PrP: Ghostbustin'

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When there's something strange

in the neighborhood

who you gonna call?

In this case, the answer to this question appears to be 'The Explorer's Guild of Alexandria'. A wealthy local merchant just purchased a large estate on the outskirts of the city, complete with an elegant manor house. The manor has been abandoned for decades, apparently since the last heir of the minor noble house who once dwelled here passed away and the property reverted to ownership of the city. The new owner is quite pleased with his purchase, except for one minor little problem: it's haunted. He reports all sorts of apparitions and horrifying sounds and visions, tormenting visitors who step inside. A reward has been offered to anyone who can rid the house of its ghostly occupants, and you all have answered the call.

It's the middle of the day, and you have gathered outside the front of the massive, sprawling estate. The iron gates have rusted from years of ill repair, hanging open. The manor house isn't in a much better state. Even from some distance it looks dusty, with chipped paint and rotted wood. Some of the shutters have fallen off completely, and a few windows are broken.

GAME: Dante rolls knowledge/nobility: (10)+6: 16

GAME: Dante rolls knowledge/religion: (10)+8: 18

GAME: Halani rolls knowledge/nobility: (1)+3: 4

Standing before the estate, Dante seems to be just looking around. Today the young half-elf, seems to be studing the place intently and speaks somewhat gruffly "Greetings, as he turns to face the others..

"This home belonged to a minor family, named 'House Brache'. the family produced few heirs, and the last one Lord Pyrrhus Brache died from an appearant bandit attack."

A slight pause, as he looks, awaiting any questions, then adds.."Oh, from a religious standpoint, -If- there is ghosts, we must all have magical weapons, or magic, and possibly holy water. Dispatching the ghost will only be a temporary solution, and we will have to free it from this plane of existance"

Wilma works her jaw one way then the other, looking at the estate. "Damned undead... Well, I'm havin' both of those, thankfully," she shares, patting the hilt of her sword - the thing about as tall as she is, and kept on her back for ease of killing things.

Quint crunches down the path straight-backed and stoic, his scabbard and hanging shield rattling against plated skirts half-hidden by his surcoat. He carries his barbute by the base and his short hair is already damp for sweat. Normally, he'd ride the horse here -- but Brannigan is likely to be better off stabled near the western gates and not tethered outside of a (reportedly) spectre-infested manse. The Elunite wears his colors openly, the crescent shape of his shield and the modest pendant hanging from his neck only further cue. He offers a short, stiff nod to those already assembled when he comes up to join them.

Halani stiffles a yawn as she surveys the front of the manor, then begins wrapping up her fists with thick cloth ribbons. "So ver, is it truly a spirit, or is the place just making funny sounds? Maybe a prank?"

A slight tilt of his head, as Dante seems to center his gaze on Quint "Have we met in the past? From what your wearing, it would seem so, are you a Silverguard?"

"The Donk knows the best way to deal with haunted houses," Donk says, strapped on his shield with a broad grin. "Hit it until it stops being a house no more. Not always feasible, but surprisingly effective!"

Wilma snorts, then grins at Donk, "Well, that's a true 'nough statment. Don't think we'd be gettin' paid for the job doin' that, though."

Donk's smile falls, and he turns thoughtful. "Hmmmm, yes, that would be quite unfortunate. Well... the Donk has had year and YEARS of experience with ghosts." >_> <_< >_> "But The Donk will give you all a chance to come up with a plan first."

"I am most often about chores in plain clothes," Quint answers Dante with a slow nod. He pushes his free hand back over his short hair and then drops the helm into place. "I know you, ser. We have never spoken at length. The Goddess has had us at seperate tasks until now."

The Acanian starts forward, steadying the leaning gate with one thickly-gloved hand as he passes through it. He steps carefully, mindful of the untended grounds and what the tall grass might hide. "This place is another man's property. We would do well to treat it with respect."

"How can we plan until we really know what's in there?" Halani finishes looping her handwraps about her forearms, then lopes off after the Silverguard, eyes on the windows instead of the manor grounds.

As some approach the manor, they will immediately get the sense that not all is right here. The air seems colder the closer one gets the the building, unnaturally so. The wind makes an eerie sound as it whispers through the unkempt gardens. The large double doors of the main entrance are chipped and damaged, but remain shut for now.

"If there are any dogs about, they will end up dead," Wilma says after a long moment after the wind makes its eerie sound, before nodding towards the door. "Well, guess we should be wanderin' about then?"

