Log: Finding a Cleric

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The Adventurer's Guild had a posting that you've all responded to. A contract by the Temple of Vardama to go out and find one of their Mourners, Celia Canto. There had been rumors of undead appearing around small village, of Darling Pines, at the edge of an old battlefield and she was supposed to go out, investigate and return. She hasn't returned and the Temple has been out of contact with her for a month. Given the remoteness of the village more time than usual was given, but when she did not come back or send any message the Temple acted immediately to organize a more diverse group to try to find the Mourner and find out what's going on in the village. To help speed your travel the Temple has given you all horses or ponies to ride, and just ask that you return them.


It's been 2 days of hard riding to get to the village and much like the name implies it's a village in a forest of pine trees. There is a small sign outside the village telling its name and you've arrived at about mid-day. There are smoke coming from some of the chimneys although the main street looks deserted.


Tim doesn't travel well, he mutters complaints fairly often, though your likely all blessed the horse can't talk either, cause it would probably complain more. He winces as they reach the town, sighing audibly. "Ohh please please have a nice hot meal ready for me. I'm staaarving."


Mel doesn't ride well, either, though he's at least quiet about it. He stands in his stirrups to rub his bottom before settling back with a wince. To Tim, he says, "The Inn is probably where we want to go in any event. News passes through there first."


Korra can sympathize-- for Tim's horse. "It would do you good to lose a few stone of weight!" she counters the elf's complaint, trying not to be smug upon her own steed. She rides with confidence and quiet relish; using the Temple provided mount as an alternate, she stays mostly with her own steed, humming a soft tune. "It is a wonder we did not travel by teleport. A pleasant surprise, but a surprise all the same."


Kira was never trained to ride, but she's grateful to the temple for sharing their horses, and to the horses for bearing the burden. The sight of the town is a good thing, but the lack of people isn't. "Where is everyone? Shouldn't there be people working, children playing?"


Tim snorts faintly, "Yes, well, little village inns sometimes do not live up to expectations. Hopefully there is a nice cook, but...its doubtful." He struggles for a moment, climbing down from his horse and rubbing his backside.


<OOC> Korra says, "Investigate, I would think. Check in at the Inn, then move on to the Temple if they have one, or the town burgher if they do not."

<OOC> Cesran says, "Okay there is an Inn, is everyone okay with going to it?"

<OOC> Mel says, "Yes."

<OOC> Korra nods.

<OOC> Kira nods.

<OOC> Tim says, "Yes"

<OOC> Tim says, "Wizard need food badly"


Korra keeps her response in check for her less saddle-worthy companions, keeping her sigh to herself. "The inn first then," she grouses, rolling her eyes. "And while those who need it rest, the others can check with the temple in town, or the... What do they call him? The leader of the town?" She shrugs, glancing about from horseback. "Check with him, and see what has occurred."


Mel nods at what Korra says. "The town mayor, or whatever his title is, will certainly have heard of a visiting Mourner."


The Inn is on the main avenue of the village, called the Pressed Wildflower. As go in you all notice that it's empty. It's a small inn as the village doesn't get too many travelers. From the back comes a thin man who's gone bald, "Oh travellers, please come in. We haven't had anyone here in a couple of months. Can I get you all something to eat and a room." He asks rubbing his hands together a bit.


Kira dismounts the loaned horse, pats its withers, and follows the others inside. She smiles and waves to the Innkeep. "Hello! No one at all? That's terrible. Is everything alright?" The brief smile at seeing someone quickly dims . "Did Mourner Canto find any undead near here?"


Tim moves over to a table, sitting down and sighing. "Yes, food, whatever you have that’s fresh.....or not fresh, I don't care at this point!" He pulls out a few coins and lays them on the table. "I'm starving!"


Mel asides to his companions, "No visitors in months? That answers /that/ question." He smiles to the innkeeper, though, and says, "Rooms and meals, I think. And news, such as you may have?"


"Swiftly, before our portly elven friend wastes away." Korra can't resist a last needling at the magi, removing her helmet with a flourish. She leaves the other questions to her companions, glancing about the main room before her turning her eyes to the outside. Curiosity lingering on the town itself, she keeps her eyes in quiet survey.


<OOC> Cesran says, "Roll me a perception check everyone please"

GAME: Korra rolls Perception: (6)+4: 10

GAME: Mel rolls perception: (19)+11: 30

GAME: Tim rolls perception: (16)+7: 23

GAME: Kira rolls perception: (18)+9: 27


<OOC> Cesran says, "It's pretty obvious to all of you that he's very nervous about something."


The Innkeeper nods to Tim, "Right away." He heads over to the door he came out of and calls back for some food. He returns and shakes his head as he reaches for a rag to dab his forehead, "Who? Sorry never see anyone like that in these parts...Are you sure they came out here?" He asks as his eyes dart to all of them.


Tim snorts and looks to Korra "I AM wasting away! My pants almost fell off this morning, I actually had to use my belt!" He nods to the innkeeper, and as the man moves to call back to food he looks to the others, "Don't confront him about the lies till I'm fed." he mutters quietly.


Mel shakes his head. "No, we're not sure that she made it out here, only that this was her destination." He snorts at Tim’s request for food before interrogation, and instead asks, "So, what -is- new around here?" Korra folds her fist up to her lips, quivering silently. Laughter-- distracting, but not enough to keep her eyes from the street outside. "Hot water," she adds in her own regard, leaning upon the doorframe. "In a kettle."


Kira beings to look worried at the news. "Oh, she never made it?" She looks to her companions. "I hope she didn't get lost or injured on the way..." Then it's back to the keep, still concerned. "Where is everyone? I thought that we would see more people. Are you sure nothing is wrong?"


The Innkeeper is quick to sweep up the coins and put them away, "Oh nothing...nothing new at all. The lumberjacks are busy in the forest. They are the only ones that come in here and usually only a night." He says quickly, "Can I get you folks something to drinks...some spirits perhaps." He nods as he opens the door just as a portly woman comes out with a platter of food, it's not the best fair, but not the worse either. She goes to set the food down in front of the group. The innkeeper gives a nervous smile to the woman, "Can you be a dear love and get a kettle of hot water too." The woman eyes the group, "Are these the ones..." The innkeeper shushes her and grabs her arm trying to push her back towards the kitchen, "The kettle please love."


Tim will take just a second to make sure the food isn't people...he hasn't become a cannibal...yet. After he is sure that the meat is animal, he starts digging in, though he will be kind enough to leave some for the others.


Mel looks at his companions. "Are we? The ones, I mean?" He'll grab a haunch and take a bite, since it's been a long day, and a mug of ale. He asks the innkeeper, "Who are you expecting?"


Korra glances at the food, declining her share for the moment. 'Grazing' all day-- just as now, when she slips a small carrot out of her pouch, chewing the small morsel thoughtfully. Keeping composure...and more obviously, a quiet watch on the outside.


"I would like some tea, please. Thank you," Kira responds with a renewed smile to the woman. "Which ones are we?"


The innkeeper wipes his face with the rag, but nervous sweat almost instantly reappears, "No one...she was just wondering if you'll be staying. I was just telling her this morning that I was sure we'd have some guests. So can I get anyone a drink?" He gulps and wipes his forehead again.


Tim keeps eating, and nods, "MRpdh.." He swallows. "Yes, something to drink please. A nice wine perhaps?" He looks like he is praying, since he truly doesn't expect to find a nice wine here.


Mel requests, "Ale, please. And news, what there is of it. We've been on the road," technically true, "and have heard little of what's going on anyplace."


"And you spoke of the lumberjacks," Korra adds, glancing the innkeper's way. "Are they not local that they stay here through the night?"


The innkeeper shrugs, "The only news we get to here is when a traveling merchant comes through and hasn't been one in months, I should ask you what's going on in the outside world. Aye they have homes here, they come here at night to drink." He says wiping away more sweat and he nods to Tim, "Gladly." He goes back and selects a bottle of red, "Here you go."


