Magic

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The Emblem of Ea makes use of a number of in-house spells and domains to help provide a certain flavor and theme to our world. The below lists those spells and the house rules for them. To view the spells available in Pathfinder Core, see the Spells section of the PRD. To see how magic works in Tenebrae, check out Magitech and Magic. It's found under the World menu.


Contents

Core

All spells are permitted from core Pathfinder, though some are modified. These spells are marked with a *, and detailed below.

Class Spells
Bard Spells
0 Dancing Lights, Daze, Detect Magic, Flare, Ghost Sound, Know Direction, Light, Lullaby, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Read Magic, Resistance, Summon Instrument
1 Alarm, Animate Rope, Cause Fear, Charm Person, Comprehend Languages, Confusion, Lesser, Cure Light Wounds, Detect Secret Doors, Disguise Self, Erase, Expeditious Retreat, Feather Fall, Grease, Hideous Laughter, Hypnotism, Identify, Magic Aura, Magic Mouth, Obscure Object, Remove Fear, Silent Image, Sleep, Summon Monster I, Undetectable Alignment, Unseen Servant, Ventriloquism
2 Alter Self, Animal Messenger, Animal Trance, Blindness/Deafness, Blur, Calm Emotions, Cat's Grace, Cure Moderate Wounds, Darkness, Daze Monster, Delay Poison, Detect Thoughts, Eagle's Splendor, Enthrall, Fox's Cunning, Glitterdust, Heroism, Hold Person, Hypnotic Pattern, Invisibility, Locate Object, Minor Image, Mirror Image, Misdirection, Pyrotechnics, Rage, Scare, Shatter, Silence, Sound Burst, Suggestion, Summon Monster II, Summon Swarm, Tongues, Whispering Wind
3 Blink, Charm Monster, Clairaudience/Clairvoyance, Confusion, Crushing Despair, Cure Serious Wounds, Daylight, Deep Slumber, Dispel Magic, Displacement, Fear, Gaseous Form, Geas, Lesser, Glibness, Good Hope, Haste, Illusory Script, Invisibility Sphere, Major Image, Phantom Steed, Remove Curse, Scrying, Sculpt Sound, Secret Page, See Invisibility, Sepia Snake Sigil, Slow, Speak with Animals, Summon Monster III, Tiny Hut
4 Break Enchantment, Cure Critical Wounds, Detect Scrying, Dimension Door, Dominate Person, Freedom of Movement, Hallucinatory Terrain, Hold Monster, Invisibility, Greater, Legend Lore, Locate Creature, Modify Memory, Neutralize Poison, Rainbow Pattern, Repel Vermin, Secure Shelter, Shadow Conjuration, Shout, Speak with Plants, Summon Monster IV, Zone of Silence
5 Cure Light Wounds, Mass, Dispel Magic, Greater, Dream, False Vision, Heroism, Greater, Mind Fog, Mirage Arcana, Mislead, Nightmare, Persistent Image, Seeming, Shadow Evocation, Shadow Walk, Song of Discord, Suggestion, Mass, Summon Monster V
6 Analyze Dweomer, Animate Objects, Cat's Grace, Mass, Charm Monster, Mass, Cure Moderate Wounds, Mass, Eagle's Splendor, Mass, Eyebite, Find the Path, Fox's Cunning, Mass, Geas/Quest, Heroes' Feast, Irresistible Dance, Permanent Image, Programmed Image, Project Image, Scrying, Greater, Shout, Greater, Summon Monster VI, Sympathetic Vibration, Veil
Cleric Spells
0 Bleed, Create Water, Detect Magic, Detect Poison, Guidance, Light, Mending, Purify Food and Drink, Read Magic, Resistance, Stabilize, Virtue
1 Bane, Bless, Bless Water, Cause Fear, Command, Comprehend Languages, Cure Light Wounds, Curse Water, ">Deathwatch, Detect Chaos/Evil/Good/Law, Detect Undead, Divine Favor, Doom, Endure Elements, Entropic Shield, Hide from Undead, Inflict Light Wounds, Magic Stone, Magic Weapon, Obscuring Mist, Protection from Chaos/Evil/Good/Law, Remove Fear, Sanctuary, Shield of Faith, Summon Monster I
