Talk:New Organizations

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Welcome to the homepage of our brand new organizations! If you want to make an organization, take a look at our questionairre. Organizations may remain here for up to a year, at the discretion of staff.

Temple Organizations

Org global.png Temples
Each Temple is an organization unto its own. Inquisitors, paladins, clerics, all have roles within these temples; they are not separate groups.
Most major Temples are a faction unto themselves, and contain many diverse elements. Paladin, monastic and so on traditions, such as Sunguards or Silver Chords are not their own organization, but are rather positions held within that temple. See individual deity entries for their temple structures, roles within that structure, and so on. Class pages also provide examples of their traditional roles within certain temples. While not intended as an absolute, they may help illustrate how the world at large views them.

See individual class pages for how they might fit into temple structures. Individual classes such as clerics, etc. are not separate organizations.


SEE ALL TEMPLES

RPP-Related Skills: Knowledge/Religion plus depends on deity.


Cavalier Organizations

Org global.png Cavalier Organizations
Cavalier orders are both tradition and organization. More detail can be found on the cavalier page.
These orders are open to more than Cavaliers. Some have been listed in other organization groups, where appropriate.

SEE CAVALIER

RPP-Related Skills: See cavalier page.


Adventuring Organizations

Adventuring Organizations
These organizations blah blah blah.
Acquisitioners Hunters of dangerous artifacts and corrupted wizards!
Collectors NPC opposition group to the Acquisitioners.
The Tribune Reporters dedicated to the truth! ...in whatever form it takes!
RPP-Related Skills: Perception, Survival, Knowledge/History, Knowledge/Arcana, Knowledge/Geography, Disable Device, Spellcraft, etc.


Arcane Organizations

Adventuring Organizations
These organizations blah blah blah.
The Shining Chalice Eccentric, minor nobles who peruse the magic in their blood through their salons and seances.
Society of Progressive Arcanists Alexandria's mage's guild.
RPP-Related Skills: Knowledge/Arcana, Knowledge/The Planes, Spellcraft, Profession/Scribe, Craft/Calligraphy, Craft/Bookbinding, Linguistics


Artifice Organizations

Adventuring Organizations
These organizations blah blah blah.
Artificer's Guild Alexandria's artificer's guild.
Morduzumite Inquisition A Reosian group focused on addressing the dangers coming from Morduzum.
RPP-Related Skills: Craft/Artifice, Disable Device, etc.


Hidden Organizations

Hidden Organizations
These organizations blah blah blah.
Ebon Syndicate NPC group willing to do anything to gain hold of Alexandria's underworld.
Guild of the Sly An underworld group with hints of Alexandrian-based heroism, but whose morals would be questionable by most. The more populous Alexandrian sneaks' guild.
Order of the Seal An underworld mafia with a trace of Alexandrian heroism...and a sharp blade. Organized originally by the arvek nar.
The Sunset An underworld mafia with a trace of Alexandrian heroism...and a sharp blade. Organized originally by the arvek nar.
Shrouded Wings The remnants of the Dragoneri secret service, migrated to Alexandria. They maintain the shreds of their honor, but lack everything else--including funding. Of course, no one in the Underworld cooperates with anyone else in the Underworld.
RPP-Related Skills: Knowledges appropriate to creature type, Sense Motive, Bluff, Survival, Perception


Hunter Organizations

Hunter Organizations
These organizations focus on the hunt, conversion, or eradication of different types of creatures.
Hunters of the Dead Associated with the Vardamen, this group fights undeath.
The Iron Book Associated with the Daeusites, this group hunts and eradicates demonic cults.
The Radiant Sun Associated with the Daeusites, this group seeks to reform creatures twisted by Taara's Tears (abominations).
Silver Crescent Associated with the Gileans and Elunans, this group reforms and hunts Caracoroth's shapeshifters.
RPP-Related Skills: Knowledges appropriate to creature type, Sense Motive, Bluff, Survival, Perception


Militant Organizations

Militant Organizations
These organizations blah blah blah.
Battleguard of Kor An organization focused on the study and exploitation of war tactics and strategies, for the purpose of war and devastation.
Crimson Templars NPC vampiric monks who once dominated arvek nar culture in Blar.
Knights of Happy Valley Gnomish gnights of derring-do!
Knights of the Lost Crown An order dedicated to the ideals, memory, (and hopeful recovery) of Myrddion's missing king.
The Nightfell NPC Voidworshipping murdermonks.
Order of Righteous Battle The jovial monks of Angoron.
Order Paramount Angorite organization which organizes and participates in competitions across Ea!
The Single Chord NPC order or Maugrimite monks.
Skyguild Inspired by the Myrrish tradition, these griffon-riders guard Alexandria and her airship trade.
Dagger Dames and Gentleman Adventurers Dashing heroes hearkening back to a higher standard of honor and decorum!
RPP-Related Skills: Perception, Survival, Knowledge/History, Knowledge/Arcana, Knowledge/Geography, Disable Device, Spellcraft, etc.


Wilderness Organizations

Wilderness Organizations
These organizations blah blah.
Bretheren of the Beasts NPC group who would place the wild in Caracoroth's jaws.
Children of Garm NPC group of pester Whirlpoopin to fill this in!
Silver Crescent An order focused on the eradication of Caracoroth's influence among shapechangers.
Wards of the Invisible Path A cooperative between the Green on both sides of the Portal, to prevent unsafe crossover of flora and fauna between the two realms.
Ygdrassil Union Alexandria's local druids' union.
RPP-Related Skills: Survival, Heal, Knowledge/Nature, Handle Animal, Profession/Herbalist, Craft/Bowmaking, Craft/Weaving