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Welcome to an Age of Heroes

In Taara's wake the earth crumbled. Gods fell, others rose, and the race of mankind looked forward and saw the destruction of nations. For five years, necrotech seared the world's landscape and forces unknown decimated the once-insurmountable Walls of Charn. Nations turned against one another with the vanishing of monarchs--brother to brother and kin to kin. During the struggles, the nation of Dragonier attempted to keep the peace before it, too, fell. Other nations threatened to follow.

Now returned from the Mists, Alexandria finds itself thrown into a world in turmoil. In this world, the Pantheon of Light strides forward in anger, the Twilight fall into debate, and the forces of Darkness are locked in a war between Maugrim and Taara. High arcana soars over the landscape with the renewed activity of the Old Races, while guilds and organizations struggle to find their footing with the fall of Rune. The elves and dwarves have moved forward into the world once again, driven by the perceived neglect of the world by humankind.

The world had waited for the return of Alexandria and the return of the Myrrish and Bludgun kings for five years--only to find Alexandria suddenly returned unchanged, and unknowing, from the Land of Mists. To Alexandria, the War of Sendor is just days past. To the world--

It is the time for heroes.


Recent Website Updates

July 26

Locations - Regions and Nations have been updated with a table that indicates population and general religious affiliations for that area. The information was there.. we just reformated it to look nice, and makes sure its easy to read.

-Avalanche

July 19

Deities placed into the new format--titles for clerics, druids, paladins, and so on coming soon. Special thanks to certain players who pitched in and got their elbows dirty. You know who you are. :)

EDIT: Titles for a few monks, bards as well. Check out Vardama and Ceinara. Not complete yet, just awesome. :)

- Lahar

July 14

The Gods of Light are in the new format. The rest of the pantheon will follow in a reasonable time frame.

- Lahar

July 13

Work continues on making introductions and "getting your feet wet" a little friendlier. Expect about a two month turnaround on that project as it's one of the more complex pieces we've undertaken to date. As it's underway, expect some minor tweaks to the class pages and the Start Here areas. For now, enjoy the updated grapple tutorial, and some art for more exotic places.

- Lahar

July 7

The class pages and a few other things are receiving updates, so things will be a bit dusty for a while.

- Lahar

July 3

Khazad information clarified.

- Lahar

July 1

Recent Logs received a brush-up, and more entries have been added to Alexandria's local places of interest. These have been hilighted on the grid as well, so be sure to check them out.

- Lahar

June 30

We've added a few places to Alexandria and Alexandros under Local Landmarks. You'll be seeing these in upcoming plots, and they make for great RP.

- Lahar

June 19

As we move forward, you'll be seeing a few changes to the website here and there. This is in preparation for our upcoming Release Package. For example, "Getting Started" has now become "Start Here," which hopefully provides a little better direction for new players.

- Lahar

June 5, 2011

Tenebrae's Rule #1.

- Lahar

May 18, 2011

Our website turned a year old just a few months ago, though many of you have known it for less than that. As a belated celebration, we're in the middle of giving the races pages a bit of a spruce-up. So, take a peek, leave a few comments as we try this out.

- Lahar


"The roads shall be painted teal!" announced the maddened hobgoblin king. And lo, his subjects bowed before him, and all roads from Hither to Yon became teal with bright green roses.


Recent Rumors in Alexandria

Kesenday, Aestry 29, 1013

Recently, a distress beacon fired from one of the taller mountains of the Red Ridge Range.

This beacon belonged only to an airship, bearing an experimental design and an engine to match it, known only as the Cardinal Direction.

This airship had been in the sky when Alexandria had been cast into the mists. It was thought lost. Until now, that is. The airship's beacon fired and it's location has at last been identified. The Guild of Explorers and several other groups sought to salvage it and it has been at last found by a mixed group of Alexandrians who have agreed to split the profits of the salvage.

This weekend, the city will be seconding a second expedition of engineers and their bodyguards to jury rig the vessel and return it to Alexandria, but there are whispers that such things are better off left undisturbed.