2 Aid, Align Weapon, Augury, Bear's Endurance, Bull's Strength, Calm Emotions, Consecrate, Cure Moderate Wounds, Darkness, Death Knell, Delay Poison, Desecrate, Eagle's Splendor, Enthrall, Find Traps, Gentle Repose, Hold Person, Inflict Moderate Wounds, Make Whole, Owl's Wisdom, Remove Paralysis, Resist Energy, Restoration, Lesser, Shatter, Shield Other, Silence, Sound Burst, Spiritual Weapon, Status, Summon Monster II, Undetectable Alignment, Zone of Truth
3 Animate Dead, Bestow Curse, Blindness/Deafness, Contagion, Continual Flame, Create Food and Water, Cure Serious Wounds, Daylight, Deeper Darkness, Dispel Magic, Glyph of Warding, Helping Hand, Inflict Serious Wounds, Invisibility Purge, Locate Object, Magic Circle against Chaos/Evil/Good/Law, Magic Vestment, Meld into Stone, Obscure Object, Prayer, Protection from Energy, Remove Blindness/Deafness, Remove Curse, Remove Disease, Searing Light, Speak with Dead, Stone Shape, Summon Monster III, Water Breathing, Water Walk, Wind Wall
4 Air Walk, Chaos Hammer, Control Water, Cure Critical Wounds, Death Ward, Dimensional Anchor, Discern Lies, Dismissal, Divination, Divine Power, Freedom of Movement, Giant Vermin, Holy Smite, Imbue with Spell Ability, Inflict Critical Wounds, Magic Weapon, Greater, Neutralize Poison, Order's Wrath, Planar Ally, Lesser, Poison, Repel Vermin, Restoration, Sending, Spell Immunity, Summon Monster IV, Tongues, Unholy Blight
5 Atonement, Break Enchantment, Breath of Life*, Command, Greater, Commune, Cure Light Wounds, Mass, Dispel Chaos/Evil/Good/Law, Disrupting Weapon, Flame Strike, Hallow, Inflict Light Wounds, Mass, Insect Plague, Mark of Justice, Plane Shift, Raise Dead, Righteous Might, Scrying, Slay Living, Spell Resistance, Summon Monster V, Symbol of Pain, Symbol of Sleep, True Seeing, Unhallow, Wall of Stone
6 Animate Objects, Antilife Shell, Banishment, Bear's Endurance, Mass, Blade Barrier, Bull's Strength, Mass, Create Undead, Cure Moderate Wounds, Mass, Dispel Magic, Greater, Eagle's Splendor, Mass, Find the Path, Forbiddance, Geas/Quest, Glyph of Warding, Greater, Harm, Heal, Heroes' Feast, Inflict Moderate Wounds, Mass, Owl's Wisdom, Mass, Planar Ally, Summon Monster VI, Symbol of Fear, Symbol of Persuasion, Undeath to Death, Wind Walk, Word of Recall
7 Blasphemy, Control Weather, Cure Serious Wounds, Mass, Destruction, Dictum, Ethereal Jaunt, Holy Word, Inflict Serious Wounds, Mass, Refuge, Regenerate, Repulsion, Restoration, Greater, </i>plus restores all levels and ability scores.</p>, Resurrection, Scrying, Greater, Summon Monster VII, Symbol of Stunning, Symbol of Weakness, Word of Chaos
8 Antimagic Field, Cloak of Chaos, Create Greater Undead, Cure Critical Wounds, Mass, Dimensional Lock, Discern Location, Earthquake, Fire Storm, Holy Aura, Inflict Critical Wounds, Mass, Planar Ally, Greater, Shield of Law, Spell Immunity, Greater, Summon Monster VIII, Symbol of Death, Symbol of Insanity, Unholy Aura
9 Astral Projection, Energy Drain, Etherealness, Gate, Heal, Mass, Implosion, Miracle, Soul Bind, Storm of Vengeance, Summon Monster IX, True Resurrection
Druid Spells
0 Create Water, Detect Magic, Detect Poison, Flare, Guidance, Know Direction, Light, Mending, Purify Food and Drink, Read Magic, Resistance, Stabilize, Virtue
1 Calm Animals, Charm Animal, Cure Light Wounds, Detect Animals or Plants, Detect Snares and Pits, Endure Elements, Entangle, Faerie Fire, Goodberry, Hide from Animals, Jump, Longstrider, Magic Fang, Magic Stone, Obscuring Mist, Pass without Trace, Produce Flame, Shillelagh, Speak with Animals, Summon Nature's Ally I
