PrP: Cherub's Chalice, part I

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-=-=-=-=-=-=-=-=-=-  At a glance around Plot Room: Three  -=-=-=-=-=-=-=-=-=-=
Bitr         23s     2'10"    35 Lb      Halfling          Female    
    A wild looking lucht siuil                                                 
Telecorn     4m      4'11"    105 Lb     Half-Elf          Female    
    Fair-skinned half-sil. Black ponytail and red tunic.                       
Eilrie       1m      5'2"     3000 Lb    Wild Elf          Female    
    Sylvanori woman in camouflage leather armor.                               
Iadoth       0s      4'9"     111 Lb     Wild Elf          Female    
    Lithe elf with green eyes and plaited brown hair.                          
Kizzie       2m      3'0"     36 Lb      Gnome             Female    
    Tiny Gnome. Big Axe.                                                       
James        5m      6'0"     160 Lb     Eaglefolk         Male      
    A man-sized raven in a mithral shirt.                                     
-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-
<OOC> Eilrie says, "Wubba lubba dub dub!"
<OOC> Bitr says, "Hubba hubba zoot zoot?"
<OOC> James trills

There has been a little gathering at the Adventurer's Guild, and for whatever reason you've decided to wander into one of their siderooms. At the front is an archmage. You can tell he's an archmage from the robes --- thick and luxurious, and purple. The floating artefacts around him give some clue, too. He stands at the front, waiting for a sufficiently-sized party to gather. Once all five of your are inside, he starts to talk.

"I am Olwrick Frasofaris, collector of arcane paraphernalia. I was hoping you would be able to help me complete my collection, with a trip to a tower far away to the east..."

The huge double doors of the Adventurer's Guild are pushed open slowly. Framed in the door (and backlit dramatically) seems to be a large... tree?! Sitting on the tree is an Elven lass wearing green and brown armor and heavily armed. Gesturing, the tree lumbers forward towards the gathered group and pauses at the edge of it. The Elven lass calls down "Are we too late or did we make it in time?"

<OOC> Iadoth invites people to pose in. The first part of this plot is a little open-ended.

Bitr the Mighty, halfling scourge of ankles and scented like old goat, had come into the Adventures Guild for just that: Adventure! So it was that she left her oversized pile of mangy white hair called 'Dog the riding dog' outside while she meandered in. Imaginative, she is not. Her eyes immediatly lock not on the finger waggler, but on the various artefacts floating about.Sheo shiney. Before her attention turns to the mage. Her face screws up briefly, before she speaks in a strange, archaid form of tradespeak.

"Cast thy ears towards mine words, Master Fingertwister; Must mine mind make words from yon scribbles on papers, or is thy concern only for the return of the item?"

And then someone in a tree comes in. A blink. "No, thy self can leaf." She quips, and then guffaws.

Telecorn could use some more money. So she's back to the guild today. Seeing about stuff to do, she ends up in front of this mage. "Complete a collection? Of what?" she asks with a wave and a laugh.

Kizzie had been lounging in the Adventurer's Guild because, honestly, that's what she DOES most days. When the opportunity had quite literally come knocking, she'd wandered over to have a look. The gnomish woman just sort of ... stares, between the man funding the expedition and the others. So far, she's understood maybe one word in ten... but hey, 'trip' and 'far away' are good words! For the moment, she keeps quiet...

<OOC> Iadoth says, "James?"
<OOC> James says, "posing"
<OOC> Iadoth says, "<3"
<OOC> Bitr says, "Master Brightfeatheeeer~"

James was already there. Using the resources of the guild to execute the map of the town he prepared yesterday. And well, now there's a commotion, so he sets that aside, and instead taps on over to see what's going on. Questions are already being asked, so he remains silent and listens for their asnwers.

The mage looks at the tiny barbarian and twists his little mouth slightly. "I am concerned for the /safe/ return of the item, yes. For which you will be rewarded, of course. It is a small thing, but very rare, very valuable ... to the right buyer." From his robe he produces a thick, dusty tome, and turns to a page marked with a small leather bookmark. "This is it --- 'The Cherubic Pot'." He squints at the page closely, and reads aloud:

/To the Tower of Four Heavans I travelled to nexte, were did I espie a strange magick potte, in the forme of a cherubbe or so. The potte craves chaos and despises order. But it maye charm the grimmest enemie, be its needes met. Prepare ye to be deffend. And strewn thick with foule greese. And prepare ye mind for enchantments and so. It muste drink 1lb of sustaining fluid dailie. It muste be washed dailie./

Olwrick closes the book with a flourish. "To complete my collection of strange and rare magical artefacts, of course. What else? Now, do you have any questions?"

The tiny barbarian, Bitr, waves off the concerns for the safe keeping of books and such. In so much as she was concerned, if they weren't on fire they were safe enough. Who could tell one scribble from another anyways? And then she listens to the 'story', briefly reminded of her old Da'. And, finally, she asks her questions.

"Aye! Deafened and greased? Tary, contain yon potte a squealing sow with a runny backside?" A toothy flash of a smile, before she shrugs. "Where be thy cherry-bub's pot, and in what manner of direction, Master Fingertwister?"

Although she does take a moment to look around the others too. Don't know that one, that one, or that one, and there's a giant bir- Oh! "Master Dimfeather!" She gleefully calls, lifting a hand in greeting for James.

The Elven lass perched on the shoulder of the ambulatory tree asks "What kinds of defenses guard this item you are seeking? If it was easy, you would fetch it yourself."

Kizzie blinks a few times, trying to follow the details of the pot. Her head actually cocks to the side, like a confused dog, but in the end, she smiles and shakes her head. "Oh no, I think I get it." She says, "Go to old place, find cheer-rub pot." Her pronunciation isn't any better than her fellow tiny person, it seems. "Bring it back. Easy!" Then, she looks to the elf, and... scratches behind the back of her head. "But I can, you know, wait, if other people have questions..." Because that was kind of a good one, and she didn't think of it at all.

To Bitr, Olwrick replies, "It is to the east, in the borders of the Vast. It is contained within the Tower of the Four Heavens." To Eilrie, Olwrick replies, "I do not know. I barely know the full whereabouts of the Tower itself; however, the countryside in that area is unfriendly to a lone mage. If it were easy, I would indeed go myself, but then you would be missing out on the chance of payment."

<OOC> Iadoth says, "I am happy for your characters to make whatever rolls you feel are appropriate for you lines of questioning, or whether you wish for them to go and research things further. Just pose what you'd like to do and roll appropriately."
<OOC> Bitr checks her knowledge skills. ... I can sneak past the librarian?
<OOC> Bitr says, "And that's about it~"

Telecorn takes a seat someplace convenient, and hums. "So it's a pot. And it's guarded in a tower. Right? Can't we just send the bird here to fly up there and get it?"

GAME: Eilrie rolls Knowledge/Geography: (16)+5: 21
<OOC> Eilrie says, "What do I know about the area in question?"

"Pfah!" Shouts Bitr, for Telecorn. "And have mine chance for gold and glory passed? Fie on that!" She laughs. "Glory to make mine father's father's bones dance upon the mountain top! Gold to make envy of a dragon!" She, for once, seems very eager to start. Although whether she knows where she's going, what the tower of heavens is, or even how to get there is an excellent question.

James trills and shakes his head. "If only it were so easy. Just as I wish it were so easy as to just burn down the tower, as you are wont to do, sorceress." arms folding under his cloak. "I would like to research this. Research the tower, who built it. Who's attempted to go in before. And you," he stops, returning his gaze to Telecorn. "As you have proven yourself wise about magical items, you will research the pot for us." He doesn't seem ready to take no for an answer on that one.

You paged Eilrie with 'The borders of the Vast are a magickal, nebulous region which have been fought over by conflicting forces for centuries, and now are a huge wasteland ravaged by moving rifts between worlds. You would expect that the Tower of the Four Heavens is in what was once a kingdom and now forms part of the Vast, and that it's probably a wizard's tower. It would be located a few days march east of the Alexandros border.'

Kizzie looks between the others, and then back to the archmage. "Hey, hang on a sec." She says, "I just thought of something." There's a moment's pause, just making sure she's got her train of thought properly lined up, and then; "If you're looking for this thing, are other people looking for it also? That is, if we're waiting around reading books and such, is some other team going to sneak in and steal it out from under us?"

<OOC> Telecorn says, "Apparently I'm being coerced into making an Arcana check for info about the macguffin. ;)"
<OOC> Iadoth gnars.

The Elven Lass says after some thought "It's a very dangerous area. There are rifts to other worlds in that place. It's several days journey on foot. We should be very careful. By the way, I am Eilrie and my companion is Galadh."

<OOC> James says, "and like I'd like to aid if possible"
<OOC> James says, "so it's down to Iadoth's opinion here? :)"
<OOC> Bitr says, "YEP! :D"

"Several days on foot, aye? And what astride a good canine?"

Asks Bitr of Eilirie. Before flashing a toothy grin and thumping her chest with a hard fist. "Mine is called Bitr the Giant-" Begins the two foot nine halfling, "-and mountains tremble at mine heel! Hail and well meet, Mistress Ridingleaf." She finishes to Eilrie. Before waving a hand at Kizzie. "Aye! All the more reason to boldly dash forward! Leave the finger waggling and paper shuffling to the scroll wranglers!"

<OOC> Telecorn says, "okay so I roll mine and he rolls his and never the twain shall meet? :)"
<OOC> James says, "oh can I run a guidance orision before each, and help hers too at least?"
<OOC> James ekes out that +1 :)
<OOC> Iadoth says, "Yes you can."
GAME: James casts Guidance. Caster Level: 4 DC: 15
<OOC> James says, "x a bunch"
<OOC> Telecorn rolls to know stuff about the macguffin
GAME: Telecorn rolls knowledge/arcana + 1: (1)+8+1: 10 (EPIC FAIL)
<OOC> Iadoth says, "As long as you get 10 or more, then the Aid Another is successful."
<OOC> Eilrie says, "We're looking for the Arc of the Covanent."
<OOC> Eilrie says, "If we open it, don't look."
<OOC> Bitr says, "Telecorn: "It's not a pot at all - it's a -pie-""
<OOC> James rolls to aid
GAME: James rolls knowledge/arcana + 1: (6)+6+1: 13
<OOC> James rolls to know about the tower and its significance
GAME: James rolls knowledge/history + 1: (13)+6+1: 20
GAME: James rolls knowledge/local + 1: (1)+6+1: 8 (EPIC FAIL)

You paged (James, Telecorn) with 'The pot is a magic item, and it's probably either an intelligent item or a cursed item.'

You paged James with 'The tower is in a part of the Vast that used to be an independent kingdom. You would expect that it was a wizard's tower, once upon a time at least.'

Telecorn looks at the bird, and laughs. "You drive a hard bargain. Done." She then goes off with the feathered bully to actually, gosh, do work, with him helping her out and keeping her focused. She returns with a hop. "So um, we think it's either intelligent, or cursed. Or maybe both? Serious magic. So the instructions on taking care of it, we have to be careful. It might not tell ust he truth on what to do."

James keeps on researching after he walks Telecorn through the process. He'll return to the group a little later, and try to get people's attention. "I assume the firey one told you about the item. I can report that the tower would be a mage's tower, situated in a place that was long ago an independent kingdom. Could be it was an important mage, making important items for the monarch. We should respect the magic involved."

