PrP: Goblins? Bandits? Stolen babies!

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Log Info

  • Title: Goblins? Bandits? Stolen babies!
  • Emitter: Yngvild
  • Characters: Silmeria (Inq4) Dain (Dru2) Charis (Sor2) Barsool-um (Sor 2)
  • Place: Alexandria - Woodlands
  • Time: Jan 10, 2011
  • Summary: Hired by the Guild of Adventurer sto rescue babies!
  • APL: 4
  • Encounter 1: 4 Goblin Archers, 2 Goblin Dogs
  • Encounter 2: Expensive kitties

Word has come of an ambush and abduction from some Merchants. The merchants are clearly prosperous. Plump and rather nicely dressed they are also clearly rather distressed. The woman is sobbing softly on a stool as her presumed husband tries to be stoic in comforting her. At a closer look it seems they came up the hard way, there is a leatheriness to their skin and hands that shows they are no strangers to actual labour, and whilst the clothing is fine it is also crafted for hard wear. Either way the woman is still crying about her 'babies' and how those 'horrible things' will "eat them allllllllup" the man gives her a pat on the shoulder before heading over "They ambushed us, goblins I think. Archers with these things that looked like a rat crossed with a dog. Just down the road they took the wagon so there will be a trail. Please, bring them home" the man begs softly.

While Silmeria can very easily reconcile her faith and her adventuring life, she remains aware that when one shows up to rescue lost babies, the symbol of Vardaman tends to heighten fears, rather than allay them. Nevertheless... "Madam," the bespectacled blond warrior says softly, resting a hand on the mother's shoulder, "we will bring your children home to you. I promise, I will do everything in my power to see that you've nothing more to fear."

Dain seems perfectly at ease. Having followed the instructions from the guild, come to the appropriate place, he now sucks in a deep puff of foul smelling smoke from his pipe and holds it in for a moment before letting it out. He pats Thrud gently, and scritches between her ears as he watches the others, letting them do the talking as he takes another long hit off his pipe.

Ponderous steps of a rather rotund, pale-skinned giant carry him from under cover of a low overhang. One eyebrow is piqued under the protective shade of an oversized parasol, under which lazy waves of smoke nestle. "Savage, deplorable behavior" he murmurs, drawing a silken sheath closer to his chest. He pipes up, idling his gaze towards the beleaguered woman, "Oma, how many children did you have?""

"They eat babies you know" the woman wails rather than answering specifically "They are probably boiling the water right now..." she adds, her voice rising as she looks down the road and wrings her calloused hands helplessly, choking back some more sobs.

"Then we should go now," Silmeria says, sighing and nodding to the man. "We'll be back as soon as we can, sir." Turning, she throws a bright smile to her fellow Guild associates. "C'mon... we've no time to waste, and if we locate the tracks in a hurry we can be certain nothing goes worse."

Dain slides his pipe away and pulls out his shield. Before leaving though, he walks up to the couple, "Can I get something the children have worn or played with, please?" he asks. Intending to offer the scent to Thrud.

Barsool-um draws a small handful of a blackish tobacco into his mouth and ambles in the direction of the lady's gesticulations, peering with a dull expression at the pathway toward the wagon. "Just barbaric," he intones, clicking his tongue with disapproval. Nodding to the other onlookers, he gestures with his arm, as if suggesting they should lead, with a sort of wry smile.

Charis gives Silmeria a nod and moves towards the path with others. If nothing else at least this job is a noble on and so-far it doesnt seem like there will be any swimming or lizard bait needed this time.


The man scratches his thinning hair as he looks around "I think most of it was on the wagon..." he muses as he looks around and purses his lips. The woman pulls out a brush that has sme longish white hairs on it that curiously don't smel entirely human perhaps. It is handed over to Dain wordlessly. Down the road whoever took the wagon may be sneaky, but it is rather hard to hide the tracks of a luxurious wagon and the team to drive it. So true to their word the trail is not hard to follow as it vanishes into the woods around the town.