2 Animal Messenger, Animal Trance, Barkskin, Bear's Endurance, Bull's Strength, Cat's Grace, Chill Metal, Delay Poison, Fire Trap, Flame Blade, Flaming Sphere, Fog Cloud, Gust of Wind, Heat Metal, Hold Animal, Owl's Wisdom, Reduce Animal, Resist Energy, Restoration, Lesser, Soften Earth and Stone, Spider Climb, Summon Nature's Ally II, Summon Swarm, Tree Shape, Warp Wood, Wood Shape
3 Call Lightning, Contagion, Cure Moderate Wounds, Daylight, Diminish Plants, Dominate Animal, Magic Fang, Greater, Meld into Stone, Neutralize Poison, Plant Growth, Poison, Protection from Energy, Quench, Remove Disease, Sleet Storm, Snare, Speak with Plants, Spike Growth, Stone Shape, Summon Nature's Ally III, Water Breathing, Wind Wall
4 Air Walk, Antiplant Shell, Blight, Command Plants, Control Water, Cure Serious Wounds, Dispel Magic, Flame Strike, Freedom of Movement, Giant Vermin, Ice Storm, Reincarnate*, Repel Vermin, Rusting Grasp, Scrying, Spike Stones, Summon Nature's Ally IV
5 http://paizo.com/pathfinderRPG/prd/spells/animalGrowth.html#_animal-growth Animal Growth], Atonement, Awaken, Baleful Polymorph, Call Lightning Storm, Commune with Nature, Control Winds, Cure Critical Wounds, Death Ward, Hallow, Insect Plague, Stoneskin, Summon Nature's Ally V, Transmute Mud to Rock, Transmute Rock to Mud, Tree Stride, Unhallow, Wall of Fire, Wall of Thorns
6 Antilife Shell, Bear's Endurance, Mass, Bull's Strength, Mass, Cat's Grace, Mass, Cure Light Wounds, Mass, Dispel Magic, Greater, Find the Path, Fire Seeds, Ironwood, Liveoak, Move Earth, Owl's Wisdom, Mass, Repel Wood, Spellstaff, Stone Tell, Summon Nature's Ally VI, Transport via Plants, Wall of Stone
7 Animate Plants, Changestaff, Control Weather, Creeping Doom, Cure Moderate Wounds, Mass, Fire Storm, Heal, Scrying, Greater, Summon Nature's Ally VII, Sunbeam, Transmute Metal to Wood, True Seeing, Wind Walk
8 Animal Shapes, Control Plants, Cure Serious Wounds, Mass, Earthquake, Finger of Death, Repel Metal or Stone, Reverse Gravity, Summon Nature's Ally VIII, Sunburst, Whirlwind, Word of Recall
9 Antipathy, Cure Critical Wounds, Mass, Elemental Swarm, Foresight, Regenerate, Shambler, Shapechange, Storm of Vengeance, Summon Nature's Ally IX, Sympathy
Paladin Spells
1 Bless, Bless Water, Bless Weapon, Create Water, Cure Light Wounds, Detect Poison, Detect Undead, Divine Favor, Endure Elements, Magic Weapon, Protection from Chaos/Evil, Read Magic, Resistance, Restoration, Lesser, Virtue
2 Bull's Strength, Delay Poison, Eagle's Splendor, Owl's Wisdom, Remove Paralysis, Resist Energy, Shield Other, Undetectable Alignment, Zone of Truth
3 Cure Moderate Wounds, Daylight, Discern Lies, Dispel Magic, Heal Mount, Magic Circle against Chaos/Evil, Magic Weapon, Greater, Prayer, Remove Blindness/Deafness, Remove Curse
4 Break Enchantment, Cure Serious Wounds, Death Ward, Dispel Chaos, Dispel Evil, Holy Sword, Mark of Justice, Neutralize Poison, Restoration
Ranger Spells
1 Alarm, Animal Messenger, Calm Animals, Charm Animal, Delay Poison, Detect Animals or Plants, Detect Poison, Detect Snares and Pits, Endure Elements, Entangle, Hide from Animals, Jump, Longstrider, Magic Fang, Pass without Trace, Read Magic, Resist Energy, Speak with Animals, Summon Nature's Ally I
2 Barkskin, Bear's Endurance, Cat's Grace, Cure Light Wounds, Hold Animal, Owl's Wisdom, Protection from Energy, Snare, Speak with Plants, Spike Growth, Summon Nature's Ally II, Wind Wall
3 Command Plants, Cure Moderate Wounds, Darkvision, Diminish Plants, Magic Fang, Greater, Neutralize Poison, Plant Growth, Reduce Animal, Remove Disease, Repel Vermin, Summon Nature's Ally III, Tree Shape, Water Walk
4 Animal Growth, Commune with Nature, Cure Serious Wounds, Freedom of Movement, Nondetection, Summon Nature's Ally IV, Tree Stride


