Down into the Mines

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You've all been hired by the mine owners of one of the mines in Dun Morden. The mine has been closed for a week because of a couple of deaths. The miners that did make it out claim that it was a darkness that ate up the other miners. You all stand before the mine in question, it's a rough square ten foot high by ten foot wide. There are mine cart track leading it. It's morning, but 15 feet beyond the entrance it grows too dark to see.


Stirling takes a long drag of his cigar, pulling the slide on his deathray back with a loud click. "Let’s go make a house call, would hate for whatever is down there to suffer needlessly and for too long. Whatever it is."


"Well I am glad that most dwarven tunnels aren't built for their height" rumbles Yngvild as she hoists her giant earthbreaker off her shoulder and sets it on the ground in front of her. That done she peers into the darkness and rumbles a prayer to Angoron. As she finishes the rune carved headband she wears starts to glow a blue light to illuminate the area for those who can't see in the dark.


GAME: Yngvild casts Light. Caster Level: 7 DC: 14


Dire Wolf has learned of more and more troubles beneath the earth around Dun Mordren lately. Maybe the khazad should stay on the surface if they're disturbing so many other creatures. On the other hand, it is probably one more mul'niessa plot. Attacking from the darkness is certainly their style. If it is one of their machinations (and it must be), it must be stopped. She sniffs at the entrance, not needing her vision as much, though it is not so limited by the dim.


Corra shakes her head, "I just don't like being underground." she says and shakes her head, "So sooner in, sooner out."


Garak finds it an irony that with all the talk of war throughout the lands that a Serrielite of all clerics is here in Alexandria region. Or under it, to be precise. But he supposes it was just as well that his duties kept him near the temple. "We can make light if anyone needs it," he offers. His own kind are gifted with eyes that see in the dark. "But I agree - we might as well get started."


Yngvild claps Corra companionably on the shoulder, although it seems the large Aesir Cleric doesn't quite know her own strength as the blow lands solidly "The Patron of Warriors shines his light in all places" she rumbles in scant words of comfort. With that she turns her gaze to the tunnels beyond, the light shining from her brow illuminating around her.


Down, down, down you go, the darkness soon swallows you up as you have only the light provided by Yngild's headband. Occasionally you have to squeeze past an abandon mine cart fill full of the unrefined ore that the miners just left on their flight out of the mine. You walk and walk and walk following the mine as it slowly descends. It's gradual enough that so that you barely feel it. Occasionally there are off shoots, but they only go back 30 feet or so. Finally after what feels like forever you come to the end of the tunnel in and it opens up into a cavern that's is high enough that the light can no longer touch the ceiling.


Corra does growl just a little but nods as she pulls her bow and keeps an arrow notched. Best way to do it after all as she moves with the others. She keeps her eyes on the tunnels for signs of ambush or signs of passage.


<OOC> Cesran says, "Anyone have darkvision or Low-light vision?"

<OOC> Yngvild says, "Not I"


Dire Wolf snuffs at the air and ground as they travel, as scent will tell more than eyes might with the limited light. "The dark does not eat," she growls, in regards to the khazad assertions.


<OOC> Garak has darkvision

<OOC> Dire Wolf has low-light and scent


Stirling takes several steps to the side as he enters the cavern, his deathray playing over the darkness and what he can all see.


<OOC> Cesran says, "Out how far?"

<OOC> Stirling has darkvision

<OOC> Stirling says, "60ft here"

<OOC> Garak says, "60 feet"

<OOC> Cesran says, "All right those that have darkvision and lowlight roll me perception"

GAME: Stirling rolls perception: (6)+11: 17

GAME: Dire Wolf rolls perception: (15)+17: 32

<OOC> Cesran says, "Garak?"

Garak has reconnected.

<OOC> Cesran says, "WB, wanna roll a perception for me"

GAME: Garak rolls perception: (10)+12: 22


You paged (Stirling, Dire Wolf, Garak) with 'You can see that you are in a tiered cave, obviously where the main bulk of the mining is one. On one of the tiers about 40 feet above you, you can see this large crab-like monsters standing above you. There is 3 of them in total and you can see that they can see you. They are aiming one of their claws at the group.'


Garak raises a hand and suddenly a gleaming lance appears in it. He looks up at the ceiling. "Look out!" he calls.


<OOC> Dire Wolf doesn't suppose these creatures are natural?


Stirling grins and loads a rocket into the top barrel of his deathray. "Spider-things above. Let’s light them up."


<OOC> Cesran says, "If you have knowledge/nature you may roll"

GAME: Dire Wolf rolls knowledge/nature: (14)+15: 29

<OOC> Corra says, "can I get off a spell?"


GAME: Yngvild rolls knowledge/nature+2: Trained Use Only: 0

You paged Dire Wolf with 'You know that these are called Cave Fishers. They will hang on the wall or on ledges and use a thin, but strong filament to try to catch their prey and real it in. You also notice that these are larger than normal.'


<OOC> Yngvild sticks tongue out at dice "I have human ingenuity"

<OOC> Cesran says, "No."

<OOC> Yngvild says, "Er imprvisation"

<OOC> Cesran says, "Just do a normal roll 1d20 then"

GAME: Yngvild rolls 1d20+2+1: (4)+2+1: 7

<OOC> Cesran says, "Not yet Corra."


Dire Wolf's nose and eyes do not fail her and she also spots the hunters above. Further, she recognizes them. "Stop." She utters in a short, low growl. "They are hunters."


=============== Current Initiative Order - Round 1 ===============
---Init--Name----------------Notes--------------------------------------------
    26   Garak               
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    20   Dire Wolf           
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    16   Corra               
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    15   Stirling            
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    15   Yngvild             
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    14   CF1                 
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    12   CF2                 
------------------------------------------------------------------------------
    1    CF3                 
------------------------------------------------------------------------------
==============================================================================


GAME: Cesran advances the initiative order.

     Round One - Init 26.
     It is now Garak's turn! Dire Wolf is next!

