Angry Man

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Log Info

  • Title: Angry Man
  • Emitter: Benthus
  • Characters: Vodrick (lvl2), Rakim (lvl5)
  • Place: Near the Fern Pub in Alexandria
  • Time: July 25, 2015
  • Summary: Man wearing black coat enters the tavern and attacks a group of people, killing most of them.
  • APL: 4
  • Encounter 1: 1 Angry Man (Ish Torovan template) human ranger (urban ranger) lvl5, CR4 (leaves combat when reduced to less than 10HP)
  • Encounter 2: 2 Angry Man (Ish Torovan template) human ranger (urban ranger) lvl5, CR4 (Fully healed, weapons coated with poison, and drank heroism potion)

Vodrick’s desc:

Vodrick Nimble-Fox Olefur apears to be a rather innocuous looking Lucht. Handsome by the standards of some, He has a wide toothy smile and deep, friendly looking eyes. His hair is long, resting just behind his shoulders and his bangs rest in small braids which seem to frame his face, yet never seem to obscure it. He also has one long braid in the back which gathers the rest of his hair neatly together and held in place by a strip of leather wraped around the length of the braid much like the handle of a sturdy sword. Even though he stands little higher then a foot stool, he seems to project himself with the bravado and swagger of a creature at least twice his size with an entusiasm to match. Despite all this, you can't help but feel that if you take your eyes off of him, even for a second, you may lose track of him in an instant if he so wished. While he wore a cloak over his diminuative frame, the hood is down. He carries a Bow lashed to his back and seems to have a small blade at his side. While he carries a pack that seems reletively used and full of assorted travelers gear, he doesn't seem to carry much more then his apparent needs require. All things considered, he seemed as your average traveler; if a bit more prepared at least.

Soon after his first real adventure on his own, He somehow acquired the tooth of an Ice drake. He Proudly wears the trophy on a string of leather around his neck, and someone even seems to have gone to the trouble of Scrimshaw etching tribal markings into the enamel that seem to depict key scenes of an epic story

"Yet without the blessings of the gods I would venture, somewhat immodestly, that neither yourself nor the less than charming witch would be here today" Rakim counters with an elegant motion of his hand "Beyond the metaphysical gods created the universe, the gifts they grant to those who follow them more directly help keep the less than pious alive. Of course..." he adds as one side of his mouth curves elegantly into a sardonic smile "...feel free to tell the next servant of the Gods you don't require healing or blessing"

Rakim’s Desc:

With smooth olive skin, a mass of long black curls, lengthy sweeping lashes, deep dark eyes and delicate bone structure Rakim is far closer to pretty than handsome. There is however an edge that belies the prettiness with a long scar across his left cheek and a certain cold and keen watchfulness in his gaze. He also has a rather sharp van dyke goatee, the edges of his moustache and beard coming to waxed sharp points. Still he has a ready smile that often spreads his rather full lips and an elegant, languid grace to his movements and mannerisms. His voice is surprisingly deep and resonant considering his slenderness. His accent speaks of The Vast but seems tinged by many nations, even with a large hint of elvish in it.

He is dressed to match the somewhat effeminate, foppish impression. From head to toe he is in the cool colours of Eluna, including a bejewelled holy symbol that sits in the middle of a silvery white lace jabot around his long slender neck. Day to day he wears a white silken shirt with a high embroidered collar and long trails of lace at the sleeves. Over the top is a blue silk waistcoat trimmed with silver pipping and buttons. His pants are a blue leather with matching buttons down the sides, boots the same with a silver chain belt around his slender waist the buckle a crescent moon. In all but the hottest of weather he wears a rather dramatically and cleverly tailored azure leather coat. Buttoned in silver with turned back cuffs decorated in the same way it darts it to his narrow waist, only to flare out down to his calves, sweeping dramatically with every movement. It also contains a multiple of cunningly sewn pockets, sheaths and places to hand various bits and pieces. Finally the entire ensemble is topped by a matching cavalier hat, a silvery plume decorating it and when shooting one brim turned up and pinned by a Crescent moon broach when aiming is required.

Location:

The common room of the Fernwood Pub dominates the inn, spacious and airy because of the high, vaulted ceiling. Ornately carved beams of dark, polished wood form a lattice overhead, supporting the arched roof two storeys above the floor. To the right of the double-door entry is a spiral staircase, winding upwards to a balcony that rings and overlooks the main area. Large windows at this level grant an excellent view of the river to the west and colorful market stalls to the north and east. An air of coziness is salvaged by keeping the pub dimly lit; parchment-shrouded mana lanterns hang at intervals from the base of the balcony, nestled amongst lush, magically propagated ivy and ferns that grow over this false demi-ceiling and the struts that support it.

The bar is sleek and simple, comprised of meticulously polished black lacquer. Tables are set under the darker niches formed by the balcony floor as well as on the balcony itself. A few are deliberately sized to accommodate halflings and gnomes, but the majority are meant for human-sized individuals. A large common table is on the main floor, set before a semi-circular stage situated against the western wall. Beside it, with pipes mounted upon the wall and running up past the balcony and almost to the ceiling, is a refurbished pipe organ made to look like the one lost when the Fernwood was destroyed during the Merkabah Siege.

(Start of the plot)

Vodrick waves a hand in a polite, yet dismissive fashion. "Eh, still seems like a lot of studying. I follow my own whims and do what I can as an explorer. I look for my own wealth, search for my own hapiness, and make life for myself wherever I can find I am useful. That said, I am not really much for books or study. And because of that, I know little about any of the Higher powers people seem to hold up on a pedestal...no pun intended." He shrugs and refills his glass. If any of em decide I am important enough to be worth a few words, I may listen if the day comes. But till now, the sky’s have been fairly quiet save the singing of the birds. ....and the occasional ice drake apparently."