"I'm Kizzie Fizzlegear, of the Happy Valley Fizzlegears." Kizzie introduces herself, with perhaps a little less thumping enthusiasm than Bitr. When the research is done, though, her brow furrows as she seriously applies brainpower to the problem, and then brightens up! "Oh! I know!" She declares, "How about if we stuff it in a sack? Then it couldn't see us to use its magic!"

<OOC> Iadoth hearts gnomes.
<OOC> Kizzie says, "'We should respect this magic' 'STUFF IT IN A SACK :D'"

"Intelligent?"

Begins Bitr, when the duo arrives back. She'd managed to catch a quick doze leaning against a wall, simple because that's what you do when you're not eating, dashing, or hunting glory. She glances to Kizzie, then back before flashing a toothy, wicked smile. "Fie, we'll threaten to leave it filled with nightsoil if it doesn't behave." A barked laugh, before she straightens up to her full (tiny) height.

"HO! Off then? Finger wagglers and their towers make for good ransacking."

The Elven Lass asks everyone "Is everyone prepared for a week in the wilds?"

James nods to Kizzie. "I am James, of the Egalrin of the Raven, of the Khazad Duin, newly living in Alexandria to travel the world and explore its geography and history." Since we're doing introductions. Bitr gets a trill. "We may yet need to threaten it, but I would not advise starting with a threat. I would like a little time to pray and prepare before we go, but that won't take more than an hour of quiet time."

GAME: James refreshes spells.
<OOC> Iadoth says, "Any more questions, poses, preparations? Otherwise I skip forward a bit."

Telecorn looks up. "Oh, go? I'm ready whenever. I need to take more city jobs, but... we go where the money is."

GAME: Telecorn refreshes spells.
<OOC> Kizzie says, "Kizzie will need to buy some food, and the archmagus didn't answer as to whether anyone else is looking for it - other than that, I'm ready!"
<OOC> Bitr think she wants to buy some rope before we go! And maybe food.
<OOC> James says, "I thought we handwaved little things like food but yeah :)"

"Thy self would rather hit before threatening?"

Blinks Bitr, utterly failing to combine 'other options' with 'non violent'. Before shrugging. "Thy actions on thy head, then, Master Dimfeather." A grin, and she nods to Eilrie. "Aye, Missy Goodlead. Ne'er but a few moments I need to find a good, sturdy line."

<OOC> Bitr says, "Missy Goodleaf"

To Kizzie, Olwrick says, "I must confess that I don't know. I believe myself to be the only person /in Alexandria/ looking for such an item; however, it may be guarded by others who found it first. I would think it unlikely that two mages would think to look for it at the same time, but ... I suppose such coincidence should not be ruled out entirely."

Telecorn adds "Oh if we're introducing ourselves, I'm Telecorn of Alexandria I guess? I burn things."

<OOC> Eilrie forgot she has some interesting magic items.
<OOC> Eilrie says, "I'm always ready for the wilderness. :)"
<OOC> Kizzie has to take a work call real quick; will try not to be too long!

A few days later and you're out at the borderlands between the Vast and the eastern reaches of Alexandros. Although the border itself is a little flaky in areas, there are occasional villages which know enough to define themselves as 'Vastian' or 'Alexandran'. When you finally come to one which says it's the former, you know you're probably none too far off. But where to go from here? You've still only a little idea about where the damned Tower of the Four Heavens might be...

<OOC> Kizzie well that was easy, hooray~
<OOC> James says, "Did someone say geography check? Can I get up on a hill or a house or something and glide and look?"
GAME: Eilrie refreshes spells.
<OOC> Eilrie says, "If it helps, we won't get lost or turned around."
<OOC> Iadoth doesn't know about your glide speed.
<OOC> James says, "I know I can't technically fully fly yet"
<OOC> Eilrie says, "How do you f-ing cast spells under the new commands?!?!"
GAME: Eilrie casts Know Direction. Caster Level: 4 DC: 14
<OOC> Bitr says, "BUT we're now near a village, yes?"
<OOC> James says, "+spells/cast class=spell"
GAME: Bitr rolls survival: (11)+6: 17
<OOC> Bitr says, "I know where north is! And where I'm generally headed. :3"
<OOC> Kizzie pulls a John Snow and knows nothing.
<OOC> Iadoth says, "A Geography check would work. The DC is quite high."
GAME: James casts Guidance. Caster Level: 4 DC: 15
GAME: James rolls knowledge/geography + 1: (9)+6+1: 16
<OOC> Bitr also points back up at her question. You said we're near a village?
GAME: Telecorn rolls will: (6)+5: 11
<OOC> Iadoth says, "Yes, Bitr"

Bitr had begun the journey sitting tall (metaphorically) astride Dog, her riding canine, as the huge bundle of shaggy white hair plodded along. Honestly it was hard to tell if it was going forward or backwards, save for the occasional flash of pink tongue lolling from the creature's shaggy head. By the end of the journey, however, she'd taken to riding slumped over, resting her chin atop the creature's thick skull and letting her hips roll with the motion. She was used to long travels, being a bone headed shield biter, but that also meant she knew when to rest and let Dog the dog do the work.

"Ho! Ask yon small folk among the village for where yon tower lays?" Being a woman, she has no fear of asking directions, and ky-ups Dog in that general direction.

You paged James with 'That's not a success, I'm afraid.'

The villagers look a little taken aback, but a member of the town militia, and impromptu border guard, approaches. "What Tower?" she asks, warily.

James does his part. He look for a perch, tries to use the best of his geographic memories to get a bead on where to go. No luck though. But at least he looks majestic with his black wings spread, while the raven man glides back to the ground.

Over the past few days, the party has probably had time to notice that Kizzie spends a lot of time smiling and nodding. She's a hard worker - eager to get in and cook when needed, set up tents, do all the grunt work... but when it comes to complicated questions like 'where are we going?' she is, essentially, helpless, and... yup. Smiling and nodding. Good plan.

<OOC> Eilrie says, "Can I use Geography to figure out where it might be?"
<OOC> James says, "yeah but it's a high DC"

The odd pair of Elf and Treant Sapling move along easily and silently, the elf's eyes peeled for danger. She keeps her bow ready in case of ambush.

GAME: Eilrie rolls Knowledge/Geography: (5)+5: 10
<OOC> Eilrie says, "Feh."

"A tower yon and high to the east, Master Shineplate." Begins the diminuitive barbarian Bitr, fists on hips, as she talks to the Guard, While James glides downn from above. "Called by its name, 'Tower of -"

<OOC> Bitr lets James intervene~

James sees the barbarian starting to be the diplomat, and he rushes on over. Throwing up a wing to literally interpose between the guadr and the barbarian, he trills. "Sir, pardon me a moment. We are a team hired on a quest of exploration and discovery of a lost artifact, in an old mage's tower somewhere in this general area. Perhaps from when there was an independent kingdom here. Might anyone in town know more?"

The guard looks very, very confused. "A lucht, a sylvanori, a sylblood, a gnome and an eaglefolk? Why... how modern." She thinks for a moment. "Robb the Bastard might know something. He knows a lot about history. Just ask at the tavern."

"Lucht?"

Begins Bitr, squinting first at James and then at the Guard. If she minded being interrupted, she doesn't say anything. She'd probably bite him first anyways. She then squints behind her, before throwing a thumb towards Kizzie. "That be a gnome, Master Shineplate, no lucht. Mine thoughts know how confusing it is, seeing these wee folk. But worry not! I'll be certain to watch mine steps in thy tiny village, least I crush a smith's wife with mine stride." A barked laugh, hands on hips, before she hollers to the rest of the group.

"Rob the Bastard!" A pause. ".. Who is a man to see for such a task as ours!"

Kizzie, once again, blinks, and cocks her head to the side. "We need to ask at the tavern about a bastard to rob?" She asks, shaking her head and muttering under her breath, "This is a strange village. Usually the guards HATE that."

<OOC> Telecorn says, "So can we find Rob and then I can talk to him?"
<OOC> Iadoth says, "Yes you can!"

The tavern is called 'The Trefoil and Tinkerer', and is a grotty, sawdust-on-the-floor kind of place. Not for blood, but to make the thick, sludgy mud that's trodden in from farmers' boots easier to clean up. A halfling is working behind the bar, presumably on stilts, and almost nobody is in at this time of day. Presumably they're farming. There's one old bloke propping up the bar though, hands clutched round a mug of what's either bad mud or good beer.

Telecorn joins in with the others. An impromptu discussion volunteers her to be the one to do the talking, rather than the angry little ones, or the raven man. So when they find Rob, she goes out in front, gesturing to the others to hold back. She puts on her best smile, fixes her hair a bit, and grins. "Rob. Hello! My name is Telecorn, and I'm from Alexandria. The guards said you're just the one to talk to about a problem we have. May I buy you another drink, and we can talk about finding a mage's tower?"

GAME: Telecorn rolls diplomacy: (16)+5: 21
<OOC> Bitr assumes you're going for the older man propped up on the bar, Telecorn?

Eilrie waits outside with Galadh, keeping an eye on the town. She probably gets a lot of attention, since even if this place sees many travellers or adventurers, they probably don't bring the forests with them.

<OOC> Telecorn says, "I assumed that's our man"
<OOC> Iadoth says, "Sure."

The old man nods to the bartender, who takes down a dusty bottle from a high shelf, places it on the bar, grinning. High for a lucht, at least. "One gold piece." she says, without looking.

The old man pours some of the amber liquid into his mug, and smiles at the plucky half-sil. "Okay," he says. "What tower? I know a few."

While Telecorn goes to the older gentlemen and Eilrien waits outside, BITR heads to the bar! Hauling herself bodily up to a stool as she leans against the counter top, and speaks to the tender. "HO, small one!" She begins, even though she's probably smaller. "Twist thy ears in mine direction; Be there a proper giantborn lodge about? Or a proper drink to fell one with a giant's blood in her veins?" A flash of a toothy smile. Well, Telecorn IS going to need some backup, after all! Without interfering.

Kizzie, meanwhile, stays with Eilrie - and her reasons soon become clear. The little gnome nods her head slowly, eyeing the villagers suspiciously. "Keep a guard whilst they rob that guy." She whispers under her breath, touching two fingers to her forehead as she looks sidelong to the druid. "Smart."

"A giant...born... ledge?" The lucht asks. "Not that I know of. But if you want something to put hairs on your chest, try some of that /otweorn/ wine. It's... unusual." It certainly seems to be having a positive effect on Robb the Bastard.

"Pfah. Thy contenance would change if you saw one of my blood come through." Laughs Bitr the Tiniest Giant. "The ground would shudder! They ceilings bulge from their mighty crown brushing its heights. Truly, you would know what it means to see a lodge!" The guffawing continues, before Bitr nods. "Aye, that. Hair upon mine chest-" She begins, thumping said chest. "-would do well to ward off the cold of the heights. What hast thine eyes seen, O' Wee Man, that pique thy interest of late?" A flash of teeth. "Beyond mine mighty countenance."

Yes. She's pumping the bartender for info as well. Double time with Eilrie hitting Rob the Bastard!

GAME: Bitr rolls cha: (7)+cha: 7
<OOC> Bitr laughs! Hm. That didn't work right.
<OOC> James says, "just roll diplomacy and it'll default for you"
<OOC> Bitr says, "Oh! Okay."
GAME: Bitr rolls diplomacy: (6)+2: 8
<OOC> Bitr says, "Ah, much better of a failure. :D"

Robb the Bastard shakes his head, a little put out by the words of Bitr. "Sure, I've seen some of these weird places. But I ain't gonna tell you about them if you're gonna insult me."

