PrP: S-Dran-dead Again

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===> Tenebrae : Iadoth <===> 21/09/2016, 20:07:03 <===
<OOC> Jokul says, "Arararararara"
<OOC> Jokul says, "I'ma lready here!"
<OOC> Yelrona says, "Note that Alik is also me, but is in the middle of a PRP right now"
<OOC> Yelrona says, "I may swap, depending on timing"
<OOC> Iadoth says, "Oh yeah. Gotcha."
<OOC> Iadoth says, "What's your level, 'Rona?"
<OOC> Yelrona says, "L4Rogue"
<OOC> Yelrona says, "And really easily killed. :-)"
<OOC> Jokul says, "This is why you let me take all the hits"
<OOC> Jokul says, "<.<"
<OOC> Iadoth says, "Note that this is Death-Consent."
<OOC> Iadoth says, "There are pluses and minuses to that, but I want to make sure you're aware."
<OOC> Yelrona hrms. Excellent point. I had forgotten. I think Rona will flee like the coward she is, then. I will bring Alik in if permitted when his current PRP ends, though. Mind if I popcorn?
<OOC> Iadoth says, "Oh yeah, join channel RPThree if you want to."
<OOC> Iadoth says, "Umm, I was going to jump straight into the encounter."
<OOC> Iadoth says, "Just be careful. Plan your moves carefully, and avoid melee. Others, make sure you cover your allies."
<OOC> Iadoth says, "That's my advice. If you just wanna duck out, that's fine."
<OOC> Jokul method of covering his allies tends to be stand in front of them and piss off all the enemies enough that they won't care about the others. <.< >.>
<OOC> Yelrona nods. OK. I may regret this, but staying in.
<OOC> MAC-B1G validates the efficacy of unit Jokul's tactics.
<OOC> Iadoth arr.
<OOC> Iadoth says, "You a good sport, 'Rona."
<OOC> Yelrona grins
<OOC> Jokul says, "If you get killed on my watch I'll pitch in to the resurrection costs <.<"
<OOC> Yelrona says, "You're a good egg, J"

You've been part of a covert ops squad, dropped into Rune behind the Dran front, and you've received word that the end-game might be in progress. No further missions, but resources are tight. So, you've got to get out by yourself.

The most sensible thing is probably to head back towards the Dran front, but here, out in the marshlands of eastern Rune, it's probably going to be tough. Fortunately, there's a route that might be reasonably sensible, but through this fetid, stinking marsh, it's probably not going to be pleasant...

<OOC> Iadoth okays.
<OOC> Iadoth says, "Anyone?"

Yelrona has been engaged in covert surveillance in Rune itself ever since the Dranei invaded the city, so it's no surprise that she's been tapped for this mission, she supposes. Still, being a spy was supposed to _avoid_ this sort of straight military service, wasn't it? Slogging through swamps wasn't in the contract.

<OOC> Jokul says, "sec"

"Why is it that of all the things wizards do, they never turn shitty places like this into lush green fields instead," mutters Jokul idly while he stomps his way through the sludge and dirtwater of the swamp, at the very front of the small group. "Shit... I guess they need something to try to discourage people from coming around. Hopefully this discourages the Dran from trying to march through here." Beat. "Actually, it might be fun if they did anyway."

<OOC> Iadoth powers on ahead.

"You have a strange understanding of 'fun,'" Yelrona grouses. "Better they should drown in a bog."

You're on a path that 'Rona found out to have been thrown down by the Dran warriors, attempting to avoid moving through easier areas. It's been assumed that the company that beat out the track have been defeated, or have forgotten about it, but there's the chance they may have left stuff lying around.

Still, it's hard to imagine what things could have been left behind in this horrendously muddy swamp. Other than mud. Lord, is there a lot of mud. Lord, ever so much.

Yelrona reluctantly takes point, probing the muddy path for traps and other unexpected surprises as they march.

MAC-B1G is not especially proficient in clandestine operations, though goes where directed. Mission objectives are paramount. All other priorities are secondary. When it becomes apparent that they must relocate through difficult terrain, it tromps forward with heavy steps. It may sink in soft ground, but it does not rquire oxygen to function.

<OOC> Iadoth ... is pretty sure 'Rona is gonna regret that.
<OOC> Yelrona nods. I expect so. But, well, it's silly to bring a trapfinder along and not use her to find traps, isn't it?
<OOC> Iadoth will request a Perception check from Yelrona then.
GAME: Yelrona rolls perception: (3)+10: 13

The path ahead looks fairly clear to Yelrona; they might be in the middle of shit creek, but at least this track has given them some kind of a paddle.

<OOC> Iadoth says, "I will accept Perception rolls from the others too, but at -2 circumstance penalty, because y'all are assuming 'Rona's on point."
<OOC> Jokul is gonna stick reeeeeeeeeeeeeal close to Rona. For reasons.
GAME: Jokul rolls perception-2: (4)+6+-2: 8
<OOC> Iadoth thinks Jokz might have a crush.
<OOC> Jokul says, "wat"
<OOC> Iadoth says, "... it might be on 'Rona's friend Esme."
<OOC> Iadoth RAISES BROWS.
<OOC> Yelrona says, "Clearly, Jokul and Rona are too busy paying attention to each other, and not enough on the road."
<OOC> Yelrona says, "Though Esme _is_ adorable, it's true."
<OOC> Iadoth says, "True story."
GAME: MAC-B1G rolls perception-2: (16)+10+-2: 24

Yelrona continues to paddle along the metaphorical path-creek thing.

<OOC> Iadoth says, "MAC-B1G got the closest, but no cigar."
GAME: Iadoth rolls 1d3: (3): 3
<OOC> Iadoth says, "Oh man."
<OOC> Iadoth says, "Bad luck 'Rones."
<OOC> Yelrona shrugs. Took the chance when I joined the scene.

As you walk through the valley of the shadow of death, you take a look at your---never mind. But it does smell here, and there's a lot of mud. Lord, is there a lot of mud. Did... did I already do that one?

As the three stranded adventurers wander through the marsh, there is a sudden /gloop/ noise, and out of a muddy puddle, a glob of mud seems to hurl itself in the direction of one of Yelrona!

GAME: Iadoth rolls 1d20+12: (6)+12: 18
<OOC> Jokul says, "uh oh"

Earth, water, excrement... The large gray construct considers the terrain to be moslty irrelevant.