Sorcerer/Wizard Spells
0-Level Sorcerer/Wizard Spells
Abjuration Resistance
Conjuration Acid Splash
Divination Detect Magic, Detect Poison, Read Magic
Enchantment Daze
Evocation Dancing Lights, Flare, Light, Ray of Frost
Illusion Ghost Sound
Necromancy Bleed, Disrupt Undead, Touch of Fatigue
Transmutation Mage Hand, Mending, Message, Open/Close
Universal Arcane Mark, Prestidigitation
1st Level Sorcerer/Wizard Spells
Abjuration Alarm, Endure Elements, Hold Portal, Protection from Chaos/Evil/Good/Law, Shield
Conjuration Grease, Mage Armor, Mount, Obscuring Mist, Summon Monster I, Unseen Servant
Divination Comprehend Languages, Detect Secret Doors, Detect Undead, Identify, True Strike
Enchantment Charm Person, Hypnotism, Sleep
Evocation Burning Hands, Floating Disk, Magic Missile, Shocking Grasp
Illusion Color Spray, Disguise Self, Magic Aura, Silent Image, Ventriloquism
Necromancy Cause Fear, Chill Touch, Ray of Enfeeblement
Transmutation Animate Rope, Enlarge Person, Erase, Expeditious Retreat, Feather Fall, Jump, Magic Weapon, Reduce Person
2nd Level Sorcerer/Wizard Spells
Abjuration Arcane Lock, Obscure Object, Protection from Arrows, Resist Energy
Conjuration Acid Arrow, Fog Cloud, Glitterdust, Summon Monster II, Summon Swarm, Web
Divination Detect Thoughts, Locate Object, See Invisibility
Enchantment Daze Monster, Hideous Laughter, Touch of Idiocy
Evocation Continual Flame, Darkness, Flaming Sphere, Gust of Wind, Scorching Ray, Shatter
Illusion Blur, Hypnotic Pattern, Invisibility, Magic Mouth, Minor Image, Mirror Image, Misdirection, Phantom Trap
Necromancy Blindness/Deafness, Command Undead, False Life, Ghoul Touch, Scare, Spectral Hand
Transmutation Alter Self, Bear's Endurance, Bull's Strength, Cat's Grace, Darkvision, Eagle's Splendor, Fox's Cunning, Knock, Levitate, Make Whole, Owl's Wisdom, Pyrotechnics, Rope Trick, Spider Climb, Whispering Wind
3rd-Level Sorcerer/Wizard Spells
Abjuration Dispel Magic, Explosive Runes, Magic Circle against Chaos/Evil/Good/Law, Nondetection, Protection from Energy
Conjuration Phantom Steed, Sepia Snake Sigil, Sleet Storm, Stinking Cloud, Summon Monster III
Divination Arcane Sight, Clairaudience/Clairvoyance, Tongues
Enchantment Deep Slumber, Heroism, Hold Person, Rage, Suggestion
Evocation Daylight, Fireball, Lightning Bolt, Tiny Hut, Wind Wall
Illusion Displacement, Illusory Script, Invisibility Sphere, Major Image
Necromancy Gentle Repose, Halt Undead, Ray of Exhaustion, Vampiric Touch
Transmutation Beast Shape I, Blink, Flame Arrow, Fly, Gaseous Form, Haste, Keen Edge, Magic Weapon, Greater, Secret Page, Shrink Item, Slow, Water Breathing
4th-Level Sorcerer/Wizard Spells
Abjuration Dimensional Anchor, Fire Trap, Globe of Invulnerability, Lesser, Remove Curse, Stoneskin
Conjuration Black Tentacles, Dimension Door, Minor Creation, Secure Shelter, Solid Fog, Summon Monster IV
Divination Arcane Eye, Detect Scrying, Locate Creature, Scrying
Enchantment Charm Monster, Confusion, Crushing Despair, Geas, Lesser
Evocation Fire Shield, Ice Storm, Resilient Sphere, Shout, Wall of Fire, Wall of Ice
Illusion Hallucinatory Terrain, Illusory Wall, Invisibility, Greater, Phantasmal Killer, Rainbow Pattern, Shadow Conjuration
Necromancy Animate Dead, Bestow Curse, Contagion, Enervation, Fear
Transmutation Beast Shape II, Elemental Body I, Enlarge Person, Mass, Mnemonic Enhancer, Reduce Person, Mass, Stone Shape
5th-Level Sorcerer/Wizard Spells
Abjuration Break Enchantment, Dismissal, Mage's Private Sanctum