GAME: Dain rolls survival: (12)+10: 22

GAME: Silmeria rolls survival+2: (12)+9+2: 23

Dain lets Thrud smell the brush and then with the tiger moves to follow the deep furrows.. hopefully Thrud will notice if they separate from the tracks.

"Let's be swift, then" Silmeria says. True to her word, she moves quickly, eyes on the trail, pistol and hook-bladed sword in hand.

Dain huffs slightly and scrabbles up the back of his heavy horse. It's really the only way he's going to keep up with a swiftly moving Silmeria...

Charis follows along in the back of group, moving swiftly isnt much of a problem though he doesnt want to be up front or the first to be hit with arrow so he keeps himslef at rear just to be sure they arent snuck up on.

Seeing the others rushing ahead, Barsool-um murmurs some disappointment with the pace and follows. His gait is relaxed, but for the grace of the size of his legs he may just be able to keep up. His parasol is folded and pipe shoots soot, staining surrounding leaves with ash and the lingering scent of perfume.

The trail winds on and through, the forest growing thicker as it leads to an area that used to be known for Goblins but has been cleared more than once as it is a little close to town and merchant trails. It also widens out towards a largish clearing, about forty foot from the end to a cave where a rather nice wagon sits just outside.

GAME: Dain rolls perception: (20)+9: 29

GAME: Charis rolls perception: (1)+5: 6 (EPIC FAIL)

GAME: Barsool-um rolls perception: (11)+5: 16

GAME: Yngvild rolls 1d20+10: (10)+10: 20

GAME: Dain rolls 6: (16)+6: 22

GAME: Yngvild rolls 1d20+10: (12)+10: 22

GAME: Yngvild rolls 1d20+10: (2)+10: 12

GAME: Yngvild rolls 1d20+10: (16)+10: 26

GAME: Silmeria rolls perception: (13)+14: 27

GAME: Yngvild rolls 1d20+6: (13)+6: 19

GAME: Yngvild rolls 1d20+6: (4)+6: 10

I don't recognize "barsoom-um".

You paged (Silmeria, Dain) with 'Okay there are some smallish green figures with bows flitting through the woods trying to get into position. Humanoid looking, and some 4 footed things heading to the entrance of the cave. Pose away'

You paged Barsool-um with 'Okay there are some smallish green figures with bows flitting through the woods trying to get into position. Humanoid looking, and some 4 footed things heading to the entrance of the cave. Pose away'

Slowing down just a bit, Silmeria's sword points toward the trees at four different positions. "They're trying to set up an ambush," she says, "let's turn the tide around on them, shall we?"

"Ambush..." Dain hisses as quietly as he can and still be heard as he moves to dismount the horse and use it as cover. "I'll summon some protection.." he seems to be getting ready to cast a spell.

The pale giant Barsool-um rubs a hand on his chin, heavy-lidded eyes staring blankly at the creatures scampering through the low brush. He slowly draws a knotted leather sling to his side and crouches his frame further into the undergrowth. He nods to the others in silent agreement.

Charis nods the crew takes a dart out from his belt then he crouches down low looking out to the out into the area pointed out. However he doesnt seem to see the creatures so for now he has no target in mind.

GAME: Dain casts Obscuring Mist. Caster Level: 2 DC: 16

GAME: Silmeria casts Wrath. Caster Level: 4 DC: 13

Thrud with a nod from Dain bounds out into the woods after the goblins as a thick cloud stretches out from around Dain, swallowing up his horse and everything within 20 feet of him as he mutters something and motions with his free hand.

Silmeria slips a thin, leathery length of thorned vine, wrapping it around her fist and touching it to her lips, as she levels her gaze at the nearest ambusher, eyes narrowing. "Let's show them the grievous error of their ways..."

GAME: Barsool-um rolls stealth: (9)+4: 13

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ATTENTION -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Yngvild has dropped a TIMESTOP!

Please +init, then cease all roleplay and actions immediately and wait for Yngvild to instruct you further.

For additional in-combat commands, please type: +thelp.

