Difference between revisions of "Critical Hits and Precision Damage"

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(Created page with "==Definitions== '''Precision damage:''' Some forms of attack (such as that dealt by a rogue's sneak attack or a swashbuckler's precise strike) use precision damage. Precision ...")
 
 
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# Roll your attack. If the unmodified d20 result is within your weapons threat range (expressed often as 18-20 or 20), proceed to step 2.
 
# Roll your attack. If the unmodified d20 result is within your weapons threat range (expressed often as 18-20 or 20), proceed to step 2.
 
# Roll the attack again. If it hits, the critical hit is confirmed.
 
# Roll the attack again. If it hits, the critical hit is confirmed.
# Roll a number of damage dice equal to your weapon's critical hit modifier. In addition, multiply all non-precision, and non-added dice (such as from frost) by this amount. For example, on a x3 weapon such as a greataxe, your 1d12+8 damage becomes 3d12+24.
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# Roll a number of damage dice equal to your weapon's critical hit modifier. In addition, multiply all non-precision, and non-added dice (such as from frost) by this amount. For example, on a x3 weapon such as a greataxe, your 1d12+8 damage becomes 3d12+24. However, a frost greataxe would be 3d12+1d6+24.
   
===What's Immune to What?===
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==What's Immune to What?==
 
===Critical Hits===
 
===Critical Hits===
The following creature types (or subtypes) have immunity to critical hits (that is, they do not take any additional damage from critical hits):
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The following have immunity to critical hits. That is, instead of multiplying, you will roll damage as normal:
   
:Aeon (subtype): "Immunity to cold, poison, and critical hits."
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:'''Aeon (subtype):''' "Immunity to cold, poison, and critical hits."
:'''Elemental (subtype):''' Elementals are "not subject to critical hits or flanking. Does not take additional damage from precision-based attacks, such as sneak attack."
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:'''Elemental (subtype):''' Elementals are "not subject to critical hits or flanking. Does not take additional damage from precision-based attacks."
:'''Incorporeal (subtype):''' "An incorporeal creature is immune to critical hits (unless the attacks are made using a weapon with the ghost touch special weapon quality.)"
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:'''Incorporeal (subtype):''' "An incorporeal creature is immune to critical hits." Unless, "the attacks are made using a weapon with the ghost touch special weapon quality."
:'''Ooze (Type):''' <Oozes are...> "not subject to critical hits or flanking. Does not take additional damage from precision-based attacks (such as sneak attack.)"
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:'''Ooze (Type):''' Oozes are "not subject to critical hits or flanking. Does not take additional damage from precision-based attacks."
:'''Protean (subtype):''' (50% chance to ignore, see below*)
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:'''Protean (subtype):''' Proteans posses a 50% chance to ignore critical hits and precision damage. This is due to their ability "Amorphous Anatomy."
 
:'''Swarm (Type):''' "A swarm has no clear front or back and no discernible anatomy, so it is not subject to critical hits."
 
:'''Swarm (Type):''' "A swarm has no clear front or back and no discernible anatomy, so it is not subject to critical hits."
Precision-Based Damage (like Sneak Attack)
 
   
===Precision-Based Damage===
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===Precision Damage===
The following creature types (or subtypes) do not take additional damage from precision-based attacks (such as sneak attack):
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The following do not take additional damage from precision-based attacks:
   
:'''Elemental (subtype):''' "<An elemental...> does not take additional damage from precision-based attacks (such as sneak attack.)"
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:'''Elemental (subtype):''' An elemental "does not take additional damage from precision-based attacks."
:'''Incorporeal (subtype):''' "An incorporeal creature is immune to precision-based damage (such as sneak attack damage) unless the attacks are made using a weapon with the ghost touch special weapon quality."
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:'''Incorporeal (subtype):''' "An incorporeal creature is immune to precision-based damage." Unless, "the attacks are made using a weapon with the ghost touch special weapon quality."
:'''Ooze (Type):''' "<An ooze is...> does not take additional damage from precision-based attacks (such as sneak attack.)"
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:'''Ooze (Type):''' An ooze "does not take additional damage from precision-based attacks."
:'''Protean (subtype):''' (50% chance to ignore, see below*)
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:'''Protean (subtype):''' Proteans posses a 50% chance to ignore critical hits and precision damage. This is due to their ability "Amorphous Anatomy."
Creatures Immune to Flanking
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:'''Creatures Immune to Flanking:''' See below.
   
