Main Page

From Tenebrae
Jump to navigation Jump to search
Play now.png

Welcome to an Age of Heroes

In Taara's wake the earth crumbled. Gods fell, others rose, and the race of mankind looked forward and saw the destruction of nations. For five years, necrotech seared the world's landscape and forces unknown decimated the once-insurmountable Walls of Charn. Nations turned against one another with the vanishing of monarchs--brother to brother and kin to kin. During the struggles, the nation of Dragonier attempted to keep the peace before it, too, fell. Other nations threatened to follow.

Now returned from the Mists, Alexandria finds itself thrown into a world in turmoil. In this world, the Pantheon of Light stride forward in anger, the Twilight fall into debate, and the forces of Darkness are locked in a war between Maugrim and Taara. High arcana soars over the landscape with the renewed activity of the Old Races, while guilds and organizations struggle to find their footing with the fall of Rune. The sildanyar and khazad have moved forward into the world once again, driven by the perceived neglect of the world by humankind.

The world had waited for the return of Alexandria and the return of the Myrrish and Bludgun kings for five years--only to find Alexandria suddenly returned unchanged, and unknowing, from the Land of Mists. To Alexandria, the War of Sendor is just days past. To the world--

It is the time for heroes.

Current Meta-Arc

In the midst of the great river, at the edge of the sea, Alexandria has been a hub for trade for centuries. It has also been a place of turmoil as merchants and nations alike contested for control of its waters. Of late, Alexandria's merchants walk warily, with increasing looks over shoulder and port. Someone is stirring the waters again. Adventurers have been called into address sabotage, fires, and worse. Pirates, seeing possible weakness, have begun circling, some even reaching to Alexandria's shore.

Update: Yule and The Gathering are coming up! Check out +events for a better description of what this holiday entails.


Recent Website Updates

December 19

Actions and Maneuvers in PF!

We've a new page up! It is in the Pathfinder section of our site and tries to clarify "Just What Can I do in a Round?" It also addresses combat maneuvers a bit, too.

I don't claim everything is correct yet. If you see an error, don't hesitate to send a polite @mail.

To see the charts, head on over to Start Here > What is Pathfinder, and look under the Resources section. Or, click here.

- Lahar

December 10

Celebrating the Holidays, pt 2.5!

Happy Holidays! As we prepare for the final stretch of Tenebrae's holiday preparation, staff wanted to take time out to say hi to our new folks...and to give a firm hand-shake to the old. With this in mind, we wanted to ask: who are you? And, what stories do you want to tell?

So just for the fun of it, staff is tossing out some Character Questionairres. You don't need to fill these out. X) But if you do, staff will award you 3 RPPs if you're new. If you're old, fill one out for your oldest, and youngest, PC. We'll give you 3 RPP for that, too. Just share what answers you can and share them on the forum. :3

We may do PrP bounties with these, depending on the response and your own interests.

Happy holidays, everyone!

- Lahar

PS No one HAS to do this. It's just something fun to help us learn about eachother. :D And that is why we are offering RPPs if you do. X)

December 8

Paizo just released their official monk update. We'll be incorporating it.

- Lahar

November 26

About the Caravan...

Note: Anyone who can email me a log showing their RP with any of these themes, the gobbers will give an extra-super-discounted price to (via magic; it just happens).

Plugging RP Shamelessly Since 1997,

- Lahar
lahar.tenebrae@yahoo.com

November 13

Search Paizo PRD from Google!

We've made a plugin. Directions for installing it are in Start Here > What is Pathfinder? and then scrolling down to the tutorials and resources section. Or, click here!

Works with Firefox, Chrome, and IE.

- Lahar

October 23

Ghosts, Gobbers, and Ghouls, Oh My!

In just a few days, we enter into the land of spooks, ghosts, and goblins. And the High Hunt, one of Tenebrae's greatest festivities in honor of Gilead! To celebrate these two events, staff will be dropping the occasional, unique horror-themed Magic Item into plots and PrPs. That is, items that have never been seen before, and will not be seen again (probably).

In addition, we'll be awarding all PrPs as Death Consent for the next two weeks! That is, treasure and XP will be given at the same level as they would a DM'd plot. In addition, well. There is the risk of DEATH.

But it is Halloween.

- Tenebrae Staff

October 13

Not so long ago, we updated the grid. X) This was a project that ran the span of two years, and for which we're grateful to a number of folks for leading to its completion.

Soon, we'll be working towards Release Package 8! RP8 will contain mostly PrCs and Feats, things that Outbreak, Thunder, and I will be digging into soon.

In the meantime, I'd like to announce two more animal companions, ones we've had some demand for: the rhinoceros and the elephant! These two have been added to the wiki under World > Flora and Fauna.

There's a new RPP spend, as well: Gladiators! These RPPs provide bonuses to gladiatorial combat.

As PrCs take a bit of time to code, Ob and I will be dropping some items here and there, just so it doesn't hit at once. X) We're also working on some rules for artificer constructs, but this will need a little playtesting before it's released.

- Lahar

October 10

Maps Added!

We've added maps to the website! You may view them here, or in the game by +map/view <name of map>. Or, just type +map while you're in that area.

- Lahar

Release Package 8!

We've begun to "gear up" for Release Package 8! While still in the works, it's known that RP8 will contain our Prestige Classes...as well as one or two other surprises.

- Lahar

Do You Facebook?

We're now on Facebook! Check us out at Tenebrae.MUX!

Many of our community members use Facebook, so this is just another way to chat. We're not intending FB to be a major outlet, though we may share updates about Release Packages and the like. More, it's an opportunity for those who are interested to meet other members of the community...or for us to answer questions such as, "What's a MUX?" and "They're still alive, really?"

Also, being who we are, we respect your choice of privacy: we're not going to friend you unless you friend us. How you make use of this resource is all up to you, though we're pleased to provide you updates and goings-on about the world we all share (this will be mostly in the form of Release Packages, or "hey, our server's down for a few hours").

- Lahar

September 13

Your Rumors, Your Stories!

As part of celebrations, many of your stories and rumors have been placed on the grid! You can see them just by visiting...

Among them:

Arena (Jibbom)
Southern Bridge Over Tornmawr River (Colrick)
Festival Grounds (Colrick)
Catacombs (Cesran)

...to name a few! Drop by, poke about, or contribute: http://forum.tenebraemush.net/index.php/topic,1426.0.html

Lahar

Orgs and You

This is a bit lengthy, so I apologize ahead of time. On the other, I hope it answers some questions!

