Template:EgalrinRitual

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Ritual Magic

Call the Winds: Groups of egalrin may perform rituals which summon spirits of the wind. Over time, these winds may reach tornado-strength force. Such acts are reserved for last-ditch defense.

Mark of the Fool: Once in a while, an offense is committed that goes beyond the pale. Under this ritual, the individual's foolishness is woven into the fabric of a story that is whispered to the winds, ensuring it lives forever. The individual is then cast out of their society, and sent to chase their own foolishness. If they ever catch it, they may return.

Sacred Objects: The first feathers that fall after an egalrin who gains flight are rumored to possess bolstering community magic, as are the first-formed feathers of a future Speaker. Other first-formed feathers are thought to have a bit of luck--a noted crafter's hatch-feathers may carry with it a touch of their skill, or so say the stories...though outside of a Speaker's it's hard to tell potential. A Speaker's would carry more potent magic.