Telecorn glares at Bitr, then smiles at Robb. "Please, ignore the deranged midget," she laughs. "Come with me, let's talk. I'll set her hair on fire if it'll make you feel better."

He smiles. "It would a little. What Tower are you looking for?"

<OOC> Bitr was aaaactually trying to smooth talk the bartender, but that works too! :D
GAME: Telecorn casts Prestidigitation. Caster Level: 2 DC: 15

Telecorn nods to Robb, then walks over to Bitr. Muttering where Robb can't hear, she says quietly "Play along. I'm setting your hair on fire. Run outside." She then waves her hands dramatically and.. creates an illusion of a fire starting in Bitr's hair!" Then she walks back toward Robb. "It's a tall mage's tower that contains the Cherubic Pot."

James comes in with the others, and just stands by the door, arms folded under his cloak, letting those others do their thing. He'll jump in if he sees an opening.

Bitr blinks a few times as she's accused of insulting people. Insulting?! She didn't say a thing about the man's father being shrunk in the river water or having bones like butter. And then they start talking about midgets. Waving a hand and muttering darkly about the 'madness of southers', she had begun to wander back out - when the 'small' Telecorn comes along. And says to play along?

A glance up as her hair's on fire. And then it clicks. OH! Maybe 'midget' in souther lands meant something else. Like ferocious fire headed giantess. Shrieking a warcry, the diminutive Bitr goes running out of the bar. Grimace quickly becoming a grin.

The old man, Robb the Bastard, seems impressed, and grins a little. "Very funny," he mutters, then sobers up a little. "The Cherubic Pot?" He sighs deeply. "The Tower of the Four Heavens. Right. You like kobolds, then?"

Telecorn goes wide-eyed. "Kobolds? I like to burn them too if they hassle me." she smiles. At this point she pauses to turn to the now-unoccupied bartender, asking for another drink of whatever Robb's having. "But yes. That's the tower. We, um. We can't find it. I'd be grateful if you could help us find it."

Eilrie is still quietly keeping guard outside, making sure this isn't a trap.

Leaving the illusion of her hair on fire, Bitr runs up towards Eilrie and Kizzie. Her warcry dying off now that she's outside, pausing to cross her arms and glance askance. "Do all thy souther madness end in fire and shrieking?" She asks, even though she was the one doing both. But that toothy grin never fades. "Parchance it pleases a bastard to see a giant's head aflame; Naught do I know, but that this helped? Mayhaps it'll please him further to see thy skull aflame, Missy Tallaxe?" She states to Kizzie. "Or thy leafy crown, Missy Goodleaf?" To Eilrie.

Robb gives the half-sil some directions. "It's on top of a tall, tall hill, not far northeast from here. A day's march ought to get you there, if the little things can keep up. But, be careful. Not long after Rebantilia fell to the Kobold armies, the tower was overrun too. If they're still lording it up underground, they'll probably still be there. And it ain't just the kobolds to look out for, neither. Weird stuff happens around those old towers. Weird stuff."

Telecorn nods and gives Robb a big hug if he'll allow it. "Thank you. I'll have to be careful then. We all will. Anything else I can set on fire for you before we go?"

Kizzie looks completely baffled by the statement - but she thinks she gets the gist. "He set your head alight?" She asks, and shrugs her axe from her shoulders. "Alrighty, so not a robbery any more then...."

"Ne'er the man, but the small point ear." States Bitr, apparently unconcerned with the flickering, alit state of her roughly chopped chops. "Rightly I do not know most of what was said, save I insulted the man by not saying his father had bones of butter? Souther lands are filled with madness and wonder." A guffaw. "Glorious to behold, Missy Tallaxe, but damn-ed confusing."

Eilrie looks down at Bitr and frowns. She asks "What is going on in there??"

Robb the Bastard looks at her conspiratorially. "See that piece of paper?" He says, indicating something mucky tacked to the wall behind the bar. There are many, many markings on it. "How about that?"

<OOC> Telecorn says, "can I read it? I can Read Magic if necessary"
<OOC> Iadoth says, "It's Robb the Bastard's bar tab"
<OOC> Bitr says, "Bwahahaha!"
<OOC> Bitr says, "Truly a bastard. :D"
<OOC> Eilrie says, "I don't think we have enough money as a group."
<OOC> Kizzie has an axe, bets that could beat paper!
<OOC> Bitr says, "But if they have rock, it beats your axe. :O"
<OOC> Kizzie says, "NOTHING BEAT AXE!"

Telecorn giggles, and hums. She looks at the tab, and then, well, she grins. "Let me try." She then pulls out a gold coin, sets it on the bar, and gestures toward the tab. "That should burn it down some." She then ventures out of the place, to inform the others about how to get to the tower, about the kobolds, and the warning of strange things. Everything Robb said.

<OOC> Telecorn says, "a gold coin really should put a giant dent in it ;)"
<OOC> Iadoth says, "Okay, so normally I would include an encounter in my plots."
<OOC> Iadoth says, "However, since I started an hour later than I'd anticipated, I would only say this: How are people fixed up for Monday or Tuesday instead?"
<OOC> Iadoth says, "I am sorry to do this to you, but I finish work in 30 minutes."
<OOC> Eilrie says, "Sure?"
<OOC> Telecorn says, "if it starts at the same time, I'm good"
<OOC> Kizzie says, "No worries! Normally monday would be a no-go for me but this week it is a bank holiday so I can do either."
<OOC> James says, "What she said."
<OOC> Bitr thumbs up. "I'm here all five work days."
<OOC> James says, "monday's great"
<OOC> Eilrie says, "So where does your bank go on holiday?"
<OOC> Bitr says, "The time you started was perfect for me."
<OOC> Kizzie says, "Panama"
<OOC> Eilrie tries to picture a bank in a badly fitting bathing suit and zinc oxide on its nose.
<OOC> Bitr says, "Put a little chalk in the corner and drop some weight, you could have that bank ship shape and ready to sail the panama in no time."
<OOC> Bitr says, "Chauk, too"
<OOC> Iadoth says, "Oh, I totally forgot about the bank holiday."
<OOC> Bitr says, "Gah. CAULK"
<OOC> Iadoth says, "It'll have to be Tuesday then,"
<OOC> Bitr says, "There."
<OOC> Bitr chases the errant 'h' away. Caulk in the corner.
<OOC> Eilrie says, "Just remind me. :)"
<OOC> Iadoth says, "Is that a yes from everyone?"
<OOC> Bitr says, "YEP!"
<OOC> James says, "yup"
<OOC> Telecorn says, "yes"
<OOC> Kizzie says, "Yar"
<OOC> Telecorn says, "The Kobolds Burn on Tuesday"
<OOC> Iadoth will see you on Tuesday then.
<OOC> Kizzie D:
<OOC> Kizzie says, "Event notification is so extreme!!"
<OOC> Iadoth wakka wakka
<OOC> Iadoth RIGHT NOW.
<OOC> Kizzie AH OKAY?!
<OOC> Bitr says, "DO EEEEET"
GAME: You invite Telecorn to join you. Offer will expire in two minutes.
<OOC> Iadoth says, "Just waiting for Eilrie, but I'm not sure she'll be coming."
<OOC> Iadoth says, "Well, maybe."
Eilrie has arrived.
<OOC> Eilrie says, "I don't wanna!"
<OOC> Eilrie says, "It's scary out there!"
<OOC> Bitr says, "LIES"
<OOC> Eilrie hides behind Iadoth.
<OOC> Bitr says, "You'll take your adventure and you'll like it"
<OOC> Bitr says, "Alright. Let's fire this thing off. Iadoth?"
<OOC> Kizzie says, "Okay, my work call hasn't started yet, but I am expecting one soon... and then I'll have to basically be a mute for 30 minutes"
<OOC> Kizzie says, "Bitr, I trust you to speak for me in all things during this time."
<OOC> Bitr says, "I'm riding on your shoulders to battle."
<OOC> Bitr says, "I mean, sure"
<OOC> Iadoth says, "Let's hang fire for 20 minutes."
<OOC> Polk says, "Fine with me I'll be here 8hrs"
<OOC> Iadoth says, "It might be a bit sooner."
<OOC> Iadoth says, "So, when we last left this off, we were about to head off into the hills."
<OOC> Iadoth says, "You'd found the approximate location of the Tower of Four Heavens, but had had a little warning about it re: KOBOLDS."
<OOC> Eilrie says, "Oh god... I'll bet there will be eyes. The hills always have eyes..."
<OOC> Iadoth fishtickles Eilrie!
<OOC> Polk says, "kobolds and weird things if I recall"
Whirlpool has arrived.
<OOC> Whirlpool pops in!
<OOC> Iadoth says, "It's a whirligig!"
<OOC> Whirlpool says, "I have come to curse your dice."
<OOC> Bitr says, "I'm trapped in a whirlpooool aaaaah."
<OOC> Iadoth gurr.
<OOC> Bitr swims around in WP
<OOC> Polk says, "well while we wait I'll make my name post"
<OOC> Iadoth says, "I'm just trying to get my lovely NPCs set up on Dingles."
<OOC> Bitr also thumbs up.
<OOC> Polk is pulle dinto the whirlpool and lands in Ambrosia with the better music
<OOC> Eilrie says, "Can I put in an official complaint of Whirlpool cursing our diceseses?"
<OOC> Bitr says, "YEs. Whirlpool handles all such complaints."
<OOC> Bitr says, "BOOM RECURSIVE ADMINING."
<OOC> Eilrie says, "Whirlpool, Whirlpool came to our plot and killed everyone by cursing our dice."
<OOC> Bitr says, "Normally he'd sentence the offender to three weeks suspension, but the guy's just too charming."
<OOC> Polk will be hearing this as long as Whirlpool is here. https://www.youtube.com/watch?v=2pvAJg-EXhQ
<OOC> Iadoth says, "Right you guys are chuffed. So what's the plan?"
<OOC> Bitr says, "Get a banjo and head for the hills!"
<OOC> Polk is 95 xp away from buzzing the tower :(
<OOC> Bitr says, "We dangle Polk as bait."
<OOC> Telecorn burns things
<OOC> Polk says, "but yes we should investigate first"
<OOC> Iadoth says, "Okay."
<OOC> Polk says, "do we have a rogue in the house who can do so in a sneaky way"
<OOC> Telecorn doesn't have stealth yet :(
<OOC> Eilrie says, "Actually, lemme look something up."
<OOC> Eilrie is a surprisingly good scout... by cheating. :)
<OOC> Bitr says, "I can!"
<OOC> Bitr is distressingly good at being sneaky when not screaming and running at things.
<OOC> Iadoth says, "What are you going to do?"
<OOC> Polk says, "Actually, can we assume the travel took long enough to refresh spells?"
<OOC> Polk says, "I may be able to prepare something relevant"
<OOC> Eilrie has to figure out how to change a spell to something else.
<OOC> Polk says, "+spells/unprepare class=spell"
<OOC> Polk says, "then +spells/prepare class=spell"
<OOC> Polk says, "but you have to refresh spells for it to take effect, hence my question"
<OOC> Bitr says, "Alright. SO! The tower is that-a-way, as are the kobolds."
<OOC> Bitr says, "I say we ride until we sight the tower! And THEN go sneaky."
<OOC> Kizzie wakes back up. "Sneaky?"
<OOC> Kizzie says, "I mean, yes, sneaky. Good plan."
<OOC> Bitr says, "Sneaky. As in, to not scream and run a things."
<OOC> Kizzie says, "(Why?)"
<OOC> Bitr says, "I know, it's a long shot, but."
<OOC> Polk says, "ok before we commit let me check my spell list guys"
GAME: Eilrie refreshes spells.
<OOC> Bitr says, "Because you and I, Kizzie, are small enough not to bump our heads while we go and eat tiny kobold childrens. ... I mean, clear the a path through the evildoers for our companions."