- Lahar

Where can I find lists of existing orgs?

There are several places to find lists of existing orgs:

Alexandria: Core Setting > Local Organizations
Worldwide: World > Organizations
Temple: World > Organizations > Temple Affiliations
Monastic: World > Organizations > Monastic OR Characters > Classes > Monk
Cavalier: Characters > Classes > Cavalier


What are some examples?

Many of the deities have their own groups, while others work together over a common cause. For instance, the Silver Crescent is composed of a number of different faiths, and Tarien and Angorite groups may often be found side by side, while other groups blend Korites and Angorites quite well.

Here's one of Eluna's:

Vision Keepers: This order is arguably a military armed faction of clergymen who follow Eluna. Composed mostly of non-elves, the followers of this order consist of paladins, rangers, and other warriors who often accompany other members of the clergy on quests to recover magical artifacts, locate ancient hoards as well as defend Eluna’s shrines and temples. The head of this order is known as The Wielder of the Star of Tears and represents the sickle phase of the moon.


Are orgs limited to the ones listed? Can I make my own?

Not at all, and yes, absolutely. In fact, if you've something specific that suits you, let us know. For player-created groups, the guidelines are pretty much the same as everything else: make sure you leave room for other people and that it is headed by NPCs. A chivalric group of knights is fine; the same chivalric group who is the star of everything and in secret rules the entire country is not... and, well, everyone should feel free to participate.


How do I join an existing org?

For most orgs (save the underworld ones and the Crimson Hand), becoming a member just means declaring your intent and RPing towards it. You might even include it as part of your background. On Tenebrae, orgs are considered storytelling devices, not clubs, and we treat them as such. In fact, if an org lists "by invite only," that is likely old text and should probably be deleted. Check with staff.


Will there be more org-based RPP spends? RPP spends in general?

Yes.


How can I get others involved?

Some of the ways include roleplay, and use of the Roleplay Requests +bboard. If you'd like some other ideas, speak with staff; we're always happy to help!

September 11

Events Code Updates

The +events code has another addition: +event/notifyalts

If you've already set up your alts for the RPP tracker, then you just need to type +event/notifyalts. You and all your alts will then be set so that any time any one of your alts receives an alert for an +event they're scheduled for, the system will notify all of them. This goes for @mails and @pemits.

Some notes: To set up your alts, send in a +request if you haven't already.

Outbreak

Events +help Updates

Updates:

  • +event/notifyalts is now listed under +help rpp. It'll be added soon to +help events.
  • Information about the notifications, what type and when they occur, may now be found under +help events.
Lahar

September 10

Events Code Updates

The +events code has an addition: alerts! 24-hours before an event is scheduled to start, the +events docket will send an @mail to the Poster of the +event as well as any confirmed players reminding them about it. 10 minutes and 0 minutes before an event is scheduled to start, the same players will receive a @pemit from the +events docket reminding them.

These alerts will only occur on any events created AFTER this bbpost. Contact Outbreak with any questions you may have, or if you'd like your existing +event to start sending alerts.

Outbreak

August 30

Aaaaand...Launched!

Welcome to the new grid, y'all!

As of now, the BRAND! NEW! GRID! is open to you guys! Feel free to explore it! Just remember to use the RP Nexus 'ic' exit the first time with each alt. That way, the standard ooc and ic commands will work correctly for you from here on out.

Along with the grid comes a new +map! It'll tell you where you are wherever you be. We have a couple different maps that you can view with +map/view all. Hooray!

Finally, be sure to check out opportunities to earn additional RPPs, XP, and gold as a way to celebrate the end of two years' hard work: http://forum.tenebraemush.net/index.php?topic=1426

Happy gridding, you guys! :D Be sure to thank all the staff for their hard work! ESPECIALLY ME. (Just kidding, I just threw the map code together. They did all the heavy lifting!)

- Mudslide

August 29

Grid Launch, Tomorrow!

Tomorrow evening, we'll be launching the new grid! As we do, we'll be closing off the old one. As of this time, please migrate your PCs off the old grid and towards the Gaming Table. If you forget, you will not be "trapped," this will just make the transition easier for everyone.

The new grid will be enterable via the RP Nexus. You'll enter it using the 'ic' exit, just as though you were a new player. From there on, you'll be able to use +ooc and +ic as normal.

When hitting the new grid for the first time, you will find that it is a little different than the old one. For instance, everyone begins in part of the Heartlands, the area around Alexandria. From here, it is sort of like Zelda--there are enterable towns and places, accessible from the greater "world map." When you enter these places, the map will change to show the local townscape. On the new grid, there are two such places: Wilderness Pointe, and Alexandria.

We condensed the grid as we could, while retaining important features and landmarks, and smoothing out some of the geography. The role of the river, for instance, is more apparent and mountains may be traversed and visited. That said, it's condensed when compared to the older version. What this means is, the new grid will have that familiar feel to it, though it will be different.

Also...as part of the opening celebrations, and the closing of RP7, we will be having some contests and events, and the chance to earn additional XP, RPPs, and more! +bbread on for details. :D

- Tenebrae Staff

And to Celebrate...

A game's grid is central to its community, and it is important to us that everyone get a chance to be a part of it. What we'd like to ask for your help in--is developing the rumors, legends, and history around these new areas in Alexandria and the Heartlands.

See, while many areas of the grid are old, some are new, untried, and untested! How did these areas come about? What legends have been told about them?

So! For every legend you craft and share on the forums, staff will award 1 RPP (up to 3). These legends should be a story in and of themselves--a legend locals tell about the Fate Spire, deep within the mountain range, for example. Local gossip throughout the shipyards about the dockworker who never came home. The tale you tell is up to you.

Some new areas in need of local gossip include, but are not limited to:

  • The Monestary at Fate's Spire
  • The Soldier's Defense
  • Vadran Village
  • The Arena
  • The khazads' mining village, hidden in the midst of the Redridge Mountains...

...and many more, waiting for your discovery, your exploration, your input.

To share your legend, go here: http://forum.tenebraemush.net/index.php/topic,1426.0.html

As an added bonus and to celebrate our new grid's opening, for the next three weeks we'll award a bonus RPP, as well as additional XP, to anyone who runs a PrP (Player Run Plot) featuring one of the new "legends" that someone's posted. Participants will receive a bonus, too!

