Difference between revisions of "Kor"

From Tenebrae
Jump to navigation Jump to search
m (Reverted edits by Lahar (talk) to last revision by Maelstrom)
(Undo revision 22295 by Whirlpool (talk))
Line 1: Line 1:
<div style="padding:5px; background-color:#e7eaea;"><div style="width:100%; background-color:#e7eaea;">[[image:Deity_kor.gif]]</div></div>
+
<div style="padding:5px; background-color:#e7eaea; border-top: solid 10px #D3E3E3; border-bottom: solid 10px #D3E3E3;"><div style="width:100%; background-color:#e7eaea;">[[image:Deity_kor.gif]]</div></div>
   
  +
{{TableClass}}
  +
|{{TableMain}} style="width:100%; padding:6px;"
  +
| style="background:#ccc;"|'''Position'''
 
| Greater Deity
  +
|-
  +
| style="background:#ccc;"|'''Symbol'''
 
| Two Great Axes and Two Greatswords arrayed like a star on a red shield.
  +
|
  +
|-
  +
| style="background:#ccc;"|'''Colors'''
  +
| Red and White
  +
|-
  +
| style="background:#ccc;"|'''Celestial Symbol '''
 
| The Constellation 'Convicted Warlord'
  +
|-
  +
| style="background:#ccc;"|'''Alignment'''
 
| Chaotic Neutral
  +
|-
  +
| style="background:#ccc;"|'''Home Plane'''
 
| [[Battleground|The Battlegrounds]]
  +
|-
  +
| style="background:#ccc;"|'''Portfolio'''
 
| War, Strife, [[Fighter|Fighters]]
  +
|-
  +
| style="background:#ccc;"|'''Domains & Inquisitions'''
  +
| [[Cleric#Chaos_Domain|Chaos]], [[Cleric#Glory_Domain|Glory]], [[Cleric#Strength_Domain|Strength]], [[Cleric#War_Domain|War]], [[Cleric#Destruction_Domain|Destruction]]
   
  +
[[Inquisitor#Anger_Inquisition|Anger]], [[Inquisitor#Fervor_Inquisition|Fervor]], [[Inquisitor#Spellkiller_Inquisition|Spellkiller]]
'''Greater Deity'''
 
  +
|-
 
  +
| style="background:#ccc;"|'''Cleric Alignment'''
'''Symbol:''' Two Great Axes and Two Greatswords arrayed like a star on a red shield.
 
  +
| CN, CG, CE, N
  +
|-
  +
| style="background:#ccc;"|'''Favored Weapon'''
  +
| War Bringer (greataxe)
  +
|-
  +
| style="background:#ccc;"|'''Other Names'''
  +
| The Warlord, Strife, Blood Maker ([[Charn]]), Khor’Dagorlth ([[oruch]])
  +
|-
  +
| style="background:#ccc;"|'''Commonly Associated Organizations'''
  +
| Temple of Kor, [[Organizations#OrderBrothersWar|Brothers of War]], [[Organizations#BattleguardKor|Battleguard of Kor]], [[Organizations#OrderCockatrice|Order of the Cockatrice]]
  +
|}
   
  +
|valign="top" | [[image:deity_kor_symbol.gif|200px]]
'''Colors: '''Red and Gold
 
   
  +
|}
'''Alignment:''' Chaotic Neutral
 
   
'''Celestial Symbol:''' The Constellation 'Convicted Warlord'
 
   
  +
Kor revels in his role as the patron of war and conflict. His origins are said to have been tied to that of [[Angoron]], although the wisest of clerics are uncertain of the details: tales of this connection are as diverse as they are varied, with others claiming no connection at all. Nonetheless, the contests between the two gods are the stuff of legends. It is said at times that Angoron may institute a challenge both for the hell of it, and to irritate the more serious war god.
'''Home Plane:''' [[Battleground|The Battlegrounds]]
 