<OOC> Cesran says, "Garak you are up first"

GAME: You damaged Garak for -100 points. 85 remaining.

<OOC> Garak so they are all above us?

<OOC> Cesran says, "They are about 40 feet"

<OOC> Garak is going to cast spiritual weapon and have it appear in their midst, so that it can full attack one of them. Also move 5' towards their tier and have my lance ready

<OOC> Cesran says, "Their basically right above you it's like a sheer wall you'll need to climb or use the ladders that are 50 feet in either direction"

<OOC> Garak was hoping to closest to the crab things. So that with reach weapon + combat reflexes I might be able to get some AoOs off on them. But if they are directly above I will just stay where I am and cast

<OOC> Cesran says, "Okay"

<OOC> Garak says, "OK rolling for the spiritual weapon"

GAME: Garak rolls 1d20+10: (1)+10: 11 (EPIC FAIL)

GAME: Garak rolls 1d20+5: (20)+5: 25

<OOC> Garak says, "Hah one botch one threat"

GAME: Garak rolls 1d20+5: (8)+5: 13

<OOC> Cesran says, "No crit."

GAME: Garak rolls 1d8+2: (6)+2: 8

<OOC> Cesran says, "pose it out."

GAME: Cesran advances the initiative order.

     Round One - Init 20.
     It is now Dire Wolf's turn! Corra is next!

<OOC> Dire Wolf imagines that Wild Empathy is a foregone conclusion with them under attack.

<OOC> Cesran says, "Yah"


Garak takes an unconscious step forward, reading his lance to ward off the Crab-creatures if they should choose to drop into their midst. He also raises his other hand, holding a holy symbol of Serriel. A glowing lance appears next to one of the crabs and pokes at it.

Dire Wolf snorts as her warning comes a bit too late. "This is their den, their home. We are the intruders. They hunt for food, not malice." They are obviously not some vile Mul plot. She takes two steps backwards and halts.


<OOC> Cesran says, "All set Dire Wolf?"

GAME: Cesran advances the initiative order.

     Round One - Init 16.
     It is now Corra's turn! Stirling is next!

<OOC> Cesran says, "Corra you are up"

<OOC> Corra says, "can't see anything yet, so just going to cast gravity bow"

<OOC> Dire Wolf nods.

<OOC> Cesran says, "Sure"

GAME: Corra casts Gravity Bow. Caster Level: 6 DC: 13

<OOC> Cesran says, "Cast and pose"

GAME: Cesran advances the initiative order.

     Round One - Init 15.
     It is now Stirling's turn! Yngvild is next!

<OOC> Cesran says, "Stirling you are up"

<OOC> Stirling says, "Hrm, can I catch them all in a fireball?"


Corra shakes her head a bit, "Well we will see if it is too late to leave them alone or if we need to fight." she isn't taking all risk though as she casts a spell, her bow glowing slightly as she does, and she notches a second arrow with the first.


<OOC> Cesran says, "Yes they are about 10 feet apart"

GAME: Stirling casts Fireball. Caster Level: 8 DC: 17

GAME: Stirling rolls 8d8: (37): 37

<OOC> Stirling says, "Reflex saves please!"

GAME: Cesran rolls 1d20+1: (18)+1: 19

GAME: Cesran rolls 1d20+1: (19)+1: 20

GAME: Cesran rolls 1d20+1: (19)+1: 20

<OOC> Cesran says, "They all save"

<OOC> Stirling says, "Damn, so 19 each."

<OOC> Cesran says, "18."

<OOC> Cesran says, "Pose it up."

GAME: Cesran advances the initiative order.

     Round One - Init 15.
     It is now Yngvild's turn! CF1 is next!

<OOC> Yngvild says, "They are within 40 of us?"

<OOC> Cesran says, "They are 40' feet above you"

<OOC> Yngvild says, "Cast prayer then :)"

<OOC> Cesran says, "OKay"

GAME: Yngvild casts Prayer. Caster Level: 7 DC: 17

<OOC> Cesran says, "Pose it up"

GAME: Cesran advances the initiative order.

     Round One - Init 14.
     It is now CF1's turn! CF2 is next!


Stirling looks up at the critters and points his deathray at the center of the trio. "Fire in the hole..." he says as a warning to the others as a rocket zips from the top barrel and blows up amongst all the spider things. "Well will you look at that, quick little critters."


GAME: Cesran rolls 1d20+2-1: (18)+2+-1: 19


Yngvild casts her all too human eyes up at the ceiling. They narrow a touch as various holy and not so holy lights and fires go off but above the din her bellowing voice echoes "ANGORON WITNESS" she demands of her patron as she lifts her massive hammer to the sky. Well roof "BLESS THE BRAVE AND MAY YOUR HOLY LIGHT FALL UPON THE UNWORTHY." As she makes her bold demands of the Iron Mountain a glowing light burns in her eyes before flaring out over all those nearby.


<OOC> Yngvild says, "+1 to most things for us, -1 for them"


GAME: Cesran rolls 1d20+9: (6)+9: 15

GAME: Cesran advances the initiative order.

     Round One - Init 12.
     It is now CF2's turn! CF3 is next!

GAME: Cesran rolls 1d20+2-1: (18)+2+-1: 19

GAME: Cesran advances the initiative order.

     Round One - Init 1.
     It is now CF3's turn! Garak is next!

GAME: Cesran rolls 1d20+2-1: (5)+2+-1: 6

<OOC> Dire Wolf thinks they're immune to prayer.

<OOC> Cesran says, "Yep you are right although it wouldn't matter."

<OOC> Yngvild says, "Oh?"

GAME: Cesran rolls 1d5: (2): 2

GAME: Cesran rolls 1d20+9: (16)+9: 25


The three crab like monsters all shoot out this thin filament towards the group. One misses the group completely and begins to reel the filament back in. Two hit Dire Wolf and one is strong enough to start to reel her in. She's yanked off her feet and into the air ten feet. She's dragged up the side of the cave wall towards the tier that the crabs monsters are standing.


