PrP: Troll Hunt

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 <OOC> Elisabeth says, "For the record: This is a DEATH CONSENT plot. If anyone doesn't know what this means, please speak up for an explanation. Otherwise, to continue forward, you must signify that you are aware of this by saying 'I consent.' or to that effect."
 
 <OOC> Khera says, "I don't know what that means."
 
 <OOC> Elisabeth says, "In full: http://tenebraemush.net/index.php/DC_PrPs 
 <OOC> Elisabeth says, "in short: The restrictions on standard PrPs are suspended -- your character *can* die or walk away suffering afflictions, gear may be destroyed, and energy draining monsters can be used."
 <OOC> Elisabeth says, "in recompense for the added threat level of a Death Consent plot, you receive full rewards for it, as if it were a staff-run plot.... because you -are- taking the risk that your character can be permanently maimed, or killed."
 <OOC> Elisabeth says, "If anyone wishes to step aside at this time, please feel free to do so. I will not 'fudge' the dice on this one... nor will there be any deus ex machina that prevents character death/maiming/etc. All will be logged so that, if you have complaint, you can contact staff about what happened. I do encourage anyone and everone to also log it on their own, if they wish to do so."
 
 <OOC> Sadia nods
 
 <OOC> Elisabeth says, "Once again, then: This is a Death Consent plot. If you wish to participate, please signify by saying 'I consent.' or to that effect."
 
 <OOC> Khera says, "OK. I consent."
 <OOC> Sadia says, "I consent."
 <OOC> Hun'rar thumbs up
 <OOC> Ilmig says, "I consent"
 <OOC> Nasrin says, "Consent given!"
 <OOC> Elisabeth says, "hun'rar, do you have 4 ranks in Survival?"
 <OOC> Hun'rar does not
 <OOC> Elisabeth says, "thank you, hun'rar. that was needed info for the plot."


After a recent emergency airship landing, to which adventurers from the guild were dispatched with parts for emergency repairs, trolls attacked the crew and the guild's delivery team. It was clear that the nine trolls that were dispatched there were -not- the only trolls in the area -- others were heard and glimpsed in the forest after the battle, but those others didn't approach the downed airship after its defenders made good use of fire to permanently kill the ones that attacked.

Well, that many trolls in a group is dangerous, especially if the group included others that weren't put down and seem to be working together as part of a larger than normal hunting pack.

The guild is sending out a group, your group, on an expedition of extermination:

The party's mission will be to track the trolls to their lair and kill as many as possible, either completely eliminating the nest of trolls or killing enough of them that the others will leave the area for good. The preference is on killing them all, because trolls are 'Bad News' and no one really wants them around.

For this mission, the guild is providing each member of the party with five torches. The party, as a whole, is being provided with two vials of Alchemist's Fire as well. These items are being provided free of charge. Additionally, because of the expected nature of the enemy, the guild is giving a discount of 50-percent on purchase of up to two additional flasks of Alchemist's Fire per person. (normally 20gp each)

Additionally, because this mission's success relies on the party being able to successfully track down the trolls, an expert tracker is being assigned to help the party. He is a lucht (a halfling) and is stealthy and skilled at tracking... but is NOT a combatant.


 <OOC> Khera says, "I'd like to buy both the flasks they'll sell to me at a discount. Is there anything code-wise I have to do to hand over the 20gp or anything?"
 <OOC> Nasrin says, "Oh, hey. Half price? Sure, I'll buy two of those."
 <OOC> Sadia says, "Done and done on the alchemist's fire."
 <OOC> Ilmig will take a couple, too.
 <OOC> Khera will take the two, yeah
 <OOC> Hun'rar will take 2, why not.
 <OOC> Elisabeth says, "anything else you want to buy before you head out, beyond the 5 free toches and two half-price alchemist's fire vials?"
 <OOC> Elisabeth is meaning 'special stuff' or 'stuff you might not normally carry with you'... so that I can take note of it and know you have it on hand.
 <OOC> Khera says, "If possible I'd like to buy one healing potion Just In Case. (Cure Light.) I don't know how much that costs or even if it's a thing I can just buy on Tenebrae though"
 <OOC> Elisabeth will put it in as a special request... so long as you do have the cash on hand for that and the 20gp to also buy the alchemist's fires?
 <OOC> Elisabeth says, "you'll have it for this plot, and it'll be paid for by you after plot's end."
 <OOC> Khera says, "yeah I have 70 gold for the set."


"Flappin trolls. Buncha no-brained ingrate thugs, they be.." Ilmig mutters as he heads for the area of the downed ship. He's from the mountains, so he's a bit of a passing familiarity with them. "Ain't afeared o' much. Makes 'em bold. "


Hun'rar shrugs "Gilead will bless us on this hunt, we shall do fine." he notes to the rest of the party with confidence.


Sadia is lightly stepping about, doing her best to remain quiet as she follows the group. "Yes, well." she says in a subdued voice, "If there's an infestation endangering travelers, we'd best make this count." then grins. "If you should like, I can make it sound as though travelers are coming through a nearby path. Try to draw them out."


"At least we've a tracker among us," Nasrin mutters, shifting her shoulders as she does. She readjusts her axe once or twice as she moves, breathing in slow, measured takes. "I've a trick or two for ending trolls if it comes to it. Between that and the alchemist's fire we wought to be good and well. All that's left is a glorious victory. That about the sum of it?"


Trolls are bad news. Who wants those?

Khera hasn't taken a job like this since she came to Alexandria (or ever, actually) but here she is. She probably looks a little silly because she's jammed two of the unlit torches in an X in the back of her belt where her sansetsukon normally goes, and has that draped over her shoulders instead; the other three are on the outside of her pack. When it's trolls, more torches never hurt anyone.

"It could be worse," she points out. "It could be ogres /and/ trolls." She sounds like she's probably joking.


The halfling assigned as the group's tracker, unlike most other lucht, is quiet, non-conversational... although he carries the typical lucht artifact: a walking stick!


The party travels to the site of the previous emergency landing. Nasrin having been there before makes it easy to find it. The signs of the aforementioned battle against trolls are clear -- there are small cairns where troll bodies were laid to burn, and there's still the stench of burned meat lingering in the immediate vicinity of those.


Ilmig laughs. "Donna need no master tracker ta find a lot o' trolls, lass. Ain' known much fer their skulkin." His nose and beard wrinkle as they draw near. "Jus fer their stinkin."


The lucht tracker looks up at Ilmig... and, without saying a word, simply gestures out to the forest in a 'okay, you do it then', sort of way. He then leans on his walking stick... and just stands there, watching the mornir.


Khera eyeballs the cairns, but there don't seem to be trolls jumping out of them, so they must have done enough with the fire. She gives their guide a thankful nod.


"That's well enough when we get close enough to see them," she says to Ilmig, "but less while we're trying to /find/ them. Unless you want to wander around here all day? I can handle the walk, but I'm not the one in armour." She reaches out, thumping one of his shoulder guards in a mostly-friendly way.


Hun'rar dons his helmet and secures his shield "Just point me at them and I can take care of the rest. THis armor has withstood far worse." he mentions with a grin.


