Constructive Criticism

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<OOC> Iadoth says, "Huzzah!"
<OOC> Iadoth says, "Okay. In the spirit of open communication, I am to inform you the following: I am looking after the baby alone tonight.
      This means I may disappear suddenly (I will try to give warning), and also that I have some chores to complete (although I've done most 
      of it)."
Durrankar has arrived.
<OOC> Iadoth ooh.
Alba has arrived.
<OOC> Alba spiders! :D
<OOC> Durrankar says, "welp....we won"
<OOC> Alba notes, is using a new spell loadout, so don't be supa sure. XD
-=-=-=-=-=-=-=-=-=-  At a glance around Plot Room: Three  -=-=-=-=-=-=-=-=-=-=
Alba         15s     5'9"     122 Lb     Human             Female    
    A black-haired, masked Veyshanti woman.                                    
Durrankar    39s     7'0"     398 Lb     Sith-Makar        Male      
    Silver Sith-makar with blue eyes                                           
Iadoth       0s      4'9"     111 Lb     Wild Elf          Female    
    Lithe elf with green eyes and plaited brown hair.                          
Kira         4m      5'0"     120 Lb     Human             Female    
    A young blonde woman wearing simple robes.                                 
Zyla         7m      7'5"     310 Lb     Giantborn         Female    
    Massive woman in simple clothing and robes                                
-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-
<OOC> Kira waves to everyone. Even the spiders. "They are nice spiders. Right?"
<OOC> Durrankar says, "nice to us."
<OOC> Alba says, "They aren't going to swarm *you,* so, yes. Yes, they are nice spiders."
<OOC> Iadoth considers two things.
<OOC> Iadoth says, "One: APL+2 or APL+3?"
<OOC> Iadoth says, "Two: Standard or Death-Consent?"
<OOC> Alba says, "DC has to be pre-approved."
<OOC> Iadoth says, "Oh, well there's a quick answer for that then."
<OOC> Alba XD
<OOC> Iadoth ... in that case.
<OOC> Durrankar says, "Has Terewin outleveled us?"
<OOC> Alba says, "Terewin's headed off soon."
<OOC> Durrankar says, "Shame."
<OOC> Iadoth okay.

You have been gathered before one of the Rune army generals who specialises in ... special ops. One of her aides explains to you the protocol: If you are caught by the Dran army, or anything working for it, you will be disavowed. You do not exist. For this, you will be recompensed.

The general comes in, wearing fatigues, and smoking a fat cigar which reeks of expensive dream-baccy. "Troops, things don't look good within our own borders. We've had some reports of constructs going awry all over Rune, and the people are getting panicky. We have some ... particular concerns, though. A Warrior's Mausoleum, remembering the dead of all conflicts Rune has been involved in. There are constructs there. It's gonna be awkward if veterans and families head over there only to be smashed." She points to the place on the map, a few miles from your present location. "Any questions?"

Kira has many questions. The topmost would be 'Why is this terrible war happening at all and how can we stop it?' She doesn't ask this just yet, though. "I don't want anyone to be smashed. Is there somewhere we can put any malfunctioning constructs we find? Where they can't hurt anyone?"

Up at the corner of the room, reclining against the ceiling as if she had bullied gravity into working differently for her and her alone, the masked Veyshanti witch spends a moment considering the viper in her arms, whispering to it now and again. Finally, the mask rises, and oritents on the General. "Why us? If the threat is merely rage within the machines, can the arcanists not merely take away the magic? What is the threat that requires we to end it?"

Durrankar had been listening all this time, but he looks to Kira and puffs out some smoke. "It will depends upon what they were made to do. If we can draw them out of the mausoleum and into another place where they can defend Rune instead of kill their people." He then glances to Alba. "Because to take away magic, probably takes down the defenses to the mausoleum as well."

Zyla cocks her head to the side, "State of the constructs, how are we to go about, disable, take them out? Not sure we can knock constructs out."

The general considers Kira's question for a moment. "Disable them as much as you can. When they're subdued, we can send in a cleanup squad to deal with them. I just can't commit my own troops at the moment --- not without exposing the front."

Next the witch is addressed: "We have seen only limited effect from the action of the arcanists. Additionally, there are enough constructs to deal with within the city, and we have commitments further afield. As well you know. Your ending this threat releases resources that are desperately needed elsewhere."

Durrankar is addressed in order. "You are correct, but my sources suggest that these constructs are the primary defences for the mausoleum. Disabling the magic may have unforeseen effects, and we would wish for this only as a last resort."

Finally, Zyla is answered: "The state of the constructs is unknown. They may be active, they may be inactive. It is not certain without committing troops that we do not have. I cannot risk civilians finding out too late, either. If you cannot disable the constructs, then destroy them. We will deal with defending the mausoleum another time."

<OOC> Durrankar may run out to get food soonish. Alba's free to "ghost' me, if need be until I get back.
<OOC> Iadoth okay.
<OOC> Alba says, "Er. o.o"
<OOC> Iadoth says, "Any further questions? I realise the brief is vague."
<OOC> Durrankar shakes head.

The witch looses a rough sigh, raising her arm and allowing the snake to slither down her arm, to tuck itself into her hair. Pushing off the ceiling, she drifts to ground, fingering a set of beads attached to her mask. "Let us be on our way, then, and see what we may see."

<OOC> Alba says, "Nupe!"
<OOC> Zyla says, "nope all is good"
<OOC> Iadoth says, "Okay. If Kira has questions, then she can shoot them to me."

The way to the mausoleum is straightforward, with well paved roads. Horses have been provided for an expedient arrival. When you get there, the tall iron gate to the mausoleum is locked, with tall stone walls at either side. Beyond the gate you can see a low-lying stone structure, and an immaculately mowed lawn. Fountains and memorial stones are set into the otherwise plain landscape.

<OOC> Kira doesn't have any more. "Sorry, RL nabed me."
<OOC> Iadoth says, "It's no problem."

"I imagine if we wander in, we'll draw them out." Durrankar says quietly. "I don't really like bringing a battle to those that have heard, and answered, the song of the Death Singing Dragon, but it is better to find out what is wrong, than for others to be hurt."

