Feats A-D

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Feats
name type prerequisites description
Abyssal Mask General Mul'niessa, Intimidate 1 Call upon the Abyss to strike terror into the hearts of foes
Accursed Critical General Critical Focus, ability to cast bestow curse or major curse, caster level 9th. Your spells carry an embedded curse that manifests when they strike true.
Acrobatic General -- You are skilled at leaping, jumping, and flying.
Acrobatic Steps General Dex 15, Nimble Moves. You can easily move over and through obstacles.
Adept Champion General Smite evil class feature, base attack bonus +5. You can alter your smite ability, channeling the power of your deity into divine inspiration that grants you greater aptitude for performing combat maneuvers.
Agile Maneuvers Combat -- You've learned to use your quickness in place of brute force when performing combat maneuvers.
Alertness General -- You often notice things that others might miss.
Alignment Channel General Ability to channel energy. Choose chaos, evil, good, or law. You can channel divine energy to affect outsiders that possess this subtype.
Allied Spellcaster General Caster level 1st. With the aid of an ally, you are skilled at piercing the protections of other creatures with your spells.
Angoron's Defender General Giantborn, Intimidate 5 You reload your firearm with lightning swiftness.
Animal Affinity General -- You are skilled at working with animals and mounts.
Apex Predator General Sith-makar Call upon the blood of dragons to inspire fear in the natural world
Arc Slinger Combat Point-Blank Shot, proficient with sling or halfling sling staff. You can twirl your sling in a way that maximizes its effectiveness.
Arcane Armor Mastery Combat Arcane Armor Training, Medium Armor Proficiency, caster level 7th. You have mastered the ability to cast spells while wearing armor.
Arcane Armor Training Combat Light Armor Proficiency, caster level 3rd. You have learned how to cast spells while wearing armor.
Arcane Blast General Arcane spellcaster, caster level 10th. You can convert any spell into an attack.
Arcane School Spirit General Bluff 1 rank, arcane school class feature, gnome. You can talk up the power of your own school of magic to such an extent that creatures find it more difficult to resist your spells.
Arcane Shield General Arcane spellcaster, caster level 10th. You can convert any spell into a defense.
Arcane Strike Combat Ability to cast arcane spells. You draw upon your arcane power to enhance your weapons with magical energy.
Aspect of the Beast General Wild shape class feature, ranger natural weapons combat style Whether by magic or a curse of your blood, some part of you is more beast than man.
Athletic General -- You possess inherent physical prowess.
Attuned to the Wild General Llyranesi, Sylvanori You share a strong mystic connection with one type of wilderness terrain.
Augment Summoning General Spell Focus (conjuration). Your summoned creatures are more powerful and robust.
Awaken the Giant General Giantborn You possess a stronger tie to a specific giant lineage
Back to Back General Perception 3 ranks. Your ally's eyes are your own, and yours are his.
Back to Back General Perception 3 ranks. Your ally's eyes are your own, and yours are his.
Bashing Finish Combat Improved Shield Bash, Shield Master, Two-Weapon Fighting, base attack bonus +11. You follow a powerful blow from your weapon with an opportunistic bash from your shield.
Bewildering Koan General Bluff 1 rank, ki pool class feature, gnome. You can pose unanswerable questions that leave creatures momentarily dumbfounded as they dwell on their significance.
Binding Throw Combat Improved Grapple, Improved Trip, Improved Unarmed Strike, Ki Throw. You can strike your enemy and use the blow as an opportunity to grab and hold him.
Bleeding Critical Combat Critical Focus, base attack bonus +11. Your critical hits cause opponents to bleed profusely.
Blighted Critical General Caster level 5th. With a critical hit from a spell or spell-like ability, you give the target a minor spellblight.
Blighted Critical General Caster level 5th. With a critical hit from a spell or spell-like ability, you give the target a minor spellblight.
Blighted Critical Mastery General Blighted Critical, caster level 9th. You control the type of spellblight your critical hits give your opponent.
Blind-Fight Combat -- You are skilled at attacking opponents that you cannot clearly perceive.
Blinding Critical Combat Critical Focus, base attack bonus +15. Your critical hits blind your opponents.
Blood of the Dark Fae General Oruch, 13 Con, BAB 4+ Force your body to heal, by calling upon the dark power of chaotic ancestors
Blood Vengeance General Half-oruch or oruch, nonlawful Seeing an ally fall in combat fills you with a murderous fury.
Bloody Assault Combat Str 13, Power Attack, base attack bonus +6. Sacrificing accuracy, you can inflict bloody wounds that are slow to heal.