"That's the spirit," Nasrin calls to Hun'rar. She's laughing as she adjusts her circlet to keep red tresses from her face and reaches for the greataxe strapped to her back.. "We've trolls to end. Just let me know when we're close to them so I can prepare a couple of things, if there's time." She shrugs then, scanning the road ahead. "Second set of trolls this week..."


The guild's assigned tracker... continues to simply stand there and watch Ilmig, leaning on his walking stick. He's not actually doing any track-seeking, seems like.


Ilmig lets out another laugh at the thumping. "This armor's seen more 'n trolls 'n walkin." He nods to Hun'rar then waggles a brow at the lucht before tromping out to search for troll trace.


 <OOC> Elisabeth says, "Okay, Ilmig's searching... roll Survival, Ilmig."
 GAME: Ilmig rolls survival: (16)+8: 24
 <OOC> Elisabeth says, "okay. good. :) roll again!"
 GAME: Ilmig rolls survival: (1)+8: 9
 <OOC> Elisabeth says, "and again."
 GAME: Ilmig rolls survival: (13)+8: 21


The lucht tracker... starts following after Ilmig.


"Well, let's get moving. Need us to do anything before we start on their trail?" Nasrin is asking this of the guide as she grips her axe in both hands. She scans the battlefield again and then shakes her head. "It-" Then Ilmig starts walking and Nasrin follows, blinking. "Well then."


Khera looks right back at the tracker.

For like ten seconds.

She doesn't interrupt him when he starts moving, and follows, keeping an eye out; she /doesn't/ know how to track. At all. But she's alert enough, at least, in case something tracks /them/.


Ilmig has almost as easy time studyin the ground as the lucht; his eye ain' much further from the ground than th'others. Master tracker Ilmig ain', but he knows a trollprint from a hole in the ground.


As the party moves along, the little lucht seems to not have much issue with the job Ilmig's doing, and falls back to simply shadow the party as they travel. About mid-afternoon, however, it seems that Ilmig's lost the trail. The lucht actually does come forward to do what he can to help reacquire the trail... but, as the sun begins to set, with a shake of his head and a shrug of his shoulders, the guild's assigned tracker indicates that he's cluseless, and points back the way the party came... but looks up at the darkening sky and makes a 'lay down and sleep' gesture, followed by a walking gesture.


 <OOC> Elisabeth says, "anyone with Survival should roll it now."
 GAME: Hun'rar rolls survival: (13)+1: 14
 GAME: Khera rolls Survival: (13)+3: 16
 GAME: Sadia rolls Survival: (12)+1: 13
 GAME: Ilmig rolls survival: (18)+8: 26
 GAME: Elisabeth rolls 1d20+9: (11)+9: 20 (rolled for the lucht tracker sent by the guild)


 You paged Ilmig with 'The forest is... quiet... a lil too quiet, as if the general wildlife is aware that there's at least one 'big' predator in the area. (more coming, perhaps, pending your Survival check)'
 
 You paged Ilmig with '... and you know WHY the forest is this quiet... there -is- a big predator in the area. with the noise the party's made, stomping around in circles trying to find the troll tracks again, that predator's probably stalking YOU and your team... and likely waiting until nightfall to attack under cover of darkness.'


You paged Khera with 'You have a sense that the forest is a little -too- quiet... you can't pin down why, as you're not very good at this, but a forest should have far more 'noise' happening than this one does, right now.'


Khera doesn't understand handspeech, but she gets the gist, if only because of the walking gesture.

"Don't want to run into trolls at night?" Khera can see in dim light, but not so well as some, and she's fairly certain trolls are better at it than she is. Though at least she'd have a torch, presumably. "Bah. I don't want to waste the day if I don't have to!" She hasn't even done much but walk today, and while she doesn't mind walking, she'd rather it not be everything.

She does spend a couple moments longer looking around afterwards. "Guess everything else is going to sleep too, though," Khera finishes with a shrug. "Quieter than it was."


Ilmig gets the gist of the lucht's suggestion. "Aye. We'll step back. Rest up. Maybe the lot'll do us a favor 'n come at us inna night, eh?" A grin.

Then he notices the quiet, looks around, even sniffs the air. "Not everythin sleeps inna dark, lass. But lots be hidin. Best be restin with axe in hand."


The lucht scout looks around, at Khera's words... and frowns, then nods his head in agreement with her, and with Ilmig. He then eyes Ilmig and points to him, then makes a sweeping gesture to the rest of the group, then holds that hand, with all five fingers up... then lays it horizontal with the fingers still out.... then has his other hand crawl, spider-like, towards the first hand... only to 'jump' onto it.


 You paged Ilmig with 'because you speak Handspeech, the tracker basically just said 'something is going to attack us after we go to bed'.


Nasrin takes a deep breath and then she slowly shakes her head, tilting it. "WEll, I've no idea what he's saying at the moment," sshe half-whispers before sighing and turning in a circle. "But we should find a place to camp, hmm? Well, let'zs see if we can get good shelter out of it..." She's squinting as she continues to walk. "Any suggestions on where is best to stop while we watch for trolls?"

She can do charades, though. "What?" she says, looking at the lucht for a few long moments. "You think if we go to sleep we're going to get ambushed?" She snorts. "That /would/ be like trolls, looking for a lunch. Dinner. It's late. So how about we don't?"

"We could /look/ like we're going to camp, but not. And then ambush them, instead. And then - " Khera slams one fist into the other open palm. "Pow."


The lucht tracker looks at Ilmig and makes a gesture like something's coming out of his mouth, then gestures about at the others.


 You paged Ilmig with 'he added: Tell them!'


"Aye," Ilmig nods to Khera. "While we be stalkin trolls, somethin be stalkin us. May be trolls, may not be. Takin its time, whatever it is. Waitin til dark or we be sleepin. They wantin ta be surprisin us, so I say we be surprisin them!"


"Alright. I'll go ahead and get some sleep then. On my ax, as you should.." Nasrin is already settling her pack to the ground. "Ambush sounds like a fine idea to me. Anyone planning on setting out traps or things like that? So I know. I say we camp more or less right here."


Khera grins broadly at Ilmig. "Works," she says, before saying to Nasrin, "I don't think we actually want to sleep with something out there." She slides the sansetsukon off her shoulders, gathering the three rods in one hand with a clink of chain.


Hun'rar frowns "If we are going to be stalked I am not taking off my armor, perhaps I will just sit against the tree and fein sleeping? That should work, no?"


The lucht guide watches the party for a bit... then, quiet as anything, clambers up into a tree... and takes his time about finding a -really- good spot to hide, quite a ways up off the ground. Even if someone watched where he went, he'd be hard to see up in his hiding place in the canopy.


"Right 'ere's as good as anywhere." Maybe it is, maybe it isn't. Anywhere not in the middle of a rockslide or lava flow is good enough for now, though. He finds a nice bit o' stone to lean against and drops to sit. He pulls out a skin for some ale while they wait.


Khera looks up at the lucht, but decides if she can't spot him nobody else can either. She picks a different nearby rock to hang out near. Trolls aren't very bright. She doesn't have to look /very/ busy to fool one of those.


