Log: Holy Retrieval

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Log Info

  • Title: Holy Retrieval
  • Emitter: Yngvild
  • Characters: |Tim, Alba, Smythly, Latenat
  • Place: Outside Alexandria
  • Time: Sunday, July 05, 2015
  • Summary: Their usual Aquisitioners AWOL the temple of Eluna turns to adventurers
  • APL: 4
  • Encounter 1: 1 Range 3, 3 Rogues 2, CR 5
  • Encounter 2: 1 Fighter 4, 2 Rogue 3, CR 5

Eluna's temple stands near her brother's, and trees of the grove often wander their vines that way, only to be chased away by the priests--much as two children might battle in the back of a cart. Eluna's temple is composed of solemn, alabaster pillars and marble, as ancient as Her brother's though more austerely kept. Each pillar represents a phase of the moon, over which She has dominion. Their surface is scribed with the words of ancient dreams, those first recorded in the known world, when mankind was first awakening to their significance.

In the center of the temple lies a grand pool. Serene in its surface, it reflects the open sky overhead, though the temple is covered by an arched ceiling. At all times within the surface may the stars be seen. Surrounding this pool are a number of tasseled rugs, on which petitioners sit and meditate, or seek counsel for interpretation of their dreams.

Warriors of Daeus are often found here, providing guards where the wards of Eluna prefer introspection and contemplation. These fighters bear dual symbols, signifying the tie between divine father and divine daughter. They and the priests here speak in quiet voices, reminiscent of Eluna's place as the Dreaming Goddess.

To the north of the temple is a modest library, its function primarily in the way of records--recording of dreams, of meditation, of theories of the proper use of magic--teachings directly opposed by the Shadow Goddess, Taara. It is this last shift that has seen an increase in the number of guards among the temple, and the increased adoption of the Star of Tears among the belts of Seers.

Tim is a fan of Eluna, he is a wizard after all. Its just that whole stuffy temple religious structure thing that bothered him. He prefers to go wherever his stomach leads, today though, he figures he can lend a hand, and earn enough to buy himself something nice to eat. So, the portly elf is waiting to see what the job is about, while snacking on some pastries he picked up on the way here...mmmm, donuts.

The half-sil scoundrel has been hanging around the temple district recently for reasons largely unknown. It certaintly isnt one of his usual haunts. Still, his presense means he ovehears more of the districts rumours, and priests do love to gossip reguardless of what their moral stance.

"And now we are here," comes a sullen voice behind the rotund elf, its owner a masked Veyshanti woman hunched as though to ward off a blow, a small, green scorpion clinging to her ear with its stinger placed against the woman's neck. "And the request will be answered, stupid little bug, and now it will threaten me no further. Tchah, perhaps I should have eaten you when first I lay eyes upon you..." Trailing off into a sour, indistinct mumble, Alba waits for whoever among the Temple intends to send her on her way to complete the task.

Is that a Goblin? In plate armor with REos' symbol on it? Yes, yes it is. Smhtly is here, of coure, apparently more thn happy to help with various problems that anyone might have. Paladins. All /good/ and stuff. And helpful. It's the worst.

A robed cleric appears at precisely the appointed time. An elf like many of Eluna's clergy she gives an impression of being young, despite the agelessness of her people. She offers a gracious smile to the adventurers "You are the ones sent by the guild I presume, please walk this way" she says with a gracious gesture as she herself leads the way through the temple to one of the back rooms.

Within is a small office which despite having a plethora of books, scrolls and scraps of paper still somehow manages to seem orderly. Behind it is another Elf, one who in opposition to the party's guide gives the impression of great age. She arises and offers a elegant smile "Thank you my dear" she says to the acolyte by way of dismissal then turns to the adventurers "Silver Lady's blessings be on you, and be welcome to her temple" she says whilst graciously motioning to some chairs opposite. That done she turns around and pulls a rolled map from one of the pigeon holes "I trust you were given the gist of the task, a messenger from the mother temple is overdue and as Aquisitioner Fiadias and his amanuenses are, well unavailable we would like you to retrieve a particular gem"

Tim quickly finds a chair and settles down, he nods as the woman speaks. "Basics of the task yes." He finishes whatever pastry he was eating, then looks at his hands, covered in a bit of glaze, which he cleans off with a quick use of the prestidigatation spell.

The scorpion relents, allowing itself to be picked up by a silent, tentacle-like lock of Alba's hair and deposited on the back of her neck. Following the acolyte to the cleric's office, she finds an unoccupied corner of the room to crouch in, mask turning to look over the collected tomes and scrolls with mild interest.

Latenat's nostrils flare slightly when he enters the room. The smells of mercury, ink and old woods prevalent in the desmene of the holy. No chair for him however and the slender scoundrel finds a bookcase to lean up against, raising an eyebrow knowingly when it is mentioned that the Aquisitioner is currently unavailable, though his grey eyes focus more when their target is mentioned.

"Yes, of course," says Smyhtly. A goblin typically has a shriller, higher pitched voice. Smythly is working to keep his lower. "I am happy to assist. Whatever is required of me, I shall deliver." He's definitely ready to do so.

"Our brother was last seen here..." the aged cleric says as she unfurls the map and points to a small nearby village "But failed to arrive in the city at the apointed time. There are rumors of bandits in the area. Of course there always is around this city" she says with a somewhat wry twist of her lips. With that she offers the map over "The gem is a ruby in appearance, about the size of the palm of my hand and cut into an egg type shape. I will be entirely safe to handle" she assures the group then offers a smile "Any questions?"

Tim nods, "No questions then. Go in, find the guy and the gem, so on so forth, which of course nothign will go right, it never does after all."

"If it is large and glimmers," the masked Veyshanti says, "bandits will seek to make it their own. Hnf... No question. It shall be done."

