Horse

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Breeds

There are many known breeds of horse across Ea. For many cultures, the horse is the transport of choice. For most horses, assume the basic template, though apply young, advanced, and so on as appropriate. Suggested feats are ones which might be swapped out for typical Bestiary entries. Of course, Companion horses use the companion rules, though they may be of any appropriate IC bloodline.

Myrrish

Myrridon is known for several varieties of horseflesh. Its more common working-horse is the one more commonly seen. However, it is its _____ which is famously depicted in art across Ea as bearing knights and warriors into battle.

Myrrish War Horse

Known for its sturdy good looks and hearty disposition, the famous Myrrish war horse possesses a powerful overall conformation. It typically possesses a long, arched neck and short, chiseled ears. In contrast to the Veyshanti, the Myrrish possesses a medium to heavy build and a low-set tail, as well as a heavy bone structure. Some versions possess feathering along the lower legs, which typically is left untrimmed.

It is known for its brisk, ground-eating trot. Typically, they are considered energetic yet willing, docile, and intelligent. They are bred most typically for battle.

Suggested Feats: Endurance, Light Armor Prof

Veyshanti

A versatile, light horse bred in the Veyshan deserts, the Veyshanti possesses a distinctive head and a high tail carriage. An old breed, it has served the region for known history and is a contributor to other bloodlines. Among Veyshan nomads, the Veyshanti is a prized possession and is often brought inside the family tent for shelter and protection against theft.

The breed emphasizes an ability to form a cooperative bond with its rider, general alertness, and willingness to learn. Physically, their build tends towards light to light-medium. The head is considered "noble" and possesses a taper characteristic of the breed.

Suggested Feats: Lightning Reflexes, Run



Companions

Starting Statistics: Size Large; Speed 50 ft.; AC +4 natural armor; Attack bite (1d4), 2 hooves* (1d6); Ability Scores Str 16, Dex 13, Con 15, Int 2, Wis 12, Cha 6; Special Qualities low-light vision, scent. *This is a secondary natural attack, see Combat for more information on how secondary attacks work.

4th-Level Advancement: Ability Scores Str +2, Con +2; Special Qualities combat trained (see the Handle Animal skill).