<OOC> Iadoth says, "Does that hit your touch AC, 'Rona."
<OOC> Yelrona says, "touch is just 10+dex, right? nope, dex bonus is just 6"
<OOC> Yelrona says, "So yeah hits"
<OOC> Iadoth says, "And dodge, too, I think."
<OOC> Iadoth says, "Various things."
<OOC> Jokul says, ""just 6" she says"
<OOC> Iadoth says, "IKR."
 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  ATTENTION  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

	Iadoth has dropped a TIMESTOP!

	Please +init, then cease all roleplay and actions immediately and wait for Iadoth to instruct you further.

	For in-combat commands, type: +thelp.

-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-
<OOC> MAC-B1G says, "Touch is all bonuses other than Armor and Natural Armor."
<OOC> Iadoth nods to MAC-B1G, and includes shield.
GAME: Jokul rolls initiative: 1 + 3 = 4
<OOC> Iadoth bwahaha.
<OOC> Jokul eyes his d20. This d20 is defective.
<OOC> MAC-B1G adds Shield, overlooking that it is a separately named bonus.
GAME: You roll initiative for MuLo: Roll: 4 + Bonus: 9 = Total: 13
GAME: Yelrona rolls initiative: 4 + 6 = 10
GAME: MAC-B1G rolls initiative: 11 + 2 = 13
GAME: Note Blinded added to Yelrona.
<OOC> Iadoth says, "Yelrona, you are blinded by sticky, icky mud."
<OOC> Yelrona says, "OK."
GAME: Iadoth rolls 1d20+12-20: (14)+12+-20: 6
<OOC> Yelrona says, "Also, if I could get my CON reset?"
<OOC> Iadoth says, "I will accept perception checks."
<OOC> Yelrona chuckles. How much of a penalty to perception checks is being Blind?
<OOC> Yelrona says, "And, thanks!"
GAME: You damaged Yelrona's Constitution for 58 points. 0 total damage.
<OOC> Iadoth says, "That'll do. Right."
<OOC> Jokul o.o
<OOC> Iadoth says, "Umm, 'sight-based perception checks automatically fail.'"
GAME: You damaged Jokul for -100 points. 68 remaining.
GAME: You damaged MAC-B1G for -100 points. 68 remaining.
GAME: You damaged Yelrona for -100 points. 20 remaining.
<OOC> Iadoth says, "That's better."
<OOC> Iadoth says, "Okay."
<OOC> Iadoth says, "Can I get some Perception checks, Jokul, MAC-B1G?"
GAME: MAC-B1G rolls perception: (12)+10: 22
GAME: Jokul rolls perception: (14)+6: 20
<OOC> MAC-B1G was confused and parsed that you would accept Perception checks from Yelrona.
<OOC> Iadoth says, "Arrr."
<OOC> Yelrona says, "She will! They just fail automatically. :-)"

You paged Jokul with 'What you see, subtly trying to rise from the mud and move a little, is this: This fluid creature's roughly humanoid form is composed entirely of thick gobbets of soggy, brown mud.'

You paged MAC-B1G with 'What you see, subtly trying to rise from the mud and move a little, is this: This fluid creature's roughly humanoid form is composed entirely of thick gobbets of soggy, brown mud.'

GAME: Iadoth advances the initiative order.
      Round One - Init 13.
      It is now MuLo's turn! MAC-B1G is next!

You paged (Jokul, MAC-B1G) with 'It is currently 30 ft. away from you.'

GAME: Iadoth rolls 1d3: (1): 1

There is a slithery, sliding noise as the swamp thing glides through the fetid marsh towards you, making a trajectory for Jokul. It covers him entirely, giving those adjacent to him the opportunity to attack the thing.

<OOC> Jokul says, "EW EW EW EW"
<OOC> MAC-B1G scans the mud for spiders.
<OOC> Iadoth says, "Okay. If you have decided to be adjacent to Jokul, you can make an AoO. Jokul, you can do, but if you do, your forego your Reflex save to avoid being engulfed."
<OOC> Jokul says, "Let me think about that"
<OOC> Jokul says, ". . . ."
<OOC> Jokul says, "I'll take the reflex <.<;"
<OOC> Iadoth says, "Go for it."
GAME: Jokul rolls reflex: (12)+6: 18
<OOC> Yelrona says, "So, we established Jokul was near Rona... but I assume she can't attack while blind?"
<OOC> Iadoth says, "She can, but she's at a penalty. Also the monster is considered to be in total cover, 50% miss chance."
<OOC> Yelrona says, "Is there any reason not to?"
<OOC> Iadoth says, "Not at all."
<OOC> Iadoth says, "Oh, there's no penalty. But the 50% miss chance still applies."
<OOC> Iadoth says, "MAC-B1G, where are you relative to this?"
<OOC> MAC-B1G has no idea.
<OOC> Yelrona says, "As long as I'm pushing my luck... does this count as a flanking attack? :-)"
<OOC> Iadoth says, "Only if MAC-B1G decides to be on the other side of Jokul."
GAME: Yelrona rolls weapon6: (20)+11: 31
<OOC> MAC-B1G only knew that Yelrona was on paint.
<OOC> Iadoth says, "Are you f'ing kidding me."
<OOC> Yelrona says, "rolling concealment first, 1 is bad, 2 is good:"
GAME: Yelrona rolls 1d2: (2): 2
<OOC> Iadoth eyeballs.
<OOC> Yelrona says, "rolling to confirm threat"
GAME: Yelrona rolls weapon6: (12)+11: 23
<OOC> Iadoth says, "Unbe-smegging-lievable."
<OOC> Iadoth says, "Now, two things to point out. Or rather, one."
<OOC> MAC-B1G says, "It may be immune to the damage."
<OOC> Iadoth says, "The creature is amorphous."
<OOC> Iadoth says, "It is immune to critical hits and precision damage."
<OOC> Jokul whoop
<OOC> Yelrona says, "Oh well."
<OOC> Iadoth says, "I was just incrediblised that you scored a critical hit when blinded."
GAME: Yelrona rolls d6+1: (2)+d6+1: 3
<OOC> Iadoth says, "Try that one again?"
GAME: Yelrona rolls 1d6+1: (3)+1: 4

You paged Yelrona with 'Is your weapon enchanted?' Yelrona pages: yup. +1, no special traits You paged Yelrona with 'Okay, thanks!'

