Veyshan

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Capital: Tashraan

Population: 5,338,692 (Humans 85%, Planetouched 5%, Half-Orcs 4%, Lizardfolk 3%, Goblins 2%, Others 1%)

Government: Autocracy and independent desert tribes.

Religions: Illotha, Navos, Gunahkar, Vardama, Taara, Maugrim, Animus

Imports: Food, slaves, wizards, water

Exports: Armor, books, gems, jewelry, manufactured items, mercenaries, magic items, wine, rare herbs and spices, ships, silk, leather goods, sorcerers

Alignment: LN, N, NE, LE


A massive southern desert realm that seems to be literally obsessed with wealth and is largely unimpressed by magic and heroics, Veyshan is divided between obsessed corrupt merchants, slavers and businessmen and pious, nomadic, religious desert dwellers. Betwixt them both are more everyday citizens attempting to survive in this exotic and sometimes harsh environment, lands that have been claimed and are controlled by mighty genies and their sorcerous offspring, and the sprawling expanse and hidden mysteries of the Dune Seas. The Deep South of Veyshan is renowned for its exotic markets, thieves guilds, cultural clashes, rich spices and herbs, slavery, enormous population, decadent harems and a wealthy ruling class of Merchant Lords. Here the golden port city of Tashraan sprawls out as far as the eye can see one of the largest cities in the known world.


Life and Society

The people of Veyshan are a dusky skinned group of humans who share the land with some tribes of Lizardfolks, dwarves. They are not as tall as the people of Esentra and on average tend to have lighter shades of skin. Their culture is collectively known as The Veyshanti. From theirelaborate head wrappings, elaborate robes to help protect from the searing winds of the desert, leather and light armor, skin shades of mahogany and brown, uses of the curved scimitar, the Veyshanti are somewhat distinguishable and they stand out compared to other cultures in the world.


Given its size and regional history, different regions of it have come to bear their own distinct natures and have varying aspects to them. Thus the land can seem very fragmented with many different aspects to life there. The most well known aspect emanates outward from activities in and around Tashraan and The Golden Coast. These lands are ruled by the merchant lords and are characterized by bloodthirsty cutthroat politics, criminal activities, layers of deceptions, thieves guilds, backstabbing and blackmail. Slavery is not uncommon here and great gladiator arenas dot the landscape of Tashraan. People are expected to adhere to their social status and stations in life and the amassing of wealth in order to live a comfortable life is a goal that many have. Altruism and acts of kindness here do not often earn accolades.


Arcane magic and sorcery is common here but the Veyshanti frown upon the use of any form of evocation and summoning due to the presence of genie lords and djinn who rule the vastness of The Dune Seas. The irony of this is that it was a High Summoner that founded Tashraan. Women are often not treated as equals here and have few rights but Veyshan's strong criminal underworld has some in equal status with the men. Veyshan's underworld is very strong but split between numerous rival guilds, cults to deities like Illotha and Deimos and alliances with black market groups in other lands such as the nearby Pirate Kingdoms which both plague and work with these guilds and distant Alexandros and even as far away as Vandalheim in The Desolation.


Less controlled and influenced by the activities in Tashraan and thecities of the Golden Coast are the folk who dwell in smaller towns andeven exist as nomadic wanderers in The Dune Seas. Dwelling in and around this area are a number of nomadic tribes in the regions known as Hastur, Tyr and Velroon. Particularly known for their development of sand-gliders to help cross the expanse of the Dune Seas and their pious religious traditions, which include several groups who are devout followers of Vardama. Veyshan has a number of strong religions that are rooted solidly into their society and influence them in a great number of ways.


In Tashraan and adjacent cities, cults of Illotha and Taara hold sway. Open reverence of Navos the god of civilization and trade is quite common in Tashraan but underlying currents of corruption and criminal guilds cause Deimos to hold a strong sway in this land. The desert tribes reverence Vardama and other various spirits and elementals that they believe live within the winds.


Because of its size, Veyshan has no ruling single government. A leader by the name of The Tisroc rules Tashraan but is largely controlled by the whims and desires of the merchant lords. This it is said that The Merchant Lords rule Veyshan. Desert tribes tend to have their own form of government and hierarchies.


Major Geographical Features

Veyshan is a large sprawling land that is predominantly desert and dry. The coastlines are fertile regions that feed the growth of the large cities, in particular the port city of Tashraan and its numerous activities. North of Tashraan the slowly growing Dune Seas begin theirexpanse. Other parts of the Dune Seas are ruled over by the aforementioned djinns and elemental lords who are attempting to restate their command over this region. Weak planar walls and errant Summoners and users of magic contribute to their growing presence within the Dune Seas and many times the desert dwellers are called upon to defend themselves from the activities of these outsiders.


The Dune Seas: The Dune Seas characterize Veyshan to most outsiders and explorers. Said to have been formed from the battle between two enormously powerful extraplanar beings, this desert is the greatest desert on Arcania. It is actually composed of different types of desert wastelands that give rise to wind scoured rocky steppes, inhospitable mountains, regions of arid grasslands and lonely bowls of emptiness devoid of civilized life. Areas of the Dune Seas that support life are largely pocketed by organized tribal nomads who survive by raiding and leading caravans through the hidden passes in the mountains. In the deepest portions of the Dune Seas, elemental lords have staked their control over territories of wind and flame upon this Material Plane. Humans here are often brought under their control whilst the Veyshanti tribes around them seek to dispose of them and banish them back to the realms of their origins.


The Beast Marshes: The western coastline of Veyshan is dominated by a massive swamp area known as The Beast Marshes, which formed from the death of powerful water elemental, or djinn. The Beast Marshes themselves are inhabited by a superstitious group of people who have long had problems with local were folk. The cults of Caracoroth and Taara are somewhat strong in this area though the local inhabitants will not often speak on their were problems with outsiders. The outer edges of the swamplands are controlled by Lizardfolk who established a dwelling place here some generations ago.


The Golden Coast: The bulk of cosmopolitan efforts and civilized areas of Veyshan concentrate along the southern coastline which is known as The Golden Coast. Tashraan is located here but the mountains and forests of this region also house a number of independent fiefdoms and realms established by wicked goblinoids and giants.


Important Sites

Ancient Veyshan is among the oldest of human realms still in existence today with a legacy steeped in magic and sorcery. Ancient ruins and magical palaces are scattered throughout the expanse of this realm, many of them long forgotten.


Tashraan (Metropolis, 2,195,892): Considered by some to be the largest city on Arcania, Tashraan has an enormous population of free citizens and it draws record numbers of seasonal residents, traders and more. A number of treasure palaces, merchant homes, gladiatorial arenas, temples, slavery auction houses and more exist here. It is said by some that Tashraan contains at least one of every possible type of building within it.


The Tower of Wind and Flame: This massive fortress exists within the very heart of The Dune Seas and was said to have been built by two mighty djinn lords who hailed respectively from the realms of air and the realms of fire. Going to war with one another, they created the enormous expanse of The Dune Seas but later portions of their essence became trapped here. When this happened a massive swirling sandstorm began that never ended and The Dune Seas has been slowly expanding over the course of many millennia.