Difference between revisions of "Introduction to Chargen"

From Tenebrae
Jump to navigation Jump to search
Line 1: Line 1:
 
Welcome to the Emblem of Ea! To start, you will want to review the '''[[Theme Guide]]''' to get a solid footing on our setting and storyline. Once you've done that, it's time to go through chargen. Chargen in Ea is a simple process that will take you through a series of rooms, where you'll fill in information about your character, similar to how you would a character sheet at a tabletop game. If you're less familiar with the rules, don't worry: the code will handle many of the calculations for you. Instead, focus on the type of character you'd like to make, and the story you'd like to tell.
 
Welcome to the Emblem of Ea! To start, you will want to review the '''[[Theme Guide]]''' to get a solid footing on our setting and storyline. Once you've done that, it's time to go through chargen. Chargen in Ea is a simple process that will take you through a series of rooms, where you'll fill in information about your character, similar to how you would a character sheet at a tabletop game. If you're less familiar with the rules, don't worry: the code will handle many of the calculations for you. Instead, focus on the type of character you'd like to make, and the story you'd like to tell.
   
Chargen Room One: Attributes
+
'''Chargen Room One: Attributes'''
Here, you'll pick your attributes. Ea offers a generous point system to allow players to make the character they want. Please note that higher numbers will should be justified in a background, and excessively "min-maxed" builds will probably not be approved.
+
The first room starts with attributes. Ea offers a generous point system to allow players to make the character they want. Please note that higher numbers will should be justified in a background, and excessively "min-maxed" builds will probably not be approved.
   
   
Chargen Room Two: Race, Class, and Religion
+
'''Chargen Room Two: The Beefy Tidbits, or Race, Class, and Religion'''
  +
Room two covers the "beefy" parts of your character: what race they are, what class they follow, and what faith, if any. You might find the following pages helpful:
   
  +
* [[Races]]
Chargen Room Three: Skills
 
  +
* [[Classes]]
  +
* [[Religion]]
   
Chargen Room Four: Skills and Languages
+
'''Chargen Room Three: What You Know, or Skills, Languages, and Spells'''
  +
This room allows you to set your skills, extra languages (if applicable), and pick your starting spells (if applicable).
   
  +
Tenebrae uses the Pathfinder list for skills and spells, but also adds its own content. You might be interested in the following pages:
Chargen Room Five: Feats
 
   
  +
* [[Skills]]
Chargen Room Six: Equipment
 
  +
* [[Spells]]
  +
* [[Languages]]
   
  +
Chargen Room Seven: Finishing Touches
 
 
'''Chargen Room Four: Feats'''
  +
Feats are a little more powerful than skills, and help define what a character can do. Ea uses feats from the Pathfinder set, though it has a few of its own offerings, too. These may be found at:
  +
  +
* [[Feats]]
  +
  +
 
'''Chargen Room Five: Equipment'''
  +
As before, Ea offers its own custom items. If you're interested, you might visit:
  +
  +
* [[Equipment]]
  +
  +
 
'''Chargen Room Six: Finishing Touches'''
  +
Finishing touches are just that. Your background, +finger details (such as a quote or themesong), can be set here. Take a look at the room description for the individual helpfiles, and don't panic about the background. If you need help, that's what we're here for.

Revision as of 21:09, 1 April 2010

Welcome to the Emblem of Ea! To start, you will want to review the Theme Guide to get a solid footing on our setting and storyline. Once you've done that, it's time to go through chargen. Chargen in Ea is a simple process that will take you through a series of rooms, where you'll fill in information about your character, similar to how you would a character sheet at a tabletop game. If you're less familiar with the rules, don't worry: the code will handle many of the calculations for you. Instead, focus on the type of character you'd like to make, and the story you'd like to tell.

Chargen Room One: Attributes The first room starts with attributes. Ea offers a generous point system to allow players to make the character they want. Please note that higher numbers will should be justified in a background, and excessively "min-maxed" builds will probably not be approved.


Chargen Room Two: The Beefy Tidbits, or Race, Class, and Religion Room two covers the "beefy" parts of your character: what race they are, what class they follow, and what faith, if any. You might find the following pages helpful:

Chargen Room Three: What You Know, or Skills, Languages, and Spells This room allows you to set your skills, extra languages (if applicable), and pick your starting spells (if applicable).

Tenebrae uses the Pathfinder list for skills and spells, but also adds its own content. You might be interested in the following pages:


Chargen Room Four: Feats Feats are a little more powerful than skills, and help define what a character can do. Ea uses feats from the Pathfinder set, though it has a few of its own offerings, too. These may be found at:


Chargen Room Five: Equipment As before, Ea offers its own custom items. If you're interested, you might visit:


Chargen Room Six: Finishing Touches Finishing touches are just that. Your background, +finger details (such as a quote or themesong), can be set here. Take a look at the room description for the individual helpfiles, and don't panic about the background. If you need help, that's what we're here for.