Difference between revisions of "Character Spends"

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(Created page with "==Character Spends== There are three types of RPP Spends: : '''Unlimited:''' You may purchase these spends an unlimited number of times. : '''Limited:''' You may purchase one ...")
 
 
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{{TableMain}}
==Character Spends==
 
 
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There are three types of RPP Spends:
 
 
|colspan="2" | About Character Spends
: '''Unlimited:''' You may purchase these spends an unlimited number of times.
 
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|-
: '''Limited:''' You may purchase one of these spends per category per PC.
 
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| style="background:#ccc;" valign="top"|[[image:rpp_unlimited.gif]]
: '''Exclusive:''' You may only purchase one exclusive spend per PC. That is, these are spends that require a significant investment in time on behalf of your PC. Buildings are even more limited and may only be taken once per player. Exclusive spends typically have a nominal maintenance cost which is deducted automatically every 30 days. We do take illness, vacation, and so forth into account for these spends, so just let us know.
 
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|Character spends relate to quirks, options, and roleplay advantages for your character.
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|}
   
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==Character Spends==
 
{{TableMain}}
 
{{TableMain}}
 
{{T01}}
 
{{T01}}
|colspan="3"|Unlimited Spends
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|colspan="3"| [[image:rpp_unlimited.gif]] Character Spends
 
{{T02}}
 
{{T02}}
 
|Reward
 
|Reward
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|Cost
 
|Cost
 
|-
 
|-
|'''Gain a Level'''||By spending RPPs, you may gain a level, with associated wealth. At least 85 percent of wealth must be spent, and items must be purchased at market price. You may purchase one advancement per tier. This also means that you may earn this purchase up to four times per PC.
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|valign="top"|'''Gain a Level'''||style="vertical-align:top; border-bottom:1px solid; border-color:#8dbdbd;"|By spending RPPs, you may gain a level, with associated wealth. At least 85 percent of wealth must be spent, and items must be purchased at market price. You may purchase one advancement per level group. This also means that you may earn this purchase up to four times per PC. We've kept the price of this spend low by intent, compared to other spends and that is likely to remain the case.
   
:First Tier: 10 RPP to advance from 2 to 3
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:First Group: 10 RPP to advance from level 2 to 3
:Second Tier: 20 RPP to advance to 6 to 7 or 7 to 8
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:Second Group: 20 RPP to advance to level 6 to 7 or 7 to 8
:Third Tier: 20 RPP to advance to 11 to 12 or 12 to 13
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:Third Group: 20 RPP to advance to level 11 to 12 or 12 to 13
:Fourth Tier: 30 RPP to advance to 16 to 17 or 17 to 18
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:Fourth Group: 30 RPP to advance to level 16 to 17 or 17 to 18
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Special: Cleric PCs may receive their first, group one RPP Level, for free. This means they may purchase L4 with 10 RPPs. They are the only class that may do this.
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RPP level boosts tend not to stack with any other bonus, unless otherwise specified. See our [[Bonuses]] page for what's currently offered!
   
Special: Cleric PCs may receive their first, tier one RPP Level, for free.
 
 
|Varies
 
|Varies
 
|-
 
|-
|'''Multiclass or PrC'''||The reflects some of the RP you've done towards your multiclass or PrC. This does not apply to multiclassing done during chargen. For coding purposes, be sure and let staff know 2 levels ahead of time about the intent to purchase a PrC. This is just so we can get our ducks in order.||3 RPP
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|valign="top"|'''Multiclass or PrC'''||style="vertical-align:top; border-bottom:1px solid; border-color:#8dbdbd;" |This minor spend reflects some of the RP you've done towards your multiclass or PrC. This does not apply to multiclassing done during chargen. For coding purposes, be sure and let staff know 2 levels ahead of time about the intent to purchase a PrC. This is just so we can get our ducks in order.||3 RPP
 
|-
 
|-
|'''Navosian Sands'''||Earn a small number of Navosian Sand Grains (2). Attuned to you, they allow an immediate reroll of any d20 that you had made.||10 RPP
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|valign="top"|'''Reroll Fate'''||style="vertical-align:top; border-bottom:1px solid; border-color:#8dbdbd;" |Ask Navos to shift the sands of time in your favor, just a little. This allows an immediate reroll of any d20 that you had made. This must be done before the results are known. May be purchased during a scene.||3 RPP
 
