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Gaea has a unique Cosmology and set of planes though we do take some basic conventions from traditional DnD such as the notion of elemental planes (known as The Elemental Wheels in Gaea's cosmology) and transitive planes. However, generally the public view of the outer realms consists of the material and mortal world and The Unseen. The Unseen is the great vast beyond, the spiritual realm where the gods reside. Within The Unseen are countless worlds and the outer planes as Gaea citizens know it.


The Source

The True Source is the title given to the all encompassing creative power of the cosmology. It is the source of all life, existence and all power. Without it, nothing would exist. There are some who consider the True Source to be nothing less then the very life force and spirit of Elhim the God of the Heavens and that it is through the True Source that the world emerged. The True Source is also seen, by some, as the ultimate source of purest positive energy. Though many attempt to treat the True Source as an abstract divine power or source of energy, it is tied into the living nature and breathing power of Elhim the God of the Heavens and as such is far more then an abstract concept. It is the living life blood of the cosmos from which all sustainable power comes.

The Void

The Void Beyond Creation is a place of great nothingness and emptiness. It is the place of outer darkness, nihilism, destruction and the ultimate promise of death, despair and timelessness. Void is the absence of life and creation and the anti-thesis of existence. It is sometimes known as the Unlife, or Source of Corruption. The power of the Void is dark and twisted, and at times it may touch another creature and cause its corruption--resulting in monstrosities such as Carocoth. In this way, even the gods are not immune.


The Void came to be when Elhim spake existence into being and performed the first creative acts. The Void thus became everywhere Creation was not. At first this was its only purpose and presence. It was simply the state of emptiness and the absence of substance. At some point in time during the era of creation, this changed.

The Void either became aware or somehow became tied to one of Elhim's creations and so became aware through it of the concepts of Creation and Destruction. It felt itself lessen as Creation continued to grow and hungered for Creation to be consumed back into it. With its growing self-awareness, the Void began to hinder the attempts of the gods.

The Void then began to spawn terrors unknown, and even reached out its tendrils and corrupted creatures to its purpose. These creatures it would then direct to assail the Created order and then, upon the destruction of this order, intended that its progeny would fall upon and consume themselves, leaving nothing but Void. Eventually the greatest and most twisted of these terrors became the Daemons of the Void and were a cause of the Celestial War.

The Rampart of the Gods

The gods built a great barrier to shield the world from the Void and to prevent access to it from the mortal world. They stabilized this planar barrier by means of a number of fountains of divine power that were meant to 'feed' the Rampart with continual energy. Despite this, the acts of mortals would continue to jeopardize this and the Rampart was not perfect. Sometimes things would slip through. The Rampart is sometimes referred to as the Seal of the Void, and gods both Dark and Light seek to maintain it, as all sides have an interest in its restraint.

The Phantom Moon

It is long thought that the Phantom Moon is tied to the Void. This tie was made clear during an event known as the Night of the Eye when the ancient artificer, Saluven, sought to gain access to a power known only as Terminus. Terminus, the sages said, was trapped on or within the Phantom Moon and somehow was to be summoned to the world. The thing that was Terminus turned out to be one of the Daemons of the Void, whose loosening onto the world would have been disastrous to Ea itself. Saluven was defeated and his summoning thwarted, but investigation into the full effects of the Night of the Eye are ongoing by sages and scholars. More on Saluven can be found on the NPC page.

Daemons of the Void

Not to be confused with demons, Daemons of the Void are materialized entities who originated in the formless nothingness of The Void. They were either caught in the boundaries of creation at the time of The Great Making, or, they have somehow seeped into creation by means of weakening of wards set upon the world by the gods. Most of the time they are destroyed by the efforts of The Host, but, on occasion some have slipped all the way in and made it to the material plane. Their drive is to return creation to the embrace of the Void though if they remain as manifested beings for lengthy periods of time, the laws of the material plane can begin to impose changes on their way of thinking and methods.

The Inner Planes

The Inner Planes conform to the standard Cosmology in many ways. For the Inner Planes it is helpful to visualize a crystalline blue globe which is the world, set into the midst of a great expansive sea.

