Faiths and Pantheons

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The Pantheon of Gaea

Twenty-one major gods exist amid Gaea, who are also known as The Eidolons, The Undying and The Powers. Click on a Pantheon header (Gods of Good, for example) for more information about those groups. Or, click on a deity entry for more information about a specific god.


Gods of Good
Deity AL Embodies Domains & Inquisitions Relations The Devoted
Althea, The Foundation NG Compassion, Family, Protection Good, Healing, Protection, Community

Conversion, Truth, Illumination, Spellkiller

Wife of Daeus, Mother of Eluna, Tarien, and Gilead Altheans
Angoron, The Athlete CG Valor and Competition, Childbirth, Freedom Good, Strength, Luck, Chaos, Liberation

Anger, Valor, Fervor, Spellkiller

Competitor of Kor, Traveling, Lover, and Boasting Companion of Tarien Angorites
Daeus, The Knight LG Justice, Good Governance, Protection, Good Dragons Glory, Good, Law, Sun, Nobility

Truth, Valor, Banishment, Order, Spellkiller

Husband of Althea, Father of Eluna, Tarien, and Gilead, Brother of Maugrim the Fallen Daeusites
Eluna, The Seeress NG Magic, Dreams, and Wisdom Knowledge, Magic, Good, Rune

Fate, Illumination, Recovery, Spellkiller

Daughter of Daeus and Althea, Sister to Gilead and Tarien Elunites
Gilead, The Hunter NG The Hunt and the Wild Animal, Community, Good, Plant

Imprisonment, Persistence, Recovery, Spellkiller

Son of Daeus and Althea, Brother to Eluna and Tarien; The imprisonment inquisition ability refers primarily to his abilities as a trapper, and capability to capture evil or aberrant aspects Gileans
Serriel, The Soldier LG Honor and Civilization, Advancement of Society Good, Law, War, Protection

Order, Tactics, True Death, Spellkiller

Birthed after the death of Animus, Unknown, Lover of Vardama Serrielites
Tarien, The Trickster CG Luck and Travel, Talespinning Good, Chaos, Trickery, Luck, Travel

Truth, Valor, Persistence, Spellkiller

Son of Daeus and Althea (the middle child), Traveling and Boasting Companion of Angoron (lover of the same), Father of Deimos (according to legend), Reminds Kor to Have a Sense of Humor (failure so far) Tarienites
Gods of Neutrality
Deity AL Embodies Domains & Inquisitions Relations The Devoted
Ceinara, The Artist CN Artistic Inspiration Charm, Luck, Fire, Chaos, Liberation

Conversion, Zeal, Fervor, Spellkiller

Daughter of Dana and Reos Ceinarans
Dana, The Earth TN The Forces of Nature (She is also known as "The Green Word") Air, Animal, Plant, Water, Weather

Vengeance, Persistence, Spellkiller

Wife of Reos, Mother of Ceinara Danan
Kor, War CN War and Chaos, Conflict Chaos, Glory, Strength, War, Destruction

Anger, Fervor, Spellkiller

Competitor with Maugrim and Serriel over the dominion of War, and Angoron like that brother you never wanted Korites
Navos, The Historian LN History and Self-Perfection Healing, Knowledge, Rune, Strength, Law

Oblivion, Illumination, Truth, Spellkiller

Once close friend of Daeus, distanced now with His new role among the Twilight and loss of Compassion Navosians
Rada, The Trader and Sailor TN Sea and Travel, Trade and Wealth Weather, Water, Nobility, Travel

Recovery, Conversion, Spellkiller

Glub. Glub glub glub. Radan
Reos, The Craftsman LN Craftsmanship, Artifice, Engineering Artifice, Earth, Law, Rune

Order, Tactics, Spellkiller

Husband of Dana, Father of Ceinara Reosian
Vardama, The Crone and Mortician LN Death, Inevitability, and Prophecy Community, Healing, Knowledge, Repose, Law

Final Rest, Fate, True Death, Possession, Spellkiller

Once wife of Thul, Lover of Serriel Vardaman
Gods of Evil
Deity AL Embodies Domains & Inquisitions Relations The Devoted
Caracoroth, The Nightmare CE Nightmares, Monsters, and Madness Evil, Chaos, Animal, Madness

