Log: Clever Title II

From Tenebrae
Jump to navigation Jump to search
Date Title People Location
May 4, 2015 Log: Clever Title II Kyson, Xiuhcoatl, Drok'thar, Ganbaatar and Terewin Rune, Dran

Thre is rattling deeper inside the cavern, and you have three possible directions you can go in on your quest. Your mission is to finish cleansing this place and see if you can't find the hammer that was left behind by Grat.

More rattling. Bones.

Xiuhcoatl nods, motioning one corridor with the morningstar. "Clean the flankss, avoid being surrounded."

Kyson holds his staff firmly in his hand, the crystal at its top glowing brightly as though it were a torch of blue-white fire. The apprentice, standing more to the rear of their group, holds the light up slightly so as to cast it's illuminated aura further around them.

..the sound of rattling death closed tightly upon us..

Drok'thar's beetled brow furrows and he glares to one cavern and then the next as if trying to determine which of the caverns might be the source of the sound. Unfortunately the gigantic arches cause the sound to echo hollowly from every place at once.

Snorting, "Pick a tunnel then," is the Oruch's advice, "I'd rather have stone on two sides than skeletons clutching steel all around."

The blue one flares his nostrils and narrows his eyes, gripping the leather handle of the morningstar, heading to the right.

Terewin loosens his arms with a few experimental swings of his sword, nothing more than a small wooden buckler on his other hand "We will slice them to ribbons, or crush the bones... whichever, I am very flexible like that." he then follows Drok.

        Katyana just stands glumly there. "Man, this is the pits. Now we're in a dark cave, probably filled with skeletons, and we have /path/ options. This is stupid. I've got a plan." The dark elf grumbles, peeling up her tinted goggles and looking around, before settling them back on her face.
        "Meh. Yeah, sure, let's just go. Better to do that then stand around."
        "Come on, senseless destruction and mortal peril aren't gonna wait around for us."

You move ahead, beyond the statues and take a turn to the right.

You see old murals on the walls here of Dran warriors doing their thing, being all mighty and manly and what not. 

Let's face it: Dran sometimes aren't really creative about this sort of thing. 

You break out into a larger chamber here. This looks like some miniature auditorium of some kind, with raised benched seating around a circlular pit. Against the walls are racks of old weapons, some of it having rotted in spots where hte hafts were wood and what not. There's a couple of piles of bones laying strewn across the benches, but no indication, immediately, of who they were or how they met their fate. The bones do not move. Yet.

Xiuhcoatl takes position in the center of the chamber, eyeing around the chamber cautiously for signs of an intact hammer. His left hand flexes small black claws.

Terewin looks around, sword held out in front of him as he scans the stands for imminent trouble "Well seems they liked their sport here... lets move and and not be added to it." he slowly moves towards the stands, areas with bones in particular because, well theres suppose to be undead and he wants to poke the bones to be sure it doesn't move.

Drok'thar's naked feed pad heavily upon the dusty stone. The chill of the cavern of momentarily forgotten for his heart pounding within his breast.

Upon reaching the cavern he pivots smoothly to assess their surroundings and sees the piles of bones strewn across the room. Moving more swiftly than he had with the others through the caverns he reaches outwards with both hands sweeping the bones from the bench with one powerful swipe and scattering them across the room.

Then he lifts the bench and begins to carry it for the entrance. Taking a good look down the dark hallway as he puts it in what he believes will be an opportune position.

Assuming that weapons do not, normally, lift on their own accord, Kyson reaches into his satchel at his side and grabs his one and only wand. With a swish and flick he conjures a layer of armor about his body, each plate a construct of blue-white energy.

The staves lash out, one of them whacking Kyson across the back while another swings at Dro'thar. Then the shield detaches from a rack, a metal shield hed aloft by no one, and it zips across the room to smash into Katyana, though the shadow elf is able to duck out of the way.

Xiuhcoatl arcs of electricity spring from his hands, but fails to grab hold of the small flailing sap.

        See? SEE? This is why we can't have nice things! Katyana skirts back, away from the sword rushing at her, ducking its advance and moving on her hands and knees away. "Well, at least now we've found the stupid things making noise!" She notes, petulantly, before extending her fingers which lick with a dark flame. "Burn, stupid thing! Burn!"
        It does, in a cheery-if-sinister-blaze.


As the wizardling is whacked across the back he takes a few steps forward from the force of the blow. Turning with look of concentration and inner-focus to his eyes, Kyson picks the floating staff out amongst the other weapons and extends his hand to launch two burning darts of arcane energy. Blue-white light surrounds his hands and upon his words, "Telae Incendarae!" they form into two bolts and fly from his fingers like white-hot arrowheads.