Dante turns to follow the others, shaking his head with a smile. however does reach and grab his helm, eyes narrowing slightly, focusing on dealing with the undead. Which for him never seems to go as planned.

"Hmmm..." Donk and Destroyer sidle up among the group to the house, the gnome stroking his fantabulous moustache thoughtfully. "It's quite an intimidating house. A non-gnome might even be terrified..." Hefting his lance, Donk gets a look of glee on his face. "For any who are weak of constitution, you may want to cover your eyes. This could get messy... FOR GLORY AND VICTORY!"

And with that, teh cavalier charges the front doors like they were a windmill.

Quint straps his shield into place on his forearm, then tugs at the cuffs of his gloves while flexing fingers. The sword stays in its scabbard, the assorted scroll casings and pouches on his wide belt unmolested for now. "Stop!" He shouts after the charging gnome.

Old doors with rusted hinges are no match for the mighty Donk! The doors fly open, revealing a massive open foyer. Hallways lead off in four different directions, and a large staircase directly ahead leads to the second floor. The decor must've been nice once: silver fixtures, oil paintings of nobility and landscapes on the walls, fine furniture. However, everything is covered in dust and decayed with age. The whole place smells musty and feels very cold.

Both Donk and Destroyer LEAP through the broken doors into the main area and land amidst a cloud of dust, snarling viciously. They jerk left, they twist right, viciously menacing any creatures in the shadows...

But when there are no enemies coming forth, Donk snorts at the empty house derisively. That's right, you /better/ be scared. "It's alright!" he calls out the front door, "The Donk has secured the perimeter! Enter when you have changed your undies!"

Wilma covers her face with one palm, then straightens up and stomps after the wee Donk and his companion Destroyer, "Don't make me be playin' Kickgnome - we'd probably end up docked pay," she mutters.

"This property does belong to someone, and it will be treated with respect, as would you want your own property. Dont destroy anything, unless your life depends on it" Dante says to the gnome, from behind his helm

Halani's loose robes flutter about and some of her hair flows past her face as Gnome and Companion barrel past and through the doors. Still, she takes it in stride. And resumes her stride, shrugging at the bearded paladin as she trails after the dwarf. "Eya vera, how do you play kickgnome? It sounds fun, and I know the perfect person to play it with."

Once everyone has made their way into the foyer, a sudden strong gust of wind slams the doors shut behind them. A little light creeps in through the dust-covered windows and moth-eaten curtains, but it remains quite dim inside. A draft blows through the cold manor, with the large iron chandlier creaking as it sways on its chain above.

Donk waves a hand about dismissively as his party members file in, the gnome smiling widely. "Yes yes, you may save your gratitude for later. But first...to the HUNT!" Whipping his lance about, the cavalier stalks his way down one hallway, his steed hunched low, their armor chinking lightly with each step... only to let out an undignified yelp when the doors slam closed, and he whips about to menace them with his lance. "... Ahem, hrm. Ah, quite strong winds, out here," he says, voice shaking a little.

Looking at the four directions, Dante begins moving towards the second level stairs, pausing near the first step. "Can anyone center on the coldness? Besides heading upstairs, I'm open to suggestions?" Now looking at the others

Halani jumps a little bit herself, then sighs and mutters a curse under her breath as she turns about. She puts a hand to the doors, if only to assure herself that they will open again... turning the latch and then pushing.

The door does indeed open when Halani pushes on it, so at least the group can be assured that they aren't sealed in yet. Unfortunately, unless she props the door open with her body, it blows shut again as soon as she moves away. It will be difficult to get more light from that alone. There's another draft, and a deep, echoy voice can be heard throughout the foyer. "Who goes there? More thieves, here to steal from the great House Brache?"

GAME: Halani rolls perception: (17)+12: 29

GAME: Wilma rolls perception: (18)+4: 22

GAME: Dante rolls perception: (19)+5: 24

GAME: Donk rolls perception: (6)+1: 7

GAME: Donk rolls 10: (13)+10: 23

"Oh for... only one stealin' these days is you!" Wilma turns to grumble - loudly - before moving towards the stairs. "Had to go to the Guild, didn't I. Had to go lookin' at the jobs, didn't I. Couldn't just stay home, could I? Noooooo."

"Heyhey," Halani says, though to who is unclear. She doesn't seem to be paying the voice upstairs much mind though. "Straight to the voice, or check out this floor first?"