-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-

GAME: Silmeria rolls initiative: Roll: 16 + Bonus: 5 = Total: 21

GAME: Charis rolls initiative: Roll: 18 + Bonus: 0 = Total: 18

GAME: Dain rolls initiative: Roll: 19 + Bonus: 2 = Total: 21

GAME: Barsool-um rolls initiative: Roll: 1 + Bonus: 2 = Total: 3

GAME: You roll initiative for Spotty: Roll: 3 + Bonus: +2 = Total: 5

GAME: You roll initiative for Smelly: Roll: 10 + Bonus: +2 = Total: 12

GAME: You roll initiative for GAS: Roll: 2 + Bonus: +6 = Total: 8

GAME: Yngvild advances the initiative order.

Round One - Init 21.

It is now Silmeria's turn! Dain is next!

GAME: Note Flat-footed on Silmeria ended.

GAME: Silmeria rolls ranged+2+2: (8)+6+2+2: 18

GAME: Silmeria rolls 1d8+2: (5)+2: 7

GAME: Yngvild advances the initiative order.

Round One - Init 21.

It is now Dain's turn! Charis is next!

GAME: Note Flat-footed on Dain ended.

You paged Dain with 'Roll it'

GAME: Dain rolls 5: (4)+5: 9

You paged Dain with 'Miss'

GAME: Dain rolls Ranged: (5)+3: 8

You paged Dain with 'And again :('

As the mist billows out into the forest, Silmeria emerges, a wraith in a black velvet dress. Leveling her pistol at the goblin she'd identified, she pulls the trigger, and a sharp *crack* echoes among the trees, as her target is blasted off his feet, dead before he hits the ground. "Three," is all she says, gaze raking among the remaining goblins.

GAME: Yngvild advances the initiative order.

Round One - Init 18.

It is now Charis' turn! Smelly is next!

GAME: Note Flat-footed on Charis ended.

Thrud rushes up to a goblin, but stumbles on her way, missing with a snap of those sharp teeth. A stone comes hurling out of the edge of the mist towards another goblin but misses.

GAME: Charis rolls ranged: (16)+1: 17

GAME: Charis casts Ray of Frost. Caster Level: 2 DC: 13

GAME: Charis rolls 1d3: (2): 2

GAME: You roll initiative: Roll: 8 + Bonus: 1 = Total: 9

GAME: Yngvild rolls initiative: Roll: 8 + Bonus: 1 = Total: 9

GAME: Yngvild advances the initiative order.

Round One - Init 12.

It is now Smelly's turn! Yngvild is next!

GAME: Yngvild rolls 1d4: (1): 1

GAME: Yngvild rolls 1d20+2: (17)+2: 19

You paged Silmeria with 'AC?'

GAME: Yngvild removed you from the initiative list.

GAME: 'Yngvild' removed from initiative list.

The goblins chitter and squeak in their harsh language as their not so cunning plan is rather interrupted. This grows in volume as they start to drop down but more scary is the horrible squeaky kind of growl as a rather disgusting dog type things charge out of the cave and right at Silmeria. Their is a nasty cloud of something around it, but the lunging bite at the Inquisitor only gets a mouthful of armor.

GAME: Yngvild advances the initiative order.

Round One - Init 8.

It is now GAS' turn! Spotty is next!

Charis moves up slowly till his with in casting range of the little gobbers he keeps low but not hiding pointing a single finger out in the direction of the gobblin closest to Silmeria then mutters something in old draconic and the finger wells up with frost sending a beam hurling into the gobblin giving it a nice chill but not bringing it down.

GAME: Yngvild rolls 1d20+3: (10)+3: 13

GAME: Yngvild rolls 1d20+3: (10)+3: 13

GAME: Yngvild rolls 1d20+3: (9)+3: 12

GAME: Yngvild rolls 1d20+2: (20)+2: 22

GAME: Yngvild rolls 1d20+2: (13)+2: 15

You paged Dain with 'Tiger AC?'

You paged Dain with 'so 15 IIRC?'