Zyla shakes her head, not really sure what might be happening here. "How does one disable a construct? Pound it till it doesn't move but doesn't crumble?"

"I'm sure we can make it safe for everyone without making it defenseless," Kira talks as she walks. "But why would anyone want to attack a mausoleum?" She nods solemly to Durrnakar. "They deserve their peace, and their families some respect in their loss." Now she looks to Zyla. "We could lead them somewhere and trap them? Bind them? So long as they can't hurt anyone."

<OOC> Iadoth says, "You can just smash 'em up if you like xD"
<OOC> Durrankar points to an announcement.
<OOC> Iadoth sagenods.
<OOC> Durrankar says, "any we smash is one less for the defense of rune."

To the horse's evident relief, Alba drifts off her horse, touching down on the grass as she gives the mausoleum a long, considering look. "Better to fight there, than elsewhere in the city," she notes. "What was broken can be fixed. What is killed, less so."

<OOC> Kira nods. "Not a fan of breaking other peoples' belongings, anyhow. Pretty sure destruction of property is illegal."
<OOC> Iadoth says, "Oh, for sure."
<OOC> Iadoth says, "Right. How are you going to get in?"

Zyla nods her head, "Well will do what I can." she looks over, "I don't think anyone is attacking the Mausoleum, it sounded more like this is widespread and they are concerned about innocents being hurt at the mausoleum." she glances around and looks for an opening.

<OOC> Iadoth says, "There is the front gate. The wall surrounds the mausoleum otherwise."

Kira's smile dims as her lips purse. "I'm sorry. I didn't know it was locked. I should've asked the captain for a key..." She walks up to the gate to look it over, then up at in and the nearby walls. "Maybe we could climb over, if we have to?"

'Or someone's using disruptive magic and the delicate magic and magitech balance used to create the golems is creating a problem.' Says Durrankar's staff. "That's a good point, Tyrannix." he says as he makes his way to the front gate.

"'Ware," Alba notes, keeping to one side of the gate and looking up at the walls. "Remember our foe. First let us see what is a threat, and what is not." With that, she floats up to the lip of the wall, dropping atop the stones and peering out over the yard.

The view from the top of the wall is similar to that through the gate: Well-manicured grass, immaculately clean memorials and and otherwise dull view. The mausoleum itself is low-lying enough to suggest that it may be partly underground. There is an entrance via a wide stone door down several steps, supporting this theory.

<OOC> Alba says, "Nothing is lobbing fireballs at me?"
<OOC> Iadoth says, "Not at the moment."
<OOC> Iadoth says, "Disappointing, isn't it."

'the ones going haywire are probably underground Freddy.' Durrankar looks at the staff. "Who's Freddy?" 'I have no idea. Heard he was a scary guy though.' "You do realize that Alba is a female....right?" 'Yeah, and chicks are a lot scarier.' Durrankar groans as he starts to try and open the gate.......

<OOC> Iadoth says, "It's locked with a sturdy padlock and chain. Do you have Disable Device?"
<OOC> Durrankar says, "Newp."
<OOC> Alba says, "How tall is the wall? :D"
<OOC> Iadoth says, "'Tis 12 ft. high."
<OOC> Iadoth avoids cliches.
<OOC> Alba will Rapunzel everyone up, then. :D
<OOC> Iadoth says, "Ohhh, that's all kinds of creepy."
<OOC> Iadoth says, "Rapunzel, Rapunzel, let down your WHAT THE HELL IS THIS."
<OOC> Durrankar says, "At least it's not Bobobo...."

Kira looks from the wall, to the locked gate, and back. Then she blinks at a thought. "Don't open the gate. We should leave it locked. We can climb over to see what's happening inside."

Durrankar says, "Just a gut feeling that the lock will keep us from being attacked." Durrankar says looking to Alba."

"Done," Alba says, as her hair thrashes and writhes, molding itself into a thick braid that slithers down the stone wall, twitching back and forth. "The shaman may climb," she says, "but he will have to hurl his stick over first. This knowing pleases me."

Kira looks up and over to Alba, pointing out to the talking stick. "She isn't scary. See? She's helpful!"

<OOC> Iadoth smirks.
<OOC> Iadoth says, "Y'know, Alba was one of the first characters I RP'ed with here."
<OOC> Zyla says, "will just climb over the wall"
<OOC> Alba XD
<OOC> Iadoth says, "Okay. The Climb (Athletics?) DC is 25; you can take ten if you like."
GAME: Zyla rolls athletics: (16)+13: 29
GAME: Iadoth rolls 1d4: (1): 1
<OOC> Iadoth says, "Speedy."
<OOC> Iadoth says, "What's your base land speed?"
<OOC> Zyla says, "50"

'I'd rather someone hang onto me while he climbs over.' tyrannix says as Durrankar hands him up to Alba. 'Wait WHAT!? You're gonna give me to HEr to hang on to!? ARE YOU OUT OF YOUR FRIGGIN MIND!' if Alba takes the staff, he'll say 'Uhm hi......you're even scarier up close daggerfist sparklepants.' Meanwhile, Durrankar tries to climb....

GAME: Durrankar rolls climb: (19)+climb: 19
<OOC> Iadoth says, "You's up and over then, Zyla."
<OOC> Alba says, "Athletics."
<OOC> Durrankar says, "That's supposed to be athletics. XD"
GAME: Durrankar rolls athletics: (9)+12: 21
<OOC> Durrankar says, "can I take the first roll? XD"
<OOC> Iadoth says, "Well, your first made it. So yeah."
<OOC> Iadoth says, "What's your base land speed?"
<OOC> Durrankar says, "20 with the armor."
<OOC> Iadoth raises eyebrows.

Zyla takes a moment and looks at the wall, she thinks that she can do it and she really doesn't want to wait her turn so she gets a good start and she is up and over the wall without too much difficulty, her monk speed aiding her even here.