Eilrie tells everyone "When we get close enough, I can make sure there is nothing hiding in the woods to ambush us. I can also see inside the tower to tell us what to expect." She climbs up on the shoulder of Galadh, pulling out her bow.

Polk says, "Sounds good. Let us use special means to see inside the tower. Then we can form a plan, and I will ask Raven for an Augury of whether that plan will cause us harm."

GAME: Polk refreshes spells.
<OOC> Polk says, "and that'st he only relevant spell I can find I can use, heh"

Bitr - hair still aflame but seemingly ignored until Telecorn's spell wears off - squints up at Eilrie and looks quite confused. "Aye, I can get to the tower too, Missy Goodleaf; Mine feet carry me through the door. Keen, being unsurprised by that which waits in thy monstrous shrubbery is naught but good. "

And then it's Polk turn to get a glance. ".. Mayhap use thine eyes as well..?" Fingerwaggling always confuses her, before she shrugs. "Let us close to the tower. Then, mine steps will lead me quiet within, and thyselves to follow?"

Polk nods. "I can look, sure, but at a distance I can only do so much. I'd hate to get too close to the tower before we have aplan, and have done all else we can do."

Mostly, Kizzie just smiles and nods - a common theme for her. "I'm not very quiet." She says, jumping up and down to emphasize the point - her chainmail bounces against her axes, and there's a sound much like a number of pots and pans being tossed down a stairway.

Telecorn giggles "Juet let me know when I can burn the bad guys."

When you get going, you're following the directions of Robb the Bastard, who didn't wish to come with you for whatever reason. The way up through the hills mostly follows valleys where streams run during wetter months. At the moment, they're a bit drier, but the ground isn't perfect.

Eventually, you see the tower on the horizon: A tall, round central tower with low-lying surrounding structures at ground level, like a dead, angry fist pointing straight into the sky. The sky is ominous, dark, pregnant with rain and the threat of storms.

<OOC> Eilrie says, "How much vegitation is there surrounding the tower? How much ground does it cover?"
<OOC> Polk says, "It's a long shot but I want to cast guidance on myself, then use my eyes to see what I can of interest in/on/guarding the tower"
<OOC> Iadoth says, "Go for it, James."
<OOC> Bitr says, "I'll just squint. :3"
GAME: Polk casts Guidance. Caster Level: 4 DC: 15
<OOC> Bitr says, "And look as well."
GAME: Polk rolls perception + 1: (11)+13+1: 25
<OOC> Bitr says, "Yeah, not beating that. XD"
GAME: Bitr rolls perception: (5)+8: 13
<OOC> Bitr says, "Apparently, I see the back of Eilrie's tree."
GAME: Eilrie rolls Perception: (2)+13: 15
<OOC> Kizzie would like to do something really weird and roll profession: sailor to see if she can guess if there's any streams that would surround the tower ala a moat in the wet months.
<OOC> Eilrie says, "And I notice that."
<OOC> Bitr says, "Oo, good idea, Kizzie Dizzie"

Sitting atop a blasted hill, thick with black grass as if scorched, there are few trees around the building. The tower at its flat base looks to be a couple of hundred feet from side to side; the tower itself tapers slightly, but is much narrower, perhaps 30 feet at its narrowest, perhaps 60 to 70 at its widest.

<OOC> Iadoth says, "Go for it, Kizzie."
GAME: Kizzie rolls profession/sailor: (9)+4: 13
<OOC> Iadoth says, "I would say, you're not sure that there would be."
<OOC> Telecorn totally isn't doing much. I'm more of a short range person :D
<OOC> Bitr says, "Come sneak to the tower with me! It'll be a horrible failure! :D"
<OOC> Kizzie thumbsup!

For all the perceptive efforts of the gathered adventurers, there doesn't appear to be anything surrounding the base of the tower, but in the next gorge along --- that patch of vegetation looks a little off.

<OOC> Telecorn says, "I don't have stealth yet :("
<OOC> Bitr says, "That's the point!"
<OOC> Polk says, "knowledge local/arcana/nature to identify the vegetation?"
<OOC> Iadoth says, "By all means..."
<OOC> Polk says, "with guidance"
GAME: Polk casts Guidance. Caster Level: 4 DC: 15
<OOC> Bitr shall sneaky sneak to the goooorge and get an eyefull - once Polk does the smart stuff.
GAME: Polk rolls knowledge/nature + 1: (16)+6+1: 23

Kizzie joins her companions in squinting at the tower. Only... she's not exactly following the reason for doing so quite right. "Maybe we should come back in the rainy season." She says, "There are streams sort of, around here? So I bet we could get a cannon close to the walls. Then we could shoot it!" A pause, and she adds, just in case there was any confusion, "With a CANNON!"

Telecorn grins "Oooh cannons. But what if it damages the thing we're getting?"

The black grass is unusual, but not terrifically so. It is not local, but instead looks like the black grass which grows on the continent of Am'shere, heartlands of the Sith Makar.

<OOC> Iadoth says, "Oh, Polk, I just understood what you meant."

Polk clutches a symbol of an hourglass and prays softly, then does his best, leaning, squinting, sticking his beak out and trying to look at the distance. He begins to describe what he sees. "I see no moat or other special preotections around the tower. That seems consistent with it being more of a mage's tower than a royal or guard tower. However up ahead, in the next gorge..." and he describes the grass.

<OOC> Iadoth says, "It's not the vegetation itself that looks weird, but just the way it sits in the land; it doesn't look natural."
<OOC> Polk says, "oh"
<OOC> Iadoth says, "Sorry about that --- I misunderstood what you meant."
<OOC> Bitr says, ".. KOBOLD GOLF COURSE"
<OOC> Iadoth says, "Hole in one?"
<OOC> Bitr says, "What sort of approaches do we have, GM? Does the gorge roll right up to the tower?"

Polk adds "It looks like it was placed there or something."

<OOC> Iadoth says, "Yes. You're at a slight bend in the river valley, and the next gorge constantly ascends to the tower. It's quite dramatic."

Bitr looks askance at her fellow short stack, now, before she scratches at her head. Likely disturbing a couple of fleas. "Mine mind does not grasp such a thing, Missy Shortaxe; If thy feet come again later in the year, then thy must make the walk twice. Why not seek the blood and glory now?" And then she flashes a toothy smile for Polk.

"Then let us away to see what lay beneath it, Master Bleakfeather!" Guffawing briefly, the goat-smelling Bitr gets down low (Not a hard thing to do for the tiny barbarian) and slips towards the nasty, nasty grass. In the gorge.

GAME: Bitr rolls stealth: (7)+10: 17
<OOC> Bitr squints. Whirlpoooooooool
<OOC> Eilrie says, "Seriously. :("
GAME: Eilrie casts Longstrider. Caster Level: 4 DC: 15
GAME: Eilrie used a Rod of Lesser Extend.
GAME: Iadoth rolls 2d10: (12): 12
<OOC> Bitr says, "Rod of LEsser Extend? That's what she said. :O"
<OOC> Telecorn says, "actually does stealth default? Maybe I should at least go along with bitr"

Eilrie concentrates as she prays over Galadh, granting him some extra speed for the upcoming encounter with kobolds.

<OOC> Iadoth says, "Give me a Perception roll too Bitr."
<OOC> Eilrie says, "Extended Longstrider on Galadh."
GAME: Bitr rolls perception: (1)+8: 9 (EPIC FAIL)
GAME: Eilrie casts Ant Haul. Caster Level: 4 DC: 15
<OOC> Bitr says, "Hee!"
<OOC> Eilrie says, "Also on Galadh."
GAME: Iadoth rolls 1d20+16: (12)+16: 28
GAME: Iadoth rolls 1d20+16: (15)+16: 31
<OOC> Iadoth says, "Jolly good."
GAME: Iadoth rolls 1d20+11: (10)+11: 21
GAME: Iadoth rolls 1d20+11: (17)+11: 28
<OOC> Bitr says, "I am briefly distracted by a shiney stone."
<OOC> Bitr says, "so shiney"
<OOC> Polk says, "sounds like me"
<OOC> Iadoth says, "Okay, Bitr is 15' ahead of the rest of the party."
<OOC> Bitr thumbs up.
<OOC> Eilrie says, "How close are we to the tower?"

You paged Polk with 'I've made up my mind. It's taken you a few minutes to work it out, though --- that patch of vegetation, next to Bitr, is probably a pit trap.'

Polk trills out "Pit trap. The grass!", to make himself heard by Bitr.

<OOC> Telecorn says, "that's like the one kind of trap I probably can't try to disarm ;)"
<OOC> Bitr has danger sense! To avoid, if I just walked into it. :D

The gorge, some 20 feet wide at this end, but widening away from you, leads you directly towards the tower. The walls are tall and rocky, providing plenty of nooks and crannies for things to hide in. It frames the tower neatly, and looks very dramatic. The ground is rough but not enough to hinder movement.

<OOC> Iadoth says, "Disable Device, anyone?"
<OOC> Kizzie has an axe?
<OOC> Bitr says, "And my teeth!"
<OOC> Telecorn says, "I have it"
<OOC> Telecorn says, "I'm not great at it but I have it"
<OOC> Iadoth says, "The pit trap fills the whole width of the gorge at this point."
<OOC> Polk says, "alright if Telecorn wants to try to disable it, I'll cast guidance on her."
<OOC> Iadoth says, "I'll have Perception checks from everyone, prease."
GAME: Telecorn rolls perception: (10)+5: 15
GAME: Polk rolls perception: (13)+13: 26
GAME: Eilrie rolls Perception: (18)+13: 31
GAME: Eilrie rolls 1d20+7: (3)+7: 10
GAME: Kizzie rolls perception: (17)+3: 20

Bitr, having been doing serious business by seriously sneaking, is briefly distracted by a butterfly. She coos in delight, and nearly tumbles into the trap before Polk calls out. She blinks owlishly, squinting down at the rough patch of ground and shrugging back.

"Tis a fortune I brought rope?"

GAME: Bitr rolls perception: (9)+8: 17
<OOC> Telecorn waits on this perception check to declare an action

Eilrie rides from on high on Galadh's shoulder, having an excellent vantage point to keep aware of her surroundings. She keeps her bow ready, with an arrow resting lightly on the side.

You paged Eilrie with 'Yeah, there's a kobold riding a wolf up there, hiding behind one of the rocks. You can see him 'cause you're so high up.'

You paged Eilrie with '120' feet distant.'

Eilrie pages: Going to cast an Entangle centered on the pair. I assume there's grass and all that to do it.

You paged Eilrie with 'There is not; it is barren, rocky ground.'

Eilrie pages: Seriously? You're ruining my game plan. I'm a DRUID! And you ain't gonna give me no plants? That's just... just... mean! *sniffle*

You paged Eilrie with 'Hmm, hang on, that's not exactly fair, seeing as I said something about grass before. No, you can do that'

From afar, Eilrie cheers!

You paged Eilrie with 'Sorry about that.'

GAME: Eilrie casts Entangle. Caster Level: 4 DC: 15

Eilrie perks up a little and starts muttering a prayer to Nature to capture the pair spying on her companions. Once the spell is off, she says "We have company, up there!" She points to a rocky outcropping and spurs Galadh to start running and climbing in that direction.

