PrP: The Derelict II

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The Derelict, Part II

DM: Aldean
Date: Thursday, October 30, 2014
Location: Alexandria / Rural Charn
Level Range: 2-5
Participants: Hethyr (Clr4), Smythly (Pal4), Korrani (Rgr2), Nuanna (Inq3), Bennet (Pal5)
APL: 4
Summary: The harbormaster has managed to work out some of the ship's log, and has some very interesting -- and disturbing -- information about the Diamond's Pride....
Encounters: 3xAnkheg (CR6), 6 x Skeleton + Slave Chains Haunt (CR6)


Hethyr and Bennet get a message from the Explorer's Guild a few weeks after the original incident, indicating that the harbormaster explicitly asked them to pay him a visit. Jokul and the others weren't available, so they'll be sending a few other adventurers with you for this one. They didn't say exactly what it was about, but the pair likely have a shrewd guess. The others have been told nothing, only to accompany Hethyr and Bennet to see the harbormaster.


Bennet double checks his ThunderBelcher. Which is a sort of habit for the gunman, seeing as how it's a rather important bit of equipment for him. The Absolution is decked out in his shiney new suit of armor... which honestly isn't all that shiney at the moment. Seems someone was out working in the garden, and didn't take the time to freshen up before heading to the docks.


Nuanna heads to the guild, she was told to show up and so she is wandering around stopping at each person she finds, "Are you Hethyr or Bennet?" Then a few minutes later, "Are you Hethyr and Bennet?" so far the goblin lass hasn't gotten close, she forgot to ask for descriptions. She is getting close to the right people and eventually, she is heading towards the docks.


Korrani accompanies Hethyr and Bennet to their meeting with the harbormaster. She was on hand and needed the coin. "So, the guild tasker told me to ask one of you what was going on. Any brief details as to what this is about?"


Eventually, yes, Nuanna does get it right; although by the look of merriment in the Khazad's eyes, she'd been watching the girl make her inquiries for a bit, now. "That's us," she grunts, tipping her head toward the docks. "C'mon, fill y'in onna way. ...So they was this ship inna river," Hethyr says as the group makes their way to the harbormaster's. "Jus' sittin' there, lookin' more or less adrift, 'cept folk saw things movin' around come nightfall. So 'course, folk started t'worry, an' call in adventurers. Turns out, t'was a ghost ship, fulla Draugr no less; draugr's what happens, when folk have th'poor luck t'happen t'die where they's a big ol' stew o' evil magic around. Brought th'captain's logs back t'harbormaster t'get'm restored enough t'look at... an' that's where we's at now."


Bennet nods in agreement. "Best guess anyway. Ain't been told for sure what this is all about. But if this ain't about The Diamond's Pride, I'ma be surprised."


Nuanna nods, "Well it is a pleasure to be makin your acquaintanceses. I am Nuanna Boltsplitter, I am a relic hunter in the service of Reos." she says and gives a bit of a flourish. She has a fancy pistol at her waist, "That sounds interesting. Did they find out what the cause of the evil magic was, how many were there, what can you tell me about them, were they green, or normal colored, did they drip acid, were they normal sized or smaller, or where they insubstantial?" poor lass doesn't know which question she wants to ask first, or maybe she just is that kind of person.


Korrani's nose wrinkles at the mention of draugr. "A ship of the dead? I hate ships enough without that added bonus. I'm glad I brought some weapons with me. My arrows don't do much against that lot." She shoulders her bow and adjusts the belt with her sword, twisting it a little to test that the hilt is in convenient reach.


Hethyr snorts, shaking her head. "Normal-sized an' corporeal, but mean. Smart enough t'use weapons an' tactics... ain't sure what th'Captain's deal was, but, he had a couple 'a spells on hand too, an' was a fair pain t'deal with. But, 'tween th'lot of us, wasn't nothin' as couldn't be handled, so that's a blessin' at least. As t'introductions? Sunsguard Hethyr, me, an' I'll let th' man with th'rifle speak for himself. Respectful, an' all."


As it happens, that's exactly what it's about. When the group gets to the harbormaster's office, they're immediately shown into that same wooden-planked office at the back of the sprawling mess of files and charts, filled top to bottom with wooden furniture. As before, there's only one chair that's usable for all the stacks of paper, and it's currently occupied by a gray-haired and bearded human, a bit gone to seed but still reminiscent of the sailing man he once was. He looks up, and immediately spots two familiar faces. "Oh good, ya came. Found something that might be of interest to such as yerselves. Look ye."

He shoves aside the stack of charts and manifests at the edge of the desk so that the group can see, and gives them a gap-toothed grin. Hethyr and Bennet will immediately recognize the water-soaked captain's log, laid open to a page full of now-indistinct writing. Atop it lies a map with several markings and a set of coordinates on it. "Looks like ye lot have a treasure map on your hands. I and mine'll not touch it, don't fancy going there, but for adventurers such as yourselves, shouldn't be a problem."


Nuanna cocks her head to the side, "OOh, so the death ship had a map in the log and the map leads to treasure but folks don't want to go after it." she looks around at the others, "Anyone know where that is? I don't, I don't know maps too well, creatures yes, maps no. I prefer to follow the stars and things and not go by maps, maybe I should learn maps."


Bennet peers over the map, frowning mildly, before shaking his head. "Been too long since tried to read a chart. Spell it out for us." Glancing to the others, he offers a brief introduction. "Bennet Susson, Absolution of the Grey Lady."


"Might not want to go after it after seeing what happened to the crew that did?" Korrani makes a chuffing sound. She looks to the others and offers a tusky grin. "Korrani Penfast," she introduces herself with a polite nod.


"No?" The harbormaster sounds surprised, but turns the map to show the group. "The logbook spoke of hearing about treasure to be had and found the map. Last coordinates for that ship given in the book are off the coast of Charn." He gives the group a dark look. "If you want to go and see what it be all about, I'd be curious myself. Just ... not curious enough to go into Charn."


"Nice as it'd be 'f it was that easy," Hethyr grumbles, "somethin turned a ship o' regular folk into slaverin' undead horrors, an' me, I aim t'find out what, an' scour it clean." Nodding to the harbormaster, the priestess smiles tightly. "It's a damnfool risk, sir, but we gotta find out, Charn or no. No matter what happens out that way, I'm grateful f'r all your help, Harbormaster."


Bennet mmmmms. "Ain't never been to Charn. No real desire. But if there's rumor of a treasure, some eedjit's gonna try and claim it. And if something's cursing those who try, reckon we best be the eedjit's who put a stop to it." The Absolution considers a moment. "And iffen there's a treasure after all, the temple coffers could use a bit of coin. Will need to figure a way to get there, however. Reckon you can find some fool willing to give us a ride?"


Nuanna blinks, "Charn, whoa, well I have never been to Charn but I heard there are some nasty creatures there." she looks back and forth for a moment, "That is probably where they became the Draugr." she says and then shakes her head a bit, "Do we ride a ship? Get a spell? Walk?"


"Ship's passage to Charn isn't too bad," the harbormaster says, in response to the questions about passage. "Yer sailin' friend mighta been able to do it himself. Be a bit of a journey either way, you'd know better than I."

It takes a bit of finagling, but the group does manage to get passage aboard a ship making the eastbound journey around the southern horn. They make port in an area along the Charn colonies not /terribly/ far away. It's a trip, and more time than most of you likely ever wanted to spend at sea, but there it is, and eventually you finally make port. From there it's an overland journey to follow the map, and it appears to be a trek across rural plains dotted with occasional farms here and there. None appear to be terribly prosperous.


Bennet stopped being a sailor long ago. But a few habits come back, and the gunman faires well enough along the way. Is nice to get soild ground beneath his feet again, though. "Reckon best we just keep our mouths shut. No need to make trouble for ourselves or for anyone else." He frowns mildly at the farms passed by, but follows his own advice, and keeps his opinions on them to himself.


Hethyr seems a good deal more conflicted as they pass the farms, thick hands opening and closing. "...Suddenly I'm thinkin' as there'd better be treasure," she mutters sourly. "Poor folk could use a hand up 'r two, an' could be as we ain't gonna be in allat much of a hurry onna way back, right?"


Korrani is greener than usual for the journey by sea. She definitely doesn't have her sea legs. The long journey by land is a blessing by comparison. It only takes a few hours for her normal light hue of green to return. She's even in a good enough mode to smirk and make merry at Hethyr's comment. "Aye, let us pray there is."


Pant, pant, pant, pant.

Smythly has shown up at the last minute, armor clanking loudly as he does.

"Whew! Finally caught up with the rest of you! That was quite a run!" The goblin paladinclears his throat, then continues, "I'm Smythly. The Guild sent me. To help out."


The skies are overcast, and it's just starting to sprinkle, the clouds obscuring a wan autumn sun. It's not a downpour, it's just ... yuck. The area isn't heavily settled, but neither is it empty, and few enough people show their faces. Fewer are willing to stay and watch.


<OOC> Aldean says, "Perception checks."
GAME: Hethyr rolls perception: (18)+6: 24
GAME: Korrani rolls perception: (14)+7: 21
GAME: Nuanna rolls perception: (6)+11: 17
GAME: Nuanna rolls perception+inv: (17)+11+inv: 28
<OOC> Nuanna says, "ignore that second thing"
GAME: Bennet rolls perception: (4)+7: 11
GAME: Smythly rolls Perception: (14)+3: 17


Everyone except Bennet picks up on it as you walk. There's an acrid smell in the air ... like the memory of acid tickling your nose.


You paged (Korrani, Hethyr) with 'You two hear a clacking as well ... beneath you?’


