PrP: Unwanted Residents

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Log Info

  • Title: Unwanted Residents
  • Emitter: Benthus
  • Characters: Yrqemm (Rog3/Wiz2) Kroth (Ftr1/Mnk2) Tiasa (Bbn2) Uraug (Dru3)
  • Place: Alexandria - Noble district
  • Time: Dec 31, 2014
  • Summary: A certain lord in the noble district require the services of the guild to remove some residents in one of his properties.
  • APL: 4
  • Encounter 1: 3x Ghasts (CR2), CR5
  • Encounter 2: 7x Zombies (CR1), CR 6


(Scene intro)

It is another day at the guild hall and someone has just posted a new list jobs that are up for grabs for those who are interested. Although some of the jobs have to be done on far away lands, and some that are not within your pay requirement, there is one particular job that suits your need or interest.

The job is for someone named Albertus Coinspiel. He lives in the noble district and the amount of money that he is offering is good. Not obscene, but something to tide you over for the next mission. The job he wants done is about clearing an old, run-down property of his of some annoying, illegal residents.

Interested trouble-shooters are required to meet with 'lord' Coinspiel in his manor. The location is disclosed in the advertised job.


GAME: Yrqemm rolls diplomacy: (7)+6: 13 (Gathering information)

You paged Yrqemm with 'Not a lot, that roll. If you decide to take the job, you spend a bit of time finding out about your employer. Your sources tell you that the person is a bit of a loon, that is another term for 'eccentric' in your parlance. He has been secluding himself from most people, and only a few servants of his are allowed to actually meet him. He is old and probably not long for the world. Some say that his health is fading and may already be on his deathbed. He has a large sum of money that people say he has buried somewhere.'

Having perused the boards almost on a daily basis, Yrqemm is well pleased to find something suitable that doesn't involve certain death or camping. He thus gears up his few belongings and makes his way towards the manor.

Kroth punches things, and kicks things, and general stuff like that. Of course, money is helpful with many things, so sometimes he takes jobs that are not obviously about punching or kicking things. He has responded to the inquiry, with hopes someone else will be able to handle the thinking parts of the job.

The green-skinned Uraug saw the posting as well and is now sauntering up the entrance to the mansion. Armed and armored, she looks ready for work.

At the mansion, the resident butler opens the door and looks at all of you. "Yes?" He asks those gathered, his nose tilted slightly upwards.

Tiasa has decided to keep herself busy and learn more of the local area by taking local jobs. She finds herself reaching the manor and glancing around a bit. She dips her head and gives a toothy grin as the door is opened.

"I....err, we," begins Yrqemm, "are here in response to a post at the Adventurers' Guild. Something about clearing a property of illegal residents for Lord Coinspeil?" he says, crossing his arms and leaning to one side to let the butler see the people gathered behind him.

Kroth nods, "Yes, we were told you have troubles."

The butler arches one of his brows, his lips set in a thin line. He rolls his eyes before stepping aside for the group to enter the building. "Follow me." He says after he closes the door. He leads the group through a series of corridor and stairs that allows those present to see all the stuff inside the mansion. There are a lot of stuff on display, or should be on display. Most of the furniture are covered in white sheets, and even the paintings are covered as well. But some are not as covered as most and the shiny parts of something expensive can be seen.

It does not take long before the group is brought before a large door that presumably leads to the lord's chamber. The butler knocks on the door. A raspy voice calls out, "Who is it?".

"Your 'workers' have arrived, m'lord." says the butler.

There was no answer for a while and the group has to wait a bit. Just when someone was about to ask what is going on, lord Coinspiel makes a reply, "Send them in."

The butler looks at the group, his nose still raised, and opens the door to his lord's chamber...

"After you," says Yrqemm to everyone, sort of mocking the butler in his bow, motioning everyone in, but doing so in a playful way, rather than trying to offend the man.

Kroth doesn't bother with any mocking or jokes, he simply follows along quietly. He will not say anything when they finally go inside, he is content to wait things out.

Tiasa makes her way in and looks around as they go, she hasn't been in such a fancy home before.

Uraug reaches up as a flapping of feathers alights on her shoulder and turns into a tall, gray owl before they head in. Walking through the house the orc woman lets out a low, impressed whistle at the various covered goods in the house.

Inside Lord Albertus Coinspeil's bedroom chamber, one would notice that all the curtain covers have been drawn close, making the room dark and somber. Only a few lit candles give the room any illumination. There are furniture here, not covered by any sheet, but dust has covered them as if they have not been touched for a long time. There is a big bed on the far end of the room. Lying on the bed, with sheets brought up to his chest, is the lord of the house, Albertus Coinspeil. He gestures for the group to get closer to him. "Come closer. My eyes can't see that far."

Yrqemm closes the gap, coming closer and taking the suffering man's hand in his. "Are you in pain, M'Lord?" he asks, sounding concerned.

Kroth approaches, frowning slightly, is the guy super obese? Is this Dale the Whale? Or, well, is he just crippled. Kroths curiosity will have him taking a look to see what he can, dim light doesn't bother him, he can see in the dark.

Uraug strokes her owl as she approaches the bed, nodding at the Lord. She glances around the room, taking in the details, and maybe casing exits, but also attentive to the situation.

Albertus is a very old man, and his skin palor suggest that he may even be terminally sick. He almost looks like skin and bones.

Lord Coinspeil eyes every member of the group critically, but doesn't say a word of what he thinks. He simply nods his head and says, "So, you all are not averse to kicking out some unwanted home-stayers, are you? That is good. I've been needing for a place to be cleared out so I can have some stuff taken from there. See to it that you get rid of them at all cost. And don't ask any questions. I am sure that the money I am offering is enough to buy your cooperation and silence."

Tiasa cocks her head to the side, that doesn't sound right, but then they just need to get rid of the people doesn't say how.

"You wish us to simply drive them out or do more than that?" ask Yrqemm, still sounding concerned.

Albertus replies in as cold and as uncaring a voice as possible, "Get rid of them." Even in his sickly state, he is still able to put some expression on his face.

Uraug grunts and shakes her head at the Lord's explanation, but then nods at Yrqemm's comment. "I don't mind kickin' out trespassers. But that ain't a 'killin offense'."

Kroth shrugs, "Your request is simple, remove the habitants so you can remove some things. After that is done, will you be needing the property?"

Yrqemm pages: would it be appropriate/ok to roll Bluff to get him to really trust me more than he should, maybe give me more info than he intends to ? GAME: Yrqemm rolls bluff: (5)+10: 15 to benthus

Albertus draws a breath and says, "I thought I have purchased your services without questions. Are you not from the adventurers guild? If you don't like they job I am offering you, you can step out of the room. My butler will escort you outside. As for my property, that is none of your concern. Your only job is to do what I have told you to do."

Kroth smirks a bit, "I can do your job, I just need to know how much force to apply to it. If the inhabitants are to be encouraged to 'never' return...that requires a different tactic most likely."

Yrqemm nods along with Kroth, seeing what Coinspiel's response is to the Oruch's line of inquiry before adding anything to the conversation.

Albertus smiles at Kroth, "'Never' is a wonderful idea, sir. Make it so."

"Excellent," replies Yrqemm, "Well sir, if you would give us directions and any information you think would aid us in doing a better and quicker job of it, we'll be on our way."

Uraug sighs and just nods.

Kroth nods, "Yes. We can handle this, it is lawfully your property, therefore it is your right to declare who resides there."

Albertus turns his head to look at Yrqemm and nods very slowly, "My butler will give you the details." He shifts his attention to the door and declares, "Pugsworth, these are the people I want to take care of my problem. See to it that they know what they need to know."

The door opens and the butler steps inside. He bows his head subserviently and says, "As you wish, m'lord." He ushers everyone else to step outside the room. He closes it as soon as everyone is outside. He takes the group to the study room, which looks like a big library. There he discusses the details of the job.