Anger, Zeal, Spellkiller

Mad son of Maugrim, Harries Eluna across the sky Caracorothans
Deimos, The Betrayer NE Betrayal, Secrets, and Corruption Luck, Trickery, Evil, Charm

Conversion, Truth, Spellkiller

Rumored son of Tarien Deimosan
Gunahkar, The Destroyer CE Chaos, Disaster, and Wrath Chaos, Destruction, Death, Weather, Evil

Oblivion, Fervor, Spellkiller

Gunahkarans
Illotha, The Scourned NE Murder, Poison, Envy and Loss Evil, Death, Knowledge, Rune

Vengeance, Conversion, Possession, Spellkiller

Illothans
Maugrim, The Tyrant LE Tyrrany, Slavery, Pride, Evil Dragons Evil, Law, War, Strength, Destruction

Order, Heresy, Imprisonment, Banishment, Spellkiller

Husband of Taara, Brother of Daeus Maugrimites
Taara, The Avaricious NE Cruelty and Greed, Avarice Evil, Darkness, Magic, Destruction

Fate, Vengeance, Spellkiller

Wife of Maugrim, Lover to Thul Taarans
Thul, The Cannibal LE Gluttony, Undeath, Contracts and Cannibalism Death, Evil, Strength, Trickery, Law

Heresy, Oblivion, Imprisonment, Possession, Spellkiller

Maddened husband of Vardama, now divorced, Sometime lover of Taara Thulites

Religion and Faith

The world of Gaea is dominated religiously by a dualistic pantheon system known officially as the Holy Order of Ea. The teachings of this order were spread by the prophet Shadam in the aftermath following the end of the previous age and due to the similarities in the stories, legends and teachings of the religion and the myths and stories of many of the elder races it is largely believed to correctly reconcile the different cultural viewpoints and racial themes on the matter of the gods, heavens and their agents.

However the Holy Order of Ea is not the only religion in and of itself but it is the most influential. Animistic faiths such as The Green Word, dedicated to the earth goddess Dana, and the Ygdrassil Union which believes in the living power of the world itself, thrive in less developed areas where druidic powers and circles are able to grow un impeded by the teachings of the Holy Order of Ea. Similarly speaking, though a dualistic pantheon, the Order of Ea largely teaches in the principles of good and neutral aligned powers and sees darker gods in rebellion of the intended creative order. This causes the cults and faiths of the dark gods to largely operate as independent faiths and religions, separate from the Holy Order and often in opposition to it. If you add this in with smatterings of shamanistic faiths, ancestry worship some cultures revering some deities more than others, you end up with a world of few gods but many faiths.

The Holy Order Of Ea

A dualistic pantheon, the Holy Order of Ea teaches of a war between two households of gods that both sprang up from the will of the creator God known as Elhim. The leaders of these two house holds once worked together as one group and were brothers known as the Twin Dragon Gods. Together and in concert this unified pantheon created the prehistoric world, struck down their rebellious first born children, the Scions and bound the Wyrms (Dragons) to allow lesser races to thrive. At some point, however, one of the two mightiest of the gods grew hungry for additional power and after receiving a prophecy from The Fates, attempted to turn it to his own will and so made war against his brother inciting a devastating civil war known simply as the War of the Gods.

This war ended with the newly crowned gods of evil being either imprisoned or bound. The rest of the world reeled from the devastation caused by this, forcing a second or ‘new’ creation to have to take place to replace the chaos ridden old world. Despite their efforts the gods could not fully heal the world and remnants of the ancient conflict remain to this day creating a number of different phenomena that still saturates the world. In the aftermath of this new creation the remaining gods retreated to the heavens and retired to their holy city, which lay beyond the reach of all save a blessed few. The departure of the gods would bring about an end to the early prehistoric ages and usher in the rise of the mortal races as the dominant forces in the physical world.

