Hunting Fiends pt13

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GAME: Whirlpoopin' advances the initiative order.

Round One - Init 22.

It is now Demon 1's turn! Demon 2 is next!


First things first.

One of the demons glances at the others and they seem to have an understanding. A nod between the pair of them follows and one raises its hand. A gateway appears to pen behind it and three /more/ of them spill out of it.

That's not good.


GAME: Whirlpoopin' advances the initiative order.

Round One - Init 21.

It is now Demon 2's turn! Serraphine is next!


GAME: Whirlpoopin' rolls 1d20+16: (9)+16: 25

GAME: Whirlpoopin' rolls 1d6+6: (4)+6: 10

GAME: Whirlpoopin' rolls 1d20+22: (20)+22: 42

GAME: Whirlpoopin' rolls 1d6: (4): 4

GAME: Whirlpoopin' rolls 1d4: (1): 1


"Your hears blood will taste sweet on my lips, child of the sun," rasps the second demon. It rushes towards Serraphgine and lkeaps at her, clawed hand grabbing her by the back and yanking her close as its tongue /pierces/ her breastplate, the barbed organ digging into her flesh and burrowing into her.

Yikes.


GAME: Whirlpoopin' advances the initiative order.

Round One - Init 21.

It is now Serraphine's turn! Iskandar is next!


GAME: Serraphine rolls cmb: (1)+10: 11 (EPIC FAIL)

Serraphine blinks and stares as this demon makes noises at her. Her arm holding the sword drops a bit, head tilting to the side. "What?" A shake of her head, "Did you say something about wanting to see the sun? I mean, if that's what you want, we can help you get there. No reason to even fight." She turns her head looking back toward the door when... ACK!

The hand grabs Serraphine and grapples her as the creature is trying to suck out her soul or something. "Hey! No touching." She tries to get free but - alas - fails to do so.


GAME: Whirlpoopin' advances the initiative order.

Round One - Init 21.

It is now Iskandar's turn! Hun'rar is next!


GAME: Iskandar rolls 12: (8)+12: 20

GAME: Iskandar rolls 12: (14)+12: 26

GAME: Iskandar rolls 12-5: (12)+12+-5: 19

GAME: Iskandar rolls 1d6+9: (6)+9: 15

GAME: Iskandar rolls intimidate: (19)+9: 28

Iskandar shifts his grip on his bow and begins attacking the demon. "Shard? The shard? What makes you think we're here for that?" He manages one solid hit. "I'm here to hunt fiends!"


GAME: Whirlpoopin' advances the initiative order.

Round One - Init 17.

It is now Hun'rar's turn! Wererats is next!


GAME: Hun'rar rolls melee+4-2: (20)+15+4+-2: 37 (THREAT)

GAME: Hun'rar rolls melee+4-2: (16)+15+4+-2: 33

GAME: Hun'rar rolls 2d10+48+1d6 fire: (11)+48+(6 fire): 65

Hun'rar raises his sword in the air, calling on Gilead "Dragon of the Hunt! Show these demons they are the hunted here, smite their terrible forms." a brilliant mixture of holy and arcane fire engulfs the end of his blade and strikes deep in the demon assaulting Serraphine. "You cannot conquer our unassailable faith."


GAME: Whirlpoopin' advances the initiative order.

Round One - Init 14.

It is now Wererats' turn! Morgan is next!

The rats gather each other, quickly trying to pull back for a moment to mend their own wounds and wounded. They are grateful for the reprieve but mostly out of their depth.


GAME: Whirlpoopin' advances the initiative order.

Round One - Init 7.

It is now Morgan's turn! Summoned Demons is next!


GAME: Morgan rolls Knowledge/The Planes: (13)+14: 27


GAME: Morgan casts Cone of Cold. Caster Level: 11 DC: 22

GAME: Morgan rolls 11d6: (43): 43

GAME: Morgan rolls 1d20+11: (12)+11: 23

GAME: Whirlpoopin' rolls 1d20+9: (19)+9: 28

GAME: Whirlpoopin' rolls 1d20+9: (20)+9: 29

GAME: Whirlpoopin' rolls 1d20+9: (13)+9: 22

Morgan takes up high in the air as she places her hands at the side of her body as she in chants in a hollowed voice "LenArh VenharlmTar." her hands thrusts forward sending out a cone of pure cold hitting all three that were summoned "they are Kithangians, do not use electricity or poison but other elemental attacks are not as usefull." the spells hit and hurt but not as well she wished.