Touching slightly upon the Material Plane are the four elemental planes known as the Elemental Wheels. Spinning eternally, they are Earth and Fire to the left and Water and Air to the right. Occasionally Earth and Fire touch along with Water and Air, creating strange alignments and variations of elemental creatures and events.

Viewed in three dimensions, the Positive and Negative Energy Planes would be respectively above and below the Material Plane. The Positive Energy Plane being that which is most associated with creative forces and good and so reaching up towards the heavens while the Negative Energy Plane, as the opposing force, naturally being aligned with the lower and infernal realms. Some theorize that the Negative Energy Plane is actually a portion of the Void that has made its way into the World and likewise they believe that Positive Energy is, at its core, sourced from the True Source.

The great sea in this picture is the boundless Ethereal Sea, sometimes simply referred to as the Deep Ethereal. The other planes in this realm could be seen as an extension of the Ethereal Sea; being the Astral Plane, the Plane of Shadow and the Border Ethereal.

The Astral Plane is the sky, a domain of endless silver that stretches in every direction. The realm between realms, it is what binds all other things together. The Ethereal Plane, sometimes called the Border Ethereal, is an insubstantial realm of ghosts and dreams. Deep within this realm lies the Ivory Dream, where the Dreaming Goddess known as Eluna dwells. he Shadow Plane is the realm of darkness that often connects into the Abyss.

Lastly the Sea of Mana is not a true plane in and of itself but rather is much like a greater invisible sea that envelops and binds everything else together and contains it all within it. The Sea of Mana flows from The Source and it brings with it life, energy and miracles. Arcane casting is possible through The Sea of Mana, which wizards know due to their ability to reach out and take from the sea a drop of its power to fuel their spells.

The Outer Planes

The Celestial Realms, the Upper Planes and those lands associated with it are the homes of the gods of light. The Infernal Realms and those planes there are homes to the gods of darkness and also used to imprison powerful beings and contain depraved and dangerous forces. Neutral planes serve varying functions and purposes for the maintaining of the cosmology. Separate from both of these is the True Source and the Nameless Void. Life comes from one and life disappears in the other. Almost every outer plane has divine dwelling places of the deities themselves. These dwelling places tend to function as demiplanes in which servants and petitioners of these gods also dwell. Planes within planes whose existence tends to be permitted by the greater overpower of the larger plane itself. The links below will direct you to a brief synopsis of these planes with basic planar traits and examples of some (but not all) of the sites within the plane. In this case we address the demiplanes that are the homes of some of the deities. In addition to the main outer planes are countless individual demiplanes and separate realities that serve a variety of purposes ranging from universal functions to secret hideaways of insane wizards.

The Planes of Gaea

Celestial Planes

Neutral Planes

Infernal Planes

Other Planes

Countless shard planes left over from the activities of the gods, other powerful beings and even mighty wizards exist. Some of these shards may be the size of a home and others the size of a small nation. There are countless realms that exist that can be stumbled across and many are the result of natural occurrences and activities between the prime outer planes.

Planar Travel and Adventuring in Other Worlds

Generally, other worldly plots are best left as devices for players with Death Consent status and Dungeon Masters. Mild exceptions may be made with pre-approved player run plots. The uneducated people of Gaea have a very limited view of the overall cosmology. Cultural differences, religious beliefs and even implied taboo on messing with the ‘other world’ has made planar travel something that is hardly widely used even amongst the various schools of magic. Despite this, Gaea has had much experience and dealings with the planes and with people’s attempts to use the power found there for their own benefits. Histories such as the rise and fall of Kulthus, the sealing of the still unexplained doorway to heaven and locations on the Material Plane such as the Vast are all evidence of this.

Any Outer Plane is reachable from the Material Plane, with the exception of the Halls of Waiting which is the realm of the dead. To reach the Halls of Waiting, one would need to first journey to an Outer Plane that has an active link to the Halls of Waiting and then use that portal. Travelling between Outer Planes themselves is somewhat more difficult. The Planes are ‘positioned’ based on that particular plane's ‘loyalty’ in the ongoing conflict of good and evil. The top most plane is the Dome of Heaven and the bottom most plane is the Abyss. Naturally one cannot planar jump from the Dome of Heaven to the Abyss and vice versa. Rather the Outer Planes are positioned by allegiance.