|-
 
|-
|'''Reroll a HD'''||Reroll a hit die roll that came out as a 1 or 2. By spending the RPP, you roll two dice, and take the better of the two results. ||10 RPP
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|valign="top"|'''Reroll a Hit Die'''||style="vertical-align:top; border-bottom:1px solid; border-color:#8dbdbd;" |Reroll a hit die roll that came out low! By spending the RPP, you roll a smaller die than the associated level's hit die and add a modifier to it, ensuring you get at least the average roll or higher on your reroll.
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:D6 classes: roll 1d4+2
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:D8 classes: roll 1d5+3
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:D10 classes: roll 1d7+3
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:D12 classes: roll 1d8+4
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For your reference, here are the classes listed by their hit die size:
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:D6 classes: Arcane Trickster, Loremaster, Mystic Theurge, Sorcerer, Witch, Wizard
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:D8 classes: Artificer, Bard, Cleric, Druid, Inquisitor, Pathfinder Chronicler, Rogue, Shadowdancer
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:D10 classes: Arcane Archer, Bloodrager, Cavalier, Duelist, Eldritch Knight, Fighter, Monk, Paladin, Ranger, Swashbuckler
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:D12 classes: Barbarian, Dragon Disciple, Indomitable, Skinwalker
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|10 RPP
 
|-
 
|-
| '''Skill Boon, Crafting'''||Earn 1 skill point in a Craft skill. This is earnable as many times as you like, for any Craft skill, except Craft/Artifice.||3 RPP
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|valign="top"| '''Skill Boon'''||style="vertical-align:top; border-bottom:1px solid; border-color:#8dbdbd;" |Earn 1 skill point in a Craft, Performance, or Profession skill. This is earnable as many times as you like, of up to 3 skills per category. '''Note''': Bards cannot use the Skill Boon RPP spend to gain ranks in a Performance skill due to their Versatile Performance feature. ||3 RPP per rank
 
|-
 
|-
 
|valign="top"|'''Special Materials Discount'''||style="vertical-align:top; border-bottom:1px solid; border-color:#8dbdbd;" |Through roleplay, you've secured access to unique materials, enough for a single item (for ammunination, it is enough for 50 arrows, 10 bolts, etc. as normal). How you did so is part of your own story. Regardless, your efforts allow you to purchase these materials at 75% of the normal cost. The cost is as below:
| '''Skill Boon, Performance'''||This spend is, unfortunately, not for bards! Earn 1 skill point in a Performance skill. This is earnable as many times as you like, for any Performance skill.||3 RPP
 
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:Market is 0-5000g: 3 RPP
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:Market is 5001g+: 4 RPP
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Note: The discount only applies to the cost of the materials themselves (not to enchantments or so on). This cannot be used to reduce the cost of spell components. It only applies to "special materials" as per the equipments page.
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| See Text
 
|-
 
|-
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|valign="top"|'''Favorable Merchant'''
| '''Skill Boon, Profession'''||Earn 1 skill point in a Profession skill. This is earnable as many times as you like, for any Profession skill.||3 RPP
 
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|style="vertical-align:top; border-bottom:1px solid; border-color:#8dbdbd;" |Through roleplay, you've found a favorable merchant. Perhaps it's a caravan making its way through, or a merchant needing a favor. Regardless, you're able to arrange a deal. With a little neighborly handshaking, and by spending some RPP, you may purchase a number of magic items at 65 percent market value. This does not include basic material costs; that is, you'll need to provide the item for them to enchant, or the component for the spell. Magic rods may be purchased at 75 percent. These items appear at the time of purchase; there is no wait. The price is as follows, based on the total market value:
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:Market is 0-10,000: 3 RPP
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:Market is 10,001-35,000: 4 RPP
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:Market is 35,001+: 5 RPP
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|See Text
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|-
 
|-
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|valign="top"|'''Battle Healing'''
|'''Special Materials Discount'''||Through roleplay, you've secured access to unique materials. How you did so is part of your own story. Regardless, your efforts allow you to purchase these materials at 75% of the normal cost.
 
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|style="vertical-align:top; border-bottom:1px solid; border-color:#8dbdbd;" |By burning a number of RPPs, you may heal yourself as a standard action, once per scene. This is considered divine-based healing, a grant from your deity. More than 1 RPP may be burnt at once, according to the formula below. You must be conscious and otherwise capable of using supernatural abilities in order to employ this spend. You may use this ability on your companion or familiar separately, but not one granted through use of a spell. This is an experimental spend, so expect updates as we look for feedback.
| 5 RPP
 
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:1 RPP: 25% of total hp
{{T01}}
 
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:3 RPP: 50% of total hp
|colspan="3"|Limited Spends
 
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|Varies (see text)
{{T02}}
 
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|Reward
 
|Benefit
 
|Cost
 
 
|-
 
|-
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|valign="top"|'''Intuitive Skills'''
|'''Aspect'''
 
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|style="vertical-align:top; border-bottom:1px solid; border-color:#8dbdbd;" |By burning a number of RPPs, you may cause your character to become inspired, granting a +5 to any one skill check. The points must be spent before the check is made. This is an experimental spend, so expect updates as we look for feedback.
|Purchase an Aspect! You may select one Aspect per PC. If your PC already speaks a language granted by an Aspect, then Tier 1 of that aspect is only 5 pts for you.
 