GAME: Yngvild rolls 2d6+6: (6)+6: 12

The goblins seem to grow angrier as they pause to launch a rather ineffectual flight of arrows. The shafts from their shortbows aimed at those outside of the cloud but managing to hit everything but. However another disgusting rat-dog thing emerges from the cave and makes a line for the tiger, squeaking angrily. A horrible maw filled with crooked teeth manage to catch the charging tiger in a brutal bite, sinking deep into its side in a welter of blood as the thing worries at the wound.

GAME: Yngvild advances the initiative order.

Round One - Init 5.

It is now Spotty's turn! Barsool-um is next!

GAME: Yngvild advances the initiative order.

Round One - Init 3.

It is now Barsool-um's turn! Silmeria is next!

GAME: Note Flat-footed on Barsool-um ended.

GAME: Barsool-um rolls ranged: (19)+3: 22

GAME: Barsool-um casts Acid Splash. Caster Level: 2 DC: 14

GAME: Barsool-um rolls 1d3: (1): 1

GAME: NEW ROUND!

Yngvild advances the initiative order.

Round Two - Init 21.

It is now Silmeria's turn! Dain is next!

Barsool-um emerges coughing from the smoky shroud and blinks worriedly at the sight of screeching tigers and rat-dogs and arrows flinging his direction. He rears back his head, drawing a deep breath, and opens his mouth wide, metal rattling and silks whispering sibilantly as a spray of acid pours forth from his throat.

GAME: Silmeria rolls melee+1: (1)+4+1: 6 (EPIC FAIL)

GAME: Silmeria rolls ranged+2: (15)+6+2: 23

GAME: Silmeria rolls 1d8: (5): 5

GAME: Yngvild advances the initiative order.

Round Two - Init 21.

It is now Dain's turn! Charis is next!

GAME: Dain rolls knowledge/nature: (5)+7: 12

You paged Dain with 'Not sure if an angry wounded tiger would be (ponders) what is their int?'

The screech of diseased fang skittering off her pauldron snags Silmeria's attention posthaste. There's a ratcheting *click* from the innards of the pistol, as a bullet disappears from her bandolier and she lunges to the attack. Her sword, unfortunately, snags on a stray branch, but her gun-hand is steady, and the ugly, doglike thing recoils as a grazing bullet tears a chunk of flesh from its neck.

You paged Dain with 'I would say no then'

You paged Dain with 'Either run away or go nuts'

You paged Dain with 'Roll it'

You paged Dain with 'Then roll a fort save for the tiger'

GAME: Dain rolls 3: (3)+3: 6

GAME: Dain rolls 3: (4)+3: 7

GAME: Dain rolls 3: (15)+3: 18

GAME: Dain rolls Ranged: (3)+3: 6

GAME: Dain rolls 4: (7)+4: 11

GAME: Yngvild advances the initiative order.

Round Two - Init 18.

It is now Charis' turn! Smelly is next!

The tiger lashes back at the beast that bit it but not one lash connects in a meaningful way. The slinged stone sails over the unmolested goblin harmlessly... Seriously this is just sad.. Oh and it looks like Thrud just caught something.

GAME: Charis rolls ranged+1: (11)+1+1: 13

GAME: Charis rolls ranged+1-4: (13)+1+1+-4: 11

GAME: Yngvild advances the initiative order.

Round Two - Init 12.

It is now Smelly's turn! GAS is next!

GAME: Yngvild rolls 1d20+2: (14)+2: 16

Grr, argh, grr. Squeak. And various other horrible sounds and smells as the disgusting goblin dog worries away at Silmeria's armor without much luck and getting to the tasty human meat beneath. It seems more maddened that scared of the wounds but it is weakening fast with blood loss.

GAME: Yngvild advances the initiative order.

Round Two - Init 8.

It is now GAS' turn! Spotty is next!

Charis catches sight of the poor tiger getting mauled by the goblin dog so he tries to something about it, animal cruelty is just wrong. He toses out a dart he had ready between two finger towards the beast however his aim off and the dart goes wide hitting into a tree instead of goblin dog hide.

