Theft of a Trusted Servant, Part 2

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Log Info

  • Title: Theft of a Trusted Servant, Part 2
  • GM: Telamon
  • Place: Riverthicket, Alexandros

The hall isn't all that long, and with Cor'lana's magic quickening your pace you sprint down it like the wind, racing up the steps swiftly, before bursting out into the town hall.

Well, what used to be the town hall.

The building's interior has been gutted by fire and destruction, though some interior walls remain. Those walls seem to have been repurposed though, with wood and metal scaffolding attached as if a reconstruction effort is underway. However, that is CLEARLY not the case. Standing almost ten feet tall, four motionless humanoid forms are at attention by each gantry. Each one is an agglomeration of materials -- stone, wood, metal, and war golem parts. The one at the far end is being inspected by a burly figure in robes, with a beard that is trimmed in a weirdly asymmetrical style that makes his face look off-center. As you burst out into the room, he heaves a loud sigh, as all four mechanical figures turn to stare at you.

"I knew I forgot to do something," Urvis Ironshanks grumbles. "Would you kindly kill them?"

They rush out and see the big room. The big built things. The really, really little guy with the weird beard. The weard! "No! No hurt pack! No let you!" That's towards the khazizard. To her pack, she calls back, "Stay as one! Go for one! Go for belly, go for throat!" Rhar then scampers ahead; leading the way but not leaving anyone behind.

GAME: Ravenstongue casts Feeblemind/Persistent. Caster Level: 15 DC: 24
GAME: Telamon rolls 1d20+11-4+2: (12)+11+-4+2: 21

Cor'lana's violet eyes burn as she looks down this wizard, although no one can see her from here on account of the invisibility that has shrouded her from most eyes that see. "No," she says firmly. "You, not me. Not any of us."

Her magic pours forward. A growl utters forth from her. Magic leaves her fingers and descends onto the wizard as she hisses, "Be without sense."

She is truly the child of Unseelie blood, for her magic works as intended, robbing Urvis of his faculties. Whether or not Cor'lana smiles in grim satisfaction is anyone's best guess.

GAME: Dirk rolls shoot: aliased to Ranged+1-3: (9)+15+1+-3: 22
GAME: Dirk rolls shoot-5: aliased to Ranged+1-3-5: (20)+15+1+-3+-5: 28 (THREAT)
GAME: Dirk rolls shoot-5: aliased to Ranged+1-3-5: (9)+15+1+-3+-5: 17
GAME: Dirk rolls shoot: aliased to Ranged+1-3: (15)+15+1+-3: 28
GAME: Dirk rolls shoot-10: aliased to Ranged+1-3-10: (13)+15+1+-3+-10: 16
GAME: Dirk rolls dmg: aliased to 1d12+1+6: (11)+1+6: 18
GAME: Dirk rolls dmg: aliased to 1d12+1+6: (9)+1+6: 16
GAME: Dirk rolls 4d12+4+6: (25)+4+6: 35

Dirk trundles forward, pressing himself up into a corner. He steps out, swinging up his thunderbelcher. "OY! BOT-BOY! CATCH!" he thunders. His thunderbelcher kicks in his grip, strobing like sunlight. Aided by hastening magicks, he cracks off four shots, racking his slide briskly between each one. One bullet CHUNKs into the golem's ocular visor, leaving a crater the size of a canteloupe in its face-plate. Two more PYANG off its chassis. Dirk's eyes get wide, then narrow. "Gah, shit! LANA! What sort o' shot should I be usin' on these clankers?!" he cries, hoping that Lana knows the answer.

GAME: Telamon rolls 1d100: (15): 15

Urvis Ironshanks draws himself up, eyes flashing in indignation. As if to level some cutting remark, some contemptuous diatribe. But then Cor'lana is there, and... Urvis isn't capable of that. Or anything else. The intelligence drains from his face like water from a punctured skin, his expression devolving into imbecility. He makes some odd noises with his mouth, before scuttling behind one of the damaged walls, out of sight.