"Yes." Latenat's first word cuts through the air of the office, is it his imagination but is it heavier in here,"When are you going to recover the Aquisitioner?" he says this without rancor nor inflection and continues on,"Bandits will always choose places where they can strike from, with a bit of privacy so they can hide. If your brother has been waylaid by bandits, they will have made a trail to a road that can set up ambushes from. This may be both easy and difficult at the same time." he would chuckle, as is the half-sil's wont, but this is neither the time nor the place.

"We will locate your missing priest if it is at all possible for us to do so, and retrieve the missing items. If bandits have indeed taken it, we will endeavour to bring them to justice," says Smyhtly, solemnly.

"You have my word."

"I have found in my time..." the elder Elf says a little sternly to Latenat someone managing to give the impression of looking down her nose at the taller half-sil "...that Aquisitioners have ways of recovering themselves." That said she looks to the others and makes the sign of the crescent moon "Sky-Singer's blessings be upon you all. We look forward to your return and that of the stone" and with that polite dismissal she sits back down and pulls out another report and a pen.

Tim glances at Lat, and then the elf lady, and he just shrugs, getting to his feet. "Ok, well, we should be off then right. Work to be done and all that."

Alba's mask turns toward Latenat, then back at the priestess' snippy reply, and with a snort uncoils herself, slinking after the wizard. "Then the sooner the rock is retrieved, the sooner she shall have only her people to worry for. Hn... come."

Latenat hardly seems ruffled by the priestly ire, but notes the reaction with a dispassionate observation abiet nodding agreeably at the same time,"Well, we should probably get going. To... the city gates. Outside and all that." he notes as he levers himself away from the bookpace and looking utterly at ease begins to jander his way towards the doors to begin their journey

The trip towards the village is entirely uneventful. The party passes several promising ambush spots, and even what looks like a well disguised trail. But nothing. It is perhaps starting to look like the thing is a bust, but there are still some miles to go until the village and the last sighting of the courier.

GAME: Alba rolls perception: (6)+6: 12

GAME: Tim rolls perception: (7)+8: 15

GAME: Latenat rolls perception+2: (1)+12+2: 15 (EPIC FAIL)

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ATTENTION -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Yngvild has dropped a TIMESTOP!

Please +init, then cease all roleplay and actions immediately and wait for Yngvild to instruct you further.

For additional in-combat commands, please type: +thelp.

-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-

GAME: Alba rolls initiative: Roll: 19 + Bonus: 4 = Total: 23

GAME: Tim rolls initiative: Roll: 3 + Bonus: 1 = Total: 4

GAME: Tim refreshes spells.

GAME: Smythly rolls initiative: Roll: 9 + Bonus: 1 = Total: 10

GAME: Smythly rolls perception: (13)+3: 16

GAME: Latenat rolls initiative: Roll: 3 + Bonus: 4 = Total: 7

GAME: You roll initiative for R1: Roll: 2 + Bonus: 1 = Total: 3

GAME: You roll initiative for t1: Roll: 13 + Bonus: 2 = Total: 15

GAME: You roll initiative for t2: Roll: 7 + Bonus: 2 = Total: 9

GAME: You roll initiative for t3: Roll: 13 + Bonus: 2 = Total: 15

GAME: Yngvild rolls 1d20+5: (13)+5: 18

GAME: Yngvild rolls 1d20+5: (20)+5: 25

GAME: Yngvild rolls 1d20+5: (10)+5: 15

GAME: Yngvild rolls 1d20+5: (4)+5: 9

You paged Alba with 'You spot what looks like a large humanoid shape in the undergrowth'

GAME: Yngvild advances the initiative order.

Round One - Init 23.

It is now Alba's turn! t3 is next!

You paged Alba with 'Gross ;) Okay the shape seems to be 30 foot away.'

You paged Alba with '20 at the paizo site?'

GAME: Alba casts Vomit Swarm. Caster Level: 4 DC: 15

You paged Alba with 'So just move towards or can swarms charge?'

You paged Alba with 'Alrighty, pose it :)'

You have left channel TPK.

Alba holds a fist up as the party travels onward, her mask orienting on a very particular patch of undergrowth to one side of the road. "Hsst! There..." That's all the warning the rest of the party gets as her throat bulges grotesquely, her pet scorpion skittering down to stuff itself into her hip-pouch. Pushing up her mask enough to uncover her face, she rears back... and with a truly stomach-turning noise, a horrific stream of thumb-sized spiders pours forth from her mouth, gathering into a great clump and swarming toward the shape hidden by the foliage.

GAME: Yngvild advances the initiative order.

Round One - Init 15.

It is now t3's turn! t1 is next!

GAME: Yngvild rolls 1d20+3: (11)+3: 14

There is a stream of really foul cursing that escapes the shape, a mix of tradespeak and oruch as the swarm of scuttling horrors heads towards it. A spear flies from the bushes but the cast flies wide, burying itself in the road.

It is now t1's turn! Smythly is next!

GAME: Yngvild rolls 1d20+3: (8)+3: 11

Another spear flies from the hidden depths of the forest around the path, a large rough looking figure revealed as he draws a greataxe from behind his back as the spear flies wide, disappearing into the bushes on the other side.

GAME: Yngvild advances the initiative order.

Round One - Init 10.

It is now Smythly's turn! t2 is next!

Moving towrds the front of the gathered, Smythly immediately has his massive sledgehammer in his hands.

"Reos, your servant shall see justice done! You, thugs, may surrender immediately and your lives will be spared so that you may face justice from the proper authorities. SURRENDER AT ONCE!"

...coming from a goblin, this is probably not a very intimidating speech.

GAME: Yngvild rolls 1d20+3: (2)+3: 5

A reply comes by the way of a spear flung from a third position at the right hand side of the path. Again the cast flies wide, but it is followed by a string of curses as to the rather unlikely paring of species that produced the goblin paladin, and the rather physicaly improbable method of mating. And another half orc swapping spear for axe becomes visible.

GAME: Yngvild advances the initiative order.

Round One - Init 9.

It is now t2's turn! Latenat is next!

GAME: Latenat rolls 1d20+3: (9)+3: 12

GAME: Yngvild advances the initiative order.

