The world of Gaea teems with life. From the mysterious elves who live between the veil of the spirit and the flesh to the nomadic giants of the
Today, though humans dominate the landscape of the Great Continent, they share it with a number of other races and cultures.
When crafting your character, keep in mind their beliefs and where they came from, as these will shape who and what they are. We are somewhat firm on racial height and weight in the sense that a character with an 18 strength weighs more than one with a 9, for instance. 120 lbs and slender probably isn't a realistic weight for most adventurers. The tables in each racial entry exist largely as a starting point. You'll want to adjust them for varied physical stats (often upwards, if you've a strength or constitution above a 10).
For more general information on our core setting, see Core Setting and be sure to begin with Start Here to help get started. To see what sorts of roleplay you might expect on the Emblem of Ea, stop by our Recent Logs.
If you're having trouble with height and weight, check out this site, though races will vary as they need to.
|The Different Races|
|Arvek Nar||Lucht Siuil|
|Legendary warriors of staunch discipline, the arvek nar now march towards the Dawn, forging old traditions into new. The recent goddess Serriel is said to be inspired by their fervor.|| Known in the trade tongue as the Traveling Folk, they hail from large families, and their feet never stay in one place for long due to an ancient curse.
|A race born from thunder, who fought off the yoke of Caracoth. They now embrace the storm within, and find peace among the air. With the strength of their twin gods Cernan and Ceiwen behind them, they are warriors, guardians of the Sky.||The most populous race of Ea, they wear many guises.|
|Reclusive descendants of giants, the strongest of these are said to lift mountains. They align themselves with Lodges, whose beliefs vary widely.||Staunch and strong, the khazad are "first in, last out" when it comes to recovering the world from Taara's folly and anything else. As a race, they are known for their forge skills which were called upon even by the halls of gods.|
|Known for their brilliance in invention and illusion, and unique Obsessions, gnomes are found everywhere in the world. Yet, they seem to get along with most anyone. It's rumored that gnomes encouraged and developed many of the competing mage subschools.||In early times, the oruch say they were hewn from War and the Chaos ether. They roved as hordes until great Adom raised them on high, challenging them with concepts of honor and strength. Once, the gods themselves were their generals, and the oruch remember this fact.|
|Inquisitive, inventive goblinoids whose willingness to try most anything has led to significant, if explosive, advances in artifice. Creative, though watched with a wary eye if one is your neighbor. It is their race who brought firearms to the world.||The sildanyar say they are one of the oldest races in the world, blessed in magic and warfare. Once, they possessed great ties to the Seelie fae.|
|The offspring of a human and a sildanyar, they're known for their ability to get along with others and make peace where others sow discord.|| An ancient race of shamanistic dragonkin, they slowly emerge from their jungles to face a world vastly different than their own.
|The offspring of a human and an oruch, they're known for their pride and fierce tempers.||Creatures leftover from a bygone age who have slowly gained sentience and life. They vary widely, and may have been built for different purposes.|