The surge of violet, mind-destroying magic creates a reaction one almost never sees in Alba; confusion, the skull mask turning from dwarf to half-elf and back again, then tilting to one side like a dog hearing a new noise. Finally, the witch simply looses a quiet, respectful "...Huh," before pushing off the floor and drifting forward, clinging to the building's ceiling. The look on what can be seen of her face is... extremely nonplussed, and clearly she's rethinking her entire tactical approach to this fight, now that there's nobody smart enough to feel terror.

GAME: Telamon rolls 1d20+22: (9)+22: 31
GAME: Telamon rolls 1d20+22: (18)+22: 40
GAME: Rhar uses an AoO! 4 remaining.
GAME: Telamon rolls 2d10+9: (10)+9: 19

The golems move at their master's last command, fists clenching. Approaching with heavy ironshod feet, visors blank with mechanical malice as the malevolent machines menace our heroes. One actually smashes through part of a wall to get to Dirk, while another stalks forward and backhands Rhar, its follow up blow narrowly missing dOLAN. Clearly, they don't intend to be inconvenienced by such things as 'walls' or 'squishy humanoids'.

GAME: Rhar spends ONE use of CHALLENGE +4.
GAME: Rhar rolls weapon25+1: (17)+22+1: 40 (THREAT)
GAME: Rhar rolls weapon25+1: (9)+22+1: 32
GAME: Rhar rolls weapon25+1: (11)+22+1: 34
GAME: Rhar rolls weapon25+1-5: (18)+22+1+-5: 36 (THREAT)
GAME: Rhar rolls weapon25+1-5: (10)+22+1+-5: 28
GAME: Rhar rolls weapon25+1-10: (7)+22+1+-10: 20
GAME: Rhar rolls weapon25+1: (7)+22+1: 30
GAME: Rhar rolls melee+5+1: (9)+19+5+1: 34
GAME: Rhar rolls melee+5+1-5: (8)+19+5+1+-5: 28
GAME: Rhar rolls damage25+cavalier+1d6+damage25+cavalier: aliased to 1d6+7+cavalier+1d6+1d6+7+cavalier: (5)+7+14+(5)+(5)+7+14: 57
GAME: Rhar rolls damage25+cavalier+1d6+damage25+cavalier: aliased to 1d6+7+cavalier+1d6+1d6+7+cavalier: (5)+7+14+(3)+(6)+7+14: 56
GAME: Rhar rolls damage25+1d6+cavalier: aliased to 1d6+7+1d6+cavalier: (4)+7+(4)+14: 29
GAME: Rhar rolls 1d2+2+5+cavalier: (2)+2+5+14: 23
GAME: Rhar rolls 1d2+2+5+cavalier: (1)+2+5+14: 22
GAME: Dolan uses an AoO! 1 remaining.
GAME: Dolan uses an AoO! 0 remaining.
GAME: Dolan rolls weapon15+1: (20)+13+1: 34 (THREAT)
GAME: Dolan rolls weapon15+1: (8)+13+1: 22
GAME: Dolan rolls weapon15+1: (15)+13+1: 29
GAME: Dolan rolls 2d6+6+1d10 fire+2d6+6: (12)+6+(6 fire)+(6)+6: 36
GAME: Dolan rolls 2d6+6+1d6: (5)+6+(5): 16
GAME: Rhar rolls weapon25+1+4: (5)+22+1+4: 32
GAME: Rhar rolls damage25+cavalier+1d6: aliased to 1d6+7+cavalier+1d6: (1)+7+14+(2): 24

"No!" Rhar meant what she said about not hurting the pack! Her big round shiny stick comes up to deflect the big shiny fist away from Dolan. That doesn't stop her from getting slapped around, but she can slap back! And she does, swinging her sharp stick at the giant thing's toes AND also smacking it with the big round stick. For good measure! Because without toes, it won't have a leg to stand on! Also, with her going for toes means that Dolan can easily go for shins over her head! (Not that he couldn't swing over her, anyhow).