GAME: Yngvild rolls 1d20+3: (18)+3: 21

GAME: Yngvild rolls 1d20+3: (12)+3: 15

GAME: Yngvild rolls 1d20+3: (11)+3: 14

Perhaps inspired by the latest Star War promo the skittering Goblins take aim, fire, and manage another round of clean misses. This doesn't seem to deter them as they knock more arrows and get ready to try again however.

GAME: Yngvild advances the initiative order.

Round Two - Init 5.

It is now Spotty's turn! Barsool-um is next!

GAME: Yngvild rolls 1d20+2: (18)+2: 20

GAME: Yngvild rolls 1d6+3: (1)+3: 4

GAME: Yngvild advances the initiative order.

Round Two - Init 3.

It is now Barsool-um's turn! Silmeria is next!

The other Goblin Dog seems to have more luck as its jagged teeth find something a bit more vulnerable in the tiger and rip and tear. The tiger collapses, breathing shallowly, as the smelly beast lifts its head and gives voice to a squeaky growl of triumph.

GAME: Barsool-um casts Color Spray. Caster Level: 2 DC: 15

GAME: Yngvild rolls 1d20-1: (8)+-1: 7

GAME: Yngvild rolls 1d20+1: (14)+1: 15

GAME: Dain rolls 1: (10)+1: 11

Seeing the snarling rat-dogs towering over the fallen tiger, Barsool-um strides forward, thrusting his hand out to send a scintillating, rainbow cascade of sand that burst into a splatter disorienting colors, staining grass, trees, and goblins alike.

GAME: NEW ROUND!

Yngvild advances the initiative order.

Round Three - Init 21.

It is now Silmeria's turn! Dain is next!

GAME: Silmeria rolls melee+1-4: (8)+4+1+-4: 9

GAME: Silmeria rolls ranged+2-4: (20)+6+2+-4: 24 (THREAT)

GAME: Silmeria rolls ranged+2: (5)+6+2: 13

GAME: Silmeria rolls 4d8: (21): 21

GAME: Yngvild advances the initiative order.

Round Three - Init 21.

It is now Dain's turn! Charis is next!

While Silmeria's sword work could be described, charitably, as clumsy... the gun in her left hand is rock steady, and the goblin-dog's latest attempt at assault spurs the inquisitor to dispense with finesse, press the barrel of the gun between the rancid beast's eyes, and pull the trigger. "Rest now, tortured thing," she murmurs, eyes slowly turning up to the closest available goblin.

GAME: Dain rolls Melee+3: (13)+4+3: 20

GAME: Dain rolls 1d10+3: (5)+3: 8

GAME: Yngvild advances the initiative order.

Round Three - Init 18.

It is now Charis' turn! Smelly is next!

GAME: Charis casts Ray of Frost. Caster Level: 2 DC: 13

GAME: 'Smelly' removed from initiative list.

GAME: Charis rolls ranged: (14)+1: 15

"THRUD!!!" the dwarf comes barreling out of the mist as the tiger slumps before it. The blast of light sends it into a dream state. The dwarf looses his hammer and slams it down on the creatures head, trying to draw its attention from the Tiger.

GAME: 'Spotty' removed from initiative list.

GAME: Charis rolls 1d3: (3): 3

GAME: Yngvild advances the initiative order.

Round Three - Init 8.

It is now GAS' turn! Barsool-um is next!

GAME: Yngvild rolls 1d20+3: (10)+3: 13

GAME: Yngvild rolls 1d20+3: (14)+3: 17

GAME: Yngvild rolls 1d20+3: (2)+3: 5

Charis looks at the goblin dog that Dain just pummeled, no point in letting the creature live any longer, The Sith Makar points a scaly finger at the creature and says something in draconic then another ray of cold darts from his finger and slams into the beast ending its life in a icy death.

Another flight of arrows and another three misses. One at least manages to hit Dain't armor, sticking in but without doing any damage to the dwarf beneath. The goblins chitter angrily but seem to be holding their courage. For the moment anyway.