<OOC> Dire Wolf says, "The penalty is mind-affecting."

GAME: NEW ROUND!

     Cesran advances the initiative order.
     Round Two - Init 26.
     It is now Garak's turn! Dire Wolf is next!

<OOC> Cesran says, "Garak you are up."

<OOC> Garak will have the Spiritual Weapon attack one of the things that got Dire Wolf and cast Searing Light on the other one

<OOC> Cesran says, "Go for it"

GAME: Garak rolls 1d20+11: (5)+11: 16

GAME: Garak rolls 1d20+6: (1)+6: 7 (EPIC FAIL)

GAME: Garak casts Searing Light. Caster Level: 9 DC: 17

<OOC> Cesran says, "Miss."

GAME: Garak rolls ranged: (5)+9: 14

<OOC> Garak says, "Ranged touch attack"

<OOC> Cesran says, "two misses on the spirit weapon, hit on the searing light"

GAME: Garak rolls 5d8: (24): 24

<OOC> Cesran says, "You brought down one"

<OOC> Cesran says, "pose it"

GAME: Cesran advances the initiative order.

     Round Two - Init 20.
     It is now Dire Wolf's turn! Corra is next!

<OOC> Cesran says, "Dire wolf you are still being dragged up. You can give me a strength check or an escape artist to get free."


Garak tries to follow the flow of battle, something that of course seems to grow easier the longer he studies the teaching of Serriel. "They're 'home' is the middle of a Khazad mine," he remarks. He looks like he wants to say more but then the wolf is caught. Garak raises his holy symbol again. A ray of pure divine light blasts through and spears one of the creatures, punching a hole clean through its thorax. His glowing lance pokes and stabs at one of the others, ineffectually.


<OOC> Dire Wolf will attempt the former.

GAME: Dire Wolf rolls strength: (19)+6: 25

<OOC> Cesran says, "You are able to snap the filamet and fall harmlessly back down to the ground."

<OOC> Cesran says, "Go ahead and pose escaping."

GAME: Cesran advances the initiative order.

     Round Two - Init 16.
     It is now Corra's turn! Stirling is next!

<OOC> Corra says, "can I see any of them, now that they have been hit with burning things and such?"


Dire Wolf growls as she moved back, yet becomes chosen as a morsel for one of them. She struggles against the filament, snapping jaws at it and digging claws into the rock if she can. The filament snaps and she drops back down to her paws.


<OOC> Cesran says, "Corra you are up next yes, you can fire on them as there are small fires left over from Stirling's fireball"

<OOC> Corra says, "full attack, deadly aim, manyshot rapid shot. are they magical beasts or evil outsiders?"

<OOC> Cesran says, "They are not"

GAME: Corra rolls ranged+2+1-2-2: (9)+12+2+1+-2+-2: 20

GAME: Corra rolls ranged+2+1-2-2: (18)+12+2+1+-2+-2: 29

GAME: Corra rolls ranged+2+1-2-2-5: (10)+12+2+1+-2+-2+-5: 16

<OOC> Cesran says, "Hit, Hit, Miss"

<OOC> Corra says, "first is 2 arrows from many shot, so rolling damage 3 times"

GAME: Corra rolls 2d6+2+1+4+1: (6)+2+1+4+1: 14

GAME: Corra rolls 2d6+2+1+4+1: (8)+2+1+4+1: 16

GAME: Corra rolls 2d6+2+1+4+1: (7)+2+1+4+1: 15

<OOC> Cesran says, "gotcha."

<OOC> Cesran says, "It's dead."

<OOC> Cesran says, "It did take all three arrows to kill it though"

<OOC> Cesran says, "Pose it"

GAME: Cesran advances the initiative order.

     Round Two - Init 15.
     It is now Stirling's turn! Yngvild is next!

<OOC> Cesran says, "Stirling you are up!"


Corra shakes her head, "No choice but for it now, at least I can see them. She pulls back her bow and looses, two arrows flying with the first shot to sink into the hide of one of the creatures. Followed by a third arrow right on its tail and then there is even a third arrow loosed but the creature falls and the last shot goes wide.


<OOC> Stirling will deathray the last one.

<OOC> Cesran says, "Go for it"

GAME: Stirling rolls ranged: (3)+9: 12

<OOC> Stirling says, "Its a touch attack."

<OOC> Cesran says, "IT's a hit"

GAME: Stirling rolls 4d6+4: (15)+4: 19

<OOC> Stirling says, "Lightning damage if it matters."

<OOC> Cesran says, "You hurt it"

<OOC> Cesran says, "Pose it."

GAME: Cesran advances the initiative order.

     Round Two - Init 15.
     It is now Yngvild's turn! CF1 is next!

<OOC> Cesran says, "Yngvild"

<OOC> Yngvild says, "Searing light on the damaged one."

<OOC> Cesran says, "Go for it"

GAME: Yngvild rolls 1d20+6+1: (5)+6+1: 12

<OOC> Yngvild says, "Ranged touch"

GAME: Yngvild casts Searing Light. Caster Level: 7 DC: 17

<OOC> Cesran says, "That's a hit"

GAME: Yngvild rolls 3d8: (21): 21


Stirling runs the slide on his deathray back, causing the pair of cylinders to turns a step and a long lightning bolt is unleashed from the end of his firearm, raking across the beast foe. "Keep it up, get this mine clear."


<OOC> Cesran says, "You kill it"

GAME: Cesran removes the timestop.

Timestop by Cesran has left.

GAME: You remove the timestop.

<OOC> Cesran says, "After Yngvild poses the last Cave Fisher's death, give me perception rolls."


Yngvild lifts a guantleted hand up towards the roof "IRON MOUNTAIN WITNESS" she demands as a glow starts to form in the palm of her hand. It brightens further as she chants a loud prayer then bursts forth to burn and scorch the creature, it's flaming corpse falling to the cavern floor.