It turns out that toes and shins are actually really important due to the law. Namely the one about gravity. The bigger they are, the more toes and shins they need to hold them up, and this one doesn't have enough anymore! So it starts to creak and crumble and collapse down in upon itself.

Right behind short and dirty, Dolan's a good bit taller, and had already dropped the greatsword's harness to the floor, staring intently at the thing. The fist is a close call, but the big shiny stick comes up just in time!

Time to help her out, in turn - and as Rhar strikes, it freezes, and he sees just the opportunity! The greatsword lashes out, and he ignores the stab through his left shoulder as the thing sinks solidly into stone. Very solidly.

He puts a booted foot on it and yanks the greatsword out, leaving her the option to finish the job. All he can do is backpedal with blade in hand as the giant golem comes crashing to the floor.

GAME: Ravenstongue rolls Knowledge/Arcana: (17)+23: 40
GAME: Ravenstongue casts Greater Teleport. Caster Level: 15 DC: 24
GAME: Ravenstongue rolls 1d20+15+4+1: (17)+15+4+1: 37
GAME: Ravenstongue rolls 1d20+15+4+1: (4)+15+4+1: 24
GAME: Ravenstongue rolls 1d20+15+4+1: (4)+15+4+1: 24
GAME: Ravenstongue rolls 1d20+15+4+1: (9)+15+4+1: 29

"Adamantine shots if you have them!" Cor'lana yells in reply to Dirk, before she runs her finger over the sewing needle hidden in her dress. Her violet eyes flash with power as she feeds the blood to her curuchuil on her chest. "These things are resistant to magic! REALLY resistant to magic!"

And then, unseen to all, she grins. "But not to things I make with magic," she says.

The words are muttered. The incantation's cast. And then the building erupts in rubbery black tentacles, taking grip on a golem and the faculty-ridden wizard. The world is suddenly all the more treacherous to step into.

GAME: Telamon rolls 1d6+4: (5)+4: 9
GAME: Dirk rolls shoot: aliased to Ranged+1-3: (19)+15+1+-3: 32
GAME: Dirk rolls shoot: aliased to Ranged+1-3: (7)+15+1+-3: 20
GAME: Dirk rolls shoot: aliased to Ranged+1-3: (10)+15+1+-3: 23
GAME: Dirk rolls shoot-5: aliased to Ranged+1-3-5: (18)+15+1+-3+-5: 26
GAME: Dirk rolls shoot-10: aliased to Ranged+1-3-10: (8)+15+1+-3+-10: 11
GAME: Dirk rolls 4d12+4+6: (21)+4+6: 31
GAME: Dirk rolls dmg: aliased to 1d12+1+6: (7)+1+6: 14
GAME: Dirk rolls dmg: aliased to 1d12+1+6: (2)+1+6: 9
GAME: Dirk rolls dmg: aliased to 1d12+1+6: (2)+1+6: 9
GAME: Telamon rolls 1d20+9: (3)+9: 12

Dirk thought he was safe behind that little bit of wall. But the evil wizard's golem disabuses him of that particular notion when it performs a manual override on said wall. "HEEK!" Dirk yelps in surprise, skipping back and swinging up his thunderbelcher. He unleashes dwarven death, the muzzle of his weapon strobing like flashes of sunlight as blessed shot CLANGs and PYANGs off the golem's chassis. One shot hits solidly, caving in a large dent in its chest cavity, but the other shots bounce off, leaving only scuffs on its paint job. "PISS OFF, YE CLEAN-SHAVEN GIT!" he thunders indignanatly.

GAME: Alba casts Greater Heroism. Caster Level: 12 DC: 21

This is a new feeling, for Alba. There's nothing consequential left to terrify. Nothing cruel to murder. Just machines to dismantle, and not even fun ones like in the mines. Watching the certain victory unspool itself below her -- and how did that many tentacles come from one spell? -- Alba considers, confers with her snake for a moment, then floats lazily down to hang just behind Dolan's head.

"Boop," accompanies the tap of a finger on the Inquisitor's skull.

And the holy man's deep, deep scars feel... less, now, as a rush of energy floods his limbs, as if he were back in his prime; better, even!

