Cleric

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The Cleric
Common Roles Acolyte, adventurer, advisor, ambassador, bounty hunter, chaplain, cultist, diplomat, diplomatic aide, healer, high priest, knight, priest, teacher, templar, tutor
Common Races Humans, Egalrin, Giantborn, Halflings, Khazad-Aul
Influencial Faiths All. Clerics are servants and warriors of the gods.
Common Organizations Temple Organizations
Pathfinder Rules for Cleric


Clerics are the templars and evangelists of the churches of the world. Serving equally as battle chaplains and as pastors that shepherd the various religious flocks that exist, they are the mighty hands of the gods themselves and can be as varied as the aspects of the deities they serve. Acolytes who wield minor bits of divine magic staff most temples but the Clerics are the ones who act as the voice, champions and defenders of the faith.

On the Emblem of Ea, clerics must be aligned with a god. These choices often determine factional allegiances, feat availability and domain and spell availability. Emblem of Ea has no "alignment" clerics, that is to say clerics who draw their divine power by serving abstract ideals. Clerics are rendered into the service of the gods and their divine magic comes from their faith in these gods and willingness to do their will.


Clerics and Deities

Emblem of Ea clerics must select either a deity or a celestial affiliation. Although there are prestige classes and philosophies that embrace the entire pantheon of twenty-one true gods as opposed an individual god or celestial order, clerics start out with, and most of them remain with, a single deity. They cultivate that relationship throughout their entire career, becoming closer in thought, word and deed to their patron.

The Emblem of Ea cultivates a pantheon of unique gods. These gods once existed with physical forms that interacted with the world but an ancient great war destroyed these forms and for the most part, confined them to the heavens. They may still manifest on the material plane through dreams, visions and the occasional proxy or a brief appearance through a simulacrum that represents but a tiny fraction of their whole being, they are content to operate through their servants and followers. Some deities rail against this and seek ways to increase their influence on the world, bypassing the ancient oath. Sworn on the Loom of Creation. Seeming success, on the part of at least one of the greater powers, has recently thrown the pantheon into disarray with epic repercussions upon the mortal world. The fall of one greater power and the ascension of another has ushered in a new era of conflict, uncertainty and opportunities for heroism with foreshadowing of soon coming cataclysmic events.

The table below lists the twenty-one primary gods of the world of Gaea as of our changeover into Pathfinder. Do note that these deities represent true cleric supporting powers. Other faiths, philosophies and divine forces exist in the world but they are often at odds with the true churches, or, kept under them as sub-orders of saints attached to greater powers. The full details of these deities are mentioned elsewhere in the theme files. As a rule of thumb we prefer players to not attempt to be followers of false faiths although fringe faiths that have variant understandings of a given god or group of gods is reasonable. Refer to their individual sections for information on that.

Evil aligned characters are not allowed in character generation as we believe the evil alignments are best used as antagonists. As a result the only evil gods available for clerics are those who exist within alignment step of neutral characters and said characters must justify their choices and religious upbringing while in chargen.

Gods of Good
Deity AL Portfolio Domains Relations
Althea NG Love, beauty, healing, and redemption Good, Healing, Protection, Community Wife of Daeus, Mother of Eluna and Gilead
Angoron CG Strength, valor, competition and freedom Good, Strength, Luck, Chaos, Liberation Competitor of Kor for Ceinara's affections, Traveling and Boasting Companion of Tarien
Daeus LG Justice, protection of the weak, nobility, the sun, good dragons Glory, Good, Law, Sun, Nobility Husband of Althea, Father of Eluna and Gilead, Brother of Maugrim
Eluna NG Magic, destiny, dreams and wisdom Knowledge, Magic, Good, Rune Daughter of Daeus and Althea, Sister to Gilead
Gilead NG Nature, the hunt, trade and the wild Animal, Community, Good, Plant Son of Daeus and Althea, Brother to Eluna
Serriel LG Honor, justice, and civilization Good, Law, War, Protection Birthed after the death of Animus, Unknown
Tarien CG Luck, storytelling and music, travelers, the stars Good, Chaos, Trickery, Luck, Travel Traveling and Boasting Companion of Angoron, Father of Deimos (according to legend)
Gods of Neutrality
Deity AL Portfolio Domains Relations
Ceinara CN Inspiration and the arts Charm, Luck, Fire, Chaos, Liberation Daughter of Dana and Reos
Dana TN The living earth, animals, the natural world Air, Animal, Plant, Water, Weather Wife of Reos, Mother of Ceinara
Kor CN War, weapons, and aggression Chaos, Glory, Strength, War, Destruction Competitor with Angoron for Ceinara's affections, with Maugrim and Serriel over the dominion of War
Navos TN History, knowledge, self perfection Healing, Knowledge, Rune, Strength Once close friend of Daeus, distanced now with His new role among the Twilight and loss of Compassion
Rada TN Sea, travel, trade, wealth Weather, Water, Nobility, Travel
Reos LN Artifice, engineers, the forge, earth Artifice, Earth, Law, Rune Husband of Dana, Father of Ceinara
Vardama LN Death, birth, law and prophecy Community, Healing, Knowledge, Repose, Law Once wife of Thul
Gods of Evil
Deity AL Portfolio Domains Relations
Caracoroth CE Savagery, monsters, nightmares Evil, Chaos, Animal, Madness Harries Eluna across the sky
Deimos NE Trickery, secrets, crime and corruption Luck, Trickery, Evil, Charm Rumored son of Tarien
Gunahkar CE Destruction, chaos, disaster, wrath Chaos, Destruction, Death, Weather, Evil
Illotha NE Murder, poison, envy, loss Evil, Death, Knowledge, Rune
Maugrim LE Tyranny, slavery, pride, dragons Evil, Law, War, Strength, Destruction Husband of Taara, Brother of Daeus
Taara NE Cruelty, darkness, evil, the draw of power Evil, Darkness, Magic, Destruction Wife of Maugrim
Thul LE Death, undeath, gluttony, contracts, cannibalism Death, Evil, Strength, Trickery, Law Maddened husband of Vardama, now divorced


Additional Options

Additional spells are available.

Starting Kits

Concept Attributes Feats and Skills Frequent Spells Notes
Battle-scarred Healer Wis 16+, Cha 14+ Key Feats: Selective Channeling, Combat Casting

Recommended Feats: Scribe Scroll

Key Skills: Heal, Knowledge/Religion

Recommended Skills: Survival

Bless, Shield of Faith, and similar buffing spells. Channel energy will provide healing, and unused spells may always be converted into healing. Working in the middle of the ranks, you keep your allies on their feet and guide them in both health and spirit. Your access to buffing and healing spells is unparalleled. You do your fighting primarily through augmenting your allies. When they're brought low, you can quickly patch them up.

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