<OOC> Iadoth says, "Increible!"
<OOC> Iadoth will place MAC-B1G to the other side of Jokul, then. For kicks. So, have a potshot if you like.
<OOC> MAC-B1G will attempt to slam it, then.
GAME: MAC-B1G rolls melee+2: (2)+8+2: 12
<OOC> Iadoth says, "Sadly you will fail."
<OOC> Yelrona says, "We were skipping down the road, arm in arm. "We're off to see the wizards! The wonderful wizards of Rune.""
<OOC> Iadoth says, "Jokul, do you want to be pushed (a) back or (b) aside?"
<OOC> Jokul says, "... Uuuuhhhhhh"
<OOC> Jokul says, "I have no idea which would be better .<"
<OOC> Iadoth says, "Actually, I dunno if you have a choice, you can't end that movement sharing space, so it'll have to be back."
<OOC> Iadoth says, "Sorry."

Jokul manages to resist the engulfing motion, but is relocated 5 ft. back from whence he came. The swamp thing takes a hit from the blinded Yelrona, but dodges a slam from the more obvious threat, MAC-B1G.

GAME: Iadoth advances the initiative order.
      Round One - Init 13.
      It is now MAC-B1G's turn! Yelrona is next!
GAME: Note Flat-footed on MAC-B1G ended.
<OOC> Iadoth says, "Right, 'ere we go."
<OOC> Yelrona says, "Oh!"
<OOC> Iadoth says, "Yes?"
<OOC> MAC-B1G activates Titan Armor and shall attempt the striking once more.
<OOC> Iadoth says, "Gotcha."
GAME: MAC-B1G activates its Titan Armor, gaining: +4 Str
<OOC> Yelrona says, "Rona has Fencing Grace! Is it immune to that too?"
<OOC> Iadoth says, "Is it Precision Damage?"
<OOC> Yelrona says, "Hm. *reads*"
GAME: MAC-B1G rolls melee+2: (4)+10+2: 16
GAME: MAC-B1G rolls melee+2: (13)+10+2: 25
<OOC> Iadoth says, "No and yes, MAC-B1G."
<OOC> Yelrona says, "It doesn't say so, but conceptually, it seems like it ought tobe. DEX bonus to rapier damage."
<OOC> MAC-B1G says, "It is not."
GAME: MAC-B1G rolls 1d8+6+2: (2)+6+2: 10
<OOC> Yelrona says, "Like, I'll happily do the damage, but if I were making the rules I'd say it's immune."
<OOC> Iadoth can't see that it is. How much extra damage is it?

You paged MAC-B1G with 'Is your attack considered 'magic'?'

<OOC> MAC-B1G says, "It is only precision damage if it states it is. Sneak Attacks and Precise Strike, for example."
<OOC> Yelrona says, "DEX bonus. +6"

From afar, MAC-B1G's slams are +2 You paged MAC-B1G with 'Thank you!'

<OOC> MAC-B1G says, "It is no more precision than STR damage for a 2H sword."
<OOC> Yelrona says, "I'll take it!"
<OOC> Iadoth says, "Thank you, MAC."
<OOC> Iadoth says, "It is accounted for."
<OOC> Yelrona says, "Oh... and... Bleeding attack? Sorry, this is my first fight with these feats, I'm updating my cheatsheet"
<OOC> Iadoth says, "That was a hearty slam, MAC-B1G. Would you like to pose it?"
<OOC> Iadoth says, "Bleeding Attack."
<OOC> Yelrona says, "Ah. Is based on SA dice. WHich are 0 here. So no."
<OOC> Iadoth says, "'Fraid so."
<OOC> Yelrona nods

MAC-B1G swings one reinforced forearm at the motile colloidal suspension that nearly engulfs unit designate Jokul. Another follows, and another. Most slosh through or are avoided entirely. Only the last connects with any solidity to splash material aside. "Threat engaged."

<OOC> Iadoth says, "Yelrona, what would you like do to?"
GAME: Iadoth advances the initiative order.
      Round One - Init 10.
      It is now Yelrona's turn! Jokul is next!
<OOC> Yelrona says, "Oh, sorry! Back away and try to clean the gunk off my eyes, if possible"
<OOC> Iadoth says, "You can. If you want to move at more than half-speed, you have to take an Acrobatics check. Note that 'half speed' in the swamp is actually quarter speed, which is... one square. It is a Reflex roll to shake off the muck."
<OOC> Iadoth says, "If you move, you will provoke an AoO from the swamp monster."
<OOC> Yelrona says, "Huh. Well, in that case, staying where I am and shaking off muck."
GAME: Yelrona rolls reflex: (2)+10: 12
<OOC> Iadoth :(
<OOC> Iadoth says, "Ya's muddy."
<OOC> Yelrona lie down with swamp things, you wake up muddy
<OOC> Iadoth says, "It's a free action, though, so you still have options. Plus, I'm pretty sure you can make the DC on the acrobatics check if you wanna back off."
<OOC> Yelrona says, "But I still provoke AoO?"
<OOC> Iadoth says, "You can also Tumble to avoid doing that?"
<OOC> Yelrona says, "OK then... will try that."
GAME: Yelrona rolls acrobatics: (16)+13: 29
<OOC> Iadoth says, "For Tumble?"
<OOC> Yelrona says, "I... sorry, I'm lost. What is Tumble?"
<OOC> Iadoth notes that that's at -4. Oh! It's using Acrobatics to move through threatened squares, opposed by CMD.
<OOC> Iadoth says, "That's a massive shame, you made it before the penalty was applied."
<OOC> Iadoth says, "When you're blinded, you take a -2 penalty to AC and also lose your Dexterity bonus to AC."
<OOC> Yelrona shrugs. So... what happens? Sorry, I'm lost.
<OOC> Iadoth says, "Basically, the swamp monster will take an AoO."
<OOC> Yelrona says, "Oh. OK."
<OOC> Iadoth says, "What will your AC be with those penalties applied?"
GAME: Iadoth rolls 1d20+15: (12)+15: 27
<OOC> Yelrona says, "Less than 27."
<OOC> Iadoth smiles grimly.
GAME: Iadoth rolls 2d6+5: (11)+5: 16
GAME: You damaged Yelrona for 16 points. 4 remaining.
<OOC> Yelrona says, "OK."

Yelrona attempts to get away from the creature and shake off the muck, instead stumbling into the thing's backhand, left both blind and bloodied.

<OOC> Yelrona says, "test"
<OOC> Iadoth is still here, but on the phone to absentee wife.
GAME: Iadoth rolls 1d20+14-20: (4)+14+-20: -2
------------------------------------------------------------------------------
|   Name   |   Race   |   Class   |E Lev| CHP | HP  | AC |CMD |For |Ref |Wil |
------------------------------------------------------------------------------
|Jokul     |HUMAN     |Ftr        |  6  | 68  | 68  | 23 | 24 | 9  | 6  | 4  |
|MAC-B1G   |WAR_GOLEM |Art        |  6  | 68  | 68  | 18 | 22 | 9  | 8  | 4  |
|Yelrona   |DAWN_ELF  |Rog        |  4  |  4  | 20  | 18 | 19 | 1  | 10 | 2  |
------------------------------------------------------------------------------

The swamp monster tries and fails to grab as the blinded Yelrona tries to tumble away, but manages to score a bloodying hit as she steps just out of reach.