<OOC> Durrankar has fire spirit armor breastplate.
<OOC> Iadoth says, "You need to succeed twice more then."
<OOC> Durrankar can increase my land speed though. but only by 10.
<OOC> Kira doesn't mind waiting her turn and taking up offers of help. "If people are being helpful."
<OOC> Iadoth wouldn't bother.
GAME: Durrankar rolls athletics: (8)+12: 20
<OOC> Iadoth says, "That was to Durrankar, Kira."
<OOC> Alba says, "Does my hair count as a rope or somesuch?"
<OOC> Durrankar says, "I hate dice."
GAME: Durrankar rolls athletics: (16)+12: 28
GAME: Durrankar rolls athletics: (11)+12: 23
GAME: Durrankar rolls athletics: (12)+12: 24
<OOC> Iadoth says, "One more, Durr!"
GAME: Durrankar rolls athletics: (3)+12: 15
<OOC> Durrankar says, "yeah...this'll take me all day."
GAME: Durrankar rolls athletics: (5)+12: 17
GAME: Durrankar rolls athletics: (9)+12: 21
<OOC> Durrankar will fill the screen at this rate.
<OOC> Iadoth says, "Durrankar, are you using the hair?"
<OOC> Iadoth says, "I thought your pose was ambiguous."
<OOC> Durrankar says, "It's always ambiguous."
<OOC> Durrankar says, "as for using the hair....if Alba has my staff, then yeah."
<OOC> Alba says, "Yus, I do. At arms length."
<OOC> Iadoth says, "If anyone is using the hair to climb, then the DC is only 5, so if your bonus is sufficiently high, no worries about 
      rolling."
<OOC> Iadoth apologises for any misunderstanding.
<OOC> Durrankar says, "K. then I don't need to roll. XD"
<OOC> Iadoth nope, it just takes 3 rounds.
<OOC> Durrankar says, "K."
<OOC> Iadoth sorries to all. Assumes Kira makes it.
<OOC> Kira can roll. "I just wasn't going to pose over people."
<OOC> Iadoth disappears to do chores for two minutes.

The staff is taken, and held at arms length. "And you," she mutters, "are loud and unpleasant. Perhaps the stick will tell to me why it should not simply be dropped to await its owner beneath the wall..." The staff is wiggled, once.

"because he's worried that termites will make their way into him." Durrankar says as he gets over the wall....slowly, yes, but he makes it. "And you will be nice to her. You do know that there are some spiders that burrow their way into wood, right? And Alba has spet spiders." 'Mommy....' "So.....treat her with respect." 'yes ma'am....uh sir.' Durrankar hrfs.

Kira waits for Durrankar to clear the wall, offering polite encouragement all the while. Once he's safe and solid, she takes her turn to scale the wall. Hair if offered, not if not. Either way, she gives the floating, masked, pigtailed, clawed, not-scary woman a warm smile and gratitude. "Thank you for your help. Maybe when we're done, you'd like help brushing? That must take awhile." Unless she's found a way to make it self-brushing? Who knows?

When Kira's over, she looks around the grounds again. "We should keep watch for the constructs, and any visitors. If there's any danger, we can evacuate them outside of the walls."

The stone door to the monument itself is some 30 ft. ahead of the gate, along a neatly raked gravel path. Everything about this place seems unnervingly restful and quiet. Even the birds seem muted.

Once Durrankar's feet hit the ground, Alba passes the staff back to his keeping, wiping her hand off on her knee. Kira's offer for help has her tilting her head far to one side in silence. After everyone is on the far side of the wall, her hair unravels, fans apart, and tucks itself back into its previous form; a waist-length ponytail, bound at its midpoint and very much not ten feel long. Then she merely steps off the wall, light as a feather, and touches down on one foot. "It is not likely that any are visiting now... but it would be a wise thing to do."

<OOC> Iadoth says, "From atop the wall you could see almost all of the grounds, and you didn't spot any visitors."

Zyla nods, "Looks like everything is going to be inside." she says and shakes her head, "Luckily the gate is still locked."

Durrankar says, "And to go inside, we'll need to unlock it. I'd say, lock it behind us...but we don't have the key."

<OOC> Zyla says, "so on the wall or inside the wall?"
<OOC> Iadoth says, "Inside."

Kira walks for the monument proper, looking around the grounds for any unsuspecting visitors at risk. "If there's no one here, and something is going wrong with the constructs, can't we just leave them inside? The walls and gate will keep them from coming out, and we can make sure no visitors go in until the city can send people to fix them."

Zyla nods, "And if the constructs are destroying the mausoleum on the inside?"

"Because if we do not break them," Alba says, "then the people who are sent to fix them may perish. And the people sent to defend them. And the people that those defenders have been guarding, before they were pulled away to fix machines. We are not here to end a threat," she says to Kira. "We are here to quiet a nuisance, and allow those facing the threat to worry less."

Durrankar says, "Your path of non-violence is invalid here, Kira. If we do not take care of these constructs, then someone else will have to, and they will get hurt. We can't just 'seal them up and wish for them to go away'. They will not. People are going to get hurt. It will be us....who have a means to heal ourselves...." And he points to Kira. "....or it will be people LESS suited for the job. And if people less suited for the job go in...they will die.""

The stone door looms large in Kira's vision. It is a very /tall/ door, perhaps as tall as the wall you just climbed. The door itself is a double-leaf type, in stone, with small round knobs set evenly on the outer edges.

<OOC> Iadoth hears baby wake up. Thinks may have to disappear for a bit... waits to see.
Durrankar has reconnected.
<OOC> Durrankar says, "grr"
<OOC> Iadoth grr indeed.
<OOC> Iadoth says, "Ah, baby has gone back to sleep. Marvellous."

"If they're destroying the mausoleum, then we need to subdue them," Kira answers. "Just as we were asked to." She turns her smile to Durrankar. "It is never invalid, and I think you misunderstood me. I don't want anyone to be hurt. I won't leave something dangerous for others to face."

<OOC> Iadoth waits to see what will happen next. Is anyone waiting on anything from me?

"Then let us gain entry to this hall of the dead," Alba says, her patience beginning to slip. "We will solve aught standing before the door and prattling about."

Durrankar has partially disconnected.
Durrankar has disconnected.

Kira nods to Alba. "You're right. We won't know what we need to do until we go inside." So Kira tries to help with that, by trying to open the doors.