GAME: Yngvild advances the initiative order.

Round Three - Init 3.

It is now Barsool-um's turn! Silmeria is next!

GAME: Barsool-um rolls ranged: (14)+3: 17

GAME: Barsool-um casts Acid Splash. Caster Level: 2 DC: 14

GAME: Barsool-um rolls 1d3: (3): 3

GAME: NEW ROUND!

Yngvild advances the initiative order.

Round Four - Init 21.

It is now Silmeria's turn! Dain is next!

Moving behind the running dwarf, Barsool-um gingerly steps over a fallen dog and splattered leaves to get a better vantage point at the squeaking goblins. Again he draws himself up with a huge breath, contorting his back, before launching his face forward, jaws widening hideously and coughing forth a stream of sizzling venom.

GAME: Silmeria rolls diplomacy: (16)+13: 29

As sizzling acid splashes over one of the three remaining ambushers, Silmeria raises her pistol, holding up her sword hand to signal her fellows to halt for a moment. "Enough!" she says, voice stern and displeased, as the barrel of her pistol moves from one goblin to the next. "Three of your fellows are dead, and if you continue this madness, three more will join them! All we want is the babies, so we can take them to their parents. If you give them to us, we will leave you in peace! If you don't, we will fight to the last, and you will die, needlessly!"

GAME: Yngvild advances the initiative order.

Round Four - Init 21.

It is now Dain's turn! Charis is next!

The Goblin on the same side of the mist as Silmaria stares incomprehensibly at the woman, evidently perhaps having no understanding of what was said. Instead it nocks another short arrow and takes aim at the Inquisitor.

You paged Dain with 'Within 15 foot'

You paged Dain with 'There is an acid wounded one and an untouched'

You paged Dain with 'That is the other side of the mist cloud. These guys aren't doing anything special'

You paged Dain with 'Yet'

You paged Dain with 'Okay'

You paged Dain with 'Pose it, I presume you don't have reach?'

You paged Dain with 'Pose away'

GAME: Yngvild advances the initiative order.

Round Four - Init 18.

It is now Charis' turn! GAS is next!

Dain moves up to the wounded goblin, raising his hammer, but he doesn't lower it. He seems to be waiting on something.

Charis moves up towards where Dian and Sil are reading another dart in his hand and taking careful aim, however like the rest of the crew thus far he waits to make his attack. Perhaps if it sees just how outnumbered it is the goblin just give in.

GAME: Yngvild advances the initiative order.

Round Four - Init 8.

It is now GAS' turn! Barsool-um is next!

GAME: Yngvild rolls 1d20+3: (4)+3: 7

GAME: Yngvild rolls 1d20+3: (18)+3: 21

GAME: Yngvild rolls 1d20+3: (16)+3: 19

GAME: Yngvild rolls 1d4: (4): 4

GAME: Yngvild rolls 1d4: (4): 4

GAME: You damaged Dain for 4 points. 14 remaining.

GAME: You damaged Charis for 4 points. 11 remaining.

Just like the other goblin these ones show no comprehension of what was said. So as the adventurers move forward they move back and launch their arrows. The one near Sil might be a bit more rattled as he misses, the other two arrows sink into Dain and Charis as the little green monsters cheer merrily.

GAME: Yngvild advances the initiative order.

Round Four - Init 3.

It is now Barsool-um's turn! Silmeria is next!

GAME: Barsool-um casts Acid Splash. Caster Level: 2 DC: 14

GAME: Barsool-um rolls ranged: (9)+3: 12

GAME: NEW ROUND!

Yngvild advances the initiative order.

Round Five - Init 21.

It is now Silmeria's turn! Dain is next!

Sizzling leaves, melting branches, and a sickly-sweet scent of venomous bile are the only testament to the third burst of acid that issued forth from Barsool-um's mouth, as his intended targets skitter deftly.

GAME: Silmeria rolls melee+1: (18)+4+1: 23

GAME: Silmeria rolls 1d8+1+2: (8)+1+2: 11

GAME: Yngvild rolls 1d2: (2): 2

GAME: You damaged Dain for -4 points. 18 remaining.