GAME: Garak rolls perception: (12)+12: 24

GAME: Yngvild rolls perception: (12)+8: 20

GAME: Corra rolls perception: (13)+18: 31

GAME: Stirling rolls perception: (10)+11: 21

GAME: Dire Wolf rolls perception': (11)+perception': 11

GAME: Dire Wolf rolls perception: (6)+17: 23


You all smell it first before you see it, the smell of acid dissolving metal. As you all turn around you can see this mass of blackness moving up behind you. It glistens wetly as it moves towards you the light from the small fires and Yngild's lighted headband. It has a couple of pseudo pods extended as it feels its way around growing as it seeks to get closer and closer towards you.


<OOC> Garak says, "How long has it heen since the last fight ended?"

<OOC> Cesran says, "This is happening right after."

<OOC> Garak nods OK! Also I have Unit tactics, I want to give a +2 to


=============== Current Initiative Order - Round 1 ===============
---Init--Name----------------Notes--------------------------------------------
    21   Garak               
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    15   Stirling            
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    9    Corra               
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    6    BP                  
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    5    Yngvild             
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    3    Dire Wolf           
------------------------------------------------------------------------------
==============================================================================

GAME: Garak's initiative total changed to 19.

GAME: Yngvild's initiative total changed to 7.

GAME: Cesran advances the initiative order.

     Round One - Init 19.
     It is now Garak's turn! Stirling is next!

<OOC> Cesran says, "Garak you are up first"

<OOC> Garak will cast Spiritual Ally! And also have the spiritual weapon come over and...attack the darkness :)

<OOC> Cesran says, "Go for it"

GAME: Garak casts Spiritual Ally. Caster Level: 9 DC: 18

GAME: Garak rolls 1d20+11: (12)+11: 23

<OOC> Cesran says, "That's a hit"

GAME: Garak rolls 1d20+11: (12)+11: 23

GAME: Garak rolls 1d20+6: (17)+6: 23

GAME: Garak rolls 1d8+3: (8)+3: 11

GAME: Garak rolls 1d10+3: (8)+3: 11

GAME: Garak rolls 1d10+3: (6)+3: 9

<OOC> Cesran says, "All wielding a lance?"

<OOC> Garak nods

<OOC> Cesran says, "Do you get a second attack with spiritual weapon?"

<OOC> Dire Wolf says, "It can make a normal full attack if it wasn't just summoned or switched targets that round."

<OOC> Cesran says, "Gotcha."

<OOC> Cesran says, "Okay, please bear with me a moment."

<OOC> Garak says, "Actually the 2nd attack was from the Spiritual Ally, I summoned it right next to the darkness so it wouldn't have to move to make a full attack."

<OOC> Cesran says, "Gotcha"


Garak wrinkles his nose at the smell. He turns to look at the approaching menace, then casts a quick look at his allies to make sure they are also reacting. "Warrior, look out!" he shouts to Yngvild. Even as he does this he's raising his holy symbol. A ghostly figure of a mounted knight appears in front of the darkness, leaning forward to stab it with ghostly lance. Immediately after the lance Garak had summoned earlier streaks forward and stabs the mass of blackness as well.


As the lances slice into the flesh of the creatures something strange happens. It doesn't appear to do any damage to the ooze and instead the ooze splits, first into 2 oozes, and then one of the oozes is split again when the lance from the mounted knight hits it. There are now three oozes.


GAME: Cesran advances the initiative order.

     Round One - Init 15.
     It is now Stirling's turn! Corra is next!

<OOC> Cesran says, "Stirling you are up!"

GAME: You roll initiative for BP2: Roll: 9 + Bonus: -5 = Total: 4

GAME: You roll initiative for BP3: Roll: 5 + Bonus: -5 = Total: 0

GAME: BP2's initiative total changed to 6

GAME: BP3's initiative total changed to 6

<OOC> Stirling will cast displacement on himself.

GAME: Stirling casts Displacement. Caster Level: 8 DC: 17

<OOC> Cesran says, "Sure thing. Pose it up"

GAME: Cesran advances the initiative order.

     Round One - Init 9.
     It is now Corra's turn! Yngvild is next!

<OOC> Cesran says, "Corra!"

<OOC> Corra says, "can I try to id it?"

<OOC> Cesran says, "Knowledge/dungeoneering"

GAME: Corra rolls knowledge/dungeoneering+1: (7)+7+1: 15

You paged Corra with 'You have heard of it, it's called a black pudding, beyond that you don't know anything about it.'

<OOC> Corra says, "bard song courage +1 to hit and dam, +1 save vs fear/charm"

<OOC> Cesran says, "Sure"

GAME: Cesran advances the initiative order.

     Round One - Init 7.
     It is now Yngvild's turn! BP3 is next!


Stirling takes a step back as he eyes the beast, putting a plate to the chest of his armor, turning it twice until he starts to shimmer, making him appear like he is a few feet away from where he currently is.


<OOC> Cesran says, "Yngvild You are up"


Corra doesn't like the fact that the thing split and tries to rack her brain to figure out what it is, "Black pudding." she calls out, all she can come up with and then she raises her voice singing to inspire courage in her allies.


<OOC> Yngvild says, "Cast Spiritual ally, putting it in a flanking position if possible"

<OOC> Cesran says, "Okay, your spiritual ally is? And which ooze is it on?"

<OOC> Yngvild says, "Closest to me, appears as a Big Guy with an Earthbreaker"

<OOC> Cesran says, "Okay, roll it"

GAME: Yngvild casts Spiritual Ally. Caster Level: 7 DC: 18

<OOC> Cesran says, "No bonus for flanking"

GAME: Yngvild rolls 1d20+5+4: (4)+5+4: 13

<OOC> Cesran says, "That's a hit"

GAME: Yngvild rolls 1d10+2: (1)+2: 3

<OOC> Cesran says, "Pose it"

GAME: Cesran advances the initiative order.