..I was too eager to construct a barricade to keep our foes at bay. Soon, we all learned, that all I had done was block our only exit..

The sap darts forward taking advantage of the Oruch's labor and tapping him firmly across the back. Throwing the bench aside Drok'thar whirls towards his foes with hands that open like great green maws as he moves around, elbows spreading outward like wings.

The quarterstaff upends itself but the Oruch ducks fluidly beneath it only to rise at its opposite side, "Kiai!" his hand flows forward taloned fingers snapping viciously.

<CRACK>

They seize hold, sundering the wood, while pulling it towards the center of his body as he attempts to control the weapon enough to force it downward across his knee.

<FWOOSH>

The thin rod slides out of his grip, leaving splinters his palm, while his knee strikes nothing but air.

Terewin parries a return blow from the sap, his free hand held out for balance and strike back, much like a duelist and cleanly slices the wooden weapon in half with the razor sharp edge of his sword. "This is good practice! Will there be more?"

The shield rounds about and this time manages to slam into KAtyana, carrying her into a wall. A sap rings across Xiu's head one more, and nothing else manages to be particularly effective. Lucky for you. Who knew blades without wielders would be so inaccurate?

Xiuhcoatl reaches out with a swift hand to the floating sap, grabbing it while electricity courses through it. You might be able to hear the faintest of leathery squeals from it

Drok'thar weaves aside and manages to take the staff in both hands. This gives him the leverage he needs . The staff bows slightly as he brings it hard down across his knee snapping it into two separate pieces.

Kyson manages to evade the strikes of the floating staff and take a step back again but continues with his own attack. Another pair of blue-white darts of arcane energy launch from his fingers and streak across the ten feet or so between himself and the target.

 The flame-slinging Katyana is bashed into the wall, reeling lightly as she's pushed, and trying to slide out of the way - to little avail, the shield's edge catching her in the side and leaving a bruise and a yelp. "Damn chunk of floating metal! You'll burn like the rest!" She snarls, letting loose another blast of scorching fire.
        Never change, scorching ray. Or, well, change, because everything resists fire. Muttergrumble fire resistant things having all the fun.

Terewin walks back to Kyson and the staff he is embroiled with and slics down on at it, missing it as it spins to avoid his attack "Last opponent... lets keep it off the wizard."

Ganbaatar comes charging out from the rear where he's been watching for other threats, swinging his earthbreaker over his head. He catches the last sap square and pulverizes it into the floor. He looks around, shakes off the momentary rage, and catches his breath. "I apologise for being late to the fun." Well. All the weapons are broken here. Thankfully, none of them are giant hammers belonging to Grat or otherwise.

Still, there's another passage leading out of here further into the complex opposite from where you came in, aand it looks like it bends sharpy to the left.

Xiuhcoatl shakes off the beating he took from snout to tail and hisses, twirling about to make sure he didn't miss anything. Beyond that, there is nothign else in here. Except more shattered weapons and old bones yellowed with age, and a dirt ring that looks like nobody's been in it for quite some time.

The weapons animating, though, surely speaks to future dangers.

Xiuhcoatl dusts himself off with a hiss, swinging his tail wildly to the left a few times and then backtracks to the main room, heading immediately right.

"Yeah let's just keep bumbling around. Maybe we'll find some animate sacks of gold that'll follow us like puppies. That'll be new. Something that doesn't just try to kill us out of hand." Katyana mumbles.
        "Maybe after we'll find a paladin of Daeus without a stick up his ass and a sense of humor. And, after that, we can find the hells frozen over and demons have found some reason."
        She looks down the path. "Look, either work. Flip a copper."

Ganbaatar follows the Sith cautiously, hammer at the ready. "Bah. I was expecting the walking dead, not enchanted weapons. We do have to go everywhere eventually so one direction is as good as another."

Xiuhcoatl calls over his shoulder, rolling his right shoulder and tightening the grip on the morningstar "Softskins talk. Need to move. Standing still is the same as dying."

Kyson is a bit stiff after getting whacked across the back with a staff. "Somehow we triggered some magical defences. Clearly," he leans forward to try and get the soreness to work its way out of his back, "...there's something to protect in here."

And so you push ahead.

The passage bends sharply to the right, meaning you're liable to join in to one of the other direcions from the central area at some point. It doesn't look like anybody's been here in a while. More everburning torches light up as you pass, as if sensing your nearness. 

You emerge, now, into what must've once been a feasting hall. It makes sense it'd be near a training pit, doesn't it? 

Battered old tables and seats collect dust here, and there are more skeeltons on the ground. IT looks like some of these were shattered by hammer blows. Must be Grat's work. Others, though, sit up and look at you, then reach for battered weapons. A handful of skeleons, on their feet now, and coming for you.