The Emblem of Ea makes use of a number of in-house spells and domains to help provide a certain flavor and theme to our world. The below lists those spells and the house rules for them. To view the spells available in Pathfinder Core, see the Spells section of the PRD. To see how magic works in Tenebrae, check out Magitech and Magic. It's found under the World menu.
All spells are permitted from core Pathfinder, though some are modified. These spells are marked with a *, and detailed below.
| Class
|
Spells
|
| Bard Spells
|
| 0
|
Dancing Lights, Daze, Detect Magic, Flare, Ghost Sound, Know Direction, Light, Lullaby, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Read Magic, Resistance, Summon Instrument
|
| 1
|
Alarm, Animate Rope, Cause Fear, Charm Person, Comprehend Languages, Confusion, Lesser, Cure Light Wounds, Detect Secret Doors, Disguise Self, Erase, Expeditious Retreat, Feather Fall, Grease, Hideous Laughter, Hypnotism, Identify, Magic Aura, Magic Mouth, Obscure Object, Remove Fear, Silent Image, Sleep, Summon Monster I, Undetectable Alignment, Unseen Servant, Ventriloquism
|
| 2
|
Alter Self, Animal Messenger, Animal Trance, Blindness/Deafness, Blur, Calm Emotions, Cat's Grace, Cure Moderate Wounds, Darkness, Daze Monster, Delay Poison, Detect Thoughts, Eagle's Splendor, Enthrall, Fox's Cunning, Glitterdust, Heroism, Hold Person, Hypnotic Pattern, Invisibility, Locate Object, Minor Image, Mirror Image, Misdirection, Pyrotechnics, Rage, Scare, Shatter, Silence, Sound Burst, Suggestion, Summon Monster II, Summon Swarm, Tongues, Whispering Wind
|
| 3
|
Blink, Charm Monster, Clairaudience/Clairvoyance, Confusion, Crushing Despair, Cure Serious Wounds, Daylight, Deep Slumber, Dispel Magic, Displacement, Fear, Gaseous Form, Geas, Lesser, Glibness, Good Hope, Haste, Illusory Script, Invisibility Sphere, Major Image, Phantom Steed, Remove Curse, Scrying, Sculpt Sound, Secret Page, See Invisibility, Sepia Snake Sigil, Slow, Speak with Animals, Summon Monster III, Tiny Hut
|
| 4
|
Break Enchantment, Cure Critical Wounds, Detect Scrying, Dimension Door, Dominate Person, Freedom of Movement, Hallucinatory Terrain, Hold Monster, Invisibility, Greater, Legend Lore, Locate Creature, Modify Memory, Neutralize Poison, Rainbow Pattern, Repel Vermin, Secure Shelter, Shadow Conjuration, Shout, Speak with Plants, Summon Monster IV, Zone of Silence
|
| 5
|
Cure Light Wounds, Mass, Dispel Magic, Greater, Dream, False Vision, Heroism, Greater, Mind Fog, Mirage Arcana, Mislead, Nightmare, Persistent Image, Seeming, Shadow Evocation, Shadow Walk, Song of Discord, Suggestion, Mass, Summon Monster V
|
| 6
|
Analyze Dweomer, Animate Objects, Cat's Grace, Mass, Charm Monster, Mass, Cure Moderate Wounds, Mass, Eagle's Splendor, Mass, Eyebite, Find the Path, Fox's Cunning, Mass, Geas/Quest, Heroes' Feast, Irresistible Dance, Permanent Image, Programmed Image, Project Image, Scrying, Greater, Shout, Greater, Summon Monster VI, Sympathetic Vibration, Veil
|
| Cleric Spells
|
| 0
|
Bleed, Create Water, Detect Magic, Detect Poison, Guidance, Light, Mending, Purify Food and Drink, Read Magic, Resistance, Stabilize, Virtue
