Crow/Animals

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  • Vash - Crow's closest companion by far, Vash is a tiger, though he's rarely seen directly in Crow's presence unless there's danger present. Of course, that doesn't mean that he's not present...
  • Windrunner - Crow's horse, Windrunner can most often be seen with Crow wherever he goes, though often times Crow lets him wander outside the city walls when there's business to attend to in the crowded urban setting.
  • A'ti - Ati is a hawk, often seen on or very near crow, though the man's short stature makes the bird seem much larger by comparison.
  • Sif - A ferret, Sif is naturally curious about the world around him, though often times he's sleeping comfortably in Crow's pack. Or cloak. Or wherever he decides to be that moment. It can change quickly, and sometimes mischief can come from unexpected travels.
  • Nalo - Nalo is a large dog, one of the sturdier terriers, mostly white with fawn patches along his back and flanks. When he's not sleeping lazily somewhere nearby, Nalo is often seen trodding along contentedly with the half-elf.

Animal Stats and Features
Vash Windrunner A'ti Sif Nalo
Animal Type Tiger Heavy Horse Hawk Ferret Dog
Size Medium Large Tiny Tiny Small
Init +4 +4 +4 +2 +1
Senses Low-Light Vision, Scent, Perception +7 Low-Light Vision, Scent, Perception +8 Low-Light Vision, Perception +14 Low-Light Vision, Scent, Perception +1 Low-Light Vision, Scent, Perception +8
Armor Class 17, touch 14, flat-footed 13 (+4 Dex, +3 natural) 15, touch 13, flat-footed 11 (+4 Dex, –1 size, +2 natural) 15, touch 15, flat-footed 12 (+3 Dex, +2 size) 15, touch 14, flat-footed 13 (+2 Dex, +1 natural, +2 size) 13, touch 12, flat-footed 12 (+1 Dex, +1 natural, +1 size)
Hit Points 19 (3d8 + 3) 19 (2d8 + 10) 4 (1d8) 4 (1d8) 6 (1d8 + 2)
Saves Fort +4, Ref +7, Will +3 Fort +8, Ref +7, Will +3 Fort +2, Ref +5, Will +2 Fort +2, Ref +4, Will +1 Fort +4, Ref +3, Will +1
Speed 40 50 10, Fly 60 (average) 20, Climb 20 40
Melee Bite +4 (1d6 + 2), 2 Claws +4 (1d4 +2) Bite +5 (1d4+5), 2 Hooves +0 (1d6+2) 2 Talons +5 (1d4–2) Bite +4 (1d3–4 plus Attach) Bite +2 (1d4+1)
Space/Reach 5ft / 5ft 10ft / 5ft 2.5ft / 0ft 2.5ft / 0ft 5ft / 5ft
Special Attacks Rake (1d4)
Stats Str 14, Dex 18, Con 13, Int 2, Wis 15, Cha 10 Str 20, Dex 18, Con 21, Int 2, Wis 17, Cha 11 Str 6, Dex 17, Con 11, Int 2, Wis 14, Cha 7 Str 3, Dex 15, Con 10, Int 2, Wis 12, Cha 5 Str 13, Dex 13, Con 15, Int 2, Wis 12, Cha 6
BAB BAB 2, CMB 6, CMD 18 (22 vs Trip) +1; CMB +7; CMD 21 (25 vs. trip) +0; CMB +1; CMD 9 +0; CMB +0; CMD 6 (10 vs. trip) +0; CMB +0; CMD 11 (15 vs. trip)
Feats Combat Reflexes, Agile Maneuvers Endurance, RunB Weapon Finesse Weapon Finesse Skill Focus (Perception)
Skills Perception 2, Stealth 1 Perception +8 Fly +7, Perception +14; Racial Modifier +8 Perception Acrobatics +10, Climb +10, Escape Artist +3, Stealth +14; Racial Modifiers +4 Stealth, +8 Acrobatics Acrobatics +1 (+9 jumping), Perception +8, Survival +1 (+5 scent tracking); Racial Modifiers +4 Acrobatics when jumping, +4 Survival when tracking by scent
Special Abilities Link, Share Spells
Tricks Combat Training (Attack, Come, Defend, Down, Heel, Guard) Come, Deliver, Fetch, Bombard, Detect, Hunt Come, Get Help, Fetch, Break Out, Bury, and Flee Combat Training
Bonus Tricks Attack (All Creatures), Exclusive (Crow)