The doors yawn open noiselessly, revealing a pleasantly lit space beyond. Flickering, magickal lanterns line the walls on either side of a 10 ft. wide corridor, about 15 ft. high, leading to a shallow pool and a staircase down beyond.

Pushing off the ground, Alba drifts into the mausoleum, fingerknives singing against each other as she moves her fingers restlessly, mask turning this way and that. "Hn... There is no sign of these defenders, yet..."

<OOC> Iadoth says, "Anyone else want to pose?"

Zyla stretchs a little, "Alright, shall we?" she asks and then cocks her head to the side, realizing so far they are right no constructs.

<OOC> Iadoth moves on a little.

The staircase descends 15 ft. into a small antechamber, with friezes depicting scenes from the various wars Rune has been involved in. There are no friezes involving the recent Dran conflict. Half-urns are cast into two niches, filled with what appears to be very clean water. There is another stone door, similar to the first but decorated with leaves, directly ahead of you.

The witch sighs, upon seeing the next chamber empty, and motions for the party to stay to the sides of the doorway. "The further we go and do not find trouble," she mutters, "the more trouble there will be when it is found. Hn..." And her hair thrashes, elongating into a fobrous black tentacle, used to open the door safely from far to one side.

Kira walks quietly, out of respect for those at rest. She speaks quietly, too. "There could be no trouble here, at all, too."

Zyla shakes her head and is ready, just confused that they have not come across anything yet.

The next corridor, 10ft. wide again, is laid with a thick, lush, dust-free red carpet. At the opposite end is another doorway, this time open, leading to a chamber beyond, where several statues are visible from here. The most notable, directly opposite, is holding its own severed head in its hands. This tall marble statue looms stern and forbidding over its domain.

Two other statues are also visible, at either side of the dismembered one. With its feet planted firmly together, these marble statues of female warriors holding stone swords rise up to support the ceiling.

Kira is curious, and hopeful that her optimism could prove true. They're all here to investigate. There's no proof that there are troubles going on in the mausoleum. She steps forward onto the carpet. "Rune is very respectful of their fallen, and their visitors. This mausoleum is beautiful."

Zyla cocks her head, "Do you think the statues are the constructs?"

<OOC> Iadoth would recommend Perception checks.
<OOC> Iadoth says, "Also, where are you standing?"
GAME: Alba rolls perception: (9)+8: 17
<OOC> Iadoth says, "Okay!"
GAME: Zyla rolls perception: (20)+14: 34
<OOC> Alba is floating near the ceiling as she can get, behind Kira nad Zyla.
<OOC> Zyla says, "probably just through the door"
<OOC> Iadoth says, "Kira?"
<OOC> Kira just walked out into the hall?
GAME: Kira rolls perception: (2)+13: 15
<OOC> Kira must be admiring the plush carpet...

You paged Zyla with 'Okay, those statues? They're definitely constructs.'

 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  ATTENTION  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

	Iadoth has dropped a TIMESTOP!

	Please +init, then cease all roleplay and actions immediately and wait for Iadoth to instruct you further.

	For in-combat commands, type: +thelp.

-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-
GAME: Zyla rolls initiative: 1 + 2 = 3
GAME: You roll initiative for C: Roll: 10 + Bonus: 8 = Total: 18
GAME: You roll initiative for CC1: Roll: 18 + Bonus: 7 = Total: 25
GAME: You roll initiative for CC2: Roll: 1 + Bonus: 7 = Total: 8
GAME: You roll initiative for CC3: Roll: 20 + Bonus: 7 = Total: 27
GAME: You roll initiative for CC4: Roll: 15 + Bonus: 7 = Total: 22

Zyla pages: can I shout that or have to wait till my init?

You paged Zyla with 'You would have to wait for your init.'

GAME: Alba rolls initiative: 3 + 4 = 7
GAME: Kira rolls initiative: 11 + 4 = 15
GAME: Iadoth advances the initiative order.
      Round Zero - Init 27.
      It is now CC3's turn! CC1 is next!
GAME: Iadoth advances the initiative order.
      Round One - Init 25.
      It is now CC1's turn! CC4 is next!

Beyond the carpeted room, you notice that one of the statues suddenly /stops being a statue/, and begins to advance towards the end of the corridor instead, partially blocking your passage.

GAME: Zyla refreshes special ability pools.
GAME: Iadoth advances the initiative order.
      Round One - Init 22.
      It is now CC4's turn! C is next!
GAME: Iadoth advances the initiative order.
      Round One - Init 18.
      It is now Crow's turn! Kira is next!
<OOC> Iadoth says, "Crow? Well, that's confusing."

The head-bearing statue is next to disengage from its plinth, marching forward heavily to stand a step or two behind the first statuette.

GAME: Iadoth advances the initiative order.
      Round One - Init 15.
      It is now Kira's turn! CC2 is next!
GAME: Note Flat-footed on Kira ended.
<OOC> Iadoth says, "Kira, this is a surprise round, and you weren't aware of the statues. Sorry!"
GAME: Iadoth advances the initiative order.
      Round One - Init 8.
      It is now CC2's turn! Alba is next!
<OOC> Kira says, "Ok."

The statue on the right also steps off its plinth and marches forward to stand in front of the headless horror and beside its feminine comrade.

GAME: Iadoth advances the initiative order.
      Round One - Init 7.
      It is now Alba's turn! Zyla is next!
GAME: Note Flat-footed on Alba ended.
<OOC> Iadoth says, "Same goes for you, Albs."
GAME: Iadoth advances the initiative order.
      Round One - Init 3.
      It is now Zyla's turn! CC3 is next!
GAME: Note Flat-footed on Zyla ended.
<OOC> Iadoth says, "Okay Zyla, you're up. Standard action or move action, your call. The statues are 25 ft. away, just beyond the threshold
      to the next room."
<OOC> Iadoth says, "Oh, and free actions of course."
<OOC> Zyla says, "will move up to stand in front of the first one I guess."
<OOC> Iadoth says, "Yayyyy."
<OOC> Iadoth says, "Pose if you like; I don't mind."
GAME: NEW ROUND!
     Iadoth advances the initiative order.
     Round Two - Init 27.
     It is now CC3's turn! CC1 is next!