|
| 1
|
Bane, Bless, Bless Water, Cause Fear, Command, Comprehend Languages, Cure Light Wounds, Curse Water, ">Deathwatch, Detect Chaos/Evil/Good/Law, Detect Undead, Divine Favor, Doom, Endure Elements, Entropic Shield, Hide from Undead, Inflict Light Wounds, Magic Stone, Magic Weapon, Obscuring Mist, Protection from Chaos/Evil/Good/Law, Remove Fear, Sanctuary, Shield of Faith, Summon Monster I
|
| 2
|
Aid, Align Weapon, Augury, Bear's Endurance, Bull's Strength, Calm Emotions, Consecrate, Cure Moderate Wounds, Darkness, Death Knell, Delay Poison, Desecrate, Eagle's Splendor, Enthrall, Find Traps, Gentle Repose, Hold Person, Inflict Moderate Wounds, Make Whole, Owl's Wisdom, Remove Paralysis, Resist Energy, Restoration, Lesser, Shatter, Shield Other, Silence, Sound Burst, Spiritual Weapon, Status, Summon Monster II, Undetectable Alignment, Zone of Truth
|
| 3
|
Animate Dead, Bestow Curse, Blindness/Deafness, Contagion, Continual Flame, Create Food and Water, Cure Serious Wounds, Daylight, Deeper Darkness, Dispel Magic, Glyph of Warding, Helping Hand, Inflict Serious Wounds, Invisibility Purge, Locate Object, Magic Circle against Chaos/Evil/Good/Law, Magic Vestment, Meld into Stone, Obscure Object, Prayer, Protection from Energy, Remove Blindness/Deafness, Remove Curse, Remove Disease, Searing Light, Speak with Dead, Stone Shape, Summon Monster III, Water Breathing, Water Walk, Wind Wall
|
| 4
|
Air Walk, Chaos Hammer, Control Water, Cure Critical Wounds, Death Ward, Dimensional Anchor, Discern Lies, Dismissal, Divination, Divine Power, Freedom of Movement, Giant Vermin, Holy Smite, Imbue with Spell Ability, Inflict Critical Wounds, Magic Weapon, Greater, Neutralize Poison, Order's Wrath, Planar Ally, Lesser, Poison, Repel Vermin, Restoration, Sending, Spell Immunity, Summon Monster IV, Tongues, Unholy Blight
|
| 5
|
Atonement, Break Enchantment, Breath of Life*, Command, Greater, Commune, Cure Light Wounds, Mass, Dispel Chaos/Evil/Good/Law, Disrupting Weapon, Flame Strike, Hallow, Inflict Light Wounds, Mass, Insect Plague, Mark of Justice, Plane Shift, Raise Dead, Righteous Might, Scrying, Slay Living, Spell Resistance, Summon Monster V, Symbol of Pain, Symbol of Sleep, True Seeing, Unhallow, Wall of Stone
|
| 6
|
Animate Objects, Antilife Shell, Banishment, Bear's Endurance, Mass, Blade Barrier, Bull's Strength, Mass, Create Undead, Cure Moderate Wounds, Mass, Dispel Magic, Greater, Eagle's Splendor, Mass, Find the Path, Forbiddance, Geas/Quest, Glyph of Warding, Greater, Harm, Heal, Heroes' Feast, Inflict Moderate Wounds, Mass, Owl's Wisdom, Mass, Planar Ally, Summon Monster VI, Symbol of Fear, Symbol of Persuasion, Undeath to Death, Wind Walk, Word of Recall
|
| 7
|
Blasphemy, Control Weather, Cure Serious Wounds, Mass, Destruction, Dictum, Ethereal Jaunt, Holy Word, Inflict Serious Wounds, Mass, Refuge, Regenerate, Repulsion, Restoration, Greater, </i>plus restores all levels and ability scores.</p>, Resurrection, Scrying, Greater, Summon Monster VII, Symbol of Stunning, Symbol of Weakness, Word of Chaos
|
| 8
|