     Round One - Init 6.
     It is now BP3's turn! BP2 is next!

<OOC> Cesran says, "Spiritual allies can make AoO's as the oozes move beyond them"

GAME: Garak rolls 1d20+11: (8)+11: 19


"ANGORON" Yngvild's powerful voice rings out to the heavens "IRON MOUNTAIN LEND US AN ALLY" she commands as a bright blue light forms near the nearest of the creatures. It coalesces into a large barbarous looking figure with a massive earthbreaker. It swings at the ooze, scraping down the side of it.


GAME: Yngvild rolls 1d20+5+4: (5)+5+4: 14

<OOC> Cesran says, "Garrak, Hit, no damage you split it again. Yngvild, hit, roll damage"

GAME: You roll initiative for bp4: Roll: 20 + Bonus: -5 = Total: 15

GAME: bp4's initiative total changed to 6

GAME: Yngvild rolls 1d10+2: (3)+2: 5

GAME: Cesran rolls 1d20+8: (8)+8: 16

GAME: Cesran rolls 1d20+8: (1)+8: 9 (EPIC FAIL)

GAME: Cesran rolls 1d20+8: (19)+8: 27

GAME: Cesran rolls 1d20+8: (4)+8: 12

<OOC> Cesran says, "High Hits."

GAME: Cesran rolls 1d100: (99): 99

GAME: Cesran rolls 2d6+4+2d6: (9)+4+(8): 21

GAME: You damaged Stirling for 21 points. 63 remaining.

<OOC> Cesran says, "Stirling roll reflex"

GAME: Stirling rolls reflex: (8)+12: 20

<OOC> Stirling notes he has DR 1/-

<OOC> Stirling says, "If it matters. XD"

<OOC> Cesran says, "IT does"

GAME: You damaged Stirling for -1 points. 64 remaining.

GAME: Cesran rolls 2d6: (3): 3

<OOC> Cesran says, "Your armor/clothing is being eaten away. 3 damage to it"

<OOC> Stirling nods.

GAME: Cesran rolls 1d20+16: (10)+16: 26

<OOC> Cesran says, "You've also been grabbed"

<OOC> Stirling says, "Ok. Lovely."


The oozes move and they head to those that have metal on their bodies, they ignore the spiritual allies, even when one of the oozes has been split by the lance, it just goes after another person with metal on. They attack, but only one manages to hit and latch on to Stirling. The smell of acid wafts in the air as his armor and his flesh are slowly being dissolved.


<OOC> Cesran says, "SO everyone, but Dire Wolf has an ooze on them."

GAME: Cesran advances the initiative order.

     Round One - Init 6.
     It is now BP3's turn! BP2 is next!

GAME: Cesran advances the initiative order.

     Round One - Init 6.
     It is now BP2's turn! BP is next!

GAME: Cesran advances the initiative order.

     Round One - Init 6.
     It is now BP's turn! Dire Wolf is next!

GAME: Cesran advances the initiative order.

     Round One - Init 3.
     It is now Dire Wolf's turn! Garak is next!

<OOC> Cesran says, "Dire wolf you are up!"

<OOC> Dire Wolf says, "Well, hitting them didn't work. Storm Lord to call down Lightning, one on each of them."

<OOC> Cesran says, "Go for it"

<OOC> Dire Wolf says, "Reflex DC 17"

GAME: Cesran rolls 1d20-2: (5)+-2: 3

GAME: Cesran rolls 1d20-2: (20)+-2: 18

GAME: Cesran rolls 1d20-2: (19)+-2: 17

<OOC> Cesran says, "2 save"

<OOC> Cesran says, "2 save"

GAME: Cesran rolls 1d20-2: (2)+-2: 0

<OOC> Cesran says, "2 still save"

GAME: Dire Wolf rolls 3d6: (10): 10

<OOC> Dire Wolf says, "10/5 damage"


Dire Wolf doesn't not know the creature... now creatures, but it seems obvious that striking it is not the best course. She can also smell the acid. Instead, she calls to her sisters, the wind and the storm. The air charges, raising her hackles on its own before bolts discharge into the ooze.


GAME: NEW ROUND!

     Cesran advances the initiative order.
     Round Two - Init 19.
     It is now Garak's turn! Stirling is next!

<OOC> Cesran says, "Garak you are up!"

<OOC> Garak says, "OK so a couple of things I want to try: my spiritual ally is made of force, but cannot be harmed by physical stuff. Can I have it Bull Rush the ooze that's attacking Stirling? I also want to change my combat feat to Stand Still (using Weapon Master from the War Domain) and move to stand in front of Corra. Finally I want to cast Stone Shape and make a box to hold as many of the puddings as I can (19 cu ft. of stone)"

<OOC> Cesran says, "It has a hold of stirling so it's just gotta take him with him"

<OOC> Cesran says, "You can't stand in front of Corra, there is an ooze there"

<OOC> Garak says, "Hmm...ok how about the box of stone then can I catch any of them?"

<OOC> Cesran says, "19 cubic feet of stone is not a lot"

<OOC> Garak says, "Even if it's hollow inside?"

<OOC> Cesran says, "Yah. It'd be really small and thin"

<OOC> Garak says, "Ok then...will cast Flamestrike but would still like to move up next to Corra (and 5' back) with Stand Still...if she moves away can try to stop it from following"

<OOC> Cesran says, "Okay, but you'll provoke an AoO from moving, you do have an ooze on you"

<OOC> Garak says, "Also move the ally next to Stirling to flank the one on him in case he's got some way to attack it"

<OOC> Garak okays

GAME: Cesran rolls 1d20+8: (13)+8: 21

<OOC> Cesran says, "Are you casting or moving first?"

<OOC> Garak says, "Moving :)"

GAME: Cesran rolls 2d6+4+2d6: (7)+4+(5): 16

GAME: You damaged Garak for 16 points. 69 remaining.