Korrani snorts softly to clear the smell from her nose. She suddenly looks down at the ground, not liking the sound of something. Her traveling pace starts to slow until she finally stops and looks around at the earth around them. "What is that?" she asks in hushed tones.


Hethyr bobs her head in greeting to Smythly, but before she can be properly neighborly, she seems to catch a scent. Her nostrils flare, eyes dropping to the ground beneath them, and soon she matches pace with Korrani. "Dunno," the priestess mutters, "but I'm thinkin' as we oughta be set t'jump..."


Nuanna wrinkles her nose, "Who farted?" she shakes her head, after all she has known some that make some really rancid smells. She shakes her head a bit. "What is that?" she mutters.


Bennet blinks, peering around a moment. "....what's what?"


"Shh...do you smell that?" Smythly looks around for a moment, and then continues, "What is that stink?" says Smythly, raising a hand up over his schnozz. He glances towards the otehrs. "You all smell that, right?"


"That clacking noise. It sounds like it's coming from beneath us," Korrani sounds disturbed by the prospect.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  ATTENTION  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
       Aldean has dropped a TIMESTOP!
       Please +init, then cease all roleplay and actions immediately and wait for Aldean to instruct you further.
       For additional in-combat commands, please type: +thelp.
- =--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-
GAME: Korrani rolls initiative: Roll: 20 + Bonus: 4 = Total: 24
GAME: Smythly rolls initiative: Roll: 1 + Bonus: 1 = Total: 2
GAME: Hethyr rolls initiative: Roll: 17 + Bonus: 5 = Total: 22
GAME: Nuanna rolls initiative: Roll: 2 + Bonus: 7 = Total: 9
GAME: Bennet rolls initiative: Roll: 7 + Bonus: 4 = Total: 11

There's a rumble beneath you, and dirt sprays everywhere as three green, bug-like monsters burst from beneath the ground behind you. They scuttle up on six legs and turn to face you, drooling noxious green ichor from their mandibles.

And suddenly, the acrid smell just got a whole lot stronger.


GAME: You roll initiative for Ankheg 0: Roll: 18 + Bonus: 0 = Total: 18
GAME: You roll initiative for Ankheg 1: Roll: 18 + Bonus: 0 = Total: 18
GAME: You roll initiative for Ankheg 2: Roll: 12 + Bonus: 0 = Total: 12
<OOC> Aldean says, "Before we roll, does anyone need healing?"
<OOC> Bennet needs heals
GAME: You damaged Bennet for -100 points. 50 remaining.
GAME: Aldean advances the initiative order.
Round One - Init 24.
It is now Korrani's turn! Hethyr is next!
GAME: Note Flat-footed on Korrani ended.
<OOC> Aldean says, "Korrani!"
<OOC> Korrani says, "Okay, I'm still new to this. Can I draw my bow, move back to a 30 feet range, and fire on one of them?"
<OOC> Korrani says, "My speed is 30"
<OOC> Aldean says, "What level are you? And it's no problem, Korrani. That's my job, to help."
<OOC> Korrani says, "Level 2"
<OOC> Korrani says, "Is there a knowledge skill I can roll to tell me what these things are for tactics against them?"
<OOC> Korrani says, "Like nature or dungeoneering?"
<OOC> Aldean says, "OK. You can draw a weapon as part of a move action if your BAB is at least +1, so yes, you may move up to 30' back and fire, but you may only make one attack."
<OOC> Aldean says, "Knowledge/nature for this."
<OOC> Korrani says, "BAB is 2"
GAME: Korrani rolls knowledge/nature: (3)+7: 10
<OOC> Nuanna says, "we make the knowledge roll on our turn right?"
<OOC> Aldean says, "That's correct."
<OOC> Korrani says, "I can only make one attack anyway at level 2 I think"
GAME: Korrani rolls weapon6: (15)+7: 22


You paged Korrani with 'You don't know a lot about these, but you've heard farmers mention bugs that burrow in the ground.'

<OOC> Aldean says, "THat will hit."
GAME: Korrani rolls 1d8+2+1: (3)+2+1: 6
<OOC> Aldean says, "It's a pincushion! It's still up, though."
<OOC> Aldean says, "Pose it, please."
GAME: Aldean advances the initiative order.
Round One - Init 22.
It is now Hethyr's turn! Ankheg 1 is next!
GAME: Note Flat-footed on Hethyr ended.
<OOC> Aldean says, "Hethyr!"
<OOC> Hethyr has a shield, thus must by logic be a tank. Approach and hammer on A1.
<OOC> Aldean says, "OK. Roll it."</nowiki>


Korrani swiftly unshoulders her bow as she strafes swiftly from the bug-like monsters that burst through the crust of the earth. In one fluid motion, she draws an arrow from her quiver and draws the string. An arrow streaks through the drizzling rain and finds a home in between one of the bug's chitinous plates.


GAME: Hethyr rolls melee: (6)+4: 10
<OOC> Hethyr says, "Bah."
<OOC> Aldean says, "Not enough. Pose please."
GAME: Aldean advances the initiative order.
	Round One - Init 18.
	It is now Ankheg 1's turn! Ankheg 0 is next!
<OOC> Aldean says, "Yes, I tried to do inits using @dolist and botched it. Don't judge XD"

As the arrow streaks past, Hethyr stumps forward, hefting her shield in one hand, drawing her warhammer with the other. Her heavy footsteps grow a touch more rapid as she picks up speed, ending her approach in a vicious, overhead arc... that slams into the dirt, as the insect skitters aside.

GAME: Aldean rolls 1d20+5: (8)+5: 13
20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)Arlean
|   Name   |   Race   |   Class   | E Lev| CHP | HP  | AC  | For | Ref | Wil |
20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)Arlean
|Bennet    |HUMAN     |Pal        |  5   | 50  | 50  | 20  |  9  |  8  |  9  |
|Hethyr    |MOUNTAIN_D|Clr        |  4   | 32  | 32  | 20  |  7  |  2  |  8  |
|Korrani   |HALF-ORC  |Rgr        |  2   | 19  | 19  | 19  |  5  |  7  |  2  |
|Nuanna    |GOBLIN    |Inq        |  3   | 16  | 22  | 20  |  5  |  5  |  6  |
|Smythly   |GOBLIN    |Pal        |  4   | 29  | 42  | 21  |  8  |  4  |  7  |
20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)Arlean
<OOC> Aldean lumps these together, it's easier. 
GAME: Aldean rolls 1d20+5: (19)+5: 24
GAME: Aldean rolls 2d6+4: (8)+4: 12
GAME: Aldean rolls 1d4: (4): 4
GAME: Aldean rolls 1d20+11: (2)+11: 13
<OOC> Aldean says, "Ha. Bennet, I doubt that last roll beats your CMD."
<OOC> Aldean says, "Bennet?"
GAME: You damaged Bennet for 16 points. 34 remaining.
<OOC> Bennet's CMD is 20</nowiki>

The first two of the creatures move immediately for the group. One already has humanoid flesh close to it, but Hethyr's wild swing may just have saved her as its mandibles, anticipating the strike, close on open air. The one Korrani damaged, though, bleeds green ichor and is entirely displeased. However, Bennet is between it and Korrani, and so it opts for the closer target. This time, the mandibles don't miss, and pincers find a chink in the Absolution's armor. Worse, the green ichor from those mandibles drips into the wound, and is most definitely acidic.

<OOC> Aldean nods. No grab.
GAME: Aldean advances the initiative order.
     Round One - Init 18.
     It is now Ankheg 0's turn! Ankheg 2 is next!
GAME: Aldean advances the initiative order.
     Round One - Init 12.
     It is now Ankheg 2's turn! Bennet is next!
<OOC> Aldean says, "Wow, okay."
GAME: Aldean rolls 1d20+5: (9)+5: 14
GAME: Aldean rolls 1d6: (5): 5
<OOC> Aldean says, "Miss again."</nowiki>
 

The last of them, a bit behind the others, bursts up from underground, its mandibles immediately striking at Smythly. It misjudges, though, and the mandibles only scrape across his armor.

GAME: Aldean advances the initiative order.
     Round One - Init 11.
     It is now Bennet's turn! Nuanna is next!
GAME: Note Flat-footed on Bennet ended.
<OOC> Aldean says, "bennet."
20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)Arlean
|   Name   |   Race   |   Class   | E Lev| CHP | HP  | AC  | For | Ref | Wil |
20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)Arlean
|Bennet    |HUMAN     |Pal        |  5   | 34  | 50  | 20  |  9  |  8  |  9  |
|Hethyr    |MOUNTAIN_D|Clr        |  4   | 32  | 32  | 20  |  7  |  2  |  8  |
|Korrani   |HALF-ORC  |Rgr        |  2   | 19  | 19  | 19  |  5  |  7  |  2  |
|Nuanna    |GOBLIN    |Inq        |  3   | 16  | 22  | 20  |  5  |  5  |  6  |
|Smythly   |GOBLIN    |Pal        |  4   | 29  | 42  | 21  |  8  |  4  |  7  |
20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)Arlean
<OOC> Bennet says, "draw weapon, 5' back, shoot?"
<OOC> Aldean says, "Yup."
<OOC> Aldean says, "Roll it."
GAME: Bennet rolls 1d20+10: (16)+10: 26
<OOC> Aldean says, "Hit. Damage?"
GAME: Bennet rolls 1d12+1: (8)+1: 9
<OOC> Aldean says, "You damage it! It's not best pleased at all. Pose."
GAME: Aldean advances the initiative order.
     Round One - Init 9.
     It is now Nuanna's turn! Smythly is next!
GAME: Note Flat-footed on Nuanna ended.
<OOC> Aldean says, "Nuanna!"