 <OOC> Khera says, "we're making it look like we're going to camp but actually staying alert so we can counter-ambush whatever comes to ambush /us/"
 
 <OOC> Sadia cannot set up traps, but will be casting mage armor as it lasts a couple hours.
 GAME: Sadia casts Mage Armor. Caster Level: 2 DC: 16
 <OOC> Elisabeth says, "everyone roll Perception."
 
 GAME: Hun'rar rolls perception: (16)+0: 16
 GAME: Sadia rolls Perception: (7)+1: 8
 GAME: Ilmig rolls perception: (2)+8: 10
 GAME: Nasrin rolls Perception: (10)+3: 13
 GAME: Khera rolls Perception: (15)+7: 22
 
 GAME: Elisabeth rolls 1d20-2: (14)+-2: 12 to Elisabeth
 
 You paged (Khera, Hun'rar, Nasrin) with 'You'd swear you just saw something moving across a clearing, oh about 120' or so off, in what little light is still managing to make it down through the canopy.
 
 You paged Khera with 'What you saw was a large, humanoid form, bent low as if sniffing along the ground as it moved.'
 
 <OOC> Elisabeth says, "all perception info given. free poses... let me know if y'all are ready to just go into it."


Khera may not have been any good at tracking but she has sharp eyes, and she's paying attention now. Her reddish eyes narrow as she looks across toward a clearing. "Definitely something there," she says, more quietly than her usual boisterous self - she's not even grinning. "Big. Arms and legs. I think it's smelling. Maybe a troll?" She hasn't actually seen a troll in person.

Now she's getting all excited about fighting it, though. She's still got the sansetsukon at hand.


"Yeah, that sounds like a troll. You've sharper eyes than I have," Nasrin calls. She'd been laying down with her axe near to hand and now she sits up, grasping her weapon. "I saw it out there too."


Hun'rar raises his hand up to his helmet "Right... something.." he makes sure the shield is strapped tight to his arm and that he's ready for an attack.


Ilmig didn't see nor hear anything, but trusts that the others aren't jumpin at shadows. "Be still now," he says quietly. "Nae wanna spook 'em fore we chop 'em up."


 GAME: Elisabeth rolls 1d20+8: (10)+8: 18 to Elisabeth


Before too much longer, just as the light's really starting to fade (it's now 'dim light' lighting conditions, and gradually getting darker and harder to see), there the sounds of footfalls in the undergrowth audible, coming from the direction from which the party came. Whatever it is, it's -trying- to be stealthy... it's just not any good at it, apparently. Soon, everyone can pick out the movements as it slowly approaches...


 <OOC> Elisabeth says, "i'll start counting down distances. stop me if you want to take an action, and we'll start off on inits."
 
 <OOC> Elisabeth says, "60'"
 <OOC> Nasrin says, "Casting Bull's Strength."
 GAME: Nasrin casts Bull's Strength. Caster Level: 3 DC: 15


Nasrin is quietly murmuring the words to a prayer, holy symbol draped over her axe as she casts. She's slowly climbing to her feet now. No rush.


 <OOC> Elisabeth says, "50'"
 
 <OOC> Elisabeth says, "40'"
 <OOC> Khera says, "Not at 40' except to draw the weapon (by which I mean pick it up again)"
 <OOC> Elisabeth says, "ilmig? Hun? are you guys still waiting?"
 <OOC> Elisabeth says, "or doing anything?"
 <OOC> Hun'rar is ready to go.
 <OOC> Sadia is ready
 <OOC> Elisabeth says, "waiting, then?"
 <OOC> Sadia says, "Yep"
 <OOC> Elisabeth says, "okay... everyone roll me 1d20, please"
 
 GAME: Sadia rolls 1d20: (11): 11
 GAME: Nasrin rolls 1d20: (3): 3
 GAME: Khera rolls 1d20: (15): 15
 GAME: Hun'rar rolls 1d20: (4): 4
 GAME: Ilmig rolls 1d20: (14): 14
 
 <OOC> Elisabeth says, "high roll is the target as it rushes forward. y'all knew it was coming tho, so no surprise at all... everyone will act in initiative order!"
 
 GAME: Hun'rar rolls initiative: 20 + 1 = 21
 GAME: Nasrin rolls initiative: 7 + 1 = 8
 GAME: Ilmig rolls initiative: 6 + 2 = 8
 GAME: Khera rolls initiative: 14 + 3 = 17
 GAME: Sadia rolls initiative: 14 + 3 = 17
 
 GAME: You roll initiative for troll: Roll: 13 + Bonus: 2 = Total: 15
 
 <OOC> Elisabeth says, "it's coming at Khera!"
 <OOC> Elisabeth says, "everyone roll me perception again."
 GAME: Khera rolls Perception: (16)+7: 23
 GAME: Hun'rar rolls perception: (4)+0: 4
 GAME: Nasrin rolls perception: (11)+3: 14


 GAME: Elisabeth advances the initiative order.
       Round One - Init 21.
       It is now Hun'rar's turn! Khera is next!
 GAME: Note Flat-footed on Hun'rar ended.


 <OOC> Hun'rar will walk up and swing at him, swift action Arcane Strike.
 <OOC> Elisabeth says, "it has reach. it will get an AoO as you step to it."
 GAME: Elisabeth rolls 1d20+8: (7)+8: 15
 <OOC> Hun'rar will power attack
 GAME: Hun'rar rolls weapon10-2: (17)+9+-2: 24
 <OOC> Elisabeth says, "that's a hit!"
 GAME: Hun'rar rolls 1d10+strength+1+4+1: (4)+5+1+4+1: 15


Hun'rar is ready for the trolls and steps up the first to come charging out and stabs him deep with his bastard sword as it glows with purple flames.


 GAME: Elisabeth advances the initiative order.
       Round One - Init 17.
       It is now Khera's turn! Sadia is next!
 GAME: Note Flat-footed on Khera ended.


 <OOC> Khera says, "Khera's going to the one coming toward her and hit it (with power attack, but it's not close enough I can flurry). Also say something relevant to other people"
 GAME: Khera rolls 1d20+6-1: (17)+6+-1: 22
 <OOC> Elisabeth says, "hit!"
 GAME: Khera rolls 1d10+strength+3: (10)+3+3: 16


Khera suddenly bursts into action when the troll gets dangerously close. She moves towards it, letting out a sudden kiai as she whips the sansetsukon around, driving it in a wide, powerful swing toward the visible troll!

Visible, because she calls, "There's another! Keep an eye out!"


 GAME: Elisabeth advances the initiative order.
       Round One - Init 17.
       It is now Sadia's turn! troll is next!
 GAME: Note Flat-footed on Sadia ended.


 <OOC> Elisabeth says, "if you want to spot the other one Khera mentioned, roll perception."
 GAME: Sadia rolls Perception: (2)+1: 3
 <OOC> Sadia says, "Gonna just fire on the one we can see with elemental ray."
 GAME: Sadia rolls Ranged: (19)+4: 23
 <OOC> Elisabeth says, "hit!"
 GAME: Sadia rolls 1d6+1: (4): 5


Holding out a palm, a twisting torrent of electricity flies out of Sadia's hand as it strikes into the troll-like creature... Though without doing TOO much damage. "...On one hand, I enjoy not being distantly related to the efreeti. On the other hand, flaming strikes would be very useful right now."