Round One - Init 7.

It is now Latenat's turn! Tim is next!

GAME: Yngvild advances the initiative order.

Round One - Init 4.

It is now Tim's turn! R1 is next!

GAME: You damaged Alba for -999 points. 19 remaining.

GAME: Tim casts Glitterdust. Caster Level: 3 DC: 18

GAME: Yngvild rolls 1d20+1: (9)+1: 10

GAME: Yngvild rolls 1d20+1: (11)+1: 12

GAME: Yngvild advances the initiative order.

Round One - Init 3.

It is now R1's turn! Alba is next!

The portly elf looks around, and grunts, "Ahh, well, at least we didn't have to wait." He raise a bit of glitter in a hand, speaking some words and then tossing it. It streaks forth to explode at the pair, covering them in glitter and blinding them.

Turning an ambush on its head is difficult at the best of times, Latenat accepts that. But neither is he going to be caught flat-footed, and the half-sil draws his weapons and leaps into action after the first spears are flung. Rapier and parrying dagger tests the bandit's skills with alternate strikes, not with finesse but a methodical form that doesnt land a blow but is well balanced in both attack and defense.

GAME: Yngvild rolls 1d3: (2): 2

GAME: Yngvild rolls 1d20+6: (6)+6: 12

A regular arrow flies from one of the treetops, managing only to strike the earth in front of Smythly. Whoever shot it is discplined enough not to swear but there is a faint creaking from a tree as another arrow is drawn and nocked ready.

GAME: NEW ROUND!

Yngvild advances the initiative order.

Round Two - Init 25.

It is now Alba's turn! t3 is next!

You paged Alba with 'No, they are on either side of the path. Two half orcs 10 apart on the right. Both blinded. One in melee with lat on the left, and a sniper somewhere behind y'all'

GAME: Alba casts Enlarge Person. Caster Level: 4 DC: 14

GAME: Alba rolls 1d20+1: (3)+1: 4

GAME: Yngvild advances the initiative order.

Round Two - Init 15.

It is now t3's turn! t1 is next!

GAME: Yngvild rolls 1d20+5: (14)+5: 19

The spiders sent to their target, Alba draws a beetle the size of her palm from her pouch. Fingers tense for a moment, then with a sickening wet *crunch,* its shell gives way and coats her hand in yellow-white ichor. Her ick-stained hand lashes out, fingertips jabbing Smythly's back and turning, smearing the goo into a circle shape on the paladin's fine, fancy chainmail. Stepping back with a low chuckle, she turns to search out the sniper, as the magic takes hold of Smythly and causes him to grow.

GAME: Yngvild rolls 1d100: (47): 47

Covered in glittter, blinded and now the oruch bandit can feel the swarm of spiders climbing all over him. A rather girlish scream escapes the figure as he flails about with his greataxe, which rather proves -not- to be the ideal zomgspidercrawlingoveroveryou weapon, and he barely manages not to take his own foot off as he swings wildly.

GAME: Yngvild advances the initiative order.

Round Two - Init 15.

It is now t1's turn! Smythly is next!

GAME: Yngvild rolls 1d20+5: (19)+5: 24

You paged Latenat with 'That hits?'

GAME: Yngvild rolls 1d12+4: (5)+4: 9

GAME: You damaged Latenat for 9 points. 21 remaining.

"RAWR" the orc fighting Latenat bellows in the half-sil's face as he swings his huge axe around as if the mass of oak and steel weighed nothing, the curved edge gashing into his opponent in a gout of blood and another roar of triumph.

GAME: Yngvild advances the initiative order.

Round Two - Init 10.

GAME: Smythly rolls 1d20+5: (14)+5: 19

GAME: Smythly rolls 1d10+4: (10)+4: 14

Clock!

Smyhtly walked up to the poor fellow, swarmed by spiders and blinded by glitter and compounds his problems with a smash to the side of his head with the side of the hammer. It's goal is to knock him for a loop and leave him down on the ground.

"Fall down now, friend," he tells him.

GAME: Yngvild advances the initiative order.

Round Two - Init 9.

It is now t2's turn! Latenat is next!

GAME: Yngvild rolls 1d20+5: (8)+5: 13

GAME: Yngvild rolls 1d20+1: (2)+1: 3

The remaining Glittery Orc turns towards the closest sound he can hear. Well aside from his even less fortunate compatriot. Trying to peer through the blinding sparkles he swings out wildly, managing to totally miss Smythly, the spiders and more luckily the other Orc.

GAME: Yngvild advances the initiative order.

Round Two - Init 7.

It is now Latenat's turn! Tim is next!

"You call that a weapon? Its about as blunt as your intellect you slimy-nosed gout attractant." Landau hisses, the axeblade having stipped a slice of flesh long his forarm. It is bleeding, but hasnt slowed his movements yet as the half-sil dilletante geats the measure of his Oruch opponent and begins tightening his defenses playing the delaying tactic whilst his compatriots mop up the rest of the bandits. The slender rogue seems a poor match for the greataxe wielding fighter, but seems oddly unfazed. And perhaps he knows that backing down or balking only causes them to come back at you even harder.

GAME: Yngvild advances the initiative order.

Round Two - Init 4.

It is now Tim's turn! R1 is next!

GAME: Tim casts Color Spray. Caster Level: 3 DC: 16

GAME: Tim casts Magic Missile. Caster Level: 3 DC: 16

GAME: Tim rolls 2d4+2: (8)+2: 10

Tim looks around, then speaks a few words and throws a bolt of energy at one of them. A blast of force that has no chance to miss slams into the ork.

GAME: Yngvild advances the initiative order.

Round Two - Init 3.

It is now R1's turn! Alba is next!

GAME: Yngvild rolls 1d20+6: (1)+6: 7 (EPIC FAIL)

This time no arrow emerges from the treeline, but the sound of a twang and some cursing does, and a humanoid figure falls down from a branch about forty feet behind the party with a painful seeming thud.