Bennet hisses softly at the burning wound, and stumbles back from the monster. Raising his rifle, the sound of alchemic thunder rolls, and a lead ball punches it's way though the bug's shell. "Careful of that spit. Burns something fierce."

<OOC> Nuanna says, "does iding them take up a round or I just have to wait till my turn to do it?"
<OOC> Aldean thinks. I'd call that a swift action. It is your turn.
<OOC> Aldean says, "Roll knowledge/nature."
GAME: Nuanna rolls knowledge/nature+3: (1)+9+3: 13
<OOC> Nuanna mutters
<OOC> Aldean says, "Oof."
<OOC> Nuanna says, "5' back just to be sure and shoot closest one, is it within 20?"


You paged Nuanna with 'You don't know much about these things. You know they're bug-like and fairly common in rural areas.'


<OOC> Aldean thinks. Yes. Are you going after the one Korrani and Bennet hit, the one with Hethyr, or the one stalking Snythly?
<OOC> Nuanna says, "one hit already...pbs on it.....and judgement destruction on it. swift to id, swift to use judgement, std to 5' move and shoot"
<OOC> Aldean says, "Onlyone swift action per round."
<OOC> Aldean checks something.
<OOC> Nuanna says, "yes but you can sacrifice my move action for the second swift since 5' move is part of the standard yes? or does a 5' move count still as move?"
<OOC> Aldean says, "5' still counts as a move,"
<OOC> Aldean says, "It's a move that does not provoke AoO."
<OOC> Nuanna says, "got it...just them 5' move and shoot, will do judgement next time"
<OOC> Aldean says, "OK. Roll it."
GAME: Nuanna rolls ranged+1+1: (12)+7+1+1: 21
<OOC> Nuanna says, "and its a ranged touch attack cause of the pistol"
<OOC> Aldean says, "OK. ID is a free, add judgment to it"
<OOC> Aldean says, "I was wrong, my fault."
GAME: Nuanna rolls 1d6+1+2: (2)+1+2: 5
<OOC> Aldean says, "It hits anyhow."
<OOC> Nuanna says, "does 5...woo"
<OOC> Aldean says, "Did that include the judgment destruction?"
<OOC> Nuanna says, "yep...its a small pistol 1d6 +1 for pbs +2 for destruction"
<OOC> Aldean thumbsup. It's still up but looking bad.
<OOC> Aldean says, "Pose."
GAME: Aldean advances the initiative order.
     Round One - Init 2.
     It is now Smythly's turn! Korrani is next!
GAME: Note Flat-footed on Smythly ended.
<OOC> Aldean says, "And last but not least...."
<OOC> Aldean says, "Smythly."
<OOC> Aldean says, "You have a friend in your face."
<OOC> Korrani says, "Shoot the same bug I did before. To help Bennet"
GAME: Korrani rolls weapon6+1: (8)+7+1: 16
<OOC> Hethyr says, "Uh."
<OOC> Hethyr says, "Korrani, it's Smythly's turn."
<OOC> Korrani says, "Oh man"
<OOC> Aldean says, "Korrani, Smythly's turn XD"
<OOC> Hethyr pats, it's okay.
<OOC> Aldean says, "Is okay."
<OOC> Hethyr says, "GET OUT OF MY HEAD."
<OOC> Korrani says, "Hahah, I am multitasking and just saw Korrani and was like 'oops! I got distracted'"</nowiki>

Nuanna cocks her head to the side, "Just some kind of bug." she mutters and then moves back just a little and aims her small dragonspitter, "I call on Reos to grant me judgement on you bugs. You are found wanting, face Destruction." calls out the goblin and then she fires, the shot flying from her pistol to strike the one the others have hit, it hurts it but its still up.

<OOC> Aldean says, "Hethyr, it's so spacious and quiet in here, I'd love to stay."
<OOC> Hethyr will get you for that. >:|
<OOC> Aldean says, "<3"
<OOC> Aldean says, "Smythly?"
<OOC> Smythlyis going to hit it.
<OOC> Smythly says, "With an earthbreaker."
<OOC> Aldean says, "Lay it on me."
GAME: Smythly rolls 1d20+8: (20)+8: 28
<OOC> Smythly says, "..."
<OOC> Aldean says, "Oh my."
GAME: Smythly rolls 1d20+8: (3)+8: 11
<OOC> Smythly says, "FML."
<OOC> Aldean says, "Normal hit."
<OOC> Smythly says, "/Every time/."
<OOC> Hethyr says, "Hey, a hit's a hit. :D"
<OOC> Smythly says, "I rolled a 20, and then miss. xD"
<OOC> Smythly has yet to crit with this char.
<OOC> Aldean says, "Been there."
<OOC> Aldean says, "Roll damage."
<OOC> Hethyr says, "Smythly?"
<OOC> Smythly is :)
GAME: Smythly rolls 1d10+4: (10)+4: 14
<OOC> Hethyr says, "Max damage, at least."
<OOC> Aldean says, "WHACK! It's not happy."
<OOC> Aldean says, "Pose it."
<OOC> Aldean says, "It's still up, though."
GAME: NEW ROUND!
     Aldean advances the initiative order.
     Round Two - Init 24.
     It is now Korrani's turn! Hethyr is next!
<OOC> Korrani says, "Same as before. Fire the one I did last time. You can keep that 16 roll before if you'd like :)"
<OOC> Aldean says, "Korrani! Well, it'll hit, so we'll keep it. Roll damage."
GAME: Korrani rolls 1d8+2+1: (3)+2+1: 6
<OOC> Aldean says, "Eeep. Chunk. It's barely moving, but moving it is. Pose it."
<OOC> Aldean says, "Exoskeleton is in bad shape."
GAME: Aldean advances the initiative order.
      Round Two - Init 22.
      It is now Hethyr's turn! Ankheg 1 is next!

"...augh! Not these!"

Smyhtly seems a little displeased. H'es clearly seen one of these things before and it's right in his face. His instinct (correct, in this case) is to take his hammer and smash it into the carapace of the insectoid monster. Which he does. Slam! Cracks spread out in a spiral from the point of impact.


<OOC> Aldean says, "Hethyr?" 


TWANG! The sound of Korrani's bow string vibrating can be heard vaguely over the sounds of battle. Another arrow streaks for her target and buries itself deep straight through the chitin plating.


<OOC> Hethyr checks something real quick.
<OOC> Aldean says, "Yup."
<OOC> Hethyr says, "Try again to beat on the one I'm facing."
<OOC> Aldean says, "Go for it."
<OOC> Aldean says, "Roll."
GAME: Hethyr rolls melee: (4)+4: 8
<OOC> Hethyr says, "Bah."
<OOC> Aldean says, "Augh. Flail. Pose."
GAME: Aldean advances the initiative order.
      Round Two - Init 18.
      It is now Ankheg 1's turn! Ankheg 0 is next!
GAME: Aldean rolls 1d20+5: (1)+5: 6
GAME: Aldean rolls 1d20+5: (9)+5: 14

Once again, the cleric's warhammer rends the air, and once again, the ankheg weaves away from the oncoming blow. While she might not be accomplishing much, Hethyr is, at least, keeping its attention on her.


<OOC> Aldean whoops.
<OOC> Aldean says, "Ignore that, stupid client."
<OOC> Aldean says, "Korrani and Bennet, give me Reflex saves?"
GAME: Bennet rolls reflex: (8)+8: 16
<OOC> Aldean says, "Korrani?"
<OOC> Korrani says, "How do I do that?"
GAME: Korrani rolls reflex: (18)+7: 25
<OOC> Korrani guessed!
<OOC> Aldean says, "You got it ^^"
GAME: Aldean rolls 4d4: (13): 13
GAME: You damaged Korrani for 6 points. 13 remaining.
GAME: You damaged Bennet for 6 points. 28 remaining.
GAME: Aldean rolls 1d20+5: (20)+5: 25
GAME: Aldean rolls 1d20+5: (19)+5: 24
<OOC> Aldean says, "I am lumping all three together in one pose for ease's sake."
GAME: Aldean advances the initiative order.
      Round Two - Init 18.
      It is now Ankheg 0's turn! Ankheg 2 is next!
GAME: Aldean advances the initiative order.
      Round Two - Init 12.
      It is now Ankheg 2's turn! Bennet is next!
GAME: Aldean rolls 4d6+8: (16)+8: 24
GAME: Aldean rolls 1d4: (2): 2
GAME: You damaged Smythly for 26 points. 3 remaining.
20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)Arlean
|   Name   |   Race   |   Class   | E Lev| CHP | HP  | AC  | For | Ref | Wil |
20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)Arlean
|Bennet    |HUMAN     |Pal        |  5   | 28  | 50  | 20  |  9  |  8  |  9  |
|Hethyr    |MOUNTAIN_D|Clr        |  4   | 32  | 32  | 20  |  7  |  2  |  8  |
|Korrani   |HALF-ORC  |Rgr        |  2   | 13  | 19  | 19  |  5  |  7  |  2  |
|Nuanna    |GOBLIN    |Inq        |  3   | 16  | 22  | 20  |  5  |  5  |  6  |
|Smythly   |GOBLIN    |Pal        |  4   |  3  | 42  | 21  |  8  |  4  |  7  |
20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)Arlean
<OOC> Smythly ...ow. XD
<OOC> Hethyr says, "Whoo boy."