   
  +
A true god of conflict, Kor may favor one side at dawn and the other side at dusk, though at all times he exalts in the battle between them. His halls are wrought of iron and within them hang great shields and the armory of the gods. There his vassals engage in the Unending Battle. The sounds from it may be heard, it is said, by the most fervent of prayers--the resounding clashes, shouts, and songs of war and victory. He is known in countless cultures as the bringer of war and the master of strife. In some lands, such as [[Dran]], he is revered as a god of war and strength (often in conflict with Angoron).
'''Portfolio:''' War, Strife, Athletes, [[Fighter|Fighters]]
 
   
  +
Though other gods may possess aspects of war, all conflict and acts of war ultimately belong to him. This makes him a strong god, though a chaotic one, favoring neither side. Any act of war is considered an act of worship in His name.
'''Domains:''' Chaos, Glory, Strength, War, Destruction
 
 
   
 
==Dogma==
'''Cleric Alignment:''' CN, CG, CE, N
 
  +
Like Kor, his followers believe that war is simply a part of everyday life and that if you're going to do it, you may as well be the best at it. This sometimes puts them at odds with the faith of the goddess Serriel, who believes war should have a righteous cause, and with Angoron whose would fight for the protection of others, whereas it is said, Kor values the strife, and thirst for battle itself. While there are many reasons for conflict with these other faiths, it is not always unfriendly and may often take the form of grand competitions and spectacle.
   
 
Kor's followers encourage and promote competition, physical strength, martial ability and battle prowess. Ongoing feuds, conflicts and battles with a lack of forward motion and progress are bound to get Kor's and theirs attention and then receive a push in some fashion so that progress continues.
'''Favored Weapon:''' War Bringer (Greataxe)
 
   
 
==Clergy and Temples==
'''Other Names:''' The Warlord, The Conqueror, The Strife Maker (Myrddion), He Who Delights in Battle, The Warlord, The Conqueror (Dran), The God of Strife, Blood Spiller (Charn), Khor’Dagorlth the Warrior (Orcs), Kor Makar
 
  +
{{TableMain}}
 
  +
{{T02}}
  +
| colspan="2" | Titles
  +
|-
  +
| '''Cleric'''
  +
| Herald*
  +
|-
  +
| '''Inquisitor'''
  +
| ...coming soon!
  +
|}
   
  +
: * As in, "Herald of Battle" or "Herald of War," though at times it may be simplified to "Herald."
Kor is among the mightiest of the Powers and for good reason for he is the patron of war and conflict and conflict has touched all corners of Gaea from the near moment of its inception. His origins are said to have been tied to that of [[Angoron]] but little precise proof has been found regarding this in even the most ancient of clerical scripture. A fickle god, Kor may favor one side at dawn and the other side at dusk but due to his chaotic ways he will ultimately touch everyone in time. His halls are wrought of iron and within it hang great shields and the armory of the gods. There his vassals engage in the Unending Battle, clashing, shouting and singing great songs of war and valor and victory. He is known in countless cultures as the bringer of war and master of strife. In some lands, such as [[Dran]], he is revered as the highest god and most lands and cultures that have any respect for warfare or battle have him in a high place of honor amongst other Powers that are followed.
 
 
   
 
Kor maintains a solid clergy with churches scattered abroad. Being a god of a very broad area the people who follow him are diverse and as such his practices may differ from land to land. In places like Dran and [[Stormgarde]], he is revered, with numerous shrines and great temples that look more like iron fortresses known as The Proving Grounds exist therein. He does not maintain an actual hierarchy with a central authority within his church; each faction tends to be sovereign entities unto themselves and influenced by strong personalities within.
==Dogma==
 
Like Kor, his followers believe that war is simply a part of everyday life and that if you're going to do it, you may as well be the best at it. They encourage and promote competition, physical strength, martial ability and battle prowess while also working to end pointless bloodshed and conflicts that are in steady stalemate. Ongoing feuds, conflicts and battles with a lack of forward motion and progress are bound to get Kor's and theirs attention and then receive a push in some fashion so that progress continues. They are not murderers or psychopaths although such do participate in warfare at times.
 