Vodrick flushes a little behind his mug before setting it down "I suppose that is true, though they don't seem to have an over concern with urgency. If I didn't take it on myself to make the mother angry by waving about bits of her shatter hope of children, you might not well have had the chance to pray enough to even help her. And while it hurt to do so, I DID manage to take it down at the last..." He grumbles idly thumbing the tooth on the leather chord around his neck. "While I can't say whatever interactions the followers have with their gods isn't helpful, I still trust my own bow to silent whispers to the sky. But, again, this is merely my own experience."

"Again I flatter myself that I am rather harder to hit than one might guess at first glance" the languidly foppish Tsurani gentlemen counters in a sardonic drawl. Another pause to sip at his wine, casting a somewhat suspicious glance at the ruby red liquid "An...unusual...vintage" he drawls then glances up to Vodrick with a faintly razor edged smile "I will be sure to remember your preferences should we find ourselves in battle again"

A group of people comprising of middle-aged individuals in well-to-do apparel can be seen entering through the main doors of the pub. They are busily conversing with one another, but some of the members would glance around the pub before resuming in their chat.

A server approaches the group and welcomes them to the pub. She ushers the group towards a reserved table.

Just at the group depart from the main entrance, another figure comes into view. A tall person covered in sky-blue coat with the hood drawn up over his head. His eyes are shadowed by the hood and only the grimace of his lips shows any indication of the person's disposition. He walks into the pub and then halts when a server greets him. He simply nods and listens as the person speaks, asking him what his preference would be for the day.

The tall, coated man simply shakes his head and shifts his gaze to the bar area, before looking back at the server.

Understanding the gesture, the server bows her head and allows the man go about his business.

The sky-blue coated man heads towards the bar and unslings some of the heavy stuff that he carries on his back. He orders something from the barkeep and then settles himself on a chair. He looks around the area for a moment before refocusing his gaze to the bar.

Vodrick sputters in his drink a moment before he sets it down to wipe his face. His face grows a faint shade of crimson as he waves his arms a bit. "Whoa there, I only meant in my personal practice not all encompassing. I know little to nothing about magic either, but can understand the benefit of an enchanted bow, or similar such spells. I just meant you wouldn't catch me in any sort of service in the immediate future." He says hastily with a slight nervous chuckle.

Rakim is seated in the paranoid's corner. Back to the wall where his faintly cold dark eyes can watch those who come and go into the inn. He notes the arrival of the new people, glancing over them with faint curiosity but looking away before it becomes impolite. His sardonic smile returns, wide enough to send his long scar twitching "So you are more than happy to accept their blessings, but not enough to consider actual worship?" he surmises, both finely arched eyebrows arising.

A female server with her brown hair braided and tied up around the back of her head in bun waits patiently by the entrance way of the bar. She smiles and bows her head, greeting some of the people who pass through the entrance who venture a gaze into the bar. She tries to get some of them to come in. Most would smile at the pretty face and shake their heads. Some would downright ignore her.

The young, petite server continues to wait by the entrance of the pub when a man in black coat strides into area. She looks startled by the person's sudden appearance, but gathers her wits around her and is able to say a few words of greeting. But she could not finish. The man roughly pushes her aside, eliciting a slight cry of distress from her. The man continues to walk onwards, heading to a table which is now occupied by a group of people who arrived earlier. He opens the buttons on the front of his coat and spreads his coat open, revealing several glass vials strapped to his chest.

Some of the onlookers look nervously at the man and try to move out of his way. Those who are not fast enough are pushed aside, violently, causing distress to other patrons nearby. His actions caught the attention of the group found in the reserved table. One of the individuals there immediately tries to get out of his chair, a panicked scream coming out of her mouth. The rest note the sudden movement and all of them begin to move out of their chairs in panic.

The black coat man, draws out two glass vials and says with a sneer, "For your sins! Burn in hell!" He begins to throw the potions at the group located in the reserved section.

Vodrick thinks about that a moment, visibly tilting his head up in thought before he smiles and gives a quick nod and raises his glass up a bit in acknowledgment. "Yep! That sounds about right. Besides, with as many of them floating around up there it seems the only fair way when you think about it. Why be loyal to just one when you can just accept that they are all their in their equal form of Omnipotence? Then I am not showing any sort of favouritism for any one. Again, it isn't as if anyone in specific has ever made themselves personally known to me. So, I could only assume they don't seem to mind. It isn't as if I am condemning them or anything, I just haven’t really felt any personal, notable draw to any of em." He says before downing the rest of his drink. He notices when he glances away and out of curiosity he spins in his chair to try and see what he saw. "Whatcha lookin at any ARG!" Unfortunately, the unfamiliarity to the much larger chair, a touch to do with his drink of choice, but largely to do with his apparent knack for falling prey to the whims of gravity, His spin somehow ended him just a touch too far over the edge of the seat. He flailed a bit to try and catch himself but, ultimately, ended up on the floor with a sound, "Whooph". He groans from his new seat and reaches up for the table edge to help pull himself to his feet....which managed to tip his now empty cup off the table and squarely onto the top of his head "Ugh....I'm fine, happens all the, *Clonk* "ow... time."

Rakim moves rather faster than his usual languorous would indicate himself capable of. In one motion he kicks the table over for cover as his chair comes down on all four legs. He ducks behind the table and pulls out his rather fancy crossbow from under his coat "Speaking of religion" he drawls as pressing a recessed button the arms and lever of his crossbow spring out from the filigreed stock and he ratchets a bolt back before peeking over the top.

Vodrick Squeaks in sudden surprise as the table lands just beside him and quickly slides a few feet away from it at the motion. He looks up to the commotion in the bar and back at Rakim as he sets up. His eyes fall on his bottle which had been on the table before, now smashed on the floor. It's contents slowly spreading in a puddle. He slumped and raised an arm at the bottle in disbelief. "Ah...Ahhh! I spent 3 silver on that rum!" He says before quickly crawling back behind the table with his companion. He frowns for a moment at the man and reaches for the bow on his back. "Someone owes me a drink after this..."