The one that most of the group is targeting looks pretty darn desperate, one leg broken, several arrows sticking out of its carapace, and it lifts its tail, aiming at the ranger and the Absolution. It spits a long, acrid line of green acid across the two of them, but both are quick enough to dodge the worst of it. Fortunately for Hethyr, her dance partner is having little better luck, and her out-of-time swings seem to be saving her from the worst of the thing's mandibles.

Smythly, however, is not so lucky. Those mandibles, somehow, get ahold of the gobber and peel him like an orange, smashing deeply through flesh and armor and into bone, leaving a sizzling trail of acid in the wound.


GAME: Aldean advances the initiative order.
      Round Two - Init 11.
      It is now Bennet's turn! Nuanna is next!
<OOC> Aldean says, "Bennet."
<OOC> Bennet says, "Swift reload, boom."
<OOC> Aldean says, "Roll it."
GAME: Bennet rolls 1d20+10: (5)+10: 15
<OOC> Aldean says, "Not quite. :("
<OOC> Aldean says, "Pose it."
GAME: Aldean advances the initiative order.
      Round Two - Init 9.
      It is now Nuanna's turn! Smythly is next!
<OOC> Aldean says, "Nuanna."</nowiki>


Bennet's hands blur as he snaps a fresh round into place. Another peal of alchemic thunder, and a smoking hole... in the bloody dirt.


<OOC> Nuanna says, "shoot again the one on Smythly though. pbs"
<OOC> Aldean nodnods. Roll it.
GAME: Nuanna rolls ranged+1+1: (18)+7+1+1: 27
<OOC> Aldean says, "That'll hit and how. Damage."
GAME: Nuanna rolls 1d6+1+2: (4)+1+2: 7
<OOC> Aldean says, "You definitely hurt it. It's still up but it's not in great shape."
<OOC> Aldean says, "Pose it."
GAME: Aldean advances the initiative order.
      Round Two - Init 2.
      It is now Smythly's turn! Korrani is next!</nowiki>


Nuanna turns as she sees Smythly get hit like that, "Hey, no eating the gobbers." she calls out and she shoots at the one fighting Smythly and hits it, hurting it, but its still up and about.


<OOC> Aldean says, "Smythly! Would you like to do something about your current predicament?"
<OOC> Smythly says, "Yes."
<OOC> Smythly says, "Yes, I would."
<OOC> Smythly says, "I' like to swift LOH myself."
GAME: Smythly rolls 2d6: (6): 6
<OOC> Smythly says, "Yay, 6 HP back!"
<OOC> Smythly says, "I will then smack with the EB."
GAME: You damaged Smythly for -6 points. 9 remaining.
<OOC> Aldean says, "Smack smack. Roll it."
GAME: Smythly rolls 1d20+8: (3)+8: 11
<OOC> Smythly says, ">.<"
<OOC> Aldean says, "No sir. Sorry."
<OOC> Aldean ugh.
<OOC> Aldean says, "Pose it. Understandable, though."
GAME: NEW ROUND!
      Aldean advances the initiative order.
      Round Three - Init 24.
      It is now Korrani's turn! Hethyr is next!
<OOC> Aldean says, "Korrani!"
<OOC> Korrani says, "Gonna try and kill that one that sprayed me with acid. Maybe strafe so we're not both in the cone blast or whatever that was."
GAME: Korrani rolls weapon6+1: (15)+7+1: 23  


Clearly off guard from the staggeringly powerful blow he received, and silently thanking Reos for the protection his armor provided, Smyhtly wheels his hammer back about. This time, it misses. On the other hand, his wounds seem to have cauterized and sealed somewhat due to the fires of Reos that briefly seem to glow about the paladin.


<OOC> Aldean says, "You hit, and that's the one you've been hitting. ROll damage."
GAME: Korrani rolls 1d8+2+1: (7)+2+1: 10
<OOC> Aldean says, "Bug splutch! Pose it."
GAME: 'ankheg 0' removed from initiative list.
GAME: Aldean advances the initiative order.
      Round Three - Init 22.
      It is now Hethyr's turn! Ankheg 1 is next!
<OOC> Aldean says, "Hethyr!"
<OOC> Hethyr says, "Is Smythly within a move action to reach?"
<OOC> Aldean thinks. Yes.
<OOC> Aldean says, "You'll take AoO for that, though."
<OOC> Aldean says, "You ok with that?"


Korrani hisses in pain as the acid splatters along her armor and leg, eating through it to burn the skin. She starts at a run to circle around it to either avoid getting hit, notching another arrow. But she's in luck. The arrow finds its mark in the bug's head, felling the awful thing.


<OOC> Hethyr salute, is indeed.
GAME: Aldean rolls 1d20+5: (18)+5: 23
<OOC> Hethyr says, "Ow."
20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)Arlean
|   Name   |   Race   |   Class   | E Lev| CHP | HP  | AC  | For | Ref | Wil |
20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)Arlean
|Bennet    |HUMAN     |Pal        |  5   | 28  | 50  | 20  |  9  |  8  |  9  |
|Hethyr    |MOUNTAIN_D|Clr        |  4   | 32  | 32  | 20  |  7  |  2  |  8  |
|Korrani   |HALF-ORC  |Rgr        |  2   | 13  | 19  | 19  |  5  |  7  |  2  |
|Nuanna    |GOBLIN    |Inq        |  3   | 16  | 22  | 20  |  5  |  5  |  6  |
|Smythly   |GOBLIN    |Pal        |  4   |  9  | 42  | 21  |  8  |  4  |  7  |
20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)Arlean
GAME: Aldean rolls 2d6+4: (6)+4: 10
GAME: Aldean rolls 1d4: (2): 2
<OOC> Hethyr rubs dirt on it, walks it off.
GAME: Aldean rolls 1d20+11: (9)+11: 20
<OOC> Aldean says, "What is your CMD, Hethyr?"
<OOC> Hethyr spontcasts Cure Moderate for Smythly's benefit.
<OOC> Aldean says, "Hang on."
<OOC> Hethyr says, "15."
<OOC> Hethyr says, "Feck."
<OOC> Aldean says, "It's got you grappled, sorry."
GAME: You damaged Hethyr for 12 points. 20 remaining.
<OOC> Hethyr says, "Can I still use my standard to break?"
<OOC> Aldean says, "Yes. You can break using either your CMB or Escape Artist."
<OOC> Hethyr snort, CMB. Which I'll need luck for.
GAME: Hethyr rolls 1d20+4: (14)+4: 18
<OOC> Aldean says, "You can also attack it if you are using a one-handed weapon."
<OOC> Aldean says, "That breaks it."
<OOC> Hethyr says, "Oh! Coo."
<OOC> Aldean says, "You are no longer in its grab, but you've used your action for the round, sorry. You can attempt again next round. Pose it."
<OOC> Hethyr thumbsup. :3
GAME: Aldean advances the initiative order.
      Round Three - Init 18.
      It is now Ankheg 1's turn! Ankheg 2 is next!
GAME: Aldean rolls 1d20+5: (2)+5: 7
<OOC> Aldean says, "Heh. NOPE."
GAME: Aldean advances the initiative order.
      Round Three - Init 12.
      It is now Ankheg 2's turn! Bennet is next!
<OOC> Aldean says, "Nuanna, Smythly, Reflex saves please."</nowiki>


The sound of armor being peeled away and flesh being seared is, fortunately, a very distinct noise. "Later," she growls at the insect, turning to charge toward Smythly, intent on keeping him standing despite his wounds... only to have the ankheg pounce on her, its acidic mandibles diving down into the meat of her unprotected back. With a scream that is more fury than pain, she heaves the creature off a wide bloody mark spreading through her robes.


<OOC> Aldean says, "Hello the gobbers :)"
GAME: Smythly rolls ref: (15)+4: 19
GAME: Aldean rolls 4d4: (14): 14
<OOC> Aldean says, "Nuanna?"
<OOC> Smythly says, "She's probably been AFK'd by her family."
<OOC> Smythly says, "If you want, I can make hr roll."
<OOC> Aldean says, "OK. ... yeah, do that."
GAME: Nuanna rolls ref: (6)+5: 11
<OOC> Smythly says, "There. :)"
<OOC> Aldean says, "Thanks."
GAME: You damaged Smythly for 7 points. 2 remaining.
GAME: You damaged Nuanna for 14 points. 2 remaining.
GAME: Aldean advances the initiative order.
      Round Three - Init 11.
      It is now Bennet's turn! Nuanna is next!
<OOC> Aldean says, "Bennet."
<OOC> Bennet says, "Reload and shoot some more."
GAME: Bennet rolls 1d20+10: (20)+10: 30
<OOC> Aldean says, "Target? Hethyr's friend or Smythly's?"
GAME: Bennet rolls 1d20+10: (2)+10: 12
<OOC> Aldean says, "Normal hit."
<OOC> Bennet says, "Smythly's, I suppose."
GAME: Bennet rolls 1d12+1: (2)+1: 3
<OOC> Bennet says, "feh. Ah well."</nowiki>


One of the bug things is down, and another is hurting badly. Desperately, it lets out a *skree!*, its tail lifting to aim at the gobbers. Just like the other, a stream of green, corrosive liquid shoots from that tail, splattering across the gobbers. Smythly dodges the worst of it, but the inquisitor takes it in the teeth. It still burns flesh, though.


<OOC> Aldean says, "You still did a little bit to it. Pose."
GAME: Aldean advances the initiative order.
      Round Three - Init 9.
      It is now Nuanna's turn! Smythly is next!
<OOC> Aldean will skip for now, and we'll deal with when she comes back.</nowiki>


Bennet snaps home a fresh round, and fires upon Smythly's little friend. The round nicks the bug's head, nearly taking an eye... but not quite.