"Lord Coinspeil has several estates in the noble district. But there is one property of his that has been encroached by...'invaders'. The people use to be servants of the lord, but they decided to... 'live' in the house permanently. Despite many efforts to have them leave, they always find a way to get back in. It is your job to make sure that they no longer do so. The lord has many plans for the place." The butler gives you the location of the problem building. "Now, if you will excuse me, I have some work to do. And I believe you do, too." He opens the study room's back door, leading outside.

The group arrives at an old, unused building in a location far from any other residential building. All the curtains of the windows have been drawn down so nothing can be seen inside. The place looks pretty much deserted, and there appears to be no sign of anything or anyone having passed through the place in a long while. Which beggars the question 'Where are these unwanted resident?'

The door to the big building lies ahead of you.

Kroth looks around for a few moments, then walks up to the door, checking to see if its unlocked.

Tiasa cocks her head to the side and keeps her eyes open trying to keep alert, who knows what to expect, for all she knows it could be something surprising here.

On the way to the house Uraug securely stows her shield on her back and leaves her scimitar in its scabbard in favor of her long quarterstaff. She stands in front of the house with the others and grunts. "There's no need for killing, if they let us avoid it. Agreed? I don't see anything wrong with just scaring them off." She clunks her heavy staff on the cobblestones and grins. She squints at Kroth knocking on the door but doesn't seem to disapprove.

The door is opens up after a bit of resistance. A loud creaking noise is made as the door's hinges are rusty. The waiting room is pretty sparse, with a table on the side and an old painting on the side wall. The room ahead is closed by another door. Even at the waiting room alone, the place is already dark...

Yrqemm pages: I'd like to send my monkey familiar up the side of the house, to spy and let us know if there's anyone in ambush. Is that doable?

You paged Yrqemm with 'Sure. Roll your familiar's perception check.'

Kroth looks around for a moment, then back at the group. He shrugs and steps into the building, wary of traps of course. He is curious about the residents, and figures they will encounter them soon enough.

GAME: Yrqemm rolls 1d20+6: (18)+6: 24 to benthus

Uraug peers into the darkness past Kroth and finally tromps up the stairs to follow him inside.

Yrqemm glances up and down the building, then makes a shrill little whistle. Seemingly from out of nowhere, a small Capuchin monkey sprints over, climbing up to his shoulder. He gives it a little treat while muttering something, and then the little monkey is scrambling up the side of the building to explore...

Tiasa lets her eyes adjust as it gets darker, taking in what is inside, "Watch, this feels...wrong." she mutters.

Kroth frowns as Tiasa mentions that the place feels wrong, finally he shrugs and starts slipping on his brass knuckles. "Wrong or not, we are here to empty the house."

Once everyone has stepped inside the waiting room, the main door draws shut. A click can be heard from behind... The room is very dark for anyone without dark vision.

<OOC> Kroth says, "Any furniture in this room, and windows?" <OOC> Benthus says, "In the waiting room, only a table and a picture on the wall. The windows are boarded shut." <OOC> Benthus says, "There is a door at the far end of the room." <OOC> Kroth says, "I would like to try to smash out the boards/window :)" <OOC> Benthus says, "Are you sure? This may be counted against your pay." <OOC> Kroth says, "He didnt ask for the house to be intact" <OOC> Kroth says, "He said get rid of the inhabitants so he can recover something" <OOC> Benthus says, "True. Go ahead."

Kroth looks around a few moments, then moves over to one of the boarded windows. He draws back a fist, taking a deep breath and focusing on his Dragon stance. Then he throws a brass knuckled fist at the boards and windows...

GAME: Kroth rolls 1d6+3+1+2: (6)+3+1+2: 12

The boarded windows take some damage. But it continues to hold.

Nodding at Kroth, Uraug says, "Yeah, if everything were right, the house would be empty and Coinspiel wouldn't need to pay us." She pauses to peer at the picture by the door.

<OOC> Uraug says, "Who's in the pic?" <OOC> Benthus says, "Some unknown man standing behind a woman and a young boy." <OOC> Uraug says, "Not Coinspiel then? :)" <OOC> Benthus says, "It does look a bit like Coinspiel, but the picture is that of a younger man."

Tiasa cocks her head, "Not right in that if there were residents, shouldn't we see them." she says and then shakes her head as the door closes.


Kroth lands what he considers a good blow, but the wood is sturdier than he expected. He frowns, "I would like an open path to escape, if no one else disagrees, I shall continue to smash this. Unless someone has an earthbreaker hidden in their pocket?"

"Hey," Uraug says quietly, holding up a palm to Kroth. "Take it easy. He hired us to kick out the squatters, not the windows. I want to get paid after this." She nods at the next door. "Is that one locked?"

Yrqemm pages: Any news from my monkey btw :) You paged Yrqemm with 'It hears something moving inside the room ahead of you.'

<OOC> Benthus says, "Okay, perception checks please." GAME: Uraug rolls perception: (18)+8: 26 GAME: Tiasa rolls perception: (8)+6: 14 GAME: Kroth rolls perception: (6)+7: 13 GAME: Yrqemm rolls perception+2: (12)+7+2: 21

You paged Uraug with 'You manage to hear something other than Kiroth punching the boarded window. You hear something moving in the other room ahead. The room that is presently blocked by a closed door.'

<OOC> Yrqemm says, "We established that door was locked, yes?" <OOC> Benthus says, "The second door leading inside? No." <OOC> Benthus says, "But the door leading outside... well, did anyone pose trying to open it?" <OOC> Yrqemm says, "Don't think so, I didn't :)" <OOC> Kroth says, "Nope, I'm more concerned on an exit strategy :)" <OOC> Yrqemm says, "I think he means that door, Kroth" <OOC> Yrqemm says, "as in, are we all assuming it's locked but no one has checked"

Yrqemm pages: OK, but the thing we hear is on OUR side of the door? :) You paged Yrqemm with 'Otherside.' You paged Yrqemm with 'Presumably, the living room.'

GAME: Yrqemm casts Light. Caster Level: 2 DC: 13 "There's something on the other side of that door," says Yrqemm, warning everyone who may not have heard it, and doing so in a whisper, as he casts Light on a copper coin and palms it, extinguishing the light for now, but letting everyone know it's available.

"Sh-sh-sh," Uraug hisses, dropping to a combat crouch while staring at the vestibule's inner door. Her staff is proper upright and her free hand gestures to the others. "Something is /moving/ in there..." she whispers.

Kroth turns his attention from the window, he doesn't say anything, merely shrugs and looks ready to see whats going to come out of the door.

Tiasa nods, "Well its probably what we are supposed to get to vacate." she shakes her head a bit.

Yrqemm draws one of his rapiers with his free hand and takes a step back and to the side of the door to the living room (presumably).

Everything is silent...

You paged (Yrqemm, Uraug) with 'There is a the sound of something panting and growling behind the inner door...' To (Uraug, Benthus), Yrqemm pages: does it look like the door opens into our room or swing out ? You paged (Yrqemm, Uraug) with 'Swings out.'

"Get ready," Uraug says quietly. "There's an animal of some kind on the other side of this." She's backed up to the inner door, holding the doorknob while looking at her guild-mates. "Let me see if I can calm it down, but be ready to cover me."

<OOC> Benthus says, "Alright, last chance for people to cast their spells." To (Uraug, Benthus), Yrqemm pages: ok, i'll position myself so that if it charges in, i'll be behind it, or at least flank it. That's the hope :) Long distance to (Yrqemm, Uraug): Benthus nods. <OOC> Uraug says, "Detect magic please" <OOC> Benthus says, "There is no magic inside the room."

Kroth nods, and gets ready for a fight, taking his dragon stance and cracking his neck, just like all the cool folks do before a fight.