GAME: Cesran rolls 1d20+16: (9)+16: 25

<OOC> Cesran says, "You can't go anywhere you have been grabbed"

<OOC> Garak says, "Hmm can I change my action and attack it?"

<OOC> Cesran says, "You still have your standard action so you are grappled with it."

<OOC> Cesran says, "Roll your CMB"

GAME: Garak rolls cmb: (12)+10: 22

<OOC> Cesran says, "Okay you now have control of the grapple you can escape or attack with a light weapon."

GAME: Cesran rolls 2d6: (8): 8

<OOC> Cesran says, "Your armor takes 8 acid damage"

<OOC> Stirling really wanted to finish this combat but has to be up in 6.5 hrs. I need to bow out. :(

<OOC> Stirling noms all around.

Stirling goes OOC.

Stirling has left.

<OOC> Garak wants to escape

<OOC> Cesran says, "Okay you have escaped"

GAME: Cesran advances the initiative order.

     Round Two - Init 15.
     It is now Stirling's turn! Corra is next!

Stirling and his ooze continue to battle.

GAME: Cesran advances the initiative order.

     Round Two - Init 9.
     It is now Corra's turn! Yngvild is next!

<OOC> Cesran says, "Corra you are up you have an ooze on you"

<OOC> Corra says, "grrr..this is probably stupid, but with it in my face going to shoot it panic a bit. Rapid shot, point blank shot, many shot, deadly aim full attack. Gravity bow is still in place.."

<OOC> Cesran says, "Okay, fire away"

<OOC> Corra says, "has pointblank master for my bow, so I can fire it in melee without aoo"

<OOC> Cesran says, "Gotcha"

GAME: Corra rolls ranged+2+1+1-2-2: (14)+12+2+1+1+-2+-2: 26

GAME: Corra rolls ranged+2+1+1-2-2: (20)+12+2+1+1+-2+-2: 32 (THREAT)

GAME: Corra rolls ranged+2+1+1-2-2: (10)+12+2+1+1+-2+-2: 22

GAME: Corra rolls ranged+2+1+1-2-2-5: (13)+12+2+1+1+-2+-2+-5: 20

<OOC> Cesran says, "You can't crit so don't bother rolling"

<OOC> Cesran says, "Those are all hits"

GAME: Corra rolls 2d6+2+1+1+4+1: (3)+2+1+1+4+1: 12

GAME: Corra rolls 2d6+2+1+1+4+1: (11)+2+1+1+4+1: 20

GAME: Corra rolls 2d6+2+1+1+4+1: (7)+2+1+1+4+1: 16

GAME: Corra rolls 2d6+2+1+1+4+1: (8)+2+1+1+4+1: 17

<OOC> Cesran says, "You don't do any damage, instead you now have 4 oozes in front of you"

<OOC> Corra says, "was hoping magic could have gotten by that."

<OOC> Cesran says, "Sorry nope"

GAME: You roll initiative for BP5: Roll: 4 + Bonus: -5 = Total: -1


Corra swears as she tries to loose arrow after arrow into the thing and it just splits into more and there is nothing she can do about it. She howls a bit.


GAME: You roll initiative for BP6: Roll: 12 + Bonus: -5 = Total: 7

GAME: You roll initiative for BP7: Roll: 14 + Bonus: -5 = Total: 9

GAME: BP7's initiative total changed to 6

GAME: BP6's initiative total changed to 6

GAME: BP5's initiative total changed to 6

GAME: Cesran advances the initiative order.

     Round Two - Init 7.
     It is now Yngvild's turn! bp4 is next!

<OOC> Cesran says, "Yngvild you are up, there is a whole bunch of oozes"

<OOC> Cesran says, "One is on you"

<OOC> Yngvild says, "Just to check my Spiritual ally with an earthbreaker isn't splitting them up?"

<OOC> Cesran says, "Nope, your spiritual ally is not splitting them up, it's actually doing damage to them"

<OOC> Yngvild says, "Spiritual ally move to flank and hit, I will move back 5 and use searing light on it. Also forgot to cast some spells so spam upcomming :P"

<OOC> Cesran says, "It gets no flanking bounus"

<OOC> Cesran says, "Are you asking defensively?"

<OOC> Cesran says, "Are you casting defensively?"

GAME: Yngvild casts Searing Light. Caster Level: 7 DC: 17

<OOC> Yngvild says, "Ah if it has reach I will smack it with hammer instead"

<OOC> Cesran says, "It does"

<OOC> Yngvild says, "Okay, rolling ally first"

<OOC> Cesran says, "Sure"

GAME: Yngvild rolls 1d20+5+4: (18)+5+4: 27

<OOC> Cesran says, "Hit"

GAME: Yngvild rolls 1d10+2: (2)+2: 4


Garak only has moments to register what attacking the oozing things does, and tries to evade the one that comes after him. It manages to wrap a pseudopod around his waist briefly before Garak pulls away, wincing at the burning pain and at the smell of his burning armor. He stumbles closer to Corra. His lance disappears and Garak takes up his holy symbol instead.


<OOC> Cesran says, "You hurt it"

GAME: Yngvild rolls 1d20+9+1: (10)+9+1: 20

<OOC> Cesran says, "Hit"

GAME: Yngvild rolls 2d6+5: (5)+5: 10

<OOC> Cesran says, "You killed it"

<OOC> Cesran says, "roll reflex"

You paged Garak with 'Can you roll reflex for me too'

GAME: Garak rolls reflex: (18)+6: 24

You paged Garak with 'Okay no damage to your armor, sorry forgot about it'

GAME: Yngvild rolls reflex: (6)+4: 10

Garak pages: NP and whew

<OOC> Yngvild says, "using luck domain power"

GAME: Yngvild rolls reflex: (7)+4: 11

<OOC> Yngvild says, "Well one better :P"

GAME: Cesran rolls 2d6: (5): 5

<OOC> Cesran says, "Your hammer takes 5 acid damage"

GAME: bp4 removed from initiative list.