Zyla shakes her head, "Thought they might be." she says as she realizes just before they start to move what they are. She moves down the hall to stand in front of the first statue.

Another statue lumbers in from the left to fill the gap left by the first pair in front of the large headless statue.

GAME: Iadoth advances the initiative order.
      Round Two - Init 25.
      It is now CC1's turn! CC4 is next!
 ===================== Current Initiative Order - Round 2 =====================
 ---Init--Name------------AOO-Notes--------------------------------------------
     27   CC3              1  
 ------------------------------------------------------------------------------
  >> 25   CC1              1   <<
 ------------------------------------------------------------------------------
     22   CC4              1  
 ------------------------------------------------------------------------------
     18   C                1  
 ------------------------------------------------------------------------------
     15   Kira             1  
 ------------------------------------------------------------------------------
     8    CC2              1  
 ------------------------------------------------------------------------------
     7    Alba             1  
 ------------------------------------------------------------------------------
     3    Zyla             3  
 ------------------------------------------------------------------------------
 ==============================================================================
------------------------------------------------------------------------------
|   Name   |   Race   |   Class   |E Lev| CHP | HP  | AC |CMD |For |Ref |Wil |
------------------------------------------------------------------------------
|Alba      |HUMAN     |Wtc        |  7  | 17  | 31  | 19 | 17 | 3  | 6  | 7  |
|Kira      |HUMAN     |Mnk/Pal    |  8  | 71  | 71  | 20 | 29 | 16 | 15 | 14 |
|Zyla      |GIANTBORN |Mnk        |  6  | 41  | 47  | 20 | 28 | 7  | 7  | 5  |
------------------------------------------------------------------------------

Methodically, the first statuette automatically makes to strike Zyla as keenly as possible with a smart-looking longsword.

GAME: Iadoth rolls 1d20+10: (8)+10: 18

The blow is deflected by Zyla's strength, and leaves no lasting mark.

GAME: Iadoth advances the initiative order.
      Round Two - Init 22.
      It is now CC4's turn! C is next!

Completing the square, a fourth statuette lumbers in from the right. Now four statues stand in a 10ft. square, with the large headless statue immediately behind them.

GAME: Iadoth advances the initiative order.
      Round Two - Init 18.
      It is now C's turn! Kira is next!

Immobile, the large statue glares at the approaching creatures, filling them with dread!

<OOC> Iadoth says, "Can I have a Will save from everyone who would be affected by a mind-affecting fear effect, please?"
<OOC> Kira is immune and grants a bonus to those nearby.
<OOC> Iadoth says, "Huzzah!"
<OOC> Iadoth says, "It's DC 16 to those who still have to roll."
<OOC> Zyla says, "what is the bonus kira?"
<OOC> Kira says, "+4 morale to saves vs feat to all within 10'"
<OOC> Kira says, "vs fear"
GAME: Zyla rolls will+2+4: (5)+5+2+4: 16
<OOC> Iadoth says, "Ooh you jammy so-and-so."
<OOC> Iadoth says, "You're still sickened for 1 round."
GAME: Note Sickened added to Zyla with a duration of 1 rounds.
<OOC> Kira gives a heads up that she has to run away in about 15 minutes. :(
<OOC> Iadoth should also probably go to bed.
<OOC> Alba says, "We pausing, then?"
<OOC> Iadoth thinks that might be the answer here.
<OOC> Iadoth is a little disappointed.
<OOC> Kira wasn't sure and was waiting for her turn.
GAME: Alba rolls will+4: (3)+7+4: 14
<OOC> Iadoth says, "Not disappointed in anybody, mind."
<OOC> Alba says, "Sorry, missed that."
<OOC> Iadoth says, "Ahhh, you're stunned then :P"
<OOC> Alba says, "And Alba is feared. *Alba.*"
<OOC> Alba says, "Oh man, I feel sorry for these statues."
GAME: Note Stunned added to Alba with a duration of 1 rounds.
<OOC> Kira guesses they have more spiders?
<OOC> Alba says, "THEY WILL SOON."
Durrankar has connected.
<OOC> Kira says, "Here he comes! To save the day!"
<OOC> Alba says, "+init in, Durr. XD"
<OOC> Durrankar tried to hurry.
GAME: Durrankar rolls initiative: 8 + 7 = 15
<OOC> Alba says, "S'okay, we're likely to pause and pick up again another time, but init in anyhow. :3"
<OOC> Iadoth will pop Durrankar alongside Alba.
GAME: Durrankar refreshes spells.
<OOC> Iadoth says, "Also Durrankar, could you roll a Will save please? Unless you're immune to mind-affecting or fear. With a +2 bonus."
<OOC> Iadoth says, "Sorry, +4 bonus."
<OOC> Durrankar is immune to paralysis, poison and Sleep, and fear from dragons.
<OOC> Iadoth says, "Doh, they ain't dragons."
GAME: Durrankar rolls will +4: (20)+12+4: 36 (CRITICAL SUCCESS)
<OOC> Iadoth says, "FEAR IS THE MIND-KILLAH."
<OOC> Kira says, "He looks almost immune to me. :)"
<OOC> Iadoth says, "You're still sickened."
<OOC> Kira says, "Now we know who stole Alba's die."
<OOC> Durrankar says, "It is by will alone I set my mind in motion."
GAME: Note Sickened added to Durrankar with a duration of 1 rounds.
GAME: Iadoth advances the initiative order.
      Round Two - Init 15.
      It is now Kira's turn! Durrankar is next!
<OOC> Iadoth says, "Okay, Kira, you're up!"
<OOC> Iadoth says, "The statue block is beyond the doorway. If you move 20ft. you can be adjacent."
<OOC> Kira will lay a hand on Zyla, since she has Mercy: Sickened, unless she's out of reach and Durrankar is closer.
<OOC> Iadoth says, "Zyla is over there."
<OOC> Iadoth says, "Durrankar is just behind you, so yes."
<OOC> Kira says, "Ok. And I'll pose."
<OOC> Durrankar says, "test"
<OOC> Iadoth receives the test!