Bludgeoner Combat 0 You can knock foes out cold with just about any blunt instrument.
Blundering Defense Combat Cautious Fighter, lucht Your feverish and sometimes comical defensive techniques offer enough distraction to aid allies.
Boar Ferocity Combat Improved Unarmed Strike, Boar Style, Intimidate 6 ranks. Your flesh-ripping unarmed strikes terrify your victims.
Boar Shred Combat Improved Unarmed Strike, Boar Ferocity, Boar Style, Intimidate 9 ranks. The wounds you inf lict with your unarmed strikes bleed, giving you renewed vigor.
Boar Style Combat Improved Unarmed Strike, Intimidate 3 ranks. Your sharp teeth and nails rip your foes open.
Body Shield Combat Dex 13, Improved Grapple, Improved Unarmed Strike, base attack bonus +6. With a sly maneuver, you force a grappled opponent into the path of an incoming attack.
Bodyguard Combat Combat Reflexes. Your swift strikes ward off enemies attacking nearby allies.
Bolstered Resilience General Damage reduction. You can dramatically increase your damage reduction in exchange for its temporary loss.
Bonebreaker Combat Dex 13, Improved Grapple, Improved Unarmed Strike, Jawbreaker, Stunning Fist, Heal 9 ranks. When your opponent is unable to adequately defend against them, your precise unarmed strikes break bone and tear tissue.
Boon Companion General Animal companion or familiar class feature. Your bond with your animal companion or familiar is unusually close.
Branded for Retribution General Bane class feature. You brand an enemy with your bane weapon, making it more vulnerable to your allies' attacks.
Breadth of Experience General 100+ years old Although still young for your kind, you have a lifetime of knowledge and training.
Break Guard Combat Dex 15, Int 13, Combat Expertise, Improved Disarm, Two-Weapon Fighting. You can use one of your two weapons to occupy your opponent's defenses while attacking with the other.
Brew Potion Item Creation Caster level 3rd. You can create magic potions.
Broken Wing Gambit Combat Bluff 5 ranks. You feign weakness, making yourself a tempting and distracting target.
Broken Wing Gambit Combat Bluff 5 ranks. You feign weakness, making yourself a tempting and distracting target.
Bull Rush Strike Combat Str 13, Improved Bull Rush, Power Attack, BAB 9+ Your critical hits can push back your foes.
Bullying Blow Combat Intimidate 1 rank, oruch With a simple hit, you more easily intimidate an opponent.
Burn! Burn! Burn! General Disable Device 1 rank, gobber You take the goblin love of arson and fire play to a whole new level.
Burning Spell Metamagic 0 You cause creatures to take extra damage when you affect them with a spell that has the acid or fire descriptor.
Cartwheel Dodge General Evasion class feature, improved evasion class feature, acrobatics 12 ranks. You use your knack for avoiding damage to reposition yourself in combat.
Casual Illusionist General Gnome, gnome magic racial trait. You can use your innate magic to create minor illusions that augment your efforts at trickery and deceit.
Catch Off-Guard Combat -- Foes are surprised by your skilled use of unorthodox and improvised weapons.
Cautious Fighter Combat Lucht You care more about survival than victory.
Cavalry Formation Combat Mounted Combat. You are skilled at riding in close formation with your mounted allies without impeding your effectiveness on the battlefield.
Channel Smite Combat Channel energy class feature. You can channel your divine energy through a melee weapon you wield.
Channeled Revival General Channel energy 6d6 (positive energy). You can expend a large portion of your channeling power to reverse death itself.
Channeled Shield Wall General Channel energy, 3d6 prof iciency with a shield. You draw on your channel energy to enhance the protective ability of your shield and those of adjacent allies.
Channeling Scourge General Channel energy class feature, inquisitor level 1st. Your zeal for hunting your faith's enemies empowers your ability to channel divine energy, as long as you channel that energy for harm.
Charge Through Combat Str 13, Improved Overrun, Power Attack, base attack bonus +1. You can overrun enemies when charging.
Charging Hurler Combat Point-Blank Shot. You know how to use your momentum to enhance your thrown weapon attacks.
Child of the Skies General Egalrin The presence of open skies soothes and heals you
Chokehold Combat Improved Grapple, Improved Unarmed Strike, base attack bonus +6 or monk level 5th. While grappling, you can cut off an opponent's air and blood supply.
Cleave Combat Str 13, Power Attack, base attack bonus +1. You can strike two adjacent foes with a single swing.
Cleaving Finish Combat Str 13, Cleave, Power Attack. When you strike down an opponent, you can continue your swing into another target.