 GAME: Elisabeth advances the initiative order.
       Round One - Init 15.
       It is now troll's turn! Ilmig is next!


 GAME: Elisabeth rolls 1d2: (1): 1
 <OOC> Elisabeth says, "the troll will full attack on Hun'rar."
 GAME: Elisabeth rolls 1d20+8: (6)+8: 14
 GAME: Elisabeth rolls 1d20+8: (3)+8: 11
 GAME: Elisabeth rolls 1d20+8: (4)+8: 12
 <OOC> Elisabeth says, "... whiffypoo. it full missed."


The troll already in the 'camp' roars, turning to claw at and try to bite Hun'rar... but Khera's sudden entrance into the battle throws it off balance, and the energetic blast from Sadia hits it in the face, momentarily blinding it! Its attacks are for naught, missing their mark, all!


 GAME: Elisabeth advances the initiative order.
       Round One - Init 8.
       It is now Ilmig's turn! Nasrin is next!


 GAME: Ilmig rolls perception: (2)+8: 10
 <OOC> Elisabeth says, "you don't see it, either"
 <OOC> Ilmig atempts khazad diplomacy
 GAME: Ilmig rolls intimidate: (9)+5: 14


Ilmig looks around for the other mentioned since the first is held up. He ain't worried about the one. It's the pack that's the reason they're there. "Where, lass?" Then he thinks of a way he might find out. "C'mon ya warty-arsed skullduggerers!" he yells. "Ye wannae pilfer a snack! C'mon 'n take a bite outta Ilmig! If'n ya can git yer teeth that high after I knock'im outta yer skulls!"


 GAME: Elisabeth advances the initiative order.
       Round One - Init 8.
       It is now Nasrin's turn! Hun'rar is next!
 GAME: Note Flat-footed on Nasrin ended.


 GAME: Nasrin rolls Perception: (17)+3: 20
 <OOC> Nasrin says, "Do I see it? XD"
 <OOC> Elisabeth says, "yes, you can see where the one Khera spotted is lurking!"
 <OOC> Nasrin says, "Is it within 40'?"
 <OOC> Elisabeth says, "it's 40' away, yes."
 <OOC> Nasrin says, "CHARGE!"
 <OOC> Nasrin says, "Going to Channel Smite, too."
 <OOC> Elisabeth says, "it'll get an AoO."
 <OOC> Nasrin says, "AoO away."
 GAME: You roll initiative for Troll2: Roll: 16 + Bonus: 2 = Total: 18
 GAME: Troll2's initiative total changed to 7
 GAME: Elisabeth rolls 1d20+8: (2)+8: 10
 <OOC> Elisabeth says, "whiffy!"
 GAME: Nasrin rolls Weapon1+2+2-1: (17)+6+2+2+-1: 26
 <OOC> Elisabeth says, "hit!"
 GAME: Nasrin rolls 1d12+7+4: (12)+7+4: 23
 GAME: Nasrin rolls 2d6: (3): 3
 <OOC> Nasrin says, "Will Save for half on the 2d6. DC 14. XD"
 GAME: Elisabeth rolls 1d20+3: (8)+3: 11


Nasrin springs to her feet a bit slower than some of the others, scanning their surroundings as Khera calls out to the group. "Where- is... Aha!" With a shout the redhead is off across the field, her axe starting to glow as she charges. The holy symbol around the woman's neck does the same and she cleaves into the second troll with a massive overhanded swing. Claws reply, splashing crimson across shining steel.


 GAME: Elisabeth advances the initiative order.
       Round One - Init 7.
       It is now Troll2's turn! Hun'rar is next!


 <OOC> Elisabeth says, "its turn... full attack on nasrin."
 GAME: Elisabeth rolls 1d20+8: (11)+8: 19
 GAME: Elisabeth rolls 1d20+8: (11)+8: 19
 GAME: Elisabeth rolls 1d20+8: (7)+8: 15
 <OOC> Elisabeth says, "bite and one claw hit."
 GAME: Elisabeth rolls 1d8+5: (2)+5: 7
 GAME: Elisabeth rolls 1d6+5: (4)+5: 9
 GAME: You damaged Nasrin for 16 points. 9 HP remaining.
 <OOC> Nasrin says, "Oh! Hateful Retort, Anger domain. >.>"
 <OOC> Elisabeth says, "roll it!"
 GAME: Nasrin rolls Weapon1+2-1: (5)+6+2+-1: 12
 <OOC> Elisabeth says, "whiffy. :("


 GAME: NEW ROUND!
       Elisabeth advances the initiative order.
       Round Two - Init 21.
       It is now Hun'rar's turn! Khera is next!


 <OOC> Elisabeth says, "Hun'rar. it's obvious where the second troll is now, btw. :)"
 <OOC> Hun'rar says, "The one I am on is still standing though right?"
 <OOC> Elisabeth says, "yes."
 <OOC> Hun'rar will power attack and Arcane Strike it then
 <OOC> Elisabeth says, "oh, you could 5' step to get flanking, too. doing so?"
 <OOC> Hun'rar says, "Yeah sure"
 GAME: Hun'rar rolls weapon10-1: (7)+9+-1+2: 17
 <OOC> Elisabeth says, "hit."
 GAME: Hun'rar rolls 1d10+strength+1+1+2: (10)+5+1+1+2: 19


 GAME: Elisabeth advances the initiative order.
       Round Two - Init 17.
       It is now Khera's turn! Sadia is next!
 <OOC> Khera says, "Since this one is still up, I'm going to flurry and power attack it."
 <OOC> Khera says, "COnveniently, we're flanking it!"
 GAME: Khera rolls 1d20+6-1+2: (18)+6+-1+2: 25
 GAME: Khera rolls 1d20+6-1+2: (15)+6+-1+2: 22
 <OOC> Elisabeth says, "hit, hit."
 GAME: Khera rolls 1d10+7: (4)+7: 11
 GAME: Khera rolls 1d10+7: (8)+7: 15
 
 You paged Khera with 'you knocked it down and out.'


Khera is a whirlwind of bludgeoning damage and rods. She uses her sansetsukon like a pair of clubs with a connecting bar between, beating at the troll's legs, before using one of the end segments like a flail at its face. This seems to be enough to drop the thing, though she does not immediately have the opportunity to light it on fire - instead she grins at Hun'rar. "Good fighting," she says, even though it's not done yet - there's still another troll!


 GAME: Elisabeth advances the initiative order.
       Round Two - Init 17.
       It is now Sadia's turn! troll is next!


 You paged Sadia with 'the first troll just got KO'd by Khera.'
 Sadia pages: FIYAH!
 Sadia pages: Alchemist's, that is.


"If nobody's going to deliver the coup de grace..." Sadia says, "Allow me~!" as she gives a brisk toss of the flask over towards the downed troll and grins. "One down!" she says.

The flask lands next to the troll, hitting a rock there... and shatters, spilling its contents out over the troll's body... a blink of an eye later, it all ignites into open flame!


 GAME: Elisabeth advances the initiative order.
       Round Two - Init 8.
       It is now Ilmig's turn! Nasrin is next!