Conjuration Cloudkill, Mage's Faithful Hound, Major Creation, Planar Binding, Lesser, Secret Chest, Summon Monster V, Teleport, Wall of Stone
Divination Contact Other Plane, Prying Eyes, Telepathic Bond
Enchantment Dominate Person, Feeblemind, Hold Monster, Mind Fog, Symbol of Sleep
Evocation Cone of Cold, Interposing Hand, Sending, Wall of Force
Illusion Dream, False Vision, Mirage Arcana, Nightmare, Persistent Image, Seeming, Shadow Evocation
Necromancy Blight, Magic Jar, Symbol of Pain, Waves of Fatigue
Transmutation Animal Growth, Baleful Polymorph, Beast Shape III, Elemental Body II, Fabricate, Overland Flight, Passwall, Plant Shape I, Polymorph, Telekinesis, Transmute Mud to Rock, Transmute Rock to Mud
Universal Permanency
6th-Level Sorcerer/Wizard Spells
Abjuration Antimagic Field, Dispel Magic, Greater, Globe of Invulnerability, Guards and Wards, Repulsion
Conjuration Acid Fog, Planar Binding, Summon Monster VI, Wall of Iron
Divination Analyze Dweomer, Legend Lore, True Seeing
Enchantment Geas/Quest, Heroism, Greater, Suggestion, Mass, Symbol of Persuasion
Evocation Chain Lightning, Contingency, Forceful Hand, Freezing Sphere
Illusion Mislead, Permanent Image, Programmed Image, Shadow Walk, Veil
Necromancy Circle of Death, Create Undead, Eyebite, Symbol of Fear, Undeath to Death
Transmutation Bear's Endurance, Mass, Beast Shape IV, Bull's Strength, Mass, Cat's Grace, Mass, Control Water, Disintegrate, Eagle's Splendor, Mass, Elemental Body III, Flesh to Stone, Form of the Dragon I, Fox's Cunning, Mass, Mage's Lucubration, Move Earth, Owl's Wisdom, Mass, Plant Shape II, Stone to Flesh, Transformation
7th-Level Sorcerer/Wizard Spells
Abjuration Banishment, Sequester, Spell Turning
Conjuration Instant Summons, Mage's Magnificent Mansion, Phase Door, Plane Shift, Summon Monster VII, Teleport, Greater, Teleport Object
Divination Arcane Sight, Greater, Scrying, Greater, Vision
Enchantment Hold Person, Mass, Insanity, Power Word Blind, Symbol of Stunning
Evocation Delayed Blast Fireball, Forcecage, Grasping Hand, Mage's Sword, Prismatic Spray
Illusion Invisibility, Mass, Project Image, Shadow Conjuration, Greater, Simulacrum
Necromancy Control Undead, Finger of Death, Symbol of Weakness, Waves of Exhaustion
Transmutation Control Weather, Elemental Body IV, Ethereal Jaunt, Form of the Dragon II, Giant Form I, Plant Shape III, Polymorph, Greater, Reverse Gravity, Statue
Universal Limited Wish
8th-Level Sorcerer/Wizard Spells
Abjuration Dimensional Lock, Mind Blank, Prismatic Wall, Protection from Spells
Conjuration Incendiary Cloud, Maze, Planar Binding, Greater, Summon Monster VIII, Trap the Soul
Divination Discern Location, Moment of Prescience, Prying Eyes, Greater
Enchantment Antipathy, Binding, Charm Monster, Mass, Demand, Irresistible Dance, Power Word Stun, Symbol of Insanity, Sympathy
Evocation Clenched Fist, Polar Ray, Shout, Greater, Sunburst, Telekinetic Sphere
Illusion Scintillating Pattern, Screen, Shadow Evocation, Greater
Necromancy Clone, Create Greater Undead, Horrid Wilting, Symbol of Death
Transmutation Form of the Dragon III, Giant Form II, Iron Body, Polymorph Any Object, Temporal Stasis
9th-Level Sorcerer/Wizard Spells
Abjuration Freedom, Imprisonment, Mage's Disjunction, Prismatic Sphere
Conjuration Gate, Refuge, Summon Monster IX, Teleportation Circle
Divination Foresight
Enchantment Dominate Monster, Hold Monster, Mass, Power Word Kill
Evocation Crushing Hand, Meteor Swarm
Illusion Shades, Weird
Necromancy Astral Projection, Energy Drain, Soul Bind, Wail of the Banshee
Transmutation Etherealness, Shapechange, Time Stop
Universal Wish