GAME: Iadoth advances the initiative order.
      Round One - Init 4.
      It is now Jokul's turn! MuLo is next!
GAME: Note Flat-footed on Jokul ended.
<OOC> Iadoth says, "Okay Jokul. The swamp monster is /right/ ahead of you. Kinda facing you, were it to have a face."
<OOC> Jokul says, "I. Cast. Sword."
<OOC> Iadoth says, "SWORD!"
<OOC> Jokul says, "And full attack if I can get to it with just a 5ft step <.<"
<OOC> Yelrona says, "Quickened Sword!"
<OOC> Iadoth says, "You don't need to; it's right ahead of you."
<OOC> Jokul says, "KAY"
<OOC> Jokul says, "Power attack and furious focus c.c"
GAME: Jokul rolls melee+1+1+1: (1)+10+1+1+1: 14
<OOC> Jokul says, "WHAT"
GAME: Jokul rolls melee+1+1+1-5-2: (6)+10+1+1+1+-5+-2: 12
<OOC> Iadoth says, "FUMBLE IN THE JUNGLE."
<OOC> Iadoth says, "INEFFECTIVE."
<OOC> Iadoth says, "Sorry pal."
<OOC> Jokul ;_;
<OOC> Iadoth says, "Blame it on the weatherman."
<OOC> Iadoth says, "Pose it up!"
<OOC> Jokul says, "Damn you, weatherman!"
GAME: NEW ROUND!
      Iadoth advances the initiative order.
      Round Two - Init 13.
      It is now MuLo's turn! MAC-B1G is next!
GAME: Iadoth rolls 1d2: (2): 2

The swamp monster turns to face the slammin' war golem, and sliding directly over him, shambles away across the marshland.

<OOC> Iadoth says, "And provokes an AoO from Jokul as it does so, as well as either an AoO from MAC-B1G or a Reflex save."
<OOC> Jokul flails at rl
<OOC> MAC-B1G will strike it.
<OOC> Iadoth says, "Oooh."
<OOC> Jokul hits eeeet
GAME: MAC-B1G rolls melee+2: (5)+10+2: 17
GAME: Jokul rolls melee+1+1+1-2: (17)+10+1+1+1+-2: 28
<OOC> Iadoth says, "You will be engulfed."
<OOC> Iadoth says, "Jokul, that's a hit. Your weapon is magic, right?"
<OOC> Iadoth says, "MAC-B1G, that is not a hit. Sadly. You are engulfed, and subjected to some damage."
<OOC> Jokul says, "Yus it is."
GAME: Jokul rolls 2d6+16: (7)+16: 23
<OOC> MAC-B1G understands. "This unit has DR 1/-"
GAME: Iadoth rolls 1d6+3-1: (1)+3+-1: 3
<OOC> Iadoth says, "You don't breathe, do you, MAC-B1G?"
<OOC> MAC-B1G does not.
<OOC> Iadoth says, "How annoying."
GAME: Note Pinned added to MAC-B1G.
<OOC> Iadoth says, "Y'are pinned though."
<OOC> Iadoth says, "And trapped within its body."

The war golem relents, missing an opportunity to strike; whilst Jokul scores an impressive hit, the monster drags MAC-B1G away with it as it travels 30 ft. across the marsh.

GAME: Iadoth advances the initiative order.
      Round Two - Init 13.
      It is now MAC-B1G's turn! Yelrona is next!
<OOC> Iadoth says, "You're up. You are pinned, with all the nonsense that entails."
<OOC> MAC-B1G attempts to escape, as that is the only action available.
<OOC> Iadoth nods.
GAME: MAC-B1G rolls cmb: (7)+10: 17
<OOC> Iadoth really can't remember how escaping pinned works.
<OOC> MAC-B1G scans its d20 and estimates that it is missing several facets.
<OOC> Yelrona says, "Opposed grapple check in place of attack"
<OOC> Iadoth says, "You are still trapped within the icky, sticky body of the mody."
<OOC> Iadoth says, "Mud, too."
<OOC> Iadoth says, "So... bad luck. That thing has a crazy high CMD."
<OOC> MAC-B1G has terrible dice.
GAME: You damaged MAC-B1G for 3 points. 65 remaining.
<OOC> Iadoth says, "Do you want to pose? It might be a little underwhelming."

MAC-B1G forwent avoidance in favor of offense, yet its heavy metal forelimbs are too slow to find purchase upon any solid substance of the threat. Once engulfed, it attempts to pry the threat from its chassis, only to suffer from the same lack of solid material to grasp to enable removal.

GAME: Iadoth advances the initiative order.
      Round Two - Init 10.
      It is now Yelrona's turn! Jokul is next!
<OOC> Iadoth says, "'Rona! You're up."
<OOC> Iadoth says, "I'm guessing you're gonna try to shake the mud off. And maybe then take some actions."
<OOC> Yelrona says, "hi!"
<OOC> Yelrona says, "sorry"
<OOC> Yelrona says, "yeah, shake it off"
GAME: Yelrona rolls reflex: (6)+10: 16
<OOC> Iadoth shakes head. "Still blinded."
<OOC> Iadoth says, "Oh, no wait. It's DC16. Lucky lucky!"
<OOC> Yelrona cheers
<OOC> Iadoth says, "You can seeeee!"
<OOC> Yelrona says, "So. Thingie is 30' away, dragging Mac along? Um."

This fluid creature's roughly humanoid form is composed entirely of thick gobbets of soggy, brown mud...

<OOC> Iadoth says, "It's actually... 35' from you."
<OOC> Iadoth says, "'Dragging' is maybe not that accurate. It has kinda engulfed him."
<OOC> Yelrona says, "I.. dunno. I guess fire an arrow at it, if I can do that without hitting Mac."
<OOC> Iadoth doesn't see anything in the rules that contradicts that.
<OOC> Yelrona says, "Or... Huh. If I attached some spidersilk to an arrownand fired it, would that give him more of a chance to pull his way free?"
<OOC> Yelrona says, "Assuming good rolls etc?"
<OOC> Iadoth says, "If it's well-described, I'll give MAC a circumstance bonus."
<OOC> Yelrona says, "OK... I'll do that. Posing"

Yelrona shakes herself like a wet dog, freeing herself of the nonconsensual facial in time to see the swamp thing golumphing off, with a big MAC in its belly, trying unsuccessfully to extract itself. The creature is moving quickly. Killing it is now a lower priority than rescuing her partner... though her options are limited. She draws her compound bow, and a spool of spidersilk from her bag, deftly twining the latter around an arrow and around the stump of a nearby tree before firing the arrow at the creature. "Try to grab hold of the rope!" she calls out.