Thank you for being part of our community!

- Tenebrae Staff

August 28

Hooray, Mudslide!

Mudslide's chugging away at grid code!!!


August 25

RP 7 Rollout, Part 1!

Welcome to the first part of Release Package 7! RP7 is one of our larger packages, and so will be rolled out in parts. The first part involves a significant expansion of our Roleplay Points system, or RPPs. We've added a variety of new options, which can be seen under Characters > RPPs on the website!

Note that some items have been adjusted due to feedback. If there was an increase, it's on us! If the cost was reduced, please let us know and we'll refund you.

We've also included a new command, +roll/ten which can be used to 'take ten' on appropriate skills.

Finally, we have two bug fixes! First, Wizard 0-Level Spells are now onboard and running, so please see 1/38 on getting those fixed if it is something you need to do. In addition, Fighter Training has received some tweaks and upgrades! If you're a fighter, please unequip and requip your armor and equipment to see the changes.

As with all new additions, expect there to be a few bumps as things settle in.

Thank you for being part of our community! Too, a special thanks goes out to everyone who's pitched in, particularly our coders, reviewers, to make this package a reality. Some of this has been over two years in the making, and we hope the wait has been, will be, worth it.

- Your Tenebrae Staff

NOTE: The special materials policy has been rolled into RPPs.

August 22

Preview: New Grid!

The new grid is a little different than the old one. For instance, you begin in part of the Heartlands, the area around Alexandria. From here, it is sort of like Zelda--there are enterable towns and places, accessible from the greater "world map." When you enter these places, the map will change to show the local townscape. On the new grid, there are two such places: Wilderness Pointe, and Alexandria.

Here's a sample of the new, traversable Heartlands:

              ~~~  @@@@@@
               ~~~ @@@@@@@@
         ~~      ~~@[W]@@@@@
           ~~      @@@@@@@@
           ~~        |   ~~  ^
      -----------\   |  ~~   ^
     /      ~~    --[3]-[4]--[5]
     |       ~~     ~|    ^   |
    [7]       ~~~ ~~~|   ^    |
     |         ~~ ~~ |  ^     |
     |          ~~~~ | ^     [6]
     |             ~~| ^     /
    [1]-------------[A]^----/
    @@@             ~~ ^
  @@[2]@            ~~ ^
  @@@@@             ~~ ^
   @@@              ~~  ^
                     ~~ ^

I've taken the legend off to save space...but, note the areas with letters instead of numbers. Those? Those are enterable "towns." The biggest one is, of course, Alexandria...

When the new grid launches, we'll be launching a MU-wide celebration, with chances to earn RPPs, XP, and additional treasures, so stay tuned!

- Lahar

UPDATE: The Core Setting menu is being updated in preparation for the launch. This is posted to help avoid any confusion in the meantime... *shuffleshuffle*

August 20

Happy Birthday, Lolth!

Mlpbd.png


- Signed, Tenebrae (PS Couldn't find any dragons)

August 20

Preview: New RPP Spends!

Whew! It has been a great season this year, and we've such a great community to thank for it. RP7 is around the corner, and as part of it, we've a number of things in store. The biggest of these, of course, is the new grid. The new grid is a project that's been 2+ years in the making, and has involved a near-MU-wide effort.

In addition to the grid, we'll also have some new RPP spends. While this is all still in the reviews phase, I wanted to share some samples of what's up and coming...


New Aspects...

Trickster's Affinity I

You've developed a talent for mischief and trickery. Whether through practice as an avid prankster or through some connection to one of the more mischievous Gods or spirits, your ability to trick others for a laugh gives you an aura of mirth and high spirits. You may well receive the notice of the temples of Tarien. Dancing Lights 3/day.

Trickster's Affinity II

Your affinity for trickery grows stronger, as does your fascination with pranks and mischief. At any time and whenever it would aid in your mischief, you may produce any mundane item valued at 5 GP or less from your person, as you just happen to have a variety of funny items on hand. The item must be something you could easily carry. Too, Coyote senses intent, so the item must be produced with the intent of a joke, prank, to illustrate a boasting tale, or similar effect. The item will fade out of existence after its use is complete, though will not last longer than an hour.


New Spends...

Trained Blade (15 RPP, Active Organization Membership)

You've been honed, trained as a member of your organization. If you are an Elunite, for example, you've trained with the Hunters to find and bring back the misshapen of Garm. This purchase is only available to organizations with a more clearly defined opposition, so be sure to speak with staff before selecting it.

Because of your training, you receive a +1 bonus to damage rolls made with a melee weapon against enemies of this type.

For mechanical purposes, this should be selected after speaking with staff, and selected from the ranger's Favored Enemy list. Choices must be considered thematically appropriate. This may be taken more than once, but applies to a different type of creature each time.


Organizational Knowledge (15 RPP, Active Organization Membership)

You've studied extensively within your organization. As a bonus, you receive a +2 to any specific skill check related to their area of study. This may include any knowledge, craft, or profession skill. This may be taken multiple times, but applies to a different skill each time. The choice of skill should be thematic to the group. For example, knowledge/dungeoneering would likely not fit the Hearthguards, but knowledge/nature for the understanding of herbs might. In contrast, knowledge/nature might not fit the Progressive Arcanists, but profession/scribe might.


I'm excited! I hope you, are, too! In the meantime, be sure to thank our code folk and our director, Whirlpoops the Fluffy Toilet. None of this would be possible without their efforts.

See you ongrid!

- Lahar

August 12

Release Package 7 is on the wings. It is still a little ways away, but is entering the final stages of wrap-up. Included in RP7 will be the new grid.

- Lahar

August 7

Roleplay Menu Updated

A few more clarifications to the Roleplay menu to make it easier to navigate. "Roleplay Archives" is now "Game History", and "Recent Logs" has been moved to just "Logs." From there, you can pick Recent Logs or Archived Logs.

We're also trying something a little different with our logs page! What do you think?

- Lahar

July 30

RPPs: Clarifications and Updates!

Hey there, folks. :3 After getting some feedback, I've clarified the RPP page. How does it look?