Modified

Breath of Life

School: conjuration (healing)
Level: Cleric 5, Druid 5, Paladin 4
Casting Time: 1 standard action
Components: V, S
Range: touch
Target: creature touched
Duration: instantaneous
Saving Throw: Will negates (harmless) or Will half, see text; Spell Resistance yes (harmless) or yes, see text
This spell cures 5d8 points of damage + 1 point per caster level (maximum +25). For druids and paladins, the effect becomes 4d8 + 1 point per caster level, with the same maximum.
Unlike other spells that heal damage, breath of life can bring recently slain creatures back to life. If cast upon a creature that has died within 1 round, apply the healing from this spell to the creature. If the healed creature's hit point total is at a negative amount less than its Constitution score, it comes back to life and stabilizes at its new hit point total. If the creature's hit point total is at a negative amount equal to or greater than its Constitution score, the creature remains dead. Creatures brought back to life through breath of life gain a temporary negative level that lasts for 1 day.
Creatures slain by death effects cannot be saved by breath of life.
Like cure spells, breath of life deals damage to undead creatures rather than curing them, and cannot bring them back to life.


Reincarnate

Reincarnate remains the same on Tenebrae, save it's been refocused on theme-related races. War golems are not included, as they are not considered part of the "natural" order, but are created.


Reincarnate Table
Roll New Race
1-7 Khazad
1-50 Khazad-Aul
51-100 Khazad-Mornir
6-14 Egalrin
15-21 Sildanyar
1-34 Llyranesi
35-67 Mul'niessa
68-100 Sylvanori
22-28 Gnome
29-35 Gobber
36-42 Half-elf
43-49 Arvek Nar
50-56 Sith'makar
57-63 Giantborn
64-70 Half-orc
71-77 Halflings
78-82 Oruch
83-100 Human


Domains

Nobility

Nobility grants the Connections feat at 8th instead of Leadership.

House

Merciful Blade

School: Transmutation
Level: Pal 1
Components: V, DF, S
Casting Time: 1 swift action
Range: Personal
Target: You
Duration: 1 minute/level (D)
Sometimes, mercy is called for in the martial field. With this prayer, the paladin asks his or her deity to dull the edge of her blades so any weapon she actively wields inflicts subdual damage instead of lethal damage. This does not alter the weapon's damage type, or otherwise change the weapon in any way. Despite the name of the prayer, any sort of weapon wielded by the paladin may be affected. If the weapon is dropped or otherwise discarded, the spell ends for that weapon until it is wielded again by the paladin.
For the purposes of this last-minute spell, the wielding of the weapon is considered its Somatic component.


Other Sources

APG

The following spells are available from the Advanced Player's Guide.

