Spells

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The Emblem of Ea makes use of a number of in-house spells to help provide a certain flavor and theme to our world. The below lists those spells and the house rules for them.

Detect Lycanthrope

School divination
Level ranger 1
Casting Time 1 standard action
Components V, S, M/DF (fur from a wolf)
Range 60 ft.
Area cone-shaped emanation
Duration concentration, up to 1 minute/ level (D)
Saving Throw none
Spell Resistance no

You can detect the aura that surrounds lycanthropes. The amount of information revealed depends on how long you study a particular area.

1st Round: Presence or absence of lycanthropes.

2nd Round: Number of lycanthropes in the area and the strength of the strongest lycanthrope's aura present.

3rd Round: The strength and location of lycanthrope's aura. If an aura is outside your line of sight, then you discern its direction but not its exact location.

Aura Strength: The strength of a lycanthrope's aura is determined by the HD of the lycanthrope, as given on the table below.

Lingering Aura: A lycanthrope's cursed aura lingers after its original source is destroyed. If detect lycanthrope is cast and directed at such a location, the spell indicates an aura strength of dim (even weaker than a faint aura). How long the aura lingers at this dim level depends on its original power, as given on the table below.

HD Strength Lingering Aura Duration
1 or lower Faint 1d6 rounds
2-4 Moderate 1d6 minutes
5-10 Strong 1d6 x 10 minutes
11 or higher Overwhelming 1d6 days

Each round, you can turn to detect lycanthrope in a new area. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.

Special: During the full moon phase, the number of rounds required to determine the aura strength is reduced by one. During the new moon phase, the number of rounds required is increased by one. Use +today or refer to the DM.


Merciful Blade

Transmutation
Level: Pal 1
Components: V, DF, S
Casting Time: 1 swift action
Range: Personal
Target: You
Duration: 1 minute/level (D)

Sometimes, mercy is called for in the martial field. With this prayer, the paladin asks his or her deity to dull the edge of her blades so any weapon she actively wields inflicts subdual damage instead of lethal damage. This does not alter the weapon's damage type, or otherwise change the weapon in any way. Despite the name of the prayer, any sort of weapon wielded by the paladin may be affected. If the weapon is dropped or otherwise discarded, the spell ends for that weapon until it is wielded again by the paladin.

For the purposes of this last-minute spell, the wielding of the weapon is considered its Somatic component.


Note: W'need to remember to review the other spells for flavor/balance/suitability before porting.