The Holy Order of Ea is the official name given to the loose affiliation of temples, religions and denominations that promote the gods of light, and to a lesser extent the gods of neutrality, and decry the efforts of the gods of darkness, whom are seen as in rebellion to the plan of the Creator God Elhim and Elhim's appointed remaining god-king, Daeus. The influence of The Order is profound, creating a strong dualistic pantheon system that permeates much of western civilization and beyond. For the most part the Order is largely symbolic, existing as a neutral go-between for affiliated temple orders and churches. Each individual deity maintains their own order and religious following but the Order of Ea seeks to reconcile the differences between like-minded faiths and to provide some unity for the common masses to look to. The de-facto leader is the Chosen Prophet of Daeus who also is the spiritual leader of the Church of Daeus. Despite this, he leads more as a spiritual guide and guardian rather then attempting to impose edicts upon other faiths though such a thing would be impossible anyway. The Order headquarters itself in The Holy See which is in the Myrrish nation of Ecclesia. Here, they shelter a number of temples, shrines, religious orders and teachings while also acting neutrally on matters of politics and national affairs and as mediators when conflicts between the various faiths arise.

The Green Word

A primarily druidic faith dominant among races of the wild and less urban areas. The Green Word refers to the Voice of the World which is also known as the goddess Dana. Dana was once considered part of the pantheon of the Order of Ea but separated herself to attend to her first love which was the nurturing of the world itself which she saw as being hurt by the ongoing conflicts of light and dark. Sects of the god Gilead are also part of this loose affiliation of like minded priests, druids, rangers and more. The order is only loosely organized and split between both clerics and druids. Within the larger religion are a number of smaller sects and denominations that have different goals and agendas and at times they come into conflict with one another but it is taught that this is the way of the world. Prominent groups include The Ygdrassil Union, which teaches more harmony, and Circle of Thorns, which teaches more destructive hard stances against those who they deem unworthy of natures bounty.

The Fates

Three goddesses who represent the past, present and future, they, as a rule, do not interfere with the doings of the world but simply observe, comment on and occasional offer guidance to mortals and gods alike. The Fates have no religion tied to them and have no mortal followers although some who wield magic consider themselves under their wing. It is believed that they represent aspects of Elhim Himself and others believe they are simply gods removed from The Order of Ea who did not come to the world in the beginning of the Great Making and instead remained apart from it all to observe history. Thus they are outside of history while the Order of Ea is bound to the world and history. The Fates are known of and often used in conversation as part of daily culture; ie “The Fates must be playing a cruel joke on me.” And so forth. Peoples actual belief in destiny, fate, pre-ordained events varies from culture to culture but as a mythical world, prophecy, destiny and the power of vow making and the spoken word is a tangible thing.

The Covenant of Mana

Less a religion and more of a philosophy founded by the original progenitor of magic, The Covenant of Mana is a collection of guiding principles that govern the power of Mana which is a phenomena that saturates the world and provides the source of arcane magic and the conduit by which divine magic can be transferred from divine sources to their followers. As a result, this philosophy is decidedly neutral in nature though good and evil alike adhere to its defining principles in regards to magic. To put it more simply, it is a philosophy many wizards and arcane users adhere to and swear by, without which the personal skill and attachment necessary to work arcane wizardry would be impossible.

Others

The above represent aspects of larger faiths and orders on Gaea but by no means represent them all. For example, though the gods of light loosely agree upon affiliation within The Order of Ea and accept veneration based on that philosphy, each one maintains individual churches and orders and some deities are known by countless names in other cultures far off. Daeus, arguably the most powerful god, is venerated as far north as the Ice Wall and in the deepest south where a simple lit candle and heartspoken prayer is enough and the grand sweeping cathederals of the west and unheard of. The gods of darkness, through both necessity and nature, maintain even more variance of faiths and cults. Neutral aligned deities which represent abstract forces such as war, the natural world, death and creativity, arguably have even more worshippers and are known by even more names. This also does not include groups such as nihilistic cults of The Void. These cults, dedicated to the hungering power of the emptiness that exists beyond the walls of the world know precious little about the ‘power’ they claim to dwell there and in some cases are merely being manipulated by members of the gods of darkness.