"Hah! The Donk is not afraid of your pathetic parlor tricks!" Yes, literally. Parlor tricks. Cause they're in the parlor. Get it?? He points his lance up and about, looking around warily. Destroyer, on the other and, is backing slowly back towards the front door, and head down, growling at the nearest hallway. Donk pats his head. "Yes, Destroyer of Worlds, The Donk agrees. This thief should meet his end very swiftly..."

Turning to head up the stairs, moves more towards the left to make room for others(if the staircase is wide enough), if not taking the lead ahead of the Storm Dwarf "I'm open to, whatever the group decides as a whole.." pausing once more after having taken a few steps upward, though his helmed gaze moves towards the Gnome and his mount.

"Fiends! Invaders! Stealing the treasures and ancient home of House Brache, and you label /me/ the thief?" The voice replies with an anger that seems to shake the building, the chandelier swaying wildly and the wind howling through the broken windows. When Dante reaches the top of the stairs, he is abruptly confronted by the ghostly blue form of an older human man, dressed in perfectly crafted plate armor and with a long, white beard. Depending on the angle the light hits him he alternately looks solid or entriely transparent. He is clearly the source of the booming voice. He brandishes an equally ghostly longsword in Dante's direction. "Leave this place. It is my home. You are trespassing." The rattling sound down the hallways which some of you picked up on earlier is growing louder now, approaching from every direction. "If you do not leave of your own will, my servants and I will make you leave. Permanently."

"Hold on a tick..." Donk lifts up his helmet to scratch a little at his scalp. "If this is his house...why are we getting paid to ransack it?" So much conflicting info trying to fit itself in his tiny little head.

"Been there, done that," comes the response from the mouthy, grumpy dwarf. "Home of the /dead/ House Brache," she repeats, even as she starts to look around at the opening for the stairs, keeping up with Dante for the most part.

Halani finally addresses the voice, now that the voice has revealed itself. "So it really is a ghost. Listen, Ver," she says, looking up at the transparent nobleman, "You're a spirit, and spirits can't own houses." Her muscles begin to tense as sounds of approaching 'servants' start getting closer. "Time to let go an' let this place get lived in again."

"Are you Lord Pyrrhus Brache, of House Brache? We are not invaders or thieves, merely a group sent to ascertain the nature of why you or your servants haven't passed on. I am Dante a humble servant of the Sky-Singer. Lord Pyrrhus was known to be a scholarly and kind man, how is it that we may help you?"

GAME: Dante rolls diplomacy: (9)+9: 18

"INSOLENT FOOLS!" The ghost bellows with surprising volume for a being that no longer has lungs. The whole house rattles, chandelier swinging wildly. His gaze focuses on Dante. "You know who I am, and yet you intrude upon my home? You travel with those who would claim this is no longer the property of House Brache, and feign fealty? You were given fair warning. None shall intrude upon the lands of House Brache again! NEVER AGAIN!" The source of the rattling becomes evident now. Out of each of the four hallways a shambling humanoid creature approaches. They wear chainmail, perhaps having been the house's guards once. They certainly are no more. The skin has been stripped away from these lurching horrors, revealing bloody musculature underneath. Their heads are devoid of eyes or hair, just a bloody featureless skull. Each clutches a rusty longsword and hisses in a transparently hostile fashion.

GAME: Wilma rolls initiative: Roll: 19 + Bonus: 1 = Total: 20

GAME: Halani rolls initiative: Roll: 18 + Bonus: 4 = Total: 22

GAME: You roll initiative for Brache: Roll: 4 + Bonus: 5 = Total: 9

GAME: Wilma rolls knowledge/religion: (6)+3: 9

GAME: You roll initiative for Servants: Roll: 18 + Bonus: 6 = Total: 24

GAME: Dante rolls knowledge/religion: (5)+8: 13

GAME: Donk rolls initiative: Roll: 20 + Bonus: 2 = Total: 22

GAME: Dante rolls initiative: Roll: 14 + Bonus: 1 = Total: 15

GAME: Jibbom rolls 1d20+4: (16)+4: 20

GAME: Jibbom rolls 1d20+4: (8)+4: 12

GAME: Jibbom rolls 1d20+4: (17)+4: 21

GAME: Jibbom rolls 1d20+4: (17)+4: 21

GAME: Jibbom rolls 1d6+2: (1)+2: 3

GAME: Jibbom rolls 1d6+2: (2)+2: 4

GAME: Jibbom damaged Halani for 3 points. 29 remaining.