The two glass vials fly into the air, one after the other before landing and cracking against the surface of the hard table. No reaction occurred on the first shattered vial. But whatever was inside the second vial catalyzed with the content of the first and produced a devastation explosion. Fire and flame, along with splintered table fly all around the point of impact. Those near the table didn't have much chance at all to escape. The explosion ripped through them, the debris perforating their skins and vital organs. Blood flecks and pieces of flesh can be seen flying out from the victims in that explosive moment.

The man in the black coat covers himself against the shock wave of the explosion, but doesn't move away. He drops his arms down to look at his handiwork. Most of the victims of his attack are dead if not dying. A smile comes over his face.

At this point, screams and yells can be heard all around the pub. People begin running for the exits, some even trying to jump out of the window.

"Daeus, grant me healing." A voice can be heard nearby as the man in blue coat moves towards the area where all the victims are sprawled down. A burst of light erupts from the man, and the dying gasps from those who were hit by the explosion turns into heavy breathing. They are still injured, but at least they are not dead. But not all of them were saved. Some continue to lie immobile on the ground.

The black coated man sneers at the blue coated man and begins to run for the exit, grabbing and tossing anyone he can get a hold of into impeding the other person from following him.

The sky-blue coated man looks at Rakim, his eyes narrows as he assess the other person in that split second moment. "Go!" He points at the black-coated man.

GAME: Rakim rolls initiative: Roll: 13 + Bonus: 7 = Total: 20

GAME: You roll initiative for Angry Man: Roll: 2 + Bonus: +2 = Total: 4

GAME: Vodrick rolls initiative: Roll: 13 + Bonus: 4 = Total: 17

GAME: Benthus advances the initiative order.

Round One - Init 20.

It is now Rakim's turn! Vodrick is next!

GAME: Rakim casts Castigate. Caster Level: 5 DC: 16

GAME: Benthus rolls 1d20+5: (12)+5: 17

GAME: Benthus advances the initiative order.

"STOP!" Rakim says commandingly as he rises up to his full height behind the table. The languid fop is gone as he assumes all the authority of his office as an Inquisitor. His eyes glow with a silvery light as he motions towards the fleeing figure "KNEEL AND BEG FORGIVENESS FOR YOUR OWN SINS" he adds in the same stentorian tones, the force of his goddess behind him.

The man in black coat immediately starts to shake and quiver, but he manages to shake off the effects of Rakim's spell soon after. A glare is flashed at Rakim.

Round One - Init 17.

It is now Vodrick's turn! Angry Man is next!

GAME: Vodrick rolls ranged+2: (12)+6+2: 20

GAME: Vodrick rolls ranged+2: (5)+6+2: 13

GAME: Vodrick rolls 1D8+2: (6)+2: 8

GAME: Benthus advances the initiative order.

Round One - Init 4.

It is now Angry Man's turn! Rakim is next!

The man in black coat winces as an arrow impales into him from behind. He tries to grab the arrow but it is positioned where it is difficult for him to pull it out. He rages even more and takes out a potion and smashes it on the ground where he is standing. Smoke immediately covers him and everything else within 10 feet of him. More screaming people.

GAME: NEW ROUND!

Benthus advances the initiative order.

Round Two - Init 20.

It is now Rakim's turn! Vodrick is next!

GAME: Rakim rolls perception: (6)+14: 20

Rakim 's sharp eyes track movement through the smoke, his loaded crossbow tracking along with his gaze. Spotting something at the fringe his gloved finger starts to depress the trigger but with running 'civilians' everywhere he doesn't quite fire, rather he moves as swiftly as he may towards what he thinks is the dark angry figure.

GAME: Benthus advances the initiative order.

Round Two - Init 17.

It is now Vodrick's turn! Angry Man is next!

GAME: Vodrick rolls ranged+2: (13)+6+2: 21

GAME: Vodrick rolls ranged: (5)+6: 11

Vodrick frowns at the smoke and glances at the windows of the pub. He stands, and fires at one of the glass panes and then quickly turns and just barely clips his arrow inside the frame enough to assure both windows shattered in a shower of glass. "Let's see if that helps with the smoke a bit" he mutters before turning back towards the smoke. He readies himself to fire again should the man become visible soon.

GAME: Benthus advances the initiative order.

Round Two - Init 4.

It is now Angry Man's turn! Rakim is next!

The smoke dissipates quickly, and on the spot where the black coated man was standing earlier, there is only a few speck of blood visible. There are several people cowering nearby, all begging for mercy and to spare their lives. The exit from the tavern is now clear. But it appears that the young, petite server waiting at the door is now missing. A short female scream can be heard from outside that is immediately silenced.

GAME: NEW ROUND!

Benthus advances the initiative order.

Round Three - Init 20.

It is now Rakim's turn! Vodrick is next!

Rakim manage to get out of the pub, and as soon as he is outside, he can see the black coated man dragging away the petite, young server, one hand covering her mouth. The aggressor looks back and sees Rakim. He looks livid. "Why!?" He screams at no one in particular." (Rakim's move action completed. Waiting for standard action.)

GAME: Rakim rolls intimidate: (4)+12: 16

Rakim slows down his headlong rush as he spies the angry man and his captive. He stalks slowly closer, lifting to aim down his crossbow at the man. The heavy bolt from this angle looks particularly large as he aims it carefully, and with a murmured prayer a silvery glow appears around it "Let the innocent go and put your hands atop you head. This is your last warning..." he says, voice still hard and cold, his finger tightening on the trigger as the bow seems to creak hungrily.

GAME: Benthus advances the initiative order.

Round Three - Init 17.

It is now Vodrick's turn! Angry Man is next!