Close-Quarters Thrower Combat Dex 13, Dodge, Weapon Focus with selected thrown weapon. You are agile enough to avoid melee attacks while throwing weapons or bombs.
Cloud Step General Spider Step, monk level 12th. Your tread is of unearthly lightness.
Cockatrice Strike Combat Improved Unarmed Strike, Gorgon's Fist, Medusa's Wrath, base attack bonus +14. With a single strike, you transmute flesh to stone.
Combat Distraction General Goblin, Acrobatics 1 rank, Escape Artist 1 rank. Anyone who attacks you while you act like a lunatic exposes themselves to brutal counterattacks from your allies.
Combat Expertise Combat Int 13. You can increase your defense at the expense of your accuracy.
Combat Medic General Heal 5 ranks. You know the urgency of treating wounds in the heat of battle, applying first aid to your allies with such speed that you assure no one gets left behind.
Combat Patrol Combat Combat Reflexes, Mobility, base attack bonus +5. You range across the battlefield, dealing with threats wherever they arise.
Combat Reflexes Combat -- You can make additional attacks of opportunity.
Combat Style Master Combat Improved Unarmed Strike, two or more style feats, base attack bonus +6 or monk level 5th. You shift between combat styles, combining them to increased effect.
Command Undead General Channel negative energy class feature. Using foul powers of necromancy, you can command undead creatures, making them into your servants.
Concussive Spell Metamagic 0 You cause creatures to be disoriented when you affect them with a spell that has the sonic descriptor.
Contingent Channeling General Channel energy class feature, Selective Channeling. You can imbue others with your healing energy so that they can use it at the moment of greatest need.
Coordinated Charge Combat You have at least two other teamwork feats, base attack bonus +10. You are an expert at leading your allies into the fray.
Coordinated Defense Combat -- You are adept at working with allies to avoid being tripped, grappled, and subjected to other maneuvers.
Coordinated Maneuvers Combat -- You are skilled at working with your allies to perform dangerous combat maneuvers.
Cosmopolitan General -- Living in large, exotic cities has put you in touch with many diverse civilizations, cultures, and races.
Covering Defense Combat Shield Focus, base attack bonus +6. You are skilled at protecting yourself and your allies with your shield.
Craft Magic Arms and Armor Item Creation Caster level 5th. You can create magic armor, shields, and weapons.
Craft Rod Item Creation Caster level 9th. You can create magic rods.
Craft Staff Item Creation Caster level 11th. You can create magic staves.
Craft Wand Item Creation Caster level 5th. You can create magic wands.
Craft Wondrous Item Item Creation Caster level 3rd. You can create wondrous items, a type of magic item.
Crane Riposte Combat Crane Style, Crane Wing, Dodge, Improved Unarmed Strike, base attack bonus +8 or monk level 7th. You use your defensive abilities to make overpowering counterattacks.
Crane Style Combat Dodge, Improved Unarmed Strike, base attack bonus +2 or monk level 1st. Your unarmed fighting techniques blend poise with graceful defense.
Crane Wing Combat Crane Style, Dodge, Improved Unarmed Strike, base attack bonus +5 or monk level 5th. You move with the speed and finesse of an avian hunter, your sweeping blocks and graceful motions allowing you to deflect melee attacks with ease.
Create Sanguine Elixir General Cha 15, Brew Potion, Craft (alchemy) 12 ranks, sorcerer level 3rd. You can condense a fraction of your bloodline's power into a powerful elixir.
Crippling Critical Combat Critical Focus, base attack bonus +13. You are able to maim a target and hinder its movement.
Critical Focus Combat Base attack bonus +9. You are trained in the art of causing pain.
Critical Mastery Combat Critical Focus, any two critical feats, 14th-level fighter. Your critical hits cause two additional effects.
Crossbow Mastery Combat Dex 15, Point-Blank Shot, Rapid Reload, Rapid Shot. You can load crossbows with blinding speed and even fire them in melee with little fear of reprisal.
Crusader's Fist Combat Lay on hands class feature or touch of corruption class feature, Improved Unarmed Strike, base attack bonus +6. You pour divine energy into the enemy you strike.
Crusader's Flurry General Channel energy class feature, flurry of blows class feature, Weapon Focus with your deity's favored melee weapon. You learned to use your deity's favored weapon as part of your martial arts form.
Crushing Blow Combat Improved Unarmed Strike, Stunning Fist. Your focus allows you to smash your enemy's defenses.
Dark Sight General Mul'niessa, 6 HD+ With further modification, your eyes can pierce the gloom of even magical darkness.