This is new for all of us, so we'll be keeping our ears to the ground in the coming months to hear what you have to say. RPPs, over time, will become a greater part of the game, and a way to award things we haven't had a method for, previously. Ancestral Weapon is one of these "types of things," so expect to see options grow, not shrink. ...

- Lahar

July 21

RPPs: Multiple People in a Scene!

How do you handle it when multiple people are in a scene, and want to send in a log? The best answer: use common sense and "whatever reasonably works." Here's an example showing, and explaining, one way to do so:

Roleplay > Roleplay Logs > A Cart of Rainbows

As always, please don't hesitate to speak up if you've a question. This is something new, and so we are all adjusting a little bit. ^^;

July 20

Roleplay Menu Updated

The Roleplay menu has been updated! It's a little more organized, now. And look! Pathfinder!

- Lahar

July 19

Grappling!

We've updated the grappling charts to include a few more offerings from the greater Pathfinder community. Visit Start Here > What is Pathfinder? and check under "Pathfinder Resources."

Wed Jun 20

Release Package 6!

Hello, everyone!

Our sixth release package is now in the process of rolling out!

The largest of the changes will be the introduction of RPPs. The code is now live, as you can see from your +sheets, and we'll be publishing some more information on this soon. We'll also be awarding everyone some starting points as well as bonuses from Aspects that were earned up until this time.

We're also pleaed to announce some other tools that are going live. The Magic Item generator is the chief of these adn thse will be available during DM'd scenes to assist in the purchase of scrolls and potions. Expect some kinks and bugs to need to be worked out with these.

Also included in RP6 are a number of fixes. Among them:

  • Attribute Damage is now calculated correctly.
  • Chargen weighted attributes now let you know how much is left to spend!
  • Numerous pre-req updates and fixes.
  • A code tweak or two.
  • Removed the old 3.5 feats of: Danger Sense, Dive for Cover, Double Wand Wielder, Wandstrike
  • Knowledge/Artifice now merged with Craft/Artifice. If this means you have additional skill points leftover, please +request.

A big thanks to the hard work of the entire staff corp and those players who've been assisting us with these matters. A special shout out goes to Azog, whose help has been instrumental.

UPDATE: RP6 is now fully operational. Be sure to follow the Getting Started with RPPs and send staff your feedback.

May 29

Release Package 5

Hi everyone. Whirlpool here!

We're pleased to announce Release Package 5 is rolling out like Optimus Prime. This mostly consists of a few small things and a couple big things that have finally been made possible. Everyone's been burnin' the midnight oil as much as possible to make it all happen.

So, without further ado, Release Package 5 is here for your consideration and praise of our benevolent awesomeness. <.<

Okay, in all seriousness, here it goes:

  • Artificer Spells: The artificer's received a few new spells! A few of these are carried over into the Wizard/Sorc and Bard lists, though the focus has been on our new class and developing appropriate content for it. You can find these new spells by visiting the Artificer's class page!
  • +hp: Need to know your party's current hit points during battle? Type +hp when in a DM scene or a Plot Room. +hp is crafted primarily to help out our healers. Thank you, Outbreak!
  • Multiple Noms: Type +help xp to see our new +nom command, +nom/multi! Also note that +nomcheck is now +nom/check. This is part of a slow, careful move towards a more uniform command structure. +nomcheck will work for a while, and will eventually be phased out in favor of the new form.
  • Events: The biggest part of RP5 is our new events code! Events will help you schedule any sort of event related to Tenebrae: plots, gatherings, socials, and even gathering online to watch a movie at the Gaming Table. Given the size and complexity of this program, please consider it to be in beta, and forward any bugs through our +request system. Type +help events to get started!

As with any new content, there may be a tweak or two as we move forward. Thank you for playing with us, for for being a part of this community.

Our next RP will focus on the RPPs you've seen about the site (Characters > RPPs), and bringing them live. We're continuing work on the grid as well, and hope to have it in play soon.

May 24

New Website Section

Opened up our Play Now! section!

May 23

Release Package Upcoming

Hi, everyone!

It has been some time since our last release package. We have been hard at work on a new one and it will soon be going live. Big thanks to everyone who has so far worked on it. EQ and Outbreak especially, along with Lahar, of course.

Keep your eyes peeled!

- Whirlpool
More news.png

"The roads shall be painted teal!" announced the maddened hobgoblin king. And lo, his subjects bowed before him, and all roads from Hither to Yon became teal with bright green roses.


Recent Rumors in Alexandria

Eliday, Khael 30, 1014

Erroneous Experiment Damages Docks

The wizard who requested Guild of Explorers ruffians to assist him in protecting his testing did not get exactly what he expected as results. The members of the group have been ushered into the Temple of Althea for healing from what has been described by what an eyewitness apothecary reports as "the nastiest jellyfish stings he had ever seen", quoting the size of the jellyfish to be something to the realm of fifty feet across given the size of the stings, adding that they were lucky to survive such things.

The foreman of the dockworkers on shift is exceptionally irate with the testing of this experiment as it has caused ludicrous damage to two of the piers at the Alexandrian harbour, being caused by possibly the same boat. The City Watch claims that nothing out of the ordinary occurred, just that the wizard's ability to control his own magic is highly suspect.

Due to security issues a week and some ago within the Temple, the wizard, the adventurers, nor those tending to them could be reached for comment.

Eliday, Khael 23, 1014

Olyeaux Estate Settled

The estate of the late Lord Olyexau has finally been divided and sold, thanks in part to some adventurers from the Guild. His two feuding sons have been left the fruits (and vegetables) of his love of squash, and apparently have been legally denoted as "dunderheads."

The estate itself, though, was granted to Lord George Brawnson, as per the will. Lord Brawnson is best known for his legendary adventuring exploits, such as feeding a purple worm its own tail and using the resutling ball as the head of a flail to take out an entire squadron of roc aerial cavalry, or the time he convinced a thousand year old dragon to pay him its hoard in exchange to forgo the usual beating.

As Lord Brawnson is currently missing in action, the Brawnson estate has begun the process of reclaiming the overgrown and run-down Olyexau property and restoring it to glory, albeit with a Brawnson touch.

Variday, Khael 10, 1014

Caravan Adds to Inventory

"Whatddya mean I gotta pay a fine??!" the outraged roar could be heard for blocks. Kvnich Snigzof nearly ran afoul of the merchants' guild when word escaped that certain rumors /were/ true. His family was tied to the infamous Fizzlebog, the inventor of the dragonspitter and thunderbelcher.

