Organizations

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Here you will find information on some of the "most common" or "well-known" organizations in the gameworld. Organizations on this page may be of any size. However, Tenebrae isn't an organizations-focused game, though they do exist for roleplay purposes, and may occasionally show up in a DM'd plot. They're meant to provide background, plot devices, and roleplay flavor. NPCs too, are well-established leaders of factions: we've seen the drama created in other games with PC led factions, and that is a part of our decision to avoid it.

Contents

Specific Organizations

General Organizations
Organization Interests Summary
Academy of Sages Wizards, Sorcerers, Bards Ancient arcane organization in the West; based out of Rune
Armsmaster's Guild Fighters, Barbarians The glory and sport of the gladiatorial ring
Engineer's Enclave Artificers, inventors, engineers, crafters The exploration of machines and magic
Adventurer's Guild Anyone Nearly anything for the right price
Ygdrassil Union Druids, Rangers, hunters, elves Treehugging
Liberators Rogues, malcontents, freedom fighters A loose group dedicated to the concept of freedom
Wards of Versis Paladins, clerics, rangers, fighters Warriors inspired by the atrocity of Versis to take up arms against the Hells

Temple Affiliations

Most of the major temples located in the city of Alexandria are a faction unto themselves. Players should feel free to make use of these for their roleplay and their backgrounds as members of the various religious orders or classes that help support such groups like clerics and paladins. All major gods maintain religious groups in accordance to their theme files and those should be referenced when seeking information about the religious groups of the world.

A listing of all temple-affiliated groups can be found here.

Monastic Orders

A number of monk orders exist throughout the world. A person does not have to be a monk, necessarily, to be a member of these orders: membership requires a disciplined mind, and a look towards disciplined, martial idealism. Clerics sometimes have positions at monestaries, serving as advisors in faith, and the occasional paladin or disciplined fighter may find kinship. Take a look at monks to see the full entries. Summaries are provided in the table below.

Note that due to alignment restrictions, some organizations are more suitable for play than others. This list is provided for completeness.

Monastic Orders
Monastic Order Alignments Summary
Order of Righteous Battle LG, LN An order of Angoronian monks dedicated to physical perfection and near inhuman feats of the body.
Truth Sayers LG, LN A martial order Daeusite monks dedicated to the pursuit of truth and the Ideal of Good.
Order of the Thinning Veil LG, LN Mystic monks of the Elunan tradition who seek isolation to better understand the Dreaming Goddess.
The Dawn Companions LG, LN A newly formed group of monks under the banners of Serriel.
Brothers of War LG, LN, LE Korites dedicated to the study of war and martial strategies.

Racial Affiliations

Pay close attention to the theme files on the races if you are thinking about focusing on a racial theme for your roleplay. Ideas for racial affiliations abound from the elves needing to send out a number of agents for their own purposes to a sith-makar seeking to make an alliance on behalf of his tribe. You have much freedom here and the data is there for you to use it.