Difference between revisions of "Cleric"

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Clerics are the knights of the churches of the world of [[Gaea]] and the continent of [[Aeryth]]. Serving equally as battle chaplains and as pastors that shepherd the various religious flocks of the world, they are the mighty hands of the various religious organizations that permeate the world. More importantly then that, they are the extensions of the divine will of the gods of the world; [[The Eidolons]]. Acolytes who wield minor bits of divine magic staff most temples but the Clerics are the ones who act as the voice, champions and defenders of the faith.
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Clerics are the templars and evangelists of the churches of the world. Serving equally as battle chaplains and as pastors that shepherd the various religious flocks that exist, they are the mighty hands of the gods themselves and can be as varied as the aspects of the deities they serve. Acolytes who wield minor bits of divine magic staff most temples but the Clerics are the ones who act as the voice, champions and defenders of the faith.
   
 
[[image:cleric01.jpg|thumb]]On the Emblem of Ea, clerics must be aligned with a god. These choices often determine factional allegiances, feat availability and domain and spell availability. Emblem of Ea has no "alignment" clerics, that is to say clerics who draw their divine power by serving abstract ideals. Clerics are rendered into the service of the gods and their divine magic comes from their faith in these gods and willingness to do their will.
   
On the Emblem of Ea, clerics must be aligned with a god. These choices often determine factional allegiances, feat availability and domain and spell availability. Emblem of Ea has no ‘alignment’ clerics, that is to say clerics who draw their divine power by serving abstract ideals. Clerics are rendered into the service of the gods and their divine magic comes from their faith in these gods and willingness to do their will.
 
   
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== Cleric Options==
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There are a number of options for cleric players on Emblem of Ea. The Emblem of Ea has a very active and complex cosmology that figures centrally into many aspects of our games meta-story. Recent events have thrust the divine pantheon back into the spotlight as a new status quo is being set. The stage is prepared for many conflicts and opportunities for heroism and villainy. It is easy for cleric players to find ways to customize and cultivate their characters and find entrance into play..
   
'''Cleric Options:''' From house domains to [[PrC_List|prestige classes]] and divine feats, there are a number of options for cleric players on Emblem of Ea. The Emblem of Ea has a very active and complex [[List_of_gods|cosmology and deity theme]] and it is easy for cleric players to find ways to customize and cultivate their characters.
 
   
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== Prestige Classes==
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Some deities have prestige classes that represent unique positions or powers they grant dedicated servants such as the ''Divine Oracle ''and ''Knight of the Holy Sword. ''The ''Ecclesial Priest ''is a cleric who follows the entire pantheon as opposed to just one.
   
'''Prestige Classes:''' [[Pantheistic Priest]] is a good choice for clerics that believe in the sanctity of the entire pantheon and not simply one deity or one celestial grouping. More traditional clerics may find classes such as Church Inquisitor, Hunter of the Dead, [[Knight of the Holy Sword]], and Warpriest as examples of focused paths that a cleric might elect to take.
 
   
 
== Clerics and Deities ==
 
Emblem of Ea clerics must select either a deity or a celestial affiliation. Although there are prestige classes and philosophies that embrace the entire pantheon of twenty-one true gods as opposed an individual god or celestial order, clerics start out with, and most of them remain with, a single deity. They cultivate that relationship throughout their entire career, becoming closer in thought, word and deed to their patron.
   
 
The Emblem of Ea cultivates a pantheon of unique gods. These gods once existed with physical forms that interacted with the world but an ancient great war destroyed these forms and for the most part, confined them to the heavens. They may still manifest on the material plane through dreams, visions and the occasional proxy or a brief appearance through a simulacrum that represents but a tiny fraction of their whole being, they are content to operate through their servants and followers. Some deities rail against this and seek ways to increase their influence on the world, bypassing the ancient oath. Sworn on the Loom of Creation. Seeming success, on the part of at least one of the greater powers, has recently thrown the pantheon into disarray with epic repercussions upon the mortal world. The fall of one greater power and the ascension of another has ushered in a new era of conflict, uncertainty and opportunities for heroism with foreshadowing of soon coming cataclysmic events.
   
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The table below lists the twenty-one primary gods of the world of Gaea as of our changeover into Pathfinder. Do note that these deities represent true cleric supporting powers. Other faiths, philosophies and divine forces exist in the world but they are often at odds with the true churches, or, kept under them as sub-orders of saints attached to greater powers. The full details of these deities are mentioned elsewhere in the theme files. As a rule of thumb we prefer players to not attempt to be followers of false faiths although fringe faiths that have variant understandings of a given god or group of gods is reasonable. Refer to their individual sections for information on that.
==Clerics and Deities==
 
Emblem of Ea clerics must select a deity. Although there are prestige classes and philosophies that embrace the entire pantheon of twenty-one true gods as opposed an individual god or celestial order, clerics start out with, and most of them remain with, a single deity. They cultivate that relationship throughout their entire career, becoming closer in thought, word and deed to their patron.
 
   
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Evil aligned characters are not allowed in character generation as we believe the evil alignments are best used as antagonists.. As a result the only evil gods available for clerics are those who exist within alignment step of neutral characters and said characters must justify their choices and religious upbringing while in chargen.
 