<OOC> Iadoth laughs wildly at 'nonconsensual facial'.
GAME: You nominated Yelrona for good roleplay.
<OOC> Iadoth says, "I'll have a roll, then, please."
GAME: Yelrona rolls weapon2: (20)+9: 29
<OOC> Yelrona says, "How's that?"
<OOC> Iadoth says, "Very nice."
<OOC> Iadoth says, "I suppose you'll have to roll to confirm."
GAME: Yelrona rolls weapon2: (18)+9: 27
<OOC> Iadoth says, "Oh, yeah. Yeah no you won't."
<OOC> Iadoth says, "No crits, 'member."
<OOC> Yelrona says, "I confirm the crit it doesn't take."
<OOC> Iadoth says, "Yeah. Let's have a nice damage roll. Is your bow enchantee?"
<OOC> Yelrona says, "But in this context that maybe provides an extra circumstance bonus cuz she got the arrow right next to his hand, maybe? No, just a normal bow."
<OOC> Yelrona says, "Andnormal arrows"
GAME: Yelrona rolls 1d8: (4): 4
<OOC> Iadoth says, "I will give you that."
<OOC> Yelrona -D
<OOC> Yelrona  :-D
<OOC> Iadoth will give MAC-B1G a +4 circumstance bonus to grapple check, next round.
<OOC> Iadoth says, "... and henceforth, unless the rope is removed."
<OOC> MAC-B1G will accept that.
<OOC> Yelrona cheers! Not ineffectual!
GAME: Iadoth advances the initiative order.
      Round Two - Init 4.
      It is now Jokul's turn! MuLo is next!
<OOC> Iadoth says, "JOKUL!"
<OOC> Iadoth says, "DON'T DIE."
<OOC> Iadoth says, "Swordy-one, you're our only hope."
<OOC> Jokul says, "...How bad of an idea is it to smack the thing while MAC is being grappled"
<OOC> Iadoth can't see anything that says it's a bad idea.
<OOC> MAC-B1G says, "An excellent idea. This unit keeps the threat immobile."
<OOC> Jokul says, "Then SWORRRRD!"
GAME: Jokul rolls melee+1+1+1: (9)+10+1+1+1: 22
GAME: Jokul rolls melee+1+1+1-5-2: (6)+10+1+1+1+-5+-2: 12
<OOC> Iadoth says, "Ahem. It had moved a long way away."
<OOC> Jokul oh
<OOC> Iadoth says, "You could reach it with a charge."
<OOC> Jokul says, "SOD IT I'M DOING IT"
<OOC> Iadoth says, "What's the bonus for a charge?"
<OOC> Yelrona says, "Cast Extended Sword!"
<OOC> MAC-B1G says, "+2 hit, -2 AC"
<OOC> MAC-B1G says, "SWARGE"
<OOC> Iadoth says, "In that case I shall take your first roll, which will hit."
<OOC> Jokul says, "RAR"
GAME: Jokul rolls 2d6+16: (4)+16: 20
<OOC> Jokul eyes those dice
<OOC> MAC-B1G says, "The +16 renders the dice mostly irrelevant."
<OOC> Yelrona nods
<OOC> Iadoth says, "Yes, quite."
<OOC> Iadoth says, "It's a solid hit."
<OOC> Iadoth says, "... against something amorphous. Yes."
<OOC> Yelrona says, "slicing off large chunks of it?"
<OOC> Iadoth says, "Sure."
<OOC> Yelrona says, "spreading them on toast?"
<OOC> Jokul thinks he would rather not do that latter thing
<OOC> Iadoth says, "Well, a lovely pose here would be nice."
GAME: NEW ROUND!
      Iadoth advances the initiative order.
      Round Three - Init 13.
      It is now MuLo's turn! MAC-B1G is next!

"Oy, oy, oy!" Jokul growls from the several feet away over from where the thing pounced to the golem.

"Rona! Stay back and keep up the arrows!" He calls out over to the elf in turn, and goes sprinting across the bog with the point of his sword dragging in the water behind him to create an upward spray of water trailing behind him. It ends in a heavy stomp of one foot into the water (which incidentally causes another wide SPLOOSH of dirty bogwater), which works to drive the Aesir's heavy SWORD! up from the water and through the pile of... whatever goddamn awful swampjelly that thing is, and cut off a large chunk off of the thing.

Thankfully, this chunk was protruding AWAY from MAC, so no collateral damage for anyone involved.

The mud monster has been charged by the Aesiri swordsman, and is thoroughly hacked off about that. Thoroughly. What this means is that, instead of worrying about the rope arrow sticking out of its... its... it focuses on slamming the sellsword instead, with two big arm...things.

GAME: Iadoth rolls 1d20+15: (3)+15: 18
GAME: Iadoth rolls 1d20+15: (16)+15: 31
<OOC> Iadoth says, "Jolly good."
GAME: Iadoth rolls 2d6+5: (6)+5: 11
<OOC> Jokul says, "Second hits. Unless they're touch attacks, in which case they both hit. 8|"
GAME: Iadoth rolls 1d20+14: (17)+14: 31
GAME: You damaged Jokul for 11 points. 57 remaining.
GAME: Note Grappled added to Jokul.
GAME: Note Blinded removed from Yelrona

Whilst the first slam glances off the Aesir's armour, the latter strikes true, and manages to ensnare the warrior in a grapple. Bad luck, that.

