Difference between revisions of "Clockwork"

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[[Category:Templates|Clockwork]]
 
[[Category:Templates|Clockwork]]

Latest revision as of 18:00, 26 June 2017

The clockwork template may be added to any corporeal living creature. Its type changes to construct, it loses all traits dependent on type, and gains construct traits. The clockwork creature has all the base creature’s abilities, modified as follows.


Changes

CR: Up to 4 HD, same. 5+ HD +1

AL: Neutral if the creature has no Int. If the creature has an Int, alignment is same as base creature

Type: The creature’s type changes to construct

Senses: The clockwork creature gains low-light vision and darkvision 60’, looses scent

Special Qualities: Construct traits, Cold and Electricity Resistance, DR /adamantine

Defenses

Natural Armor: Increase the creature's natural armor by 2.

Hit Dice: Change all racial Hit Dice to d10s. Bonus hit points based on size.

Offense

Special Attacks: Gain a slam attack if the creature does not have one, damage standard for its size. The creature retains any natural attacks as the base creature.

Statistics

Ability Scores: Constitution is no longer applicable (--). A construct creature of 1-4 HD has no intelligence score. A construct creature of higher Int may have an Int of that of the base creature or 3, whichever is higher.

Skills: Same as base creature.

Feats: Same as base creature.


Clockwork Creature Slam Attack
Size
Bonus HP
Slam attack
Tiny
1d2
Small
+10
1d3
Med
+20
1d4
Large
+30
1d6
Huge
+40
1d8


Clockwork Creature Defenses
HD Cold and Electricity Resistance
DR
1-4
5
5-10
10
5/adamantine
11+
15
10/adamantine