Tiasa is just ready always, she doesn't have any apparent weapons, but the sith looks quite alert.

Uraug turns the knob and swings the door open fast, tense and ready for what comes.

GAME: Yrqemm rolls initiative: Roll: 1 + Bonus: 3 = Total: 4 GAME: Uraug rolls initiative: Roll: 20 + Bonus: 2 = Total: 22 GAME: You roll initiative for Uninvited: Roll: 17 + Bonus: +4 = Total: 21 GAME: Tiasa rolls initiative: Roll: 3 + Bonus: 3 = Total: 6 GAME: Kroth rolls initiative: Roll: 9 + Bonus: 2 = Total: 11

The moment Uraug opens the door, a powerful stench wafts inside the room. It is so horrible that anyone of weaker constitution would be gagging uncontrollably...

<OOC> Benthus says, "Everyone roll fort DC15." GAME: Kroth rolls fort: (14)+7: 21 GAME: Yrqemm rolls fortitude: (7)+1: 8 GAME: Uraug rolls fort: (4)+5: 9 GAME: Tiasa rolls fortitude: (16)+6: 22

<OOC> Benthus says, "Yrqemm and Uraug are sickened for the remainder of this encounter..." <OOC> Benthus says, "The character takes a -2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks." <OOC> Benthus says, "Perception check again to see if you actually spot the creature." GAME: Tiasa rolls perception: (6)+6: 12 GAME: Uraug rolls perception-2: (16)+8+-2: 22 GAME: Yrqemm rolls perception+2-2: (14)+7+2+-2: 21 GAME: Kroth rolls perception: (20)+7: 27

You paged (Uraug, Yrqemm) with 'You see: three sickly looking creatures of pallid skin tone and sharp pointed teeth staring back at you. +roll knowledge/religion to find out what it is.' You paged (Uraug, Yrqemm) with 'It is definitely not natural.'

<OOC> Benthus says, "Surprise round... Uraug, uninvited and Yrqemm will each have a standard action this round." <OOC> Benthus says, "Uraug first." <OOC> Uraug says, "And I can assume it doesn't look like a normal animal of some kind at least?" <OOC> Benthus says, "Definitely." <OOC> Yrqemm says, "Are Ura and me still gagged in this standard action round?" <OOC> Uraug says, "Ok, I'll attack with my staff" <OOC> Yrqemm says, "not gagged, sickened i mean :)" <OOC> Uraug says, "Stupid - I didn't prep shillelagh today :p" <OOC> Benthus says, "You are pretty much gagging for the entire encounter, Yrqemm. The condition lasts at least 2 minutes. That's like 20 turns, and I'd be mortified if we go that long." <OOC> Yrqemm laughs, "Gotcha. I just meant if it had gone into effect in the surprise round :) <OOC> Benthus says, "Oh, yes, it is in effect." <OOC> Benthus says, "The creatures are at 20 feet, 30 feet and 60 feet away."

GAME: Uraug rolls BAB+strength: (11)+2+3-2: 14 <OOC> Benthus says, "Miss."

Uraug's face wrinkles in revulsion but rushes forward anyway. Her oaken staff smashes down but only gets floorboards instead. "Gah, this is disgusting!"

<OOC> Benthus says, "The creatures begin to surround Uraug. That is all they do for the surprise round." <OOC> Benthus says, "You have a standard action to do something on this surprise round." <OOC> Benthus says, "And please don't say 'close the door'." <OOC> Yrqemm says, "Can I cast grease past Uraug so it doesn't affect her, but at least poses a challenge for the other 2 that have yet to close in, then maybe we can pick em off? I have a range of 35. And yea, poor Uraug if I closed the door haha."

GAME: Yrqemm attempts to cast Grease but fails due to ASF. <OOC> Benthus says, "That is so unfortunate!"

Yrqemm looks shocked as the sounds on the other side of the door are revealed to be what he can assume is only some sort of undead or three. Then the wave of rotting stench hits him, and as he's trying to recover from that, he starts to gag, even as Uraug is rushing the closest entity.

Hoping to help her, he casts a simple spell, but as he's doing so, he retches violently, losing his concentration.

GAME: Benthus reverses the initiative order.

     Round Five - Init 22.
     It is now Uraug's turn! Uninvited is next!

<OOC> Uraug says, "Are the creatures close enough to grab with Entangle?" <OOC> Benthus says, "Very, very close. So close in fact that they will likely interrupt your spell casting." <OOC> Uraug says, "Or can I take a 5 step back and still cast?" <OOC> Benthus says, "Very wise if you do so." GAME: Uraug casts Entangle. Caster Level: 3 DC: 14 GAME: Benthus rolls 1d20+4: (18)+4: 22 GAME: Benthus rolls 1d20+4: (4)+4: 8 GAME: Benthus rolls 1d20+4: (1)+4: 5 (EPIC FAIL) <OOC> Benthus says, "Two of them are entangled. The other one manages to scramble out of it."

Uraug scrambles back, still trying to keep her own lunch down when her hand shoots out. All the over grown, untended plants in the room, not to mention a few roots from under the floorboards jump up and grab two of the creatures running at the group.

GAME: Benthus advances the initiative order.

     Round Five - Init 21.
     It is now Uninvited's turn! Kroth is next!

<OOC> Benthus says, "The creature goes after Uraug..." GAME: Benthus rolls 1d20+5: (16)+5: 21 GAME: Benthus rolls 1d20+5: (7)+5: 12 GAME: Benthus rolls 1d20+5: (8)+5: 13 <OOC> Benthus says, "It bites her and deals..." GAME: Benthus rolls 1d6+3: (2)+3: 5 GAME: You damaged Uraug for 5 points. 17 remaining. <OOC> Benthus says, "Roll a fort check again, Uraug." GAME: Uraug rolls fort: (15)+5: 20 (save vs paralysis) GAME: Uraug rolls fort: (6)+5: 11 (failed vs ghoul disease) <OOC> Benthus says, "Your wound gets infected rapidly." <OOC> Benthus says, "The other creatures attempt to break free from their entanglement." GAME: Benthus rolls 120+3: (14)+120+3: 137 GAME: Benthus rolls 1d20+3: (12)+3: 15 GAME: Benthus rolls 1d20+3: (1)+3: 4 (EPIC FAIL) <OOC> Benthus says, "One of the entangled creatures manage to brute force its way out. The other is still stuck."

The pallid creature that managed to evade entanglement bites into Uraug and infects her with something. The other two creatures try to get loose from the vines. Only one manages to do so successfully and begins to crowd on Uraug...

GAME: Benthus advances the initiative order.

     Round Five - Init 11.
     It is now Kroth's turn! Tiasa is next!

<OOC> Kroth says, "How many of these are there?" <OOC> Benthus says, "Three." <OOC> Kroth says, "Ok, well I'll move up and power attack one of them." <OOC> Kroth says, "I will move to flank one with Uraug" GAME: Kroth rolls melee+1+2-1: (7)+5+1+2+-1: 14

Kroth moves quickly, circling around the stinky creatures but not getting overwhelmed by the smell. He tries to hit the creature but fails to even connect solidly. He grimaces, growling to himself.

GAME: Benthus advances the initiative order.

     Round Five - Init 6.
     It is now Tiasa's turn! Yrqemm is next!

<OOC> Tiasa says, "will rage and move and attack the other free one" <OOC> Benthus says, "roll it." GAME: Tiasa RAGES!, gaining: +4 Str, +4 Con, +2 Will and -2 AC GAME: Tiasa rolls melee-1: (16)+7+-1: 22 <OOC> Benthus says, "Hit." GAME: Tiasa rolls 1d6+7: (5)+7: 12

Tiasa growls out ferally as she calls on the rage within her that she has honed. As she rages, she seems to grow a little in size, muscles expanding and there is crackling as her hands shift and change. The grow and turn to claws. She moves over to engage the creature not trapped or fighting already and rends into it deeply with one of her claws, but it still is standing.