GAME: VodrickNEW rolls acrobatics: (17)+5: 22

Vodrick takes off across the room. He slides and ducks around table legs and those belonging to still frantic patrons as he makes his way to the window now free of the glass in it's frame. He hops up onto a nearby chair and, seeing out the window, takes aim at the back of the man waiting to see how he would react to his companions threat.

GAME: VodrickNEW rolls weapon1-5: (3)+8+-5: 6

GAME: Benthus advances the initiative order.

Round Three - Init 4.

It is now Angry Man's turn! Rakim is next!

GAME: Benthus rolls 1d20+9-2 (DC10: aiming Rakim's ground): (4)+9+-2 (DC10: aiming Rakim's ground): 11

GAME: Rakim rolls reflex: (18)+4: 22

The girl manages to uncover her mouth and screams, "Please! Save me, please!"

The Angry man rattles her in his arms and shushes her forcefully. He grabs something within his coat and throws it at Rakim's feet. The bag burst on impact with green sticky goo stretching out everywhere. Everywhere but at Rakim. He sneers again at his foul luck.

Vodrick watches as the man begins to pull his arm back and throw something towards Rakim. In an attempt to interrupt the throw, He takes aim at the man's arm just behind his elbow and draws back his bow for the shot. As he begins to fire, however, One of the still fleeing patrons backs into him on his perch in the chair and his shot goes out the window.....and directly into some poor individual's front door. He looks up and winces as he hears a crash from across the way and begins looking for who bumped him with an angry frown on his round face. "stay back back wouldja?! Trying to save someone, thanks!"

GAME: NEW ROUND!

Benthus advances the initiative order.

Round Four - Init 20.

It is now Rakim's turn! Vodrick is next!

GAME: Rakim rolls 1d20+7+1+1+2: (3)+7+1+1+2: 14

GAME: Benthus advances the initiative order.

Round Four - Init 17.

It is now Vodrick's turn! Angry Man is next!

"You have had more warnings than I usually give..." Rakim says as he dives out of the way of the sticky bag of whatever. He comes up in a semi crouched position and squeezes the trigger but the sudden movement throws off his aim and the bolt sinks deep into the wall behind the man and his hostage.

GAME: VodrickNEW rolls weapon1-3: (12)+8+-3: 17

GAME: VodrickNEW rolls 1D8+2: (1)+2: 3

GAME: Benthus advances the initiative order.

Round Four - Init 4.

It is now Angry Man's turn! Rakim is next!

Vodric returns his attention to the man and lines up another shot. He takes his time with this one and and makes sure to try and avoid hurting the woman he is holding. He fires and smiles as he sees it make it's mark. Unfortunately, it looks to him that he merely got meat and fat rather then anything vital. That aside, a wound is a wound and he will take that over a miss any day.

At this point, Angry man realizes that he has enemies behind him as well. He grabs another vial and hurls it at the window where Rakim is located. The vial breaks on impact and fire begins to spread out within a ten feet radius. "Why can't you just go away!"

GAME: Benthus rolls 1d20+9-2: (14)+9+-2: 21

GAME: VodrickNEW rolls reflex: (4)+5: 9

GAME: You damaged Vodrick for 1 points. 13 remaining.

GAME: NEW ROUND!

Benthus advances the initiative order.

Round Five - Init 20.

It is now Rakim's turn! Vodrick is next!

GAME: Rakim rolls 1d20+7+1+1+2: (2)+7+1+1+2: 13

GAME: No valid players found.

GAME: VodrickNEW rolls initiative: Roll: 10 + Bonus: 4 = Total: 14

Rakim flinches a little from the fire that breaks out as the angry man tosses another vial out "Let go of the hostage" he repeats, but squeezes the trigger anyway. Once more he misses, his eyes turning to the heavens as he mutters "Give me a break Silver Lady" and cranks down another bolt.

GAME: VodrickNEW rolls weapon1-1: (17)+8+-1: 24

GAME: VodrickNEW rolls weapon1-1: (1)+8+-1: 8 (EPIC FAIL)

GAME: VodrickNEW rolls 1D8+2: (7)+2: 9

GAME: You damaged VodrickNEW for 1 points. 18 remaining.

GAME: VodrickNEW's initiative total changed to 4.

GAME: Benthus advances the initiative order.

Round Five - Init 17.

It is now Vodrick's turn! Angry Man is next!

The angry man is very angry now. So angry that he isn't thinking straight. He throws his hostage against Rakim, hoping that would slow him down. As he does so, an arrow hits him from behind (again). He really is smarting now, but he still has enough clarity of thought to pick his way through the streets and drop something on the ground.

GAME: Benthus advances the initiative order.

Round Five - Init 4.

It is now Angry Man's turn! VodrickNEW is next!

GAME: Benthus reverses the initiative order.

Round Five - Init 17.

It is now Vodrick's turn! Angry Man is next!

GAME: Benthus advances the initiative order.

Round Five - Init 4.

It is now Angry Man's turn! VodrickNEW is next!

GAME: Benthus advances the initiative order.

Round Five - Init 4.

It is now VodrickNEW's turn! Rakim is next!

GAME: NEW ROUND!

Benthus advances the initiative order.

Round Six - Init 20.

It is now Rakim's turn! Vodrick is next!

Vodrick flinches as the fires lick just inside the window and scorch his skin he glares in anger at the man and quickly draws another 2 arrows. He fires One directly into the man's back as he tries to flee and the sound of the solid impact reaching his ears was very satisfying indeed. He quickly nocks the second arrow and just as he is about to fire, his foot slips on his perch on the chair. and he watches as his vision suddenly starts sliding upward. his arrow is released just in time to find it's way sailing into the rafters of the pub as he lands with a solid "Omph" on the floor after his sudden decent. He could do nothing but lay there a moment with a look of utter disdain on his features as he grumbles. "Back to religion....exactly which of you is laughing at me right now?" He mumbles to the sky.