Dauntless Destiny General Cha 13, Fearless Curiosity, Intimidate 10 ranks, human. Your ability to avert disaster is impressive.
Dazing Assault Combat Str 13, Power Attack, base attack bonus +11. You can daze foes with wild attacks.
Dazzling Display Combat Weapon Focus, proficiency with the selected weapon. Your skill with your favored weapon can frighten enemies.
Deadly Aim Combat Dex 13, base attack bonus +1. You can make exceptionally deadly ranged attacks by pinpointing a foe's weak spot, at the expense of making the attack less likely to succeed.
Deadly Stroke Combat Dazzling Display, Greater Weapon Focus, Shatter Defenses, Weapon Focus, proficiency with the selected weapon, base attack bonus +11. With a well-placed strike, you can bring a swift and painful end to most foes.
Deafening Critical Combat Critical Focus, base attack bonus +13. Your critical hits cause enemies to lose their hearing.
Death or Glory Combat Str 13, Power Attack, base attack bonus +6. Even when facing a larger foe, you aren't afraid to take great risks in order to finish the fight.
Deathless Initiate Combat Str 13, Con 13, orc or half-orc, Diehard, Endurance, base attack bonus +6. For you, impending death is a call to wrath.
Deathless Master Combat Str 13, Con 15, orc or half-orc, Deathless Initiate, Diehard, Endurance, Ironhide**, base attack bonus +9. Even if you suffer a grievous wound, you can shrug off the damage and continue your relentless assault.
Deathless Zealot Combat Str 13, Con 17, orc or half-orc, Deathless Initiate, Deathless Master, Diehard, Endurance, Ironhide**, base attack bonus +12. Only the most serious wounds can stop you.
Deceitful General -- You are skilled at deceiving others, both with the spoken word and with physical disguises.
Deepsight General Darkvision 60 feet. Your senses are especially keen in the utter darkness.
Defensive Combat Training Combat -- You excel at defending yourself from all manner of combat maneuvers.
Defensive Weapon Training Combat Int 13, base attack bonus +5. You know how to defend yourself against a certain class of weaponry.
Deflect Arrows Combat Dex 13, Improved Unarmed Strike. You can knock arrows and other projectiles off course, preventing them from hitting you.
Deft Hands General -- You have exceptional manual dexterity.
Demoralizing Lash Combat BAB 1+, Intimidate 1 rank, arvek nar You cow your enemies with the lash of a whip.
Deny Death General Ki pool, Endurance Your ki is so strong that it can deny death.
Desperate Swing Combat Cautious Fighter, base attack bonus +1, Lucht You land your most telling blows in desperate situations.
Destroyer's Blessing Combat Oruch, half-oruch, rage class feature Breaking things adds to your power.
Destructive Dispel General Ability to cast dispel magic or greater dispel magic, caster level 11th. When you dispel an enemy's magical defenses, those defenses crash down with debilitating effects.
Devastating Strike Combat Vital Strike, base attack bonus +9. Pitting all of your strength and resolve against your enemy, you deliver a strike that is impossible to ignore.
Diehard General Endurance. You are especially hard to kill. Not only do your wounds automatically stabilize when grievously injured, but you can remain conscious and continue to act even at death's door.
Dimensional Agility General Ability to use the abundant step class feature or cast dimension door. Teleportation does not faze you.
Dimensional Assault General Ability to use the abundant step class feature or cast dimension door, Dimensional Agility. You have been trained to use magical movement as part of your combat tactics.
Dimensional Dervish General Ability to use the abundant step class feature or cast dimension door, Dimensional Agility, Dimensional Assault, base attack bonus +6. You teleport with a mere thought, savaging your opponents as you flash in and out of reality.
Dimensional Dervish General Ability to use the abundant step class feature or cast dimension door, Dimensional Agility, Dimensional Assault, base attack bonus +6. You teleport with a mere thought, savaging your opponents as you flash in and out of reality.
Dimensional Maneuvers General Ability to use the abundant step class feature or cast dimension door, Dimensional Agility, Dimensional Assault, Dimensional Dervish, base attack bonus +9. Your rapid teleportation makes your combat maneuvers more difficult to avoid.
Dimensional Savant General Dimensional Agility, Dimensional Assault, Dimensional Dervish, ability to use the abundant step class feature or cast dimension door, base attack bonus +9. You flash into and out of reality so quickly it is impossible to tell exactly where you are at any given time.
Disarming Strike Combat Int 13, Combat Expertise, Improved Disarm, base attack bonus +9. Your critical hits can disarm your foes.