GAME: Aldean advances the initiative order.
      Round Three - Init 2.
      It is now Smythly's turn! Korrani is next!
<OOC> Aldean says, "Smythly."
<OOC> Nuanna says, "shoot the one on smythly again."
GAME: Aldean reverses the initiative order.
      Round Three - Init 9.
      It is now Nuanna's turn! Smythly is next!
<OOC> Nuanna says, "had forgotten to hit enter...bad me"
<OOC> Aldean says, "Do it. Roll."
GAME: Nuanna rolls ranged+1+1: (16)+7+1+1: 25
GAME: Nuanna rolls 1d6+1+2: (3)+1+2: 6
<OOC> Aldean says, "You hit! Please do enough damage to kill it."
<OOC> Aldean says, "ANd splutch. Pose it."
GAME: Aldean advances the initiative order.
      Round Three - Init 2.
      It is now Smythly's turn! Korrani is next!
<OOC> Aldean says, "Smythly!"
<OOC> Aldean says, "There is one up and right now it's unhurt."</nowiki>

Nuanna fires on the one that had Smythly and hits it solidly, the bullet cracking into its shell and dropping it.


<OOC> Smythly says, "Swift lOH!"
<OOC> Smythly says, "Hit it again!"
<OOC> Smythly says, "ACtually"
<OOC> Smythly says, "I will convert to channel."
<OOC> Smythly says, "I think I can do that now. Let me check."
GAME: Smythly rolls 2d6: (8): 8
<OOC> Bennet notes, channel heals bug...
<OOC> Smythly says, "Everyone gets 8. :)"
<OOC> Smythly says, "It's unharmed."
<OOC> Smythly says, "That's why I am taking the chance to heal everyone instead."
GAME: You damaged Smythly for -8 points. 10 remaining.
GAME: You damaged Nuanna for -8 points. 10 remaining.
GAME: You damaged Hethyr for -8 points. 28 remaining.
GAME: You damaged Korrani for -8 points. 19 remaining.
GAME: You damaged Bennet for -8 points. 36 remaining.
<OOC> Korrani says, "Hurray for heals!"
<OOC> Bennet says, "point."
<OOC> Aldean says, "Convert to channel uses 2 LOH."
<OOC> Aldean says, "That's okay, just note it."</nowiki>

"The forge of Reos will guide you to victory. Bring down his wrath on this beast before it can harm another souL!" Smythly yells, stoically. He's clearly in great pain, but you wouldn't know it from his voice.


GAME: NEW ROUND!
      Aldean advances the initiative order.
      Round Four - Init 24.
      It is now Korrani's turn! Hethyr is next!
<OOC> Aldean says, "Korrani!"
<OOC> Aldean says, "Sorry, momentary squirrel."
<OOC> Korrani says, "Move if I need to in order to get within 30 feet, and shoot."
GAME: Korrani rolls weapon6+1: (2)+7+1: 10
<OOC> Aldean says, "Nope, sorry."
<OOC> Aldean says, "Pose it."
GAME: Aldean advances the initiative order.
      Round Four - Init 22.
      It is now Hethyr's turn! Ankheg 1 is next!
<OOC> Aldean says, "Hethyr!"


Korrani tries to whip the wet hair from her eyes as she fires another arrow, but the drizzle throws her off. The arrow lodges into the ground by the insect.


<OOC> Aldean says, "You're still in a threatened square."
<OOC> Hethyr nod. 5' step back, and cast Blessing of Courage and Life on Smythly.
<OOC> Aldean says, "Cast and pose. Remind me what that does?"
<OOC> Hethyr says, "+2 to save vs. fear/death, and target can choose to end the effect and gain 1d8+CL HP."
GAME: Hethyr casts Blessing of Courage And Life. Caster Level: 4 DC: 16
<OOC> Aldean nodnods. Sounds good.
GAME: Aldean advances the initiative order.
      Round Four - Init 18.
      It is now Ankheg 1's turn! Ankheg 2 is next!
GAME: 'ankheg 2' removed from initiative list.
<OOC> Aldean says, "It takes a 5' step forward and goes after Hethyr."
GAME: Aldean rolls 1d20+5: (11)+5: 16
20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)Arlean
|   Name   |   Race   |   Class   | E Lev| CHP | HP  | AC  | For | Ref | Wil |
20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)Arlean
|Bennet    |HUMAN     |Pal        |  5   | 36  | 50  | 20  |  9  |  8  |  9  |
|Hethyr    |MOUNTAIN_D|Clr        |  4   | 28  | 32  | 20  |  7  |  2  |  8  |
|Korrani   |HALF-ORC  |Rgr        |  2   | 19  | 19  | 19  |  5  |  7  |  2  |
|Nuanna    |GOBLIN    |Inq        |  3   | 10  | 22  | 20  |  5  |  5  |  6  |
|Smythly   |GOBLIN    |Pal        |  4   | 10  | 42  | 21  |  8  |  4  |  7  |
20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)Arlean
<OOC> Aldean says, "And will not hit."
GAME: Aldean advances the initiative order.
      Round Four - Init 11.
      It is now Bennet's turn! Nuanna is next!
<OOC> Aldean says, "Bennet."</nowiki>


Struggling to her feet, Hethyr casts an irritated glance over her shoulder, stumbling away a bit as her shield hand rises to grip the sun-in-glory medallion hanging from her neck. "You got this," she calls to the goblin paladin, drawing in a deep breath. "Damn thing ain't taken you down yet, an' you're still kickin'. Remember that, an' remember as sometimes Daues jus' needs t'hear you ask, an' he ain't gonna hesitate helpin' you out, y'hear?"


<OOC> Bennet says, "Once more, reload and shoot."
GAME: Bennet rolls 1d20+10: (9)+10: 19</nowiki>

The last one standing, the bug-thing's mandibles clack in audible frustration as it takes the opportunity of the spellcasting to lunge at the Sunguard, green ichor sizzling as it drips on the grass. No lunch for it, though -- she moves the wrong way, and once more, all it gets is grass and dirt. Rabbit food isn't in the thing's diet.


<OOC> Aldean says, "Hit!"
GAME: Bennet rolls 1d12+1: (8)+1: 9
<OOC> Aldean says, "And you hurt it. Pose."
GAME: Aldean advances the initiative order.
      Round Four - Init 9.
      It is now Nuanna's turn! Smythly is next!
<OOC> Aldean says, "Nuanna!"
<OOC> Nuanna says, "shoot again"
<OOC> Aldean says, "Roll!"
GAME: Nuanna rolls ranged+1+1: (3)+7+1+1: 12
<OOC> Aldean says, "Nope."


Bennet mutters a few words a paladin likely isn't supposed to say, and chambers a fresh round. Firing, the Absolution punches a fresh hole in bug flesh, splatting a bit of ichor around.


Nuanna moves to shoot a new target and sighs as the bullet just misses.


GAME: Aldean advances the initiative order.
      Round Four - Init 2.
      It is now Smythly's turn! Korrani is next!
<OOC> Aldean says, "Smythly!"
<OOC> Smythly checks to see what he's got left.
<OOC> Smythly says, "Okay. I've used three LOHs. I've got one left. I'll use it on myself and go into melee to samck the Ankheg."
<OOC> Aldean says, "OK."
<OOC> Aldean says, "Roll."
GAME: Smythly rolls 1d20+8: (14)+8: 22
GAME: Smythly rolls 1d10+4: (7)+4: 11
<OOC> Smythly :D
<OOC> Aldean says, "Woot! Smack! How much do you heal?"
<OOC> Aldean says, "With the LOH?"
<OOC> Smythly says, "Ah yeah."
GAME: Smythly rolls 2d6: (3): 3
<OOC> Smythly laughs.
<OOC> Aldean says, "Hey, if you had to pick one..."
GAME: You damaged Smythly for -3 points. 13 remaining.
GAME: NEW ROUND!
      Aldean advances the initiative order.
      Round Five - Init 24.
      It is now Korrani's turn! Hethyr is next!
<OOC> Aldean says, "Korrani!"
<OOC> Aldean says, "Pose it, Smythly."
<OOC> Korrani says, "Shooting the bug again :)"
GAME: Korrani rolls weapon6+1: (1)+7+1: 9
<OOC> Korrani says, "Nevermind...heh"
<OOC> Aldean says, "Roll dem bones...NOPE"
<OOC> Aldean says, "Pose it."
GAME: Aldean advances the initiative order.
      Round Five - Init 22.
      It is now Hethyr's turn! Ankheg 1 is next!
<OOC> Aldean says, "Hethyr,"
<OOC> Hethyr says, "How hurt is it, by now?"
<OOC> Aldean says, "It's not looking fantastic ... maybe down to 1/4 of its HP or similar/"

Korrani draws her bow again, but her fingers slip on the wet string and the arrow lobs a mighty five feet before dropping onto the ground. The half-oruch makes an irritated snorting sound.