GAME: Rakim rolls 1d20+7+1+1+2: (14)+7+1+1+2: 25

GAME: Rakim rolls 1d10+2d6+1+2: (6)+(8)+1+2: 17

GAME: Benthus advances the initiative order.

Round Six - Init 4.

It is now Angry Man's turn! VodrickNEW is next!

Rakim automatically reaches out to catch the woman flung at him. He offers her a bright smile "Do pardon me ma'am" he says somewhat gallantly as he lets her go and aims his crossbow down again. It seems his somewhat impious prayer has worked as the crossbow twangs and the enhanced bolt sinks deep into the angry's man's back "I did warn you" he calls out as he ratchets down another bolt.

Petite, young girl holds on to Rakim as if her life depended on it, all they while crying her heart out from relief at being released and fear that she might still be killed yet.

GAME: VodrickNEW rolls Weapon1+1: (5)+8+1: 14

GAME: Benthus advances the initiative order.

Round Six - Init 4.

It is now VodrickNEW's turn! Rakim is next!

GAME: NEW ROUND!

Benthus advances the initiative order.

Round Seven - Init 20.

It is now Rakim's turn! Angry Man is next!

Angry man effects his escape by running around a corner, shoving people aside who are blocking his way.

Vodrick grumbles out a number of obscenities as he quickly clambers back into his position. He huffs and takes a quick, sloppy shot at the fleeing man as he makes his escape. He sees the arrow goes a touch wide and embeds itself in the wall just inches from the man's head and he swears again. Thinking quickly, he takes in a deep breath and yells out of the window for any who might be listening. "Guards! Guards! Injured criminal running from the Pub!"

(Continuation of plot)

Recap: The angry man managed to escape by running around a corner of the street, dropping something on the ground before doing so. A hysterical and still weeping server girl is clutching tightly to Rakim, still traumatized by her abduction. A small fire has erupted near the window of the Fern Pub that is being doused off by water. The sound of people groaning out in pain can be heard from inside the pub. A man in blue coat is attending to the injured. A few city guards make their way into the area, likely responding to the call of distress in the vicinity.

"Who was attacked?"

"Some Dranei nationals, at least that is what I got from the reservation list."

"A terrorist attack? Why would anyone do that here? This is Alexandria!"

"Nowhere is safe anymore."

Having had some experience detaching himself from ladies Rakim does his best to be gentle about it "If you will forgive me my dear, I have someone to catch..." he drawls whilst trying to extricate himself and give chase to the angry man.

GAME: Rakim rolls perception: (9)+14: 23

with many a stumble, shove and pointed shout, Voddrick was finally able to make his way out of the front of the building. He hefted his cloak properly around his shoulders as it had shifted in all the chaos and began looking around for both the man he was fighting along side, and the one they were against. "Rakim? Where'd he go?"

"Caltrops" is all Rakim gives as a verbal reply, but he does nod his head in the direction the angry man ran. He slows down as he picks his way carefully through the field, then as soon as he is clear accelerates again.

GAME: Rakim rolls perception: (8)+14: 22

Vodrick nods at the warning and tries to follow rakim's lead in tracking carefully through the street he had been warned about. He tries to keep pace, but soon begins falling behind. He just didn't have the same stride as he did, but he did his best to keep him in his sights

GAME: Vodrick rolls perception: (1)+5: 6 (EPIC FAIL)

"Stop!" Rakim yells out towards the fleeing man as his rather fancy boots skid a little whilst he turns a corner at top speed. If the halfling can't spot the quarry at least Rakim in his street clothes rather stands out as he turns and accelerates as fast as he can.

GAME: Rakim rolls perception: (5)+14: 19

GAME: Vodrick rolls perception: (3)+5: 8

GAME: Rakim rolls reflex: (10)+4: 14

"I am going to nail this guys prick to a wall" Rakim mutters rather inelegantly as his, perhaps, suprisingly keen eyes note the trap. He manages to avoid it and just in the nick of time yell a warning back "Trap under the board, don't step on it" as he runs after the madman.

Vodrick seems to be having a reletively hard time navigating the streets. It was as if no one was paying attention to anything below their knees. He first stumbled just on the other side of the caltrops, and only just barely avoided getting run over by a passing cart. The interuption had cost him some distance, and as he rounded a corner, he was not paying quite as much attention as he should have been in trying to catch up. He was quite a way away from Rakin, but no sooner had he heard the called warning from him, he glanced down in time to see the board. He flails his arms, stopping just short of the board before he had stumbled on top of it and sighed in relief. This chase was turning into quite the dangerous obstacle course. side stepping the trap, he peers ahead to try and see which way the man was heading, but more importantly, keeping Rakim within earshot at the very least.

Angry man makes his way towards an old abandoned warehouse.

As you get nearer to the warehouse, you note that is no one else around the premise, not even vagrants. There is an old dilapidated sign hanging from one of the boarded windows.

No tresspassers allowed!

For a brief moment, the sound of shattering glass can be heard from inside the building.

GAME: Rakim rolls perception: (1)+14: 15 (EPIC FAIL)

Rakim kneels a moment to trace gloved fingertips across the drops remaining, bringing it up for a very cautious sniff "Hmm..." he says then heads within a little more cautiously then his rushing through the streets, his crossbow carefully leading the way.

GAME: Vodrick rolls perception: (8)+5: 13

Vodrick runs from around the last corner and stops as he sees rakim beginning to enter the building. He pants a little out of breath from his multiple close calls and groans as he notes the building. "well, anyway in should have a way out. Maybe I can cut him off?" he mutters to himself and begins searching for an exit and listening for movement. Finding none, He changes tactics and opts for a slightly different approach in an enclosed area. He returns his bow to his back and instead draws an imposing, yet old, looking scimitar from his hip. from near the sheath of the blade, he also detaches a small buckler and begins to affix it to his wrist as he begins to carefully make his way inside.