GAME: NEW ROUND!

Yngvild advances the initiative order.

Round Three - Init 25.

It is now Alba's turn! t3 is next!

GAME: Alba casts False Life. Caster Level: 4 DC: 15

GAME: Alba rolls 1d10+4: (6)+4: 10

GAME: Alba rolls 1d20+1: (15)+1: 16

GAME: Yngvild rolls 1d20+1: (10)+1: 11

GAME: Yngvild rolls 1d20+1: (15)+1: 16

GAME: Alba rolls 1d6: (5): 5

GAME: t3 removed from initiative list.

GAME: Yngvild advances the initiative order.

Round Three - Init 15.

It is now t1's turn! Smythly is next!

GAME: Yngvild rolls 1d20+5: (10)+5: 15

The poor, abused bandit... Only just klonked upside the head, and suddenly dozens of bladelike spidery teeth shear into his flesh. Between the concussion and the new horror, the poor orc is overcome, his terrified shrieks trailing off as his body slumps to the ground. Meanwhile, Alba, searching for the sniper, brings the thumb of her clean hand to her mouth, biting down hard until blood runs down the corner of her mouth. Smearing her wounded thumb across the forehead of her mask, the streak glimmers darkly, a look of unnatural vitality growing in her bearing.

The half orc almost seems to be in a barbaric rage as he swings around the huge axe. It seems almost unfair, the weight of metal and oak versus slim rapier and main guache but despite this he cannot seem to get through the rogue's defense.

GAME: Yngvild advances the initiative order.

Round Three - Init 10.

It is now Smythly's turn! t2 is next!

GAME: Smythly rolls 1d20+5: (10)+5: 15

GAME: Smythly rolls 2d6+6: (9)+6: 15

The now larger Goblin gets a grin, then says to Alba, "Call off the spiders, ma'am. He's out like a light." Now to the next, he marche s over with th heavy clank of large plat armor. He's now a grand total of five foot two and /eighty/ or so pounds. SHOCK.

The hammer smashes into the bandit, hard, and leaves him reeling.

GAME: Yngvild advances the initiative order.

Round Three - Init 9.

It is now t2's turn! Latenat is next!

GAME: Yngvild rolls 1d20+5: (18)+5: 23

GAME: Yngvild rolls 1d100: (62): 62

GAME: Yngvild rolls 1d12+4: (1)+4: 5

GAME: You damaged Smythly for 5 points. 49 remaining.

The half orc spits a stream of incective at all and sundry but spots at he hears the Goblin speak. He tilts his head to one side a little and then swings his axe towards the sound, managing a graze along the Paladin's side.

GAME: Yngvild advances the initiative order.

Round Three - Init 7.

It is now Latenat's turn! Tim is next!

Alba has disconnected.

Never parrying a blow directly but using a combination of deflections and adroit footwork Latenat waves back and forth showing an agility that he customarily doesnt reveal, staying ahead of the greataxe blade by hairsbreadths with each massive swing. Dancing backward only to dive forward beneath the humongous metal edge that seeks his life the half sil keeps his his stream of insults to fuel the heedless assault the half-orc inflicts apon him,"Ha! Just what I would expect from a Gorbellied folly-fallen canker-blossom!" he spits, the fire in his forearm reminding him not to take the bandit lightly even as he eggs him on.

GAME: Yngvild advances the initiative order.

Round Three - Init 4.

It is now Tim's turn! R1 is next!

Alba has connected.

GAME: Tim casts Grease. Caster Level: 3 DC: 17

GAME: Latenat rolls ref: (12)+10: 22

GAME: Yngvild rolls 1d20+5: (11)+5: 16

Fat elf man looks around, still trying to figure out how best to assist the others, he picks up a piece of something from a pouch, and hurls it towards the ork fighting lat. The ground covers with a slick greasy coating, and while Lat manages to stay standing, the Ork goes down.

GAME: Yngvild advances the initiative order.

Round Three - Init 3.

It is now R1's turn! Alba is next!

GAME: Yngvild rolls 1d20+6: (11)+6: 17

GAME: Yngvild rolls 1d8: (7): 7

GAME: You damaged Tim for 7 points. 11 remaining.

Shaking off some leaf litter the sniper becomes visible as he stands. Seemingly calm, especialy in contrast to his compatiots, the more human looking figure draws the string back and lets loose an arrow that sinks deep into the rotund form of Tim.

GAME: NEW ROUND!

Yngvild advances the initiative order.

Round Four - Init 25.

It is now Alba's turn! t1 is next!

GAME: Alba casts Web. Caster Level: 4 DC: 15

GAME: Yngvild rolls 1d20+6: (5)+6: 11

Raising two fingers to the unmasked mouth, Alba looses a sharp whistle. In response, the spiders swarm off the unconscious bandit, and crawl at speed toward the ranger. As if to give them a home to run to, Alba rears back again, throat bulging... only this time, she looses an explosive cough, launching a fist-sized ball of fibers... that launches toward the sniper, impacting on his chest and bursting into a fifty-foot circle of tangled webbing that utterly immobilizes the archer.

GAME: Yngvild advances the initiative order.

Round Four - Init 15.

It is now t1's turn! Smythly is next!

GAME: Yngvild rolls 1d20+7: (1)+7: 8 (EPIC FAIL)

The orc ties to get up to his feet, but almost manages to impale himself on his own axe as he utterly fails, falling down with a painfull sounding thud.

GAME: Yngvild advances the initiative order.

Round Four - Init 10.

It is now Smythly's turn! t2 is next!

Watch System: Thanix has connected.

GAME: Smythly rolls 1d20+5: (17)+5: 22

GAME: Smythly rolls 2d6+6: (6)+6: 12

GAME: Yngvild advances the initiative order.

Round Four - Init 7.

It is now Latenat's turn! Tim is next!

GAME: Latenat rolls 1d20+11: (4)+11: 15

GAME: Latenat rolls 3d6+2: (11)+2: 13

GAME: Yngvild advances the initiative order.