'''Deities, Domains and Spells:''' As opposed to the typical players handbook deity, The Emblem of Ea cultivates a pantheon of unique gods. These gods once existed with physical forms that interacted with the world but an ancient great war destroyed these forms and for the most part, confined them to the heavens. They may still manifest on the material plane through dreams, visions and the occasional proxy or avatar (such as speaking through a statue, or a priest). Or a brief appearance through a simulacrum that represents but a tiny fraction of their whole being), they are content to operate through their servants and followers. Some deities rail against this and seek ways to increase their influence on the world, bypassing the ancient oath that they all took to never again make direct war against one another upon the world of Gaea. The activity of the gods in the spirit world is a different manner all together and the celestial and infernal realms are rife with conflict and spiritual warfare over the fates of mortals and the souls they possess. A cleric plays a role in all of this, pursuing the agenda of their chosen deity and acting to aid the causes that they represent.
 
 
 
The list below names the twenty-one primary gods of the world of Gaea. There are other minor deities that also may be introduced over the course of IC play but these represent the core selection of deities allowed on the game. The full details of these deities are mentioned elsewhere in the theme files.
 
 
'''Gods of the light:'''
 
* [[Daeus]]
 
* [[Althea]]
 
* [[Angoron]]
 
* [[Navos]]
 
* [[Eluna]]
 
* [[Tarien]]
 
* [[Gilead]]
 
 
'''Gods of the twilight:'''
 
* [[Animus]]
 
* [[Vardama]]
 
* [[Rada]]
 
* [[Kor]]
 
* [[Reos]]
 
* [[Ceinara]]
 
* [[Dana]]
 
 
'''Gods of the darkness:'''
 
* [[Maugrim]]
 
* [[Taara]]
 
* [[Caracoroth]]
 
* [[Gunahkar]]
 
* [[Kosomoth]]
 
* [[Thul]]
 
* [[Illotha]]
 

Revision as of 19:59, 26 February 2010

Clerics are the templars and evangelists of the churches of the world. Serving equally as battle chaplains and as pastors that shepherd the various religious flocks that exist, they are the mighty hands of the gods themselves and can be as varied as the aspects of the deities they serve. Acolytes who wield minor bits of divine magic staff most temples but the Clerics are the ones who act as the voice, champions and defenders of the faith.

Cleric01.jpg

On the Emblem of Ea, clerics must be aligned with a god. These choices often determine factional allegiances, feat availability and domain and spell availability. Emblem of Ea has no "alignment" clerics, that is to say clerics who draw their divine power by serving abstract ideals. Clerics are rendered into the service of the gods and their divine magic comes from their faith in these gods and willingness to do their will.


Cleric Options

There are a number of options for cleric players on Emblem of Ea. The Emblem of Ea has a very active and complex cosmology that figures centrally into many aspects of our games meta-story. Recent events have thrust the divine pantheon back into the spotlight as a new status quo is being set. The stage is prepared for many conflicts and opportunities for heroism and villainy. It is easy for cleric players to find ways to customize and cultivate their characters and find entrance into play..


Prestige Classes

Some deities have prestige classes that represent unique positions or powers they grant dedicated servants such as the Divine Oracle and Knight of the Holy Sword. The Ecclesial Priest is a cleric who follows the entire pantheon as opposed to just one.


Clerics and Deities

Emblem of Ea clerics must select either a deity or a celestial affiliation. Although there are prestige classes and philosophies that embrace the entire pantheon of twenty-one true gods as opposed an individual god or celestial order, clerics start out with, and most of them remain with, a single deity. They cultivate that relationship throughout their entire career, becoming closer in thought, word and deed to their patron.

The Emblem of Ea cultivates a pantheon of unique gods. These gods once existed with physical forms that interacted with the world but an ancient great war destroyed these forms and for the most part, confined them to the heavens. They may still manifest on the material plane through dreams, visions and the occasional proxy or a brief appearance through a simulacrum that represents but a tiny fraction of their whole being, they are content to operate through their servants and followers. Some deities rail against this and seek ways to increase their influence on the world, bypassing the ancient oath. Sworn on the Loom of Creation. Seeming success, on the part of at least one of the greater powers, has recently thrown the pantheon into disarray with epic repercussions upon the mortal world. The fall of one greater power and the ascension of another has ushered in a new era of conflict, uncertainty and opportunities for heroism with foreshadowing of soon coming cataclysmic events.

The table below lists the twenty-one primary gods of the world of Gaea as of our changeover into Pathfinder. Do note that these deities represent true cleric supporting powers. Other faiths, philosophies and divine forces exist in the world but they are often at odds with the true churches, or, kept under them as sub-orders of saints attached to greater powers. The full details of these deities are mentioned elsewhere in the theme files. As a rule of thumb we prefer players to not attempt to be followers of false faiths although fringe faiths that have variant understandings of a given god or group of gods is reasonable. Refer to their individual sections for information on that.

Evil aligned characters are not allowed in character generation as we believe the evil alignments are best used as antagonists.. As a result the only evil gods available for clerics are those who exist within alignment step of neutral characters and said characters must justify their choices and religious upbringing while in chargen.