GAME: NEW ROUND!

Whirlpoopin' advances the initiative order.

Round Two - Init 24.

It is now Summoned Demons' turn! Demon 1 is next!


The three of them are frozen.

One of them swivels its head towards Morgan, racing towards her.

Another leaps towards Hun'rar, while the third rushes towards the wererats to try to disrupt their healing.

Seems they're going to stay busy... and keep you busy...

GAME: Whirlpoopin' rolls 1d20+13: (11)+13: 24

GAME: Whirlpoopin' rolls 1d20+13: (10)+13: 23

GAME: Whirlpoopin' rolls 1d20+13: (6)+13: 19

GAME: Whirlpoopin' rolls 1d6+3: (6)+3: 9

GAME: Whirlpoopin' rolls 1d20+22: (4)+22: 26

GAME: Whirlpoopin' rolls 1d6: (5): 5

GAME: Whirlpoopin' rolls 1d4: (1): 1

GAME: Whirlpoopin' advances the initiative order.


Round Two - Init 22.

It is now Demon 1's turn! Demon 2 is next!


GAME: Whirlpoopin' rolls 1d20+16: (4)+16: 20

GAME: Whirlpoopin' rolls 1d20+16: (7)+16: 23

GAME: Whirlpoopin' rolls 1d20+16: (9)+16: 25

GAME: Whirlpoopin' rolls 1d20+16: (15)+16: 31

...one of them slams into Morgan and picks her up with its bare hands, driving its tongue into her shoulder, where it burrows and burrows, claws raking her body.

The other bounces off Iskandar's armor, whiel the third is nimbly being evaded by the wererats.

Hun'rar's powerful blow sends it reeling and it whirls on him, releasing Serraphine to focus hate-filled black irises on him but its claws can not pierce his thick armor.


GAME: Whirlpoopin' advances the initiative order.

Round Two - Init 21.

It is now Demon 2's turn! Serraphine is next!


GAME: Whirlpoopin' rolls 1d20+16: (15)+16: 31

GAME: Whirlpoopin' rolls 1d20+16: (15)+16: 31

GAME: Whirlpoopin' rolls 1d20+16: (10)+16: 26

GAME: Whirlpoopin' rolls 1d20+16: (18)+16: 34

GAME: Whirlpoopin' rolls 1d6+6: (4)+6: 10

GAME: Hun'rar rolls fort: (7)+15: 22


GAME: Whirlpoopin' advances the initiative order.

Round Two - Init 21.

It is now Serraphine's turn! Iskandar is next!


GAME: Serraphine rolls 12+2-2-2: (17)+12+2+-2+-2: 27

GAME: Serraphine rolls 7+2-2-2: (16)+7+2+-2+-2: 21

GAME: Serraphine rolls 1d10+5+6+14-2: (2)+5+6+14+-2: 25


GAME: Whirlpoopin' advances the initiative order.

Round Two - Init 21.

It is now Iskandar's turn! Hun'rar is next!


GAME: Iskandar rolls 12: (13)+12: 25

GAME: Iskandar rolls 12: (11)+12: 23

GAME: Iskandar rolls 12-5: (12)+12+-5: 19

Iskandar turns and tries to move to aid Morgan. But he finds a slashing tail-stinger in his path, barely backing away before it gouges out an eye. Instead Iskandar wheels and punches at the first demon that alproached - but his blows seem to bounce off of the monster's hide. "Gods! They're almost tougher than the golems!" Perhaps they weren't really golems, but in the adventurer's mind they were close enough.


Round Two - Init 17.

It is now Hun'rar's turn! Wererats is next!