Korday, Aestry 27, 1013

Unrest has been growing in the western part of the city for some time. Owners of warehouses report the need for increased security as summer's hottest months roll past.

"They're pretty hungry, mostly," one guard reported. He was hired, he said, from the local guild. "Makes for of work for us out here, though. Over there's my brother--and then my brother-in-law. Usually it's pretty easy, we just stand here and look rough. Most of'em don't have even a knife. ...it's trouble when they do, though."

Reactions to the plight remain mixed, with support and opposition from both sides. Local workers complain of losing jobs to the incoming populace, while other areas report a marked increase in crime rate. Temples too, are reporting shortages in staffing and in the amount of care they can reasonably provide.

"I'm getting worried," one Hearthguard reports. "Althea gives...but there's always so much more."

These tensions reached a high point this last Tariday, when refugees assaulted one of the local warehouses. Reports from the area indicate they were looking for food. Others report a local worker who only goes by the name of "Younger" switched sides during the battle. Reactions to this reported "turncoating" remain mixed--Younger's had a reputation for defending "common folks" while another said the event was too much like Alexandrians versus Alexandrians.

The merchantess who manages the warehouse says enough was taken that others may be suffering--most notably the farming communities she ships to in the southern part of the Heartlands. Regardless of impact, the refugee issue continues to grow.

Kesenday, Aestry 22, 1013

"Think they're better'n we are," snorts one man. He speaks, he says, on behalf of a number of Alexandrians about the recent arrivals. Well, not that many arrivals. A few llyranesi have come into the City as part of a trade caravan. One of the first things they did was pay their respects among the Seers of Eluna.

However, residents comment on how aloof and how strange, the llyranesi appear.

"Them...whatever they are. Eh. Fancy names..."

Regardless of local feelings, the llyranesi do not appear to have done anything (yet, according to another resident), and one's volunteered his time to assist the Seers with the refugee issue. Mrs. Corinth, who lives not too far off of Firelight, thought she saw one "cracking a smile, though it was more like...kind of like a fishtail. You know, straight, then all the sudden it twitches."

One of the Seers commented that the arrival wasn't at all that unusual--"Followers of the Bright Lady, they. The Dancer's Song is coming up, hope to see more of them, really."

He added, "It will probably be quiet this year." The Seers it seems, have alot on their plate. The refugees (some from as far away as Veyshan, or further) have taken the City's outskirts by storm, and while the Hearthguards see to their comfort and wellfare, the Elunites have taken it on themselves to see to minds and curiosities.

"There just aren't enough schools, not enough Seers to go around," the priest said.

Korday, Aestry 14, 1013

Whispers of a giant is loose in the area. Rumors abound that a giant has been seen north of Alexandria moving through the woods. His great footfalls caused much panic, as random farmers or hunters took to flight to avoid a fateful confrontation. Strange rumors have circulated that a woman in armor with a Blue Rose accompanies the giant. Reports have come from the Druid's grove that the giant is a fellow druid, and means no harm. He resides at the Druid's grove to recuperate from wounds he sustained during his travels. Speculations have flown about as to why the giant has come to the grove, and why was he wounded. The Druid Grove guardians have refused to comment further.

For more rumors and updates, +bbread 7 ingame.

Korday, Firetide 16, 1013

As the Shadows in Alexandros grow longer, so do the tales. Among bars, among merchant-stalls, Alexandrians whisper of children vanishing, of a neighbor waking up under the bloodied auspice of a knife. Other stories grow, too, of a particular figure. A man in a light blue doublet.

The gossip goes that he appears around street corners and bars after sundown, and some braver sorts claim to have shared a drink with him. They say he snarls at the mention of the Dagger's name, and that he's from Dragonier. That he's Althean--no, wait. That newfangled goddess named Serriel (if she is, really). Detractors say he's little more than a common drunk. A rabble-rouser.

Rumors pepper his origins, which only increases the interest.

OOC: Shadowfall is coming soon to Alexandros. While not an 'officially' celebrated holiday, expect it to have repercussions. See http://www.tenebraemush.net/index.php/Calendar.

For more rumors and updates, +bbread 7 ingame.

Older Rumors

Read older rumors.