GAME: Benthus advances the initiative order.

     Round Five - Init 4.
     It is now Yrqemm's turn! Uraug is next!

Yrqemm pages: i want to attack and try to do sneak attack damage You paged Yrqemm with 'Sadly, it puts you at AoO of one creature and the other one is covered by Kroth.' Yrqemm pages: Can i use acrobatics to avoid the AOO or will that put me straight into the path of the entangle vines rough terrain? You paged Yrqemm with 'Can your acrobatics beat DC18?' You paged Yrqemm with 'You can try.' Yrqemm pages: with the penalty i have, i need 13 on the dice. I'll try :) GAME: Yrqemm rolls acrobatics-2: (10)+7+-2: 15 <OOC> Benthus says, "Yrqeem tries to slip through one of the creatures to get a good position to stab the other, but the creature spots him doing so and attacks. (Aoo)" GAME: Benthus rolls 1d20+5: (15)+5: 20 GAME: Benthus rolls 1d6+3: (4)+3: 7 GAME: You damaged Yrqemm for 7 points. 20 remaining. <OOC> Benthus says, "Roll fort DC15, Yrqemm." GAME: Yrqemm rolls fortitued-2: (18)+1+-2: 17 Yrqemm pages: and can i do 2 weapon attack? You paged Yrqemm with 'Do you have the feat?' Yrqemm pages: yep Yrqemm pages: my offhand weapon in this case is my spiked gauntlet (light)

GAME: Yrqemm rolls bab+4+1-2: (16)+3+4+1+-2: 22 GAME: Yrqemm rolls bab+4+1-2: (19)+3+4+1+-2: 25 GAME: Yrqemm rolls 1d8+1+4-2: (2)+1+4+-2: 5 GAME: Yrqemm rolls 1d4+1+4-2-2: (4)+1+4+-2+-2: 5 <OOC> Benthus says, "Remember sneak attack." GAME: Yrqemm rolls 2d6+4: (6)+4: 10 GAME: Yrqemm rolls 2d6+2: (4)+2: 6

Yrqemm sees things getting ugly and decides to charge past the Yrch-bloods, releasing the copper coin in his hand and thus its Light effect on the room as he uses that hand to jump over a chair. But one of the creatures takes a painful swipe at him! It's worth the price though as he arrives and skewers one of the opponents with a lunge of the rapier to its stomach and a blow of his spiked gauntlet across its windpipe.

GAME: NEW ROUND!

     Benthus advances the initiative order.
     Round Six - Init 22.
     It is now Uraug's turn! Uninvited is next!

<OOC> Benthus says, "Uraug, you are sickened but have a flanking buddy (Kroth). Action please." <OOC> Uraug says, "I will attack!" GAME: Uraug rolls melee - 2: (12)+5+- 2: 19 GAME: Uraug rolls 1d6 + 1: (6)+1: 7

Uraug swallows hard against more gagging and brings her staff around down hard against the creature's skull with a satisfying crack as it goes limp. "Don't get too close," she chokes out. "The vines will grab anyone."

GAME: Benthus advances the initiative order.

     Round Six - Init 21.
     It is now Uninvited's turn! Kroth is next!

GAME: Benthus rolls 1d20+3: (7)+3: 10 <OOC> Benthus says, "The last creature is still stuck in the creeping vines."

The sickly and emaciated looking creature continues to struggle against its confines, but with little to no success.

GAME: Benthus advances the initiative order.

     Round Six - Init 11.
     It is now Kroth's turn! Tiasa is next!

<OOC> Kroth says, "How far is the last one from me?" <OOC> Benthus says, "It's at the edge of the entangled area. A five foot step move will bring you within reach." <OOC> Kroth says, "So five foot, and then power flurry" <OOC> Benthus says, "Roll it." GAME: Kroth rolls melee+1+1-2-1: (11)+5+1+1+-2+-1: 15 GAME: Kroth rolls melee+1+1-2-1: (14)+5+1+1+-2+-1: 18 <OOC> Benthus says, "One hit." GAME: Kroth rolls 1d6+3+2: (4)+3+2: 9

Kroth moves over towards the remaining creature, throwing a rapid series of punches and kicks, managing to do some damage to it, but not enough to take it down yet.

GAME: Benthus advances the initiative order.

     Round Six - Init 6.
     It is now Tiasa's turn! Yrqemm is next!

<OOC> Benthus says, "Tiasa, action please." <OOC> Tiasa says, "so the first one I was fighting is gone and just one left that Kroth is fighting?" <OOC> Benthus says, "Yes." <OOC> Tiasa says, "'5 and full attack then" <OOC> Tiasa says, "with power attack" GAME: Tiasa rolls melee-1: (8)+7+-1: 14 GAME: Tiasa rolls melee-1: (5)+7+-1: 11

Tiasa moves over a little and then is a flurry of claws as she tries to take out the last creature, but her claws miss.

GAME: Benthus advances the initiative order.

     Round Six - Init 4.
     It is now Yrqemm's turn! Uraug is next!

GAME: Yrqemm casts Magic Missile. Caster Level: 2 DC: 14 GAME: Yrqemm rolls 1d4+2: (2)+2: 4

Yrqemm recovers his combat stance, see the other creature is still standing but on the wrong side of the vines. He fires off an orb of energy, which hits the creature with a satisfying CRUNCH, but it remains stoic and standing!

GAME: NEW ROUND!

     Benthus advances the initiative order.
     Round Seven - Init 22.
     It is now Uraug's turn! Uninvited is next!

<OOC> Uraug says, "I'll delay my action until the creature dies"

GAME: Benthus advances the initiative order.

     Round Seven - Init 21.
     It is now Uninvited's turn! Kroth is next!

<OOC> Benthus says, "Okay, creature has three targets. and it is hungry. 1 Kroth 2 Tiasa 3 Yrqemm" GAME: Benthus rolls 1d3: (1): 1 GAME: Benthus rolls 1d20+5-2: (6)+5+-2: 9 GAME: Benthus rolls 1d20+5-2: (5)+5+-2: 8 GAME: Benthus rolls 1d20+5-2: (17)+5+-2: 20 GAME: Benthus rolls 1d6+3: (5)+3: 8 GAME: You damaged Kroth for 8 points. 18 remaining. GAME: Kroth rolls fort: (18)+7: 25 <OOC> Benthus says, "You are not paralyzed."

The creature sees that it has something to bite or claw at, and attacks one of them. It's bite misses, but one of its claws lands a hit.

GAME: Benthus advances the initiative order.

     Round Seven - Init 11.
     It is now Kroth's turn! Tiasa is next!

<OOC> Kroth says, "If I'm still in range, powa flurry" GAME: Kroth rolls melee+1+1-2-1: (7)+5+1+1+-2+-1: 11 GAME: Kroth rolls melee+1+1-2-1: (13)+5+1+1+-2+-1: 17 <OOC> Benthus says, "Miss, hit. Roll damage." GAME: Kroth rolls 1d6+3+2: (2)+3+2: 7 <OOC> Benthus says, "It is destroyed."

Kroth takes a small blow, but manages to return with one of his own, a final kick sends the creature falling to the ground, and Kroth holds himself ready for anything else that might be around.

Uraug heaves a sigh of relief and closes her eyes when the creature dies in her vines. After a second, the vines begin to shrivel and retract. Unfortunately for everyone present, the relief also seems to be the end of Uraug's ability to hold back. The oruch turns to the corner and vomits noisily onto the floor.