Inside the warehouse, there are several broken bottles of unknown content littering the floor. The remaining liquid in some of the broken glasses seem to fluoresce, and some carry an acrid if not foul odor.

Following the trail leads to a section of the warehouse that is covered by a wide curtain. There appears to be movement behind the curtain. The sound of heavy breathing become more audible the closer one gets to the curtains.

Suddenly, silence. No heavy breathing. Just a deathly stillness.

A faint growl that is starting to become a loud roar can be heard from behind the curtain. And then, Angry man bursts forth with a dagger in each hand. He looks fully healed. The daggers seem to be coated with some unknown liquid.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ATTENTION -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Benthus has dropped a TIMESTOP!

Please +init, then cease all roleplay and actions immediately and wait for Benthus to instruct you further.

For in-combat commands, type: +thelp.

-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-

GAME: Rakim rolls initiative: Roll: 2 + Bonus: 7 = Total: 9

GAME: You roll initiative for Angry man: Roll: 7 + Bonus: +6 = Total: 13

GAME: Vodrick rolls initiative: Roll: 11 + Bonus: 4 = Total: 15

GAME: Benthus advances the initiative order.

Round One - Init 15.

It is now Vodrick's turn! Angry man is next!

GAME: Vodrick rolls weapon4: (15)+5: 20

GAME: Vodrick rolls 1D4+2: (3)+2: 5

Vodrick scuttles inside with his blade and diminuative buckler at the ready. He makes his way just behind Rakim just in time to hear the strange sounds from the curtain before it was torn away to reveal the rather pissed off looking man. He grins widely as he shows himself and raises his sword as he cbegins to close the distance. "Finally, Given up the coward act eh? Works for me!" He says as he steps in and delivers a solid strike towards the frothing man's legs.

Angry man howls in pain at the Lucht's slashing attack to his knee cap. This draws his ire on Vodrick. With his two daggers he begins to stab at the halfling...

GAME: Benthus rolls 1d20+9: (2)+9: 11

GAME: Benthus rolls 1d20+9: (20)+9: 29

GAME: Benthus rolls 1d20+9: (15)+9: 24

GAME: Benthus rolls 2d3+4: (2)+4: 6

GAME: You damaged Vodrick for 6 points. 12 remaining.

GAME: Vodrick rolls fortitude: (14)+6: 20

GAME: Benthus advances the initiative order.

Round One - Init 13.

It is now Angry man's turn! Rakim is next!

GAME: Benthus advances the initiative order.

Round One - Init 9.

It is now Rakim's turn! Vodrick is next!

Angry man becomes a flurry of movement, slashing at the halfling with two daggers. One misses, but the other one connect with his target at the neck area.

GAME: Rakim rolls 1d20+7+1+2+1: (7)+7+1+2+1: 18

GAME: Rakim rolls 1d10+2d6+1+1+2: (3)+(8)+1+1+2: 15

GAME: NEW ROUND!

Benthus advances the initiative order.

Round Two - Init 15.

It is now Vodrick's turn! Angry man is next!

Rakim drops down into a firing stance as the crossbow comes up to his shoulder. He aims down the fancy stock, some of the decoration actually serving a purpose as aiming points. Not a good enough one however as the heavy bolt manages to bounce of the angry man's armor. Calmly Rakim ratchets down another bolt from the magazine, although his eyes look far from calm.

GAME: Vodrick rolls weapon4-4: (5)+5+-4: 6


| Name | Race | Class |E Lev| CHP | HP | AC |CMD |For |Ref |Wil |


|Rakim |HUMAN |Inq | 5 | 29 | 29 | 15 | 17 | 5 | 4 | 8 |

|Vodrick |HALFLING |Ftr | 2 | 12 | 19 | 20 | 17 | 6 | 5 | 2 |


GAME: Benthus advances the initiative order.

Round Two - Init 13.

It is now Angry man's turn! Rakim is next!

GAME: Benthus rolls 1d20+9: (6)+9: 15

GAME: Benthus rolls 1d20+9: (15)+9: 24

Vodrick clashes blades with the now very pissed off man but fails to deflect the second dagger as it finds it's mark, skimming across his neck and drawing a line of red. He gritted his teeth against the pain and directed a focused glare into his eyes. He flicks his blade to the side and spins around in an attempt to bring the blade up in an attempt to catch him off guard as well as keep a bit of space between the two of them. His attack didn't seem to connect with anything but the side of the man's blades, but he was able to keep the larger side of the blade between him and the man for a bit of added protection

GAME: Benthus rolls 1d3+2: (2)+2: 4

GAME: Vodrick rolls fortitude: (11)+6: 17

GAME: You damaged Vodrick for 4 points. 8 remaining.


==================================================================

GAME: You damaged Vodrick's Dexterity for 2 points. 2 total damage.


| Name | Race | Class |E Lev| CHP | HP | AC |CMD |For |Ref |Wil |


|Rakim |HUMAN |Inq | 5 | 29 | 29 | 15 | 17 | 5 | 4 | 8 |

|Vodrick |HALFLING |Ftr | 2 | 8 | 19 | 20 | 16 | 6 | 4 | 2 |


GAME: Benthus advances the initiative order.

Round Two - Init 9.

It is now Rakim's turn! Vodrick is next!

GAME: Rakim rolls 1d20+7+1+2+1: (4)+7+1+2+1: 15

Angry man continues to attack Vodrick. This time the poison in the blade seeps into his bloodstream and slows the luchts movement.

GAME: NEW ROUND!

Benthus advances the initiative order.

Round Three - Init 15.

It is now Vodrick's turn! Angry man is next!

As the second bolt misses by an ever bigger margin Rakim turns his gaze up to the heavens "Blessed Eluna help thy servant" he prays as his fingers ratchet down a third bolt, his aim shifting amidst the two combatants.