<OOC> Hethyr says, "Bring the hammer down, then. Third time's a dead ankheg."
<OOC> Aldean says, "OK."
GAME: Hethyr rolls melee: (4)+4: 8
<OOC> Hethyr says, "Or, y'know, not. :P"
<OOC> Aldean says, "Augh. Come on guys, your dice suck."
<OOC> Aldean says, "Pose it."
GAME: Aldean advances the initiative order.
      Round Five - Init 18.
      It is now Ankheg 1's turn! Bennet is next!
GAME: Aldean rolls 1d20+5: (16)+5: 21
20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)Arlean
|   Name   |   Race   |   Class   | E Lev| CHP | HP  | AC  | For | Ref | Wil |
20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)Arlean
|Bennet    |HUMAN     |Pal        |  5   | 36  | 50  | 20  |  9  |  8  |  9  |
|Hethyr    |MOUNTAIN_D|Clr        |  4   | 28  | 32  | 20  |  7  |  2  |  8  |
|Korrani   |HALF-ORC  |Rgr        |  2   | 19  | 19  | 19  |  5  |  7  |  2  |
|Nuanna    |GOBLIN    |Inq        |  3   | 10  | 22  | 20  |  5  |  5  |  6  |
|Smythly   |GOBLIN    |Pal        |  4   | 13  | 42  | 21  |  8  |  4  |  7  |
20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)20:33, 31 October 2014 (EET)Arlean
GAME: Aldean rolls 2d6+4: (11)+4: 15
GAME: Aldean rolls 1d4: (1): 1
GAME: Aldean rolls 1d20+11: (9)+11: 20

Looks like Smythly is about out of gas. His wounds continue to heal in that same burnt glow as before, and he quickly brings his hammer to bear on the Ankheg once again. More cracks appear in its carapace.

"I hate these things," he growls.


The blessing delivered, in the hope that Smythly will know to use it, Hethyr turns to aim another swipe at the beast... one that, in keeping with the order of the day, misses by a mile.


GAME: You damaged Hethyr for 16 points. 12 remaining.
<OOC> Hethyr says, "By the way ow."
<OOC> Aldean says, "Hethyr, you just got grabbed."
<OOC> Aldean says, "AGAIN."
<OOC> Hethyr somehow thinks having a dwarf priestess in armor as the damsel in distress is... not right.
<OOC> Aldean says, "There are so many things that aren't right when I'm the DM ... never mind."
<OOC> Bennet says, "At least you're a damsel... more or less..."
<OOC> Smythly cracks up.

So not what the creature had in mind when it came up in search of dinner!

Hurting and frustrated, the ankheg's mandibles clack ominously as they make another grab for the Sunguard. This time, though, it expects her to miss, and when she does, it pounces, mandibles tearing into flesh and armor, mouthparts oozing that acidic drool digging into its meal and holding fast.

At least maybe it can salvage a meal.


GAME: Aldean advances the initiative order.
      Round Five - Init 11.
      It is now Bennet's turn! Nuanna is next!
<OOC> Aldean says, "Bennet."
<OOC> Bennet says, "Click, click, BOOM!"
GAME: Bennet rolls 1d20+10: (12)+10: 22
<OOC> Aldean says, "THIS IS MY BOOMSTICK! Damage."
GAME: Bennet rolls 1d12+1: (9)+1: 10
<OOC> Aldean says, "Splutch! Pose it. We're out of initiative but I'll leave the timestop up for healing purposes. Free RP."
GAME: You clear initiatives.
GAME: Aldean has cleared initiatives.
<OOC> Aldean says, "And it still hits even with the -4 for ranged into melee, so no worries about that."

Bennet chambers a fresh round and fires once more, splatting a bug dead. The gunman peers around, not ready to lower his weapon quite yet. not when monsters lurk below the dirt.


Nuanna cocks her head to the side as she looks around, "How is everyone doing?" she asks.


Korrani sweeps back a mop of wet hair out of her face. "Could have done without getting sprayed on by that creature. But surprisingly well, considering."


"Had better days," Hethyr manages from beneath the freshest of the kills. "Less embarrassin' ones, too... lil' help here?"

<OOC> Bennet channels for heals.
GAME: Bennet rolls 3d6: (11): 11
<OOC> Aldean says, "Whoops, clearing init means I can't tdamage. WIll write it down before next encounter."
<OOC> Aldean says, "Write it down and handle before next encounter."


Nuanna nods, "Anyone just hurt or was there something else, like acid or poison, something we might need to identify, bugs sometimes have that sort of thing, I don't like that sort of thing."


Bennet sighs, and double checks his weapon is clean, clear, and ready to go before putting it away. Moving into the center of the group, the Absolution murmurs quietly a few moments, ending with 'Turn back the clock'. A wave of grey power washes out, mending wounds and healing burns, leaving the party in abit bit better shape. "Recall some tales of those things... nasty critters, but in all good for a place. Help the soil and such. Can't say as care to see any more around, though."


The dead bugs each have six legs and are about the size of a horse. Those of you who got hit by that green ichor have no doubt that it was acidic. It burned like it, but it's not doing further corrosive damage.


"Gonna hafta agree," Hethyr says, shoving the corpse aside as Bennet's healing brings a bit more strength back into her arms. Standing up, she puts her hands at the small of her back with a hiss. "Best get movin', though... Standin' here ain't gettin' us any less tasty, or closer t'where we's headed."

Korrani shoulders her bow again now that the coast seems to be clear. She nods in agreement with Hethyr. "Aye, best be on our way."


Bennet eyes the hard, yet light, shells of the creatures for a long moment... but eventually nods. "Aye, best get moving."


After a few minutes and some hunting around, the party gets itself sorted and continues. The weather is not wonderful, but at least it washes off the acid and isn't getting any worse.

You travel for a couple more hours, consulting the map as you go. It's a seafarer's map, really, with indistinct land markings, but the trek takes you through some desolate areas, some of which contain clearly disturbed grave markers. In fact, there's quite a few of those. Someone's been harvesting in this area....


Bennet is... less than pleased. The Absolution isn't the best versed in the funeral practices of other cultures, especially those of Charn, but he does take a few moments to try and set things back. He can't return the bodies just yet, but mayhaps he can help respect the memories.


Right next to Bennet is the Khazad, despite her injuries, gently straightening the markers, shoving dirt back into the holes it's heaped around... rough work, and in any other time it would be incompetent, but she seems to be in agreement with Bennet; it would be worse, just to pass this by.


Korrani stands over one of the disturbed graves. "Are things so destitute that the citizens have resorted to grave robbing?" Given the story of the Derelict, she curiously looks around for claw marks or signs on whether they were dug up, or if something pulled itself out of the graves.


Nuanna shakes her head as they move along, "I don't think they were after treasures from the graves." she says, "If I remember Charn is not uncommon with necromancers."


Bennet grumbles. "Don't think is riches being dug up. But power. Maybe. Bad news either way."


"'Tis that," Hethyr agrees, "an' if necromancy's common hereabouts, Daeus willin', gonna make sure it's a lil less by th'time we's out."


The graves can be put to rights, with a bit of work, and none seem to challenge the group in doing so. It's painfully likely, though, that it's too late to protect what lies inside.

The rain does finally stop, but not before the ground is wet, and so are you. You're getting close as you move along, to the coordinates marked on the map. There are more graves here ... some marked, some not. Some seem to be just loosely turned soil and sand, and the ground is getting sandier. While there are birds and insects chittering, you haven't seen a /soul/ in at least a couple of hours ... nor is there really a road or path here that you see, only remains of farmhouses and barns, now run down and the soil turned. It's as if this area was once a farming community.

Up ahead, you see what looks to be the ramshackle remains of a barn or a shed of some sort. Crumbling, with logs and stones broken and leaving gaps of non-light to spill into the structure inside.


Nuanna cocks her head to the side, "Are we close?" she asks, she is getting bored with the dreary scenery.


Hethyr pages: K/Religion roll? I'm suspecting that the life is being leached out of everything, can necromantic magic do that?


Bennet shrugs. "No idea. But ain't sure i like the look of that place. Something... off... about it."


You paged Hethyr with 'Roll it.'

GAME: Hethyr rolls knowledge/religion: (15)+8: 23

You paged Hethyr with 'There's still life here, but there's still plenty of marks that necromancers come here.'

You paged Hethyr with 'The upturned soil where farmers haven't plowed in years....'

You paged Hethyr with 'Missing grave markers ...


"Lovely place, Charn. Who would want to abandon land like this?" Korrani comments with a heavy dose of sarcasm.


<OOC> Aldean says, "Does anyone have Survival?"
GAME: Bennet rolls survival: (19)+3: 22
GAME: Nuanna rolls survival: (5)+9: 14


"I'm thinkin'," Hethyr growls, standing up a touch straighter as she rakes the landscape with her gaze. "Lookit, that dirt, there... that's land as been tilled, but I'd bet my shield it ain't seen a plow in years, an' where's th'grave markers by them holes over there? Mebbe's there's life here, but, they's definitely necromancers comin' through here all to regular, like."


GAME: Korrani rolls survival: (16)+9: 25
<OOC> Aldean says, "Hey guys? There aren't any tracks from wildlife here."


Nuanna looks around and shakes her head a bit, "Things are missing that shouldn't be, an unnaturalness."


Bennet grumbles. "Sorta hope is just the one necromancer. Or maybe just the curse of the treasure, without an active mind behind it all. Not good, regardless. Vaugely susprised havn't seen Charn forces... necromancy might be allowed, but harming farmland tends to be frowned upon. Need all the crops they can get to feed those armies."


Nuanna nods, "I just want to find the treasure and get out." she shakes her head, looking around.


<OOC> Aldean says, "Perception checks."


Smythly is here. Honest. He's been quiet, though. And stoic. Very, very stoic. He looks... displeased, to say the least. A barn. Barns are never good signs.


GAME: Smythly rolls perception: (11)+3: 14
GAME: Nuanna rolls perception: (18)+11: 29
GAME: Korrani rolls perception: (16)+7: 23
GAME: Bennet rolls perception: (18)+7: 25
GAME: Hethyr rolls perception: (16)+6: 22</nowiki>


You paged (Nuanna, Korrani, Bennet, Hethyr) with 'You're hearing faint moans and the rattle of chains from that ramshackle barn.'