GAME: Hun'rar rolls weapon22-2: (15)+16+-2: 29

GAME: Hun'rar rolls weapon22-2-5: (6)+16+-2+-5: 15

GAME: Hun'rar rolls melee-2-5: (10)+15+-2+-5: 18

GAME: Hun'rar rolls 1d10+9+4+3+4+1d6 fire: (10)+9+4+3+4+(2 fire): 32

Hun'rar takes more strikes on his shield deflecting some, taking one claw into his side. Still he continues to fight back, sword flashing with arcane might light and fangs snapping at the enemy.


GAME: Whirlpoopin' advances the initiative order.

Round Two - Init 14.

It is now Wererats' turn! Kore is next!


The good news is that the were rats are not taking this laying down... in pieces, anyway. Thet're trying to get the hell out of dodge! They're badly wounded in some cases and missing limbs.

Still, they're fighting on, hissing, squeakling and otherwise making a nuisance of themselves while trying to avoid the worwset of the hunter's blows.


GAME: Whirlpoopin' advances the initiative order.

Round Two - Init 9.

It is now Kore's turn! Morgan is next!

GAME: Kore rolls weapon0+2+1: (18)+13+2+1: 34

GAME: Kore rolls weapon0+2+1: (13)+13+2+1: 29

GAME: Kore rolls weapon0+2+1: (9)+13+2+1: 25

GAME: Kore rolls weapon0+2+1-5: (3)+13+2+1+-5: 14

GAME: Kore rolls 1d8+2d6+strength+2+1+3: (3)+(8)+4+2+1+3: 21

GAME: Kore rolls 1d8+2d6+strength+2+1+3: (6)+(5)+4+2+1+3: 21


GAME: Whirlpoopin' advances the initiative order.

Round Two - Init 8.

It is now Constantin's turn! Morgan is next!


GAME: Constantin rolls 1d20+22: (19)+22: 41

GAME: Constantin rolls 1d20+22: (5)+22: 27

GAME: Constantin rolls 1d20+17: (9)+17: 26

GAME: Constantin rolls 1d20+22: (16)+22: 38

GAME: Constantin rolls 2d8+22+1d6: (10)+22+(5): 37

GAME: Constantin rolls 1d8+11+1d6: (4)+11+(5): 20

GAME: Constantin rolls 1d8+11+1d6: (4)+11+(6): 21

Constantin leaps at the mage-hugging demon, with a magically-enhanced flurry of blows, blade singing. It sings partly because the blade is vibrating after every hit on the demon's tough hide, wobbling in the air.


GAME: Whirlpoopin' advances the initiative order.

Round Two - Init 7.

It is now Morgan's turn! Sasha is next!


GAME: Morgan casts Dimension Door. Caster Level: 11 DC: 21

Morgan says "when you go to hell do me a favor and stay there." With that she disapears from its hugging imbrase and is far out of any of there reach. <infernal>


GAME: Whirlpoopin' advances the initiative order.

Round Two - Init 5.

It is now Sasha's turn! Summoned Demons is next!

GAME: Sasha casts Bless. Caster Level: 10 DC: 15

Rubbing her forehead, Sasha clasps her hands together and begins to pray. "MAWWAIGE IS THE SINGLE....the hell am I saying? Althea please grant these warriors MAWWAIGE....what? No....The ability to focus more on their MAWWAIGE......really? Enemies in front of them."


GAME: NEW ROUND!

Whirlpoopin' advances the initiative order.

Round Three - Init 24.

It is now Summoned Demons' turn! Demon 1 is next!


GAME: Whirlpoopin' advances the initiative order.

Round Three - Init 22.

It is now Demon 1's turn! Demon 2 is next!


GAME: Whirlpoopin' reverses the initiative order.

Round Three - Init 24.

It is now Summoned Demons' turn! Demon 1 is next!