GAME: Cesran advances the initiative order.

     Round Two - Init 6.
     It is now BP7's turn! BP6 is next!

GAME: Cesran rolls 1d20+8: (19)+8: 27

GAME: Cesran rolls 1d20+8: (20)+8: 28

GAME: Cesran rolls 1d20+8: (12)+8: 20

GAME: Cesran rolls 1d20+8: (18)+8: 26

GAME: Cesran rolls 1d20+8: (19)+8: 27

GAME: Cesran rolls 1d20+8: (3)+8: 11

<OOC> Cesran says, "Rolling to confirm"

GAME: Cesran rolls 1d20+8: (3)+8: 11


In response to some mental signal, or perhaps its own instincts the glowing form of Angoron's Warrior steps forward as the ooze creature does, and its hammer swings down in time with the towering Aesir cleric. Both blows sink into the mass, splattering it to bits, but as Yngvild lifts her hammer the huge head is hissing as the acid pits the metal beneath.


GAME: Cesran rolls 2d6+4+2d6: (5)+4+(10): 19

GAME: Cesran rolls 2d6+4+2d6: (5)+4+(9): 18

GAME: Cesran rolls 2d6+4+2d6: (7)+4+(6): 17

GAME: You damaged Corra for 19 points. 33 remaining.

GAME: You damaged Corra for 18 points. 15 remaining.

GAME: You damaged Corra for 17 points. -2 remaining. (DYING)

<OOC> Cesran says, "Corra roll to stablize"

<OOC> Corra says, "that is...con?"

<OOC> Cesran says, "Yes"

GAME: Corra rolls constitution: (8)+1: 9

GAME: Cesran rolls 2d6+4+2d6: (5)+4+(2): 11

GAME: You damaged Garak for 11 points. 58 remaining.

GAME: Cesran rolls 1d20+16: (6)+16: 22

<OOC> Cesran says, "Garak roll me reflex"

GAME: Garak rolls reflex: (18)+6: 24

<OOC> Cesran says, "You are hurt, but you manage to not get grabbed again"

<OOC> Cesran says, "You avoid any damage to your armor"


The black pudding swarm on Corra and they burn her with their corrosive touch. The one on Garak manage to hit him, but cannot get a hold of him. Stirling and his ooze continue to fight.


GAME: Cesran advances the initiative order.

     Round Two - Init 3.
     It is now Dire Wolf's turn! Garak is next!

<OOC> Cesran says, "Dire wolf you are up"

<OOC> Dire Wolf will use Lightning Lord again for four more lightning bolts.

<OOC> Cesran says, "Sure which 4?"

<OOC> Dire Wolf says, "All but original."

GAME: Cesran rolls 1d20-2: (20)+-2: 18

GAME: Cesran rolls 1d20-2: (15)+-2: 13

GAME: Cesran rolls 1d20-2: (18)+-2: 16

GAME: Cesran rolls 1d20-2: (6)+-2: 4

<OOC> Cesran says, "only 1 saves"

GAME: Dire Wolf rolls 3d6: (15): 15

<OOC> Cesran says, "You kill 3 of them that were on Corra"

<OOC> Cesran says, "The one on Garak is hurt, but still going."


Dire Wolf once more calls on the chaos of the storm and ones more bolts of electricity discharge from the air and into the mass of slimes.


GAME: NEW ROUND!

     Cesran advances the initiative order.
     Round Three - Init 19.
     It is now Garak's turn! Stirling is next!

<OOC> Cesran says, "Garak you are up!"

<OOC> Garak wants to cast flamestrike! Any way yo get all 3 of the ones that are left?

<OOC> Cesran says, "Not without hitting Stirling and Corra's body"

<OOC> Garak says, "Can I get at least 2?"

<OOC> Cesran says, "You can get the one on you and Stirling, but it will draw and AoO"

<OOC> Garak says, "How about if I move 5' first"

<OOC> Cesran says, "Even then"

<OOC> Garak says, "Jeez...ok will try to cast defensively"

<OOC> Cesran says, "Okay"

GAME: Garak rolls 1d20+13: (1)+13: 14 (EPIC FAIL)

<OOC> Garak Facepalms

<OOC> Cesran says, "Spell fizzles."

GAME: Stirling removed from initiative list.

GAME: Garak casts Flame Strike. Caster Level: 9 DC: 19

GAME: Cesran advances the initiative order.

     Round Three - Init 9.
     It is now Corra's turn! Yngvild is next!

<OOC> Cesran says, "Corra give me another roll"

<OOC> Garak says, "Oh one more thing can I please activate my aura of protection"

<OOC> Cesran says, "Sure"

<OOC> Garak says, "so -5 acid damage for everyone within 30 feet (should have done it sooner sorry guys :P)"

<OOC> Cesran says, "okay"

<OOC> Cesran says, "Corra stabalize roll?"

GAME: Cesran advances the initiative order.

     Round Three - Init 7.
     It is now Yngvild's turn! BP2 is next!

<OOC> Cesran says, "Yngvild you are up!"

<OOC> Yngvild says, "Spiritual warrior to attack the first one it can reach. Yng will channel positive energy Corra and Garaks way"

<OOC> Cesran says, "Go for it"

<OOC> Cesran says, "I'm gonna say it's closest to the one that's on Garaks"

GAME: Yngvild rolls 1d20+5+4: (3)+5+4: 12

<OOC> Cesran says, "Hit"

GAME: Yngvild rolls 1d10+2: (4)+2: 6

<OOC> Cesran says, "It's hurt"

<OOC> Yngvild says, "And the heal, Phylactery of pos channel on"

<OOC> Cesran says, "roll that positive energy"

GAME: Yngvild rolls 6d6: (13): 13

<OOC> Yngvild says, "lame, still better than nothing"

GAME: You damaged Garak for -13 points. 71 remaining.

GAME: You damaged Corra for -13 points. 11 remaining.