Discordant Voice General Bardic performance class feature, Perform (oratory or sing) 10 ranks. By singing out a precise tone, you cause discordant vibrations to run through allies' weapons.
Disengaging Feint Combat Int 13, Combat Expertise, Improved Feint. You can feint to disengage from combat.
Disengaging Flourish Combat Int 13, Combat Expertise, Disengaging Feint, Improved Feint. Distracting your opponents gives you the opportunity to make a swift retreat.
Disengaging Shot Combat Int 13, Combat Expertise, Disengaging Feint, Dodge, Improved Feint, Mobility. You make one last attack before beating a hasty retreat.
Disorienting Maneuver General Dodge, Acrobatics 5 ranks. Your erratic movements disorient your opponent.
Dispel Synergy General Spellcraft 5 ranks. By tearing away an opponent's magical defenses, you leave your enemy vulnerable, making it difficult for him to resist your spells.
Dispelling Critical General Arcane Strike, base attack bonus +11, ability to cast dispel magic. Your blows attack the physical and arcane forms of your enemies at the same time.
Dispelling Fist General Improved Unarmed Strike, base attack bonus +11, ability to cast dispel magic, caster level 7th. By focusing on your knowledge of magic and spells that negate its powers, you use your bare hands to rip magical defenses from your enemy.
Disrupting Shot Combat Dex 13, Point-Blank Shot, fighter level 6th. With a well-placed shot, you make it harder for a nearby opponent to cast spells.
Disruptive Combat 6th-level fighter. Your training makes it difficult for enemy spellcasters to safely cast spells near you.
Disruptive Spell Metamagic -- Your magical energies cling to enemies, interfering with their spellcasting.
Distance Thrower Combat Str 13. You are accurate with thrown weapons at longer ranges than normal.
Divine Interference General Divine spellcaster, caster level 10th. You can convert a spell to interfere with an enemy's attack.
Diviner's Delving General Spell Focus (divination). Your keen magical intuition makes reading signs, portents, and mystical clues quick and easy.
Djinni Spin Combat Con 15, Wis 17, Djinni Style, Djinni Spirit, Elemental Fist**, Improved Unarmed Strike, base attack bonus +13 or monk level 11th. You can surround yourself with the power of the storm, spinning like a hurricane to unleash a violent blast of electrical energy.
Djinni Spirit Combat Con 15, Wis 15, Djinni Style, Elemental Fist**, Improved Unarmed Strike, base attack bonus +11 or monk level 9th. By calling upon the spirits of storms, you can manipulate lightning to protect yourself and buffet your enemies with peals of thunder.
Djinni Style Combat Con 13, Wis 15, Elemental Fist**, Improved Unarmed Strike, base attack bonus +9 or monk level 5th. Your hands sheathed in an auras of lightning, you move like the wind.
Dodge Combat Dex 13. Your training and ref lexes allow you to react swiftly to avoid an opponents' attacks.
Domain Strike Combat Domain class feature, Improved Unarmed Strike. You unleash a domain power upon your enemy as part of your unarmed strike.
Double Bane General Bane class feature, Two-Weapon Fighting. You extend your bane effect to two weapons.
Double Slice Combat Dex 15, Two-Weapon Fighting. Your off-hand weapon while dual-wielding strikes with greater power.
Draconic Breath General Sith-makar You possess draconic defenses and a draconic breath weapon.
Drag Down Combat Int 13, Combat Expertise, Improved Trip. When you are knocked prone, you are skilled at bringing your opponent down with you.
Dragon Ferocity Combat Str 15, Improved Unarmed Strike, Dragon Style, Stunning Fist, Acrobatics 5 ranks. You attack with the strength of a dragon, your telling blows striking fear into your enemies.
Dragon Roar Combat Str 15, Improved Unarmed Strike, Dragon Style, Stunning Fist, Acrobatics 8 ranks. The spirit of the dragon wells up inside you and bursts forth in a mighty roar.
Dragon Style Combat Str 15, Improved Unarmed Strike, Acrobatics 3 ranks. You call upon the spirit of dragonkind, gaining greater resilience, mobility, and fierceness from the blessing of these great beings.
Dragonbane Aura General Aura of courage class feature, caster level 8th. Those within your dragonbane aura gain the same protection that you do.
Dramatic Display Combat Dazzling Display. Your skill with your weapon is obvious to enemies and onlookers alike.
Dreadful Carnage Combat Str 15, Power Attack, Furious Focus, base attack bonus +11. Slaying an enemy demoralizes your other nearby foes.
Duck and Cover General -- Your allies assist you in avoiding certain attacks.

Descriptions