 <OOC> Ilmig says, "Move up alongside Nasrin."
 <OOC> Elisabeth nods. roll.
 GAME: Ilmig RAGES!, gaining +2 to melee attack/damage/Will saves and 6 temporary HP
 <OOC> Elisabeth says, "it gets an AoO..."
 GAME: Elisabeth rolls 1d20+8: (11)+8: 19
 <OOC> Ilmig says, "Nae."
 <OOC> Ilmig has a 26 vs trolls.
 GAME: Ilmig rolls weapon1: (18)+8: 26
 <OOC> Elisabeth says, "that's a hit!"
 GAME: Ilmig rolls 1d10+5: (8)+5: 13


"Oi!" Ilmig's all for chargin in fer axin... but only ifn ya can take it. He rapid-stumps in after Nasrin to come up beside her. "Mind yer manners, beastie!" He slashes at it with his axe. "Watch yerself, lass."


 GAME: Elisabeth advances the initiative order.
       Round Two - Init 8.
       It is now Nasrin's turn! Troll2 is next!


 <OOC> Nasrin says, "Kay. Channeling smite again. AND destructive smite. And chop. Because Nasrin doesn't learn."
 <OOC> Nasrin says, "move to flank."
 <OOC> Elisabeth says, "okay. flanking."
 GAME: Nasrin rolls weapon1+2+2-1: (12)+6+2+2+-1: 21
 <OOC> Elisabeth says, "hit."
 GAME: Nasrin rolls 1d12+7+4+1: (2)+7+4+1: 14
 GAME: Nasrin rolls 2d6: (9): 9
 GAME: Elisabeth rolls 1d20+3: (8)+3: 11
 <OOC> Elisabeth says, "still on its feet... barely."


 GAME: Elisabeth advances the initiative order.
       Round Two - Init 7.
       It is now Troll2's turn! Hun'rar is next!


 <OOC> Elisabeth says, "it'll... full attack on nasrin."
 GAME: Elisabeth rolls 1d20+8: (17)+8: 25
 GAME: Elisabeth rolls 1d20+8: (13)+8: 21
 GAME: Elisabeth rolls 1d20+8: (15)+8: 23
 <OOC> Elisabeth says, "hit. hit. hit. ... also gets rend."
 GAME: Elisabeth rolls 1d8+5: (8)+5: 13
 GAME: Elisabeth rolls 1d6+5: (3)+5: 8
 GAME: Elisabeth rolls 1d6+5: (5)+5: 10
 GAME: Elisabeth rolls 1d6+7: (2)+7: 9
 GAME: You damaged Nasrin for 40 points. -31 HP remaining. (DEAD)


The troll Nasrin and Ilmig face... snares Nasrin with its claws, sinks its fangs into her shoulder .... right THROUGH her armor... and then tears her upper body into three parts: a body and two arms. As blood sprays everywhere, the troll roars and gnashes its teeth!


 GAME: NEW ROUND!
       Elisabeth advances the initiative order.
       Round Three - Init 21.
       It is now Hun'rar's turn! Khera is next!


 <OOC> Hun'rar says, "Power attack and Arcane Strike"
 GAME: Hun'rar rolls weapon10-1: (15)+9+-1: 23
 <OOC> Elisabeth says, "hit."
 GAME: Hun'rar rolls 1d10+strength+1+2+1: (8)+5+1+2+1: 17
 <OOC> Elisabeth says, "it falls down."


Hun'rar snaps his helmet over to the other troll, seeing it assault his friends he dashes over and runs it through with his sword. "Hunt is over boys, Gilead blessed this sword." he calls out.


 GAME: Elisabeth advances the initiative order.
       Round Three - Init 17.
       It is now Khera's turn! Sadia is next!


 <OOC> Khera says, "Well there's one thing to do, and I'm going to do it; move closer and light it on fire."


 GAME: Elisabeth removes the timestop.
 Timestop by Elisabeth has left.


Khera gives Sadia a thumbs-up as she ignites the troll. She'd been going to do it herself but this /was/ faster, and she had to work to lay the thing out so fast. Shifting her grip on the sansetsukon, she turns toward the other one...

Just in time to see it tear into Nasrin. She snaps something out in Khazdul (it sounds profane and probably not a thing she's supposed to be saying), but this doesn't stop her from advancing, retrieving one of the flasks and lobbing it at the troll. She doesn't want it getting back up! "Poor woman!"


"Lass!" Ilmig growls. He tried to warn her. Then he's denied even a vengeful hit when Hun'rar rushes across the battlefield out of nowhere to strike it down. So he just growls.


Wincing at the other more sneaky troll, Sadia runs over. "...And moments like these, I wish I had some means of healing." she notes, sighing. "So... We brought down the rest of the trolls, now what?" she asks. "I mean, do they have a nest we might want to remove to discourage future trolls from settling in or?.." she asks.


The lucht tracker steps out from around a tree... and points to the two burning troll corpses, points off in another direction, then makes a walking gesture with the fingers of one hand.


Hun'rar sheaths his sword and walks over to Sadia "Gilead would bless us on this successful hunt, allow him to fix some of your wounds." he says as nice as he can.


Ilmig eyes the disarmed Nasrin, then peers at the 'victors.' "The rest of the trolls? Yer daft. The survivors of the crash killed dozens, said there's dozens more. I count two, lest somebody chopped up a scor whilst I weren' lookin."


Someone has to do the messy work, and today that's Khera, of gathering Nasrin's parts... either for resurrection or burial, they all need to be in one place. It's grisly, but she does it without complaint. "You think there's more here?" she asks the lucht, before starting to recite something more quietly under her breath - a prayer for the dead.


The lucht guide nods in reply to Khera's question. He points to himself, then to the others, makes a gesture of pillowing his head on his hands... then makes a gesture with one hand rising, fingers spreading, then a walking gesture.


 You paged Ilmig with 'he said: "we should sleep, then go when the sun rises"'


Ilmig nods to the lucht. "Aye. If that be their scouts, 'r raiders, we should be safe enough here, now. Track 'em back to their nest 'n burn dorn the whole blasted mountain if need be in the morn." With a flump, he sits back down where he was before.


The sun rises, and the party sets out. The lucht tracker is up and about even as the party starts to break camp... and leads the way, eventually coming to a creek, where he kneels and makes a fist, held over his head in a clear 'stop!' gesture. Pointing across the creek, he indicates a large cave, before pointing to the ground, and making a walking gesture with that hand, holding the other as a roof that moves over the walking fingers as the 'walk' forward.


 You paged Ilmig with 'He says he sees the tracks going into that cave.'
 GAME: Ilmig rolls survival: (14)+8: 22
 You paged Ilmig with 'oh yeah, the little guy's right on the money. those -are- troll tracks, going into the cave. at this distance, you can't tell how many (need to be closer to tell that), but you can see the tracks, yourself.'


Khera finished her prayers and her cleanup job. After that it was a matter of waiting for morning, but she's ready to go too. "Huh, a cave. Probably not best to walk right in without being prepared."

She unshoulders her sansetsukon. "Well, I'm prepared."


Ilmig translates for the lucht after looking ahead and confirming, for himself. "The tracks go in there. Silvers ta shite that's the nest. Le's go." He steps forward, then stops to look back. "N stay behin me." He's off again.


