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Welcome to an Age of Heroes
In Taara's wake the earth crumbled. Gods fell, others rose, and the race of mankind looked forward and saw the destruction of nations. For five years, necrotech seared the world's landscape and forces unknown decimated the once-insurmountable Walls of Charn. Nations turned against one another with the vanishing of monarchs--brother to brother and kin to kin. During the struggles, the nation of Dragonier attempted to keep the peace before it, too, fell. Other nations threatened to follow.
Now returned from the Mists, Alexandria finds itself thrown into a world in turmoil. In this world, the Pantheon of Light strides forward in anger, the Twilight fall into debate, and the forces of Darkness are locked in a war between Maugrim and Taara. High arcana soars over the landscape with the renewed activity of the Old Races, while guilds and organizations struggle to find their footing with the fall of Rune. The elves and dwarves have moved forward into the world once again, driven by the perceived neglect of the world by humankind.
The world had waited for the return of Alexandria and the return of the Myrrish and Bludgun kings for five years--only to find Alexandria suddenly returned unchanged, and unknowing, from the Land of Mists. To Alexandria, the War of Sendor is just days past. To the world--
It is the time for heroes.
New Players: Getting into the Game
If you're new, why not start with Getting Started? Our Theme Guide aims to get you on your feet quickly by providing an "overall" view of the setting and the type of roleplay available here on Tenebrae. Alexandria is our core setting where much of the day-to-day RP takes place. Races talks about our world's inhabitants. You can also learn about their beliefs, check out the player-made lexicon, and explore the Pathfinder rules system, which is available for free online.
We encourage you to play what you're interested in, with the following caveat: we do not allow evil PCs. It's something we've tried in the past--it just hasn't worked. If you're looking to find out what the most popular races and classes are, or "what's needed," login and type +census.
Once you're established, you're welcome to record yourself on the Wall of Heroes by making a Character Page. You'll need a forum ID and password to login, so be sure to request one of those at the end of Chargen.
Recent Updates
May 14, 2011
Tomorrow is our last day for Veyshan Month, so please get in plots while you can. We've a few on the backlog, and will be making an effort to get them processed by Monday.
One of our DMs has graciously provided some materials on handling Grapples, so head on over to Pathfinder Resources and check it out. You can also find this by clicking New to Pathfinder under the Getting Started menu, or typing +prhelp pathfinder when inside a Plot Room.
- Lahar
April 29, 2011
Community and roleplay are the essence of Tenebrae. We're a MU that's been around for a while, and we couldn't have done it without you. That's why in the next few weeks, we'll be starting to place some focus on getting to know our new players. There are alot of hurdles to being new: there's adjusting to the theme, meeting everyone, and learning Pathfinder. The first two are the most important: learning the rules can be done anytime, and those guides have already been made. It's the community and "living world" that has no guide to help with those initial steps forward, and that's something we'd like to change.
As we move forward in the next few weeks, you'll notice some changes. These will not tend to be large changes. Rather, think of them as "cleaning up" here and there with the goal of decreasing overall panic.
Oh, and welcome to the game. We're glad to have you. :)
- Lahar
April 21, 2011
Find a great site for Pathfinder? Looking for help running encounters? Our player-editable Running Pathfinder page is now open, created and maintained by you. It's accessible both from Pathfinder Resources as well as our Community section.
Logs have been spruced up a bit, too. Oh, and some clarifying of the PrP Policies.
- Lahar
April 14, 2011
Welcome to Veyshan Month! For the next four weeks, we'll be awarding PrPs who take place in this exotic landscape. To help, we've pulled some material together, and added a "Plot Information" section to Veyshan's page, with other countries on the way! There's also a Veyshan Month page where you're welcome to share ideas, and ask for plots.
- Lahar
"The roads shall be painted teal!" announced the maddened hobgoblin king. And lo, his subjects bowed before him, and all roads from Hither to Yon became teal with bright green roses.
Recent Rumors in Alexandria
Variday, Hattanani 02, 1013
The exotic markets of Veyshan received an unexpected traveler this last week. Madame Gelfure, decked in the latest blend of Alexandrian and Veyshan fashion, hit the famed Taashran markets. Known for her at times eccentric taste in hats and ties to the "Hats for Orphans" campaign, Gelfure is a well-known figure around Alexandria. It remains to be seen how Veyshan will react, although opinions among local Veyshanti merchants have varied widely thus far. A disgruntled speaker who wishes not to be named suggests that the visitation is part of a covert operations program, to sneak in "scum-ridden, adventurous treasure-hunters" beneath the cover of the Madame's more flamboyant personality. Others counter him by mentioning Taashran's two famous hat-crafters, Aliyah Essa and Qasim Vijaya, and that the Madame is already said to have planned a visitation.
The Madame is expected to attend to a number of diplomatic visits while in the area, on behalf of the recently restructured Society of Progressive Arcanists.
For more information and news, +bbread 7 ingame.
Korday, Bernfleur 14, 1013
Things are changing in Alexandria's political climate. Merchants already overtaxed in efforts to reestablish contacts and routes, and in competition with new, stronger dwarven companies, now find themselves facing a threat from the land of genies: Veyshan.
It started with one man, as such things do. A stranger in silks and turbans and astride a sleek black charger, he came bearing items the like which the lands had not seen in centuries. And after him, another.
The exotic merchants from the sands trickle inwards with ever-rarer treasures. Tales of uncovered cities, exposed ruins.
And adventures.
So far as anyone can tell, a new series of ruins have been discovered.
And Alexandrian Merchants, and the Explorer's Guild recognize an opportunity when they see one. Even now, contracts are being issued, and caravans planned.
For more information and news, +bbread 7 ingame.
Ceriday, Bernfleur 09, 1013
Tragedy struck the Myrrish celebration this last Kesenday. The Magistrate held a celebration for the men and women who had worked so hard to make Sendor possible, and found himself nearly poisoned. The poisoning was averted thanks to the acts of several quick-thinking guests. No one has yet claimed responsibility, though the name of the foul god Gunahkar has been spoken by more than one set of lips.
For more information and news, +bbread 7 ingame.