Influence Spends

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Unlimited Spends
Reward Benefit Cost
Area Influence Through reputation, cunning, or otherwise, you receive a +1 to Diplomacy rolls within an Area. You may take this multiple times. Most often, it applies to the Area you had previously chosen. So long as applied to the same area, its effects stack. See the full entry, below, for details. 10 RPP
Abundant Pockets Though you may not always be universally liked, you are able to get places. By calling on your various means of influence, you may solicit aid. This aid is limited to a donation of 1 encounter's worth of treasure at your level, which must immediately be spent. One encounter's worth is that treasure award/4, as though you were a member of a standard, 4-party group (PF's amounts assume a 4-party group).

Typical spends include consumables before an adventure, or purchase of a somewhat significant good or service. As a general rule, items and services purchased in this way may generally not have permanent effects as they are funds to be spent towards a cause. For example, they could be spent to fund a mass teleport spell, or temporary use of weaponry. Unspent goods or funds are automatically returned to the donor at the end of the adventure. Each time this aid is called on, the cost increases by 5 RPP, to a max of 20.

5+ RPP, Area Influence
Favorable Market Through your efforts, you've obtained access to an exclusive market, or at least a cooperative merchant. Purchase any one magic item at 75 percent market value (this does not include material costs). Magic rods may be purchased at 85 percent. 5 RPP
Network of Contacts You've developed a network of contacts within your area of influence. Whenever you are within this area, once per week you may call in favor from someone you know, or who knows someone you know. The maximum CR of this NPC is equal to half your level. The NPC will try to accomplish any task that is not suicidal, doesn’t seriously affect his or her resources (less than 50g), and takes up to one day. Exact details on how calling in the favor works, who the NPC is, and are subject to DM approval. Level 10, 20 RPP


Influence Spends

What May Be Chosen as an Area for the Purposes of Influence?

Areas chosen should be part of something the character is directly involved with. For example, a PC might become involved in Alexandria's Society for Progressive Arcanists. This Influence represents general connections and does not confer any unnamed advantages--its effect is measured mechanically in its bonus, and attempts to expand this or argue for such may be considered a breach of policy.

Influence is local and direct. Travel in a world such as Alexandria exists within, it typically takes days to cover a single locale. Airships exist, but are not usually for day-to-day travel. Thus, areas of influence should have a "hometown" feel to them. An example of an area that would not be approvable would be the Entire Territory of Veyshan. However, a specific town within Veyshan would be. Or, a section of Alexandria or any other large city (as Alexandria is something of a metropolis).

Before roleplaying gaining influence in an area (and spending your RPPs), be sure to check with staff. Staff also reserve the right to restrict the number of areas a PC may gain/maintain influence. There are limits to time, effort of a single individual, after all.

What Sorts of RP are Appropriate for Gaining Influence?

Appropriate RP depends on the organization. For instance, you could RP running errands for a guild, being a Reporter at the Alexandrian Tribune and ferreting out stories (and posting them to the +bboard).

Influence in Ea is represented as "knowing people" or having an active reputation within your area. It does not equate a high position or an ability to "lord it over" others. In other words, it is a big world and there should be room for everyone.