Hun'rar nods to the others as he adjusts his helmet and draws his sword "Allow to go with you, I don't wear this armor for nothing." he says to Ilmig as he joins.


The party approaches the troll den... and when they're about 30' away, two trolls come out from around the bend in the cave, looking out at them. With no attempt at stealth in the approach, they've heard you coming and are coming out to meet you!

As before, when the fighting looks to be starting, the lucht tracker, being a non-combatant type, stays out of sight and out of the way.


 <OOC> Elisabeth says, "trolls start 60' away, 30' inside the cave, with y'all 30' outside the cave."
 GAME: Sadia rolls initiative: 5 + 3 = 8
 GAME: Hun'rar rolls initiative: 12 + 1 = 13
 GAME: Ilmig rolls initiative: 15 + 2 = 17
 GAME: Khera rolls initiative: 12 + 3 = 15
 GAME: You roll initiative for Troll-1: Roll: 1 + Bonus: 2 = Total: 3
 GAME: You roll initiative for Troll-2: Roll: 12 + Bonus: 2 = Total: 14


 GAME: Elisabeth advances the initiative order.
       Round One - Init 17.
       It is now Ilmig's turn! Khera is next!


 <OOC> Ilmig says, "Rage and charge."
 GAME: Ilmig RAGES!, gaining +2 to melee attack/damage/Will saves and 6 temporary HP
 <OOC> Elisabeth says, "rolling AoO's."
 GAME: Elisabeth rolls 1d20+8: (18)+8: 26
 GAME: Elisabeth rolls 1d20+8: (11)+8: 19
 <OOC> Ilmig says, "One hit."
 GAME: Elisabeth rolls 1d6+5: (2)+5: 7
 GAME: You damaged Ilmig for 7 points. 50 HP remaining.
 GAME: Ilmig rolls melee+2: (20)+8+2: 30
 <OOC> Elisabeth says, "... threat!"
 GAME: Ilmig rolls melee+2: (14)+8+2: 24
 GAME: Ilmig rolls 3d10+15: (25)+15: 40


Well, to the hells with askin them to stay behind him. Ilmig'll force the issue. "ARRRRHHH!" He runs very fast for stump legs, right into the midst of the two trolls that came around the corner. He pretty much ignores the claws of one. All to better bury his axe into one and take off an arm.


 GAME: Elisabeth advances the initiative order.
       Round One - Init 15.
       It is now Khera's turn! Troll-2 is next!
 GAME: Note Flat-footed on Khera ended.


That's all right. Khera likes the direct option. "Angoron!" she yells, rushing after Ilmig - but he's faster than she is for all his armour, and outpaces her. She can't quite get there.


 GAME: Elisabeth advances the initiative order.
       Round One - Init 14.
       It is now Troll-2's turn! Hun'rar is next!


 <OOC> Elisabeth says, "troll-2 full rawrs on Ilmig."
 GAME: Elisabeth rolls 1d20+8: (15)+8: 23
 GAME: Elisabeth rolls 1d20+8: (12)+8: 20
 GAME: Elisabeth rolls 1d20+8: (16)+8: 24
 <OOC> Elisabeth says, "bite and claw. damage coming"
 GAME: Elisabeth rolls 1d8+5: (1)+5: 6
 GAME: Elisabeth rolls 1d6+5: (3)+5: 8
 GAME: You damaged Ilmig for 14 points. 36 HP remaining.


 GAME: Elisabeth advances the initiative order.
       Round One - Init 13.
       It is now Hun'rar's turn! Sadia is next!
 GAME: Note Flat-footed on Hun'rar ended.


 <OOC> Hun'rar will move up 20ft and cast True Strike


Hun'rar is not fast enough to cover the distance either. Instead he walks up with shield raised and a terrible red light engulfs his sword as he approaches. "Vengeance comes for you!" he calls out to the trolls.


 GAME: Elisabeth advances the initiative order.
       Round One - Init 8.
       It is now Sadia's turn! Troll-1 is next!
 GAME: Note Flat-footed on Sadia ended.


 <OOC> Sadia is gonna move up 30' then zap the troll that Ilmig was attacking
 GAME: Sadia rolls Ranged: (11)+4: 15
 <OOC> Elisabeth says, "hit"
 GAME: Sadia rolls 1d6+1: (1): 2


Speedwalking up towards the cave to target the troll that Ilmig was fighting, Sadia holds up her hand and with a flick of her wrist, sends out yet another spiraling beam of electricity to strike the troll! And it grazes the side of its face, dealing little damage but still doing... Something? Not much, certainly. Sighing she then says, "I need to work on my target practice..."


 GAME: Elisabeth advances the initiative order.
       Round One - Init 3.
       It is now Troll-1's turn! Ilmig is next!


 <OOC> Elisabeth says, "full attack on ilmig (less one claw)"
 GAME: Elisabeth rolls 1d20+8: (14)+8: 22
 GAME: Elisabeth rolls 1d20+8: (15)+8: 23
 <OOC> Elisabeth says, "hit. hit. owie."
 GAME: Elisabeth rolls 1d8+5: (5)+5: 10
 GAME: Elisabeth rolls 1d6+5: (6)+5: 11
 GAME: You damaged Ilmig for 11 points. 25 HP remaining.


The wounded troll, lacking an arm, tears into Ilmig with its fangs and the claws at the end of its remaining arm!

Worst of all... the wounded troll's injury, where it lost an arm, is already healing over, with a 'spike' of bone already slowly, but visibly, extending outwards. It's growing a new arm!


 GAME: NEW ROUND!
       Elisabeth advances the initiative order.
       Round Two - Init 17.
       It is now Ilmig's turn! Khera is next!


 GAME: Ilmig rolls weapon1: (16)+8: 24
 <OOC> Elisabeth says, "hit!"
 GAME: Ilmig rolls 1d10+5: (7)+5: 12


Ilmig is clawed and bitten, even through armor and shield and low- profile. Every bit of blood drawn just seemed to make him less and less friendly and more and more annoyed. "That all ya got, ya one-clawed wonder?! My gran-gran bites harder 'n ye, 'n she ain' gots no teeth!" He swings more than words and slashes into it with his axe again.


 GAME: Elisabeth advances the initiative order.
       Round Two - Init 15.
       It is now Khera's turn! Troll-2 is next!


 <OOC> Khera says, "Khera iiis going to rush in against the wounded one. She doesn't want to be within easy reach of the other one yet."
 <OOC> Elisabeth says, "roll away."
 GAME: Khera rolls 1d20+6-1: (15)+6+-1: 20
 <OOC> Elisabeth says, "hit."
 GAME: Khera rolls 1d10+7: (6)+7: 13


Khera finally gets there, using the length of the sansetsukon to lash at the injured troll. She tries to snap the bone spur growing from its arm but she'll settle for just thumping the chest if she has to. "You want some fire, huh?"


 GAME: Elisabeth advances the initiative order.
       Round Two - Init 14.
       It is now Troll-2's turn! Hun'rar is next!