Antimagic Field, Cloak of Chaos, Create Greater Undead, Cure Critical Wounds, Mass, Dimensional Lock, Discern Location, Earthquake, Fire Storm, Holy Aura, Inflict Critical Wounds, Mass, Planar Ally, Greater, Shield of Law, Spell Immunity, Greater, Summon Monster VIII, Symbol of Death, Symbol of Insanity, Unholy Aura
|
| 9
|
Astral Projection, Energy Drain, Etherealness, Gate, Heal, Mass, Implosion, Miracle, Soul Bind, Storm of Vengeance, Summon Monster IX, True Resurrection
|
| Druid Spells
|
| 0
|
Create Water, Detect Magic, Detect Poison, Flare, Guidance, Know Direction, Light, Mending, Purify Food and Drink, Read Magic, Resistance, Stabilize, Virtue
|
| 1
|
Calm Animals, Charm Animal, Cure Light Wounds, Detect Animals or Plants, Detect Snares and Pits, Endure Elements, Entangle, Faerie Fire, Goodberry, Hide from Animals, Jump, Longstrider, Magic Fang, Magic Stone, Obscuring Mist, Pass without Trace, Produce Flame, Shillelagh, Speak with Animals, Summon Nature's Ally I
|
| 2
|
Animal Messenger, Animal Trance, Barkskin, Bear's Endurance, Bull's Strength, Cat's Grace, Chill Metal, Delay Poison, Fire Trap, Flame Blade, Flaming Sphere, Fog Cloud, Gust of Wind, Heat Metal, Hold Animal, Owl's Wisdom, Reduce Animal, Resist Energy, Restoration, Lesser, Soften Earth and Stone, Spider Climb, Summon Nature's Ally II, Summon Swarm, Tree Shape, Warp Wood, Wood Shape
|
| 3
|
Call Lightning, Contagion, Cure Moderate Wounds, Daylight, Diminish Plants, Dominate Animal, Magic Fang, Greater, Meld into Stone, Neutralize Poison, Plant Growth, Poison, Protection from Energy, Quench, Remove Disease, Sleet Storm, Snare, Speak with Plants, Spike Growth, Stone Shape, Summon Nature's Ally III, Water Breathing, Wind Wall
|
| 4
|
Air Walk, Antiplant Shell, Blight, Command Plants, Control Water, Cure Serious Wounds, Dispel Magic, Flame Strike, Freedom of Movement, Giant Vermin, Ice Storm, Reincarnate*, Repel Vermin, Rusting Grasp, Scrying, Spike Stones, Summon Nature's Ally IV
|
| 5
|
http://paizo.com/pathfinderRPG/prd/spells/animalGrowth.html#_animal-growth Animal Growth], Atonement, Awaken, Baleful Polymorph, Call Lightning Storm, Commune with Nature, Control Winds, Cure Critical Wounds, Death Ward, Hallow, Insect Plague, Stoneskin, Summon Nature's Ally V, Transmute Mud to Rock, Transmute Rock to Mud, Tree Stride, Unhallow, Wall of Fire, Wall of Thorns
|
| 6
|
Antilife Shell, Bear's Endurance, Mass, Bull's Strength, Mass, Cat's Grace, Mass, Cure Light Wounds, Mass, Dispel Magic, Greater, Find the Path, Fire Seeds, Ironwood, Liveoak, Move Earth, Owl's Wisdom, Mass, Repel Wood, Spellstaff, Stone Tell, Summon Nature's Ally VI, Transport via Plants, Wall of Stone
|
| 7
|
Animate Plants, Changestaff, Control Weather, Creeping Doom, Cure Moderate Wounds, Mass, Fire Storm, Heal, Scrying, Greater, Summon Nature's Ally VII, Sunbeam, Transmute Metal to Wood, True Seeing, Wind Walk
|
| 8
|
Animal Shapes, Control Plants, Cure Serious Wounds, Mass, Earthquake, Finger of Death, Repel Metal or Stone, Reverse Gravity, Summon Nature's Ally VIII, Sunburst, Whirlwind, Word of Recall
|
| 9
|
Antipathy, Cure Critical Wounds, Mass, Elemental Swarm, Foresight, Regenerate, Shambler, Shapechange, Storm of Vengeance, Summon Nature's Ally IX, Sympathy