GAME: Jibbom damaged Donk for 4 points. 28 remaining.

The bloody shambling creatures make a horrifying sort of screeching sound as they lurch out of the hallways, rushing at those still on the ground floor with murderous intent. One swings at Wilma, but she's able to avoid the blow. Another strikes at Halani, who isn't so lucky and receives a shallow cut across the arm. Two move against Donk. One swings wide, but the other scores a painful blow against the gnome.

GAME: Halani rolls 1d20+7: (5)+7: 12

GAME: Halani rolls 1d20+7: (11)+7: 18

GAME: Halani rolls 1d20+7: (7)+7: 14

GAME: Halani rolls 1d20+2: (8)+2: 10

GAME: Halani rolls 1d8+7: (7)+7: 14

GAME: Donk rolls melee: (6)+7: 13

Halani blocks the dead guardsman's blow with her forearm, not quite a clean parry.. but she bites down on the pain as she counter attacks. A few probing jabs look for weakness on the dead creature, then the last one strikes square on the front of the old breastplate. At first, nothing seems to happen, but then the creature collapses.

GAME: Wilma rolls 1d20+10: (18)+10: 28

GAME: Wilma rolls 2d6+15: (7)+15: 22

The dwarf ignores the posturing done by the irate ghost, instead charging into battle - or at least laying the slicedown on the 'servent who attacks her'. "Bah! I've had more challenge at the Orphanage!"

GAME: Dante rolls 1d20+9: (7)+9: 16

GAME: Jibbom rolls 1d20+6: (9)+6: 15

GAME: Dante rolls fort: (11)+9: 20

GAME: Jibbom rolls 7d6: (25): 25

GAME: Jibbom damaged Dante for 13 points. 21 remaining.

Lord Brache's ghost howls with anger at Dante, swinging his sword right at the paladin. The blade passes right through him as if he weren't there, leaving no obvious wound or mark, almost as if it wasn't there at all. However, the blade leaves in its wake a lingering chill and feeling of weakness, as if the contact drained away some of Dante's very life force.

GAME: Jibbom rolls 1d20+2: (8)+2: 10

GAME: Jibbom rolls 1d20+2: (20)+2: 22

GAME: Jibbom rolls 1d6+2: (4)+2: 6

GAME: Jibbom damaged Donk for 6 points. 22 remaining.

Having waited to the very last second, Dante draws his weapon in an instant, slashing at the ghostly Lord Brache, while empowering himself with the ability to deal with evil, swings, and the blow misses the ghostly apparition. However their is a grunt of pain as he is struck by the blade of the ghost.

The two remaining 'servants', meanwhile, go in different directions. One, seeking vengeance for his smashed comrade, gives up on the mounted gnome and swings wildly at Wilma, failing to land a blow. The other is more persistant, and charges off down the hallway while making a horrible screeching sound, The hallway passes a study and a billiards room, each with the same sort of dusty dilapidated state. It's in the latter that the surprisingly quick-moving creature catches up with his quarry, striking the gnome yet again with his rusty blade.

GAME: Halani rolls 1d20+9: (9)+9: 18

GAME: Halani rolls 1d8+3: (4)+3: 7

"Thought you could use some help, ver," Halani hisses out between purses lips as she slides up beside Dante and plants a stone fisted punch in the ghost's midriff.

GAME: Donk rolls 5: (9)+5: 14

GAME: Donk rolls 8: (13)+8: 21

GAME: Donk rolls 1d6+3: (3)+3: 6

GAME: Wilma rolls 1d20+10: (19)+10: 29

GAME: Wilma rolls 2d6+15: (11)+15: 26

GAME: Dante rolls 1d20+9: (12)+9: 21

GAME: Dante rolls 2d6+15: (6)+15: 21

Wilma starts to turn towards the rest of her group when she is attacked again. "The very babes of the orphanage could best this group!" Of course, what that says for her companions, she doesn't actually think about, as she turns the blade downward and sheers the shambling undead into a shattered mess of decomposing... stuff.

GAME: Jibbom rolls 1d20+6: (15)+6: 21

GAME: Jibbom rolls 1d4: (3): 3

GAME: Jibbom rolls 4d6: (16): 16

From behind the helm, a gruffled voice replies "Thank you for your assistance" As Dante swings his blade, this time connecting squarely with the ghost and seemingly affecting it, but then is struck once more.