<OOC> Aldean says, "Hey guys, could everyone please +init for me? I'm not going to use it yet but I will need it later."</nowiki>


Bennet quiets a few moments, perking an ear, then sighs, and draws his rifle again.


GAME: Bennet rolls initiative: Roll: 18 + Bonus: 4 = Total: 22
GAME: Hethyr rolls initiative: Roll: 10 + Bonus: 5 = Total: 15
GAME: Korrani rolls initiative: Roll: 18 + Bonus: 4 = Total: 22
<OOC> Aldean says, "You can continue with free RP once you have done so."
GAME: Nuanna rolls initiative: Roll: 2 + Bonus: 7 = Total: 9


Nuanna blinks, "Did you hear that?" she asks and gestures to the barn.


"Ayup," Heather growls, slipping her hammer out of its loop, bouncing it in her hand. "Eyes open, heads clear. Let's don't give whatever's in there any call t'have us f'r supper, yeah?"


Bennet says, "....times like this I'm sorta tempted to just set the barn on fire, stand back, and not worry 'bout the details. BUT... might be survivors in there."


Korrani draws her shield and longsword at the sound of the groans. "That -is- tempting. I really hope it's survivors. But I'm a realist."


Other than those odd noises, and the lack of tracks anywhere ... there doesn't seem to be anything odd.

Anyone who consults the map will realize that this structure is, if not the location of the treasure ... very, very close to it.


Nuanna mutters and shrugs a bit as she nods, "We sneak up and see what we can see?"


Bennet ponders several moments. ".... try and hit from both front and back doors (assuming there is a back door), or keep ourselves together and focus on one front? Gonna assume will be a fight, even if there are survivors."


Hethyr looks down at the heavy armored plates of her steel kilt, then back up at Nuanna, arching an eyebrow. "Hon, you think as you c'n be sneaky an' check it out aforehand, then I'm'a wish you good luck. Mamma Frieda's girl's a lotta things, but sneaky? Ain't one of'm."


Nuanna looks around at the others and then moves to sneak up and see if she can get a good look inside.

<OOC> Aldean says, "Roll stealth." 


Bennet is the sort of fella who carries a ThunDerBelcher, which can be heard miles away. 'Sneaky' he ain't.


GAME: Nuanna rolls stealth: (14)+14: 28
GAME: Aldean rolls 1d20: (17): 17
GAME: Aldean rolls 1d20: (1): 1
GAME: Aldean rolls 1d20: (11): 11
GAME: Aldean rolls 1d20: (17): 17
GAME: Aldean rolls 1d20: (6): 6
GAME: Aldean rolls 1d20: (15): 15
<OOC> Aldean says, "Heh. OK."
<OOC> Aldean says, "Nuanna, do you have low-light vision/"
<OOC> Aldean says, "Darkvision will also do."
<OOC> Nuanna says, "yes darkvision"


You paged Nuanna with 'You look inside and see ... a lot of bones lying around on a dirt floor, coupled with some sort of metal ... chains perhaps?'

You paged Bennet with 'Like most barns, it has a wide door at one end and a narrow one at the other.


Nuanna cocks her head to the side and then moves back to the others, "Just saw bones, bones with maybe chains." she shakes her head a bit.


"Well," Hethyr grunts, bouncing her hammer once, "makes things simpler, then. Got a battle plan?" she asks, turning to look at Bennet and Korrani.


Bennet ponders a moment, and shrugs. "Go in the front, head out the back, put down anything that ain't supposed to be up along the way."


"Bones? Hmmm. Maybe the warhammer would be better," Korrani sheathes her sword and unlatches the warhammer from her back.


Korrani stares at Bennet. "You mean doing a run-by? Hm."


Hethyr bobs her head. "Sounds a plan, t'me. Y'all ready for this, then?"


Bennet shakes his head. "Don't mean to run. Go slow, get 'em all."


<OOC> Aldean says, "OK, everyone perception one more time if you're going into the barn please."
GAME: Korrani rolls perception: (5)+7: 12
GAME: Bennet rolls perception: (13)+7: 20
GAME: Hethyr rolls perception: (8)+6: 14
GAME: Nuanna rolls perception: (13)+11: 24
GAME: You roll initiative for Skeleton A: Roll: 10 + Bonus: 0 = Total: 10
GAME: You roll initiative for Skeleton B: Roll: 1 + Bonus: 0 = Total: 1
GAME: You roll initiative for Skeleton C: Roll: 6 + Bonus: 0 = Total: 6
GAME: You roll initiative for Skeleton D: Roll: 1 + Bonus: 0 = Total: 1
GAME: You roll initiative for Skeleton E: Roll: 19 + Bonus: 0 = Total: 19
GAME: You roll initiative for Skeleton F: Roll: 20 + Bonus: 0 = Total: 20

===================== Current Initiative Order - Round 1 =====================
---Init--Name----------------Notes--------------------------------------------
    22   Korrani             Flat-footed (0 rnds active)                  
------------------------------------------------------------------------------
    22   Bennet              Flat-footed (0 rnds active)                  
------------------------------------------------------------------------------
    20   Skeleton F          
------------------------------------------------------------------------------
    19   Skeleton E          
------------------------------------------------------------------------------
    15   Hethyr              Flat-footed (0 rnds active)                  
------------------------------------------------------------------------------
    10   Skeleton A          
------------------------------------------------------------------------------
    9    Nuanna              Flat-footed (0 rnds active)                  
------------------------------------------------------------------------------
    6    Skeleton C          
------------------------------------------------------------------------------
    1    Skeleton D          
------------------------------------------------------------------------------
    1    Skeleton B          
------------------------------------------------------------------------------
==============================================================================
GAME: Smythly rolls perception: (10)+3: 13

You paged (Bennet, Nuanna) with 'You two hear it again. The rattle of chains and a ghostly moan.'

You paged (Bennet, Nuanna) with 'As you are entering.


Nuanna looks around for signs of maybe a trapdoor or something as they enter the barn.

The barn door opens easily enough ... indeed, it swings rather crazily, threatening to dislodge itself from the rusted metal hinges. They hold, though, and it's dark as the inside of your pocket at midnight in here.


GAME: Aldean advances the initiative order.
      Round One - Init 22.
      It is now Korrani's turn! Bennet is next!
GAME: Note Flat-footed on Korrani ended.
<OOC> Korrani says, "Oh great, I get to go in first?"
<OOC> Aldean says, "Korrani. It's your initiative, do you go in first?"
<OOC> Korrani says, "No way"
<OOC> Aldean says, "You can hold if you want to."
<OOC> Korrani says, "Let the tanky people go in. I'll hold"
GAME: Aldean advances the initiative order.
      Round One - Init 22.
      It is now Bennet's turn! Skeleton F is next!
GAME: Note Flat-footed on Bennet ended.
<OOC> Bennet reminds of the 11 points of healing from before.
<OOC> Aldean says, "Tell me when you want to move."
GAME: You damaged Nuanna for -11 points. 21 remaining.
GAME: You damaged Hethyr for -11 points. 23 remaining.
GAME: You damaged Korrani for -11 points. 19 remaining.
GAME: You damaged Bennet for -11 points. 47 remaining.
<OOC> Aldean says, "Thank you most kindly! ^^"
<OOC> Aldean says, "Smythly will get some love whenever he decides to join the initiative order."
<OOC> Smythly says, "Sorry, I',m a bit out of it. :)"
GAME: Smythly rolls initiative: Roll: 2 + Bonus: 1 = Total: 3
<OOC> Smythly ...
<OOC> Bennet says, "Activate Divine Bond, add Flaming. Gun glows like a torch. Will depend on what i see for what i do next..."
<OOC> Smythly eyes his initiative.
<OOC> Aldean says, "Not to worry, Smythly."
GAME: You damaged Smythly for -11 points. 24 remaining.
<OOC> Aldean says, "OK. Pose it."
GAME: Aldean advances the initiative order.
      Round One - Init 20.
      It is now Skeleton F's turn! Skeleton E is next!


Bennet steps up to the darken doorway, thunderbelcher at his shoulder. "Aknowledge: open The Gate. Situation, Firebrand." A moment passes, the the gun begins to glow with a harsh grey light. A resonant voice replies 'Release acknowledged. Gate shall remain open until target is silenced.'


GAME: Aldean rolls 1d20+2: (3)+2: 5
GAME: Aldean rolls 1d20+2: (8)+2: 10 


As the first of the group enters and Bennet turns himself into a living torch, the sets of bones seem to creepily pull themselves together, as if foul magic made sick marionettes of the dead for a moment. Only for a moment, though-- the skeletons coalesce, the bones and magic knitting themselves into a gruesome whole with an evil cunning that lets them somehow walk on bones alone. The first two of these approach Bennet and slash at him with a claw each. Both simply skitter off armor, or miss entirely.