Round Four - Init 4.

It is now Tim's turn! R1 is next!

GAME: Tim rolls ranged: (14)+2: 16

GAME: Tim rolls 1d6+1: (4)+1: 5

GAME: Yngvild advances the initiative order.

Round Four - Init 3.

It is now R1's turn! Alba is next!

Tim yipes! "OW!!" he reaches up to the wound where the arrow got him. "Bah!" He then uses his uninjured arm to throw a blast of acid at the guy in the tree. "Burn you bastard!"

GAME: Yngvild rolls 1d20+6: (5)+6: 11

When the grease sheets itself underneath the paired combatatants The half-sil is still moving around like yoda in a pinball machine, biding him time for an opportunity to strike at the Half-Oruch. Thus he slides past the greataxe-weilder, arms held out to the side as he keeps is balance. The Bandit is not so lucky, why? This is the opening he has been waiting for. A quick thrust of his rapier whilst keeping his feet firmly planted and the strike goes true, pinioning the criminals heart with the grip of his blade. The foe spasms and shudders, drifting away from this mortal plane with an odd serenity that contrasts his frothing mouth rage from just a moment hence.

The webbed human sniper tries to break free, his lean form bending and twisting but for the moment the witch's sticky threads have him held firmly in place. He hisses at the acid burn and tries even harder to escape but to no avail.

GAME: NEW ROUND!

Yngvild advances the initiative order.

Round Five - Init 25.

It is now Alba's turn! t1 is next!

GAME: Alba rolls intimidate: (2)+9: 11

GAME: t1 removed from initiative list.

GAME: Yngvild advances the initiative order.

Round Five - Init 10.

It is now Smythly's turn! Latenat is next!

With the rest of the bandits taken care of, Alba's hair whips out, one pigtail each snaring hold of an overhead branch and pulling her up, bringing the witch at eye level with the hapless ranger. Cupping her hands under her mouth, she manages a brief tic at the corners of her mouth that might be mistaken for a smile. "So... it will tell us where the gem it has stolen is. It will be glad to tell this to us..." Drawing in a breath, she looses a sigh, accompanied by a brief flicker of blood-colored fire. "...Else it shall die in pain and helpless, struggling and screaming for its freedom."

Moving towards the remaining attacker, Smythly yells out, "You had better turn over the priest and give up immediately!" But he's a goblin. This isn't very scary.

GAME: Yngvild advances the initiative order.

Round Five - Init 7.

It is now Latenat's turn! Tim is next!

GAME: Latenat rolls diplomacy: (4)+15: 19

GAME: Latenat rolls diplomacy: (13)+15: 28

Watch System: Thanix has disconnected.

GAME: Yngvild advances the initiative order.

Round Five - Init 4.

It is now Tim's turn! R1 is next!

Wiping the life fluids of the Half-orc he slew on the bandits greasy clothing, Latenat looks up and sees the archers predicament,"Well now, what do we have here." he says in an obviously faux friendly manner, his golden high baritone carrying across the battlefield and commanding attention,"An opportunity for the advantage of both parties I'd say." grey eyes size up the entangled bandit like... fly in a spiders web.

GAME: Yngvild rolls 1d20+6: (18)+6: 24

Tim will take a step back, still holding his wound from earlier. He glares up at the bandit, but doesn't do anything just yet. Wait and see...

"And maybe you can kiss my arse, one after the other" the trapped sniper says as he manages to tear himself free of the web. He does however guage the odds and decides that running the hell away is the better part of valor so he turns and bolts into the woods.

GAME: Tim casts Glitterdust. Caster Level: 3 DC: 18

GAME: Yngvild rolls 1d20+2: (19)+2: 21

GAME: Yngvild advances the initiative order.

Round Five - Init 3.

It is now R1's turn! Alba is next!

GAME: NEW ROUND!

Yngvild advances the initiative order.

Round Six - Init 25.

It is now Alba's turn! Smythly is next!

Tim grimaces, as the man starts to run the elf throws out more glittery dust that explodes. While the man isnt blinded....he sure is shiney and easy to see.

GAME: Alba rolls survival: (10)+6: 16

"Come!" Alba says, dropping back to the ground and loping off after the archer. "He will have a hole to crawl into, close! Perhaps the hole contains the rock, or soon it will contain a wounded and desperate bandit! Run!"

GAME: Latenat rolls surival+3: (10)+surival+3: 13

Tim shakes his head, "I....do not run after folks." He uses his bonded ring to cast the mount spell, a horse appearing next to him, saddle and all. He starts to climb up in it, cause the fat man wouldn't catch anyone on foot.

GAME: Latenat rolls survival +3: (9)+10+3: 22

The terrified human leaves a trail that even a blind goblin could follow, caring more about getting the hell away than concealing his trail. So it is easy to follow through the woods. Not to mention he actually stays on the path. After a time "You -what-?" comes a rather high pitched feminine voice from somewhere up ahead "I put you in charge of them because I thought you were smarter than those half orc morons....this is too late but...." with that there is a nasty gurgling sound, then an eerie silence.

GAME: Tim casts Mage Armor. Caster Level: 3 DC: 17

"YOU SHOULD REALLY GIVE UP," says Smyhtly, loudly. "JUSTICE DOES NOT TIRE."

More quietly, he pants, "..but goblins do."

GAME: Latenat rolls perception: (10)+12: 22

GAME: Alba rolls perception: (1)+6: 7 (EPIC FAIL)

GAME: Yngvild rolls 1d20+9: (17)+9: 26

GAME: Yngvild rolls 1d20+9: (20)+9: 29

GAME: Alba rolls stealth: (16)+4: 20

GAME: Latenat rolls stealth: (1)+12: 13 (EPIC FAIL)

GAME: Tim rolls stealth: (11)+1: 12

GAME: Yngvild rolls 1d20+6: (12)+6: 18

GAME: Yngvild rolls 1d20+7: (17)+7: 24

GAME: Yngvild rolls 1d20+7: (2)+7: 9

GAME: Tim rolls perception: (5)+8: 13

In the clearing can bee seen the bloodied corpse of the human the aprty was chasing, with a dageer buried in his throat. Next to it is a tony blonde and innocent looking halfling woman who bursts into tears as she hears the noisy folks stomping through the woods, throwing herself over the body in a seeming fit of dispair as she wails.