 
 
==Clergy and Temples==
 
Kor maintains a solid clergy with churches scattered abroad. Being a god of a very broad area the people who follow him are diverse and as such his practices may differ from land to land. In places like Dran and [[Stormgarde]], he is revered, with numerous shrines and great temples that look more like iron fortresses known as The Proving Grounds exist therein. He does not maintain an actual hierarchy with a central authority within his church and each faction tends to be sovereign entities unto themselves with the belief that they may need to support one side or another in a given battle. For example, The Proving Grounds has produced Warpriests that have equally fought and supported Dran. Clerics of Kor tend to pray for their either just before dawn or just before dusk. On average they tend to appear more like warlords, bodyguards and battle-chaplains than they do anyone's typical vision of a preacher or a priest.
 
   
  +
The Proving Grounds has produced Warpriests that have equally fought and supported Dran, with numerous others aiding and conflicting among other nations. Clerics of Kor tend to pray for their either just before dawn or just before dusk. On average they tend to appear more like warlords, bodyguards and battle-chaplains than they do anyone's typical vision of a preacher or a priest.
   
 
==Clerical Vestments==
 
==Clerical Vestments==
Kor's priests are usually powerful of build and sturdy of mind. They are often well armored and adorned in the colors and weapons of their deity. Many of them wear helms that hide their faces in deference of Kor himself for it is said that the face of War is terrible to look upon and cows even his fellow gods. In Dran, the greatest temple is in Kult the capital city. This is the largest known structure dedicated to Kor in the world. A great iron and stone fortress, these Proving Grounds are also the training grounds for Dran Juggernauts.
+
Kor's priests are usually powerful of build. They are often well armored and adorned in the colors and weapons of their deity. Many of them wear helms that hide their faces in deference of Kor himself for it is said that the face of War is terrible to look upon as oblivion, itself. In Dran, the greatest temple is in Kult, the capital city. This is the largest known structure dedicated to Kor in the world. A great iron and stone fortress, these Proving Grounds are also the training grounds for Dran Juggernauts.
 
   
 
==Avatars==
 
==Avatars==
Kor’s appearances are as varied as the cultures that he exists in. The most traditional view of him, which appears in his temples, is that of a powerfully built and gigantic warrior armored in gold with fresh scars and cuts upon his body. A great helm shields his face and hides his expression save for great red eyes and his mouth. It is said that none, not even other gods, can look upon the face of war fully revealed and as a result he practically embodies intimidation as do his priests who mirror his appearance with similar armor and helm designs. His great axe and a wide assortment of weapons are always near. The other form of Kor is that of The Herald. This is a great four-legged construct like titan wielding a mighty greatsword fused into one arm and a massive shield in the other. This behemoth is almost mechanical in appearance, a creature of full armor and staggering size of colossal scale. As The Herald, Kor thunders onto battlefields across innumerable planes, ending ongoing battles in a fell stroke that leaves no side the winner. [[Category:Religion]][[Category:Gods_and_Goddesses]]
+
Kor’s appearances are as varied as the cultures that he exists in. The most traditional view of him, which appears in his temples, is that of a powerfully built and gigantic warrior armored, with fresh scars and cuts upon his body. He may or may not be whole of limb (this vision changes over time and not all of the wounds are healed over--some may be freshly bleeding). A great helm shields his face and hides his expression save for great red eyes and his mouth. It is said that no mortal can look upon the face of War fully revealed and maintain their mind.
  +
  +
His great axe and a wide assortment of weapons are always near. The other form of Kor is that of The Herald. This is a great four-legged construct like titan wielding a mighty greatsword fused into one arm and a massive shield in the other. This behemoth is almost mechanical in appearance, a creature of full armor and staggering size of colossal scale. As The Herald, Kor thunders onto battlefields across innumerable planes, ending ongoing battles in a fell stroke that leaves no side the winner. [[Category:Religion]][[Category:Gods_and_Goddesses]]

Revision as of 02:55, 7 May 2016

Deity kor.gif
Position Greater Deity
Symbol Two Great Axes and Two Greatswords arrayed like a star on a red shield.
Colors Red and White
Celestial Symbol The Constellation 'Convicted Warlord'
Alignment Chaotic Neutral
Home Plane The Battlegrounds
Portfolio War, Strife, Fighters
Domains & Inquisitions Chaos, Glory, Strength, War, Destruction

Anger, Fervor, Spellkiller

Cleric Alignment CN, CG, CE, N
Favored Weapon War Bringer (greataxe)
Other Names The Warlord, Strife, Blood Maker (Charn), Khor’Dagorlth (oruch)
Commonly Associated Organizations Temple of Kor, Brothers of War, Battleguard of Kor, Order of the Cockatrice
Deity kor symbol.gif


Kor revels in his role as the patron of war and conflict. His origins are said to have been tied to that of Angoron, although the wisest of clerics are uncertain of the details: tales of this connection are as diverse as they are varied, with others claiming no connection at all. Nonetheless, the contests between the two gods are the stuff of legends. It is said at times that Angoron may institute a challenge both for the hell of it, and to irritate the more serious war god.