GAME: Yngvild advances the initiative order.

Round Five - Init 21.

It is now Dain's turn! Charis is next!

GAME: Dain rolls Melee+2: (17)+4+2: 23

Looking down at the spot where the arrow clattered off her breastplate, Silmeria heaves a sigh, a pained expression crawling across her face. "As you like," she murmurs... And charges forward, dark gray-colored flames flickering around her outline, as she shoves her hook-bladed sword into the acid-scared goblin with such forec that the flattened tip bursts from its back. "Hush," she whispers, free hand resting atop the dying goblin's head. "It won't hurt anymore, I promise..."

GAME: Dain rolls 1d8+3: (6)+3: 9

(New BB message (3/139) posted to 'Plot Announcements' by Whirlpool: Ten Ways to Die Conclusion (CLOSED)

You paged Dain with 'Wounded one or downed one?'

You paged Dain with 'Very dead, Feel free to be splattery'

Dain steps up to the one hastling Charis and smashes his hammer across a dwarf's old foe, snapping the small things neck with a loud CRACK! He turns to look back at the one still down..

GAME: Yngvild advances the initiative order.

Round Five - Init 18.

It is now Charis' turn! GAS is next!

GAME: Charis casts Burning Hands. Caster Level: 2 DC: 14

GAME: Charis rolls 2d4+2: (4)+2: 6

GAME: Yngvild removes the timestop.

Timestop by Yngvild has left.

GAME: You remove the timestop.

GAME: Dain rolls perception: (9)+9: 18

GAME: Silmeria rolls perception: (14)+14: 28

Charis turns to the downed Goblin a sneer upon his face. "For the crimes of your friends, I give your body and soul to the flames." The he holds out a hand muttering in old draconic and watches solemly as the flames comeforth from his fingers engulfing the goblins body in wreathing flames.

GAME: Charis rolls Perception: (17)+5: 22

Dain moves to pick up the Thrud.. still probably out from the blast of light. He carries her over to his horse as the cloud disappates. He gently lays her across the larger animal.. Looking at the others he asks, "Do any of you have a potion of healing?"

GAME: Dain rolls knowledge/nature: (10)+7: 17

There are some, cries comming from the cave. They sound kind of childish but perhaps not quite. Hard for many to tell.

You paged Dain with 'Sound more like a kitten than a human. Perhaps'

Dain retrieves his sling, then looks at the brush he received from the family and chuckles, "Her babies are cats..." he says softly.

GAME: Charis rolls knowledge/arcana: (20)+7: 27

GAME: Silmeria rolls knowledge/arcana: (3)+9: 12

Barsool-um covers his mouth with a handkerchief as he leans over the corpse of one of the goblins, quickly averting his eyes to Dain and the brush.

You paged (Dain, Charis) with 'When one of the kittens emerges it is a very rare and expensive Kypher cat. Said to be great familiars, and awesome if cranky pets. Also out of their cages >.>'

You paged (Dain, Charis) with 'And really hard to breed'

"Her.... what?" Silmeria says, turning to stare, ncredulous, at the druid.

Charis sighs looking over one of the kittens as it emerges. "A rare breed a Kypher cat, said to make for good familairs... They better be paying good this one. I got shot with a arrow for a damn cat..."

And as if on cue out trots a rather impressive looking kitten. It's fur edges closer to silver than white, and despite the likely treatment it looks pristine. Eyes of a sapphire blue glance around curiously as it lets out a bell-like "Mew". Ominously perhaps this means it is out of it's cage. As are the other one that appears to be clinging to a ledge up higher.

Dain looks at Charis with a bit of a scowl, "My 'cat' took more than an arrow for you, so I'd watch what I say about cats..." he steps forward towards the cave..

GAME: Dain casts Entangle. Caster Level: 2 DC: 15

GAME: Yngvild rolls 1d20+4: (6)+4: 10

GAME: Yngvild rolls 1d20+4: (15)+4: 19

GAME: Yngvild rolls 1d20+4: (19)+4: 23

Dain places a hand on the ground, whispering something softly as roots and grass spring up from the ground to grip the critters. One of which is snagged snugly.