Kira takes a seat at the counter or table near the keep. Her smile fades some into worry again at his nervousness. "Sir..." she asks softly, leaning closer to him, "if something is wrong, please tell us. We came to here to help Darling Pines, to make sure all is well."


Tim takes a sip of the wine, pausing a moment, swishing it and nodding. "Acceptable." He then goes back to his meal, though eating slower now. He looks to the others briefly, seeming curious as to their approach to interrogation.


The innkeeper looks towards Kira as the woman comes out with the kettle of water, "Um no nothing wrong everything's great." He brings the kettle towards Korra, "Here you go." He sets out a cup and looks to the woman, "Can you get some tea please, just one cup."


<OOC> Cesran says, "Anyone that wants to roll a sense motive can"


Mel watches the innkeeper's face and hands suspiciously as he offers, "Well. If its news you want, we've got a little. War continues out of Dran, and there's a rumor of undead in -this- area." He lets that sink in, "that's why we'd expected to hear about a Vardaman priestess that got sent here.


GAME: Mel rolls sense motive: (15)+11: 26

GAME: Tim rolls sense motive: (20)+5: 25


Korra finally turns from the door, nodding wordless thanks for the water. She settles herself at a table near the doorway, brushing the rim of the cup before pouring a small measure of the steaming water into the glass. Patience in all things.


<OOC> Cesran says, "Anyone else?"

<OOC> Korra doesn't have sense motive. Carry forth!

<OOC> Cesran says, "It's an untrained skill"

GAME: Kira rolls sense motive: (7)+7: 14

GAME: Korra rolls Sense Motive: (7)+2: 9

You paged (Mel, Tim) with 'You two know that he's lying, something is obviously wrong in this town.'

You paged (Kira, Korra) with 'You two believe him, everything's okay in this town...everything is fine.'

From afar, Korra pffts! X)


Tim belches, and then blinks, "Um, pardon me. My stomach gets a bit queasy when I'm lied to." He smiles at the innkeeper, then turns back to his meal, apparently not even going to confront the guy about it. Just that vague comment.


Mel sighs heavily, gestures with his haunch. "Look here. It's clear you're hiding something horrible and we're going to have to fight it. That's how these things work. Really," he goes on, "your best bet is to come clean with us, so you're not part of the beatings, when beating time comes."


Kira nods to the innkeep and relaxes, her smile warming. "Sorry, I didn't mean to pry. I just want to help


<OOC> Cesran says, "Anyone who wants to roll diplomacy can, if you don't want to let me know."

GAME: Mel rolls diplomacy: (9)+11: 20

<OOC> Korra does not have it. Pass!


Kira nods to the innkeep and relaxes, her smile warming. "Sorry, I didn't mean to pry. I just want to help." She puts a coin on the counter for the tea, then looks to the others. "We should get moving again soon, to find out where she could be."


<OOC> Kira could roll it, but has no idea what it's for.

<OOC> Cesran says, "Basically you are rolling to try to get him to trust you to tell you what's going on."

GAME: Kira rolls diplomacy: (6)+7: 13

You paged Kira with 'Although since you believe him that nothing is going on, it's icly acceptable for you to not use diplomacy on him, except if you believe Mel and Tim that he's lying then you can.'

<OOC> Cesran says, "tim? Roll or pass?"

<OOC> Kira knows what the skill is for, but wasn't asking him about that anymore.

<OOC> Tim says, "Pass"


The innkeeper looks at Mel as the tough talk seems to get through to him, "All right...I'm sorry I lied before, I knew who you mean, she's prisoner up at the monument...some evil cleric came with her goons and took over the town. She's up at the war monument at the edge of the woods, it's a big outcropping of rock. She has all the children and threatened the men if they don't do what she says she'll kill them. She's got two big skeletons with her. She's preparing some sort of ritual...that's all I know. When the Mourner came the two big skeletons caught her."


Tim takes another bite of food, and chews. "You know...in most cases, they kill the children anyhow. It’s a common ritual thing I hear, so doing what they say, more often than not gets you nothing."


Children. The word snaps Korra from her stillness, and tranquility is a thing of the sudden past. She rises from the table, water forgotten as she moves towards the innkeeper. "Where is this monument?" she demands, eyes slender coals. "Where?"


Mel nods gravely. Tough love. "Well, thanks for coming clean, at least," he says with a sigh, and looks to his allies. "You think we have enough light to take them now, or better to wait for morning? If it's safe to wait?"


Kira gasps. Loudly, even with trying to politely cover her face. "The children! We have to save them! I'm so sorry! This must be very difficult for you, but we'll get them home safe!" She stands up and all but runs for the door.


The innkeeper points it out, "It’s a couple hours away, you just follow the main road out of town and the first right you come to take the path, we try the path well cared for."


Tim stands up slowly, picking up the wine and taking a long drink from it. He then wipes his mouth and nods, "Alright, well, I don't think we can wait, so lets get going. Quicker we save the kids, quicker the town throws me...er, us, a victory feast." He grins.


The innkeeper looks at Tim, "No she keeps them alive. The men that are working can see them and she allows the mothers to come once a day to feed them." She keeps them in a wooden cage she had her skeletons build."


Mel nods at what Tim says. "Sounds like we can get there before dark. So let's go now before word of our arrival precedes us."


Korra nods once, seizing her helm from the table as she passes. "To the horses," she calls. "The sooner we are there, the sooner this creature can feed the ravens!" Seating her helm on her head, she tucks the coiled braid beneath, swinging up into her saddle with a rush. "Now!" she bellows at poor Tim. "Or I will feed you carrots and celery when we return!"

Tim grunts, muttering "I said quicker, I meant now.." he shakes his head and starts out for the horses, looking at the mount before he climbs up, "Sorry, I think we are going to gallop."


Kira skips climbing and goes straight to leaping upon her faithful, borrowed horse. She gives his neck a quick pat. "I promise I'll feed you apples and carrots when we return. Now we need to go. Swiftly." She urges on, heading for the woods.


<OOC> Cesran says, "Ready to skip ahead?"

<OOC> Tim says, "Yes, though when we get close I will cast Mage armor"

<OOC> Kira says, "For the children!"

GAME: Tim casts Mage Armor. Caster Level: 2 DC: 17

<OOC> Mel is ready

<OOC> Korra says, "Skip ahead!"


By horse it takes you ever last time to get to the turn in the road, but from here the path is rather steep so those that are not proficient riders will have to leave their horses behind. It's about an hours walk along the trail that steady increases in elevation before you can hear chanting. You come to the top of a arise and can see that by the large outcropping of rocks the men are at work digging into the side of a hill. A crude altar has been set up and there is a wooden fencing around a group of children. A robed female figure is at the altar and looking to be studying over a ritual.


When Tim nears the chanting, he is panting. He hates climbing steep walks, he really needs to learn to fly or something. He takes a few moments to catch his breath, then casts a quick spell to give himself a faint field of magic protection.


<OOC> Korra says, "Is there room to maneuver and combat with a horse, or best to leave it behind?"

<OOC> Korra says, "Or dismount, in this case."


Kira is thankful for the help from the horse, but isn't hurt to leave it behind. Hopefully that will keep it out of danger, too. She scrambles up the hill, not slowing until she can hear the chanting. She comes to a stop when she clears the rise and takes a look at what's going on.


<OOC> Cesran says, "There is room, beyond the outcropping is a large field, probably where the battle field was."

<OOC> Korra nods!

<OOC> Cesran says, "If you have knowledge/religion you can roll it"


GAME: Kira rolls knowledge/religion: (11)+7: 18


Mel proceeds afoot and happier that way, moving quietly along the trail and freezing as he catches sight of the bad guys. He looks over the scene and wishes he'd paid more attention to tactics when he was in uniform.


You paged Kira with 'From the sounds of it, you'd guess it's some sort of awakening ritual.'

GAME: Tim rolls knowledge/Religion: (13)+9: 22


Korra's thoughts race as she rides up the climb with careful steps. Skillful where others are not, she readies her shield on her arm as the group moves up the slope. "Why would the cleric want workers here?" she asks softly. "Is there a treasure here to be found? Something for her unholy workings?"