And the gobbers had swarmed. So had some artificers. Everyone, it seemed, was wanting an autograph.

The City (via the Merchanter's Guild) is wanting him to pay damages. In response, he's added some healing potions to his list, in attempt to gain counter-support from the adventuring community.

OOC: The following items have been added, though they possess the same side effects as the alchemicals (see +bbread 7/18). As folks purchase, I update these +bbposts, so all supply quantities are current. As usual, email me a log of you RPing about the caravan ongrid, and I'll add an additional 5\ discount to the price. :3

The caravan will be leaving in 1 week.

- Lahar

New Items

6x Potions of Cure Light Wounds (37 gold ea.)
4x Potions of Cure Moderate Wounds (225 gold ea.)
4x Potions of Cure Serious Wounds (562 gold ea.)

Korday, Quintoos 29, 1014

A Caravan Arrives!

Amid cheering, screaming, and tales of woe and hand-wringing, the gobber's carravan arrives. It's led by a trio of gobbers of various ages, each claming to be the head of things, though one (Kvnich Snigzof) seems to be the leader of even /them/. A middle-aged gobber in heavy bear-fur, he struts proudly at the caravan's head, atop a great wolf and with a dragonspitter across his shoulder...

And declares the caravan open for business! The caravan spreads across a full quarter of Goblintown, and has quick business by the arvek and oruch, though other races hang back a while, in general. At first.

The caravan is brightly colored, with wheels and cogs and other things. The Snigzofs' great flag flies over it all, a raging wolf with a thunderbelcher held firmly in its jaws. The old crest held a pair of blades, but with the invention of the thunderbelcher, the dragonspitter, the merchant family was quick to adopt.

Maybe they /are/ related...

General Items

2x Belt of Enviable Gobber's Stamina (Con +2) (3,000)
2x Dragonspitter +1 (3,975)
1x Thunderbelcher +1 (available with any of the following enhancements, select one at purchase: Flaming, Lightning, Bane) (8,100)
2x Claws of Attack, Orcish +1 (1744)
2x Spiked Heavy Shield +1 (to the shield, spikes are masterwork, however) (1110)
2x Dire Flail +1 (1793)
1x Sword of the Planes (16,737)
3x Goggles! Goggles of Minute Seeing (1,875)
3x Goggles! Goggles of Night (9,000)
2x Lenses! Lens of Detection (2,625)
1x Instant Fortress! (41,250)
1x Robe of Blending (6,300)
2x Scarab of Golembane (1,875)
2x Sustaining Spoon (never leave your labratory again!) (4,050)
2x Wand of Detect Secret Doors (563)

Scrolls

3x Titan Fist (19)
2x Blur (113)
2x Darkvision (113)
1x Protection from Arrows (113)
2x Protection from Energy (Fire or Lightning only) (282)
3x Protection from Law (19)
2x Repair Light Damage (19)
2x Repair Moderate Damage (113)
2x Repair Serious Damage (282)
3x Dispel Magic (282)
2x Displacement (282)
3x Force Punch (282)
2x Stinking Cloud (282)
2x Tongues (282)
2x Water Breathing (282)
2x Detonate (525)

Alchemicals

All alchemicals are available! The cost for any is at 75\.

However, while the items work, the user may experience additional effects. Whenever an alchemical item which is applied to the skin or imbibed is used, the user should roll 1d6:

1-2: Nothing
3-4: The PC grows an unusual color for the next 24 hours or until dispelled
5: Tongue-tied for the next half hour as your tongue attempts to swap to "gobber-speak"; does not affect spell-casting but no one can understand what you say.
6: Suffer a mild case of Goblin Twitch for the next half hour. Shiny things become of slight interest, especially if of a technical nature.

All effects stack.

Tariday, Quintoos 27, 1014

Strange Sildanyari Rituals

Word whips through the streets like a whippoorwill. Sandy! The Shrew! Married!

A hoax! A lie!

But the rumors persist. Refuse to be put down.

Others claim they saw the sildanyari with another (they assume it's male, so difficult to tell with the pointy-eared) heading towards a jewelry shoppe. Or discussing one.

A mage comes forward and swears he was hired to whisk the two away to a secret, unbeknown beach locale!

Scandal! Lies! Hoax!

...but. What if it's TRUE???

Statements from Steel Von Ironblood have yet to be collected.

A Small Ad in Various Alexandrian Newspapers

In various newspapers that do exist, the Lady Sandiel takes out a small ad. It says:

"I am not married. I am not getting married. THAT IS ALL."

No doubt this will do nothing to help stomp out any speculation. It's too amusing to too many.

More Ads Taken Out!

Mikilos Mithralla is still single. There are postings of this, placed where the elf's usual business flyers go. Single. Any rumors to the contrary are false, and any details into the matter unimportant. And any delegations of inquiry from his family are really unnecessary and please please just go back home....


Variday, Quintoos 26, 1014

A Gobber Caravan

"So I says to him, I--heh. Jorgiz Bottleworsher, ya make a better impression ah listenin if yer ears weren't half-folded across't yer--"

"Aaaaauuuggghh!!"

"--an yer weren't hoppin mad, an--"

"AAAAUUUUGGGHHH!!!"

"--an with steam comin outcher either side of yer fa--"

"AAAAAAAAAAAAAAAAAAAAAAAAAA!!"

"Well Taara's Hairy Eye, Jorg, what is it?"

"THEY. ARE. COMING! THEY! EVERYTHING I HAVE--"

"They? Who they?"

"THE SNIGZOF!" and with this final yell, Jorgiz screams to the sky, his gobber-ears flaring and flapping in incessant rage, before running off, as fast as his bandy-legs can take him.

"Oh," says the older gobber, then shoves a bony finger up his gobber-nose. Scratches around. "Well, that'd do it." And, scratching at his handsomely warty gobber-bum (he was quite the looker in his day), the older gobber bends down to lift up the scrap of paper dropped from the other gobber.