Gagging one more time, and thus destroying one of Coinspeil's sofas, Yrqemm wipes his mouth with the back of his wrist and while trying not to inhale too deeply despite those excertios says, "I heard a rumour about this Coinspeil: apparently, there's a rumour he buried some treasure around here...probably worth looking into before we head back, hey?" He seems to be addressing the whole room when he says that.

<OOC> Yrqemm says, "Guys, i'm divulging that info so you can do what you will with it. It's 2 am here and I've got an early start in the am, so I'm going to go shortly. Would anyone be willing/able to proxy me?"

(Yrqeem logs off after this)

<OOC> Benthus says, "Okay, let me set up the next encounter." <OOC> Benthus says, "Perception checks, btw." GAME: Tiasa rolls perception: (7)+6: 13 GAME: Kroth rolls perception: (9)+7: 16 GAME: Uraug rolls perception: (7)+8: 15 GAME: Uraug rolls 1d20+7: (4)+7: 11 <OOC> Uraug says, "11 is Yrq's percep"

<OOC> Uraug says, "Are me and Yrq still sick?" <OOC> Benthus says, "Let's assume that you rested a bit before proceeding, so no, you and Yrqemm are no longer sick."

You paged Kroth with 'You hear the faintest of sound somewhere ahead of you. It sounds like two metal plates scraping against each other.'

Kroth frowns, looking down the hall, he reaches up a hand, tapping his ear and then pointing ahead.

As the group leaves the living room and enters into a new room, your realize that you have stumbled into the dining area. It is slightly smaller than the living room, but just a tad. The noise of two metal plates scraping together is heard again. It seems to be located behind the next door which you all presume to be the kitchen area...


The door is slightly ajar...


GAME: Uraug casts Cure Light Wounds. Caster Level: 3 DC: 14 GAME: Uraug rolls 1d8+3: (3)+3: 6 GAME: You damaged Kroth for -6 points. 24 remaining.

Uraug and Yrqemm both take a moment to catch their breath and settle their stomachs. When Kroth notes the sound he hears, Uraug nods and moves quietly to rest her hand on his shoulder, flooding him with healing power. Then she nods at him and then to the door, indicating he should go first.

Kroth nods his thanks as he is healed, then he moves over to the door that the noise is coming from. He holds out a hand toward the handle, waiting for everyone else to get in position to fight whatever it is behind it.

Tiasa has shrank back to normal size. "Well I don't mind getting these things out of here." she says and then is just trying to look around a bit. She blinks as she hears the sounds.

<OOC> Benthus says, "perception check again." GAME: Uraug rolls perception: (6)+8: 14 GAME: Tiasa rolls perception: (7)+6: 13 GAME: Uraug rolls 7: (1)+7: 8 (EPIC FAIL) GAME: Kroth rolls perception: (20)+7: 27

You paged Kroth with 'You detect that the sound is coming from somewhere below the other room. There could be a secret hatch on the floor leading to an underground room? Probably the cellars.'

Peering through the narrow slit of the partly closed door, the group tries to see what is on the other side. But there is no movement whatsoever than can be detected, but the noise is obviously coming from that area.

Kroth frowns, then taps his ear again, and points down, at the floor. He opens the door slowly, moving in, and pointing down at the floor again.

The scratching noise is definitely beneath the floor.

Frowning as well, Uraug watches as Kroth goes and then peers more closely at the floor as well, looking for any loose floorboards and such.

The floor of the kitchen is covered in marble, except for a spot that is covered by a carpet...

Kroth will of course move over and pull at the corner of the carpet, likely assuming there is a trap door.

Yrqemm follows Uraug's eyeline and notes the carpet on the floor, reaching out carefully to check for traps, and pull it back if it seems safe.

Tiasa cocks her head to the side and is wary so watches for them to move things. There is indeed a trapdoor on the floor once the carpet is removed. The latch is locked by an improvised locking device-- A fork wedged through the latch.

<OOC> Uraug says, "Can I have Yrq check for traps?" <OOC> Benthus says, "Perception check." GAME: Uraug rolls 7: (15)+7: 22 You paged Uraug with 'yrqeem finds nothing out of the ordinary on the trap door.'

Having checked the trap door thoroughly, Yrqemm nods to himself and hauls the thing open, scrabbling back and getting himself out of the way of anything inside in the process.

As soon as the door is opened, the sound of moaning can be heard. Something is climbing up the stairs towards you!


GAME: Uraug rolls initiative: Roll: 3 + Bonus: 2 = Total: 5 GAME: Kroth rolls initiative: Roll: 11 + Bonus: 2 = Total: 13 GAME: Tiasa rolls initiative: Roll: 8 + Bonus: 3 = Total: 11 GAME: You roll initiative for Food: Roll: 10 + Bonus: 0 = Total: 10 GAME: You roll initiative for Yrqeem: Roll: 1 + Bonus: +3 = Total: 4

<OOC> Benthus says, "Alright, something humanoid is coming up the stairs. As no one has knowledge religion, you don't know what it is."

GAME: Benthus advances the initiative order.

     Round One - Init 13.
     It is now Kroth's turn! Tiasa is next!

GAME: Note Flat-footed on Kroth ended. <OOC> Kroth says, "I'm going to stunning fist it." <OOC> Benthus says, "Kroth, there's several creatures shambling up the stairs to meet you..." <OOC> Kroth says, "Swift for dragon style, then stunning fist it in the face" <OOC> Benthus says, "Roll it. Bludgeoning attack, right?" <OOC> Kroth says, "Yes" GAME: Kroth rolls melee: (8)+5: 13 <OOC> Kroth says, "If it can be stunned, its a DC 14 fort save." GAME: Kroth rolls 1d6+3: (1)+3: 4 <OOC> Benthus says, "It can't be stunned." <OOC> Benthus says, "It shrugs off your attack as if it didn't even hurt it. Pose."


GAME: Benthus advances the initiative order.

     Round One - Init 11.
     It is now Tiasa's turn! Food is next!

<OOC> Tiasa says, "then rage, 5' step, full attack the one that Kroth didn't attack" <OOC> Tiasa says, "with power attack" GAME: Tiasa rolls melee-1: (5)+5+-1: 9 GAME: Tiasa rolls melee-1: (1)+5+-1: 5 (EPIC FAIL)

GAME: Benthus advances the initiative order.

     Round One - Init 10.
     It is now Food's turn! Uraug is next!

GAME: Tiasa RAGES!, gaining: +4 Str, +4 Con, +2 Will and -2 AC <OOC> Benthus says, "The two shambling creatures, which look like animated, decayed corpses attack. One flails its arms at Kroth, and the other at Tiasa." GAME: Benthus rolls 1d20+6: (11)+6: 17 GAME: Benthus rolls 1d20+6: (18)+6: 24 GAME: Benthus rolls 1d6+4: (3)+4: 7 GAME: You damaged Tiasa for 7 points. 21 remaining.

The two shambling figures that got up to the head of the stairs begin attacking those who are blocking their way. One hits Tiasa. The rest of the shambling figures behind them try to claw through the two figures in front of them, snarling and gnashing their teeth.

GAME: Benthus advances the initiative order.

     Round One - Init 5.
     It is now Uraug's turn! Yrqeem is next!

GAME: Note Flat-footed on Uraug ended. <OOC> Uraug says, "Drop staff, draw scimitar and shield"

Uraug had entered into this assuming the squatters were just people, but these aren't people at all! She drops her quarterstaff in a noisy clatter and steps back, drawing her shield and scimitar instead. This bit just got real!

GAME: Benthus advances the initiative order.

     Round One - Init 4.
     It is now Yrqeem's turn! Kroth is next!

<OOC> Uraug says, "Ok, these things look pretty gross, so he's gonna step back and cast Prot from Evil on himself"

Eyes wide, and suddenly not sure if he's ever faced something like this or not, Yrqemm draws magics into himself to protect from these vile creatures.