You paged Tim with 'From the setup it looks like she's trying to awaken some sort of undead creature.'

Kira pages: Things waking up is usually a bad thing.

<OOC> Godwyn says, "Okay, now Tim is helping XD"


Mel says to Korra, "It may just be sufficiently out of the way." He shrugs off-handedly and scoots back to cover. "So how are we gonna do this?"


Tim grunts, "Lets move quickly here, he is summoning some powerful undead. Best not to let her finish. Someone should make sure nothing happens to the kids though."


Korra answers simply: reaching to one side, she unlimbers a sleek long spear, tufted with fur and feathers-- all around a wickedly long metal shaft.


"We will ride this woman down," she replies, raising her lance. "Tear out her eyes and leave her body to the crows." She nods towards Tim, gesturing with her head. "Protect the children. I will break a lance on the priestess, if opportunity permits."


<OOC> Cesran says, "Last chance for any prep spells"

<OOC> Korra is ready to charge Evil CLeric!

<OOC> Cesran says, "Everyone heading down, currently you are about 150 feet away."


Kira sucks in her lower lip with a frown. "There was a battle here. So much death... The fallen could've been put to rest in the hill. She might be trying to corrupt their bodies." She nods to Time, on both his points. "I will get to the children."


<OOC> Mel says, "I am. Though that's a long run."

<OOC> Korra nods. "Once within 90' or so-- Charge."

<OOC> Tim says, "Ready to go...though running and tim...."


As you you start down the path towards the others, there is a loud crashing sound and a plume of dust and earth come up from where the men are digging. You can all see the woman gesture towards the men as she starts to begin her ritual. The large skeletons start towards the overworked men as the woman's voice starts to chant.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ATTENTION -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Cesran has dropped a TIMESTOP!

Please +init, then cease all roleplay and actions immediately and wait for Cesran to instruct you further.

For additional in-combat commands, please type: +thelp.

-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-

GAME: Mel rolls initiative: Roll: 5 + Bonus: 4 = Total: 9

GAME: Korra rolls initiative: Roll: 13 + Bonus: 2 = Total: 15

<OOC> Cesran says, "You are about 100' out from the woman, 60 feet to the men and about 75 to the skeletons."

GAME: Tim rolls initiative: Roll: 19 + Bonus: 1 = Total: 20

GAME: You roll initiative for Troll Skel1: Roll: 1 + Bonus: 7 = Total: 8

GAME: You roll initiative for Troll Skel2: Roll: 8 + Bonus: 7 = Total: 15

GAME: You roll initiative for Evil Cleric: Roll: 11 + Bonus: +2 = Total: 13

<OOC> Korra says, "At 90' to the woman, charge-- Rideby attack for ten feet past her, and Spirited Charge with lance."

=============== Current Initiative Order - Round 1 ===============
---Init--Name----------------Notes--------------------------------------------
    20   Tim                 
------------------------------------------------------------------------------
    15   Troll Skel2         
------------------------------------------------------------------------------
    15   Korra               
------------------------------------------------------------------------------
    13   Evil Cleric         
------------------------------------------------------------------------------
    9    Mel                 
------------------------------------------------------------------------------
    8    Troll Skel1         
------------------------------------------------------------------------------
==============================================================================

<OOC> Korra says, "...when it is my turn. TIM."

GAME: Kira rolls initiative: Roll: 5 + Bonus: 3 = Total: 8

GAME: Cesran advances the initiative order.

     Round One - Init 20.
     It is now Tim's turn! Troll Skel2 is next!

<OOC> Cesran says, "Tim! You are up"

<OOC> Tim says, "Whats the rnage of Magic Missile?"

<OOC> Cesran says, "Enough"

<OOC> Tim says, "I shall magic missile the evil cleric."

<OOC> Tim says, "And move 30 closer"

<OOC> Cesran says, "Roll it"

GAME: Tim rolls 1d4+1: (4)+1: 5


Tim starts forward, moving at a steady pace, he grumbles slightly to himself and then speaks some quick arcane words and gestures at the Cleric. A bolt of magical energy flies forth to hit the cleric, bullseye.


<OOC> Cesran says, "You've got her attention."

GAME: Cesran advances the initiative order.

     Round One - Init 15.
     It is now Troll Skel2's turn! Korra is next!

<OOC> Tim says, "I have to AFK 20 minutes. Be back as soon as possible"


The large skeleton continues to march forward per his last orders. The monster leans down and bite one of the men. The man cries out as the skeleton rips off a chunk of flesh before he passes out, still bleeding from his wound.


GAME: Cesran advances the initiative order.

     Round One - Init 15.
     It is now Korra's turn! Evil Cleric is next!

<OOC> Cesran says, "Korra!"

<OOC> Korra says, "Charge Evil Cleric! Rideby 10', and Spirited Charge with lance."

<OOC> Godwyn says, "Boom!"

<OOC> Godwyn says, "Oh I'm gonna love it when I can do that XD"

GAME: Korra rolls 1d20+6+1+2: (8)+6+1+2: 17

<OOC> Cesran says, "Miss"

<OOC> Korra nods!

GAME: Cesran advances the initiative order.

     Round One - Init 13.
     It is now Evil Cleric's turn! Mel is next!

<OOC> Kira notices we might need healing.

<OOC> Cesran says, "Korra roll a will save"

GAME: Korra rolls Will: (9)+3: 12

GAME: You damaged Kira for -50 points. 24 remaining.


"KIAAA-II!" A warcry, a Plains-cry-- Korra surges with a flash of hooves and a hammering of the ground. Horsewoman and horse pound the ground with a thundering charge, the fluttering feathers of the lance gleaming in their wicked arc. Metal flashes by-- Wood splinters, shattering against the altar stone.


Throwing the broken lance aside, Korra utters a fierce curse, riding by and whirling around, readying her sword with a vengeance.


GAME: You damaged Mel for -50 points. 40 remaining.

You paged Korra with 'You feel this awful dread well up inside of you. You are shaken, -2 on attack rolls, damage rolls, saves, and checks'

From afar, Korra nods!


The cleric is able to duck the lance that comes her way and she growls, "Interlopers! Stop them!" She points out to her skeletons. She narrows her eyes at Korra, "Meddling bitch...doom...doom...doom on you!" She chants as she starts to cast a spell.


GAME: Cesran advances the initiative order.

     Round One - Init 9.
     It is now Mel's turn! Troll Skel1 is next!

<OOC> Cesran says, "Mel!"

<OOC> Mel says, "Is the priest in melee or not in melee?"

<OOC> Korra says, "Not now, but that will change very soon."

<OOC> Cesran says, "Not in melee"

<OOC> Mel says, "That's fine, I'll move up 30' and chuck a javelin. Too far for sneak, but better than nothing."

<OOC> Mel says, "How many range increments am I out?"

<OOC> Cesran says, "Who are you aiming at?"

<OOC> Cesran says, "If you are aiming at the cleric, she's 70' out"

<OOC> Mel says, "The priest"

<OOC> Cesran says, "If you move ahead 30'"

<OOC> Korra says, "Javelin has 30' increments-- 3 increments."

<OOC> Mel says, "SO, -6? Or no, -4?"

<OOC> Cesran says, "Yep -4"

GAME: Mel rolls 1d20+7-4: (20)+7+-4: 23

GAME: Mel rolls 1d6+2: (4)+2: 6

<OOC> Cesran says, "Can you roll to confirm"

<OOC> Mel says, "Oh. right"

GAME: Mel rolls 1d20+7-4: (16)+7+-4: 19

<OOC> Cesran says, "That is a crit"

GAME: Mel rolls 1d6+2: (4)+2: 6

<OOC> Cesran says, "Pose it up."


Mel moves forwards at a sidle, staying low for what that's worth. He's hauled a javelin from the quiver at his hip and he hurls it at the priest as he advances. He's no warrior, but every bit helps, yes? He actually looks pretty surprised as his javelin strikes the priest, who'd turned to face Korra. "It's better to be lucky than good," he says dryly.