You paged Latenat with 'You spot an elvish sniper in a pear tree! Well oak tree anyway'

GAME: Tim rolls sense motive: (3)+5: 8

GAME: Smythly rolls Perception: (13)+3: 16

You paged Smythly with 'You spot a figure with a longbow up in a tree.'

GAME: Yngvild removes the timestop.

Timestop by Yngvild has left.

GAME: You remove the timestop.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ATTENTION -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Yngvild has dropped a TIMESTOP!

Please +init, then cease all roleplay and actions immediately and wait for Yngvild to instruct you further.

For additional in-combat commands, please type: +thelp.

-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-

GAME: Alba rolls initiative: Roll: 6 + Bonus: 4 = Total: 10

GAME: Latenat rolls initiative: Roll: 14 + Bonus: 4 = Total: 18

GAME: You roll initiative for f1: Roll: 7 + Bonus: 4 = Total: 11

GAME: You roll initiative for r1: Roll: 7 + Bonus: 4 = Total: 11

GAME: There is already a 'r1' in the order.

GAME: Smythly rolls initiative: Roll: 12 + Bonus: 1 = Total: 13

GAME: You roll initiative for r2: Roll: 14 + Bonus: 4 = Total: 18

GAME: Tim rolls initiative: Roll: 7 + Bonus: 1 = Total: 8

GAME: Yngvild advances the initiative order.

Round One - Init 18.

It is now r2's turn! Latenat is next!

GAME: Yngvild advances the initiative order.

Round One - Init 18.

It is now Latenat's turn! Smythly is next!

GAME: Yngvild advances the initiative order.

Round One - Init 13.

It is now Smythly's turn! r1 is next!

"Archer aloft in the oak tree!" Latenat warns with a shout, drawing his weapons as he combat rolls into the clearing and comes up with his weapons in a defensive posture, parrying darggerheald at the fore whilst the rapier assumes the 'scorpions sting' position.

Smyhtly rushes up to the tree in question. "You get down there! Or, uh, I'll shake you out!" He tries to shake the tree.

It is an oak tree. Even as strong as he is, it hardly matters.

"GET DOWN!"

GAME: Yngvild rolls 1d20+7: (11)+7: 18

The only reply from the seemingly calm sniper is an arrow shot downwards at the Paladin shaking the tree. The shot is true, kind of, but it skitters off Smythly's armor and down to lodge on the loam beneath.

GAME: Yngvild advances the initiative order.

Round One - Init 11.

It is now r1's turn! f1 is next!

GAME: Yngvild rolls 1d3: (1): 1

GAME: Yngvild rolls 1d20+7: (10)+7: 17

Another arrow streaks from the woods from the other side of the small clearing, but as the rogue was somewhat alert and on the defense it flies wide this time.

GAME: Yngvild advances the initiative order.

Round One - Init 11.

It is now f1's turn! Alba is next!

GAME: Yngvild rolls 1d20+5: (17)+5: 22

For her part the Halfing maiden cringes back away, her bright blue eyes filled with tears as she seems to be shaking and holding her arms crossed tight over her chest in a fearfully defensive posture.

GAME: Yngvild advances the initiative order.

Round One - Init 10.

It is now Alba's turn! Tim is next!

GAME: Alba rolls ranged: (19)+6: 25

GAME: Alba rolls 1d6: (4): 4

GAME: Yngvild advances the initiative order.

Round One - Init 8.

It is now Tim's turn! r2 is next!

Now that they are upon their quarry... and he is dead... the new tableau gives Alba pause, for a moment. The woman looks confusingly like a child, and is crying over the bandit's corpse... yet doesn't seem to be taking cover from the archers. A problem that can be put to the question later. For now, the archers. Drawing a sharp, steel-tipped javelin, Alba pelts across the clearing, turning once to launch the missile at the archer Smythly's currently accosting. Her trajectory, however, puts her across the clearing and the other archer. Someone, after all, has to take care of the distant foes.

Still sitting on his horse, the portly elf begins to incant arcane words. He starts working on what is obviously a longer spell, the incantion long and drawn out.

GAME: NEW ROUND!

Yngvild advances the initiative order.

Round Two - Init 18.

It is now r2's turn! Latenat is next!

GAME: Yngvild rolls 1d20+7: (7)+7: 14

It is hard to remain entirely calm with a javelin wound and a goblin shaking your tree. Still the elf in the oak tree does his best, launching another arrow downwards, and managing to miss absolutely everyone excepting the dreaded forest floor.

GAME: Yngvild advances the initiative order.

Round Two - Init 18.

It is now Latenat's turn! Smythly is next!

GAME: Yngvild advances the initiative order.

Round Two - Init 13.

It is now Smythly's turn! r1 is next!

Phwizz! The sound of an arrow aimed for him goes past a slightly pointed ear as Latenat acrobatically avoids the archer's attack whilst still facing those in the clearing. Danger senses tingling the half sil is on guard and is acting as shield to those more of a casterly inclination. He does know which end of a weapon is which, and wears leathers which he supposes volunterrs him for the role, despite being far from a hero.

GAME: Yngvild advances the initiative order.

Round Two - Init 11.

It is now r1's turn! f1 is next!

GAME: Yngvild rolls 1d20+7: (12)+7: 19

GAME: Yngvild rolls 1d8+1: (8)+1: 9

GAME: You damaged Alba for 9 points. 10 remaining.

GAME: You damaged Alba for -9 points. 19 remaining.

GAME: Yngvild advances the initiative order.

Round Two - Init 11.

It is now f1's turn! Alba is next!

The poor innocent halfling maid continues to scuttle away backwards, tears in her eyes as they dart all about, hugging herself for comfort.