GAME: NEW ROUND!

     Benthus advances the initiative order.
     Round Two - Init 13.
     It is now Kroth's turn! Tiasa is next!

<OOC> Kroth says, "Power Flurry"

GAME: Kroth rolls melee+1+1+1-2-1: (14)+5+1+1+1+-2+-1: 19 GAME: Kroth rolls melee+1+1+1-2-1: (14)+5+1+1+1+-2+-1: 19 GAME: Kroth rolls 1d6+3+1+2: (3)+3+1+2: 9 GAME: Kroth rolls 1d6+3+2: (5)+3+2: 10

Kroth seems to have a good angle on this one, he throws a few punches and a knee and manages to smash off its jawbone, of course, that doesn't exactly stop the dead creature.

GAME: Benthus advances the initiative order.

     Round Two - Init 11.
     It is now Tiasa's turn! Food is next!

<OOC> Tiasa says, "full attack one that attack me, power attack, is there enough to 5' and flank?" GAME: Tiasa rolls melee+1-1: (14)+7+1+-1: 21 GAME: Tiasa rolls melee+1-1: (12)+7+1+-1: 19 GAME: Tiasa rolls 1d6+7: (2)+7: 9 GAME: Tiasa rolls 1d6+7: (2)+7: 9

Tiasa growls a bit and took a hit, to get back at it, she slashes with her claws at the one that hit her, both claws find purchase but it doesn't seem that bothered.

GAME: Benthus advances the initiative order.

     Round Two - Init 10.
     It is now Food's turn! Uraug is next!

<OOC> Benthus says, "The two dead creatures up front continue to flail their arms..." GAME: Benthus rolls 1d20+6: (5)+6: 11 GAME: Benthus rolls 1d20+6: (13)+6: 19 <OOC> Benthus says, "All miss."

The two creatures at the front of the pack continue to attack Kroth and Tiasa. Both miss.

GAME: Benthus advances the initiative order.

     Round Two - Init 5.
     It is now Uraug's turn! Yrqeem is next!

<OOC> Uraug says, "I will step in to attack the one fighting Kroth, and then Yrqemm will probably MM something. Depends on what happens." GAME: Uraug rolls melee: (2)+5: 7

Finally ready, Uraug rushes forward with shield and scimitar to help Kroth. Her flailing doesn't accomplish much but she looks great trying.

GAME: Benthus advances the initiative order.

     Round Two - Init 4.
     It is now Yrqeem's turn! Kroth is next!

<OOC> Uraug says, "Yrq will MM" GAME: Uraug rolls 1d4+2: (1): 3

Yrqemm launches a bolt of force at the one fighting Tiasa and hits, but not for much effect.

GAME: NEW ROUND!

     Benthus advances the initiative order.
     Round Three - Init 13.
     It is now Kroth's turn! Tiasa is next!

<OOC> Kroth says, "Power flurry whatever I can reach" GAME: Kroth rolls melee+1+1+1-2-1: (3)+5+1+1+1+-2+-1: 8 GAME: Kroth rolls melee+1+1+1-2-1: (17)+5+1+1+1+-2+-1: 22 GAME: Kroth rolls 1d6+3+2: (4)+3+2: 9

Kroth continues to attack the undead creatures, fists and elbows and feet being his weapon of choice, though sometimes its just done to make room for a solid hit with the brass knuckles.

GAME: Benthus advances the initiative order.

     Round Three - Init 11.
     It is now Tiasa's turn! Food is next!

<OOC> Tiasa says, "full attack power attack again"

GAME: Tiasa rolls melee+1-1: (8)+7+1+-1: 15 GAME: Tiasa rolls melee+1-1: (6)+7+1+-1: 13

GAME: Tiasa rolls 1d6+7: (3)+7: 10 GAME: Tiasa rolls 1d6+7: (5)+7: 12

Tiasa growls and rips into the one she was fighting again and again with her claws and this time it drops, not moving as she takes the unlife from it.

GAME: Benthus advances the initiative order.

     Round Three - Init 10.
     It is now Food's turn! Uraug is next!

<OOC> Benthus says, "Another shambling corpse moves up front and attacks Tiasa and Kroth. (Kroth first and then Tiasa)" GAME: Benthus rolls 1d20+6: (9)+6: 15 GAME: Benthus rolls 1d20+6: (19)+6: 25 <OOC> Benthus says, "It hits Tiasa." GAME: Benthus rolls 1d6+4: (2)+4: 6 GAME: You damaged Tiasa for 6 points. 15 remaining.

When one of the creatures gets pulverized and falls back down the stairs, another one takes its place. The one attacking Kroth continues to flail its arms at him and continues to miss. The new one that is up against Tiasa manages to hit her.

GAME: Benthus advances the initiative order.

     Round Three - Init 5.
     It is now Uraug's turn! Yrqeem is next!

<OOC> Uraug says, "Scimitar for me, rapier for Yrq, both on Kroth's guy now" GAME: Uraug rolls melee: (14)+5: 19 GAME: Uraug rolls 1d6 + strength: (2)+3: 5

GAME: Benthus advances the initiative order.

     Round Three - Init 4.
     It is now Yrqeem's turn! Kroth is next!

GAME: Uraug rolls 7: (19)+7: 26 GAME: Uraug rolls 7: (9)+7: 16 GAME: Uraug rolls 2d8 + 8: (9)+8: 17

Circling in to assist, it looks like everyone is finally working like a team. Uraug slashes the creature throwing it off balance and Yrqemm swoops in to skewer it in a killing blow.

GAME: NEW ROUND!

     Benthus advances the initiative order.
     Round Four - Init 13.
     It is now Kroth's turn! Tiasa is next!

<OOC> Kroth says, "More power flurry" GAME: Kroth rolls melee+1+1-2-1: (8)+5+1+1+-2+-1: 12 GAME: Kroth rolls melee+1+1-2-1: (10)+5+1+1+-2+-1: 14 GAME: Kroth rolls 1d6+3+2: (4)+3+2: 9 GAME: Kroth rolls 1d6+3+2: (6)+3+2: 11

Kroth attacks the creature in front of him and damages it.

GAME: Benthus advances the initiative order.

     Round Four - Init 11.
     It is now Tiasa's turn! Food is next!

GAME: Benthus advances the initiative order.

     Round Four - Init 10.
     It is now Food's turn! Uraug is next!

<OOC> Benthus says, "Monsters attack Kroth and Tiasa, in that order." GAME: Benthus rolls 1d20+6: (13)+6: 19 GAME: Benthus rolls 1d20+6: (10)+6: 16 <OOC> Benthus says, "Both miss."

The two monsters in front of Kroth and Tiasa continue their assault. All fail.

GAME: Benthus advances the initiative order.

     Round Four - Init 5.
     It is now Uraug's turn! Yrqeem is next!

<OOC> Uraug says, "Ok, same as last time" GAME: Uraug rolls melee: (19)+5: 24 GAME: Uraug rolls melee: (6)+5: 11 GAME: Uraug rolls 1d6 + strength: (4)+3: 7

GAME: Benthus advances the initiative order.

     Round Four - Init 4.
     It is now Yrqeem's turn! Kroth is next!

GAME: Uraug rolls 7: (18)+7: 25 GAME: Uraug rolls 7: (3)+7: 10 GAME: Uraug rolls 1d8 + 4: (4)+4: 8

Again, working in tandem Uraug and Yrqemm slash and stab to victory. Another one returns to dust.

GAME: NEW ROUND!

     Benthus advances the initiative order.
     Round Five - Init 13.
     It is now Kroth's turn! Tiasa is next!

<OOC> Kroth says, "Can I power flurry again?" GAME: Kroth rolls melee+1+1-2-1: (4)+5+1+1+-2+-1: 8 GAME: Kroth rolls melee+1+1-2-1: (5)+5+1+1+-2+-1: 9

It seems the oruchs luck has run out, he throws a few more jabs and hooks at the creature, but fails to connect with anything solid enough to hurt it.