 <OOC> Elisabeth says, "the other troll... now has two targets. even: Ilmig. odd: Khera."
 GAME: Elisabeth rolls 1d2: (2): 2
 <OOC> Elisabeth says, "full attack on ilmig"
 GAME: Elisabeth rolls 1d20+8: (10)+8: 18
 GAME: Elisabeth rolls 1d20+8: (16)+8: 24
 GAME: Elisabeth rolls 1d20+8: (15)+8: 23
 <OOC> Elisabeth says, "one hit."
 GAME: Elisabeth rolls 1d6+5: (2)+5: 7
 GAME: You damaged Ilmig for 7 points. 18 HP remaining.


The unwounded troll continues to focus on Ilmig, raking at him... but only drawing blood with one set of its claws.


 GAME: Elisabeth advances the initiative order.
       Round Two - Init 13.
       It is now Hun'rar's turn! Sadia is next!


 <OOC> Hun'rar will charge the hurt one. Swift action Arcane Strike
 GAME: Hun'rar rolls weapon10-1+2+20: (6)+9+-1+2+20: 36
 <OOC> Elisabeth says, "hit!"
 GAME: Hun'rar rolls 1d10+strength+4: (7)+5+4: 16
 <OOC> Elisabeth says, "it drops!"


Hun'rar moves forward and stabs through the troll, his strike guided by his magic. The troll drops to the ground.


 GAME: Elisabeth advances the initiative order.
       Round Two - Init 8.
       It is now Sadia's turn! Troll-1 is next!
 
 << GM NOTE: Sadia was very idle. The scene moved on past her action. >>


 GAME: NEW ROUND!
       Elisabeth advances the initiative order.
       Round Three - Init 17.
       It is now Ilmig's turn! Khera is next!


 <OOC> Ilmig works to annoy the other troll.
 GAME: Ilmig rolls weapon1: (4)+8: 12
 <OOC> Elisabeth says, "miss."


"Burn it!" Ilmig may be saying the redundant, but it feels good to say it anyways. He whirls to the other troll and takes a swing in the process, but its very wide of the mark.


<<DM EMIT>> Sadia does as asked, and hurls her readied vial of Alchemist's Fire to break over the downed troll's body, which lights afire.


 GAME: Elisabeth advances the initiative order.
       Round Three - Init 15.
       It is now Khera's turn! Troll-2 is next!


 GAME: Khera rolls 1d20+6-1: (13)+6+-1: 18
 GAME: Khera rolls 1d20+6-1: (3)+6+-1: 8
 <OOC> Elisabeth says, "hit. miss."
 GAME: Khera rolls 1d10+7: (2)+7: 9


As the troll falls and Sadia ignites it, Khera slips past the burning corpse, using the sansetsukon again against the still-upright troll - this time as the three-piece staff it's named after, all sweeping strikes with the weight of it. Though one swing skips off a claw, she manages to drive the butt of it into the troll regardless. "Ah, now this is more like it!"


 GAME: Elisabeth advances the initiative order.
       Round Three - Init 14.
       It is now Troll-2's turn! Hun'rar is next!


 <OOC> Elisabeth says, "troll-2 has two good targets. same as before. even is Ilmig. odd is Khera"
 GAME: Elisabeth rolls 1d2: (2): 2
 <OOC> Elisabeth says, "... stays on Ilmig."
 GAME: Elisabeth rolls 1d20+8: (6)+8: 14
 GAME: Elisabeth rolls 1d20+8: (8)+8: 16
 GAME: Elisabeth rolls 1d20+8: (1)+8: 9


The remaining troll startles at the sudden appearance of fire and more or less just flails in Ilmig's general direction!


 GAME: Elisabeth advances the initiative order.
       Round Three - Init 13.
       It is now Hun'rar's turn! Sadia is next!


 <OOC> Hun'rar will power attack the other troll, swift arcane strike
 GAME: Hun'rar rolls weapon10-1: (1)+9+-1: 9
 <OOC> Elisabeth says, "... miss."


Hun'rar attacks the still standing troll, his sword not finding purchase on its tough hide though. Hopefully he can distract it some from attacking the others.


 GAME: Elisabeth advances the initiative order.
       Round Three - Init 8.
       It is now Sadia's turn! Ilmig is next!


 GAME: Sadia rolls 1d20+4: (13)+4: 17
 GAME: Sadia rolls 1d6+1: (4)+1: 5


Alright! Sadia says, "Let's keep pressing, hope we can clear this out without TOO much trouble!" she notes, firing off another electric ray.


 GAME: NEW ROUND!
       Elisabeth advances the initiative order.
       Round Four - Init 17.
       It is now Ilmig's turn! Khera is next!


 <OOC> Ilmig hit troll.
 GAME: Ilmig rolls weapon1: (2)+8: 10
 <OOC> Elisabeth says, "... miss again."


Ilmig may be getting TOO angry, or he's not having enough blood let... or he's lost too much already? He swings wildly at the troll. "Die, damn ye!"


 GAME: Elisabeth advances the initiative order.
       Round Four - Init 15.
       It is now Khera's turn! Troll-2 is next!


 <OOC> Khera says, "Flurry power"
 GAME: Khera rolls 1d20+5: (10)+5: 15
 GAME: Khera rolls 1d20+5: (11)+5: 16
 <OOC> Elisabeth says, "miss. hit."
 GAME: Khera rolls 1d10+7: (6)+7: 13
 <OOC> Elisabeth says, "pose away. still on its feet."


If nothing else Khera is earning her keep. Using the now-spinning butt end of the sansetsukon as a distraction, Khera jabs at the troll with all the strength in her upper body, striking once solidly and battering at it a little more. "Got you, big ugly!"


 GAME: Elisabeth advances the initiative order.
       Round Four - Init 14.
       It is now Troll-2's turn! Hun'rar is next!


 <OOC> Elisabeth says, "Ilmig, roll me an attack against the troll, please."
 GAME: Ilmig rolls weapon1: (4)+8: 12
 <OOC> Elisabeth says, "this is a roll against your CMD, Ilmig."
 GAME: Elisabeth rolls 1d20+14: (7)+14: 21
 <OOC> Elisabeth says, "bullrush."
 <OOC> Ilmig says, "Stable makes CMD 22"


Ilmig can't hit the broad side of a troll right now, but all the swinging must have the troll worried. It tries to push Ilmig away from it.Ilmig's swing doesn't ciut trollflesh, but he'll be thrice-damned if he'll be denied. "Oh nae ya don'!" He digs in and stands his ground, like the squat, broad, uncompromising stone he is.


 GAME: Elisabeth advances the initiative order.
       Round Four - Init 13.
       It is now Hun'rar's turn! Sadia is next!


 GAME: Hun'rar rolls weapon10-1: (8)+9+-1: 16
 GAME: Hun'rar rolls 1d10+strength+4: (10)+5+4: 19
 <OOC> Elisabeth says, "still up. pose away."


Hun'rar's blade burns with purple light again as he strikes at the Troll with a devastating strike. "Just finsh this one off."


 GAME: Elisabeth advances the initiative order.
       Round Four - Init 8.
       It is now Sadia's turn! Ilmig is next!


 <OOC> Sadia says, "Mage armor, away!"
 GAME: Sadia casts Mage Armor. Caster Level: 2 DC: 16


Looking around, Sadia pauses, "...Better be careful myself." she notes, as she gestures and a blue glow reminiscent of lightning flickers into existence around key vital areas of her robes.