GAME: Alba rolls will: (16)+13: 29
GAME: Rhar rolls will: (1)+11: 12 (EPIC FAIL)
GAME: Dolan rolls will: (1)+11: 12 (EPIC FAIL)

One of the golems slogs its way through the field of clutching tendrils to stand before Rhar and Dolan as its brethren did. But this one aims both fists at them, and a magical pulse of energy crackles out... passing by Alba, but stripping the quickening magic from Rhar and Dolan.

GAME: Dolan rolls weapon15+4: (4)+13+4: 21
GAME: Dolan rolls weapon15+4-5: (5)+13+4+-5: 17

Boop. And something touched the back of his head.

His lone flesh-and-blood eye wide, Dolan whirls on the toucher, and is left staring into the mask surrounded by hair with a life of its own. Stare. Stare. Nod, finally. "Thanks."

And with that, he raises the greatsword again, with renewed energy, and slashes hard at the creature that just stole his magic. To no avail, as the sudden energy proves too much for the calculated blow and throws the second one off as well.

GAME: Telamon rolls 1d20+22: (19)+22: 41
GAME: Telamon rolls 2d10+9: (10)+9: 19
GAME: Telamon rolls 1d20+24: (9)+24: 33

Two of the golems push through the tentacles, though only one manages to clear the field of wriggly crushing death. It pauses, glares at Dirk, and then punches the dwarf hard, perhaps in response to the shots Dirk placed into it. The other isn't quite clear yet, but it's making steady progress.

GAME: Rhar spends ONE use of CHALLENGE +4.
GAME: Rhar rolls weapon25: (5)+22: 27
GAME: Rhar rolls weapon25-5: (17)+22+-5: 34 (THREAT)
GAME: Rhar rolls weapon25-5: (13)+22+-5: 30
GAME: Rhar rolls weapon25-10: (12)+22+-10: 24
GAME: Rhar rolls melee+5: (13)+19+5: 37
GAME: Rhar rolls 1d4+7+1d6+cavalier: (3)+7+(5)+14: 29
GAME: Rhar rolls 1d4+7+1d6+cavalier+1d4+7+cavalier: (2)+7+(2)+14+(4)+7+14: 50
GAME: Rhar rolls 1d2+strength+5+cavalier: (1)+4+5+14: 24
GAME: Dolan uses an AoO! 1 remaining.
GAME: Dolan rolls weapon15+4+2: (11)+13+4+2: 30
GAME: Dolan rolls 2d6+6+2+2d6: (12)+6+2+(5): 25

Rhar was about to move towards the one harassing Dirk, but then... THEY'RE EVERYWHERE! BIG, BLACK, WRIGGLY TESTACLES! "Ahh! No let grab you! Testacles scary!" Lucky for her, out from the writhing masses lumbers... "You!" she ponts her sharp stick out at it. "Rhar!" It's always polite to introduce one's self. "You next!" While she's a little slower now, she is still a wolfling; still blessed(?) with boundless energy. She immediately lunges in to slash and smack at golem toes again. If the foundation is broken, the rest doesn't matter, right?

And, well, it's all she can reach right now.

GAME: Ravenstongue rolls 1d20+15+4+1: (5)+15+4+1: 25
GAME: Ravenstongue rolls 1d20+15+4+1: (4)+15+4+1: 24
GAME: Ravenstongue casts Haste. Caster Level: 15 DC: 20
GAME: Telamon rolls 1d6+4: (6)+4: 10

Back from the entrance where the group came in from, Cor'lana calls out, "I'll renew the quickening magic! Keep those golems from getting away unless you'd like to bring me back home to Telamon in one flat piece!"

She works the quickening magic, speeding up Dolan and Rhar's movements once more, before she darts on invisible feet, away from the golems.