GAME: Benthus advances the initiative order.

     Round Five - Init 11.
     It is now Tiasa's turn! Food is next!

<OOC> Benthus says, "Tiasa goes full defense."

GAME: Benthus advances the initiative order.

     Round Five - Init 10.
     It is now Food's turn! Uraug is next!

<OOC> Benthus says, "The space vacated by the monster that Uraug and Yrqeem take down is replaced by another. The two front monsters attack Kroth and Tiasa, in that order." GAME: Benthus rolls 1d20+6: (2)+6: 8 GAME: Benthus rolls 1d20+6: (9)+6: 15

When one of the zombies that was in front of Kroth is taken down by Uraug and Yrqeem, another takes its place. The two creatures at the front of the pack continue to assail those blocking their way, but they continue to fail in doing anything.

GAME: Benthus advances the initiative order.

     Round Five - Init 5.
     It is now Uraug's turn! Yrqeem is next!

GAME: Uraug rolls melee: (6)+5: 11


GAME: Benthus advances the initiative order.

     Round Five - Init 4.
     It is now Yrqeem's turn! Kroth is next!

GAME: Uraug rolls 7: (12)+7: 19 GAME: Uraug rolls 1d8 + 4: (2)+4: 6 <OOC> Uraug says, "6 piercing from Yrq I thnk?"

Uraug's scimitar skills fail her a bit and her slash goes wide. Apparently this throws off Yrqemm's rhythm as well, who only gets a minor stab in this time.

GAME: NEW ROUND!

     Benthus advances the initiative order.
     Round Six - Init 13.
     It is now Kroth's turn! Tiasa is next!

<OOC> Kroth says, "Power flurry again?" GAME: Kroth rolls melee+1+1-2-1: (15)+5+1+1+-2+-1: 19 GAME: Kroth rolls melee+1+1-2-1: (1)+5+1+1+-2+-1: 5 (EPIC FAIL) GAME: Kroth rolls 1d6+3+1+2: (4)+3+1+2: 10

The oruch continues to flail away at the creature, unfortunately its body easily resists his hits and things do not seem to be going well. He manages a blow but its just not enough to destroy the creature.

GAME: Benthus advances the initiative order.

     Round Six - Init 11.
     It is now Tiasa's turn! Food is next!

<OOC> Tiasa says, "full power attack" GAME: Tiasa rolls melee+1-1: (8)+7+1+-1: 15 GAME: Tiasa rolls melee+1-1: (5)+7+1+-1: 12 GAME: Tiasa rolls 1d6+7: (5)+7: 12 GAME: Tiasa rolls 1d6+7: (3)+7: 10

Tiasa went fully defensive for a moment but this time she attacks again, slashing into it and ripping chunks off but it is still standing.

GAME: Benthus advances the initiative order.

     Round Six - Init 10.
     It is now Food's turn! Uraug is next!

GAME: Benthus rolls 1d20+6: (2)+6: 8 GAME: Benthus rolls 1d20+6: (9)+6: 15

The creatures pilling up at the head of the stairs don't seem to give up or even affected by their numbers being cut down. They continue to attack those above the stairs, and they continue to fail at hitting any of them.

GAME: Benthus advances the initiative order.

     Round Six - Init 5.
     It is now Uraug's turn! Yrqeem is next!

<OOC> Uraug says, "We'll change it up. I'll slash, and Yrq will cast Acid Splash" GAME: Uraug rolls melee: (7)+5: 12 GAME: Uraug rolls 1d6 + strength: (3)+3: 6 <OOC> Uraug says, "What is touch attack based on?"

Uraug slashes with her scimitar and damages her opponent.

GAME: Benthus advances the initiative order.

     Round Six - Init 4.
     It is now Yrqeem's turn! Kroth is next!

GAME: Uraug rolls 6: (8)+6: 14 GAME: Uraug rolls 1d3: (1): 1

Yrqeem cast acid splash at his target and hits.

GAME: NEW ROUND!

     Benthus advances the initiative order.
     Round Seven - Init 13.
     It is now Kroth's turn! Tiasa is next!

<OOC> Benthus says, "Alright, Kroth goes into full defense."

GAME: Benthus advances the initiative order.

     Round Seven - Init 11.
     It is now Tiasa's turn! Food is next!

<OOC> Benthus says, "Tiasa goes full defense too."

GAME: Benthus advances the initiative order.

     Round Seven - Init 10.
     It is now Food's turn! Uraug is next!

GAME: Benthus rolls 1d20+6: (12)+6: 18 GAME: Benthus rolls 1d20+6: (1)+6: 7 (EPIC FAIL) <OOC> Benthus says, "Both fail again."

Try as the monsters might, they continue to hit air...

GAME: Benthus advances the initiative order.

     Round Seven - Init 5.
     It is now Uraug's turn! Yrqeem is next!

<OOC> Uraug says, "slash and stab from the fearsome twosome!" GAME: Uraug rolls melee: (13)+5: 18 GAME: Uraug rolls 1d6 + 3: (6)+3: 9 GAME: Uraug rolls 7: (18)+7: 25 GAME: Uraug rolls 7: (3)+7: 10 GAME: Uraug rolls 1d8 + 4: (3)+4: 7 <OOC> Benthus says, "Kroth's target is down. Pose it."

GAME: Benthus advances the initiative order.

     Round Seven - Init 4.
     It is now Yrqeem's turn! Kroth is next!

Once again, Uraug and Yrqemm tag team the undead to victory.

GAME: NEW ROUND!

     Benthus advances the initiative order.
     Round Eight - Init 13.
     It is now Kroth's turn! Tiasa is next!

<OOC> Benthus says, "Kroth goes full defense."

GAME: Benthus advances the initiative order.

     Round Eight - Init 11.
     It is now Tiasa's turn! Food is next!

<OOC> Tiasa says, "full power attack" GAME: Tiasa rolls melee+1-1: (20)+7+1+-1: 27 (THREAT) GAME: Tiasa rolls melee+1-1: (10)+7+1+-1: 17 GAME: Tiasa rolls melee+1-1: (17)+7+1+-1: 24 GAME: Tiasa rolls 2d6+14: (3)+14: 17 GAME: Tiasa rolls 1d6+7: (4)+7: 11 <OOC> Benthus says, "You take id down Tiasa."

Tiasa slashes into her target again and again this time she takes out a huge chunk and then follows up with a slash that takes it down.

GAME: Benthus advances the initiative order.

     Round Eight - Init 10.
     It is now Food's turn! Uraug is next!

GAME: Benthus rolls 1d20+6: (1)+6: 7 (EPIC FAIL) GAME: Benthus rolls 1d20+6: (18)+6: 24 <OOC> Benthus says, "One hits Tiasa." GAME: Benthus rolls 1d6+4: (4)+4: 8 GAME: You damaged Tiasa for 8 points. 7 remaining.

Two left, and the one attacking Tiasa manages to score a hit on her.

GAME: Benthus advances the initiative order.

     Round Eight - Init 5.
     It is now Uraug's turn! Yrqeem is next!

<OOC> Uraug says, "We'll both lay into that one attacking Tiasa" GAME: Uraug rolls melee: (8)+5: 13 GAME: Uraug rolls 1d6 + 3: (5)+3: 8 GAME: Uraug rolls 7: (10)+7: 17 GAME: Uraug rolls 1d8 + 4: (7)+4: 11

GAME: Benthus advances the initiative order.

     Round Eight - Init 4.
     It is now Yrqeem's turn! Kroth is next!

Uraug rushes around the opening in the floor to aid Tiasa and slashes across the creature's back. Yrqemm steps up too, but the pointy rapier doesn't seem as effective despite his terrific thrust.

