From Tenebrae
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Clerics are the templars and evangelists of the churches of the world. Serving equally as battle chaplains and as pastors that shepherd the various religious flocks that exist, they are the mighty hands of the gods themselves and can be as varied as the aspects of the deities they serve. Acolytes who wield minor bits of divine magic staff most temples but the Clerics are the ones who act as the voice, champions and defenders of the faith.
On the Emblem of Ea, clerics must be aligned with a god. These choices often determine factional allegiances, feat availability and domain and spell availability. Emblem of Ea has no "alignment" clerics, that is to say clerics who draw their divine power by serving abstract ideals. Clerics are rendered into the service of the gods and their divine magic comes from their faith in these gods and willingness to do their will.
Clerics and Deities
Emblem of Ea clerics must select either a deity or a celestial affiliation. Although there are prestige classes and philosophies that embrace the entire pantheon of twenty-one true gods as opposed an individual god or celestial order, clerics start out with, and most of them remain with, a single deity. They cultivate that relationship throughout their entire career, becoming closer in thought, word and deed to their patron.
The Emblem of Ea cultivates a pantheon of unique gods. These gods once existed with physical forms that interacted with the world but an ancient great war destroyed these forms and for the most part, confined them to the heavens. They may still manifest on the material plane through dreams, visions and the occasional proxy or a brief appearance through a simulacrum that represents but a tiny fraction of their whole being, they are content to operate through their servants and followers. Some deities rail against this and seek ways to increase their influence on the world, bypassing the ancient oath. Sworn on the Loom of Creation. Seeming success, on the part of at least one of the greater powers, has recently thrown the pantheon into disarray with epic repercussions upon the mortal world. The fall of one greater power and the ascension of another has ushered in a new era of conflict, uncertainty and opportunities for heroism with foreshadowing of soon coming cataclysmic events.
The table below lists the twenty-one primary gods of the world of Gaea as of our changeover into Pathfinder. Do note that these deities represent true cleric supporting powers. Other faiths, philosophies and divine forces exist in the world but they are often at odds with the true churches, or, kept under them as sub-orders of saints attached to greater powers. The full details of these deities are mentioned elsewhere in the theme files. As a rule of thumb we prefer players to not attempt to be followers of false faiths although fringe faiths that have variant understandings of a given god or group of gods is reasonable. Refer to their individual sections for information on that.
Evil aligned characters are not allowed in character generation as we believe the evil alignments are best used as antagonists. As a result the only evil gods available for clerics are those who exist within alignment step of neutral characters and said characters must justify their choices and religious upbringing while in chargen.
| Gods of Good | ||||
| Deity | AL | Portfolio | Domains | Relations |
| Althea | NG | Love, beauty, healing, and redemption | Good, Healing, Protection, Community | Wife of Daeus, Mother of Eluna and Gilead |
| Angoron | CG | Strength, valor, competition and freedom | Good, Strength, Luck, Chaos, Liberation | Competitor of Kor for Ceinara's affections, Traveling and Boasting Companion of Tarien |
| Daeus | LG | Justice, protection of the weak, nobility, the sun, good dragons | Glory, Good, Law, Sun, Nobility | Husband of Althea, Father of Eluna and Gilead, Brother of Maugrim |
| Eluna | NG | Magic, destiny, dreams and wisdom | Knowledge, Magic, Good, Rune | Daughter of Daeus and Althea, Sister to Gilead |
| Gilead | NG | Nature, the hunt, trade and the wild | Animal, Community, Good, Plant | Son of Daeus and Althea, Brother to Eluna |
| Serriel | LG | Honor, justice, and civilization | Good, Law, War, Protection | Birthed after the death of Animus, Unknown |
| Tarien | CG | Luck, storytelling and music, travelers, the stars | Good, Chaos, Trickery, Luck, Travel | Traveling and Boasting Companion of Angoron, Father of Deimos (according to legend) |
| Gods of Neutrality | ||||
| Deity | AL | Portfolio | Domains | Relations |
| Ceinara | CN | Inspiration and the arts | Charm, Luck, Fire, Chaos, Liberation | Daughter of Dana and Reos |
| Dana | TN | The living earth, animals, the natural world | Air, Animal, Plant, Water, Weather | Wife of Reos, Mother of Ceinara |
| Kor | CN | War, weapons, and aggression | Chaos, Glory, Strength, War, Destruction | Competitor with Angoron for Ceinara's affections, with Maugrim and Serriel over the dominion of War |
| Navos | TN | History, knowledge, self perfection | Healing, Knowledge, Rune, Strength | Once close friend of Daeus, distanced now with His new role among the Twilight and loss of Compassion |
| Rada | TN | Sea, travel, trade, wealth | Weather, Water, Nobility, Travel | |
| Reos | LN | Artifice, engineers, the forge, earth | Artifice, Earth, Law, Rune | Husband of Dana, Father of Ceinara |
| Vardama | LN | Death, birth, law and prophecy | Community, Healing, Knowledge, Repose, Law | Once wife of Thul |
| Gods of Evil | ||||
| Deity | AL | Portfolio | Domains | Relations |
| Caracoroth | CE | Savagery, monsters, nightmares | Evil, Chaos, Animal, Madness | Harries Eluna across the sky |
| Deimos | NE | Trickery, secrets, crime and corruption | Luck, Trickery, Evil, Charm | Rumored son of Tarien |
| Gunahkar | CE | Destruction, chaos, disaster, wrath | Chaos, Destruction, Death, Weather, Evil | |
| Illotha | NE | Murder, poison, envy, loss | Evil, Death, Knowledge, Rune | |
| Maugrim | LE | Tyranny, slavery, pride, dragons | Evil, Law, War, Strength, Destruction | Husband of Taara, Brother of Daeus |
| Taara | NE | Cruelty, darkness, evil, the draw of power | Evil, Darkness, Magic, Destruction | Wife of Maugrim |
| Thul | LE | Death, undeath, gluttony, contracts, cannibalism | Death, Evil, Strength, Trickery, Law | Maddened husband of Vardama, now divorced |
Additional Options
Additional spells are available.
Starting Kits
| Concept | Attributes | Feats and Skills | Frequent Spells | Notes |
| Battle-scarred Healer | Wis 16+, Cha 14+ | Key Feats: Selective Channeling, Combat Casting
Recommended Feats: Scribe Scroll Key Skills: Heal, Knowledge/Religion Recommended Skills: Survival |
Bless, Shield of Faith, and similar buffing spells. Channel energy will provide healing, and unused spells may always be converted into healing. | Working in the middle of the ranks, you keep your allies on their feet and guide them in both health and spirit. Your access to buffing and healing spells is unparalleled. You do your fighting primarily through augmenting your allies. When they're brought low, you can quickly patch them up. |
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