 
===Flanking===
 
===Flanking===
Opponents do not gain any special flanking bonuses against the following creature types (or subtypes):
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Opponents do not gain any special flanking bonuses against the following:
   
:'''Ooze (Type):''' "<An ooze is...> not subject to ... flanking."
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:'''Ooze (Type):''' Oozes are "not subject to ... flanking."
 
:'''Swarm (Type):''' "A swarm has no clear front or back and no discernible anatomy, so it is not subject to flanking."
 
:'''Swarm (Type):''' "A swarm has no clear front or back and no discernible anatomy, so it is not subject to flanking."
:'''Elemental (subtype):''' "<Elementals are...> not subject to flanking."
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:'''Elemental (subtype):''' Elementals are "not subject to flanking."
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Material adapted from [http://www.d20pfsrd.com/classes/core-classes/rogue#TOC-Sneak-Attack PDSRD.com].
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[[Category:Pathfinder Help]]

Latest revision as of 21:36, 11 May 2017

Definitions

Precision damage: Some forms of attack (such as that dealt by a rogue's sneak attack or a swashbuckler's precise strike) use precision damage. Precision damage suggests that the attack's effectiveness comes from the character having found a weak point in their opponent's body. Precision damage applies to more creatures than it did in previous editions of the game. Precision damage is never multiplied on a critical hit.

Critical hit: Critical hits occur when a character rolls within a weapon's critical range when making an attack roll. Critical hit damage represents an exceptional hit. The process for a critical hit is:

  1. Roll your attack. If the unmodified d20 result is within your weapons threat range (expressed often as 18-20 or 20), proceed to step 2.
  2. Roll the attack again. If it hits, the critical hit is confirmed.
  3. Roll a number of damage dice equal to your weapon's critical hit modifier. In addition, multiply all non-precision, and non-added dice (such as from frost) by this amount. For example, on a x3 weapon such as a greataxe, your 1d12+8 damage becomes 3d12+24. However, a frost greataxe would be 3d12+1d6+24.

What's Immune to What?

Critical Hits

The following have immunity to critical hits. That is, instead of multiplying, you will roll damage as normal:

Aeon (subtype): "Immunity to cold, poison, and critical hits."
Elemental (subtype): Elementals are "not subject to critical hits or flanking. Does not take additional damage from precision-based attacks."
Incorporeal (subtype): "An incorporeal creature is immune to critical hits." Unless, "the attacks are made using a weapon with the ghost touch special weapon quality."
Ooze (Type): Oozes are "not subject to critical hits or flanking. Does not take additional damage from precision-based attacks."
Protean (subtype): Proteans posses a 50% chance to ignore critical hits and precision damage. This is due to their ability "Amorphous Anatomy."
Swarm (Type): "A swarm has no clear front or back and no discernible anatomy, so it is not subject to critical hits."

Precision Damage

The following do not take additional damage from precision-based attacks:

Elemental (subtype): An elemental "does not take additional damage from precision-based attacks."
Incorporeal (subtype): "An incorporeal creature is immune to precision-based damage." Unless, "the attacks are made using a weapon with the ghost touch special weapon quality."
Ooze (Type): An ooze "does not take additional damage from precision-based attacks."
Protean (subtype): Proteans posses a 50% chance to ignore critical hits and precision damage. This is due to their ability "Amorphous Anatomy."
Creatures Immune to Flanking: See below.

Flanking

Opponents do not gain any special flanking bonuses against the following:

Ooze (Type): Oozes are "not subject to ... flanking."
Swarm (Type): "A swarm has no clear front or back and no discernible anatomy, so it is not subject to flanking."
Elemental (subtype): Elementals are "not subject to flanking."


Material adapted from PDSRD.com.