<OOC> Iadoth says, "Y're grappled."
<OOC> Iadoth says, "Harr-di-harr."
GAME: Iadoth advances the initiative order.
      Round Three - Init 13.
      It is now MAC-B1G's turn! Yelrona is next!
<OOC> Jokul says, "Oh noooooooooo"
<OOC> Iadoth says, "You're up, MAC-B1G!"
<OOC> Iadoth says, "MAKE IT COUNT! Oh, wait..."
<OOC> Iadoth figures the engulf damage might be automatic.
GAME: Iadoth rolls 1d6+3-1: (1)+3+-1: 3
GAME: You damaged MAC-B1G for 3 points. 62 remaining.
<OOC> Jokul peek
<OOC> Iadoth thinks MAC-B1G may be temporarily suspended.
GAME: Iadoth rolls 1d20+10+4: (3)+10+4: 17
GAME: Iadoth advances the initiative order.
      Round Three - Init 10.
      It is now Yelrona's turn! Jokul is next!
<OOC> Iadoth says, "'Rona?!"
<OOC> MAC-B1G will attempt the same. "Regretably, much processing power has now been diverted by RL."
<OOC> Yelrona says, "Shoot the thing"
GAME: MAC-B1G rolls cmb+4: (19)+10+4: 33
<OOC> Yelrona says, "Move towards, keep about 20' distance, arrow."
GAME: Yelrona rolls weapon2: (13)+9: 22
<OOC> Iadoth says, "MAC, you're FREEEEEE!"
<OOC> Iadoth says, "You can, I guess, make a move action?"
<OOC> Iadoth isn't sure.
<OOC> MAC-B1G will move away from it, possibly provoking AoO.
<OOC> Iadoth sounds about right.
<OOC> Iadoth says, "Uh, no wait, I'm grappling Jokul. You're free."
<OOC> Iadoth says, "Pose if ya like. 'Rona, you hit! Which is surprising."
GAME: Yelrona rolls 1d8: (1): 1
<OOC> Yelrona says, "yay! :-/"
<OOC> Iadoth says, "Oh my."
<OOC> Iadoth says, "Huzzah, DR."

Yelrona runs closer to the creature and places an arrow in its hide. Decorative, dontcha know.

<OOC> Iadoth smirks.
<OOC> Iadoth wonders if MAC-B1G wants to pose.
GAME: Iadoth advances the initiative order.
      Round Three - Init 4.
      It is now Jokul's turn! MuLo is next!
<OOC> Iadoth says, "Okay Jokul. You're up. You're also grappled, but you know what? So's the swamp monster."
<OOC> Jokul says, "No grappling plz :("
<OOC> Iadoth says, "It saw a pic of you and just wanted to get close."
<OOC> Jokul is gonna try to push it off.
<OOC> Iadoth arrr.
<OOC> Iadoth quotes, "A grappled creature is restrained by a creature, trap, or effect. Grappled creatures cannot move and take a -4 penalty to Dexterity. A grappled creature takes a -2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple. In addition, grappled creatures can take no action that requires two hands to perform. A grappled character who attempts to cast a spell must make a concentration check (DC 10 + grappler's CMB + spell level), or lose the spell. Grappled creatures cannot make attacks of opportunity. A grappled creature cannot use Stealth to hide from the creature grappling it, even if a special ability, such as hide in plain sight, would normally allow it to do so. If a grappled creature becomes invisible, through a spell or other ability, it gains a +2 circumstance bonus on its CMD to avoid being grappled, but receives no other benefit."
GAME: Note Grappled added to MuLo.
<OOC> Jokul is still gonna try to push it off.
GAME: Jokul rolls cmb: (17)+10: 27
<OOC> Iadoth says, "Annoyingly, with its penalty to Dexterity, that's actually sufficient."
<OOC> Iadoth says, "You can either become the grappler, or escape the grapple."
<OOC> Jokul escapes it.
<OOC> Iadoth says, "You're freeeeeeee."
<OOC> Jokul says, "That does also mean I don't get to do anything else but oh well"
<OOC> Iadoth says, "You have a move action?"
<OOC> Jokul says, "I mean I'm not planning on running away"
<OOC> Iadoth says, "Okay, fair enough."
<OOC> Iadoth says, "A pose?"

"HEY!" Jokul growls in annoyance while the thing tries to constrict him.

See, this significantly annoys him because he can't sword the thing while it's trying to drown him in... itself? Yeah, something like that.

But, as unlogical as it might seem, the Aesir concentrates as much effort as he can from his muscles, and with a spinnig motions, somehow manages to shove the whole mass of gooey... stuff, off of him.

That is disgusting.

<OOC> Iadoth says, "Yarrr."
GAME: NEW ROUND!
      Iadoth advances the initiative order.
      Round Four - Init 13.
      It is now MuLo's turn! MAC-B1G is next!
<OOC> Iadoth says, "I dunno who to go after."
<OOC> Iadoth guesses, Jokul.
<OOC> Yelrona says, "suggests NOT ME CUZ I DON WANNA DIE."

The swamp monster once again tries to engulf and smother the hapless Aesir warrior. It slithers over the human and heads over to be adjacent to the sil, like an oil slick.

<OOC> Iadoth says, "Your choice, Jokul --- AoO or Reflex."
<OOC> Jokul says, "Reflex. :|"
GAME: Jokul rolls reflex: (18)+6: 24
<OOC> Jokul says, "Wait no hold on"
<OOC> Jokul says, "It's trying to go towards Yelrona is it"
<OOC> Iadoth says, "Yes it is."
<OOC> Jokul says, "Oh damnit"
<OOC> Jokul says, "Can I withdraw that"
<OOC> Iadoth says, "Go on then.,"
<OOC> Jokul says, "AoO instead :|"
GAME: Jokul rolls melee+1+1+1-2: (9)+10+1+1+1+-2: 20
<OOC> Iadoth says, "Fair enough."
<OOC> Jokul PBBBHT
<OOC> Iadoth says, "Not today, dude."
<OOC> Iadoth says, "Now you're engulfed in the thing."
<OOC> Jokul says, "THIS IS FINE"
<OOC> Jokul says, "EVERYTHING IS FINE."
GAME: Iadoth rolls 1d6+3: (2)+3: 5
GAME: You damaged Jokul for 5 points. 52 remaining.
GAME: Note Grappled removed from Jokul
GAME: Cannot find note 'Grapplied' on MuLo
GAME: Note Grappled removed from MuLo
GAME: Note Pinned added to Jokul.
 ===================== Current Initiative Order - Round 4 =====================
 ---Init--Name------------AOO-Notes--------------------------------------------
  >> 13   MuLo             1   <<
 ------------------------------------------------------------------------------
     13   MAC-B1G          1  Titan Armor (4 rnds active); Pinned          
 ------------------------------------------------------------------------------
     10   Yelrona          1  
 ------------------------------------------------------------------------------
     4    Jokul            1  Pinned                                       
 ------------------------------------------------------------------------------
 ==============================================================================
GAME: Note Pinned removed from MAC-B1G
<OOC> Iadoth says, "Jokul, you're engulfed. 'Rona, the slithery mass is next to you."
<OOC> Iadoth says, "Jokul, how long can you hold your breath for?"
<OOC> Jokul says, "... I dunno"
<OOC> Yelrona says, "Oh. Oops. So, same deal as before with trying to withdraw actually being a horrible idea, yes? Stab it then."
GAME: Yelrona rolls weapon6: (13)+11: 24
<OOC> Iadoth says, "That's a hit."
GAME: Yelrona rolls 1d6+1+6: (3)+1+6: 10

From afar, MAC-B1G will fire on the threat with its Death Ray (+6 vs touch, 3d6+2 electrical damage). "This unit must relocate, so will be disconnected for a time."

