Difference between revisions of "Slotless"

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'''Requirements''' Craft Wondrous Item, ''secret chest''; '''Cost''' 1,250 gp (type I), 2,500 gp (type II), 3,700 gp (type III), 5,000 gp (type IV)
 
'''Requirements''' Craft Wondrous Item, ''secret chest''; '''Cost''' 1,250 gp (type I), 2,500 gp (type II), 3,700 gp (type III), 5,000 gp (type IV)
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----
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'''''<span id="tricks">BAG OF TRICKS</span>'''''
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'''Aura''' faint (gray or rust) or moderate (tan) conjuration; '''CL''' 3rd (gray), 5th (rust), 9th (tan)
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'''Slot''' none; '''Price''' 3,400 gp (gray); 8,500 gp (rust); 16,000 gp (tan)
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''DESCRIPTION''
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This small sack appears empty. Anyone reaching into the bag feels a small, fuzzy ball. If the ball is removed and tossed up to 20 feet
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away, it turns into an animal. The animal serves the character who drew it from the bag for 10 minutes (or until slain or ordered back
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into the bag), at which point it disappears. It can follow any of the commands described in the Handle Animal skill. Each of the three
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kinds of ''bags of tricks'' produces a different set of animals. Use the following tables to determine what animals can be drawn out of
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each.
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{{WondrousTableMain}}
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{{T01}}
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{{T02}}
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| '''Gray Bag'''||'''Rust Bag'''||'''Tan Bag'''
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|-
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| '''d%'''||'''Animal'''||'''d%'''||'''Animal'''||'''d%'''||'''Animal'''
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|-
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| 01–30||Bat||01–30||Wolverine||01–30||Grizzly bear
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|-
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| 31–60||Rat||31–60||Wolf||31–60||Lion
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|-
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| 61–75||Cat||61–85||Boar||61–80||Heavy horse
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|-
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| 76–90||Weasel||86–100||Leopard||81–90||Tiger
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|-
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| 91–100||Riding dog||—||91–100||Rhinoceros
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|}
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The heavy horse appears with harness and tack and accepts the character who drew it from the bag as a rider.
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Animals produced are always random, and only one may exist at a time. Up to 10 animals can be drawn from the bag each week, but no more
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than two per day.
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''CONSTRUCTION''
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'''Requirements''' Craft Wondrous Item, ''summon nature's ally II'' (gray), ''summon nature's ally III'' (rust), or ''summon nature's ally V'' (tan); '''Cost''' 1,700 gp (gray); 4,250 gp (rust); 8,000 gp (tan)
   
 
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Revision as of 04:56, 21 February 2014

APPARATUS OF THE CRAB

Aura strong evocation and transmutation; CL 19th

Slot none; Price 90,000 gp; Weight 500 lbs.

DESCRIPTION

At first glance, an inactive apparatus of the crab appears to be a large, sealed iron barrel big enough to hold two Medium creatures. Close examination, and a DC 20 Perception check, reveals a secret catch that opens a hatch at one end. Anyone who crawls inside finds 10 (unlabeled) levers and seating for two Medium or Small occupants. These levers allow those inside to activate and control the apparatus's movements and actions.

Lever (1d10) Lever Function
1 Extend/retract legs and tail
2 Uncover/cover forward porthole
3 Uncover/cover side portholes
4 Extend/retract pincers and feelers
5 Snap pincers
6 Move forward/backward
7 Turn left/right
8 Open/close “eyes” with continual flame inside
9 Rise/sink in water
10 Open/close hatch

Operating a lever is a full-round action, and no lever may be operated more than once per round. However, since two characters can fit inside, the apparatus can move and attack in the same round. The device can function in water up to 900 feet deep. It holds enough air for a crew of two to survive 1d4+1 hours (twice as long for a single occupant). When activated, the apparatus looks something like a giant lobster.