GAME: Whirlpoopin' rolls 1d20+13: (18)+13: 31

GAME: Whirlpoopin' rolls 1d20+13: (16)+13: 29

GAME: Whirlpoopin' rolls 1d20+13: (19)+13: 32

GAME: Whirlpoopin' rolls 1d20+13: (14)+13: 27

GAME: Whirlpoopin' rolls 1d20+13: (20)+13: 33

GAME: Whirlpoopin' rolls 1d20+13: (6)+13: 19

GAME: Whirlpoopin' rolls 1d20+13: (20)+13: 33

GAME: Whirlpoopin' rolls 1d20+13: (8)+13: 21

GAME: Whirlpoopin' rolls 1d20+13: (19)+13: 32

GAME: Whirlpoopin' rolls 1d20+13: (1)+13: 14 (EPIC FAIL)

GAME: Whirlpoopin' rolls 1d20+13: (13)+13: 26

GAME: Whirlpoopin' rolls 1d20+13: (18)+13: 31

GAME: Whirlpoopin' rolls 1d20+13: (18)+13: 31

GAME: Whirlpoopin' rolls 1d6+4: (2)+4: 6

GAME: Whirlpoopin' rolls 1d6+4: (2)+4: 6

GAME: Whirlpoopin' rolls 1d6+4: (1)+4: 5

GAME: Whirlpoopin' rolls 1d6+4: (3)+4: 7

GAME: Serraphine rolls fort: (14)+10: 24

GAME: Serraphine rolls fort: (4)+10: 14

GAME: Whirlpoopin' rolls 1d4: (2): 2


GAME: Whirlpoopin' advances the initiative order.

Round Three - Init 22.

It is now Demon 1's turn! Demon 2 is next!


GAME: Whirlpoopin' rolls 1d6+4: (6)+4: 10

GAME: Whirlpoopin' rolls 1d6+4: (1)+4: 5

GAME: Hun'rar rolls fort: (7)+15: 22

GAME: Whirlpoopin' rolls 1d20+19: (15)+19: 34

GAME: Whirlpoopin' rolls 1d6: (3): 3

GAME: Whirlpoopin' rolls 1d4: (1): 1

GAME: Whirlpoopin' rolls 1d20+19: (16)+19: 35

GAME: Whirlpoopin' rolls 1d6+4: (4)+4: 8

GAME: Whirlpoopin' rolls 1d6: (5): 5

GAME: Whirlpoopin' rolls 1d4: (1): 1

GAME: Whirlpoopin' rolls 1d20+16: (7)+16: 23

GAME: Whirlpoopin' rolls 1d20+16: (3)+16: 19

GAME: Whirlpoopin' rolls 1d20+16: (8)+16: 24

GAME: Whirlpoopin' rolls 1d20+16: (11)+16: 27

GAME: Whirlpoopin' rolls 1d20+16: (17)+16: 33

GAME: Whirlpoopin' rolls 1d20+16: (19)+16: 35

GAME: Whirlpoopin' rolls 1d20+16: (1)+16: 17 (EPIC FAIL)

GAME: Whirlpoopin' rolls 1d20+16: (2)+16: 18

GAME: Whirlpoopin' rolls 1d6+6: (1)+6: 7

GAME: Whirlpoopin' rolls 1d6+6: (5)+6: 11

GAME: Whirlpoopin' rolls 1d6+6: (6)+6: 12

GAME: Hun'rar rolls Fort: (11)+15: 26

GAME: Whirlpoopin' rolls 1d6: (4): 4

GAME: Whirlpoopin' rolls 1d6: (1): 1

GAME: Iskandar rolls fort: (4)+8: 12

GAME: Whirlpoopin' rolls 1d4: (3): 3

GAME: Whirlpoopin' rolls 1d20+22: (9)+22: 31

GAME: Whirlpoopin' rolls 1d6: (1): 1


GAME: Whirlpoopin' advances the initiative order.

Round Three - Init 21.

It is now Demon 2's turn! Serraphine is next!

The chaos of battle is now real. The long-limbed creatures are laughing amongst each other, gutterally, and lashing out at you. Hun'rar, Serraphine, ISkandar and Constnatin are all wounded in turn, long tails raising out of the creatures and lashing out at them, infecting them with viscous ichor that seeps out of the wounds and makes each of them feel sicke, where the barbed tongues are briefly doing their work too, similarly. NOne of them can hold a grapple for long -- too risky -- but it does leave you weakened. Each of them is looking significantly hurt by now too.

"Even if you.."

"..should prevail here, the shard remains closed to you!"


GAME: Whirlpoopin' advances the initiative order.

Round Three - Init 21.

It is now Serraphine's turn! Iskandar is next!