GAME: Cesran advances the initiative order.

     Round One - Init 8.
     It is now Troll Skel1's turn! Kira is next!


The large skeleton turns and starts to lumber toward the group. Even going as fast as it can it can't get to the group yet...but next turn it will.


GAME: Cesran advances the initiative order.

     Round One - Init 8.
     It is now Kira's turn! Tim is next!

<OOC> Cesran says, "Kira!"

<OOC> Tim says, "Back"

<OOC> Kira says, "How far to the children's corral?"

<OOC> Cesran says, "About 90 feet, they are closest to the altar"

<OOC> Kira will dash to it, then.

<OOC> Cesran says, "Pose it"


Kira grimaces as the big skeletons lumber for the workers and one is bitten. She hopes that she they can tend to him in time, but there's also the thought 'What if that was one of the children?' It is far more horrifying, so she uses that to prioritize and makes a spring to the fence holding them.


GAME: NEW ROUND!

     Cesran advances the initiative order.
     Round Two - Init 20.
     It is now Tim's turn! Troll Skel2 is next!

<OOC> Cesran says, "tim you are up!"

<OOC> Tim says, "Forgot to cast last time"

GAME: Tim casts Magic Missile. Caster Level: 2 DC: 16

<OOC> Tim says, "Moving up 30. That puts me 30 from the cleric right?"

<OOC> Cesran says, "yes"

<OOC> Tim says, "Using my acid dart power"

<OOC> Cesran says, "Okay"

<OOC> Tim says, "Ranged touch"

GAME: Tim rolls ranged: (14)+2: 16

<OOC> Cesran says, "Hit"

GAME: Tim rolls 1d6+1: (2)+1: 3


Tim keeps stalking foward, "Its folks like you that make it hard for a man to just relax and take it easy." He raises a hand, then tosses a small blast of acid at the Cleric.


GAME: Cesran advances the initiative order.

     Round Two - Init 15.
     It is now Troll Skel2's turn! Korra is next!

GAME: Cesran rolls 1d20+8: (3)+8: 11

<OOC> Cesran says, "Tim what's your ac?"

<OOC> Tim says, "15 with the mage armor"

<OOC> Cesran says, "One of the skeletons comes up and standing at least 10 feet away, swings and misses you."


The skeleton that bit the man leaves him alone on its master's orders and turns towards the closest target...Tim. He lumbers up to the fat elf and leans on to take a bite. The teeth skid off of the wizard's magical protection.


GAME: Cesran advances the initiative order.

     Round Two - Init 15.
     It is now Korra's turn! Evil Cleric is next!

<OOC> Cesran says, "Korra!"

<OOC> Korra says, "Roll to control combat mount in melee first. Then, personal sword swing at cleric."

<OOC> Cesran says, "Sure"

GAME: Korra rolls 1d20+8-2: (13)+8+-2: 19

<OOC> Korra says, "Control successful. Horses attacks first."

GAME: Korra rolls 1d20+4: (18)+4: 22

GAME: Korra rolls 1d20+4: (19)+4: 23

<OOC> Cesran says, "two hits"

GAME: Korra rolls 1d4+3: (2)+3: 5

GAME: Korra rolls 1d4+3: (3)+3: 6

<OOC> Korra says, "Korra's attack."

GAME: Korra rolls 1d20+6+1-2: (17)+6+1+-2: 22

GAME: Korra rolls 1d8+3-2: (2)+3+-2: 3

<OOC> Cesran says, "That's a hit"

<OOC> Cesran says, "She is hurting."

<OOC> Korra nods!

GAME: Cesran advances the initiative order.

     Round Two - Init 13.
     It is now Evil Cleric's turn! Mel is next!


Korra quivers as the ice-cold pronouncement seizes at her soul, heart shaken as she stares the cruel priestess down. Can't stop her, can't fight, can't---


Muscle moves beneath her as Breeze


Korra quivers as the ice-cold pronouncement seizes at her soul, heart shaken as she stares the cruel priestess down. Can't stop her, can't fight, can't---

Muscle moves beneath her as Breeze whickers, nostrils flushed, and the terror of the moment is partially broken as Korra urges her steed forward. "Let me show you how the Phurai Dae face doom!" she shouts in reply. Stomping forward, the horse rears, hooves smashing down shortly before the fall of that gleaming curved blade. The slicing sword barely strikes with power behind it; the twin hooves cave metal and chain as they land, the horse proving her worth with sharp hooved blows!


GAME: Cesran rolls 1d20+12: (12)+12: 24


As the blows strike the cleric she cries out and falls back. She twists her hands and calls out, "Thul protect me." White mist starts to engulf her and spreads outwards and she hobbles back to disappear into the mists.


GAME: Cesran advances the initiative order.

     Round Two - Init 9.
     It is now Mel's turn! Troll Skel1 is next!

<OOC> Cesran says, "Mel you are up."

<OOC> Mel says, "I would need to Run action to close full up with priest, yes?"

<OOC> Cesran says, "20 feet around the cleric are now covered in white mist, you can no longer see the cleric the altar or Korra"

<OOC> Cesran says, "You'd need a double move to get up to the mists, but you can no longer see the cleric."

<OOC> Mel says, "I will double move to the mists, then, and try to move up so she's got flanking."

<OOC> Cesran says, "You don't know where she is"

<OOC> Mel says, "Wade into the mists to search? Or is that next turn?"

<OOC> Cesran says, "You can wade into the mists, but searching would be next turn. Think of how you are going to search without being able to see her."

<OOC> Cesran says, "You are at the edge of the mists right now."


Mel dashes the rest of the way full out, moving up towards the priest to back up Korra, his blade and shield out, though he's out of position and out of breath, finding a thick mist encircling his target. He steps up to the mist warily.

GAME: Cesran rolls 1d20+8: (16)+8: 24

GAME: Cesran rolls 1d8+5: (7)+5: 12

GAME: You damaged Kira for 12 points. 12 remaining.

GAME: You damaged Kira for -12 points. 24 remaining.

The skeleton spots Kira making a dash and it lumbers after her. It doesn't move as fast as she does, but it's coming after her.

GAME: Cesran advances the initiative order.

     Round Two - Init 8.
     It is now Troll Skel1's turn! Kira is next!

GAME: Cesran advances the initiative order.

     Round Two - Init 8.
     It is now Kira's turn! Tim is next!

<OOC> Cesran says, "Kira you are up, you have a skeleton chasing you"

<OOC> Kira says, "Eek! I'd like to get the gate open, fence broken, or something to let the children out. Hopefully before big bones gets to us."

<OOC> Cesran says, "He's basically right on top of you."

<OOC> Kira says, "Ok."

<OOC> Kira will fight defensively and attempt to kick open the gate?

<OOC> Cesran says, "Sorry for got not giving a better description of the fencing, no gate, basically like thick branches get driven into the ground to pen the children in."

<OOC> Kira says, "Ok. Simple version: can I try to make an exit for them?"

<OOC> Cesran says, "Yes, but it will take time"

<OOC> Kira says, "Preferably one that's not right into the waiting jaws of the skeleton? Ok. Stay between it and kids. Total defense."

<OOC> Cesran says, "Right, okay!"

<OOC> Cesran says, "Pose it"

GAME: NEW ROUND!

     Cesran advances the initiative order.
     Round Three - Init 20.
     It is now Tim's turn! Troll Skel2 is next!

<OOC> Cesran says, "Tim! You have got a skeleton 10 feet away from you that thinks you'd be might tasty"

<OOC> Tim says, "I will 5 foot back from the skell on me. And Cast grease under him"

GAME: Cesran rolls 1d20+5: (20)+5: 25

GAME: Tim casts Grease. Caster Level: 2 DC: 17

<OOC> Tim says, "Ohh, loooovely"

<OOC> Cesran says, "He's very stable"

<OOC> Cesran says, "Pose it up"


Kira frantically looks for an opening or a weak timber to make a path for the children to escape. This is hard to do with the skeleton now headed their way, even if it's slow. "Move back!" She warns the children away, as best they can, and turns to face the incoming giant, placing herself squarely between it and the children.