GAME: You damaged Yngvild for -13 points. 53 remaining.

GAME: Cesran advances the initiative order.

     Round Three - Init 6.
     It is now BP2's turn! BP is next!

<OOC> Cesran says, "Pose it"

GAME: Cesran rolls 1d20+8: (4)+8: 12

GAME: Cesran rolls 1d20+8: (10)+8: 18

<OOC> Cesran says, "Yngvild you Spirit ally can roll an AoO"


The black pudding tries to grab ahold of Garak again, but it misses. The black pudding on Corra oozes off of her and goes after Yngvild, but it too misses as it reaches out to swipe her with a pseudopod.


GAME: Yngvild rolls 1d20+5+4: (20)+5+4: 29

GAME: Yngvild rolls 1d10+2: (8)+2: 10


Yngvild lifts her still somewhat smoking hammer upwards as the Spiritual Ally sent by her patron slides forward and smacks the glowing hammer down onto the ooze menacing Garak. For her part the Aesir Warrior bellows to the heavens "ANGORON WITNESS. HEAL THE BRAVE" she demands and slams the hammer down on the ground. A burst of holy blue light flares out over the party, soothing some of their wounds.


<OOC> Cesran says, "You splatter it good, but it's still oozing."

GAME: Cesran advances the initiative order.

     Round Three - Init 6.
     It is now BP's turn! Dire Wolf is next!

GAME: Cesran advances the initiative order.

     Round Three - Init 3.
     It is now Dire Wolf's turn! Garak is next!

<OOC> Cesran says, "Dire wolf you are up!"

GAME: You damaged Dire Wolf for -13 points. 60 remaining.

<OOC> Dire Wolf hmms.

<OOC> Dire Wolf says, "The other two are still upon Corra?"

<OOC> Cesran says, "No"

<OOC> Cesran says, "One's on Garak and the other is after Yngvild"

<OOC> Dire Wolf will Cast Call Lighting

GAME: Dire Wolf casts Call Lightning. Caster Level: 8 DC: 17

<OOC> Cesran says, "OKay"

GAME: NEW ROUND!

     Cesran advances the initiative order.
     Round Four - Init 19.
     It is now Garak's turn! Corra is next!

<OOC> Cesran says, "Garak you are up"

<OOC> Cesran says, "you have an ooze that's 5 feet away from you"

<OOC> Garak is going to use Improved Unarmed Strike and stomp it twice

<OOC> Cesran says, "Sure go for it"

GAME: Garak rolls 9: (8)+9: 17

GAME: Garak rolls 4: (17)+4: 21

<OOC> Cesran says, "two hits"

GAME: Garak rolls 1d3+8: (2)+8: 10

<OOC> Cesran says, "roll damage and then 2 reflex rolls"

GAME: Garak rolls 1d3+8: (2)+8: 10

GAME: Garak rolls reflex: (5)+6: 11

GAME: Garak rolls reflex: (2)+6: 8

<OOC> Cesran says, "You smooch it, but you get splattered with acid"

GAME: Cesran rolls 2d6: (7): 7

GAME: Cesran rolls 2d6: (9): 9

GAME: You damaged Garak for 16 points. 55 remaining.

<OOC> Cesran says, "smoosh it"

GAME: Cesran advances the initiative order.

     Round Four - Init 9.
     It is now Corra's turn! Yngvild is next!

<OOC> Cesran says, "Corra you are back up!"

<OOC> Garak says, "My Aura gives resist 5 to acid BTW"

<OOC> Corra says, "is there still one on me at all?"

GAME: You damaged Garak for -10 points. 65 remaining.

<OOC> Cesran says, "No it's on Yngvild now"

<OOC> Corra says, "will stand and cure light wounds on myself to get some more back."

<OOC> Cesran says, "Go for it"

GAME: Corra casts Cure Light Wounds. Caster Level: 1 DC: 15

GAME: Corra rolls 1d8+1: (3)+1: 4

GAME: You damaged Corra for -4 points. 15 remaining.

GAME: Cesran advances the initiative order.

     Round Four - Init 7.
     It is now Yngvild's turn! BP is next!

<OOC> Cesran says, "Yngvild you are up!"


Corra manages to get to her feet and shakes her head, she sighs and then murmurs the words and it has a melody to it causing her to glow a little and heal a little more.


<OOC> Yngvild says, "How close is the one on me?"

<OOC> Cesran says, "within 10 feet"

<OOC> Yngvild says, "Can I take a 5 foot step out of reach?"

<OOC> Cesran says, "Yes"


Garak flinches back as the spiritual warrior summoned by Yngvild brings its spiritual hammer splatting down on the ooze. Noticing that this doesn't cause the monster to split, Garak's features tighten. He calls on the blessing of Serriel that gives her most faithful skill in the fighting Arts...and then proceeds to stomp the ooze until it stops moving. You paged Yngvild with 'Really your spirit ally if it's still around just has to hit it.'

<OOC> Yngvild will do so "Spiritual ally will smack it, and if that don't kill it I cast Searing light at it"

Yngvild pages: Lasts 7 rounds

GAME: Yngvild rolls 1d20+5+4: (5)+5+4: 14

<OOC> Cesran says, "Sure"

<OOC> Cesran says, "That's a hit"

GAME: Yngvild rolls 1d10+2: (5)+2: 7

<OOC> Cesran says, "Dead"

<OOC> Cesran says, "pose it"


The glowing form of Yngvild's ally steps forward and raises its sacred weapon again, bringing it down in a hard blow that splatters the ooze beneath. For her part the red-haired cleric lowers her hands down and offers a respectful bow to the Spiritual Ally "My thanks Patron of Heroes" she intones whilst arising, armored fist clashing over her heart in a salute.


After helping Stirling finish off his black pudding, it takes a couple of hours to check all the tunnels, but you don't find anything like the black pudding. You leave the mines to go back to the mine owners to declare the mines monster free. The mine owners are happy to be able to re-open the mines.