GAME: Yngvild advances the initiative order.

Round Two - Init 10.

It is now Alba's turn! Tim is next!

GAME: Yngvild rolls 1d20+6: (17)+6: 23

GAME: Alba rolls ranged: (8)+6: 14

On her way to the archer's position, the flap of her hip pouch peeks open, the top of a small cloth bag nudging its way out. Swiping the bag from the pouch, Alba wheels, hucking it at the halfling maiden... and it misses, bursting open into a patch of fibrous goo that quickly hardens on contact with the air. Muttering in annoyance, the Witch nevertheless pelts onward.

GAME: Alba used a Tanglefoot Bag.

GAME: Smythly rolls climb: (8)+-5: 3

GAME: Yngvild rolls 1d20+2: (8)+2: 10

"Erk. Get down here! Or I'll come get you! ERf!" Smyhtly hops on the tree. OR tries to. He slides down it.

"GEt down here, you! Surrender, in the name of Reos!"

This isn't working.

GAME: Yngvild rolls 1d20+10: (4)+10: 14

GAME: Yngvild rolls 1d3+3: (1)+3: 4

GAME: You damaged Alba for 1 points. 18 remaining.

On her way to the archer's position, the flap of her hip pouch peeks open, the top of a small cloth bag nudging its way out. Swiping the bag from the pouch, Alba wheels, hucking it at the halfling maiden... and it misses, bursting open into a patch of fibrous goo that quickly hardens on contact with the air. Muttering in annoyance, the Witch nevertheless pelts onward.

Despite the fact the tanglefoot bag missed the halfling, the tiny woman looks up as all the grief and fear flees from her face to be replaced with a snarl of pure malignancy "You fucking bitch" she snarls in the voice before as the bloodstained dagger that was in the humans throat is hurled at the back of the passing witch, sinking in as the tiny woman gets to her feet and draws another.

GAME: Yngvild advances the initiative order.

Round Two - Init 8.

It is now Tim's turn! r2 is next!

As the elf flinishes his incantation the air in the tree next to the sniper shimmers. A little demon appears, cursing in his native tongue. He glares at Tim and flips him the bird, then starts clawing at the sniper. Tim is already chanting to cast a magic missile spell at the halfling

GAME: Tim casts Summon Monster II. Caster Level: 3 DC: 18

GAME: Tim rolls +2: (11)++2: 13

GAME: Tim rolls +2: (20)++2: 22

GAME: Tim rolls +2: (7)++2: 9

GAME: Tim rolls 1d4: (3): 3

GAME: Tim rolls 2d4+2: (5)+2: 7

GAME: NEW ROUND!

Yngvild advances the initiative order.

Round Three - Init 18.

It is now r2's turn! Latenat is next!

GAME: Yngvild rolls 1d20+9: (18)+9: 27

Beset by paladins, demons and well everything the elf in the oak tree looks rather less than happy "I am -not- getting paid enough for this" he mutters whilst moving back away and taking a leap for the next tree over, managing it rather gracefully.

GAME: Latenat rolls 1d20+6: (8)+6: 14

GAME: Yngvild advances the initiative order.

Round Three - Init 18.

It is now Latenat's turn! Smythly is next!

GAME: Yngvild advances the initiative order.

Round Three - Init 13.

It is now Smythly's turn! r1 is next!

Latenat has reconnected.

GAME: Yngvild rolls 1d20+7: (14)+7: 21

Latenat has partially disconnected.

GAME: Smythly rolls 1d20+9: (3)+9: 12

GAME: Smythly rolls 2d6+10: (11)+10: 21

GAME: Yngvild rolls 1d20+9: (5)+9: 14

GAME: Yngvild rolls 1d20+9: (10)+9: 19

GAME: Yngvild advances the initiative order.

Round Three - Init 11.

It is now r1's turn! f1 is next!

WHAM!

The tree gets hit by a large hammer. A very large hammer, actually, wielded by a not so impressive goblin. Still, he hits rather hard and the elf goes flying out, landing on his feet like a cat.

"Hi," says Smthtly, "Surrender immediately."

GAME: Yngvild rolls 1d8+1: (8)+1: 9

GAME: You damaged Alba for 9 points. 9 remaining.

Either the other Elf has more testicular fortitude than his companion, or he is not as worried by things. Certainly the lack of demons helps. Either way he calmly nocks and loses an arrow at the approaching witch, the head sinking dee. A faint but cruel smile turns his lip upwards as he nocks another and kisses the air her way.

GAME: Yngvild advances the initiative order.

Round Three - Init 11.

It is now f1's turn! Alba is next!

GAME: Yngvild rolls 1d20+7: (10)+7: 17

GAME: Yngvild rolls 1d20+7: (9)+7: 16

Tiny halfling girls are at a rather uncomfortable height for human males, and from the vicious grin on her face she knows this. Two rather fancy daggers appear in her tiny hand and she wields them with surprising skill. Fortunately for the future children of the rogue he is even more slippery and both miss as she circles around for another strike.

GAME: Yngvild advances the initiative order.

Round Three - Init 10.

It is now Alba's turn! Tim is next!

GAME: Alba rolls ranged: (10)+6: 16

GAME: Alba rolls 1d6: (6): 6

GAME: Yngvild advances the initiative order.

Round Three - Init 8.

It is now Tim's turn! r2 is next!

"Ssssah!" Alba hisses as the arrow sinks deep into the side of her belly just under her ribs, and snatches a spherical red vial from her pouch. "YOUR HEAD IN MY MOUTH!" she roars in defiance, hurling the flask at the elf in the tree... which smacks him dead in the chest, shattering and coating him in a sheet of sticky fire. As it continues to bun, the tree around the elf begins to smolder ominously...