GAME: NEW ROUND!

     Benthus advances the initiative order.
     Round Nine - Init 13.
     It is now Kroth's turn! Tiasa is next!

<OOC> Benthus says, "Kroth puts on full defense."

GAME: Benthus advances the initiative order.

     Round Nine - Init 11.
     It is now Tiasa's turn! Food is next!

<OOC> Benthus says, "Tiasa goes on full defense."

GAME: Benthus advances the initiative order.

     Round Nine - Init 10.
     It is now Food's turn! Uraug is next!

GAME: Benthus rolls 1d20+6: (2)+6: 8 GAME: Benthus rolls 1d20+6: (12)+6: 18

The animated dead continue to slog it out against those at the head of the stairs, but their defenses are too strong...

GAME: Benthus advances the initiative order.

     Round Nine - Init 5.
     It is now Uraug's turn! Yrqeem is next!

<OOC> Benthus says, "Uraug, action please." <OOC> Uraug says, "I'll try Tiasa's again" GAME: Uraug rolls melee: (13)+5: 18 GAME: Uraug rolls 1d6+3: (5)+3: 8 GAME: Uraug rolls 7: (14)+7: 21 GAME: Uraug rolls 1d8 + 4: (3)+4: 7

Uraug continues in her effort to help Tiasa, finally making enough cuts to drop another creature out of thew fight.

GAME: Benthus advances the initiative order.

     Round Nine - Init 4.
     It is now Yrqeem's turn! Kroth is next!

Yrqemm swoops in to help Kroth, but again, his stab is not very effective.

GAME: NEW ROUND!

     Benthus advances the initiative order.
     Round Ten - Init 13.
     It is now Kroth's turn! Tiasa is next!

<OOC> Benthus says, "Kroth puts on full defense."

GAME: Benthus advances the initiative order.

     Round Ten - Init 11.
     It is now Tiasa's turn! Food is next!

<OOC> Tiasa says, "full power attack" GAME: Tiasa rolls melee+1-1: (2)+7+1+-1: 9 GAME: Tiasa rolls melee+1-1: (2)+7+1+-1: 9

Tiasa tries to claw but isn't having much luck at the moment.

GAME: Benthus advances the initiative order.

     Round Ten - Init 10.
     It is now Food's turn! Uraug is next!

GAME: Benthus rolls 1d20+6: (15)+6: 21 GAME: Benthus rolls 1d6+4: (5)+4: 9 GAME: You damaged Tiasa for 9 points. -2 remaining. (DYING)

The last remaining monster attacks Tiasa and succeeds in putting her down.

GAME: Benthus advances the initiative order.

     Round Ten - Init 5.
     It is now Uraug's turn! Yrqeem is next!

<OOC> Uraug says, "Ok, I'll slash, and Yrq will stab" GAME: Uraug rolls melee: (5)+5: 10 <OOC> Uraug says, "Yrq" GAME: Uraug rolls 7: (18)+7: 25 GAME: Uraug rolls 7: (19)+7: 26 GAME: Uraug rolls 2d8 + 8: (11)+8: 19

Uraug misses.

GAME: Benthus advances the initiative order.

     Round Ten - Init 4.
     It is now Yrqeem's turn! Kroth is next!

Yrqeem succeeds in stabbing his target. It does little damage.

GAME: NEW ROUND!

     Benthus advances the initiative order.
     Round Eleven - Init 13.
     It is now Kroth's turn! Tiasa is next!

GAME: Benthus advances the initiative order.

     Round Eleven - Init 11.
     It is now Tiasa's turn! Food is next!

GAME: Benthus advances the initiative order.

     Round Eleven - Init 10.
     It is now Food's turn! Uraug is next!

GAME: Benthus rolls 1d20+6: (8)+6: 14

The last monster was able to take down Tiasa, it now tries to accomplish the same feat with Uraug. But it fails in hitting her.

GAME: Benthus advances the initiative order.

     Round Eleven - Init 5.
     It is now Uraug's turn! Yrqeem is next!

GAME: Uraug rolls melee: (17)+5: 22 GAME: Uraug rolls 1d6 + 3: (5)+3: 8

Uraug growls as the last of these things stumbles around. She spins with her scimitar and delivers a killing blow, relieving the undead monster of its head.

There are no more hostile creatures coming up the stairs to attack you. You wait a bit just to be sure, but there is absolute silence from below. Someone goes down and checks. The person realizes that this is the house's underground cellar, or food storage room. But the things that are being hanged for storage are not the usual livestock you find in a farm. Not sheep, nor pig parts, nor cows, nor chicken. What is hanged on the hooks are dead corpses.

After this shocking revelation has passed, the person investigating downstairs spots what looks like a chest. A sturdy and ornately decorated one. Inside the chest are several expensive stuff. You suspect that this is what your employer is after.

<OOC> Uraug says, "Eewwww, Coinspiel just voided our contract"" <OOC> Uraug says, "I assume this would be illegal in the city?"" <OOC> Benthus says, "Roll knowledge/local to see if it is so." <OOC> Benthus says, "That is if you have it." <OOC> Uraug says, "I do not" <OOC> Benthus says, "You may be right." <OOC> Benthus says, "But in any case, you have successfully completed your job. What now?" <OOC> Uraug says, "Well, it violates Uraug's rules so yeah. Taking stuff and reporting this dude to the guard" <OOC> Benthus says, "And your case is...?" <OOC> Uraug says, "He's got corpses in his basement" <OOC> Uraug says, "No city lets you keep human remains around" <OOC> Benthus says, "Was he the recent occupant of the house?" <OOC> Uraug says, "Oohh" <OOC> Uraug says, "Good point" <OOC> Uraug says, "Hmm" <OOC> Benthus says, "It would be so nice if you knew a bit of knowledge/religion." <OOC> Uraug says, "Sure would!" <OOC> Benthus says, "That would explain things a bit." <OOC> Uraug says, "My bard got approved an hour into this scene XD" <OOC> Uraug says, "So yeah, I guess I won't be taking his stuff, but I can't speak for the others" <OOC> Benthus says, "You can talk to your bard next time and ask him about these things. If he takes 10, he will likely learn that the three creatures you attacked first were ghasts, and the last 7 creatures you fought were zombies. And the bard might also know that ghast likes to eat decayed corpses." <OOC> Benthus says, "Oh, the three people on the painting? (points at the three ghasts)" <OOC> Benthus says, "People that Albertus has been sending to the house have been paralyzed by the ghasts and brought to the cellar to be eaten at a later date. Some of the corpses animated and became zombies." <OOC> Uraug says, "No reports from me" <OOC> Uraug says, "And no thieving. My vote would just be to return and report back to Coinspiel"

On your return to the manor, you heard tragic news about the owner. Lord Albertus Coinspeil just passed away a few hours after you left his chamber. As for your reward, the butler has been tasked to give you your due. Money is deposited to your account. Nobody knows other than you and your group about the chest located below the building you just cleared out.

<OOC> Uraug says, "oohhh" <OOC> Uraug says, "Well, it would be a shame to let it go to waste" <OOC> Uraug says, "XD"

Tiasa took a while to wake up before they checked the place and was glad to be paid, she just wants to put it behind her and spend some time recovering.

<OOC> Benthus nods. It really falls on your conscience. <OOC> Uraug says, "We should loot it and split the proceeds" <OOC> Tiasa giggles and hit -10 took a bit to wake up <OOC> Benthus says, "Beware the ghost of Lord Albertus Coinspeil!" <OOC> Uraug says, "Oh, and Uraug totally would have done a Heal check on Tiasa before we left" <OOC> Benthus says, "And that concludes this scene. Thank you all for participating. Sorry it took so long, but we manage to get there in the end."


(End of Plot)