GAME: Aldean advances the initiative order.
      Round One - Init 19.
      It is now Skeleton E's turn! Hethyr is next!
GAME: Aldean advances the initiative order.
      Round One - Init 15.
      It is now Hethyr's turn! Skeleton A is next!
GAME: Note Flat-footed on Hethyr ended.
<OOC> Aldean says, "Hethyr."
<OOC> Hethyr says, "Move up behind Bennet, and offensive channel."
<OOC> Aldean says, "OK. Roll it."
<OOC> Aldean says, "What's my save DC?"
<OOC> Hethyr says, "13, channel resistance nullified."
GAME: Hethyr rolls 2d6: (11): 11
GAME: Aldean rolls 1d20+2: (7)+2: 9
GAME: Aldean rolls 1d20+2: (15)+2: 17
GAME: Aldean rolls 1d20+2: (17)+2: 19
GAME: Aldean rolls 1d20+2: (4)+2: 6
GAME: Aldean rolls 1d20+2: (6)+2: 8
GAME: Aldean rolls 1d20+2: (9)+2: 11
<OOC> Aldean says, "All of them are toast. Pose it BUT we are not out of initiative."
<OOC> Hethyr nodnod.
GAME: 'skeleton a' removed from initiative list.
GAME: 'skeleton b' removed from initiative list.
GAME: 'skeleton c' removed from initiative list.
GAME: 'skeleton d' removed from initiative list.
GAME: 'skeleton e' removed from initiative list.
GAME: 'skeleton f' removed from initiative list.
===================== Current Initiative Order - Round 1 =====================
---Init--Name----------------Notes--------------------------------------------
    22   Korrani             
------------------------------------------------------------------------------
    22   Bennet              
------------------------------------------------------------------------------
 >> 15   Hethyr               <<
------------------------------------------------------------------------------
    9    Nuanna              Flat-footed (0 rnds remaining)               
------------------------------------------------------------------------------
    3    Smythly             Flat-footed (0 rnds remaining)               
------------------------------------------------------------------------------
==============================================================================


The moment the bones begin to move, so does Hethyr. Stumping up right next to Bennet, the priestess closes her fist over her holy symbol, filling her lungs with a deep breath. "Down with you, vile creations of a twisted mind! In the name of the Sun, the Father, the Pure Metal, I refute the magics binding your bones to walk! In Daues' name I command, get you off the skin of this world!" At this last declamation, her holy symbol flares alight, a pulse of golden-white radiance like the kiss of the sun washing outward from her in a wave, blasting the skeletons apart in its furious glare.


GAME: Aldean rolls 1d20+5: (14)+5: 19
GAME: Aldean rolls 1d20+5: (5)+5: 10
GAME: Aldean rolls 1d20+5: (2)+5: 7
GAME: Aldean rolls 1d20+5: (14)+5: 19
GAME: Aldean rolls 1d20+5: (11)+5: 16 

As the light of the Father sweeps through the darkened room, sending bones crumbling to blackened dust, the moaning and rattling of chains that most of you had been hearing earlier comes back. And it's louder than before, rising to a shriek, a male shriek of anguish, abruptly cut off as if the end of his life ended his agony. The spiked chains and manacles among which the bones once lay themselves rise in anger, lashing out at Hethyr and anyone unfortunate enough to be close to her. Several strike her, but none penetrate the armor

....And now, in the light cast by Bennet and the brighter light of Daeus' anger, you can see the walls to which the chains are held fast, coated with old, dried blood, urine, feces and vomit.


GAME: Aldean advances the initiative order.
      Round One - Init 9.
      It is now Nuanna's turn! Smythly is next!
GAME: Note Flat-footed on Nuanna ended.
<OOC> Aldean says, "Nuanna."
<OOC> Nuanna says, "okay, do I see anything or just that heth was attacked by chains?"
<OOC> Aldean says, "THe chains themselves, attached to the wall, rose up with a shriek of anguish and attacked Hethyr."
<OOC> Aldean says, "And then dropped to the floor again."
<OOC> Nuanna says, "just in case, going to cast bless"
<OOC> Aldean says, "OK."
<OOC> Aldean says, "Cast and pose."
GAME: Nuanna casts Bless. Caster Level: 3 DC: 14 


Nuanna takes a moment, not really seeing anything and calls out to Reos, "Lord of Artifice, and Relics, grant us your blessing." she says and a white light spreads over them all.


GAME: Aldean advances the initiative order.
      Round One - Init 3.
      It is now Smythly's turn! Korrani is next!
GAME: Note Flat-footed on Smythly ended.
<OOC> Aldean says, "Smythly? You still with us or do you want to go ahead and bow out?"
GAME: NEW ROUND!
      Aldean advances the initiative order.
      Round Two - Init 22.
      It is now Korrani's turn! Bennet is next!
GAME: You clear initiatives.
GAME: Aldean has cleared initiatives.
GAME: Korrani rolls initiative: Roll: 12 + Bonus: 4 = Total: 16
<OOC> Aldean drops inititatives for now. Free RP.
<OOC> Korrani oops and meant to check +tinit
GAME: You clear initiatives.
GAME: Aldean has cleared initiatives.
<OOC> Aldean says, "No worries. Free RP. I needed init for that one piece."
GAME: Bennet rolls knowledge/religion: (13)+5: 18
<OOC> Aldean says, "What's your question, Bennet?"


Bennet eyes the chains. Eyes them really hard. Chains are not supposed to do that sort of thing.


<OOC> Bennet says, "Ghost, poltergeist, other sort of undead something identification?"

Hethyr pages: May I roll the same? I'm wondering if the entire barn isn't the forced repository for a soul.

You paged Hethyr with 'Roll it.

GAME: Hethyr rolls knowledge/religion: (18)+8: 26

You paged (Bennet, Hethyr) with 'There are several things that this could be. A poltergeist can sometimes do that, although that's a lot for a poltergeist.'

You paged (Bennet, Hethyr) with 'Ghost is also possible.'

You paged Hethyr with 'ACtually, you know one other thing.'

You paged Hethyr with 'The place is haunted. A lot of souls in anguish can do this to a place ... it takes on a life of its own from all the souls that have suffered in that place. The Father's power can quiet it ... for a time.'

You paged Hethyr with 'But it's not permanent. To permanently quiet a place like this, one has to determine what will lay the souls to rest and do it.


"Lord above," Hethyr breathes, eyes widening as she recovers from her surprise as the very manacles chained to the barn lash out at her... to no effect, but even still. Frowning, she glances up at Bennet, and back to Nuanna. "I'm wonderin'... Could be as they's a ghost possessin' th'place... but lookin' around? I'm thinkin' just th'pure sufferin' this place's seen gave it somethin' almost like life... An' I'm thinkin' takin' care of this, for good? It's gonna be a hell of a job."


Nuanna shrugs and cocks her head to the side, "Don't know, might have just been an echo, looks like lot happened here." she says and looks around, "Is this the place we are supposed to go?"


"..lovely," says Smythly, putting a hand to his face. He looks rather pained for a moment, continuing, "I like you already," to Nuanna.


Bennet spits angrily, still eyeing the chains. "Ain't sure. Ghost is likely. Reckon them was slave chains. Lot of suffering and dead. That sorta thing don't go well. Iffen is a treasure on top of it all, ain't gonna make things easier."


Korrani looks around in disgust. "Perhaps after we're done searching, we can burn this place to the ground."


Bennet very cautiously steps a little further inside. See if those chains try to attack again, or if that was just an effect. ...and see if can get a better look around the place.


"Rather consecrate it, then burn it, an' hope th'fire purifies what ain't scoured clean," Hethyr sighs, then blinks as Bennet steps forward. "Y'uh... mebbe as we oughta quiet th'place first, 'fore y'start testin' its patience?"


There's no movement from the chains at all. To all appearances ... they're just spiked chains, bolted to the walls and with manacles on the end.

The floor is covered in old urine, dried feces, vomit, and blood, just like the walls. A small pile of moldy straw is rotting in one corner, but there appears to be a door on the other side. This is more than one room.

Consulting the map says that this should be the place, or very, very close.


Nuanna nods, "Alright, a door to check, place smells worse than a wolf stable in goblintown, lets check it out and then get out of here." she shakes her head a bit.


<OOC> Aldean says, "Perception if you are searching the place."
GAME: Korrani rolls perception: (17)+7: 24
GAME: Bennet rolls perception: (12)+7: 19
GAME: Nuanna rolls perception: (12)+11: 23
GAME: Smythly rolls Perception: (18)+3: 21
GAME: Hethyr rolls perception: (13)+6: 19 

Smythly, of course, will begin helping to search the place. He is, after all, a keen eyed goblin.


You paged (Korrani, Smythly, Nuanna) with 'You three find a section of dirt floor in the second room that looks as if it's been tamped down and smoothed over somewhat inexpertly.'


Bennet keeps very cautious as he checks. No one wants hit in the face with a rusty chain... well, maybe some Korrites, but we try not to talk about those guys.


Hethyr picks her way through the barn, eyes sweeping back and forth... but something in the set of her expression says that she's not precisely looking for treasure. "'M so sorry," she murmurs under her breath, over and over.


Nuanna cocks her head to the side as she frowns and keeps walking over one spot in the second room, "I think there might be something under here." she murmers. She looks at some of the others. "What do you think?"


Bennet says, "....door first, keep and eye on the floor spot?"


Korrani walks over to Nuanna and scuffs her foot along the ground. "Looks like. Guess we dig?"


Hethyr straightens, casting one last look around their fetid, charnel surroundings. "...Yeah," she says after a moment. "Might as well... could be as we'll get a better idea o' what happened, here..."


Once the group sets to digging, it turns up a chest, which from the look of it does indeed seem to have been buried here a while ... but not that long ago. There's also other signs of relatively recent use in this place -- footprints and the line --- but no belongings to suggest who.


<OOC> Aldean says, "It's getting late, folks. You found the treasure, and what's in there is dependent on whether you're up for learning more about what happened here."
<OOC> Hethyr is, definitely!
<OOC> Bennet is as well. Is also in favor of getting some sleep. :(</nowiki>


Nuanna nods her head and looks at the chest, "WEll lets get a look inside." she says and shakes her head a bit.