<OOC> Iadoth says, "How are you bypassing the pit trap?"
<OOC> Telecorn says, "okay so I'm going to try to go disable it I Guess"
<OOC> Bitr was going to use a rope. :3 But I'll let Telecorn try first!
<OOC> Eilrie says, "What kind of pit trap is it? Just a hole?"

Telecorn chimes in. "Let me try to dsiable the trap. We can still use rope or whatever if I fail. But hopefully I won't fail." She then starts carefully going up to it to investigate and work.

<OOC> Iadoth says, "A covered hole."
GAME: Iadoth rolls 1d20+8: (14)+8: 22
<OOC> Polk will come along behind just in case.
GAME: Iadoth rolls 1d20+8: (8)+8: 16
<OOC> Eilrie says, "Any large rocks/boulders handy?"
<OOC> Telecorn says, "oh it's just ac overed hole? then why did you ask if we had disable device? :D"
<OOC> Iadoth says, "Yes, there are some Medium rocks hanging about."
<OOC> Kizzie says, "How big is the hole?"
<OOC> Iadoth says, "Because it's a trigger-based trap that's as wide as the gorge at this point."
<OOC> Telecorn says, "so if I disable it we can cross safely?"
<OOC> Iadoth says, "Yes."

Polk will go behind, giving the crazy half-sil a blessing of Guidance from the englightening Raven before she tries this task.

<OOC> Telecorn says, "so roll it?"
GAME: Polk casts Guidance. Caster Level: 4 DC: 15
<OOC> Iadoth nods!
GAME: Telecorn rolls disable device + 1: (17)+5+1: 23
<OOC> Iadoth says, "That'll do!"
<OOC> Iadoth says, "Pose it up, that's disabled!"

Telecorn carefully with some trepidation kneels by the device, and starts humming as her small hands work. "Oh there it is," she suddenly giggles, and biting her lip, she leans in, and flips the trigger that will keep the whole thing from falling open. She then gets up and... walks onto the trap to demonstrate.

<OOC> Iadoth says, "I'm going to rule that the completion of that task coincides with the spotting of the 'company'."

You paged Eilrie with '... and the completion of the entanglement spell.'

<OOC> Iadoth says, "So I'll drop a +timestop here."
 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  ATTENTION  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

	Iadoth has dropped a TIMESTOP!

	Please +init, then cease all roleplay and actions immediately and wait for Iadoth to instruct you further.

	For in-combat commands, type: +thelp.

-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-
GAME: Polk rolls initiative: 20 + 2 = 22
GAME: Polk refreshes special ability pools.
GAME: Telecorn rolls initiative: 7 + 3 = 10
GAME: Kizzie rolls initiative: 4 + 2 = 6
GAME: Eilrie rolls Init: (12)+3: 15
GAME: Iadoth rolls 1d20+4: (12)+4: 16
GAME: Eilrie rolls initiative: 4 + 3 = 7
<OOC> Eilrie says, "Whirlpool..."
<OOC> Eilrie sighs.
<OOC> Polk says, "I've been rolling great today. I like Whirlpool."
GAME: You roll initiative for Kobold 1: Roll: 11 + Bonus: 4 = Total: 15
GAME: You roll initiative for Kobold 2: Roll: 17 + Bonus: 4 = Total: 21
<OOC> Iadoth says, "Anyone need healing?"
<OOC> Polk says, "I think whirlpool caused an underflow in my rolls"
<OOC> Polk says, "looks like we're all healed but Telecorn is uh, dead if she doens't stay in back"
<OOC> Kizzie says, "I'm down 2 HP for some reason :p"
<OOC> Polk says, "oh wow I misread, yeah"
<OOC> Polk says, "silly me"
GAME: You damaged Kizzie for -1000000 points. 28 remaining.
GAME: You damaged Polk for -1000000 points. 24 remaining.
GAME: You damaged Eilrie for -1000000 points. 28 remaining.
<OOC> Eilrie says, "Wow..."
<OOC> Bitr says, "I'd talk to the GM, Kizzie Dizzie, about getting that fixed. :D"
GAME: You damaged Telecorn for -1000000 points. 9 remaining.
GAME: No valid players found.
<OOC> Iadoth says, "Bitr, can you roll initiative please/"
GAME: Bitr rolls initiative: 7 + 4 = 11
<OOC> Bitr says, "Woop, sorry"
GAME: You damaged Bitr for -1000000 points. 33 remaining.
<OOC> Bitr says, "I was wondering why I wasn't in the list."
------------------------------------------------------------------------------
|   Name   |   Race   |   Class   |E Lev| CHP | HP  | AC |CMD |For |Ref |Wil |
------------------------------------------------------------------------------
|Bitr      |HALFLING  |Bbn        |  3  | 33  | 33  | 17 | 18 | 7  | 6  | 3  |
|Eilrie    |WILD_ELF  |Dru        |  4  | 28  | 28  | 18 | 18 | 6  | 4  | 8  |
|Kizzie    |GNOME     |Bbn        |  2  | 28  | 28  | 19 | 15 | 7  | 2  | 1  |
|Polk      |EAGLEFOLK |Clr        |  4  | 24  | 24  | 16 | 14 | 5  | 3  | 9  |
|Telecorn  |HALF-ELF  |Sor        |  2  |  9  |  9  | 13 | 14 | 0  | 3  | 5  |
------------------------------------------------------------------------------
===================== Current Initiative Order - Round 1 =====================
---Init--Name------------AOO-Notes--------------------------------------------
    22   Polk             1  Flat-footed (0 rnds active)                  
------------------------------------------------------------------------------
    21   Kobold 2            
------------------------------------------------------------------------------
    15   Kobold 1            
------------------------------------------------------------------------------
    11   Bitr             1  
------------------------------------------------------------------------------
    10   Telecorn         1  Flat-footed (0 rnds active)                  
------------------------------------------------------------------------------
    7    Eilrie           1  Flat-footed (0 rnds active)                  
------------------------------------------------------------------------------
    6    Kizzie           1  
------------------------------------------------------------------------------
==============================================================================
GAME: Iadoth advances the initiative order.
     Round One - Init 22.
     It is now Polk's turn! Kobold 2 is next!
GAME: Note Flat-footed on Polk ended.
<OOC> Bitr says, "Also, Whirlpoooool!"
<OOC> Bitr shakes a fist.
<OOC> Polk says, "bless it up"
GAME: Polk casts Bless. Caster Level: 4 DC: 16
<OOC> Iadoth says, "Okay, I'll leave Eilrie to explain the sitch."
<OOC> Iadoth says, "Polk, what does that do?"
<OOC> Polk says, "+1 for the party to all attack, weapon damage, and saving throws"
<OOC> Polk says, "oh sorry wrong page"
<OOC> Polk says, "+1 to all attack rolls and saving throws against fear"
<OOC> Polk says, "lasts 4 minutes."
<OOC> Polk says, "http://paizo.com/pathfinderRPG/prd/coreRulebook/spells/bless.html#bless"
<OOC> Iadoth says, "It's okay, confused it with Guidance. No worries."
<OOC> Polk says, "that's for the whole party"
<OOC> Iadoth says, "But please, everyone, remember to add it in. Because I'll 'forget'."
<OOC> Iadoth says, "For reference, you're all at the edge of the 20' wide pit, with the tall gorge walls at either side. The Kobold is 120' distant, in an area of Entangle now."
GAME: Iadoth rolls 1d2: (1): 1
<OOC> Polk says, "so I'll let Eilrie pose her reaction and then I'll pose my bless?"
<OOC> Eilrie says, "How deep is the pit? Anything in it or is the cover locked closed now?"
<OOC> Eilrie says, "Or can it be bypassed?"
<OOC> Iadoth says, "Telecorn's choice. It's 20' deep."
<OOC> Telecorn says, "the cover should not open now. I disabled the trap and walked on it to demonstrate"
<OOC> Telecorn says, "the way I posed it we could re-open it if need be though"
<OOC> Telecorn says, "well, I could"
<OOC> Iadoth says, "If you do, it'll be the same amount of time as a normal disable device check."

Eilrie waits until it is safe to cross the pit, the urges Galadh towards the wolf and kobold.

Polk is alerted to trouble by Eilrie, something that he apparently just barely missed seeing at first. Already glad of Raven's blessings helping Telecorn at her task, he raises his holy symbol and asks for the whole party to be aided in what appears to be a fight coming.

All the party can see the kobold on the wolf now, which seems to have become entangled in a thick area of vegetation that covers the width of the gorge at that point, which is about 120 feet away.

<OOC> Iadoth says, "Polk, is that your std action? Any move actions?"
<OOC> Polk says, "I'll stay put"
<OOC> Iadoth says, "Okay!"
GAME: Iadoth advances the initiative order.
     Round One - Init 21.
     It is now Kobold 2's turn! Kobold 1 is next!
GAME: Iadoth rolls 1d5: (1): 1
GAME: Iadoth rolls 1d20+10: (8)+10: 18

From behind another rock, an arrow is let fly from the entangled area, and strikes Polk squarely in the wing.

GAME: Iadoth rolls 1d6: (4): 4
GAME: You damaged Polk for 4 points. 20 remaining.
GAME: Iadoth rolls 1d20+16-20: (6)+16+-20: 2

Immediately, you see it for what it is --- a second kobold riding a wolf. Both have strange feathers at their faces and wide-eyes, the Aspect of the Falcon.

GAME: Iadoth advances the initiative order.
     Round One - Init 15.
     It is now Kobold 1's turn! Bitr is next!
GAME: Iadoth rolls 1d5: (5): 5
GAME: Iadoth rolls 1d20+10+1-2: (10)+10+1+-2: 19

The other kobold lets fly another arrow from a longbow, which this time strikes Kizzie squarely on the leg.

GAME: Iadoth rolls 1d6: (1): 1
GAME: You damaged Kizzie for 1 points. 27 remaining.
GAME: Iadoth advances the initiative order.
     Round One - Init 11.
     It is now Bitr's turn! Telecorn is next!
<OOC> Iadoth says, "Bitr!"
<OOC> Bitr says, "So! Two kobolds, one riding a wolf, all entangled?"
<OOC> Bitr says, "Or THREE kobolds?"
<OOC> Iadoth says, "Both riding a wolf, within an entangled area."
<OOC> Polk says, "init lists shows two"
<OOC> Bitr nods. Juuust making sure!
GAME: Iadoth rolls 1d20+8: (12)+8: 20
GAME: Iadoth rolls 1d20+8: (16)+8: 24
<OOC> Bitr says, "And 120 away? If I rush it, how close can I get before I hit the entangled area too? :3"
<OOC> Iadoth says, "You can run at 4x unless you're wearing heavy armor/"
<OOC> Bitr has movement 30
<OOC> Bitr salutes.
<OOC> Iadoth says, "You can run all the way to the edge of the entangled area, then --- that's 100' away."
<OOC> Bitr says, "In that case, posing~ I'm rushing riiight up. :3"
<OOC> Iadoth says, "That's a full round action I think."
<OOC> Bitr says, "ooc ; nods. It is!"
<OOC> Eilrie says, "You might notice that the area around them is flailing around, grabbing at everything and the wolves are wrapped in the weird, black grass... Entangle in effect."
<OOC> Iadoth thumbs up to Eilrie.
<OOC> Bitr nods. Also, what's the DC to resist entangle, Eil?
<OOC> Iadoth says, "DC 15."
<OOC> Iadoth says, "Reflex."
<OOC> Iadoth says, "If you fail, you can't take a move action. If you succeed, you can."
<OOC> Kizzie says, "Nnnot true >.>"
<OOC> Kizzie says, "I just looked it up, you can move at half speed."
<OOC> Kizzie says, "Oh wait, no, I guess the ground is pretty immobile?"
<OOC> Kizzie says, "IGNORE ME"
<OOC> Bitr nods. I'll roll the reflex now to see how close I can get and get them busy not shooting at my partners.
<OOC> Telecorn says, "can we get a summary of how far along the gorge everyone is, when it's my turn?"
GAME: Bitr rolls reflex: (20)+6: 26 (CRITICAL SUCCESS)
<OOC> Bitr says, "I EAT GRASS FOR BREAKFAST AND ITS NOT YUMMY"
<OOC> Bitr says, "Posing."
<OOC> Eilrie says, "Nice timing for that."
<OOC> Iadoth says, "Surely. Bitr is 100' from you, on the other side of the trap. The two mounted kobolds are 120' from you, at either side of the gorge (about 30' between them). Everyone else is in the same place."
<OOC> Iadoth says, "Bitr, you are fine to get as close as you like, but you're not going to have an attack."
GAME: Iadoth advances the initiative order.
     Round One - Init 10.
     It is now Telecorn's turn! Eilrie is next!
GAME: Note Flat-footed on Telecorn ended.
<OOC> Telecorn says, "I move forward 30 feet, so I should be 90 feet from them, so I can't do anything, so I hold."