GAME: Serraphine rolls 11+2-2-2: (3)+11+2+-2+-2: 12

GAME: Serraphine rolls 6+2-2-2: (8)+6+2+-2+-2: 12


GAME: Whirlpoopin' advances the initiative order.

Round Three - Init 21.

It is now Iskandar's turn! Hun'rar is next!


GAME: Iskandar rolls 14-2+2+1: (4)+14+-2+2+1: 19

Iskandar feels his strength sapped by the fiendish attacks. Hey, he needs that strength! Without it, what kind of hero will he be? Trying to use strategy now, he moves to catch one of the demons between himself and Hun'rar and tries to clout it with a two-fisted blow. The demon just manages to slip away, leaving Iskandar scowling darkly.


GAME: Whirlpoopin' advances the initiative order.

Round Three - Init 17.

It is now Hun'rar's turn! Wererats is next!


GAME: Whirlpoopin' rolls 1d20+16: (20)+16: 36

GAME: Whirlpoopin' rolls 1d20+11: (3)+11: 14

GAME: Whirlpoopin' rolls 1d20+16: (18)+16: 34

GAME: Whirlpoopin' rolls 2d10+18: (11)+18: 29

Hun'rar's blade slams into one of the creatures, leaving it badly injured! Unfortuantely, it's very resistant. Still, you're wearing them down... right?


GAME: Whirlpoopin' advances the initiative order.

Round Three - Init 14.

It is now Wererats' turn! Kore is next!


GAME: Whirlpoopin' advances the initiative order.

Round Three - Init 9.

It is now Kore's turn! Constantin is next!


GAME: Kore rolls weapon0+2+1+1+2: (14)+13+2+1+1+2: 33

GAME: Kore rolls weapon0+2+1+1+2: (9)+13+2+1+1+2: 28

GAME: Kore rolls weapon0+2+1+1+2: (15)+13+2+1+1+2: 34

GAME: Kore rolls weapon0+2+1+1+2: (6)+13+2+1+1+2: 25

GAME: Kore rolls weapon0+2+1+1+2-5: (1)+13+2+1+1+2+-5: 15 (EPIC FAIL)

GAME: Kore rolls 1d8+2d6+2+1+3+strength+2: (4)+(10)+2+1+3+4+2: 26

GAME: Kore rolls 1d8+2d6+2+1+3+strength: (6)+(6)+2+1+3+4: 22

GAME: Kore rolls 1d8+2d6+2+1+3+strength: (3)+(7)+2+1+3+4: 20

Kore throws another kick at the hulking demon. It hardly moves. She uses this as an opportunity to propel herself upward and grasps the thing by its head. It is forced to drop Morgan as she grapples it by the neck and drags it backward to the ground. The Monk lets out a snarl as the thing topples, suddenly off-balance. She leaps free just in time to avoid being pinned and then... She kicks it. In the head. Repeatedly. Letting it get up and use its size would just be foolish.


GAME: Whirlpoopin' advances the initiative order.

Round Three - Init 8.

It is now Constantin's turn! Morgan is next!


GAME: Constantin rolls 1d20+23--3: (10)+23+-+-3: 30

GAME: Constantin rolls 1d8+17+1d6: (4)+17+(6): 27

Constantin turns, and hurls himself into the fight against the other demon behind his shield. His sword snaps out, smashing into the demon's torso with a meaty thwock!


GAME: Whirlpoopin' advances the initiative order.

Round Three - Init 7.

It is now Morgan's turn! Sasha is next!

Morgan says "I hope this is helpfull." she makes a few hand motions as the out side world seems to slow down as you move a bit faster.


GAME: Whirlpoopin' advances the initiative order.

Round Three - Init 5.

It is now Sasha's turn! Summoned Demons is next!


GAME: Sasha rolls 7d6: (27): 27

Sasha keeps away from the main battle and simply keeps her hands together to pray for healing to her allies. She makes it a point to leave the main demons out of the healing (not that it matters for one of them).


GAME: NEW ROUND!

Whirlpoopin' advances the initiative order.

Round Four - Init 24.

It is now Summoned Demons' turn! Demon 1 is next!