 GAME: NEW ROUND!
       Elisabeth advances the initiative order.
       Round Five - Init 17.
       It is now Ilmig's turn! Khera is next!


 <OOC> Ilmig axes more questions of the troll.
 GAME: Ilmig rolls weapon1: (1)+8: 9
 
 <OOC> Ilmig uses an Alchemist Fire to incinerate his die and get a new one.
 <OOC> Khera lol


"Ye push weaker 'n my gran, too, ye wart-laden beast!" But Ilmig's swing goes way wide.


 GAME: Elisabeth advances the initiative order.
       Round Five - Init 15.
       It is now Khera's turn! Troll-2 is next!


 <OOC> Khera says, "Same as before, flurry power"
 GAME: Khera rolls 1d20+5: (1)+5: 6
 GAME: Khera rolls 1d20+5: (7)+5: 12
 <OOC> Elisabeth says, "miss. miss."


"What do you think I'm doin'?" Khera spins, whirling the sansetsukon dangerously before driving it toward the troll. This time she doesn't manage any solid blows, but she's at least still up and in its face.


 GAME: Elisabeth advances the initiative order.
       Round Five - Init 14.
       It is now Troll-2's turn! Hun'rar is next!


 <OOC> Elisabeth says, "it full attacks Ilmig."
 GAME: Elisabeth rolls 1d20+8: (6)+8: 14
 GAME: Elisabeth rolls 1d20+8: (20)+8: 28
 GAME: Elisabeth rolls 1d20+8: (17)+8: 25
 <OOC> Elisabeth says, "checking the threat."
 GAME: Elisabeth rolls 1d20+8: (1)+8: 9
 <OOC> Elisabeth says, "no crit. two claws hit. damage coming for two claws... and a rend."
 GAME: Elisabeth rolls 1d6+5: (1)+5: 6
 GAME: Elisabeth rolls 1d6+5: (1)+5: 6
 GAME: Elisabeth rolls 1d6+7: (1)+7: 8
 GAME: You damaged Ilmig for 20 points. -2 HP remaining. (DYING)
 <OOC> Ilmig is still up. Diehard.


The troll lashes out with its claws, snagging the stubborn and hard-to-move dwarf, ripping into him badly... before throwing him, unconscious, against the wall. It then moves to step out over his body, towards the mouth of the cave -- but the dwarf staggers back out in front of it. The trolls eyes widen in surprise, for it thought it'd cleared the path for itself!


 GAME: Elisabeth advances the initiative order.
       Round Five - Init 13.
       It is now Hun'rar's turn! Sadia is next!


 GAME: Hun'rar rolls weapon10-1: (1)+9+-1: 9


Hun'rar continues to attack the troll, once again finding himself having trouble causing it any serious injury through its tough hide!


 GAME: Elisabeth advances the initiative order.
       Round Five - Init 8.
       It is now Sadia's turn! Ilmig is next!


 <OOC> Sadia will cast flare on the troll fighting Hun, do a bit of support.
 GAME: Sadia casts Flare. Caster Level: 2 DC: 15
 GAME: Elisabeth rolls 1d20+11: (16)+11: 27
 <OOC> Elisabeth says, "effect negated."


Holding her hands out, Sadia frowns. "You're not bringing him down..." she says frowning as electricity dances between her fingers then strikes right across the troll's field of vision and explodes into a brief burst of light!.. Even though the troll seems to be unfazed.


 GAME: NEW ROUND!
       Elisabeth advances the initiative order.
       Round Six - Init 17.
       It is now Ilmig's turn! Khera is next!


 GAME: Ilmig rolls weapon1: (16)+8: 24
 <OOC> Elisabeth says, "hit!"
 GAME: Ilmig rolls 1d10+5: (1)+5: 6
 GAME: You damaged Ilmig for 1 points. -3 HP remaining. (DYING)


"Yeah... Thought ye had me, didn't ye?" Sure, more of Ilmig's blood is on the ground, his boots, or the troll's claws than in him, but who's counting? He's woozy, wobbling. "Jes winded me, ye gutless beast." Even if Ilmig's the one potentially missing too much guts, he still has the strength to smack it and slices more troll flesh. A little.


 GAME: Elisabeth advances the initiative order.
       Round Six - Init 15.
       It is now Khera's turn! Troll-2 is next!


 GAME: Khera rolls 1d20+5: (16)+5: 21
 GAME: Khera rolls 1d20+5: (13)+5: 18
 <OOC> Elisabeth says, "hit. hit."
 GAME: Khera rolls 1d10+7: (10)+7: 17
 GAME: Khera rolls 1d10+7: (2)+7: 9
 <OOC> Elisabeth says, "... the troll is knocked unconscious!"


Seeing Ilmig nearly fall seems to energize Khera. One person falling today is more than enough. She delivers a mighty crack with her sansetsukon, whirling to put her entire body weight behind the next blow - and then she swings it overhead when it tries to rise, smashing it right back down again. "And stay down, you green pile of puke!"


 GAME: Elisabeth advances the initiative order.
       Round Six - Init 14.
       It is now Troll-2's turn! Hun'rar is next!


 <OOC> Elisabeth says, "those in melee may roll AoO's, as the now-prone troll tries to get back to its feet after healing back from being down, if they wish to do so. start with Hun... AoO?"
 GAME: Hun'rar rolls weapon10-1: (13)+9+-1: 21
 <OOC> Elisabeth says, "hit."
 GAME: Hun'rar rolls 1d10+9: (10)+9: 19
 <OOC> Elisabeth says, "Ilmig?"
 <OOC> Elisabeth says, "AoO or no?"
 <OOC> Ilmig says, "Aye"
 GAME: Ilmig rolls weapon1: (1)+8: 9
 GAME: You damaged Ilmig for 1 points. -4 HP remaining. (DYING)
 <OOC> Elisabeth says, "Khera?"
 GAME: Khera rolls 1d20+5: (18)+5: 23
 <OOC> Elisabeth says, "hit."
 GAME: Khera rolls 1d10+7: (8)+7: 15


The troll, knocked down and out, is only out for a moment... then it starts to get back to its feet, as if choosing to NOT listen to Khera. It sits up, only to be slashed and battered right back into unconsciousness.


 GAME: Elisabeth advances the initiative order.
       Round Six - Init 13.
       It is now Hun'rar's turn! Sadia is next!


 <OOC> Hun'rar will draw his Alchemist fire and dump it on the troll body.


 GAME: Elisabeth removes the timestop.
 Timestop by Elisabeth has left.


Both trolls are afire... and NOT getting back up. A quick reconnoiter of the cave... shows that it is empty. There are no other trolls present.

As the party takes a break to catch its breath, and resort to magical healing, the lucht guide checks the cave... then sweeps the area around it. In pantomine and hand-gestures, he tells the party that it looks as if there had been more trolls, including young ones, in the cave before, within a week or so... but that they're gone, probably having left the area on their own. If they hadn't abandoned the cave, they wouldn't have moved the young ones, too. He also takes a moment to cut free a few claws from the two corpses. Later, when the party's returned to Alexandria, he hands the claws over to Ilmig, tied up in leather thongs into a crude and simple trophy, a necklace. With that done, he salutes... and heads off to the guild to report.