GAME: Dante rolls fort: (13)+9: 22

GAME: Jibbom damaged Dante for 8 points. 13 remaining.

Lord Brache's ghost lets out a haunting wail at the attacks it suffers, staggering away. With an unearthly shriek it lunges forward again, the brunt of its ire focused on the paladin. His ghostly sword stretches out, creating a wrenching sensation as if he's somehow attempting to steal the life from right within Dante's body. Fortunately the paladin resists the worst of this attack, but it leaves him feeling drained nonetheless.

GAME: Jibbom rolls 1d20+2: (12)+2: 14

Meanwhile, the last surviving 'servant' continues to pursue Donk and the destroyer around the pool room. Being stabbed in the face has not done wonders for its accuracy. It swings the rusty longsword wildly in Donk's direction to no avail.

GAME: Halani rolls 1d20+7: (6)+7: 13

GAME: Halani rolls 1d20+7: (12)+7: 19

GAME: Halani rolls 1d20+7: (15)+7: 22

GAME: Halani rolls 1d20+2: (10)+2: 12

GAME: Halani rolls 1d8+7: (1)+7: 8

GAME: Halani rolls 1d8+7: (5)+7: 12

GAME: Donk rolls 7: (3)+7: 10

GAME: Donk rolls 5: (11)+5: 16

GAME: Donk rolls 1d6+3: (5)+3: 8

"BLAST!" CRASH! "CURSES!" SMASH! "GADZOOKS!" BANG! "HAH! Down you go, you villain!" There's a patter of paws as Donk rushes to join the fray again. Tally ho!

Noting the ghost's focus on the helmed paladin, Halani sidesteps... and flows into pure offence. It isn't easy finding something 'solid' to hit on a ghost, but somehow the monk manages, striking once where Dante's holy empowered strike did, and then another behind its incorporeal breasplate. Whisps of.. something... drift away with each strike.

GAME: Wilma rolls 1d20+10: (19)+10: 29

GAME: Wilma rolls 2d6+15: (7)+15: 22

GAME: Dante rolls 2d6: (5): 5

GAME: Dante rolls 1d20+9: (9)+9: 18

GAME: Jibbom damaged Dante for -5 points. 18 remaining.

GAME: Dante rolls 2d6+11: (4)+11: 15

Wilma looks down at the mess of dead at her feet, then looks up the stairs. With a cry - remarkably like 'Dieeeee', she heads up the stairs, moving in with Dante and Halani, then lays about with her oversized sword.

GAME: Wilma rolls will: (6)+2: 8

As others come up more into the fray, Dantes moves just a bit to his left, and attacks the ghostly Lord Brache, having once again been hit by his blade. this time however the young Silverguard touches and infuses himself with the power of Eluna, and manages to heal a little while connecting with the ghost again.

GAME: Halani rolls will: (13)+9: 22

GAME: Jibbom rolls 2d4: (7): 7

GAME: Donk rolls will+4: (10)+0+4: 14

GAME: Donk rolls 2+4: (11)+2+4: 17

Grieved by either the loss of his servants or the many blows inflicted upon him, Brache lets out an otherworldly, haunting wail that shakes the entire manor. It chills those who hear it to the bone, terrifying enough to compel Wilma and Donk to get as far away from him as quickly as possible. Which may put Donk in an interesting position. as Destroyer remains brave enough to stand his ground.

GAME: Dante rolls 2d6+11: (9)+11: 20

GAME: Dante rolls 2d6+11: (7)+11: 18

like always battling the undead is never fun, and you leaarn quickly to pour it on when you can, and so Dante does, combined with the hits and strikes of his current comrades, he is able to strike another blow at the ghostly Lord Brache, as others succumb to magical fear

Donk lets out a wail in return, and instead of charging the ghost, the gnome pulls hard on his mount's reigns, attempting to retreat. Destroyer, however, is rather baffled by his master's uncharacteristic command. What does he want to do? Flank him? No...strafe? No... Charge?? No...

And thus is how a gnome on his wolf just runs in circles in the foyer at the bottom of the manor's steps, wailing loudly.

The horrible wailing gives way to something more like a pained whimper. Brache's ghost drops his longsword, clattering to the ground with that same eerie echoy quality the ghost seems to produce with every sound. The man's form stumbles, backing away, anger burning in his smoky white eyes. "Fools." He coughs. "House Brache will never give up our lands to thieves and brigands. Even if you steal from us again, we will return. We will defend what is ours against any intrusion, for all eternity. You cannot stop us."