GAME: Vodrick rolls weapon4: (15)+5: 20

GAME: Vodrick rolls 1D4+2: (2)+2: 4

GAME: Benthus advances the initiative order.

Round Three - Init 13.

It is now Angry man's turn! Rakim is next!

GAME: Benthus rolls 1d20+9: (12)+9: 21

GAME: Benthus rolls 1d20+9: (5)+9: 14

GAME: Benthus rolls 1d3+2: (1)+2: 3

GAME: Vodrick rolls fortitude: (18)+6: 24

GAME: You damaged Vodrick for 3 points. 5 remaining.

GAME: Benthus advances the initiative order.

Round Three - Init 9.

It is now Rakim's turn! Vodrick is next!

GAME: Rakim rolls 1d20+7+1+2+1: (5)+7+1+2+1: 16

GAME: NEW ROUND!

Benthus advances the initiative order.

Round Four - Init 15.

It is now Vodrick's turn! Angry man is next!

Angry man succeeds in injuring Vodrick once again. He roars bloodthirstily.

"Silver lady grant thy servant a damn break" Rakim pleads heavenwards as yet another bolt misses the man. Frustration is starting to show more visibly on his fine bone features as he ratchets down a forth bolt with a soft sigh.

Vodrick winces as yet another stab in the side gets inside his defenses. He groans as he feels his arms start to feel slightly numb and his legs a little heavier. He groans as the assorted cuts and bruises on his side start to take their toll on his maneuverability and while he was able to deflect at least one more attack, yet another gets inside a swing and wounds him again, though not before he was able to get a swing up and against his shoulder first. He readies for another attack, his eyes beginning to flutter in pain. He needed to hang on just a bit more. His aggravation was noticeable beginning to grow however as he hears the twang of yet another missed shot. "next time, I'm shooting!" he grumbles out.

GAME: Vodrick rolls weapon4: (8)+5: 13

GAME: Benthus advances the initiative order.

Round Four - Init 13.

It is now Angry man's turn! Rakim is next!

GAME: Benthus rolls 1d20+9: (15)+9: 24

GAME: Benthus rolls 1d20+9: (3)+9: 12

GAME: Benthus rolls 1d3+2: (2)+2: 4

GAME: You damaged Vodrick for 4 points. 1 remaining.

GAME: Benthus advances the initiative order.

Round Four - Init 9.

It is now Rakim's turn! Vodrick is next!

GAME: Rakim rolls 1d20+7+1+2+1: (9)+7+1+2+1: 20

GAME: Rakim rolls 1d10+2d6+1+1+2: (5)+(7)+1+1+2: 16

GAME: NEW ROUND!

Benthus advances the initiative order.

Round Five - Init 15.

It is now Vodrick's turn! Angry man is next!

Vodrinck brings another swing forward, but his attack goes wide as it is deflected against one of the daggers. He Oofs loudly as the second dagger is brought around with a solid thunk into his stomach. He chokes and strains to stay on his feet as his wounds are almost too much to take. He coughs a splatter of blood onto the floor and grips his sword tightly. "you.....are pissing...me....off" he mutters weakly.

It seems the impious prayer has in fact worked this time, for as Rakim squeezes the trigger the bolt flies true and sinks into the mad man, aided by the holy blessings upon the heavy bolt sinks in. The tension across the inquisitor shoulders ease a little bit as he levers down the last bolt in this magazine and takes aim "Surrender or die" he calls out as the bolt rests on the man.

The angry man senses that the Lucht will not last long against his attack and so pushes on with his aggression. The first dagger stabs the lucht in the shoulder. As he withdraws the blade, he thrust again with the other dagger. This one misses.

You paged Vodrick with 'Yes. I'll let the dice decide if he will continue to attack you or not, but he will certainly recognize the vial in your hand.'

GAME: Vodrick rolls weapon4: (12)+5: 17

GAME: Benthus advances the initiative order.

Round Five - Init 13.

It is now Angry man's turn! Rakim is next!

GAME: Benthus rolls 1d100 (More than 50, he will attack Vodrick): (77 (More than 50, he will attack Vodrick)): 77

GAME: Benthus rolls 1d20+9: (16)+9: 25

GAME: Benthus rolls 1d20+9: (5)+9: 14

Vodrick is rather unsteady on his feat at this point, but is not about to make it easy on this man. He reaches back behind him into a small pouch and pulls an item from within. he makes sure it is visible in front of him and coughs another spot of blood onto the ground before him before stepping forward for another swing. It goes wide but he could only yell angrily at the man in front of him. "fine then, let's do this!"

GAME: Benthus rolls 1d3+2: (3)+2: 5

GAME: You damaged Vodrick for 5 points. -4 remaining. (DYING)

GAME: Benthus advances the initiative order.

Round Five - Init 9.

It is now Rakim's turn! Vodrick is next!

GAME: Rakim rolls 1d20+7+1+2+1: (8)+7+1+2+1: 19

GAME: Rakim rolls 1d10+2d6+1+1+2: (4)+(5)+1+1+2: 13

A moment of clarity passes through the eyes of Angry man as he looks at the vial held in Vodrick's hands. He sneer and then says, "You'll die first." And with that, he stabs the lucht in the chest. The vial falls to the floor and shatters. The surrounding air catalyzes the chemicals in the vial and the area with 10 feet of the vial erupts in flames. Angry man growls in pain.

GAME: NEW ROUND!

Benthus advances the initiative order.

Round Six - Init 15.

It is now Vodrick's turn! Angry man is next!

GAME: Benthus advances the initiative order.

Round Six - Init 13.

It is now Angry man's turn! Rakim is next!

GAME: Benthus rolls 1d20+11: (19)+11: 30

GAME: Benthus rolls 1d20+11: (8)+11: 19

GAME: Benthus rolls 2d3+4: (2)+4: 6

GAME: You damaged Rakim for 6 points. 23 remaining.