GAME: Cesran advances the initiative order.

     Round Three - Init 15.
     It is now Troll Skel2's turn! Korra is next!

GAME: Cesran rolls 1d20+8: (6)+8: 14

<OOC> Cesran says, "Miss! Do you have any special monk powers that activate while you are in total defense and it misses?"


Tim steps back, a bit surprised and wary, "Whoa, whoa, stay back big fella, I am not a snack!" He tosses something at it while speak a few words and a large pool of slick fluid covers the ground under it. Unfortunately, nothing happens.

<OOC> Cesran says, "Sorry wrong person."

<OOC> Cesran says, "But I'd still like to know the answer"

<OOC> Kira does not, but does have +7 AC


The skeleton easily moves ahead and takes another bite out of the fat elf. Once more the elf's magical defenses are able to keep the elf safe, but just barely.


GAME: Cesran advances the initiative order.

     Round Three - Init 15.
     It is now Korra's turn! Evil Cleric is next!

<OOC> Cesran says, "Korra you are up"

<OOC> Cesran says, "You are surrounded by mist"

<OOC> Korra mmph. "Well, there is *something* I can do. In a sense-- I'm going to spread caltrops around. I can only cover a 5x5 portion of the mist, but I'll try to cover the area in front of the altar."

<OOC> Cesran says, "You can try to find her."

Korra pages: http://www.d20pfsrd.com/equipment---final/weapons/weapon-and-armor-accessories#TOC-Caltrops

<OOC> Korra says, "It would be a wild swing-- very well!"

<OOC> Korra will try to find her. Slicity!

<OOC> Cesran says, "Roll me a perception"

GAME: Korra rolls Perception -2: (6)+4+-2: 8

<OOC> Cesran says, "You swing and hit nothing but air. Pose it."

GAME: Cesran advances the initiative order.

     Round Three - Init 13.
     It is now Evil Cleric's turn! Mel is next!


Korra rears back, billowing mist swirling up and around like a cloud suddenly brought to earth. "You're magic won't save you!" she hisses under her breath, struggling to control her quivering heartbeat. Knees tightening along the horse's barrels, she cuts at the air-- a fruitless slash.


GAME: Cesran rolls 2d8+3: (12)+3: 15

<OOC> Cesran says, "Mel and Korra roll perceptions"

GAME: Mel rolls perception: (1)+11: 12 (EPIC FAIL)

GAME: Korra rolls Perception-2: (14)+4+-2: 16

<OOC> Cesran says, "Mel you don't hear anything."

<OOC> Cesran says, "Korra you hear the sound of someone walking behind you."

GAME: Cesran advances the initiative order.

     Round Three - Init 9.
     It is now Mel's turn! Troll Skel1 is next!

<OOC> Cesran says, "Mel!"

<OOC> Mel says, "Search for the bad guy. Possibly a step at a time."

<OOC> Cesran says, "Go for it"

GAME: Mel rolls search: (8)+search: 8

<OOC> Cesran says, "You want to roll perception again"

<OOC> Mel says, "That's not a skill, I see. Aha,"

GAME: Mel rolls perception: (17)+11: 28

<OOC> Cesran says, "You hear two people breathing. One hard and the other soft. The harder breathing one is closer."

<OOC> Cesran says, "And you hear the loud breathing of a horse"

<OOC> Mel says, "Move closer til I can see them. Korra had a horse, so I'll attack the one that's not mounted if I can?"

<OOC> Cesran says, "The loud breathers, you could guess are Korra and her horse, since she just shouted. Okay you move forward 10 feet and see Korra and her horse. You don't see anyone else."

<OOC> Mel says, "Is there time to keep looking for the other noise?"

<OOC> Cesran says, "Using your same roll as before, you can guess the soft breather is about 10 feet behind Korra and her horse"

<OOC> Mel says, "I'll point it out to her, then rush in?"

<OOC> Cesran says, "Sure you got moment left. As you get within 5 feet you see the cleric."

<OOC> Mel says, "Do I have an action left to stab?"

<OOC> Cesran says, "Yes"

GAME: Mel rolls 1d20+6: (14)+6: 20

<OOC> Cesran says, "You just miss, it skitters off her shield."

<OOC> Mel says, "Drat"

GAME: Cesran advances the initiative order.

     Round Three - Init 8.
     It is now Troll Skel1's turn! Kira is next!

<OOC> Cesran says, "Pose it up"

GAME: Cesran rolls 1d20+8: (3)+8: 11

<OOC> Mel says, "Can she see through her fog? Or is she flat footed to me?"

<OOC> Cesran says, "She can see"

GAME: Cesran rolls 1d20+8: (1)+8: 9 (EPIC FAIL)

GAME: Cesran rolls 1d20+8: (15)+8: 23


Mel wanders around through the mist seeking the priest. Blade out, he moves as quickly as he dares, listening for cues. He hears Korra's horse, and something else, and moves forward. Seeing her, and hearing the priest moving, he thinks, he points that out for her, then rushes in to attack. He finds the priest and attacks, but his blade is deflected by her shield, which Mel was definitely not expecting.


The skeleton fully attacks Kira, but it's bite and claws are easily avoided thanks to Kira's defensive stance.


GAME: Cesran advances the initiative order.

     Round Three - Init 8.
     It is now Kira's turn! Tim is next!

<OOC> Cesran says, "Kira you are up!"

<OOC> Kira hrms. "How far is it swinging at me from?"

<OOC> Cesran says, "It's right on top of you and it's got long arms"

<OOC> Kira will step in, Flurry, ki point for extra Flurriness.

<OOC> Cesran says, "Go for it"

GAME: Kira rolls melee: (1)+5: 6 (EPIC FAIL)

GAME: Kira rolls melee: (13)+5: 18

GAME: Kira rolls melee: (11)+5: 16

<OOC> Cesran says, "Miss, hit hit"

GAME: Kira rolls 1d6+2: (2)+2: 4

GAME: Kira rolls 1d6+2: (1)+2: 3

<OOC> Cesran says, "You hurt it, pose it."

GAME: NEW ROUND!

     Cesran advances the initiative order.
     Round Four - Init 20.
     It is now Tim's turn! Troll Skel2 is next!

<OOC> Cesran says, "Tim you are up!"


Kira took an oath never to take a life, or cause severe injury to a living creature. These poor ...things are not alive, though. They deserve proper rest. She isn't about to let it eat children, either. "Leave them alone!" with her demands come several swift kicks to its shinbone.


<OOC> Tim says, "Ok, hrm."

<OOC> Korra fears she has perhaps an hour or so before she must go. Apologies. :(

<OOC> Cesran says, "NP"

<OOC> Tim says, "I'll 5 foot back again. And use my acid dart on the skele"

<OOC> Cesran says, "Go for it"

<OOC> Tim says, "Can you fight defensively and cast?"

<OOC> Cesran says, "Np"

<OOC> Cesran says, "No"

GAME: Tim rolls ranged: (8)+2: 10

<OOC> Tim says, "Ranged touch, not sure"

<OOC> Cesran says, "Miss"

GAME: Cesran advances the initiative order.

     Round Four - Init 15.
     It is now Troll Skel2's turn! Korra is next!

GAME: Cesran rolls 1d20+8: (13)+8: 21

GAME: Cesran rolls 1d20+8: (1)+8: 9 (EPIC FAIL)

GAME: Cesran rolls 1d20+8: (8)+8: 16

GAME: Cesran rolls 1d8+5: (5)+5: 10


Tim is waving his hands, "Get away from me!" he steps back a bit again, throwing a dart of acid from his hands at the skeleton, but apparently missing badly. "Leave me alone! Go pick on someone your own size!"


