Difference between revisions of "Magic Armor and Shields"

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==Magic Armor and Shield Special Ability Descriptions==
 
==Magic Armor and Shield Special Ability Descriptions==
   
'''Animated:''' As a move action, an ''animated shield'' can be loosed to defend its wilder on its own. For the following 4 rounds, the shield grants its bonus to the one who loosed it and then dropped. While animated, the shield provides its shield bonus and the bonuses from all of the other shield special abilities it possesses, but it cannot take actions on its own, such as those provided by the ''bashing'' and ''blinding'' abilities. It can, however, use special abilities that do not require an action to function, such as ''arrow deflection'' and ''reflecting''. While animated, a shield shares the same space as the activating character and accompanies the character who activated it, even if the character moves by magical means. A character with an ''animated shield'' still takes any penalties associated with shield use, such as armor check penalty, arcane spell failure chance, and non-proficiency. If the wielder who loosed it has an unoccupied hand, she can grasp it to end its animation as a free action. Once a shield has been retrieved, it cannot be animated again for at least 4 rounds. This property cannot be added to a tower shield.
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'''<span id="Animated">Animated</span>:''' As a move action, an ''animated shield'' can be loosed to defend its wilder on its own. For the following 4 rounds, the shield grants its bonus to the one who loosed it and then dropped. While animated, the shield provides its shield bonus and the bonuses from all of the other shield special abilities it possesses, but it cannot take actions on its own, such as those provided by the ''bashing'' and ''blinding'' abilities. It can, however, use special abilities that do not require an action to function, such as ''arrow deflection'' and ''reflecting''. While animated, a shield shares the same space as the activating character and accompanies the character who activated it, even if the character moves by magical means. A character with an ''animated shield'' still takes any penalties associated with shield use, such as armor check penalty, arcane spell failure chance, and non-proficiency. If the wielder who loosed it has an unoccupied hand, she can grasp it to end its animation as a free action. Once a shield has been retrieved, it cannot be animated again for at least 4 rounds. This property cannot be added to a tower shield.
 
:Strong transmutation; CL 12th; Craft Magic Arms and Armor, ''animate objects''; Price +2 bonus
 
:Strong transmutation; CL 12th; Craft Magic Arms and Armor, ''animate objects''; Price +2 bonus

Revision as of 00:42, 17 February 2014

This page is under construction

Magical armors and weapons allowed in the game


Magical Armor Abilities
Armor Ability Price Modifier
Poison Resistant 2250
Glamered 2700
Jousting 3750
Shadow 3750
Slick 3750
Expedious 4000
Comfort 5000
Creeping 5000
Rallying 5000
Adhesive 7000
Radiant 7500
Delving 10000
Shadow, Improved 15000
Slick, Improved 15000
Energy Resistance 18000
Martyring 18000
Determination 30000
Shadow, Greater 33750
Slick, Greater 33750
Energy Resistance, Improved 42000
Etherealness 49000
Undead Controlling 49000
Energy Resistance, Greater 66000
Benevolent 1+ bonus
Balanced 1+ bonus
Bitter 1+ bonus
Bolstering 1+ bonus
Brawling 3+ bonus
Champion 1+ bonus
Deathless 1+ bonus
Defiant 1+ bonus
Grinding 1+ bonus
Impervious 1+ bonus
Stanching 1+ bonus
Spell Resistance (13) 2+ bonus
Ghost Touch 3+ bonus
Invulnerability 3+ bonus
Spell Resistance (15) 3+ bonus
Titanic 3+ bonus
Wild 3+ bonus
Spell Resistance (17) 4+ bonus
Spell Resistance (19) 5+ bonus
Fortification Varies
Shield Special Abilities
Shield Special Ability Price Modifer
Adhesive 7000
Animated 2+ bonus
Arrow Catching 1+ bonus
Arrow Deflection 2+ bonus
Bashing 1+ bonus
Bitter 1+ bonus
Bolstering 1+ bonus
Blinding 1+ bonus
Clangorous 1+ bonus
Defiant 1+ bonus
Determination 30000
Energy Resistance 18000
Energy Resistance, Greater 66000
Energy Resistance, Improved 42000
Fortification Varies
Ghost Touch 3+ bonus
Glamered 2700
Grinding 1+ bonus
Impervious 1+ bonus
Poison Resistant 2250
Radiant 7500
Rallying 5000
Reflecting 5+ bonus
Reflecting 5+ bonus
Undead Controlling 49000
Wild 3+ bonus
Specific Armors
Specific Armors Market Price
Adamantine Breastplate 10200
Armor of Insults 16175
Banded Mail of Luck 18900
Breastplate of Command 25400
Breastplate of Vanishing 52000
Buccaneer's Breastplate 23850
Catskin Leather 18910
Celestial Armor 22400
Daystar Half-Plate 81250
Demon Armor 52260
Dwarven Plate 16500
Elven Chain 5150
Enchanted Eelskin 11160
Equestrian Plate 10650
Folding Plate 12650
Forsaken Banded Mail 25400
Hamatula Plate 44215
Invincible Armor 137650
Mistmail 2250
Mithral Full Plate of Speed 26500
Mithral Shirt 1100
Morlock Hide 8910
Murderer's Backcloth 12405
Plate Armor of the Deep 24650
Rhino Hide 5165
Scarab Breastplate 32350
Spirit-Bonded Plate 3300
Warden of the Woods 29350
Specific Shields
Specific Shields Market Price
Absorbing Shield 50170
Avalanche Shield 19170
Battlement Shield 16180
Belligerent Shield 36170
Burglar's Buckler 4655
Caster's Shield 3,153 + Special
Caster's Shield, Greater 10153
Collapsable Tower 8170
Darkwood Buckler 203
Darkwood Shield 257
Dragonslayer's Shield 7170
Elysian Shield 52620
Force Tower 46030
Fortress Shield 19180
Lion's Shield 9170
Living Steel Heavy Shield 120
Mithral Heavy Shield 1020
Quick Block Buckler 36155
Spell Ward Tower Shield 25180
Spined Shield 5580
Volcanic Shield 14170
Winged Shield 17257
Wyrmslayer Shield 20170


Magic Armor and Shield Special Ability Descriptions

Animated: As a move action, an animated shield can be loosed to defend its wilder on its own. For the following 4 rounds, the shield grants its bonus to the one who loosed it and then dropped. While animated, the shield provides its shield bonus and the bonuses from all of the other shield special abilities it possesses, but it cannot take actions on its own, such as those provided by the bashing and blinding abilities. It can, however, use special abilities that do not require an action to function, such as arrow deflection and reflecting. While animated, a shield shares the same space as the activating character and accompanies the character who activated it, even if the character moves by magical means. A character with an animated shield still takes any penalties associated with shield use, such as armor check penalty, arcane spell failure chance, and non-proficiency. If the wielder who loosed it has an unoccupied hand, she can grasp it to end its animation as a free action. Once a shield has been retrieved, it cannot be animated again for at least 4 rounds. This property cannot be added to a tower shield.

Strong transmutation; CL 12th; Craft Magic Arms and Armor, animate objects; Price +2 bonus