Difference between revisions of "Small Vehicle Spend"

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Vehicles tend to be built to a purpose. Examples might be a traveling merchant's stall, or a fortuneteller's wagon. Mechanically speaking, they should comply with the Open Spaces guidelines. That is, these are intended to provide roleplay for everyone.
 
Vehicles tend to be built to a purpose. Examples might be a traveling merchant's stall, or a fortuneteller's wagon. Mechanically speaking, they should comply with the Open Spaces guidelines. That is, these are intended to provide roleplay for everyone.
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[[Category:Admin|Small Vehicle Spend]]
 
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[[Category:RPPs|Small Vehicle Spend]]
 
   
 
===Guidelines and FAQ for Vehicles===
 
===Guidelines and FAQ for Vehicles===

Latest revision as of 05:15, 9 November 2023

About Small Vehicles
Rpp limited.gif From a small cart to a personal boat, personal vehicles are yours to own on Tenebrae. Any character may possess a vehicle.

Vehicles tend to be built to a purpose. Examples might be a traveling merchant's stall, or a fortuneteller's wagon. Mechanically speaking, they should comply with the Open Spaces guidelines. That is, these are intended to provide roleplay for everyone.

This spend is retired; this page is available as legacy documentation.


Small Vehicle Spends

Rpp limited.gif Rpp tiered.gif Small Vehicle
Tier Benefit Cost

T1

Maybe you'd always wanted that beer cart. Maybe you'd always wanted to open Sandy's Traveling Soup Kitchen for Orphans. Or, Sandy's Personal Leafboat. Regardless, you procure, build, or purchase one of the two:
  • A small boat (begins with swim speed of 20)
  • A small cart; this comes with one or two servicable mules (begins with land speed of 20)

Each boat or cart also begins play with a unique purpose. This purpose is optional. However, if you like, to represent your cart's mechanics and possible benefits you may pick a single room from Build a Public Space to designate as the purpose of your cart or vehicle. Your vehicle then gains these advantages.

Note: vehicles are objects you carry with you--they're carts, not buildings. You drop them wherever you wish and even "drive" them ongrid. They emit back and forth to the rooms they're placed in, just like real vehicles.



10 RPP, Level 3+

T2

You've spent a bit of time and effort on improving your vehicle. Choose one of the two, below.
Vehicle Upgrade: If your cart or boat is capable of an upgrade, you may do this at this time. Alternately, you may increase its speed by 10. You would know if it is capable of an upgrade (if you chose a purpose for your vehicle in Tier one, from Build a Public Space, each room option lists if it offers upgrade).
Exotic Draw: For half the normal price, you may purchase up to two exotic creatures to haul your cart (the creature must be normally purchasable and approved by staff). The creatures arrive, trained to work and haul. You must be L6 before purchasing this bonus.


10 RPP

T3

You've spent a bit of time and effort on improving your vehicle. Choose one of the three, below.
Vehicle Upgrade: If your cart or boat is capable of an upgrade, you may do this at this time. Alternately, you may increase its speed by 10.
Exotic Draw: For half the normal price, you may purchase up to two exotic creatures to haul your cart (the creature must be normally purchasable and approved by staff). The creatures arrive, trained to work and haul. You must be L6 before purchasing this bonus.
Flying Vehicle: Add flight to your vehicle! Unlike the other options, this also requires some gold. See below for details.
10 RPP

T4

You've spent a bit of time and effort on improving your vehicle. Choose one of the three, below. You may always purchase the other for 10 RPP.
Vehicle Upgrade: If your cart or boat is capable of an upgrade, you may do this at this time. Alternately, you may increase its speed by 10.
Exotic Draw: For half the normal price, you may purchase up to two exotic creatures to haul your cart (the creature must be normally purchasable and approved by staff). The creatures arrive, trained to work and haul. You must be L6 before purchasing this bonus.
Flying Vehicle: Add flight to your vehicle! Unlike the other options, this also requires some gold. See below for details.
10 RPP
Rpp unlimited.gif Special Vehicle Spends
Reward Benefit Cost
Repurpose a Vehicle Change a vehicle's type and function. Takes 5 days, during which the vehicle confers no benefits. 5 RPP
Purchase an Existing Vehicle Sometimes PCs leave, or want to try something different. This doesn't mean that their vehicles do, or can't be refitted. In fact, this is almost always cheaper than purchasing new. 1/2 of cart's RPP value

Descriptions

Mechanics

Purchase of a vehicle grants you an object you may carry with you and drop any reasonable place ongrid. Vehicles are enterable spaces. Poses are emitted to the 'outside' room. That is, boats tend to be open, and carts and traveling merchant-stalls are often constructed as to be able to address potential customers.

A vehicle may reasonably travel with you wherever you go (and it is able to go). Carts, as part of the environment, are naturally exposed to the same risks as everything else. That is, if yours is a merchant cart and the price of supplies goes up, this challenges you, too. If it goes on a DM'd scene, however, it's in danger just as you are, and so forth. That is, vehicles may be destroyed or damaged.

Each vehicle receives a starting movement of 20, which may be increased. Speed increases may apply to existing movement types or towards a new type. For example, at Tier Two, you could increase your boat's movement to 30, or give it a land speed of 10 (at this point, it becomes a boat-cart with a water speed of 20 and a land speed of 10). With further tiers, you could further increase these speeds.

Vehicles may currently be designed for traversing over either land or water.

Artifice "hovercraft" of vehicles exist, though they are not capable of gaining true flight until T3.

Vehicle carrying capacity is generally equivalent to a small cart or boat.

A vehicle is the type of spend that's expected to take a little time and roleplay. That is, it's not something that turns into a finished product overnight.

Flying Vehicles

Vehicles in Tenebrae are capable of achieving flight, given enough investment and time. The cost is based on the size of the vehicle. A personal hovercraft would count as 5x5, for example.

Flying vehicles operate through spoken directions, though feel free to pose steering and so on, as fits. A flying vehicle can carry up to double its capacity, but doing so reduces its speed to 30 feet. A flying vehicle can hover without making a Fly skill check, though otherwise it grants a +5 bonus to other Fly checks.

The prices below are already discounted, similarly to other RPP spends. Once paid, the changes occur instantly.

Flying Vehicle Costs
Size Capacity Speed Price (gp)
5 ft. by 5 ft. 200 lbs. 40 ft. 13000
5 ft. by 10 ft. 400 lbs. 40 ft. 22750
10 ft. by 10 ft. 800 lbs. 40 ft. 39000



Guidelines and FAQ for Vehicles

Vehicles are subject to the same policy/usage restrictions as Open Spaces. That is, they're intended more as roleplay tools to enhance the value of play for everyone. Anyone may drop by to purchase beer from you, for example.

They're also not meant to replace mounts or class features in combat. Technomagic in Tenebrae isn't as refined in the personal transport, sense. That is, they may be slightly cumbersome on turns, etc. You cannot make a charge attack with vehicles.

Flying vehicles though, perform similarly to flying carpets.

Down the line, we may look at additional options to enhance their use.

Since Vehicles are a Limited RPP spend, each character may earn one vehicle.