GAME: Dirk rolls shoot: aliased to Ranged+1-3: (15)+15+1+-3: 28
GAME: Dirk rolls shoot: aliased to Ranged+1-3: (4)+15+1+-3: 17
GAME: Dirk rolls shoot-5: aliased to Ranged+1-3-5: (9)+15+1+-3+-5: 17
GAME: Dirk rolls shoot-10: aliased to Ranged+1-3-10: (9)+15+1+-3+-10: 12
GAME: Dirk rolls dmg: aliased to 1d12+1+6: (4)+1+6: 11
GAME: Dirk rolls dmg: aliased to 1d12+1+6: (12)+1+6: 19
GAME: Dirk rolls dmg: aliased to 1d12+1+6: (7)+1+6: 14
GAME: Dirk rolls dmg: aliased to 1d12+1+6: (1)+1+6: 8

Dirk staggers as the golem lashes out and clocks him across the chops. "HYARRG!" He shakes his head, taking a moment to clear away the visions of hooting howls flying in circles around him. Baring his teeth in a furious snarl, he swings up his thunderbelcher once more. BOOM BOOM BOOM! The old snowbeard unleashes another barrage at the construct. "I'LL HAVE YER NUTS AN' BOLTS FER SMELTIN', YE CLANKIN' BASTARD!" he roars. The burly old ranger is hopping mad now.

GAME: Telamon rolls 1d20+9: (6)+9: 15
GAME: Alba casts Hellmouth Lash. Caster Level: 12 DC: 19
GAME: Alba rolls finesse+1: (7)+10+1: 18
GAME: Alba rolls 5d8: (24): 24

Now, this is frustrating. Alba was given to understand this to be a hostage-rescue, not a golem-fight!

Fuming silently over the lack of palatable options to contend with, and enjoy the contention, a pack of irate, patchwork bookshelves, the Witch simply blows an irritated sigh from her nose, mutters an Infernal nursery rhyme...

And her jaw distends upon opening to twice its normal height, allowing a coil of sizzling, yellow-green magic to slither forth and wrap around the embattle golem's head, melting it into a puddle of slag on its stump of a neck.

GAME: Dolan spends ONE use of BANE.
GAME: Dolan spends ONE use of JUDGMENT.
GAME: Rhar uses an AoO! 4 remaining.
GAME: Telamon rolls 1d20+22: (11)+22: 33
GAME: Dolan rolls weapon15+1+4+2: (14)+13+1+4+2: 34
GAME: Dolan rolls 2d6+6+2+2d6: (9)+6+2+(6): 23
GAME: Dolan rolls 1d6: (4): 4
GAME: Telamon rolls 1d2: (1): 1
GAME: Telamon rolls 1d20+22: (6)+22: 28
GAME: Telamon rolls 1d20+22: (20)+22: 42
GAME: Telamon rolls 1d20+22: (7)+22: 29
GAME: Telamon rolls 2d10+9: (11)+9: 20
GAME: Telamon rolls 2d10+9+2d10+9: (13)+9+(11)+9: 42
GAME: Telamon rolls 1d20+22: (9)+22: 31

It's a good thing for Dolan that he didn't see where that sickly yellow-gren spurt of magic came from, because if he did, it would likely only add to his nightmares. As it is, the second one is destroyed, and so he takes off running after an instinctive duck, and a giant fist comes inches from his nose, but the presence of the lucht is enough to make that just miss. No time to appreciate the handiwork, there's a job to be done. The greatsword sinks into a mighty, toughened leg, backed by all the strength he can muster, and finds ourchase. "Your mother was a stewpot!" he shouts, hoping to draw the creature's attention.

GAME: Rhar uses an AoO! 3 remaining.

The golems stalk forward, unrelenting. One swings a fist at Dolan, only for its blow to be intercepted by Rhar's shield, skipping off harmlessly. The other continues to assault Dirk, its metal shod fists pounding on the hapless dwarf over, and over, and over, battering the sturdy khazad ranger with graceless pummelling, driving Dirk to his knees with the strikes.