Kira was too busy admiring the carpet and by the time she notices the statues moving, it's almost too late. Zyla's already moved up, and now the big one is glaring at them. Unsettlingly. Kira blinks as it seems to unsettle some more than others. "Wait!" She puts a hand on the nearby Durrankar, calling on and granting Althea's grace to his discomfort. "They are guardians of the mausoleum, right? They could be guarding it, reacting like they're supposed to. We're intruding."

<OOC> Iadoth shrewdly nods.

From afar, Kira is going to assume they aren't evil?

You paged Kira with 'You are correct.'

GAME: Note Sickened removed from Durrankar
GAME: Iadoth advances the initiative order.
      Round Two - Init 15.
      It is now Durrankar's turn! CC2 is next!
<OOC> Iadoth says, "Okay Durrankar. You're up."
<OOC> Iadoth says, "No longer sickened, either."
<OOC> Durrankar says, "We're....not being attacked? I'm guessing cuz of Kira."
<OOC> Iadoth says, "Not true! One of the statuettes tried to smack Zyla."
<OOC> Iadoth says, "Oh, yeah, you weren't here for that."
Durrankar has reconnected.
<OOC> Durrankar says, "grr"
<OOC> Iadoth says, "Not true! One of the statuettes tried to smack Zyla."
<OOC> Iadoth says, "Oh, yeah, you weren't here for that."
<OOC> Durrankar says, "can I....identify what kind of golems they are to do something like that?"
<OOC> Kira noms all and has to run for now, sorry.
<OOC> Iadoth says, "Okay, I'll rearrange for next week."
<OOC> Iadoth says, "Durrankar, yes --- I can't remember the appropriate knowledge, though."
Kira has disconnected.
<OOC> Durrankar thinks it'd be Arcana, since they're magical things.
<OOC> Durrankar is hazarding a guess.
<OOC> Iadoth checks, finds it to be Arcana.
GAME: Durrankar rolls 1d20+4: (2)+4: 6
<OOC> Durrankar says, "oh well."
<OOC> Iadoth says, "Roll again for the other kind."
GAME: Durrankar rolls 1d20+4: (18)+4: 22
GAME: Iadoth rolls 1d2: (2): 2

You paged Durrankar with 'That's a Cephalophore. If they hit you with a slam attack, you might be dazed. They're also so hard that using weapons against them can damage the weapon more than it can damage them.'

Durrankar pages: the wall one?

You paged Durrankar with 'The large, headless one which is standing behind the four statuettes.'

You paged Durrankar with 'It is holding its head in its hands.'

You paged Durrankar with 'Large can be taken rules-literally.'

Durrankar pages: Hmmm.....

Durrankar pages: and the large headless one is the one who attacked Zyla?

You paged Durrankar with 'Ah, no, one of the statuettes attacked Zyla.'

<OOC> Durrankar does apologize for taking so long on his turn.

Durrankar pages: and it formed a wall after attacking Zyla.

You paged Durrankar with 'Umm, not really. Four of the statuettes are occupying a 10 ft. square. Behind that square is the Cephalophore.'

Durrankar pages: All righty. I'm making sure I don't need to spend a spell, but it seems I'll need to hit them anyways.

<OOC> Durrankar says, "looks like we'll have to get through the wall first. Shame we can't find some sort of lever or something to disable
      them."
<OOC> Iadoth didn't say that didn't exist.
<OOC> Durrankar says, "all right. can I search for one?"
<OOC> Durrankar says, "or, at least, an obvious one?"
<OOC> Iadoth says, "Give me a Perception check. I'll make it a free action."
GAME: Durrankar rolls perception: (18)+17: 35
<OOC> Iadoth says, "Nah, you can't see an obvious lever."
<OOC> Durrankar says, "Are we being attacked at this very moment? If not, I'm going to make a more pointed search."
<OOC> Durrankar is....thinking.
<OOC> Durrankar says, "We're all doomed."
<OOC> Iadoth says, "Zyla was attacked this round, yes."
<OOC> Durrankar says, "And then they formed the wall..."
<OOC> Durrankar says, "Lets make a more pointed search for a lever, or button or something....."
<OOC> Iadoth says, "They were kinda building their formation before then. The first round, two moved into position, the second round, the
      other two completed the square."
Durrankar has partially disconnected.
<OOC> Iadoth giggles at maths joke.
<OOC> Durrankar says, "and none of us are at full HP."
<OOC> Iadoth fixes that!
<OOC> Durrankar says, "so, I'm doing my more pointed search."
GAME: You damaged Durrankar for -100000 points. 94 remaining.
GAME: You damaged Alba for -100000 points. 31 remaining.
GAME: You damaged Kira for -100000 points. 71 remaining.
GAME: You damaged Zyla for -100000 points. 47 remaining.
<OOC> Durrankar says, "is it possible to take 20 on a search?"
<OOC> Iadoth says, "Not within a single round."
<OOC> Durrankar says, "okie."
<OOC> Iadoth says, "Hold on Durrankar."
<OOC> Durrankar says, "K."

You paged Durrankar with 'Your glance around the antechamber and carpeted corridor doesn't reveal anything that jumps out as being a lever.

Squinting into the room beyond, where the Cephalophore and his female guardians stand, you can't see anything immediately, but there are two chambers off of that room, one to the left and one to the right. Perhaps an override control might be in one of those, but you'll have to get by the guardians first.'