GAME: Cesran rolls 1d6+5: (1)+5: 6

GAME: You damaged Tim for 16 points. -3 remaining. (DYING)


The Skeleton doesn't leave Tim alone as it leans in to crunch him with a bite and then claws at him. One claw digs into the dirt, but the other catches Tim and sends the elf sprawling.

<OOC> Cesran says, "Tim roll me a stabilization."

GAME: Tim rolls constitution: (6)+1: 7

<OOC> Cesran says, "I don't think that will do it."

GAME: Cesran advances the initiative order.

     Round Four - Init 15.
     It is now Korra's turn! Evil Cleric is next!

<OOC> Cesran says, "Korra you are up, Mel has pointed the way"

<OOC> Korra nods! "Roll horse control. Then, try to attack priestess."

GAME: Korra rolls 1d20+8-2: (6)+8+-2: 12

<OOC> Korra says, "Horse controlled. Horse attacks first, then Korra's."

GAME: Korra rolls 1d20+4: (2)+4: 6

<OOC> Cesran says, "Okay"

GAME: Korra rolls 1d20+4: (13)+4: 17

GAME: Korra rolls 1d20+6+1-2: (1)+6+1+-2: 6 (EPIC FAIL)

<OOC> Cesran says, "Are you trying to flank with Mel?"

<OOC> Korra says, "If position allows, certainly. Do not think it will change the rolls much though!"

<OOC> Cesran says, "They don't and you can."

<OOC> Cesran says, "All misses."

<OOC> Mel says, "It'll help me, though. ;)"

<OOC> Korra beams!

GAME: Cesran rolls 1d20+12: (14)+12: 26


Mel's alert sends Korra spinning about, hooves and saber slashing down. Dirt flies from the earth as she catches sight of the priestess, but her shield catches the slash of blade and iron-shod hooves. Korra presses the cleric, driving her back towards Mel’s waiting blades...

GAME: Cesran rolls 1d20+7: (15)+7: 22

GAME: Cesran rolls 1d8+1: (8)+1: 9

GAME: You damaged Korra for 9 points. 24 remaining.


The cleric holds her shield up to deflect the blows and she starts to cast another spell. A scythe appears behind Korra and slashes at her, opening up a wound in her back. "Take that, you will all die here and I'll eat your flesh."


GAME: Cesran advances the initiative order.

     Round Four - Init 13.
     It is now Evil Cleric's turn! Mel is next!

GAME: Cesran advances the initiative order.

     Round Four - Init 9.
     It is now Mel's turn! Troll Skel1 is next!

<OOC> Cesran says, "Mel you are up"

<OOC> Mel says, "Attack again, now with flanking."

<OOC> Cesran says, "Yep"

GAME: Mel rolls 1d20+8: (13)+8: 21

<OOC> Cesran says, "Hit!"

GAME: Mel rolls 1d6+2+3d6: (1)+2+(12): 15

<OOC> Cesran says, "You hurt her badly"

<OOC> Cesran says, "Pose it"

GAME: Cesran advances the initiative order.

     Round Four - Init 8.
     It is now Troll Skel1's turn! Kira is next!

GAME: Cesran rolls 1d20+8: (1)+8: 9 (EPIC FAIL)

GAME: Cesran rolls 1d20+8: (5)+8: 13

GAME: Cesran rolls 1d20+8: (17)+8: 25

GAME: Cesran rolls 1d6+5: (2)+5: 7


Mel has the priest in between himself and Korra, now, and he lets Korra's attacks distract the priest as she sets herself up. He's set up so that he can stab him from behind, now. He lunges when he thinks he's got a good shot, and wounds the priest, telling her, "You're the one going to die here!"


GAME: You damaged Kira for 7 points. 17 remaining.


The Skeleton goes to bite and claw at Kira again. It misses with its bite and its claw, but the second claw comes up and slashes Kira.


GAME: Cesran advances the initiative order.

     Round Four - Init 8.
     It is now Kira's turn! Tim is next!

<OOC> Cesran says, "Kira you are up"

<OOC> Kira will smack it again.

GAME: Kira rolls melee: (1)+5: 6 (EPIC FAIL)

GAME: Kira rolls melee: (11)+5: 16

GAME: Kira rolls melee: (12)+5: 17

<OOC> Cesran says, "Miss, hit hit."

GAME: Kira rolls 1d6+2: (4)+2: 6

GAME: Kira rolls 1d6+2: (5)+2: 7

<OOC> Cesran says, "It's looking ragged"

GAME: NEW ROUND!

     Cesran advances the initiative order.
     Round Five - Init 20.
     It is now Tim's turn! Troll Skel2 is next!

<OOC> Cesran says, "Tim roll me a con roll"


Kira yelps as she's clawed. "Can someone get the children out?!" She calls out while stepping between its knees to keep striking the big leg bone.


GAME: Tim rolls con: (13)+con: 13

<OOC> Cesran says, "You stablize!"

GAME: Cesran advances the initiative order.

     Round Five - Init 15.
     It is now Troll Skel2's turn! Korra is next!


The skeleton turns away from Tim and starts to head back after the men. Some of the men have found their courage and engage the large skeleton, but the skeleton bites right into one of them.


GAME: Cesran advances the initiative order.

     Round Five - Init 15.
     It is now Korra's turn! Evil Cleric is next!

<OOC> Cesran says, "Korra you are up!"

<OOC> Korra says, "Same as before-- control horse, attack priestess."

GAME: Korra rolls 1d20+8-2: (5)+8+-2: 11

<OOC> Cesran says, "Sure"

<OOC> Korra says, "Controlled!"

<OOC> Cesran says, "You barely manage to control it"

GAME: Korra rolls 1d20+4: (15)+4: 19

GAME: Korra rolls 1d20+4: (8)+4: 12

<OOC> Cesran says, "hit, miss"

GAME: Korra rolls 1d20+6+1-2: (18)+6+1+-2: 23

<OOC> Cesran says, "hit!"

GAME: Korra rolls 1d4+3: (3)+3: 6

GAME: Korra rolls 1d8+3-2: (5)+3+-2: 6

<OOC> Cesran says, "Dead! Pose it"

GAME: Cesran advances the initiative order.

     Round Five - Init 13.
     It is now Evil Cleric's turn! Mel is next!

GAME: Cesran advances the initiative order.

     Round Five - Init 9.
     It is now Mel's turn! Troll Skel1 is next!

<OOC> Korra nods!

<OOC> Cesran says, "mel you are up, the fog drops, you see One Skeleton attacking the men folk and another fighting Kira"

<OOC> Mel says, "If the priest is dead, I'll go help Kira. Flanking on skel, if possible?"

<OOC> Cesran says, "Yes it's large, go ahead"

<OOC> Cesran says, "Oh wait"

GAME: Cesran rolls 1d20+8: (7)+8: 15

<OOC> Cesran says, "It takes a swing at you as you move through it's reach but misses."

GAME: Mel rolls 1d20+8: (16)+8: 24

<OOC> Cesran says, "Hit!"

<OOC> Mel didn't even think to move specially, but it doesn't work now mostly anyhow


The chaos of mist and spilled blood swirl on the air in hot coppery tendrils; Korra squeezes tightly, barely able to control her mount as she whisp the blade up, down. The knife at her ribs is more than enough distraction for Korra and Breeze to seal the final fate-- one hoof batters the cleric's shield away, and the blade slashes down in a final strike, skewering the cleric with a single thrust.


"Who is doomed now?!" Korra hisses, spurning the body from her blade with a quick kick. Blood running hot, she turns as the mists fade, eyes searching for another opponent.


GAME: Mel rolls 1d6+2+3d6: (2)+2+(14): 18

<OOC> Cesran says, "Destroyed!"

GAME: Cesran advances the initiative order.

     Round Five - Init 8.
     It is now Troll Skel1's turn! Kira is next!

<OOC> Mel says, "That - DR cause it's slashing?"

GAME: Cesran advances the initiative order.

     Round Five - Init 8.
     It is now Kira's turn! Tim is next!