The Alexandrian Tribune article reads:

The Family Snigzof are headed to Alexandria, bringing tales of unimaginable fortune, daring adventure! The arrival causes a mixture of unrest and anticipation among the merchanter and adventuring population. As a precaution, the Watch has commandeered mages from the Society to enforce "fire-suppression" in Goblintown during the arrival.
The Snigzof caravan is expected to arrive within days, just in time for Yule. It will bear goods from the wonders (and horrors) of the City Clank. The news has Goblintown in an uproar, as the family is well-known, and other merchants scrambling for goods...and accusing the Snigizof of piracy.
Not an uncommon claim these days, what with the raids just south of the Tornmawr River...


OOC: Celebrate the holidays with us, Part 2! The caravan will be arriving in days. In the meantime, please include some of the tension in your RP--the merchant houses are generally unhappy with the idea, as a well-known gobber caravan can only bring further chaos to already strained relations (or the Tariens say, much-needed relief to some over-stuffed egos!). Mages have been drafted to watch for fires within Goblintown, and gobbers of course, are putting on their best and fluffing up their warts, hoping to arrange a marriage or two within this illustrious merchant family.

- Lahar

Tariday, Quintoos 13, 1014

Myrrish Baron Seeks Asylum

A Myrrish Baron, one Turilo Psovik, has sought asylum in Alexandria according to leaks from the magistrate's offices that've set the rumor mills amongst Alexandria's upper class a-spinning. He claims to be in grave danger and claims that the recent airship crash he was involved in, in an effort to return home after his father's abdication of his Barony for reasons of 'madness', was an act of sabotage caused by shadowy forces on one side or the other of the current dispute between the heirs to the still unfilled throne of King Serenas.

Alexandria's governing council has yet to hear his petition, but the Baron is in protective custody somewhere in the city. Or so they say.

Gilday, Rhaltaas 17, 1014

Thief Strikes the Petunia

The Petunia's captain expressed pleasure at current sales. "It's not bad," he said, before his brows drew downwards. "Though we had a lad try for the ship the other day. He broke in near some of the crates."

When asked where the "lad" was, the captain made some vague response about local druids, and irritating the wizards of Rune.

Local authorities are looking into the matter, though there seems nothing to report just yet. They are, however, watching the ship's intake of rubber sap, a common ingredient in some polymorph enchantments, in the interests of "adhering more closely with local justice methods."

OOC: +bbread 7/15 is current with supplies left and available. Expect it to stay that way until the ship departs. X) - Lah

Gilday, Rhaltaas 10, 1014

Open Market!

Despite recent attacks, a great whale of a ship, the Petunia, made way into Alexandria's harbor this week. The Petunia sailed all the way from Rune, and bears, it claims, leftover goods from the 5-year chaos on the island that only now is beginning to settle. The recently-founded wizard's parliment (who spend much of their time arguing various points and sundry, as is the way of proper wizardry), has licensed the Petunia to place these items for sale, either as a charity, for funds, to defund a political opponent, or...who the hell knows why wizards do anything anymore?

2x Headbands of Vast Intellect +2 (3,000 gp ea)
3x Potion of Haste (560g ea)
2x Scroll of Fly (280g ea)
1x +1 Flaming Battleaxe (6,250g ea)
2x Scroll of Heroism (280g ea)
1x +1 Platemail of Light Fortification (4,240g ea)
1x +2 Bec-de-Corbin (6,200g ea)
2x Wand of Mage Armor (560g ea)
2x Wand of Enlarge Person (560g ea)
2x +1 Light Crossbow (1,750g ea)
2x Gray Bag of Tricks (2,550g ea)
5x Universal Solvent (35g ea)
5x Soveriegn Glue (1,800g ea)
5x Alchemical Grease (3g ea)
5x Bloodblock (19g ea)
?x An unknown number of stylish wizarding hats, robes, and accoutrements

The Petunia will be in dock for the next two weeks before sailing on to other parts of Ea. Please +request to staff with your interest.

Variday, Rhaltaas 10, 1014

Word has recently leaked on the street that the man who tried to poison Steel Von Ironblood (Aka Jibbom) has been moved by the magistrates into 'protective custody' of some kind. He's been taken out of the dungeons and moved *someplace* less known.

Eliday, Daeshen 30, 1014

The lastest news is that a ship ran aground at one of the Lighthouses that dot the coast of the Alexandros region. Investigators found that some sort of creatures had murdered the lighthouse keeper with intent to cause catastrophes at sea. This continues the trend of strangeness at sea that's been plagueing the region.

Armed soldiers have now taken the island over and secured it, and other such lighthouses are now being fortified and protected from attack even more carefully than they were before. This is at significant expense, but clearly a necessary precaution now.

OOC: For rumors and general info, follow-up with: Constantin, Angrid, Vennan, Jessa, Munch, Quint and Mako

Kesenday, Daeshen 28, 1014

The Braggart's Cup was awarded to one Emir Zalaahd, eventually, but it was something else that occurred that caught most everyone's attention.

The story is that one Steel Von Ironblood was poisoned by someone in the midst of the festivities. While quick thinking preserved his life, the poisoned was said to've escaped...at least initially.

Rumors also say that the guard and several of the mercenaries present for the Bragging Rights night were seen at the docks, arresting a man who was trying to escape on a skiff.

Korday, Daeshen 27, 1014

Dragon in the Marketplace?

Frantic rumors are circulating that a DRAGON landed in the middle of the MARKET DISTRICT today! It seems to be in conjunction with a little shop called Sunwall Arms, which creates personalized weapons that, by all accounts, seem to be EXCELLENT at dragonslaying. (Sales projected to jump at least 15%!)

OOC: For rumors and general info, follow-up with: Jibbom, Donk, Spike, Teppus, Ormarr, or Achala!

Gobber Arrested!

AS a result of some sort of undisclosed 'act of terrorism', a Bludgunni goblin was arrested outside the city in connection with a failed attack on the Wayfarer's Inn. Apparently, he was seeking revenge on Alexandria for its role in Bludgun's defeat in the War on Sendor.

He is now awaiting trial in the Alexandrian dungeons.

OOC: For rumors and general info, follow-up with Abrahil, Ellerela, Myrana and Mikilos.

Gilday, Daeshen 26, 1014

INFERNUS

One fine morning, a shopowner on the docks found his window shattered. He walked inside with trepidation and found its interior ransacked, along with a large banner draped across one wall that is said to've read:

"INFERNUS. WE'RE CALLING YOU OUT! YOU WON'T KNOW WHEN! YOU WON'T KNOW WHERE! BUT IT'S COMING!!!"

