Template:FeatsMetaMagic

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Metamagic Feats
Feat Prerequisites Benefits
Disruptive Spell
Target of spell must make concentration check to cast a spell in the next round
Ectoplasmic Spell
Spell fully affects incorporeal and ethereal creatures
Elemental Spell
Inflict energy damage instead of regular spell damage
Empower Spell
Increase spell variables by 50%
Enlarge Spell
Double spell range
Extend Spell
Double spell duration
Focused Spell
Increase save DC of spell for one target in a group
Heighten Spell
Treat spell as a higher level
Lingering Spell
Instantaneous area effect spell lasts for 1 round
Maximize Spell
Maximize spell variables
Quicken Spell
Cast spell as a swift action
Persistent Spell
Creatures who saved against a spell must save again
Reach Spell
Increase spell range to higher range category
Sickening Spell
Sicken creature with spell damage
Silent Spell
Cast spell without verbal components
Still Spell
Cast spell without somatic components
Thundering Spell
Deafen creature with spell damage
Widen Spell
Double spell area