Witch

From Tenebrae
Jump to navigation Jump to search
Witch01.png
The Witch (Coming Soon)
Common Roles Adventurer, scholar, wisewoman/man
Common Races Gobbers, Oruch, Half-oruch, Sith-makar, War Golems
Influencial Faiths Any, though often influenced by choice of patron
Common Organizations None at this time
Pathfinder Rules for Witch

Witches are relatively new to the world, born from the fall of Animus and the struggle of the Essence itself between its twin forms: Good, in the form of Eluna, and Evil, in the form of Taara. This clash resounded throughout the world, and from this clash, witches were born.

Many witches are recluses, though not all and are a type of being the world is struggling to come to terms with. They may, though not all do, wield good and evil magic with equal abandon, a reflection of the current struggle of the Essence itself. Note, while an Evil Eye may only be seen as freaky, raising zombies will still carry normal repercussions.

Primitive societies may even view witches with distrust given their range of abilities, while wizards and sorcerers may look upon them with a sort of embarrassment or shame...or curiosity, that such could occur from Essence's clash.

Each witch possesses a patron of some type. These creatures are spirit-like forms born of the rupture, and tied in ways to the gods, themselves. Strength, for instance, draws from Angoron. This does not make all witches fervent worshipers, it merely points to the power's source.

Notice

Witches will be added to the game upon completion of recode. At this time, we will allow folks to adjust or even adapt existing characters to these new options. The recode is not due to happen immediately, though we are working on it. If you like, contact a staffer about how you can help!

Additional Options

None yet...

Starting Kits

Coming soon.

Want to help out? Have an idea for a concept? Share it here.