A true god of conflict, Kor may favor one side at dawn and the other side at dusk, though at all times he exalts in the battle between them. His halls are wrought of iron and within them hang great shields and the armory of the gods. There his vassals engage in the Unending Battle. The sounds from it may be heard, it is said, by the most fervent of prayers--the resounding clashes, shouts, and songs of war and victory. He is known in countless cultures as the bringer of war and the master of strife. In some lands, such as Dran, he is revered as a god of war and strength (often in conflict with Angoron).

Though other gods may possess aspects of war, all conflict and acts of war ultimately belong to him. This makes him a strong god, though a chaotic one, favoring neither side. Any act of war is considered an act of worship in His name.


Dogma

Like Kor, his followers believe that war is simply a part of everyday life and that if you're going to do it, you may as well be the best at it. This sometimes puts them at odds with the faith of the goddess Serriel, who believes war should have a righteous cause, and with Angoron whose would fight for the protection of others, whereas it is said, Kor values the strife, and thirst for battle itself. While there are many reasons for conflict with these other faiths, it is not always unfriendly and may often take the form of grand competitions and spectacle.

Kor's followers encourage and promote competition, physical strength, martial ability and battle prowess. Ongoing feuds, conflicts and battles with a lack of forward motion and progress are bound to get Kor's and theirs attention and then receive a push in some fashion so that progress continues.

Clergy and Temples

Titles
Cleric Herald*
Inquisitor ...coming soon!
* As in, "Herald of Battle" or "Herald of War," though at times it may be simplified to "Herald."

Kor maintains a solid clergy with churches scattered abroad. Being a god of a very broad area the people who follow him are diverse and as such his practices may differ from land to land. In places like Dran and Stormgarde, he is revered, with numerous shrines and great temples that look more like iron fortresses known as The Proving Grounds exist therein. He does not maintain an actual hierarchy with a central authority within his church; each faction tends to be sovereign entities unto themselves and influenced by strong personalities within.

The Proving Grounds has produced Warpriests that have equally fought and supported Dran, with numerous others aiding and conflicting among other nations. Clerics of Kor tend to pray for their either just before dawn or just before dusk. On average they tend to appear more like warlords, bodyguards and battle-chaplains than they do anyone's typical vision of a preacher or a priest.

Clerical Vestments

Kor's priests are usually powerful of build. They are often well armored and adorned in the colors and weapons of their deity. Many of them wear helms that hide their faces in deference of Kor himself for it is said that the face of War is terrible to look upon as oblivion, itself. In Dran, the greatest temple is in Kult, the capital city. This is the largest known structure dedicated to Kor in the world. A great iron and stone fortress, these Proving Grounds are also the training grounds for Dran Juggernauts.

Avatars

Kor’s appearances are as varied as the cultures that he exists in. The most traditional view of him, which appears in his temples, is that of a powerfully built and gigantic warrior armored, with fresh scars and cuts upon his body. He may or may not be whole of limb (this vision changes over time and not all of the wounds are healed over--some may be freshly bleeding). A great helm shields his face and hides his expression save for great red eyes and his mouth. It is said that no mortal can look upon the face of War fully revealed and maintain their mind.

His great axe and a wide assortment of weapons are always near. The other form of Kor is that of The Herald. This is a great four-legged construct like titan wielding a mighty greatsword fused into one arm and a massive shield in the other. This behemoth is almost mechanical in appearance, a creature of full armor and staggering size of colossal scale. As The Herald, Kor thunders onto battlefields across innumerable planes, ending ongoing battles in a fell stroke that leaves no side the winner.