One would imagine panic. One would imagine fear. One would imagine grim tactical analysis as the group comes under fire.

One may not imagine a gleeful whoop of joy as Bitr - the tiniest giant in the land - goes TEARING for both kobolds. Teeth bared in a rictus of battle lust, the oversized sword pulled into her hands as she tears across the trap - across the ground - moving a LOT faster than anything her size has a right too. The entangling grass shredding as it tries to wrap her shins, and she gets riiiight up on top of the first kobold, screaming in jotun.

<OOC> Bitr says, "That's fine. I'm getting toooo 115!"

Telecorn starts to move closer. It's dangerous for a little half-sil, but she can't burn anything from this far away. So she walks closer.

<OOC> Iadoth gotcha.
GAME: Iadoth advances the initiative order.
     Round One - Init 7.
     It is now Eilrie's turn! Kizzie is next!
GAME: Note Flat-footed on Eilrie ended.
<OOC> Iadoth says, "Go for it, Druid!"
<OOC> Eilrie says, "How far from 1 and 2 are we? And are both riding wolves and both are entangled? Just to confirm."
<OOC> Bitr says, "120' away"
<OOC> Bitr had to use a full round running at 4x to get there.
<OOC> Iadoth says, "Actually, both made their saves twice. Mount and rider share a save, so they're okay. You are 120' from them (actually slightly more, but I'll let the diagonals slide)."
<OOC> Eilrie says, "I'll have Galadh move up 80' with a double move, to the edge of the entangle. I'll take a shot at a wolf with my bow."
GAME: Eilrie rolls Weapon1+1: (8)+6+1: 15
<OOC> Eilrie says, "Blessed, right?"
<OOC> Iadoth says, "It hits without it, but yes."

Eilrie urges her Tree Friend to run up towards the area with the wild grasses, alive under the power of her prayers. Once they're at the edge of the entanglement, she fires off an arrow at one of the wolves...

GAME: Eilrie rolls 1d8+2: (6)+2: 8
GAME: Iadoth rolls 2d8: (8): 8
<OOC> Iadoth says, "Okay, it's quite close to being dead then :)"
<OOC> Polk says, "yeah don't forget to take +1 to attack rolls and fear saves."
GAME: Iadoth rolls 4d10: (17): 17
GAME: Iadoth rolls 2d8+2: (10)+2: 12
GAME: Iadoth advances the initiative order.
     Round One - Init 6.
     It is now Kizzie's turn! Polk is next!
<OOC> Iadoth says, "Go Kizzie!"
<OOC> Kizzie says, "Okay, so one injured one uninjured right? >_>"
<OOC> Iadoth says, "Wolf-wise? Yup. Riders are both uninjured."
<OOC> Kizzie says, "Oh! More pertinent question. Which one shot me?"
<OOC> Iadoth says, "The one on the injured wolf, on the right-hand side."
<OOC> Iadoth says, "That's the one Eilrie spotted first."
<OOC> Kizzie will Engage Froth and run 120 feet towards that.
<OOC> Iadoth says, "The sniper is the one that shot Polk."
<OOC> Iadoth says, "Okay. A reflex roll is needed there."
GAME: Kizzie rolls reflex: (17)+2: 19
<OOC> Iadoth nodnods.
<OOC> Iadoth says, "Pose it up!"
GAME: NEW ROUND!
     Iadoth advances the initiative order.
     Round Two - Init 22.
     It is now Polk's turn! Kobold 2 is next!
<OOC> Polk says, "I move ahead 30 feet as well, and do a 2d6 channel heal with selective channeling. which only has a 30 foot radius around me so all the ones who charged ahead get nothing :("
GAME: Polk rolls 2d6: (5): 5
<OOC> Bitr says, "We're barbarians! Charging ahead recklessly and without thought to tactics is what we do!"
<OOC> Iadoth says, "That's, uhh, you and Telecorn then."
GAME: You damaged Polk for -5 points. 24 remaining.
<OOC> Polk says, "so I heal myself :)"
GAME: You damaged Telecorn for -5 points. 9 remaining.
<OOC> Polk says, "sorry guys 90 more xp and I could fly"
GAME: Iadoth advances the initiative order.
     Round Two - Init 21.
     It is now Kobold 2's turn! Kobold 1 is next!

Kizzie looks down at her leg. There is a tiny scratch there, the arrow having glanced across her chainmail, and one eyelid twitches for a moment.

"Acheyewazzumfrasm!" Kizzie shouts, and just like that, she's off like a shot. She's so startled and confused - apparently not having been paying much attention until the moment that she was shot - that she doesn't even think to draw her weapon first, she just barrels across the distance between herself and the unfortunate kobold who shot her, literally frothing at the mouth on the way.

<OOC> Iadoth laughs.
GAME: Polk spends ONE use of CHANNEL ENERGY 2D6.
GAME: Iadoth advances the initiative order.
     Round Two - Init 15.
     It is now Kobold 1's turn! Bitr is next!
Whirlpool has reconnected.
GAME: Kobold 2's initiative total changed to 15

Polk walks ahead right behind Telecorn. He's not much use in direct combat, and he can't quite yet fly properly yet, so he just raises his holy symbol and heals all he can. Which takes care of that painful arrow shot on himself, and not much else.

The two kobolds look at one another and drop their longbows, drawing two fine-looking shortswords as they do so. The sniper urges its wolf to cross the gorge...

<OOC> Iadoth says, "That provokes an AoO, Bitr."
<OOC> Iadoth says, "Just roll and let me know which one you want to swing at."
<OOC> Bitr says, "Okay dokie!"
GAME: Bitr rolls melee+1: (4)+6+1: 11
<OOC> Bitr says, "The injured one!"
<OOC> Bitr says, "Which fails, but!"
<OOC> Bitr says, "Unless it didn't fail..?"
<OOC> Iadoth says, "It didn't. Actually I meant the wolf or the rider."
<OOC> Bitr says, "OH! Wolf, definately."

The sniper arrives at the other side of the gorge, flanking Kizzie. Together the pair attack Kizzie, with the wolves doing likewise.

GAME: Iadoth rolls 1d20+10: (16)+10: 26
<OOC> Kizzie says, "In the ancient words of my people: come at me bro"
GAME: Iadoth rolls 1d20+10+2: (20)+10+2: 32
<OOC> Bitr says, "Ouch."
<OOC> Kizzie can take it!! >_<
GAME: Iadoth rolls 1d20+10+2: (20)+10+2: 32
<OOC> Kizzie STOP CALLING MY BLUFF T_T
GAME: Iadoth rolls 1d20+2+2: (10)+2+2: 14
GAME: Iadoth rolls 1d20+2+2: (18)+2+2: 22
GAME: Iadoth rolls 1d4: (1): 1
GAME: Iadoth rolls 2d4: (3): 3
GAME: Iadoth rolls 1d6+1: (4)+1: 5
GAME: You damaged Kizzie for 9 points. 18 remaining.
<OOC> Kizzie says, "I had 4 temp hp from raging"
GAME: You damaged Kizzie for -4 points. 22 remaining.
<OOC> Bitr asides for the GM. Are the two that flanked Kizzie still within a 5' step of me? :3

The first rider pokes a sword into Kizzie's side; likewise, the second does the same, but hits a vital spot. Thankfully it doesn't do much damage. The wolves, too, have a pop, but only one is able to get a decent bite in.

<OOC> Iadoth says, "No, they're about 30' feet away on the other side of the gorge."
GAME: Iadoth advances the initiative order.
     Round Two - Init 11.
     It is now Bitr's turn! Telecorn is next!
<OOC> Iadoth says, "Okay you go now brah."
<OOC> Bitr says, "Hm. And the gorge is NOT difficult ground?"
<OOC> Bitr is gonna rage and CHAAARGE one.
GAME: Iadoth rolls 1d20+8: (11)+8: 19
GAME: Iadoth rolls 1d20+8: (8)+8: 16
<OOC> Iadoth says, "It's not, but you need to re-roll your reflex at the end of the round."
<OOC> Bitr nods.
GAME: Bitr RAGES!, gaining +2 to melee attack/damage/Will saves and 6 temporary HP
<OOC> Iadoth says, "Go for it! Don't forget all your bonuses."
GAME: Bitr rolls melee+3: (10)+8+3: 21
<OOC> Bitr says, "Chaaarging +2, and +1 for blessing"
<OOC> Iadoth says, "Wolf or rider?"
<OOC> Bitr says, "Wolf! I don't want them getting away. :3 Plus, rage. I'm not thinking tacitcal."
<OOC> Iadoth says, "And which of which, sniper or other one?"
<OOC> Bitr says, "Hm. Sniper!"
<OOC> Iadoth says, "It's a hit, so damage."
GAME: Bitr rolls 1d10+2: (9)+2: 11
<OOC> Bitr shall pose it up!
<OOC> Iadoth says, "That's a solid hit!"
<OOC> Bitr says, "Also, reflex save."
GAME: Bitr rolls reflex: (20)+6: 26 (CRITICAL SUCCESS)
<OOC> Iadoth says, "It's not dead, mind."
GAME: Iadoth advances the initiative order.
     Round Two - Init 10.
     It is now Telecorn's turn! Eilrie is next!
<OOC> Bitr says, "My rage empowers me. :O"
<OOC> Iadoth says, "Telecorn!"
<OOC> Telecorn says, "ho sorry"

Bitr, still screaming in jotun, swings that oversized sword of hers as the wolf runs past; Clink.

Clink?

CLINK?!

Eyes crack and red veins run through them, as the tiny giant goes -roaring- for the wolves bothering Kizzie. Screaming mindlessly as the oversized sword tears into one of the wolves. "Bleak blood eat heart tooth break bone arghflgh!" She roars, as teeth sharpen and claws scrap clumsily on the hilt of her oversized weapon.