|
| Paladin Spells
|
| 1
|
Bless, Bless Water, Bless Weapon, Create Water, Cure Light Wounds, Detect Poison, Detect Undead, Divine Favor, Endure Elements, Magic Weapon, Protection from Chaos/Evil, Read Magic, Resistance, Restoration, Lesser, Virtue
|
| 2
|
Bull's Strength, Delay Poison, Eagle's Splendor, Owl's Wisdom, Remove Paralysis, Resist Energy, Shield Other, Undetectable Alignment, Zone of Truth
|
| 3
|
Cure Moderate Wounds, Daylight, Discern Lies, Dispel Magic, Heal Mount, Magic Circle against Chaos/Evil, Magic Weapon, Greater, Prayer, Remove Blindness/Deafness, Remove Curse
|
| 4
|
Break Enchantment, Cure Serious Wounds, Death Ward, Dispel Chaos, Dispel Evil, Holy Sword, Mark of Justice, Neutralize Poison, Restoration
|
| Ranger Spells
|
| 1
|
Alarm, Animal Messenger, Calm Animals, Charm Animal, Delay Poison, Detect Animals or Plants, Detect Poison, Detect Snares and Pits, Endure Elements, Entangle, Hide from Animals, Jump, Longstrider, Magic Fang, Pass without Trace, Read Magic, Resist Energy, Speak with Animals, Summon Nature's Ally I
|
| 2
|
Barkskin, Bear's Endurance, Cat's Grace, Cure Light Wounds, Hold Animal, Owl's Wisdom, Protection from Energy, Snare, Speak with Plants, Spike Growth, Summon Nature's Ally II, Wind Wall
|
| 3
|
Command Plants, Cure Moderate Wounds, Darkvision, Diminish Plants, Magic Fang, Greater, Neutralize Poison, Plant Growth, Reduce Animal, Remove Disease, Repel Vermin, Summon Nature's Ally III, Tree Shape, Water Walk
|
| 4
|
Animal Growth, Commune with Nature, Cure Serious Wounds, Freedom of Movement, Nondetection, Summon Nature's Ally IV, Tree Stride
|
| Sorcerer/Wizard Spells
|
| 0-Level Sorcerer/Wizard Spells
|
| Abjuration
|
Resistance
|
| Conjuration
|
Acid Splash
|
| Divination
|
Detect Magic, Detect Poison, Read Magic
|
| Enchantment
|
Daze
|
| Evocation
|
Dancing Lights, Flare, Light, Ray of Frost
|
| Illusion
|
Ghost Sound
|
| Necromancy
|
Bleed, Disrupt Undead, Touch of Fatigue
|
| Transmutation
|
Mage Hand, Mending, Message, Open/Close
|
| Universal
|
Arcane Mark, Prestidigitation
|
| 1st Level Sorcerer/Wizard Spells
|
| Abjuration
|
Alarm, Endure Elements, Hold Portal, Protection from Chaos/Evil/Good/Law, Shield
|
| Conjuration
|
Grease, Mage Armor, Mount, Obscuring Mist, Summon Monster I, Unseen Servant
|
| Divination
|
Comprehend Languages, Detect Secret Doors, Detect Undead, Identify, True Strike
|
| Enchantment
|
Charm Person, Hypnotism, Sleep
|
| Evocation
|
Burning Hands, Floating Disk, Magic Missile, Shocking Grasp
|
| Illusion
|
Color Spray, Disguise Self, Magic Aura, Silent Image, Ventriloquism
|
| Necromancy
|
Cause Fear, Chill Touch, Ray of Enfeeblement
|
| Transmutation
|
Animate Rope, Enlarge Person, Erase, Expeditious Retreat, Feather Fall, Jump, Magic Weapon, Reduce Person
|
| 2nd Level Sorcerer/Wizard Spells
|
| Abjuration
|
Arcane Lock, Obscure Object, Protection from Arrows, Resist Energy
|
| Conjuration
|
Acid Arrow, Fog Cloud, Glitterdust, Summon Monster II, Summon Swarm, Web
|
| Divination
|
Detect Thoughts, Locate Object, See Invisibility
|
| Enchantment
|
Daze Monster, Hideous Laughter, Touch of Idiocy