GAME: Tim rolls +4: (9)++4: 13

GAME: Tim rolls +4: (10)++4: 14

GAME: Tim rolls 2d4+2: (7)+2: 9

Tim keeps throwing out more bolts of magical energy, once more he tosses one into the halfling girl, maybe just to be sure she doesnt stab him in someplace naughty. The demon hops down, chittering more insults in its language and tries to claw at the bandit fighting Smythly./

GAME: Alba used a Alchemist's Fire.

GAME: NEW ROUND!

Yngvild advances the initiative order.

Round Four - Init 18.

It is now r2's turn! Latenat is next!

GAME: Latenat rolls 1d20+6: (3)+6: 9

GAME: Yngvild rolls 1d20+3: (4)+3: 7

Paladin's to the front of him, demons to the back. Really not the Elven sniper's day "I am so putting in a complaint somewhere" he mutters as he drops his bow and unsheaths a rapier from his side. He thrusts somewhat clumsily and misses the Goblin by a mile.

GAME: Yngvild advances the initiative order.

Round Four - Init 18.

It is now Latenat's turn! Smythly is next!

GAME: Latenat rolls 1d20+6: (19)+6: 25

GAME: Latenat rolls 1d6+2: (2)+2: 4

GAME: Yngvild advances the initiative order.

Round Four - Init 13.

It is now Smythly's turn! r1 is next!

GAME: Smythly rolls 1d20+7: (10)+7: 17

GAME: Smythly rolls 2d6+6: (8)+6: 14

GAME: Yngvild advances the initiative order.

Round Four - Init 11.

It is now r1's turn! f1 is next!

GAME: Yngvild rolls 1d20+6: (12)+6: 18

GAME: Yngvild rolls 1d20+9: (9)+9: 18

Showing the grace his people are famed for the Sil on fire manages to roll across the boughs of the oak to both put the fire out and still remaining up the tree. Of course he is spreading the fire further along as he does.

GAME: Yngvild advances the initiative order.

Round Four - Init 11.

It is now f1's turn! Alba is next!

GAME: Yngvild rolls 1d20+7: (11)+7: 18

GAME: Yngvild rolls 1d20+7: (7)+7: 14

GAME: Yngvild rolls 1d3+3: (2)+3: 5

GAME: You damaged Latenat for 5 points. 16 remaining.

Latenat has been in fights like this many times, mean nasty and the difference between life and death is the razor's edge. The interplay of weapons is fast and furious, the half-sil deflecting knife blows with his main gauche and flickering back strikes with the sap he has in his hands... having dropped his rapier to do so. Until finallly... a blow! The wooden trudgeon raps hard across the side of the halfings head, though she scores counterattack in the doing.

"You are going to regret messing with my band you oversized tosspot" Snarls the hafling as she reels back from the blow to her head. She hisses and darts foward, scoring a line across the rogues thigh but followup from the second dagger misses entirely.

GAME: Yngvild advances the initiative order.

Round Four - Init 10.

It is now Alba's turn! Tim is next!

GAME: Alba rolls 1d6: (1): 1

"YOu know, I don't know why you're still fighting and would SOMEONE GET RID OF THAT DEMON?!" Smyhtly is slightly offended. He swings his hammer, though, and smacks it into his opponent.

It /does/ hurt.

GAME: Alba rolls 1d20+4+2: (16)+4+2: 22

Skidding to a halt as the fire goes out in the trees, Alba tears off toward the melee.... but as she runs, her long pigtails write, stir, and lunge ahead of her, splitting into countless black tendrils that envelop the halfling from well out of stabbing range. "Cease your struggles," she snarls, "for there is no hope for you, foolish little magpie..."

GAME: Yngvild advances the initiative order.

Round Four - Init 8.

It is now Tim's turn! r2 is next!

GAME: Tim rolls 2d4+2: (5)+2: 7

Tim releases another bolt of arcane energy to hit one of the archers, of course the blast doesn't miss, it nails the archer doing some damage to him.

GAME: Yngvild rolls 1d20+4: (3)+4: 7

Most of her crew, at least those present, are down and the teeny tiny evil halfling is unable to break free of the hair despite her struggling. She spits a mouthfull of blood Lat's way the snorts "Put down your weapons boys, we will get these fuckers later" she threatens, although realy not that all that scary at the moment, despite the nasty glint in her eyes.

GAME: Yngvild removes the timestop.

Timestop by Yngvild has left.

GAME: You remove the timestop.

As weapons are thrown down, Alba's hair hauls the halfling backwards, shaking the coccoon a couple times for emphasis. "WHERE IS IT?!" the voice behind the mask roars. "THE STONE STOLEN FROM THE TEMPLES, TELL US WHERE YOU HAVE IT."

"What the lady with the creepy hair said," says Smythly, believing she's way scarier than he is. By far.

Tim gestures, and the demon starts to vanish, but not before it gives Smythly a very very rude gesture. Tim grunts, looking around. "Ok, yea, lets get the stone and go home."

Latenat smirks at the halfling ignoring the spittle, and showboats with a flourish of his paired weapons, he gave as well as he got and he has seen street toughs like this bandit a million times before,"The brother of Eluna, we want his personal effects. You will hand them over."

Being shaken all around does unfortuante things to the halfling's stomach, turning green she opens her mouth and spews out her last meal all over Alba's hair. Cough and choking she manages to nod in the direction of a tent, within is a chest that has the scant personaly belongings of a wandering cleric of Eluna, and a pouch that contants a gemstone that matches the description given.


Alba may be, in the broadest general terms, a benevolent human being, but mercy is not given to the halfling. Once her stomach is finished being emotied, the coccoon simply scrapes back and forth in the dirt, scraping away the mess, then reels the blond in. "So," Alba murmurs, placing her hands on either side of the halfling's face -- one coated in dried and flaking bug guts, the other in rust-colored, dried blood, "Will this one wish to make the journey to Alexandria an easy road? It will find if it walks softly, it will be treated softly. If it struggles... heh.... Perhaps it may be, that Sarathrazz may express his displeasure to a new face." As she speaks, a small green scorpion crawls up her side, skittering down her arm and waving its pincers near the poor Lucht's nose.