<OOC> Telecorn says, "if I rush these guys I wil die so I just move up 30 feet"
<OOC> Bitr says, "Tears into the =wolf="
<OOC> Bitr says, "Not wolves"
<OOC> Eilrie says, "How far from everything are we? We moved up 80' last around."
<OOC> Iadoth says, "Telecorn are you doing anything else?"
<OOC> Iadoth says, "Eilrie, you're, umm, probably within 30' of the big group of people around Kizzie."
<OOC> Telecorn says, "oh no"
<OOC> Telecorn says, "nothing I can do can reach that far"
<OOC> Iadoth nodnods.
GAME: Iadoth advances the initiative order.
     Round Two - Init 7.
     It is now Eilrie's turn! Kizzie is next!
<OOC> Iadoth says, "Go for it, Eilrie!"

Telecorn walks another 30 feet, since to charge in for her would be suicide unlike the barbarians.

<OOC> Eilrie says, "Galadh and I move into flank on the other pair of riders, so it should be Us, Kobold, Kizzie, Kobold, Bitr."
<OOC> Iadoth says, "That works, go for it!"
<OOC> Eilrie says, "I'll slash with my scimitar, Galadh will smack it. Both of us going after the wolf."
GAME: Eilrie rolls Weapon2+1: (13)+6+1: 20
GAME: Eilrie rolls 1d20+11: (15)+11: 26
<OOC> Iadoth says, "Both hit"
<OOC> Iadoth says, "The wolf's dead."
<OOC> Eilrie says, "Galadh switches to the kobold then."
GAME: Eilrie rolls 1d8+7: (2)+7: 9
<OOC> Iadoth nods.
<OOC> Iadoth says, "O! Do you have to roll for Entangle?"
<OOC> Eilrie says, "I thought we were past it."
<OOC> Iadoth says, "No, all the wolves are within it still."
GAME: Eilrie rolls 1d20+3: (12)+3: 15
<OOC> Eilrie says, "CLOSE! But made it..."
<OOC> Iadoth says, "Yup!"
<OOC> Iadoth says, "That's all fine then."
<OOC> Iadoth says, "Pose it!"
GAME: Iadoth advances the initiative order.
     Round Two - Init 6.
     It is now Kizzie's turn! Polk is next!
<OOC> Iadoth says, "Come on then Kizzie, show 'em how it's done."
GAME: Iadoth rolls 1d20+10: (11)+10: 21
<OOC> Kizzie says, "I would very much like to murder the kobold that crit me."
<OOC> Iadoth says, "You'd better give it a go then."
<OOC> Bitr puts on 'Blood and Thunder' for Kizzie. :3 Sailor and all.
<OOC> Kizzie says, "Power Stance for damage, +1 bless, +1 kobold training... I have to use my move to draw though, so no hilarious bluff this round Kizzie fans!"

The odd couple of Elf and Tree rush over to support Kizzie as she fights. Moving to a point where they can attack one of the wolf riders. Eilrie slashes down with her scimitar, cutting deeply into the wolf's neck as it drops. Galadh smacks the kobold with a thick branch.

GAME: Kizzie rolls melee + 2 + 1 + 1: (13)+5+2+1+1: 22

Eilrie pages: How badly wounded is the kobold? He's also very much in the range of some movement/ranged attack AoOs. :)

<OOC> Bitr says, "Did you +rage, Kiz'a'kiz?"
<OOC> Kizzie says, "I didn't, I figured I'd add it manually because it probably tracks rounds and I should be 1 ahead. >_>"

You paged Eilrie with 'Not that badly wounded, actually.'

<OOC> Bitr thumbs up. :D
<OOC> Polk says, "don't forget bless, too"
<OOC> Kizzie says, "I did the bless! Doesn't add to damage though does it?"
<OOC> Kizzie says, "I forgot my masterwork bonus though."
<OOC> Polk says, "correct"
<OOC> Iadoth says, "Yeah that's fine for an attack then."
<OOC> Kizzie says, "So it is actually 23."
<OOC> Kizzie says, "Then..."
<OOC> Iadoth says, "It's a hit!"
GAME: Kizzie rolls 1d10+3+2+1: (5)+3+2+1: 11
<OOC> Kizzie says, "(3 strength, 2 rage, 1 power stance)"
<OOC> Iadoth says, "Yuk."
<OOC> Iadoth says, "Well, that'll do."
<OOC> Iadoth says, "Pose it up!"
GAME: NEW ROUND!
     Iadoth advances the initiative order.
     Round Three - Init 22.
     It is now Polk's turn! Kobold 2 is next!
<OOC> Iadoth says, "Polk!"
<OOC> Polk says, "uh if I move up 30, I should now be 60 feet from the gang"
<OOC> Polk says, "so let me see"

Kizzie is stabbed many times! She takes a moment to crack her neck, then very deliberately shrugs her axe off her shoulders. "I WANTED." She announces, raising it high above her head - until it is waving around at eye level for most people, "TO BRING." And then she brings it down on the Kobold with a sound like chopping lumber. "A BOAT!"

<OOC> Polk says, "so I still can't heal them..."
<OOC> Polk says, "so I run up 60 feet"
<OOC> Polk says, "and hold"

Polk actually passes up the cautious Telecorn now, moving ahead incase he's needed before the battle ends.

<OOC> Iadoth says, "Okay Polk."
<OOC> Iadoth says, "Let me see, Kizzie, you need to make a Reflex save for the Entangle."
<OOC> Kizzie says, "Ohyeah!"
GAME: Kizzie rolls reflex: (10)+2: 12
<OOC> Kizzie tied up D:<
<OOC> Iadoth says, "Urk."
GAME: Iadoth advances the initiative order.
     Round Three - Init 15.
     It is now Kobold 2's turn! Kobold 1 is next!
GAME: Iadoth advances the initiative order.
     Round Three - Init 15.
     It is now Kobold 1's turn! Bitr is next!

Acting in concert, the two Kobolds and the remaining wolf launch an assault on the stricken Kizzie!

Whirlpool has reconnected.
<OOC> Iadoth says, "The wolf is also making a trip attempt, actually."
GAME: Iadoth rolls 1d20+1+1: (3)+1+1: 5
<OOC> Iadoth says, "That fails, then, and everyone who threatens gets an AoO on the wolf."
<OOC> Iadoth says, "That's Kizzie and Bitr, actually."
<OOC> Iadoth says, "I'll roll the Kobold attacks for now."
GAME: Iadoth rolls 1d20+10+2: (10)+10+2: 22
GAME: Iadoth rolls 1d20+10+2: (1)+10+2: 13 (EPIC FAIL)
GAME: Iadoth rolls 1d4: (3): 3
GAME: You damaged Kizzie for 4 points. 18 remaining.
GAME: You damaged Kizzie for -1 points. 19 remaining.
<OOC> Bitr says, "Rolling my threaten AoO!"
GAME: Bitr rolls melee+1: (10)+8+1: 19
GAME: Bitr rolls 1d10+2: (2)+2: 4
<OOC> Bitr says, "Boo"
Whirlpool has partially disconnected.
<OOC> Eilrie says, "I think the wolf still standing is too far away from me. It's on the other side of Kizzie from me."
GAME: Kizzie rolls 1d10+3+2+1: (4)+3+2+1: 10
<OOC> Kizzie forgot the masterwork again but probably still a miss :p

Whilst the wolf completely fails to trip the barbarian, one of the kobolds gets a smooth attack off, taking a hunk off flesh out of Kizzie. The other almost drops his little sword, clearly fuddled by the wolf's failure and subsequent hit-taking.

<OOC> Iadoth says, "Righto."
GAME: Iadoth advances the initiative order.
     Round Three - Init 11.
     It is now Bitr's turn! Telecorn is next!
<OOC> Iadoth says, "Go for it Bitr!"
<OOC> Bitr nods. I'm right on top of a wolf and kobold?
<OOC> Iadoth says, "You are, flanking it with Kizzie."
<OOC> Iadoth says, "Both are now injured."
<OOC> Bitr nods. Free action,d rop sword. Beast Totem Lesser, and animal fury. Natural attacks, claw claw teeth. :3
<OOC> Bitr says, "Full attack~"
GAME: Bitr rolls melee+1: (11)+8+1: 20
<OOC> Iadoth says, "Okaily dokaily, on which?"
<OOC> Bitr says, "Oh, natural attacks. I get them all on a full attack with no weapon in hand."
<OOC> Iadoth says, "Yes, mixing them is... awkward?"
GAME: Bitr rolls melee+1: (3)+8+1: 12
<OOC> Bitr nods. If I had a weapon in hand, any natural attacks would be secondary at -5
<OOC> Bitr says, "Thus, free action to drop that weapon! :3"
<OOC> Iadoth says, "Which are you attack?"
<OOC> Bitr says, "OH! The kobold on the wolf."
GAME: Bitr rolls melee+1: (15)+8+1: 24
<OOC> Iadoth says, "Of course. First and last hit."
<OOC> Bitr thinks. Claw claw teeth, sooo second claw misses?
<OOC> Iadoth nodnods.
GAME: Bitr rolls 1d4+2: (4)+2: 6
GAME: Bitr rolls 1d3+2: (1)+2: 3
<OOC> Bitr says, "OH, woops!"
<OOC> Bitr says, "I haven't been counting in my rage +2 as well. XD"
<OOC> Bitr says, "Oh well. I'll remember next time."
<OOC> Iadoth says, "That doesn't help on this occasion. But you've dropped the kobold."
<OOC> Bitr nods. I'll pose it up.
<OOC> Kizzie says, "Did she kill MY kobold or the other one? D:"
GAME: Iadoth rolls 1d100: (58): 58
<OOC> Iadoth says, "Yours, Kizzie."

Her screams becoming a frothing tumult of sound, the enraged Bitr finally drops the oversized sword with a clang. And then lives up to her name - dragging the sniper down with vicious claws and biting into its neck, tearing into the former reptilian in a frenzy.

<OOC> Kizzie noooooooooooooooo :(

The Kobold manages to stay in the saddle, but is very much unconscious and dying...

<OOC> Bitr says, "Tantrum, tantrum, TANTRUM. :3"
GAME: Iadoth advances the initiative order.
     Round Three - Init 10.
     It is now Telecorn's turn! Eilrie is next!

Telecorn walks another 30 feet since she does not want to die and knows that arrows were flying earlier. She should now be 60 feet from the action, and still useless. Oh the irony.