<OOC> Iadoth says, "Jokul, two rounds per point of constitution."

You paged MAC-B1G with 'Gotcha, thank you.'

<OOC> Jokul says, "So 32 rounds then? >.>"
MAC-B1G has disconnected.
<OOC> Yelrona says, "That would be the saddest fight ever."
GAME: Iadoth rolls 1d20+14: (3)+14: 17
<OOC> Iadoth says, "Jokul, can you work out what your CMD would be if you were flat-footed and with an additional -4 penalty?"
<OOC> Jokul says, "Uh... 18."
<OOC> Iadoth miffed.
<OOC> Iadoth says, "32 rounds it is."
GAME: Note Holding Breath added to Jokul with a duration of 32 rounds.
<OOC> Iadoth says, "A pose, 'Rona?"
<OOC> Yelrona says, "Sorry, rl grabbed.back"
<OOC> Iadoth says, "No worries, sweetie."

Yelrona is about to fire another arrow when the creature sidles up right next to her like a teenager on a date. Gaah! This thing moves _way_ too fast. She switches weapons and stabs it like teenager on a date.

<OOC> Iadoth says, "Perfect response."
GAME: You nominated Yelrona for good roleplay.
GAME: Iadoth advances the initiative order.
      Round Four - Init 13.
      It is now MAC-B1G's turn! Yelrona is next!

The war golem activates something on its arm and fires on the swamp monster with a pulse of electricity. Zzap!

GAME: Iadoth rolls 1d20+6: (10)+6: 16
GAME: Iadoth rolls 3d6+2: (8)+2: 10

The death ray strikes true! and the swamp monster is bezapped. Buzz! Fizz! Crack!

GAME: Iadoth advances the initiative order.
      Round Four - Init 10.
      It is now Yelrona's turn! Jokul is next!
<OOC> Yelrona says, "Same deal... withdrawing is bad, so we stab stab stab!"
GAME: Yelrona rolls weapon6: (19)+11: 30
<OOC> Iadoth says, "I am confused as to what happened."
<OOC> Yelrona says, "I..? It said it was my turn, so I turnded"
<OOC> Yelrona says, "This confuses me too"
<OOC> Iadoth says, "I see what happened. When I said that the slithery thing was next to you, I think you assumed I meant it was your turn. I ... went with that."
<OOC> Iadoth says, "It actually was not your turn."
<OOC> Yelrona says, "ah."
<OOC> Iadoth says, "It ... is your turn now. Shall we assume your first set of rolls applies?"
<OOC> Yelrona says, "So OK. My respose to it being next to me is to do the nothing that I am able to do then, and yeah, first set of rolls applies is fine"
<OOC> Iadoth gotcha :)
GAME: Iadoth advances the initiative order.
      Round Four - Init 4.
      It is now Jokul's turn! MuLo is next!
<OOC> Iadoth says, "Okay Jokul. Make it count."
<OOC> Jokul says, "Clearly I gotta escape from this pin before I choke."
<OOC> Jokul says, "Oooooooooooooooooooooooh boy"
GAME: Jokul rolls cmb: (19)+10: 29
<OOC> Iadoth ffs.
<OOC> Iadoth sighs.
<OOC> Iadoth says, "You are free, m'boy."
<OOC> Jokul pthuu
<OOC> Iadoth says, "That's what Swamp Monster said."
<OOC> Iadoth says, "Any move actions? Just tag 'em on to your pose if you do."
<OOC> Jokul ain't gonna run away still.
<OOC> Iadoth says, "Okay."
GAME: NEW ROUND!
      Iadoth advances the initiative order.
      Round Five - Init 13.
      It is now MuLo's turn! MAC-B1G is next!

The swamp monster is cross. Real cross. And it looks ... pretty unwell. If that's possible. Certainly there doesn't seem to be much left of it. And now its prisoner has escaped! Paffft. It roars in some unknown tongue, if that is a tongue, and then lays into Jokul.

GAME: Iadoth rolls 1d20+15: (10)+15: 25
GAME: Iadoth rolls 1d20+15: (5)+15: 20
GAME: Iadoth rolls 2d6+5: (4)+5: 9
GAME: You damaged Jokul for 9 points. 43 remaining.
GAME: Iadoth rolls 1d20+14: (16)+14: 30
GAME: Note Grappled added to Jokul.
GAME: Note Grappled added to MuLo.
<OOC> Iadoth says, "Y's grappled again."

The monster grabs Jokul by the throat with some gross appendage. It hurts, but it's not too bad.

<OOC> Yelrona says, "Y is me?"
<OOC> Iadoth says, "Oh, right. No, Jokul."
<OOC> Jokul says, "Not agaaaaain"
<OOC> Yelrona whews
<OOC> Iadoth says, "True, 'cause you'd be dead if I'd attacked you."
<OOC> Yelrona says, "Yes"
<OOC> Yelrona says, "Also if I try to move, so this is really "do we kill the monster before it gets around to breating on me"
<OOC> Iadoth says, "Yup."
GAME: Iadoth advances the initiative order.
      Round Five - Init 13.
      It is now MAC-B1G's turn! Yelrona is next!

MAC-B1G gives it his best shot at firing into the complicated melee entanglement at the other side of the marsh...

GAME: Iadoth rolls 1d20+6-4: (6)+6+-4: 8
<OOC> Jokul says, "This is starting to become a very good argument for anti-grappling enchantments"

...but there's no way it's going to hit; the shot does just about make it, but dissipates across its body.