Of course, the shop owner said that this had a lot more spelling errors in it and being a clerk he had the time to correct them and have it make sense. Mostly.

Whoever this Infernus is, though, he appears to've made some enemies. The shopkeeper just wishes he didn't have anything to do with it.

Tariday, Daeshen 25, 1014

Fernwood Pub Home to Unusual Event

The poor Fernwood Pub.

Whenever will its indignities end? Tonight, everyone was enjoying their nice meals and some boy comes in and, well... he hands his cat to that crazy lady that's always talking to the trees and the cat just starts having kittens right there at meal time. A very inopportune time for the Fernwood's denizens -- some of which left the establishment rather than see all that while they were trying to eat.

OOC: For rumors and general info, follow-up with Leisel, Quint, Umien, Ellerela, or Achala.

Variday, Daeshen 24, 1014

Pirates Infighting

In the latest round of rumors and gossip, it seems that the pirates that have been plaguing Alexandria's waters have taken to infighting amongst themselves. Word is that there was a break down at one of the infamous pirate parleys and as such they aren't coordinated like they used to be.

That said, even with the pirates being less of a threat, ship disappearances are still happening with alarming regularity. The Alexandrian navy has stepped up patrols of the waters and that does seem to have had a deterrent effect, to some degree, but now one or two *navy* vessels have gone missing.

Needless to say, this is of a concern to merchants everywhere. Sea travel is dangerous enough as it is, after all, and this is raising tensions between the Airship Sailors and their sea-traveling cousins as they compete for contracts.

The government is beginning to put price controls in place to ensure there's not a repeat of the price-gouging that happened last year during the 'false mists'.

OOC: For rumors and general info, follow-up with Aenyn, Jibbom, Donk, Emir, Kilian, or Ormarr ICly

Ceriday, Daeshen 22, 1014

Teresa

Her name was Teresa.

Few figures mark the center of a tragedy so well as a small child. Teresa, a young girl of twelve was slain this evening in the dualy-guarded space between two rival houses. A group of adventurers found her slain, most of her face missing by an attack of an unnatural creature.

As the Watch conducts its search and the Mourners prepare her body, those of Tradition and those of Artifice accuse one another over how the creature was let into Sage Orum's Plaza, though the Watch has named no one officially...

...or even if there was a murder.

Or an accident.

As of this time, no one is certain. As a consequence, tensions will remain higher between the two groups, though this is not expected to last. The heads of both organizations have been engaging in a public, joint effort to address the mess left behind, which has had some impact.

The family of the girl, who are tied to the river-merchants, could not be reached for comment.

OOC: For rumors and general info, follow-up with Jibbom, Sonja, Saevrinimata, or Zalara ICly.

Korday, Daeshen 13, 1014

Limited Edition

In recent days a new line of collectable plush toys have been seen around the city, often in the hands of small children, but on occasion held tightly by an adult Collector. The source of these toys is uncertain, but rumors persist of a laughing wizard handing them out at the orphanage. Rare, but occasionally posted flyers detail some of the options.

Bane of Night:

Dashing adventure abounds with this wondrous plushie! Based on the local hero, this plush item has authentic features and wardrobe modeled after the real Bane of Night! (Additional Wardrobe pieces not included.) Squeeze the belly to hear real quotes!
"Steel von Ironblood, Bane of Night!"
"Have at thee, foul beast!"
"Now now ladies, settle down!"

BrightScale of Am'shere:

Delightfully soft and adorably squishable, this popular plush is based upon another local hero. Hand dyed armor and tabbard are made from all natural fibers, guaranteed to last years of playtime! (Swiftclaw Riding Accessory not included.) Squeeze the belly to hear real quotes!
"......mmm."
".....ah."
"....."

Lady Sandiel:

A wildly popular model based upon the true lady of Alexandria, this plush comes with extended wardrobe and bustle. Delux hips and blunt objects come standard! Squeeze the belly (carefully) to hear real quotes!
"What do you want?"
"How'd you get in here?"
"Get that damn ---! outta my face!"

Donk:

The sheer awesome which is Donk cannot be contained in plush form. We're sorry.

OOC: See Mikilos for rumor details.

Tariday Daeshen 4, 1014

The Spell Canon

Once, Alexandros had a weapon.

This weapon, the Planar Disjunction Cannon, was of Kulthian design. While how it was built is one lost art amongst many, what it did was unleash a great torrent of energy powerfful enough to ccut a swath of destruction across the land and to destroy enemiy ships, armies... or floating fortresses.

Indeed, the last time the Cannon was used was during the Illuminated Order War, where it was fired at the floating fortress Merkabah which was then brought low. This lead to the defeat of the supposed Kulthian remnants that lead this force, but it was not without cost. The Spell Cannon itself was then targeted by a direct exposure to the Elemental Plane of Earth -- which turned the complex in the Red Ridge Mountains itself into stone and unleashed numerous earth elementals into the countryside. While this thread has since been neutralized, the complex itself remains useless and transformed, with little being done about it.

Until now, anyways. With the increasing threat of piracy and more, the City Council of Alexandria has announced that it intends to seek a way to reclaim the Spell Cannon so that it can be revived and once again serve as a detrrent and weapon against those who threaten the fair city of Alexandria and its allies. Researchers from the local societies of Engineers and Wizrds have been called in to study the problems. Solutions are being devised.

Or say they say.

OOC: See Whirlpool for rumor details.

Korday, Daeshen 06, 1014

Summer Flu

A summer flu has broken out amongst the denizens of lower Alexandria.

People are flocking to the Soldier's Defense hospital for treatment and the Hearthguards are doing their best, with help from the other churches, to contain the outbreak before it actually takes any lives. The illness is not particularly serious and runs its course after a day or two, though takes a little longer for the elderly and the children.

If you're a cleric, you've probably got your hands full.

Kesenday, Callem 31, 1014

Demon Among the Quills

A demon ruptured the nominal quiet of Quill's Repose this evening. Leaping onto the Lady Octavia's circulation desk, the demon revealed itself before beginning to set the place on fire. It spoke in a searing, unearthly tongue, though witnesses were able to make out the words, "Wrong!" though little else.

Two adventurers, who were visiting the Repose, stepped forward as the creature began to wreck the place. Working together, the paladin and a mage subdued the creature with heroic blows. The mage declared the beast was on its way to summoning more of its kind just as the final blow was rendered.