GAME: Rhar spends ONE use of CHALLENGE +4.
GAME: Rhar rolls weapon25+1: (5)+22+1: 28
GAME: Rhar rolls weapon25+1: (5)+22+1: 28
GAME: Rhar rolls weapon25+1-5: (4)+22+1+-5: 22
GAME: Rhar rolls weapon25+1-10: (4)+22+1+-10: 17
GAME: Rhar rolls 1d4+7+cavalier+1d6: (4)+7+14+(1): 26
GAME: Rhar rolls 1d4+7+cavalier+1d6: (4)+7+14+(4): 29

Rhar is doing a good job of protecting her pack... except one! She sees Dirk getting swat-punched and screams "NO! Rhar here! Fight here!" She can't get all the way over there right now, with legs a wee bit shorter than the golems, so she does the next best thing. Which is beating on the offending metal monster with her stick! Repeatedly. With emphasis. "NoHurtPack!NoHurtPack!"

Sadly, she can't protect Dirk so well with him way over there. She can help by knocking enough stone toe-pieces loose that it can't stand up anymore, though! Like the first one, gravity does alot of the work and makes it collapse down like the very mean almost-building it was!

GAME: Ravenstongue rolls 1d20+15+4+1: (8)+15+4+1: 28
GAME: Ravenstongue casts Limited Wish. Caster Level: 15 DC: 24

Still invisible to the naked eye, Cor'lana runs forward now that two of the golems are down. She looks over at Dolan, Alba, and Rhar, so close to the golem that remains.

It's time to finish this. She can't--but she can give someone else the push they need to do so.

"I have a small wish," she begins. It crackles off her tongue with just the phrase. "For my friend and allies to become stronger!"

The magic does as she bids it to. Dolan, Rhar, and Alba are infused with strength, a white energy entering them all.

GAME: Dirk rolls shoot: aliased to Ranged+1-3: (15)+15+1+-3: 28
GAME: Dirk rolls shoot: aliased to Ranged+1-3: (14)+15+1+-3: 27
GAME: Dirk rolls shoot-5: aliased to Ranged+1-3-5: (11)+15+1+-3+-5: 19
GAME: Dirk rolls shoot-10: aliased to Ranged+1-3-10: (16)+15+1+-3+-10: 19
GAME: Dirk rolls dmg: aliased to 1d12+1+6: (7)+1+6: 14
GAME: Dirk rolls dmg: aliased to 1d12+1+6: (6)+1+6: 13
GAME: Dirk rolls dmg: aliased to 1d12+1+6: (1)+1+6: 8
GAME: Dirk rolls dmg: aliased to 1d12+1+6: (6)+1+6: 13

Dirk gets pummeled without mercy by the golem. He does his very best to avoid the swings. But as nimble on his feet as he is, the golem is even faster. His tricorne goes flying as a metal fist cracks across his chops. Then he staggers the other way as a left-cross follows it up. It's the gut-punch though, that really tells. His mythril breastplate actually deforms briefly from the impact, and there's the sickening sound of bone crunching as his rib cage cracks. "HGGGK--!" He drops to one knee, coughing a gout of blood that mists his majestic white whiskers. He draws a couple agonized breaths as those pesky owls come hooting around his head again. "Hnngh... HRRRAAGH!" He may not be your typical dwarf--but Dirk Stormgrip is still a dwarf, and he digs deep for his peoples' legendary stamina. He heaves back to his feet, steadying his thunderbelcher and cutting loose on the lasts golem standing. Chips of paint and enamel PYANG away, but that's something else dwarves are known for--stone-solid stubbornness. "I can do this all fuckin' day, ye rustbucket!"

GAME: Telamon rolls 1d6+4: (5)+4: 9
GAME: Telamon rolls 1d20+9: (8)+9: 17
GAME: Alba rolls finesse+1: (5)+10+1: 16
GAME: Alba rolls finesse+1-5: (20)+10+1+-5: 26 (THREAT)
GAME: Alba rolls finesse+1-5: (11)+10+1+-5: 17
GAME: Alba rolls 5d8: (27): 27
GAME: Alba rolls 10d8: (40): 40
GAME: Rhar rolls weapon25+1+1: (3)+22+1+1: 27
GAME: Dolan uses an AoO! 1 remaining.
GAME: Rhar uses an AoO! 4 remaining.
GAME: Dolan rolls weapon15+4+1+2: (1)+13+4+1+2: 21 (EPIC FAIL)
GAME: Rhar rolls 1d4+7+1: (2)+7+1: 10
GAME: Dolan rolls weapon15+4+1+2: (18)+13+4+1+2: 38 (THREAT)
GAME: Dolan rolls weapon15+4+1+2: (2)+13+4+1+2: 22
GAME: Dolan rolls 2d6+6+2+2d6+1d6: (6)+6+2+(5)+(2): 21

