Difference between revisions of "Organizations"
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==Monk Orders== |
==Monk Orders== |
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| − | A number of monk orders exist throughout the world. A person does not have to be a monk, necessarily, to be a member of these orders: membership requires a disciplined mind, and a look towards disciplined, martial idealism. Clerics |
+ | A number of monk orders exist throughout the world. A person does not have to be a monk, necessarily, to be a member of these orders: membership requires a disciplined mind, and a look towards disciplined, martial idealism. Clerics sometimes have positions at monestaries, serving as advisors in faith, and the occasional paladin or disciplined fighter may find kinship. Take a look at [[monk|monks]] to see the full entries. Summaries are provided in the table below. |
Note that due to alignment restrictions, some organizations are more suitable for play than others. This list is provided for completeness. |
Note that due to alignment restrictions, some organizations are more suitable for play than others. This list is provided for completeness. |
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{{TableMain}} |
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| − | |Order |
+ | |Monastic Order |
|Alignments |
|Alignments |
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|Summary |
|Summary |
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Revision as of 19:41, 9 July 2010
Here you will find information on some of the "most common" or "well-known" organizations in the gameworld. However, Tenebrae isn't an organizations-focused game, though they do exist for roleplay purposes, and may occasionally show up in a DM'd plot.
General Organizations
| Organization | Interests | Summary |
| Academy of Sages | Wizards, Sorcerers, Bards | Largest arcane organization in the West; based out of Rune |
| Armsmaster's Guild | Fighters, Barbarians | The glory and sport of the gladiatorial ring |
| Engineer's Enclave | Artificers, inventors, engineers, crafters | The exploration of machines and magic |
| Adventurer's Guild | Anyone | Nearly anything for the right price |
| Ygdrassil Union | Druids, Rangers, hunters, elves | Treehugging |
| Averites | Rogues, malcontents, freedom fighters | A loose group dedicated to the concept of freedom |
Temple Affiliations
Most of the major temples located in the city of Alexandria are a faction unto themselves. Players should feel free to make use of these for their roleplay and their backgrounds as members of the various religious orders or classes that help support such groups like clerics and paladins. All major gods maintain religious groups in accordance to their theme files and those should be referenced when seeking information about the religious groups of the world. A listing of all temple-affiliated groups can be found here.
Monk Orders
A number of monk orders exist throughout the world. A person does not have to be a monk, necessarily, to be a member of these orders: membership requires a disciplined mind, and a look towards disciplined, martial idealism. Clerics sometimes have positions at monestaries, serving as advisors in faith, and the occasional paladin or disciplined fighter may find kinship. Take a look at monks to see the full entries. Summaries are provided in the table below.
Note that due to alignment restrictions, some organizations are more suitable for play than others. This list is provided for completeness.
| Monastic Order | Alignments | Summary |
| Basalt Palms | LG, LN, LE | Vardama's disciplined warriors who honor the cycles of life and death |
| Crimson Templars | LN, LE | Hobgoblin monks from Blar, created to serve Vampiric masters (not open for cg) |
| .... Templars | LN | Former hobgoblins of the Crimsons who seek to redo the order and their country |
| Iron Fists | LG, LN | Dranites who focus on strength of mind as well as body, and exploration of their giant heritage |
| Jeweled Order | LN | Radical group who have forsaken the gods and all celestial forces |
| Keepers | LG or LN | Monks of Navos who meditate on time and self-perfection |
| Shadow Fists | LE | Followers of Taara who dedicate themselves to the pursuit of power |
| Thrashing Dancers | LN | Monestaries secluded in the wilderness, seeking perfection through the emulation of nature |
Racial Affiliations
Pay close attention to the theme files on the races if you are thinking about focusing on a racial theme for your roleplay. Ideas for racial affiliations abound from the elves needing to send out a number of agents for their own purposes to a sith-makar seeking to make an alliance on behalf of his tribe. You have much freedom here and the data is there for you to use it.