<OOC> Cesran says, "Kira you are up"

<OOC> Cesran says, "Kira beat it up enough so that even with the DR, you destroyed it"

<OOC> Mel says, "Woot.,"


Mel gives Korra a thumbs up as she finishes off the priest and moves up behind the big skeleton attacking Kira. He sets up and takes a giant hack at its spine and manages to cleave through it with a mighty blow that causes the halves to fall motionless to the ground.


<OOC> Kira yays! "That just leaves... the one busy eating Tim? :(

<OOC> Cesran says, "It's busy eating the enslaved men"

<OOC> Korra says, "It left Tim to get the miners. Save the children!"

<OOC> Kira will work on freeing the children, then, and pose.

<OOC> Cesran says, "Roll strength"

<OOC> Mel says, "Our welcome back in town and subsequent reward may be based on us saving the others?"

<OOC> Cesran says, "It may"


"Thank you!" Kira thanks Mel, a little winded. She takes a quick look around and her relief fades. Tim down and the last skeleton is heading back to attack the miners. She points. "Quick! Stop that thing! Save them! I'll get the children!" She spins around to try and bend, tear, or yank out one or more of the logs forming the palisade trapping them.


Korra pages: Am I still affected by the dooming effect from the cleric? You paged Korra with 'Yes for another 4 minutes'


From afar, Korra nods!

GAME: NEW ROUND!

     Cesran advances the initiative order.
     Round Six - Init 20.
     It is now Tim's turn! Troll Skel2 is next!

GAME: Cesran advances the initiative order.

     Round Six - Init 15.
     It is now Troll Skel2's turn! Korra is next!


The Skeleton bites down on another man although the men continue to swing their pick axes at it. "Help us!" One of them cries out to the adventurers.


GAME: Cesran advances the initiative order.

     Round Six - Init 15.
     It is now Korra's turn! Evil Cleric is next!

<OOC> Cesran says, "Korra"

GAME: evil Cleric removed from initiative list.

GAME: Troll Skel1 removed from initiative list.

<OOC> Korra says, "Charging the last skeleton. Slashing attack, as lance is broken."

<OOC> Cesran says, "Okay"

GAME: Korra rolls 1d20+6+2-2: (9)+6+2+-2: 15

GAME: Cesran rolls 1d20+8: (19)+8: 27

GAME: Cesran rolls 1d6+5: (5)+5: 10

<OOC> Cesran says, "You hit, but it hit you as you entered it's threat range"

GAME: You damaged Korra for 10 points. 14 remaining.

<OOC> Korra nods!

GAME: Korra rolls 2d8+6: (9)+6: 15

<OOC> Cesran says, "You hurt it, but it's bones are super hard."

<OOC> Korra nods!

<OOC> Cesran says, "Pose it."

GAME: Cesran advances the initiative order.

     Round Six - Init 9.
     It is now Mel's turn! Kira is next!

<OOC> Cesran says, "Mel you are up!"

<OOC> Mel has gang up, so will just charge the skeleton and should have flanking regardless of geometry?


Korra raises her own blade in salute to Mel, eyes bright as she shifts canter, aligning to the last skeletal giant tearing at the townsmen. Her horse's hooves tear up the earth, and the cavalrywoman springs into action, blade rising high.


"KIIAAAA-I!" rises the plains-born cry; down comes the sword in an arc of swift silver, slashing at rock-hard bone with a resounding *clang*! SHe answers the plea for aid with a lusty call, but the price is heavy-- blood spills through rent mail, and the silvery shield glimmers with the scarlet of its bearer.


GAME: Mel rolls 1d20+8: (9)+8: 17

<OOC> Cesran says, "Okay"

<OOC> Cesran says, "Hit!"

GAME: Mel rolls 1d6+2+3d6: (2)+2+(13): 17

<OOC> Cesran says, "You hurt, it and you probably would have finished it if you had a bludgeoning weapon it's still up!"

GAME: Cesran advances the initiative order.

     Round Six - Init 8.
     It is now Kira's turn! Tim is next!


Mel points out to Kira, "The kids aren't in any danger right now!" If nothing else the skeleton would have to break the cage to get to them. But he will hare off after the last skeleton and join up in the fray, hacking as hard as he can with his fancy issue short sword. This is Mel's choice of fight - a gang up surrounding an enemy and beating it down. He smashes a couple bones with his short sword, sending bits all around. "Take that!" he shouts boldly.


<OOC> Cesran says, "Kira you are up!"

<OOC> Kira says, "Ok. Mel has a good point. Since everyone else is doing it... is there a path for me to charge the skeleton? Or how near is it?"

<OOC> Cesran says, "You can charge it"

<OOC> Kira does that, then!

GAME: Kira rolls melee+2: (14)+5+2: 21

<OOC> Cesran says, "Hit!"

GAME: Kira rolls 1d6+2: (6)+2: 8

<OOC> Cesran says, "Dead!"

<OOC> Cesran says, "Pose it."

GAME: You clear initiatives.

GAME: Cesran has cleared initiatives.


Kira tugs on a post, but realizes it's going to take a bit. Then Mel makes a very good point. She did get very focused on the children... but who wouldn't? "I'll be right back, don't worry..." She assures the probably terrified poor dears before she turns and breaks into a dead sprint straight for the skeleton. "Kiiah!" She doesn't have heavy hoofbeats, but she can also yell. She takes a short leap at the end, leads with her foot, and separates the leg at the knee. The rest topples in a pile.


As Kira destroys the last large skeleton there is a groaning coming from the hole that the men had opened. From the opening a creature crawls out, it's a meshmash of rotting flesh and bones. It stands up and cranes its head towards the fallen cleric of Thul, "Mommy..."


<OOC> Cesran says, "Oops, sorry go ahead and pose kira, then everyone give me inits"

<OOC> Korra says, "I... have to leave in ten minutes. :("

<OOC> Cesran says, "If you want to give me your attacks I'll roll for it"

<OOC> Cesran says, "If you want to give me your attacks I'll roll for you"


<OOC> Korra nods!

<OOC> Mel says, "There's a way to share your whole sheet now, yes?"

<OOC> Cesran says, "Okay +inits, and then fort saves"

GAME: Korra rolls initiative: Roll: 20 + Bonus: 2 = Total: 22

GAME: Korra rolls Fortitude: (3)+5: 8

GAME: Mel rolls initiative: Roll: 19 + Bonus: 4 = Total: 23

GAME: You roll initiative for C Golem: Roll: 16 + Bonus: 1 = Total: 17

GAME: Mel rolls fortitude: (15)+3: 18

GAME: Kira rolls initiative: Roll: 8 + Bonus: 3 = Total: 11

GAME: Kira rolls fortitude: (8)+6: 14

<OOC> Tim is taking a nap, yes, that is it, napping

<OOC> Cesran says, "Korra it smell so bad you become nauseous."

<OOC> Godwyn says, "Krunch."

<OOC> Godwyn says, "Well done, Kira."

GAME: Cesran advances the initiative order.

     Round One - Init 23.
     It is now Mel's turn! Korra is next!

<OOC> Cesran says, "Mel you are up first"

<OOC> Korra figured as much! "I should slip away now, to make things smoother. See you all again soon!"

<OOC> Mel says, "Attack. Hopefully sneak cause first?"

GAME: Mel rolls 1d20+6: (19)+6: 25

<OOC> Cesran says, "Go for it, it's flat footed, but let me check"

GAME: Mel rolls 1d20+6: (13)+6: 19

Korra has disconnected.

<OOC> Cesran says, "You hit it."

GAME: Mel rolls 2d6+4+3d6: (10)+4+(13): 27

<OOC> Cesran says, "You hurt it badly."

<OOC> Cesran says, "Pose it"

GAME: Cesran advances the initiative order.

     Round One - Init 22.
     It is now Korra's turn! C Golem is next!


Korra can't stand the smell of the rotting flesh of the Golem and needs a moment to compose herself.


GAME: Cesran advances the initiative order.

     Round One - Init 17.
     It is now C Golem's turn! Kira is next!