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|2 RPP
|10 per tier
 
 
|}
 
|}
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[[Category:Admin]]
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[[Category:RPPs]]

Latest revision as of 20:13, 10 September 2023

About Character Spends
Rpp unlimited.gif Character spends relate to quirks, options, and roleplay advantages for your character.


Character Spends

Rpp unlimited.gif Character Spends
Reward Benefit Cost
Gain a Level By spending RPPs, you may gain a level, with associated wealth. At least 85 percent of wealth must be spent, and items must be purchased at market price. You may purchase one advancement per level group. This also means that you may earn this purchase up to four times per PC. We've kept the price of this spend low by intent, compared to other spends and that is likely to remain the case.
First Group: 10 RPP to advance from level 2 to 3
Second Group: 20 RPP to advance to level 6 to 7 or 7 to 8
Third Group: 20 RPP to advance to level 11 to 12 or 12 to 13
Fourth Group: 30 RPP to advance to level 16 to 17 or 17 to 18

Special: Cleric PCs may receive their first, group one RPP Level, for free. This means they may purchase L4 with 10 RPPs. They are the only class that may do this.

RPP level boosts tend not to stack with any other bonus, unless otherwise specified. See our Bonuses page for what's currently offered!

Varies
Multiclass or PrC This minor spend reflects some of the RP you've done towards your multiclass or PrC. This does not apply to multiclassing done during chargen. For coding purposes, be sure and let staff know 2 levels ahead of time about the intent to purchase a PrC. This is just so we can get our ducks in order. 3 RPP
Reroll Fate Ask Navos to shift the sands of time in your favor, just a little. This allows an immediate reroll of any d20 that you had made. This must be done before the results are known. May be purchased during a scene. 3 RPP
Reroll a Hit Die Reroll a hit die roll that came out low! By spending the RPP, you roll a smaller die than the associated level's hit die and add a modifier to it, ensuring you get at least the average roll or higher on your reroll.
D6 classes: roll 1d4+2
D8 classes: roll 1d5+3
D10 classes: roll 1d7+3
D12 classes: roll 1d8+4

For your reference, here are the classes listed by their hit die size:

D6 classes: Arcane Trickster, Loremaster, Mystic Theurge, Sorcerer, Witch, Wizard
D8 classes: Artificer, Bard, Cleric, Druid, Inquisitor, Pathfinder Chronicler, Rogue, Shadowdancer
D10 classes: Arcane Archer, Bloodrager, Cavalier, Duelist, Eldritch Knight, Fighter, Monk, Paladin, Ranger, Swashbuckler
D12 classes: Barbarian, Dragon Disciple, Indomitable, Skinwalker
10 RPP
Skill Boon Earn 1 skill point in a Craft, Performance, or Profession skill. This is earnable as many times as you like, of up to 3 skills per category. Note: Bards cannot use the Skill Boon RPP spend to gain ranks in a Performance skill due to their Versatile Performance feature. 3 RPP per rank
Special Materials Discount Through roleplay, you've secured access to unique materials, enough for a single item (for ammunination, it is enough for 50 arrows, 10 bolts, etc. as normal). How you did so is part of your own story. Regardless, your efforts allow you to purchase these materials at 75% of the normal cost. The cost is as below:
Market is 0-5000g: 3 RPP
Market is 5001g+: 4 RPP

Note: The discount only applies to the cost of the materials themselves (not to enchantments or so on). This cannot be used to reduce the cost of spell components. It only applies to "special materials" as per the equipments page.

See Text
Favorable Merchant Through roleplay, you've found a favorable merchant. Perhaps it's a caravan making its way through, or a merchant needing a favor. Regardless, you're able to arrange a deal. With a little neighborly handshaking, and by spending some RPP, you may purchase a number of magic items at 65 percent market value. This does not include basic material costs; that is, you'll need to provide the item for them to enchant, or the component for the spell. Magic rods may be purchased at 75 percent. These items appear at the time of purchase; there is no wait. The price is as follows, based on the total market value:
Market is 0-10,000: 3 RPP
Market is 10,001-35,000: 4 RPP
Market is 35,001+: 5 RPP
See Text
Battle Healing By burning a number of RPPs, you may heal yourself as a standard action, once per scene. This is considered divine-based healing, a grant from your deity. More than 1 RPP may be burnt at once, according to the formula below. You must be conscious and otherwise capable of using supernatural abilities in order to employ this spend. You may use this ability on your companion or familiar separately, but not one granted through use of a spell. This is an experimental spend, so expect updates as we look for feedback.
1 RPP: 25% of total hp
3 RPP: 50% of total hp
Varies (see text)
Intuitive Skills By burning a number of RPPs, you may cause your character to become inspired, granting a +5 to any one skill check. The points must be spent before the check is made. This is an experimental spend, so expect updates as we look for feedback. 2 RPP