<OOC> Iadoth says, "Okay Telecorn. There's a wolf carrying an unconscious Kobold and a dead wolf next to a living Kobold."
<OOC> Telecorn says, "burning hands has range 15 feet. My quarterstaff is like range 10 feet"
<OOC> Telecorn says, "let me look at buying one then thanks, I have money since I didn't buy a ranged weapon"
<OOC> Iadoth says, "If you want, we can handwave your previous move actions if you wanted to extend your previous walks, since they were all very much engaged and occupied last round."
<OOC> Telecorn says, "so we can put me 15 feet out?"
<OOC> Iadoth nods, on this occasion. "Just because you've not done anything otherwise. Also because 'cone' AoEs are funny.
<OOC> Telecorn says, "if so BURNING HANDS ON THE WOLF WITH THE KOBOLD"
<OOC> Telecorn says, "assuming I won't kill my own team with it"
<OOC> Kizzie says, "We can take it."
GAME: Telecorn casts Burning Hands. Caster Level: 2 DC: 16
<OOC> Telecorn says, "120 feet range against archers is just death for me though :("
GAME: Telecorn rolls 2d4: (5): 5
<OOC> Telecorn says, "BURN IT WITH FIRE"
<OOC> Iadoth says, "Reflex rolls for Bitr and Kizzie please, DC 16!"
GAME: Bitr rolls reflex: (5)+6: 11
<OOC> Bitr says, "I BURN"
<OOC> Bitr says, "That makes me ANGRIER. :O"
GAME: Kizzie rolls reflex-2: (17)+2+-2: 17
<OOC> Iadoth says, "Are you wearing anything flammable?"
<OOC> Kizzie says, "I... don't, despite being entangled!"
<OOC> Bitr says, "My leathers?"
<OOC> Iadoth says, "Also some reflex rolls for entanglement."
<OOC> Bitr says, "She set my hair on fake fire first. And THEN ON REAL FIRE. :O"
<OOC> Iadoth says, "Whoever hasn't done one since last round"
GAME: Bitr rolls reflex: (17)+6: 23
<OOC> Bitr says, "Entangle reflex"
<OOC> Iadoth says, "Okay you're fine with that."
GAME: You damaged Kizzie for 2 points. 17 remaining.
GAME: You damaged Bitr for 5 points. 34 remaining.
GAME: Iadoth rolls 1d20+5: (18)+5: 23
<OOC> Iadoth says, "Bitr, DC15 reflex to avoid BEING ON FIRE"
<OOC> Iadoth says, "Likewise Kizzie"
GAME: Bitr rolls reflex: (17)+6: 23
GAME: Iadoth rolls 1d20+5: (5)+5: 10
GAME: Kizzie rolls reflex-2: (7)+2+-2: 7
<OOC> Bitr says, "I am singed but not aflame!"
<OOC> Iadoth says, "Okay, Kizzie, you are aflame. As is the wolf."
GAME: Iadoth rolls 1d6: (1): 1
GAME: Iadoth rolls 1d6: (6): 6
GAME: You damaged Kizzie for 1 points. 16 remaining.
Whirlpool has partially disconnected.
<OOC> Iadoth says, "Telecorn, you've felled the wolf because it caught fire."
<OOC> Iadoth says, "So, pose it up!"
GAME: Iadoth advances the initiative order.
     Round Three - Init 7.
     It is now Eilrie's turn! Kizzie is next!
<OOC> Telecorn says, "oh I did? WOOO"
<OOC> Iadoth says, "Eilrie!"
<OOC> Eilrie says, "What's left? The kobold I have flanked?"

Telecorn somehow got in range after her careful moving ahead. Then just when she gets close enough, she stops, puts out her hands and cries out, a cone of flame shooting from her fingertips at the wolf carrying the unconscious kobold. She sets it on fire, it falls, and giggles chaotically.

<OOC> Iadoth says, "Also Bitr you are actually on fire."
<OOC> Iadoth says, "I mean Kizzie."
<OOC> Kizzie says, "Yup!"
<OOC> Iadoth says, "You can see my confusion."
<OOC> Iadoth says, "Eilrie, yes, just that kobold."
<OOC> Eilrie says, "Starting with Galadh, he smacks it."
<OOC> Iadoth says, "Cool beans."
GAME: Eilrie rolls 1d20+1+2+10: (11)+1+2+10: 24
GAME: Eilrie rolls 1d20+1+2+10: (13)+1+2+10: 26
<OOC> Eilrie says, "Assuming both hit?"
<OOC> Iadoth says, "That'll do."
<OOC> Bitr says, "We're both tiny, small, and frothing. Easy mistake."
GAME: Eilrie rolls 1d8+7: (7)+7: 14
GAME: Eilrie rolls 1d8+7: (6)+7: 13
<OOC> Iadoth says, "Yes, that's dead."
<OOC> Iadoth says, "Very dead."
<OOC> Eilrie says, "Any other targets?"
<OOC> Bitr says, "ME! :D"

The large tree starts bashing at the kobold, arms flailing like windmills in a strong wind. Each hit slams the kobold against the ground until it is quite clear that it is only moving due to the strikes from the amount of blood spraying.

<OOC> Eilrie says, "Since combat isn't literally one roll, one hit. It's all the strike, parry, dodge, swing again, etc in 6 seconds. So... why not make it a bunch of strikes, not just 2? :)"
<OOC> Iadoth nods to Eilrie.
<OOC> Iadoth says, "Okay, you've slain 'em all."
<OOC> Iadoth says, "I spent a long time crafting those rangers."
<OOC> Kizzie exits rage. Notices she's on fire. Panics.
<OOC> Iadoth says, "Let's pose this all out, anyway."
<OOC> Bitr thumbs up.
GAME: Bitr ends her rage.
GAME: Iadoth removes the timestop.
GAME: You remove the timestop.

Kizzie was just about to bring her axe down on the kobold when the tree beats her to the punch. This seems to take the wind out of her sails, and she pouts, her shoulders sagging as she sighs...

And then she realizes that she's on fire!

"AAAAAAAH! HothothotHOTHOT!" She squeals, rolling around on the floor... which may also make the grass grab her tighter too!! "AAAAAAAAAAAAAAAAH!"

There's a smell of burning wolf. That'll be the burning wolf, then. The other kobolds are also dead, and now, rather cooked too. They might be tasty, but probably not. Humanoids, after all.

The clawed and toothy Bitr flicks her claws to clean them of bits of kobold, legs haunched as if to launch herself -into- the wolf. And probably try to go -through- the wolf as well. That is, until Telecorn decides to par-roast her and Kizzie.

She puts a hand up, smoke whirling along her frame as the fire flickers along her. Her short cut hair ashed, and eyebrows gone when it passes. She blinks a few times, claws and teeth returning to normal, before she - laughs. LAUGHS.

"HA! PERFORM THY ACT AGAIN!" She roars at Telecorn, before going to retrieve her over sized sword. Neatly hoping over the OTHER tiny nutter.

<OOC> Iadoth says, "Anyone want to pose anything else?"

Polk runs in just in time... that everything's dead. "Blessings of Raven upon us," he mutters, and then channels healing energies to everyone.

Telecorn looks at the cheering she gets, and gives a happy jump and wave.

<OOC> Iadoth says, "Sorry about that Polk"
<OOC> Eilrie says, "How much further to the tower?"
<OOC> Iadoth says, "Just a little further along the gorge."
<OOC> Iadoth says, "Say half a mile."
<OOC> Polk says, "well if anyone's injured I'll suggest we heal them before we go on"
<OOC> Kizzie smoulders gently.
<OOC> Iadoth says, "Yeah, Kizzie is quite injured."
<OOC> Eilrie says, "Should have left up the TimeStop... so we could heal."
<OOC> Kizzie says, "I'm down 1/3rd my HP. :P"
<OOC> Polk says, "ok well I'll roll my second channel first"
<OOC> Iadoth says, "I'm sorry you didn't get to help, Polk."
GAME: Polk rolls 2d6: (8): 8
<OOC> Eilrie says, "People are always so quick to get rid of the timestop."
<OOC> Kizzie says, "Hey, good roll! That's exactly the right number!"
<OOC> Iadoth says, "Yes, sorry, just +init again if you're injured :S"
<OOC> Polk says, "it's alright I mean, we had charging berserkers"
GAME: Kizzie rolls initiative: 9 + 2 = 11
<OOC> Iadoth says, "Sorry Eilrie!"
GAME: You damaged Kizzie for -8 points. 24 remaining.
<OOC> Bitr thinks all her injuries got soaked by INSANITY numbers. I mean, Temp HP
<OOC> Iadoth says, "Bitr, you too."
GAME: Bitr rolls initiative: 18 + 4 = 22
<OOC> Bitr says, "Oh, NOW you give me a good init roll."
GAME: You damaged Bitr for -8 points. 33 remaining.
<OOC> Bitr says, "Nope I'm clear."
<OOC> Iadoth says, "Okay then."
<OOC> Bitr thumbs up.
<OOC> Iadoth says, "Any other poses before we finish this up?"
<OOC> Kizzie is happy with her last being her last from her :3
<OOC> Bitr says, "Ditto!"
<OOC> Bitr says, "Are you getting ready to hit the bed, Iadoth?"
<OOC> Iadoth says, "No, it's 5pm."
<OOC> Iadoth says, "But it's my hometime soon."
<OOC> Bitr thumbs up.
<OOC> Iadoth says, "I'm going home in twenty minutes, so if you want to pose a little bit more, approach the tower?"
<OOC> Kizzie says, "Thanks for my first Adventure, Iadoth! <3"
<OOC> Iadoth says, "Let's have some Perception rolls."
GAME: Telecorn rolls perception: (5)+5: 10
GAME: Polk rolls perceptoin: (12)+perceptoin: 12
GAME: Kizzie rolls perception: (18)+3: 21
<OOC> Polk says, "dangit"
GAME: Polk rolls perception: (9)+13: 22
GAME: Bitr rolls perception: (13)+8: 21

You're fairly sure the rest of the gorge is clear of attackers, leaving you with a clear path to the tower, some half a mile away. As you approach, you get more of a feel for it: An entrance hall stands amidst the black grass, clearly an ancient glasshouse, but now choked with plants and with many panes smashed out. The other outlying buildings are tall relative to normal houses, but dwarved by the tower. Most lack windows or visible entries, as indeed does the tower for the most part. The easiest way in, then would be the glasshouse lobby. Plants or no plants, there are hastily attached bits of wood covering an ancient-looking thick wooden door. It'll take time to get through, but time you have.

Well, you thought so. But now the rain's coming. Thick, heavy drops. And thunder. Don't forget the thunder.

<OOC> Iadoth says, "Right, I'm running out of steam now. Who's up for the next part of the plot?"

Whistling up Dog the dog for the last bit of the journey, Bitr climbs atop her canine mount and rides the last half mile in luxury! The oversized pile of mangy white fur padding quiet contently along, confirming which end is the head with the occasional lolling pink tongue.

At the tower entrance, though, Bitr hops off and gives Dog's rump a thump to send it off on it's own sojourn. Likely wandering around for a place to nap out of the storm while she looks at the door. And snarl.

"Doors; Mine old nemesis."

<OOC> Kizzie says, "Onward, to adventure!"
<OOC> Polk says, "me assuming same bat time, same bat station"
<OOC> Bitr says, "I am!"
<OOC> Telecorn says, "me"
<OOC> Iadoth says, "Eilrie?"
<OOC> Eilrie says, "Sorry, was looking up spells."
<OOC> Iadoth says, "Nae bother."
<OOC> Iadoth says, "Don't give up Flaming Sphere, it's fun."

Eilrie and Galadh continue to their journey with everyone else. She grabs her bow and readies another arrow. Looking down from her lofty perch, she asks "Is everyone ready to continue?"

Polk dusts himself off after the sprint to heal the rest, and then starts to move forward. Looking ahead with caution. "Oh flaming half sil of might, please watch for more traps ahead." he trills.

Telecorn snickers at the praise she gets. And moves with the others. She odesn't need healing or anything.

<OOC> Iadoth says, "Great stuff, thanks guys."
<OOC> Kizzie says, "Thank you!"
<OOC> Polk says, "yes thank you Iadoth"
<OOC> Iadoth says, "If you have comments or criticisms, then please page me or @mail me. I am open to suggestions."
<OOC> Telecorn says, "thanks for working with me :D"
<OOC> Iadoth says, "And Suggestion, too."
<OOC> Telecorn says, "I learned from this"
<OOC> Telecorn says, "as everyone on ruleschat knows ;)"
<OOC> Bitr grins.
<OOC> Iadoth says, "Thanks Bitr, Eilrie, Kizzie, Polk, Telecorn; +nom's all round, and I'll post the log and +request/prp tomorrow!"
<OOC> Bitr says, "IT's always good to get a shake down."
<OOC> Telecorn says, "ooh noms"