|
| Evocation
|
Continual Flame, Darkness, Flaming Sphere, Gust of Wind, Scorching Ray, Shatter
|
| Illusion
|
Blur, Hypnotic Pattern, Invisibility, Magic Mouth, Minor Image, Mirror Image, Misdirection, Phantom Trap
|
| Necromancy
|
Blindness/Deafness, Command Undead, False Life, Ghoul Touch, Scare, Spectral Hand
|
| Transmutation
|
Alter Self, Bear's Endurance, Bull's Strength, Cat's Grace, Darkvision, Eagle's Splendor, Fox's Cunning, Knock, Levitate, Make Whole, Owl's Wisdom, Pyrotechnics, Rope Trick, Spider Climb, Whispering Wind
|
| 3rd-Level Sorcerer/Wizard Spells
|
| Abjuration
|
Dispel Magic, Explosive Runes, Magic Circle against Chaos/Evil/Good/Law, Nondetection, Protection from Energy
|
| Conjuration
|
Phantom Steed, Sepia Snake Sigil, Sleet Storm, Stinking Cloud, Summon Monster III
|
| Divination
|
Arcane Sight, Clairaudience/Clairvoyance, Tongues
|
| Enchantment
|
Deep Slumber, Heroism, Hold Person, Rage, Suggestion
|
| Evocation
|
Daylight, Fireball, Lightning Bolt, Tiny Hut, Wind Wall
|
| Illusion
|
Displacement, Illusory Script, Invisibility Sphere, Major Image
|
| Necromancy
|
Gentle Repose, Halt Undead, Ray of Exhaustion, Vampiric Touch
|
| Transmutation
|
Beast Shape I, Blink, Flame Arrow, Fly, Gaseous Form, Haste, Keen Edge, Magic Weapon, Greater, Secret Page, Shrink Item, Slow, Water Breathing
|
| 4th-Level Sorcerer/Wizard Spells
|
| Abjuration
|
Dimensional Anchor, Fire Trap, Globe of Invulnerability, Lesser, Remove Curse, Stoneskin
|
| Conjuration
|
Black Tentacles, Dimension Door, Minor Creation, Secure Shelter, Solid Fog, Summon Monster IV
|
| Divination
|
Arcane Eye, Detect Scrying, Locate Creature, Scrying
|
| Enchantment
|
Charm Monster, Confusion, Crushing Despair, Geas, Lesser
|
| Evocation
|
Fire Shield, Ice Storm, Resilient Sphere, Shout, Wall of Fire, Wall of Ice
|
| Illusion
|
Hallucinatory Terrain, Illusory Wall, Invisibility, Greater, Phantasmal Killer, Rainbow Pattern, Shadow Conjuration
|
| Necromancy
|
Animate Dead, Bestow Curse, Contagion, Enervation, Fear
|
| Transmutation
|
Beast Shape II, Elemental Body I, Enlarge Person, Mass, Mnemonic Enhancer, Reduce Person, Mass, Stone Shape
|
| 5th-Level Sorcerer/Wizard Spells
|
| Abjuration
|
Break Enchantment, Dismissal, Mage's Private Sanctum
|
| Conjuration
|
Cloudkill, Mage's Faithful Hound, Major Creation, Planar Binding, Lesser, Secret Chest, Summon Monster V, Teleport, Wall of Stone
|
| Divination
|
Contact Other Plane, Prying Eyes, Telepathic Bond
|
| Enchantment
|
Dominate Person, Feeblemind, Hold Monster, Mind Fog, Symbol of Sleep
|
| Evocation
|
Cone of Cold, Interposing Hand, Sending, Wall of Force
|
| Illusion
|
Dream, False Vision, Mirage Arcana, Nightmare, Persistent Image, Seeming, Shadow Evocation
|
| Necromancy
|
Blight, Magic Jar, Symbol of Pain, Waves of Fatigue
|
| Transmutation
|
Animal Growth, Baleful Polymorph, Beast Shape III, Elemental Body II, Fabricate, Overland Flight, Passwall, Plant Shape I, Polymorph, Telekinesis, Transmute Mud to Rock, Transmute Rock to Mud
|
| Universal
|
Permanency
|
| 6th-Level Sorcerer/Wizard Spells
|
| Abjuration
|