GAME: Whirlpoopin' rolls 1d20+13: (18)+13: 31

GAME: Whirlpoopin' rolls 1d20+13: (5)+13: 18

GAME: Whirlpoopin' rolls 1d20+13: (8)+13: 21

GAME: Whirlpoopin' rolls 1d20+13: (18)+13: 31

GAME: Whirlpoopin' rolls 1d20+13: (9)+13: 22

GAME: Whirlpoopin' rolls 1d20+13: (4)+13: 17

GAME: Whirlpoopin' rolls 1d20+13: (1)+13: 14 (EPIC FAIL)

GAME: Whirlpoopin' rolls 1d20+13: (2)+13: 15

GAME: Whirlpoopin' rolls 1d20+16: (18)+16: 34

GAME: Whirlpoopin' rolls 1d20+16: (12)+16: 28

GAME: Whirlpoopin' rolls 1d20+16: (16)+16: 32

GAME: Whirlpoopin' rolls 1d20+16: (18)+16: 34

GAME: Whirlpoopin' rolls 1d6+4: (3)+4: 7

GAME: Whirlpoopin' rolls 1d6+4: (6)+4: 10

GAME: Whirlpoopin' rolls 1d6+6: (5)+6: 11

GAME: Whirlpoopin' rolls 1d6+6: (3)+6: 9

GAME: Whirlpoopin' rolls 1d6+6: (3)+6: 9

GAME: Whirlpoopin' rolls 1d20+22: (5)+22: 27

GAME: Iskandar rolls fort: (9)+8: 17

GAME: Whirlpoopin' rolls 1d6: (1): 1

GAME: Kore rolls fortitude: (20)+11: 31 (CRITICAL SUCCESS)

Several of the demons are battered now, yes, and one of the two primaries that started the fight has been dropped, dissolving into a pilo of acrid goo as it hits the floor before wiusps of light break free from it and streak back in the direction of the portal that Kore has previously indicated.

This close to the planes, well, the essence of these creatures will sometimes take the direct route back home.

Still, Kore is stabbed by a stinger and so is Iskandar, both fo them seeming no worse for the wear from the experience, if a bit bloodied.


GAME: Whirlpoopin' advances the initiative order.

Round Four - Init 22.

It is now Demon 1's turn! Demon 2 is next!


GAME: Whirlpoopin' advances the initiative order.

Round Four - Init 21.

It is now Demon 2's turn! Serraphine is next!


GAME: Whirlpoopin' advances the initiative order.

Round Four - Init 21.

It is now Serraphine's turn! Iskandar is next!


GAME: Whirlpoopin' advances the initiative order.

Round Four - Init 21.

It is now Iskandar's turn! Hun'rar is next!


GAME: Whirlpoopin' rolls 1d20+16: (8)+16: 24

GAME: Whirlpoopin' rolls 1d20+16: (4)+16: 20

GAME: Whirlpoopin' rolls 1d20+11: (19)+11: 30

GAME: Whirlpoopin' rolls 1d20+11: (9)+11: 20

GAME: Whirlpoopin' rolls 1d10+9: (5)+9: 14


GAME: Iskandar rolls 16: (11)+16: 27

GAME: Iskandar rolls 16: (6)+16: 22

GAME: Iskandar rolls 16-5: (2)+16+-5: 13

GAME: Iskandar rolls 1d6+8: (6)+8: 14

GAME: Iskandar rolls intimdate: (20)+intimdate: 20

GAME: Iskandar rolls intimidate: (1)+9: 10 (EPIC FAIL)

Iskandar slugs the demon. With his stength ebbing, the fighter is not sure if his enemy is even feeling the blows. But at the same time there's a chance he can wear it down and land a telling hit.


GAME: Whirlpoopin' advances the initiative order.

Round Four - Init 17.

It is now Hun'rar's turn! Wererats is next!

The wererats have had a bit of itme now and they thunder forward, having recovered from their initial dismemberment, to tackle one of the demons and begin bearing it to the ground in a series of stabbing attacks with their blades. Poison is ineffective on these things, but hey, they're trying.

It's rather vicious to watch as they do this in a rather tactically precise manner.