<OOC> Iadoth is just paging Durrankar.
<OOC> Durrankar says, "that my turn? or can I do something?"
<OOC> Durrankar says, "well...other than search."
<OOC> Durrankar says, "test"
<OOC> Iadoth says, "Sorry, still here."
<OOC> Durrankar says, "OKie."
<OOC> Iadoth says, "Yes, that search was a free action. You still have your standard and move."
<OOC> Iadoth says, "And swift, I guess."
<OOC> Durrankar says, "Just needed the standard. Which will be ball lightning."
<OOC> Durrankar says, "which I will put against the 'wall'."
GAME: Durrankar casts Ball Lightning. Caster Level: 9 DC: 19
<OOC> Durrankar says, "reflex for half."
------------------------------------------------------------------------------
|   Name   |   Race   |   Class   |E Lev| CHP | HP  | AC |CMD |For |Ref |Wil |
------------------------------------------------------------------------------
|Alba      |HUMAN     |Wtc        |  7  | 31  | 31  | 19 | 17 | 3  | 6  | 7  |
|Durrankar |SITH-MAKAR|Dru        |  9  | 94  | 94  | 24 | 22 | 11 | 7  | 12 |
|Zyla      |GIANTBORN |Mnk        |  6  | 47  | 47  | 20 | 28 | 7  | 7  | 5  |
------------------------------------------------------------------------------
GAME: Durrankar rolls 3d6: (10): 10
<OOC> Iadoth says, "You have another Ball Lightning globe, I think."
GAME: Durrankar rolls 3d6: (6): 6
<OOC> Durrankar says, "side by side in the wall."
<OOC> Iadoth nods.
<OOC> Iadoth says, "Can I have a Spell Resistance check, please?"
<OOC> Durrankar says, "d20+caster bonus?"
<OOC> Iadoth says, "1d20 + Caster Level"
<OOC> Durrankar says, "okie then."
GAME: Durrankar rolls 1d20+9: (7)+9: 16
<OOC> Durrankar says, "newp."
<OOC> Durrankar says, "test"
<OOC> Iadoth says, "I'm slightly confused by the applicability of spell resistance here."
<OOC> Iadoth says, "So Ball Lightning has 'Spell Resistance: yes', but Spell Resistance applies (usually) only when a spell targets a creature,
      which it's ... not really doing here. So why would SR apply?"
<OOC> Zyla says, "I would say cause it does target each when it moves into that square to attack it."
<OOC> Iadoth says, "Awesome. That was kinda my reading."
<OOC> Iadoth says, "In that case, Durrankar, 'newp' is indeed valid."
<OOC> Durrankar doesn't think they wink out though, so they'll carry to next level.
<OOC> Iadoth agrees with that assessment.
<OOC> Durrankar says, "I think I hafta roll it twice though."
<OOC> Iadoth says, "They remain in the squares where you dumped them."
<OOC> Durrankar says, "Both globes after all."
<OOC> Durrankar says, "That in mind."
GAME: Durrankar rolls 1d20+9: (2)+9: 11
<OOC> Durrankar says, "also newp."
<OOC> Iadoth says, "Newp indeed."
<OOC> Iadoth says, "Any movement?"
<OOC> Durrankar says, "No."
<OOC> Iadoth says, "Okey dokey!"
<OOC> Iadoth says, "Do you wish to pose? The two statuettes are completely unaffected by the ball lightning. It's as though they have not
      even registered its presence."
GAME: Iadoth advances the initiative order.
      Round Two - Init 8.
      It is now CC2's turn! Alba is next!

The second statuette in the forward wall twists 45 degrees on its base and takes a swing at Zyla, in an action identical to its comrade.

After doing a bit of searching, Durrankar figures that the 'deactivation switches' are going to be where they least need them to be....in one fo the two rooms beyond where the wall is. "The switches will probably be back there." Durrankar says pointing towards the rooms behind the wall. In the meantime, Durrankar uses ball lightning, and plants them where the wall has been made. the wall doesn't seem to 'feel' them yet....but that will change soon.

GAME: Iadoth rolls 1d20+10: (15)+10: 25
GAME: Iadoth rolls 1d8+6: (8)+6: 14
<OOC> Iadoth hurts Zyla gravely.
GAME: You damaged Zyla for 14 points. 33 remaining.
<OOC> Durrankar says, "brb again"

The blow connects, and causes some serious harm to Zyla.

GAME: Iadoth advances the initiative order.
      Round Two - Init 7.
      It is now Alba's turn! Zyla is next!
<OOC> Iadoth says, "Okay Alba! You're up!"
<OOC> Alba says, "Okay. So this is a 10' corridor, with doors behind the statues?"
<OOC> Iadoth says, "Actually the doors are in front of the statues. They open into the corridor."
<OOC> Iadoth says, "The other parts of your question are TRUE."
<OOC> Alba says, "Oh well hell, that's easy. Can I target a Web spell to hit the statues, but not Zyla or the doors?"
<OOC> Alba says, "Iadoth?"
<OOC> Iadoth says, "Oh, sorry."
<OOC> Iadoth says, "Chores."
<OOC> Alba nod...?
<OOC> Iadoth says, "Yes, if you target the middle of the room."
<OOC> Iadoth says, "I think."
<OOC> Alba only asks because Web is a 20' radius, so it covers a good deal of ground. XD
<OOC> Iadoth says, "Yep, if you target right at the back of the large headless statue, you'll cover all five constructs."
<OOC> Alba says, "Awesome."
<OOC> Iadoth says, "Without hitting Zyla or the doors."
GAME: Alba casts Web. Caster Level: 7 DC: 15
<OOC> Alba says, "DC 15 reflex save, baby."
GAME: Iadoth rolls 1d20+6: (13)+6: 19
GAME: Iadoth rolls 1d20+2: (4)+2: 6
GAME: Iadoth rolls 1d20+2: (7)+2: 9
GAME: Iadoth rolls 1d20+2: (5)+2: 7
GAME: Iadoth rolls 1d20+2: (15)+2: 17
<OOC> Iadoth eyeballs that.
<OOC> Iadoth says, "Okay, so the headless one doesn't get caught, and neither does the statuette at the back on the right of the formation."
<OOC> Alba says, "But the two in front do."
<OOC> Iadoth nods.
<OOC> Iadoth says, "As well as the back left."
<OOC> Iadoth says, "Any move action?"
<OOC> Alba says, "Nupe, not atm."
<OOC> Iadoth nodnods, straightforward!
<OOC> Iadoth says, "Pose away!"
<OOC> Iadoth says, "Zyla, you're up next."