Antimagic Field, Dispel Magic, Greater, Globe of Invulnerability, Guards and Wards, Repulsion
|
| Conjuration
|
Acid Fog, Planar Binding, Summon Monster VI, Wall of Iron
|
| Divination
|
Analyze Dweomer, Legend Lore, True Seeing
|
| Enchantment
|
Geas/Quest, Heroism, Greater, Suggestion, Mass, Symbol of Persuasion
|
| Evocation
|
Chain Lightning, Contingency, Forceful Hand, Freezing Sphere
|
| Illusion
|
Mislead, Permanent Image, Programmed Image, Shadow Walk, Veil
|
| Necromancy
|
Circle of Death, Create Undead, Eyebite, Symbol of Fear, Undeath to Death
|
| Transmutation
|
Bear's Endurance, Mass, Beast Shape IV, Bull's Strength, Mass, Cat's Grace, Mass, Control Water, Disintegrate, Eagle's Splendor, Mass, Elemental Body III, Flesh to Stone, Form of the Dragon I, Fox's Cunning, Mass, Mage's Lucubration, Move Earth, Owl's Wisdom, Mass, Plant Shape II, Stone to Flesh, Transformation
|
| 7th-Level Sorcerer/Wizard Spells
|
| Abjuration
|
Banishment, Sequester, Spell Turning
|
| Conjuration
|
Instant Summons, Mage's Magnificent Mansion, Phase Door, Plane Shift, Summon Monster VII, Teleport, Greater, Teleport Object
|
| Divination
|
Arcane Sight, Greater, Scrying, Greater, Vision
|
| Enchantment
|
Hold Person, Mass, Insanity, Power Word Blind, Symbol of Stunning
|
| Evocation
|
Delayed Blast Fireball, Forcecage, Grasping Hand, Mage's Sword, Prismatic Spray
|
| Illusion
|
Invisibility, Mass, Project Image, Shadow Conjuration, Greater, Simulacrum
|
| Necromancy
|
Control Undead, Finger of Death, Symbol of Weakness, Waves of Exhaustion
|
| Transmutation
|
Control Weather, Elemental Body IV, Ethereal Jaunt, Form of the Dragon II, Giant Form I, Plant Shape III, Polymorph, Greater, Reverse Gravity, Statue
|
| Universal
|
Limited Wish
|
| 8th-Level Sorcerer/Wizard Spells
|
| Abjuration
|
Dimensional Lock, Mind Blank, Prismatic Wall, Protection from Spells
|
| Conjuration
|
Incendiary Cloud, Maze, Planar Binding, Greater, Summon Monster VIII, Trap the Soul
|
| Divination
|
Discern Location, Moment of Prescience, Prying Eyes, Greater
|
| Enchantment
|
Antipathy, Binding, Charm Monster, Mass, Demand, Irresistible Dance, Power Word Stun, Symbol of Insanity, Sympathy
|
| Evocation
|
Clenched Fist, Polar Ray, Shout, Greater, Sunburst, Telekinetic Sphere
|
| Illusion
|
Scintillating Pattern, Screen, Shadow Evocation, Greater
|
| Necromancy
|
Clone, Create Greater Undead, Horrid Wilting, Symbol of Death
|
| Transmutation
|
Form of the Dragon III, Giant Form II, Iron Body, Polymorph Any Object, Temporal Stasis
|
| 9th-Level Sorcerer/Wizard Spells
|
| Abjuration
|
Freedom, Imprisonment, Mage's Disjunction, Prismatic Sphere
|
| Conjuration
|
Gate, Refuge, Summon Monster IX, Teleportation Circle
|
| Divination
|
Foresight
|
| Enchantment
|
Dominate Monster, Hold Monster, Mass, Power Word Kill
|
| Evocation
|
Crushing Hand, Meteor Swarm
|
| Illusion
|
Shades, Weird
|
| Necromancy
|
Astral Projection, Energy Drain, Soul Bind, Wail of the Banshee
|
| Transmutation
|
Etherealness, Shapechange, Time Stop
|
| Universal
|
Wish
|
Nobility grants the Connections feat at 8th instead of Leadership.
The following spells are available from the Advanced Player's Guide.
