Blar

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Capital: Blar (City-state) Population: Unknown (Hobgoblins, goblins, orcs, half-orcs, humans) Government: Military Dictatorship Religions: Serriel, Vardama, Daeus, Thul Imports: Exports: Alignment: Primarily lawful

The city-state of Blar is a cornerstone for the changes taking place amid an entire race. Blar began as part of Bludgun, a city run under the efforts of the Crimson Templars. The Templars were and are vampire-infused hobglin monks blessed with the power of sorcery. They ruled Blar with an iron fist, and crafted it into a formidible force.

Within Blar, however, Thul brewed and would bring his designs forward. Whatever he planned, whatever it was he had plotted, adventurers lay waste to his plans and toppled his greatest temple. The Crimson were driven from Blar--though some remained, with different outlooks and goals than their forefathers.

Blar would spend the next years rebuilding itself and cementing its identity as an independant. It fought against Bludgun for this right--eventually falling when Alexandria withdrew troops in order to aid Sendor--and then regaining ground once Sendor was won. The Bludguni king, in an effort of reconciliation and peace, withdrew troops from Blar, and Blar has prospered.

Blar is for all intents and purposes a city-state. It is a "first" city-state as it is one of the few times in recent history a place where hobgoblins are in control of their own destiny. The hobgoblins work to rebuild their city and their land, and to become an example to the world of the achievements of hobgoblin kind.

Blar is known for its military tradition, and while not necessarily an attraction for dwarven merchants, goblin ones have begun to draw routes, and bring to Blar the wonders of craft of the goblin race.