<OOC> Iadoth says, "It really is; grab is an awesome monster ability."
GAME: Iadoth advances the initiative order.
      Round Five - Init 10.
      It is now Yelrona's turn! Jokul is next!
<OOC> Iadoth says, "You're up, 'Rona."
<OOC> Yelrona says, "STAB STAB STAB DIE DIE DIE!!!"
<OOC> Iadoth says, "Remember that you can make an Acrobatics roll to get away from it."
<OOC> Yelrona says, "Yeah, that worked badly enough last time with a roll of 16 I don't want to risk it again"
<OOC> Iadoth says, "That's a fair comment."
GAME: Yelrona rolls weapon6: (15)+11: 26
GAME: Yelrona rolls 1d6+1+6: (1)+1+6: 8
<OOC> Iadoth checks.
<OOC> Iadoth says, "Okay, it's dying."
<OOC> Iadoth says, "Bah."
<OOC> Iadoth says, "Pose it up!"

The thing just does not go away. Fortunately, it seems to be more into Jokul than her. Which, Rona can't blame it, she supposes. Anyway. Soonest killed is soonest dead, she figures, and stabs the thing delicately right through the piece just like all the other pieces.

<OOC> Iadoth giggles.
GAME: Iadoth advances the initiative order.
      Round Five - Init 4.
      It is now Jokul's turn! MuLo is next!
<OOC> Iadoth says, "Jokul, do you fancy doing anything this round?"
<OOC> Jokul says, "You know what let's switch things up a bit"
<OOC> Jokul says, "I'M GONNA TURN THE GRAPPLE ON IT"
<OOC> Iadoth says, "Okay..."
GAME: Jokul rolls cmb: (5)+10: 15
<OOC> Jokul says, "Or not"
<OOC> Iadoth says, "Did you read the part where I said it was dying?"
<OOC> Yelrona says, "This really is the classic nailing jello to a tree problem. :-)"
<OOC> Iadoth says, "Excuse me: Dying."
<OOC> Jokul says, "... oh <.<"
<OOC> Iadoth says, "I mean, you can totally do that, technically its helpless?"
<OOC> Jokul says, "Yeah I think maybe I rather smash it with my sword to make sure it's gonna be D-E-D"
<OOC> Yelrona says, "kill kill kill die die die!"
<OOC> Iadoth says, "COUP DE GRACE!"
<OOC> Iadoth says, "A move not used enough."
<OOC> Iadoth says, "GFI."
<OOC> Yelrona says, "I tried to yesterday. Five unconscious soldiers. The @@#!@$!@# paladin raised a stink."
<OOC> Yelrona says, "Cuz it's so much more noble to let them wake up and THEN kill them."
<OOC> Iadoth says, "Not friendly."
<OOC> Yelrona says, "Dying in their sleep!"
<OOC> Yelrona says, "Peaceful!"
<OOC> Yelrona says, "Painless!"
<OOC> Yelrona says, "Good thing!"
<OOC> Jokul says, "It's also not fun to not let'm fight."
<OOC> Jokul says, "I mean..."
<OOC> Jokul says, "Wut?"
<OOC> Yelrona says, "Well, we'd just hacked down their six companions"
<OOC> Iadoth says, "You automatically hit and score a critical hit."
<OOC> Yelrona says, "which it ignores! :-)"
<OOC> Jokul says, "Well I mean it's immune to crits anyway but"
GAME: Jokul rolls 2d6+16: (11)+16: 27
<OOC> Iadoth says, "'Sdead now."
<OOC> Iadoth says, "'Sintegrated."
<OOC> Yelrona says, "and there's something about it making a fort save with your damage added to the DC to avoid dying, which is the really fun part"

Yelrona would slump to the ground if the ground weren't disgusting. "I don't suppose any of you have healing handy?"

<OOC> Iadoth says, "Nah, -33 damage is dead."
<OOC> Jokul says, "FUNNY YOU SHOULD SAY THAT"
<OOC> Jokul says, "Excuse me while I pose"
<OOC> Iadoth does some excusing.
<OOC> Iadoth also goes to hang out laundry.

Jokul gasps out a breath when the bog monster lets go by virtue of-- well, life seeping out of it. But apparently Jokul decides that's not enough, either. The instant his feet hit the ground again, he brings his sword up and SMASHES it down to cleave through the now-limp thing. With it being goo as is and all the water around, it might be hard to tell if it actually gets cut in half, but somehow all the dirty water getting sent flying into every direction from the force alone might be convincing enough.

It's convincing enough for Jokul, as it turns out.

With an irritated grunt, he trns himself over towards Yelrona while he rifles through his belt pouch, steps over to her and... presses a vial against her.

"We should keep moving," he declares, and goes on to step past the Sil once she's taken the vial.

<OOC> Jokul says, "Potion of cure moderate wounds. Enjoy."
<OOC> Iadoth says, "Yay."
<OOC> Iadoth says, "Thanks guys."
<OOC> Iadoth says, "Any more poses?"
<OOC> Yelrona says, "woot!"
<OOC> Yelrona says, "Nah, I'm good. Thanks for running! Thanks for me not dying!"

The swamp cleared of Dran's horrible servants, the trio are free to continue through the 'shortcut' to Rune's interior. Lucky, that --- just in time to see the arriving hordes.

<OOC> Iadoth says, "UNTIL NEXT TIME!"
<OOC> Yelrona says, "And actually wasn't useless, which was nice."
<OOC> Yelrona says, "Fencing Grace is AWESOME."
<OOC> Iadoth says, "I really liked your ootb thinking with the rope."
<OOC> Yelrona says, "That was a hoot. It really should have taken more than a round, but then again, she is REALLY quick with her hands."
<OOC> Yelrona says, "Sleight of Hand bonus +16, three of which is her semidivine Aspect. :-)"
<OOC> Yelrona says, "So I figure it's in-genre. :-)"
<OOC> Iadoth says, "In the end, MAC-B1G would have made the roll without the +4 bonus. But I liked it."
<OOC> Yelrona says, "I know. But I liked it too. :-)"
<OOC> Yelrona says, "And, hey, you play the odds."
<OOC> Yelrona says, "This happens to me repeatedly when choosing feats"
<OOC> Yelrona says, "I'm like pff... what's a +3 bonus worth against a d20 roll?"
<OOC> Yelrona says, "Except, well, makes a difference over time."
<OOC> Yelrona says, "?"
<OOC> Iadoth says, "d20 starts becoming less of a problem when you get to higher and higher levels. And sorry, that was for RC."
<OOC> Yelrona nods. Right. Hard to worry about that at L3, but I'm getting that it's important to have a plan for how to build over time
<OOC> Yelrona says, "Which, hey, some day I will, for _some_ alt"
<OOC> Yelrona says, "I'm noodling around with an Egalrin cleric"
<OOC> Iadoth says, "Oh?"
<OOC> Iadoth ends the log.
===> Log ended by user <===> 22/09/2016, 00:25:29 <===