When active, an apparatus of the crab has the following characteristics: hp 200; hardness 15; Spd 20 ft., swim 20 ft.; AC 20 (–1 size, +11 natural); Attack 2 pincers +12 melee (2d8); CMB +14; CMD 24.

CONSTRUCTION

Requirements Craft Wondrous Item, animate objects, continual flame, creator must have 8 ranks in Knowledge (engineering); Cost 45,000 gp


BAG OF HOLDING

Aura moderate conjuration; CL 9th

Slot none; Price see below; Weight see below

DESCRIPTION

This appears to be a common cloth sack about 2 feet by 4 feet in size. The bag of holding opens into a nondimensional space: its inside is larger than its outside dimensions. Regardless of what is put into the bag, it weighs a fixed amount. This weight, and the limits in weight and volume of the bag's contents, depend on the bag's type, as shown on the table below.

Bag Bag Weight Contents Limit Contents Volume Limit Market Price
Type I 15 lbs. 250 lbs. 30 cubic ft. 2,500 gp
Type II 25 lbs. 500 lbs. 70 cubic ft. 5,000 gp
Type III 35 lbs. 1,000 lbs. 150 cubic ft. 7,400 gp
Type IV 60 lbs. 1,500 lbs. 250 cubic ft. 10,000 gp

If a bag of holding is overloaded, or if sharp objects pierce it (from inside or outside), the bag immediately ruptures and is ruined, and all contents are lost forever. If a bag of holding is turned inside out, all of its contents spill out, unharmed, but the bag must be put right before it can be used again. If living creatures are placed within the bag, they can survive for up to 10 minutes, after which time they suffocate. Retrieving a specific item from a bag of holding is a move action, unless the bag contains more than an ordinary backpack would hold, in which case retrieving a specific item is a full-round action. Magic items placed inside the bag do not offer any benefit to the character carrying the bag.

If a bag of holding is placed within a portable hole, a rift to the Astral Plane is torn in the space: bag and hole alike are sucked into the void and forever lost. If a portable hole is placed within a bag of holding, it opens a gate to the Astral Plane: the hole, the bag, and any creatures within a 10-foot radius are drawn there, destroying the portable hole and bag of holding in the process.

CONSTRUCTION

Requirements Craft Wondrous Item, secret chest; Cost 1,250 gp (type I), 2,500 gp (type II), 3,700 gp (type III), 5,000 gp (type IV)


BAG OF TRICKS

Aura faint (gray or rust) or moderate (tan) conjuration; CL 3rd (gray), 5th (rust), 9th (tan)

Slot none; Price 3,400 gp (gray); 8,500 gp (rust); 16,000 gp (tan)

DESCRIPTION

This small sack appears empty. Anyone reaching into the bag feels a small, fuzzy ball. If the ball is removed and tossed up to 20 feet

away, it turns into an animal. The animal serves the character who drew it from the bag for 10 minutes (or until slain or ordered back

into the bag), at which point it disappears. It can follow any of the commands described in the Handle Animal skill. Each of the three

kinds of bags of tricks produces a different set of animals. Use the following tables to determine what animals can be drawn out of

each.

Gray Bag Rust Bag Tan Bag
d% Animal d% Animal d% Animal
01–30 Bat 01–30 Wolverine 01–30 Grizzly bear
31–60 Rat 31–60 Wolf 31–60 Lion
61–75 Cat 61–85 Boar 61–80 Heavy horse
76–90 Weasel 86–100 Leopard 81–90 Tiger
91–100 Riding dog 91–100 Rhinoceros

The heavy horse appears with harness and tack and accepts the character who drew it from the bag as a rider.

Animals produced are always random, and only one may exist at a time. Up to 10 animals can be drawn from the bag each week, but no more

than two per day.

CONSTRUCTION

Requirements Craft Wondrous Item, summon nature's ally II (gray), summon nature's ally III (rust), or summon nature's ally V (tan); Cost 1,700 gp (gray); 4,250 gp (rust); 8,000 gp (tan)