The final bolt sings out from the crossbow and sinks into the angry man. Despite this he is still up. Rakim curses softly in a harsh sounding language and puts the crossbow down on the ground, just in time to cop the charge of the angry man. Not in his usual armor the dagger manages to hit him and he curses again.

No sooner had the Lucht's defiant cry left his lips, he recieved another rapid flurry of attacks from the man. Unable to defend fully from the attacks, he gasps as the blade sinks into his chest and the blade falls from his hands. from the other hand, a vial of blue alchemist fire falls to the floor and awashes the area in blue flame. He was unconcious before he hit the ground, but the addition of the flames had his cloak smoking as he was propeled to his back onto the floor. His breathing shallow, and his eyes clossed, there was little more he could do for now but try to hold out as best as he could.

GAME: Rakim casts Castigate. Caster Level: 5 DC: 16

GAME: Benthus rolls 1d20+9: (8)+9: 17

GAME: Benthus rolls 1d3+2: (1)+2: 3

GAME: Rakim rolls 1d20+5+4: (13)+5+4: 22

GAME: Benthus rolls 1d20+2: (6)+2: 8

GAME: Benthus advances the initiative order.

Round Six - Init 9.

It is now Rakim's turn! Vodrick is next!

You paged Vodrick with 'Yes. He has been drinking some potions to make him more powerful.'

GAME: NEW ROUND!

Benthus advances the initiative order.

Round Seven - Init 15.

It is now Vodrick's turn! Angry man is next!

GAME: Benthus advances the initiative order.

Round Seven - Init 13.

It is now Angry man's turn! Rakim is next!

Rakim's eyes narrow as he steps back elegantly, his long leather coat flaring wide. One hand reaches down to pull out a rather less than stylish morningstar, but rather than trust it he holds a palm up. As he starts to cast the angry man somehow follows and scores another slash across the Inquisitor. Shaking his head he keeps his concentration as the silvery glow radiates from his eyes "IN THE HOLY NAME OF THE SILVER LADY I COMMAND YOU TO REPENT YOU SINS AND PRAY FOR FORGIVENESS"

GAME: Benthus advances the initiative order.

Round Seven - Init 9.

It is now Rakim's turn! Vodrick is next!

GAME: Benthus rolls 1d20+2: (5)+2: 7

GAME: Rakim casts Cure Light Wounds. Caster Level: 5 DC: 15

GAME: Rakim rolls 1d8+5: (3)+5: 8

GAME: You damaged Rakim for -8 points. 29 remaining.

GAME: You damaged Rakim for 8 points. 21 remaining.

GAME: You damaged Vodrick for -8 points. 4 remaining.

GAME: NEW ROUND!

Benthus advances the initiative order.

Round Eight - Init 15.

It is now Vodrick's turn! Angry man is next!

Rakim 's sharp eyes take in the ominous still form of Vodrick. Healing not really part of his training he has no idea how bad the Lucht is, but he prays softly as he approaches. A silvery light starts to shine from his palm and as he lays it on the prone hafling is fills and soothes much of his wounds.

GAME: Benthus rolls 1d20+2: (14)+2: 16

GAME: Benthus rolls 1d20+2: (14)+2: 16

GAME: Benthus advances the initiative order.

Round Eight - Init 13.

It is now Angry man's turn! Rakim is next!

GAME: Benthus advances the initiative order.

Round Eight - Init 9.

It is now Rakim's turn! Vodrick is next!

You paged Vodrick with 'Thanks.'

Rakim's lip curls up into a snarl "Well that will teach me to be merciful" he mutters under his breath as with not much other option he hangs his morningstar under his coat and picks up his crossbow.

Vodrick inhales deeply as a strange force seems to course through him. he shivers a bit feeling a bit....strange but soon frowns as he realizes where he is. He groans as he pulls himself into a kneeling position and turns to face the man that had injured him this badly. He quickly pulls his bow from his back and readies to take aim as he sees him turn and run out of the door. He is REALLY starting to hate this asshole.

GAME: NEW ROUND!

Benthus advances the initiative order.

Round Nine - Init 15.

It is now Vodrick's turn! Angry man is next!

GAME: Vodrick rolls weapon1-2: (19)+7+-2: 24

GAME: Vodrick rolls weapon1-2: (12)+7+-2: 17

GAME: Vodrick rolls 1D8+2: (5)+2: 7

GAME: Vodrick rolls 1D8+2: (2)+2: 4

Vodrick had had ENTIRELY enough of this man and sighted up his shot as the man tried to flee. He concentrated all of his focus on his fleeing target and lets fly the first arrow. He barely flinches as he sees the arrow sink deeply into his back. Just to make sure that the job is well and truely done, he quickly draws another shaft and lets fly another shot out of the door. It too sinks into the man's back right beside its brother and he watches as the man FINALLY slumps forwards and falls to the ground. He then, slowly, lowers his bow and pulls himself to his feet. One arm is gently holding his midsection where the wounds from those painful daggers had definitely left their marks. He makes his way to the door, and spits a wad of blood in his direction with as much ire as a 3 foot tall Lucht could muster. "And....stay down.....Dick"

"A rather irritating chap..." Rakim drawls casually as he approaches the man. Rather expert hands disarm him of anything that might even be conceived as possibly being vaguely associated with being a weapon. That done he ties him securely and only then does he heal him. Once sure the man is not going to die any time soon the rather pointy toe of his fancy boot 'accidentally' sinks into angry man's groin "Fetch the guards master Vodrick" he suggests "Once they are here I might search the warehouse"

Vodrick winces as he turns to observe the inquisitor and gives a quick nod. "forgive me if I take my time....next time I decide to jump to the front lines to try and hold off someone twice my size drinking gods only know what....stop me. If he has a healing potion or 3 on him, I call dibs when I get back" he adds as he makes his way off in a slightly pained jog in search of any law enforcement.