Class Spells
Bard Spells
0 Spark, Unwitting Ally
1st Beguiling Gift, Dancing Lantern, Flare Burst, Invigorate, Restful Sleep, Saving Finale, Share Language, Solid Note, Timely Inspiration
2nd Enter Image, Gallant Inspiration, Ghostbane Dirge, Hidden Speech
3rd Mass Invigorate, Jester's Jaunt, Purging Finale, Reviving Finale, Thunderous Drums
4th Discordant Blast, Mass Ghostbane Dirge, Wandering Star Motes
5th Bard's Escape, Deafening Song Bolt, Foe to Friend, Frozen Note, Phantasmal Web
6th Brilliant Inspiration, Getaway, Pied Piping
Cleric Spells
0 Spark
1st Ant Haul, Dancing Lantern
2nd Blessing of Courage and Life, Ghostbane Dirge, Grace, Instant Armor, Share Language, Weapon of Awe
3rd Enter Image, Guiding Star, Sacred Bond, Wrathful Mantle
4th Planar Adaptation, Spiritual Ally
5th Mass Ghostbane Dirge, Life Bubble, Pillar of Life, Snake Staff
6th Mass Planar Adaptation
8th Stormbolts
9th Winds of Vengeance
Druid Spells
0 Spark
1st Ant Haul, Aspect of the Falcon, Call Animal, Cloak of Shade, Detect Aberration, Expeditious Excavation, Flare Burst, Keen Senses, Negate Aroma, Stone Fist, Touch of the Sea
2nd Accelerate Poison, Aspect of the Bear, Burning Gaze, Eagle Eye, Feast of Ashes, Glide, Pox Pustules, Scent Trail, Share Language, Slipstream, Stone Call
3rd Aqueous Orb, Cloak of Winds, Cup of Dust, Hide Campsite, Lily Pad Stride, Nature's Exile, Shifting Sand
4th Aspect of the Stag, Ball Lightning, Geyser, Grove of Respite, Life Bubble, River of Wind, True Form
5th Aspect of the Wolf, Fire Snake, Snake Staff
6th
7th Rampart, Vortex
8th Seamantle, Stormbolts
9th Clashing Rocks, Tsunami, Winds of Vengeance
Paladin Spells
1st Challenge Evil, Ghostbane Dirge, Grace, Hero's Defiance, Knight's Calling, Rally Point, Veil of Positive Energy
2nd Bestow Grace, Blessing of Courage and Life, Instant Armor, Light Lance, Paladin's Sacrifice, Righteous Vigor, Sacred Bond, Saddle Surge, Wake of Light, Weapon of Awe
3rd Divine Transfer, Fire of Judgment, Mass Ghostbane Dirge, Holy Whisper, Sanctify Armor, Wrathful Mantle
4th Blaze of Glory, Fire of Vengeance, King's Castle, Oath of Peace, Resounding Blow, Sacrificial Oath, Stay the Hand
Ranger Spells
1st Ant Haul, Aspect of the Falcon, Call Animal, Cloak of Shade, Dancing Lantern, Detect Aberration, Glide, Gravity Bow, Hunter's Howl, Keen Senses, Lead Blades, Negate Aroma, Residual Tracking, Tireless Pursuit
2nd Accelerate Poison, Allfood, Aspect of the Bear, Bloodhound, Chameleon Stride, Eagle Eye, Guiding Star, Hide Campsite, Hunter's Eye, Perceive Cues, Protective Spirit, Slipstream, Stone Call
3rd Aspect of the Stag, Cloak of Winds, Life Bubble, Tireless Pursuers, Venomous Bolt
4th Aspect of the Wolf, Bow Spirit, Grove of Respite
Sorcerer/Wizard Spells
0 Spark
1st Ant Haul, Break, Dancing Lantern, Expeditious Excavation, Flare Burst, Sculpt Corpse, Stone Fist, Touch of the Sea
2nd Accelerate Poison, Burning Gaze, Fire Breath, Glide, Share Language, Slipstream, Stone Call
3rd Aqueous Orb, Cloak of Winds, Draconic Reservoir, Enter Image, Shifting Sand
4th Ball Lightning, Detonate, Dragon's Breath, Firefall, River of Wind, Share Senses, True Form, Wandering Star Motes
5th Fire Snake, Geyser, Life Bubble, Phantasmal Web, Planar Adaptation
6th Contagious Flame, Enemy Hammer, Fluid Form, Getaway
7th Firebrand, Mass Fly, Mass Planar Adaptation, Rampart, Vortex
8th Seamantle, Stormbolts
9th Clashing Rocks, Fiery Body, Tsunami, Winds of Vengeance

Other Paizo

Raise Animal Companion

3.5

All Repair spells. These are similar to 'cure' spells of the same level, though are arcane in nature and intended for use on constructs.