Kor revels in his role as the patron of war, bloodletting, and conflict. His origins are said to have been tied to that of Angoron, although the wisest of clerics are uncertain of the details: tales of this connection are as diverse as they are varied, with others claiming no connection at all. Nonetheless, the contests between the two gods are the stuff of legends. It is said at times that Angoron may institute a challenge both for the hell of it, and to irritate the more serious war god.
A true god of conflict, Kor may favor one side at dawn and the other side at dusk, though at all times he exalts in the strife between them. His halls are wrought of iron and within them hang great shields and the armory of the gods. There his vassals engage in the Unending Battle, with fields red with blood and bone. The sounds from it may be heard, it is said, by the most fervent of prayers--the resounding clashes, shouts, and songs of war and victory. He is known in countless cultures as the bringer of war and the master of strife. In some lands, such as Dran, he is revered as a god of war and strength (often in conflict with Angoron).
Though other gods may possess aspects of war, all conflict and acts of war ultimately belong to him. This makes him a strong god, though a chaotic one, favoring neither side. He would claim any act of war an act of worship in His name. He considers the other gods as impure in this regard--Daeus' wont for justice, or Maugrim's use of war as tyranny both fail to understand war's purity and beautiful though horrible simplicity. Kor is war for its own sake.
Like Kor, his followers believe that war is simply a part of everyday life and that if you're going to do it, you may as well be the best at it. This sometimes puts them at odds with the faith of the goddess Serriel, who believes war should have a righteous cause, and with Angoron whose would fight for the protection of others. It places him at odds with Daeus, and that god's sense of justice. Whereas it is said, Kor values the strife, and thirst for battle itself, and the spilling of blood on the fields.
Kor's followers encourage and promote competition, physical strength, martial ability and battle prowess. Ongoing feuds, conflicts and battles with a lack of forward motion and progress are bound to get Kor's and theirs attention and then receive a push in some fashion so that progress continues.
The patrons of Thul are often found in Kor's wake, reaping souls driven to sickness and disease by conflict. In this way, Kor unwittingly supports this deity's conquest. Though He seems not to care one way or the other, he is also responsible for certain gains and forward motion.
Clergy and Temples
- * As in, "Herald of Battle" or "Herald of War," though at times it may be simplified to "Herald."
Kor maintains a solid clergy with churches scattered abroad. Being a god of a very broad area the people who follow him are diverse and as such his practices may differ from land to land. In places like Dran and Stormgarde, he is revered, with numerous shrines and great temples that look more like iron fortresses known as The Proving Grounds exist therein. He does not maintain an actual hierarchy with a central authority within his church; each faction tends to be sovereign entities unto themselves and influenced by strong personalities within.
The Proving Grounds has produced Warpriests that have equally fought and supported Dran, with numerous others aiding and conflicting among other nations. Clerics of Kor tend to pray for their either just before dawn or just before dusk. On average they tend to appear more like warlords, bodyguards and battle-chaplains than they do anyone's typical vision of a preacher or a priest.
Kor's priests are usually powerful of build. They are often well armored and adorned in the colors and weapons of their deity. Many of them wear helms that hide their faces in deference of Kor himself for it is said that the face of War is terrible to look upon as oblivion, itself. In Dran, the greatest temple is in Kult, the capital city. This is the largest known structure dedicated to Kor in the world. A great iron and stone fortress, these Proving Grounds are also the training grounds for Dran Juggernauts.
Kor’s appearances are as varied as the cultures that he exists in. The most traditional view of him, which appears in his temples, is that of a powerfully built and gigantic warrior armored, with fresh scars and cuts upon his or her body. The avatar is often missing a limb or sustains deep cuts. A great helm shields the face and hides the expression save for great red eyes. It is said that no mortal can look upon the face of War fully revealed and maintain their mind.