Mel is close by the hole where the creature crawls out, and he's ready for it, stabbing it deeply as he comes at it from behind, cutting hard with his shortsword. He deepens the slash as he yanks his blade free, smiling grimly.


GAME: Cesran rolls 1d20+7: (16)+7: 23

GAME: Cesran rolls 1d20+7: (20)+7: 27

GAME: Cesran rolls 1d20+7: (1)+7: 8 (EPIC FAIL)

GAME: Cesran rolls 1d8+3: (3)+3: 6

GAME: Cesran rolls 1d8+3: (1)+3: 4

GAME: You damaged Mel for 10 points. 30 remaining.

<OOC> Cesran says, "Mel two fort saves"

GAME: Mel rolls fortitude: (13)+3: 16

GAME: Mel rolls fortitude: (6)+3: 9

GAME: Cesran rolls 1d3: (2): 2

GAME: Cesran rolls 1d3: (1): 1

GAME: You damaged Mel's Dexterity for 2 points. 2 total damage.

GAME: You damaged Mel's Constitution for 1 points. 1 total damage.


The golem of rotting flash slams into Mel twice even the touch of the golem is gross and when one of the jagged bones strikes Mel it infect him with filth fever.


GAME: Cesran advances the initiative order.

     Round One - Init 11.
     It is now Kira's turn! Mel is next!

<OOC> Cesran says, "Kira!"

<OOC> Kira says, "How big is this thing?"

<OOC> Cesran says, "It's medium"

<OOC> Kira will attempt to grapple it.

<OOC> Cesran says, "Go for it"

<OOC> Godwyn says, "Grapple the big slimy undead golem!"

GAME: Kira rolls cmb+2: (6)+5+2: 13

<OOC> Cesran says, "Miss"

GAME: NEW ROUND!

     Cesran advances the initiative order.
     Round Two - Init 23.
     It is now Mel's turn! Korra is next!

<OOC> Kira says, "My dice don't like me. :("

<OOC> Cesran says, "Mel you are up!"

<OOC> Mel says, "Attack with Gang Up."

<OOC> Cesran says, "Okay"

GAME: Mel rolls 1d20+8: (16)+8: 24


Kira wrinkles her nose, but steels her body against the stench. Mel helped her before, and now she goes to return the favor. She rushes close to the slimy, rotting thing and tries to grab it. But, well, it's slimy.


GAME: Mel rolls 1d6+2+3d6: (2)+2+(9): 13

<OOC> Cesran says, "Hold. You can't gang up"

<OOC> Cesran says, "Only Kira is threatening."

<OOC> Mel says, "No? Can I flank, then?"

<OOC> Cesran says, "You need 2 or more."

<OOC> Cesran says, "Korra's still nauseated"

<OOC> Mel says, "What about Korra? Aha."

<OOC> Mel will just flank, then, and get the same benefit?

<OOC> Cesran says, "Sure, you can flank with Kira"

<OOC> Cesran says, "I'll assume Kira moved into a flanking optimal spot"


Mel takes a step back and coughs as he reels from the golem's retaliatory hit, his shirt and coat torn enough to show the gleam of chain mail beneath. "Ow, that hurt," he complains, but he's far from out of the fight. He waits for an opening as Kira attacks the thing, and lunges with his blade, scoring another wound.


<OOC> Cesran says, "So you hurt it"

GAME: Cesran advances the initiative order.

     Round Two - Init 22.
     It is now Korra's turn! C Golem is next!

<OOC> Cesran says, "okay Korra's back, She will ride up and attack with horse."

GAME: Cesran rolls 1d20+8-2: (14)+8+-2: 20

GAME: Cesran rolls 1d20+4: (2)+4: 6

GAME: Cesran rolls 1d20+4: (6)+4: 10

GAME: Cesran rolls 1d20+6+1-2: (14)+6+1+-2: 19

GAME: Cesran rolls 1d8+3-2: (5)+3+-2: 6


Korra is able to get over the smell and she wheels her horse around to attack. The horses hoofs miss, but given an opening for Korra's sword to slash it open.


GAME: Cesran advances the initiative order.

     Round Two - Init 17.
     It is now C Golem's turn! Kira is next!

GAME: Cesran rolls 1d20+7: (18)+7: 25

GAME: Cesran rolls 1d20+7: (20)+7: 27

<OOC> Cesran says, "Rolling to confirm"

GAME: Cesran rolls 1d20+7: (4)+7: 11

GAME: Cesran rolls 1d8+3: (3)+3: 6

GAME: Cesran rolls 1d8+3: (3)+3: 6

GAME: You damaged Mel for 12 points. 18 remaining.

<OOC> Cesran says, "Mel two more saving throws"

GAME: Mel rolls fortitude: (1)+3: 4 (EPIC FAIL)

GAME: Mel rolls fortitude: (8)+3: 11

GAME: Cesran rolls 1d3: (3): 3

GAME: Cesran rolls 1d3: (3): 3

GAME: Cesran rolls 1d3: (2): 2

GAME: Cesran rolls 1d3: (1): 1

GAME: You damaged Mel's Dexterity for 3 points. 5 total damage.

GAME: You damaged Mel's Dexterity for 3 points. 8 total damage.

GAME: You damaged Mel's Constitution for 2 points. 3 total damage.

GAME: You damaged Mel's Constitution for 1 points. 4 total damage.

GAME: Cesran advances the initiative order.

     Round Two - Init 11.
     It is now Kira's turn! Mel is next!

<OOC> Cesran says, "Kira!"

<OOC> Kira says, "Well, it's not alive, and slimy, so I suppose I'll just hit it. Normal flurry."


The Carrion Golem roars as it's hurt, but it goes after the person who did the biggest hurt to it. It slams against Mel twice, getting it's filthy disease juices all over the rogue.


<OOC> Cesran says, "Sure!"

GAME: Kira rolls melee: (7)+5: 12

GAME: Kira rolls melee: (8)+5: 13

<OOC> Cesran says, "Misses"

GAME: NEW ROUND!

     Cesran advances the initiative order.
     Round Three - Init 23.
     It is now Mel's turn! Korra is next!

<OOC> Cesran says, "Mel you are up!"

GAME: Mel rolls 1d20+8: (13)+8: 21

<OOC> Cesran says, "Hit!"

GAME: Mel rolls 1d6+2+3d6: (4)+2+(9): 15

<OOC> Cesran says, "you topple it! Pose it's death!"


"Leave him alone!" Now Kira is worried about Mel, all ...disease-juiced. She takes a couple swings at the thing, but slips in... whatever it is that he's leaking.

GAME: You damaged Mel's Constitution for -4 points. 0 total damage.

GAME: You damaged Mel's Dexterity for -8 points. 0 total damage.

GAME: You damaged Mel for -50 points. 40 remaining.


Tim lays bleeding, unconscious, dreaming about steaks and potatoes and other tasty treats.


GAME: You damaged Kira for -50 points. 24 remaining.

GAME: No valid players found.

<OOC> Cesran says, "Tim +init for me"


Mel is not really happy with getting wailed on the way he is, but he's got no real skills to avoid the damage. He's just a regular guy! "Ack, kill this thing!" he wails urgently, fighting back as best he can. He thrusts his blade in its face as he tries to ward it off, and manages to cut it down. When the creature topples, Mel stands there panting hard, teetering a bit, himself. "Oh man. Anything more?" he asks worriedly?


GAME: Tim rolls initiative: Roll: 19 + Bonus: 1 = Total: 20

GAME: You damaged Tim for -50 points. 13 remaining.

<OOC> Kira says, "?"

GAME: You clear initiatives.

GAME: Cesran has cleared initiatives.


A cheer goes up as the men recover from being nauseated by the very sight and smell of the carrion golem. They help you free the children before they throw the cleric, skeletons and carrion golem back into the hole they were forced to make and start to close it up. Among the children you find Celia Canto. She is a gnome and as badly beaten and left in with the children. She still alive and after a few days of resting in the village you are all able to head back to the city.