Hun'rar's blade impacts the standing demon quite well.


GAME: Whirlpoopin' advances the initiative order.

Round Four - Init 14.

It is now Wererats' turn! Kore is next!


GAME: Whirlpoopin' advances the initiative order.

Round Four - Init 9.

It is now Kore's turn! Constantin is next!


GAME: Kore rolls weapon0+2+1+1+2: (5)+13+2+1+1+2: 24

GAME: Kore rolls 1d8+2d6+strength+2+1+2+3: (7)+(7)+4+2+1+2+3: 26

GAME: Serraphine rolls 11+2-2-2: (13)+11+2+-2+-2: 22

GAME: Serraphine rolls 6+2-2-2+1: (4)+6+2+-2+-2+1: 9

GAME: Serraphine rolls 11+2-2-2+1+2: (7)+11+2+-2+-2+1+2: 19

GAME: Serraphine rolls 1d10+4+6+14-2: (5)+4+6+14+-2: 27

Serraphine Frowns and moves around, trying to get more of a flank on this damned creature which first attacked her. She tilted her head and brought the sword up in a long sweep of a hit. Cutting in deeply thanks to the blessings of Serriel (and - of course - the aid of her allies). The blade is brought back in a back cut but it skates off the creature and the stab that follows just flat out misses. A squint at it, "You are annoying to hit. I don't even care about your shard thing."


GAME: Whirlpoopin' advances the initiative order.

Round Four - Init 8.

It is now Constantin's turn! Morgan is next!


GAME: Constantin rolls 1d20+20: (17)+20: 37

GAME: Constantin rolls 1d20+20: (14)+20: 34

GAME: Constantin rolls 1d20+15: (20)+15: 35

GAME: Constantin rolls 1d20+15: (13)+15: 28

GAME: Constantin rolls 1d8+17+1d6: (3)+17+(2): 22

GAME: Constantin rolls 1d8+17+1d6: (5)+17+(3): 25

GAME: Constantin rolls 2d8+34+1d6: (4)+34+(5): 43

Constantin works with Serraphine, cutting and thrusting at the demon in a spell-aided flurry. His sword rings from the effort of trying to break its hide, then at Serraphine speaks to it, he shoves the sword into the demon's mouth and twists. The messy discorporation follows shortly after (but with a distressing delay).


GAME: Whirlpoopin' removes the timestop.

Timestop by Whirlpoopin' has left.


WIth the greater demon slain, the other remaining summoned ones dissipate just as suddenly as they arrived.

Still, some of you are pretty badly poisoned and the wererats are a mess.

"...damn, this isn't going to get any better, is it?"

Meanwhile, the cultists have skedaddled. You can hear them barricading themselves in upstairs. The route you need to go.

Great.


Constantin cleans his sword blade off /quickly/ after the demon goes down. Then he looks up, cranky, face drawn, with a touch of poison, at the sounds of barricading. "Guess we're going to have to break in."


Morgan looks to the blocked off room "How are all of you feeling, want me to blast and destroy the way in to there?" she asks every one as she knows you all taken the most dammmage.


Iskandar drops to one knee to catch his breath. After a while he lurches back to his feet. "We have to try different tactics," he warns. "Keep in a formation so they can't separate any of us. Keep a front rank that we can rotate folks out of to give them a chance to catch their breath. Attack from a distance to thin their ranks, and make them come to us." He scans the room that they are in. "And there's no point in stealth any more - everything in this tower must know we're here by now."


GAME: Kore rolls fortitude: (15)+11: 26

GAME: Iskandar rolls fort+3: (19)+8+3: 30


Serraphine takes a few steps to the side, squinting, and whips the blade down before dragging it back up, a slide over part of her surcoat before the tip goes into the scabbard and then the rest of the blade. Even if it was still dinged up... it would cost a bit to repair it. She sighed and glances to the others. A blink and she stakes a slow step toward the stairs, trudging that direction. She'd want to get a look at it before pulling the blade back out. Best to know what she's up against. "Might as well see what's going on at the stairs."


"...good luck," mutter the wererats. "We'll be right behind you as soon as we, uh... patch ourselves up a bit." They did beneit from the channelling, at least.