GAME: Wilma rolls sense motive: (7)+1: 8

GAME: Dante rolls sense motive: (11)+9: 20

GAME: Halani rolls sense motive: (11)+12: 23

GAME: Donk rolls sense motive: (18)+-1: 17

Looking around, Dante hrmphs from behind his helm, sheathing his weapon, and shakes his head exhaling a bit too "from what little I know of ghosts and this noble family, something was probably taken that is tied to this place. What that is, I haven't a clue, but most likely a family heirloom of some type, is ball i can guest. Which means the thieves may have died here also. the ghost is evil, most likely due to how he died and what was taken, if we could find it, and perform the proper rights or find a Vardama priest, or one of my faith to put them to rest for good"

Wilma first goes into a panic attack, spinning to swat her sword at nothing. Nothing? Well, according to her, "Get away from me, corpsedog! Back! You'll not get me again!" Then, before she can really get into dangerous flailing about... it stops. Not that she's responding to the faded out dead guy - no, finding her heart again is much more important.

Brache makes a sputtering, coughing sound that echoes in the same eerie way. "Thieves... brigands... came from underground, from the passage in the larder... murdered the last of my line, destroyed my noble house for their petty greed... never again will I rest with our crest still in their hands. I will return and guard what little we have left. Traitors and murderers, my vigilance will never again wane."

"ohshitohshitohshitohshitoh...shit...oh... shit..." Panting, Donk and Destroyer finally start to slow down their panicked spin, both wobbling a little bit. Donk puts a have to his head, trying to keep his helmet on as the world spins around them. "Bri...gands? They're...what the Donk...killed best. Ohhhh, need to sit..."

"We are neither thieves or brigands!" Irritated through strained teeth, from behind his helm Dante replies "However, if we can retrieve that which was lost, will you Lord Pyrrhus Brache leave this place and go to rest? What was taken?" Okay the young paladin seems angry, though while attempting to sound a bit still diplomatic, exhaling again "Attacking us will get you not what you seek, help us to help you"

The ghost is silent for a moment, peering down at the floor. Without lifting his head, he answers Dante in a cold and bitter tone. "If you put every one of the filty dogs who destroyed my family to the sword, make them suffer as I have suffered, and restore what was taken from us... then yes. I will end my long vigil." There is a brief pause. "In the larder, there is a secret passage built during the time of Altima's reign. My family worked with others against her, connected by an underground network where we could meet in secret. It was known only to us. A greedy traitor must have revealed this secret, profiting from the demise of our great house. They used it to bypass our defenses, slaughter us and take our greatest treasures."

"Wuh...*hurk*...wuh... what? Wait...did you say, in the larder, there is a passage to GLORY?? AWAAAAAAY!" Nausea immediately forgotten at the mention of new foes to meet, Donk and Destroyer charge at full speed out of the foyer towards the kitchens. THUD! CRASH! "WHO PUT THIS WALL HERE??"

Halani's chest heaves, from exertion or the will to resist the ghost's keening.. or perhaps both.. but she stays her hand on smacking the late Lord Brache around some more. "I will return your crest, and see that these villains see justice.. but then you must leave this place, spirit."

"You do realize it has been decades even centuries since the passing of your noble family" Dante replies, peering down at the ghost from his helm, arms now folding a bit "However Lord Pyrrhus Brache, I cannot promise taking of heads, but you have my word as a Silverguard, that I will investigate the matter to the end, so that you may rest finally. I cannot speak for the others, but this I am willing to do.." Okay the young paladin still seems a little angry.

The paladin's gaze follows the gnome and his mount, and he shakes his head, and exhales deeply "Give me strength blessed Sky-Singer" and yells "Why do you keep trying to destroy the home of another!?" and turns heading down the steps, ignoring the ghost now more interested in the gnome.

"My... my strength fails me." Brache clearly means this. He's growing more transparent, his voice fading. "You may be the last hope of House Brache. If you achieve vengence for my family and restore our crest to its rightful place, I will never again return here. If you do not, I will return and safeguard what we have left for all eternity. You may be the last hope for justice for my family." After the ghost says these words with all due seriousness, he looks up and sees Donk and the Destroyer crashing into a wall. A single ghostly tear rolls down his cheek before he fades off into nothingness.