"....Twelve cats..." Silmeria corrects, sighing and closing her eyes. "...Well now I feel a bit of a fool..." ...Which point the druid coaxes vines to erupt from the ground, and snag hold of a quarter of the cats. "....That... would be one way to do it..."

GAME: Yngvild rolls 1d20+4: (6)+4: 10

GAME: Yngvild rolls 1d20+4: (16)+4: 20

GAME: Yngvild rolls 1d20+4: (20)+4: 24

GAME: Yngvild rolls 1d20+4: (12)+4: 16

GAME: Yngvild rolls 1d20+4: (11)+4: 15

GAME: Yngvild rolls 1d20+4: (19)+4: 23

GAME: Yngvild rolls 1d20+4: (18)+4: 22

GAME: Charis casts Mage Hand. Caster Level: 2 DC: 13

Charis points his finger at the one cage with kitten still in it and directs it over towards Sil, where he drops it seemingly putting her in charge of count the kittens.

"...Well, thanks for that," Silmeria says, bemused. Carefully wiping off her sword, she settles in front of the cage, awaiting the rest. "Someone doesn't happen to have some bits of dried fish we could use to make them want to get in the cages, would they?"

GAME: Barsool-um casts Charm Person. Caster Level: 2 DC: 16

GAME: Yngvild rolls 1d20+1: (15)+1: 16

GAME: Yngvild rolls 1d20+4: (18)+4: 22

GAME: Yngvild rolls 1d20+4: (19)+4: 23

GAME: Yngvild rolls 1d20+4: (13)+4: 17

GAME: Yngvild rolls 1d20+4: (13)+4: 17

GAME: Yngvild rolls 1d20+4: (2)+4: 6

GAME: Yngvild rolls 1d20+4: (15)+4: 19

GAME: Yngvild rolls 1d20+4: (19)+4: 23

GAME: Yngvild rolls 1d20+4: (7)+4: 11

GAME: Yngvild rolls 1d20+4: (11)+4: 15

Barsool-um shakes his head, bemused by the cats tumbling out of the brush. "Alexandrians," he muses, "are a very curious sort of people." His mouth still covered with a handkerchief, he begins to whisper with a soft, sibilant hiss. Watching a kitten yawn in response, he frowns. Glancing towards the fallen tiger and his master, his expressions softens. "I seem to be out of my depth in this sort of...," his left hand waves away a passing fly, "environment. I will gather aid for your beast and for... disposal."

Barsool-um has left.

GAME: Dain rolls reflex: (14)+2: 16

GAME: Charis casts Mage Hand. Caster Level: 2 DC: 13

"Oh lookyou're terrifying them!" Silmeria grumps, shifting toward the magically altered chunk of forest, scooping up and gently petting the kittens, in the hopes of calming them down one by one. "There, there, hush now, quiet now..."

Both those that are caught and those moving through scary green entanglement cry pitiously. Even beyond any magical rumours it is clear to see why they are popular. They are truly adorable little..er..babies.

Charis begins the long slow work of of point to at kitties one by one and dropping them into their individual cages. Then pointing the cages and bringing them out to Sil. Damn the live of an adventurer can be damn trying work at times.

Dain trudges forward into the waving vines, his steps slowing as he enters the field.. short legs to not help him here.. but he makes his effort to pick them up one by one...

GAME: Dain rolls charisma+2: (5)+-1+2: 6

GAME: Silmeria rolls charisma: (20)+4: 24

GAME: Silmeria rolls perform/sing: (4)+6: 10

GAME: Charis rolls charisma: (18)+3: 21

Despite the treatment the cats seem rather happy once they are in their cages. And the wagon has compartments especially padded and safe for them. The horses too seem docile and well trained. It seems that the merchants are especial good with animals. And are overjoyed to see their babies, aside from the limited loot of the goblins the tearful couple press rewards on the adventurers.