| Class
|
Spells
|
| Bard Spells
|
| 0 |
Spark, Unwitting Ally
|
| 1st |
Beguiling Gift, Dancing Lantern, Flare Burst, Invigorate, Restful Sleep, Saving Finale, Share Language, Solid Note, Timely Inspiration
|
| 2nd |
Enter Image, Gallant Inspiration, Ghostbane Dirge, Hidden Speech
|
| 3rd |
Mass Invigorate, Jester's Jaunt, Purging Finale, Reviving Finale, Thunderous Drums
|
| 4th |
Discordant Blast, Mass Ghostbane Dirge, Wandering Star Motes
|
| 5th |
Bard's Escape, Deafening Song Bolt, Foe to Friend, Frozen Note, Phantasmal Web
|
| 6th |
Brilliant Inspiration, Getaway, Pied Piping
|
| Cleric Spells
|
| 0 |
Spark
|
| 1st |
Ant Haul, Dancing Lantern
|
| 2nd |
Blessing of Courage and Life, Ghostbane Dirge, Grace, Instant Armor, Share Language, Weapon of Awe
|
| 3rd |
Enter Image, Guiding Star, Sacred Bond, Wrathful Mantle
|
| 4th |
Planar Adaptation, Spiritual Ally
|
| 5th |
Mass Ghostbane Dirge, Life Bubble, Pillar of Life, Snake Staff
|
| 6th |
Mass Planar Adaptation
|
| 8th |
Stormbolts
|
| 9th |
Winds of Vengeance
|
| Druid Spells
|
| 0 |
Spark
|
| 1st |
Ant Haul, Aspect of the Falcon, Call Animal, Cloak of Shade, Detect Aberration, Expeditious Excavation, Flare Burst, Keen Senses, Negate Aroma, Stone Fist, Touch of the Sea
|
| 2nd |
Accelerate Poison, Aspect of the Bear, Burning Gaze, Eagle Eye, Feast of Ashes, Glide, Pox Pustules, Scent Trail, Share Language, Slipstream, Stone Call
|
| 3rd |
Aqueous Orb, Cloak of Winds, Cup of Dust, Hide Campsite, Lily Pad Stride, Nature's Exile, Shifting Sand
|
| 4th |
Aspect of the Stag, Ball Lightning, Geyser, Grove of Respite, Life Bubble, River of Wind, True Form
|
| 5th |
Aspect of the Wolf, Fire Snake, Snake Staff
|
| 6th |
|
| 7th |
Rampart, Vortex
|
| 8th |
Seamantle, Stormbolts
|
| 9th |
Clashing Rocks, Tsunami, Winds of Vengeance
|
| Paladin Spells
|
| 1st |
Challenge Evil, Ghostbane Dirge, Grace, Hero's Defiance, Knight's Calling, Rally Point, Veil of Positive Energy
|
| 2nd |
Bestow Grace, Blessing of Courage and Life, Instant Armor, Light Lance, Paladin's Sacrifice, Righteous Vigor, Sacred Bond, Saddle Surge, Wake of Light, Weapon of Awe
|
| 3rd |
Divine Transfer, Fire of Judgment, Mass Ghostbane Dirge, Holy Whisper, Sanctify Armor, Wrathful Mantle
|
| 4th |
Blaze of Glory, Fire of Vengeance, King's Castle, Oath of Peace, Resounding Blow, Sacrificial Oath, Stay the Hand
|
| Ranger Spells
|
| 1st |
Ant Haul, Aspect of the Falcon, Call Animal, Cloak of Shade, Dancing Lantern, Detect Aberration, Glide, Gravity Bow, Hunter's Howl, Keen Senses, Lead Blades, Negate Aroma, Residual Tracking, Tireless Pursuit
|
| 2nd |
Accelerate Poison, Allfood, Aspect of the Bear, Bloodhound, Chameleon Stride, Eagle Eye, Guiding Star, Hide Campsite, Hunter's Eye, Perceive Cues, Protective Spirit, Slipstream, Stone Call
|
| 3rd |
Aspect of the Stag, Cloak of Winds, Life Bubble, Tireless Pursuers, Venomous Bolt
|
| 4th |
Aspect of the Wolf, Bow Spirit, Grove of Respite
|
| Sorcerer/Wizard Spells
|
| 0 |
Spark
|
| 1st |
Ant Haul, Break, Dancing Lantern, Expeditious Excavation, Flare Burst, Sculpt Corpse, Stone Fist, Touch of the Sea
|
| 2nd |
Accelerate Poison, Burning Gaze, Fire Breath, Glide, Share Language, Slipstream, Stone Call
|
| 3rd |
Aqueous Orb, Cloak of Winds, Draconic Reservoir, Enter Image, Shifting Sand
|
| 4th |
Ball Lightning, Detonate, Dragon's Breath, Firefall, River of Wind, Share Senses, True Form, Wandering Star Motes
|
| 5th |
Fire Snake, Geyser, Life Bubble, Phantasmal Web, Planar Adaptation
|
| 6th |
Contagious Flame, Enemy Hammer, Fluid Form, Getaway
|
| 7th |
Firebrand, Mass Fly, Mass Planar Adaptation, Rampart, Vortex
|
| 8th |
Seamantle, Stormbolts
|
| 9th |
Clashing Rocks, Fiery Body, Tsunami, Winds of Vengeance
|
All Repair spells. These are similar to 'cure' spells of the same level, though are arcane in nature and intended for use on constructs.