With one machine dealt with, Alba slips to one side, sizing up the last of the true targets. With Rhar much farther away from her, the warrior is much less likely to be disturbed by her style of fighting, and whips her 'tongue' through the air into the golem's body once, then spears into its internals, twisting this way and that like a knife in someone's ribs...

Alba is just the best hero.

GAME: Dolan rolls weapon15+1+2+4: (8)+13+1+2+4: 28
GAME: Dolan rolls weapon15+1+2+4-5: (1)+13+1+2+4+-5: 16 (EPIC FAIL)
GAME: Dolan rolls weapon15+1+2+4: (17)+13+1+2+4: 37 (THREAT)
GAME: Dolan rolls weapon15+1+2+4: (10)+13+1+2+4: 30
GAME: Dolan rolls 2d6+6+2+2d6+1d6: (7)+6+2+(6)+(4): 25
GAME: Dolan rolls 2d6+6+2+1d10: (9)+6+2+(1): 18
GAME: Dolan rolls 2d6+6+2d6+6+2+2+1d10: (7)+6+(10)+6+2+2+(10): 43

A quick glance back at the cough, and Dolan shouts, "Dirk!" Again the lash of magic passes him, but there's no time to look.

Forgetting everything else around him, he snaps a sword blow at the golem as it lunges for another, sinking a solid blow with the silvery blade, then reverses and stabs the thing with both hands, straight into its knee joint. A second blow misses as it staggers, but it lowers enough for him to plant the blade with both hands square into the middle of its chest. He yanks it out with a satisfied snort. The words, "Got you," are all but lost in the terrific CRASH as the last of the golems fall to earth.

That done, standing amid the ruins of shattered stone, riven metal, and ill-used wargolem parts, he turns towards Ulvis, struggling in the tentacles still. He stares at him impassively, then says, "Ain't for me to judge you," he decides finally. "The people and the golems you've wronged get to do that. Starting with Lord Mikhail."

Once Lana has dismissed the spell, it's clear Urvis is in no condition to defend himself. The ostenible wizard is pretty much reduced to a drooling idiot. Needless to say, bringing him back won't be exactly hard.

The golems are harder to manage, because so many are in a state of disrepair. A couple also really want to get their hands on Urvis and have to be firmly separated. Thankfully, Jaguar helps with this -- the black armored golem seems to have a solid rapport with his fellow captives and is clearly less traumatized. The remains of the refitted golems are carted back as well, picked through for parts that might belong to Urvis's victims or that can be repurposed.

The return to the Hazelyard estate is a joyous one though, as two young girls come sprinting out to meet you. "KITTY!" they call out with a happy cry, leaping onto Jaguar and hugging the golem, who pats them reassuringly. Lord Mikhail and his wife are clearly pleased as well, shaking hands, offering to help heal your injuries as well as work on getting the other golems reconstructed. "It falls to us, to champion the cause of the innocent, the helpless, and the powerless." Mikhail explains with a smile.

There may be villains out there, but there are heroes to help set things right.

OOC

Map link:
<OOC> Telamon says, "Map: https://www.mipui.net/app/index.html?mid=mfvdm16t878"
<OOC> Telamon says, "Club: Rhar. Sword: Dolan. Rifle: Dirk. Raven: Duh. Laughing Skull: Alba."

After Rhar and Dolan tag-team a golem:
<OOC> Telamon says, "Alright, so:"
<OOC> Telamon says, "After calculating damage reduction, Rhar and Dolan did 183 damage to the golem. Please stop."