"Hn," Alba grunts in answer to Durrankar... then pushes her mask up, revealing a sullen face twisting with discomfort as a fist-sized lump distends her throat. With an explosive cough, she launches a shiny,sticky ball of fibers toward the headless statue, which explodes into a steel-strong shambles of conjured webbing. "Then go, warriors," she says, eyeing her handiwork. "Find the means to end these things, the shaman and I shall keep them amused."

<OOC> Zyla says, "okay, ki for elemental fury, and then flurry, with attack#2 being style strike hammerblow"
GAME: Zyla spends ONE point of KI POOL.
<OOC> Zyla says, "good to go?"
GAME: Iadoth advances the initiative order.
      Round Two - Init 3.
      It is now Zyla's turn! CC3 is next!
<OOC> Durrankar says, "back."
<OOC> Iadoth says, "Good to go, Zyla."
GAME: Zyla rolls unarmed-2: aliased to Melee+1-2: (19)+10+1+-2: 28
GAME: Zyla rolls unarmed-2: aliased to Melee+1-2: (16)+10+1+-2: 25
GAME: Zyla rolls unarmed-2-5: aliased to Melee+1-2-5: (4)+10+1+-2+-5: 8
<OOC> Zyla says, "vs the one that hit me"
<OOC> Iadoth says, "The first two hit."
<OOC> Iadoth says, "Easily. You may have to remind me about Hammerblow."
<OOC> Zyla says, "my fists do count as magic. hammer blow, I roll the damage dice twice and add together before adding str bonus etc."
GAME: Zyla rolls first-2+1d6: aliased to 2d6+8-2+1d6: (7)+8+-2+(5): 18
GAME: Zyla rolls hammer+1d6-2: aliased to 4d6+6+1d6-2: (16)+6+(3)+-2: 23
<OOC> Zyla says, "and the d6 is electrical damage"
<OOC> Iadoth hrm.
<OOC> Iadoth says, "Damage Resistance --- does electrical apply?"
<OOC> Iadoth thinks it probably does not.
<OOC> Zyla says, "reading on damage reduction, energy attacks normally apply full damage unless creature is dr against that type of
      energy."
<OOC> Iadoth goes with that.
<OOC> Iadoth says, "Uhhh..."
<OOC> Zyla says, "hmm?"
<OOC> Alba says, "Sup, Iadoth?"
<OOC> Iadoth says, "Physical damage on the first one is 13, reduced to 8 by DR. Then we add 5 which is non-physical."
<OOC> Durrankar says, "which is 13. XD"
<OOC> Iadoth says, "Physical on the second is 20, reduced to 15 by DR. Then, 3 added which is non-physical."
<OOC> Iadoth says, "So, 13 + 18 = 31 hp. Right!"
<OOC> Iadoth just had to do that.
<OOC> Iadoth says, "Pose away!"

Zyla doesn't like the fact that she was hit. She focuses for a moment and then her body and arms start to crackle with electricty. She takes a breath and then slam her fist goes out hitting the statue that struck her hard, and then she brings both hands together and brings it down hard onto the statue as well, before loosing another fist, though the last she misjudged and it goes wide.

GAME: NEW ROUND!
      Iadoth advances the initiative order.
      Round Three - Init 27.
      It is now CC3's turn! CC1 is next!


The back left statuette moves smoothly into a defensive stance, somehow giving the impression of lightness-of-foot.

GAME: Iadoth advances the initiative order.
      Round Three - Init 25.
      It is now CC1's turn! CC4 is next!

The enwebbed statuette uses a free hand to take a good swing at Zyla again.

GAME: Iadoth rolls 1d20+10-2: (5)+10+-2: 13

The webbing is too strong, and the construct fails to connect sword to flesh.

GAME: Iadoth advances the initiative order.
      Round Three - Init 22.
      It is now CC4's turn! C is next!

The back right statuette, unencumbered by webbing as it might be, copies its partner to the left and takes a defensive stance against the intruders.

GAME: Iadoth advances the initiative order.
      Round Three - Init 18.
      It is now C's turn! Kira is next!

The large, headless statue is largely free of the webbing, and is quite well hidden behind all of that thick web. You can still, however, see its penetrating stare, repeated again.

<OOC> Iadoth says, "I'll have a DC 16 will save from everyone, prease. +4 from Kira's aura."
GAME: Alba rolls will+4: (18)+7+4: 29
GAME: Durrankar rolls will+4: (10)+12+4: 26
GAME: Note Sickened added to Alba with a duration of 1 rounds.
GAME: Note Sickened added to Durrankar with a duration of 1 rounds.
<OOC> Iadoth says, "Zylaaaaa?"
<OOC> Zyla says, "yes"
<OOC> Zyla says, "fear thing again?"
<OOC> Iadoth noddos.
GAME: Zyla rolls will+2+4: (19)+5+2+4: 30
GAME: Note Sickened added to Zyla with a duration of 1 rounds.
<OOC> Iadoth says, "Y'all are sickened."
<OOC> Iadoth says, "And sickening. Don't forget that."
<OOC> Zyla says, "anyway to avoid the sickened? or not really?"
<OOC> Iadoth says, "Nope, apart from being immune."
<OOC> Iadoth says, "It's a useful debuff that this construct has."
<OOC> Iadoth says, "When it's not trying to beat you up."
<OOC> Zyla says, "and its a mind affect not a disease or something right?"
<OOC> Iadoth says, "No, it's a mind-affecting fear effect."
<OOC> Iadoth says, "With a Wisdom-based save."
GAME: Iadoth advances the initiative order.
      Round Three - Init 15.
      It is now Kira's turn! Durrankar is next!
<OOC> Iadoth says, "Aaaaaannnnndddddd that brings us to the end of tonight's session."
<OOC> Iadoth hopes everyone had fun.
<OOC> Iadoth will rearrange for Wednesday or Thursday next week, same start time.
<OOC> Alba nodnod, sounds like a plan. :3
<OOC> Durrankar will try to be here....somehow.
<OOC> Alba tosses about the +noms.
<OOC> Iadoth won't be able to go on as late though. Probably until 2 hours before now.
<OOC> Iadoth says, "Goodnight all! See you soon!"
 GAME: You save the current timestop as ConstructiveCriticism under slot #9.
<OOC> Durrankar says, "Nini."