Cleanup will take some time; the damage is still being ascertained, though it is minimal compared to what it might have been. Wilder theroies suggest the demon is a cause of Taara's anger at being left out of the new Society's building. Others, however, suggest the demon itself was just spiteful enough to enact the terror it caused. "It could have been angry over a library fine," one magi suggested.

OOC: For rumors and general info, follow-up with Sonja or Mikilos ICly.

Ceriday, Callem 11

Jailhouse Bar and Grill!

The Jailhouse Bar recently had another fantastic evening of violent entertainment with one of their famous 'Fight Nights'. Some battles were long, some were short, but all of them were entertaining as rowdy bloodsport went on throughout the night. Victorious fighters included Kalkorth, Conquerer of the North, Angrid the Angry, Gragnar the Growler, Katja the Crusher, and Munchy the Golem. All triumphed against a variety of oddball opponents.

While the fights were entertaining, all agree that the show was stolen by the fight announcer: Steel Von Ironblood, Bane of the Night. All in attendance were greatly impressed at how the dashing and handsome halfling's running commentary added an entirely new dimension of entertainment to the proceedings. This according to Jibbom Taribree, who is quite happy to discuss this subject at length.


Gilday, Callem 15

Jibbom of the Mighty Thews!

The latest word on the street is that Steel Von Ironblood has displayed great feats of strength. Why, he even beat a tall Arvek Nar in an armwrestling contest! After this, he magnanimously declared that he'd buy everyone around him free ale.

The Arvek Nar declared him to be 'Steel Von Ironthews'.

No, really.


Tariday Aestry 31

Getting Together for a Hunting Expedition

Rumor has it that some golem smith is getting folks together for an expedition for materials, and has been spreading instructions for interested parties to meet him at his shop. Which golem, and which shop? Look man, I can't tell them apart, how many Golems with a store can there be?

OOC: See Craft for details!

Eliday Aestry 15

Whorls of Aether

Another day of peaceful worship has been interrupted by out of control magicks at the Temple Square. Half-drowned out by the raucous afternoon worship of the Tarienites, a handful of adventurers all but exploded in a brilliant flash of green light what devoured all by two of their number; a llyanesi arcanist and a Xian pugilist. Rumor has it that a giant bug of sorts appeared right before they all vanished.

OOC: See Halani, Jibbom or Mikilos ICly for further details

Gilday Firetide 27

Did You Hear??

Did you hear about Donk Yauti? Apparently he's some kind of king, or an heir apparent...I don't know, he's destined for some kind of throne. Some people were talking about him in the tavern. A gnomish cavalier... I know, I saw him dragging that gaggle of orphans along behind him, singing about him. They must know something we don't, because apparently he toppled a kingdom! And not just any kingdom, but one that was conspiring against Alexandria itself! ...where? Somewhere underground, I think. Enemies of House Brache.

You don't know House Brache? Well, they were only one of the foremost secretive houses standing against the Sorceress Altima, at great risk to themselves! Yeah, heroes, yeah.

Speaking of heroes, did you see that game of Tarienball? I'm not sure what to make of that...

Variday Firetide 18

Strange Dancers

Quite a few people are speaking of seeing something quite strange, but all of them have close to the same account of what happened.

In the light of the full moon, a strange dancer can be seen on the rooftops of a few buildings. Those that actually get more than a passing glance see the strange flowing dance of the veiled dancer, before the dancer disappears from sight. None have gotten a good and clear look at this dancer, but most have put it upon the strange practices of the upcoming Sky Dancers Song holiday that is coming up. (by Moonshadow)

Ceriday Firetide 17

Tarien's Miracle

As usual, rumors are circulating the taverns. Less usual? Their subject. Apparently, Tarien decided to bestow a 'holy miracle' upon the people of Alexandros. While most got a good giggle out of it, most of the participants are... irritated.

"The 'miracle' involved Spikington McChairFoe, beloved so-called 'saint' of the carpenter's guild and Greta. Apparently, an altercation near the fountain in the temple square happened when the insane golem was apparently 'provoked' by a trio of poo-flinging monkeys. Then more monkeys showed up, gilded in gold, a sure sign of Tarien's favor. Then? Then Greta showed up. Waiting for the really strange part of the story?"

"What's that? You mean that wasn't the strange part!?"

"Nope. See, when Greta showed up and ordered everyone involved arrested, including the monkeys... Spike took a hostage. That is, she took a monkey hostage. Then, to top it all off, she double-crossed a gnome or halfling or somethin' who offered himself in a hostage exchange, and ran off to hide INSIDE the Daeusite temple."

"Man. I don't know who's got it worse... Spike, who's no doubt cooling her heels in a cell... or the Watch who have to spend a whole night with Spike."

"Yeah. That lucht is calling it a miracle of Tarien."

Ceriday Firetide 09

Illothian Fallout

It's little surprise when rumors spread through the city that the Illothan 'announcement' resulted in (at least) one death. Details are vague and while there must have been more than a few witnesses present it seems as if no one wants to talk at length about it.

One of the Illothan acolytes--or perhaps a man by the name of Ted (who may actually be an acolyte)--fell to black magics, assault by the watch, divine retribution, or adventurer intervention in the middle of their announcement. The contents of the announcement are as variable as there are districts in this city but the two dominant threads propose either defection from the cult or the exposure of several, individual cells of worship dedicated to other dark gods.

The Watch, the Altheans, and the Vardamans are said to be involved (and maybe those new-fangled Serrielites and the followers of Daeus as well).

Details are lacking.

Eliday Firetide 03

A Contest Won

A contest was held at the Armsmaster Arena this prior evening -- a contest in which a chest had to be pried from deep within a pit of mud. Typically, many contestants became involved and it descended into a free for all before long -- though one individual had to be pried from the melee by Official Spikington Chairfoe, designated enforcer by the Angorites, for 'improper magic use'.

The eventual winner was a dwarf known only as 'Thaim'. He came to possess the Braggart's Beer Mug, which entitles him to the occasional free alcoholic drink at participating establishments.

Second place went to a fellow by the name of Conrad, who won the 'Running Away Boots', for displaying a considerable deal of intelligence and perception in spotting a second, concealed chest in the pit and escaping with it unnoticed.

All in all, everyone involved seem to have a good time, even if they got extremely muddy.



More rumors.png