Difference between revisions of "Barbarian"

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Despite the advanced form of civilization that dominates many of the established kingdoms of the known world, there are still many wild and outlying areas consisting of unexplored and untamed regions along with cultures that hold firm to the traditions and beliefs of their past. Some of these regions are quite vast, populated by proud and powerful people who incorporate some elements of artifice into their culture and brutal fighting style and others are small regions inhabited by simple rustic people who are satisfied with their way of life and see no need to change. Needless to say, Barbarians can easily emerge from these locations.
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Despite the number of industrialized city-states and nations that dot the landscape of the Great Continent, there are still many wild and outlying areas consisting of unexplored and untamed regions inhabited by cultures that hold firm to the traditions and beliefs of their past. Some of these regions are quite vast, populated by proud and powerful people and others are small, inhabited by simple rustic people who are satisfied with their way of life and see no need to change. Needless to say, Barbarians can easily emerge from these locations.
   
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The Barbarian is a warrior who is, at his core, a survivalist, and who has tapped into the rugged primal power that infuses the world to empower his physical qualities. He wields overwhelming strength by which he defeats his foes. The barbarian culture may produce any number of different classes but the Barbarian himself is the embodiment of the berserker fury inherent to the primal power of the world.
   
[[humans|Human]], [[beastmen|Beastman]], [[orcs|Orc]] and [[half-orcs|Half-Orc]] barbarians typically emerge from the vast realm of [[Dran]] and its regional affiliates. The nation of Dran is well known for its brutal warrior traditions and mercenary warlords and rugged way of life. The distant northern reaches of The Wintergarde, which lies north of the [[Stormgarde]]-[[Myrddion]] border, have been known to produce barbarians from among the snow folk and elk hunters of the high north. [[dwarves|Dwarven]] barbarians sometimes emerge from among their Stonesmasher and Skyhammer clans. [[halflings|Halfling]] barbarians ride the lengths of [[The Vast]] as outriders, side by side human barbarians from the [[Phurai Dae]] tribes of horselords and nomads.
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The iconic Emblem of Ea barbarian will usually hail from one of the outlying frontier areas or culturally exotic places in the world. Human, Orc and Half-Orc barbarians typically emerge from the vast realm of Dran and its regional affiliates. The nation of Dran is well known for its brutal warrior traditions and mercenary armies and they have produced some of the most staggeringly powerful warriors the world has ever known. To the northwest, the reaches of far away Stormgarde produce proud noble warriors of a number of primal heritages. The enormous Giantborn emerge from both the high north of Stormgarde and the harsh Tablelands of Dran. Legendary Storm Dwarves dwell on high mountain peaks, atop their faithful griffon mounts. Human, dwarf and Jotunbrud Barbarian might emerge from these lands as well. Among the Mountain Dwarves, barbarians sometimes emerge from among their Stonesmasher and Skyhammer clans. Halfling barbarians ride the lengths of The Vast as outriders, side by side human barbarians from the Phurai Dae tribes of horse lords and nomads.
   
 
Barbarians also often exist among the mercenary thugs, criminals and malcontents that make the depths of The Desolation their home coupled with simple rustic tribes or monstrous races that are simply trying to survive there and exist in solitude.
   
 
Bludgun harbors Ogres, Bugbears and other monstrous races well suited towards this mentality and way of fighting. By and large the elves do not take well to this particular brand of training and fighting, the Wild Elves who dwell on the outskirts of the Periantha or who roam the edge of The Vast may produce barbarians of this nature as well. Beyond these well-known lands, other stories of strange and unusual origins of barbarians also rise up in taverns. Stories abound of human children stranded in distant alien lands such as the wilds of Jammur or the jungles of the Jade Islands or the countless mountain domains of The Roof of the World. Here they are saved and raised by sentient wild animals or savage humanoids resulting in another source for Barbarians.
For Barbarians the power of their rage can take on many different forms and it is up to the player to decide on its nature. Many Barbarians rely upon totemic powers and relations to the spirits of the worlds. For other barbarians it may be natural talent and training and even other barbarians may have mystic traditions. Rage can take the form of the Barbarian seemingly growing in size and muscularity, or their skin seemingly hardening like tree bark or stone or the ground rumbling as they walk. We encourage players to freely play with the high Fantasy aspect of the theme.
 
   
   
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== Barbarian Options ==
Barbarians also often exist among the mercenary thugs, criminals and malcontents that make the depths of [[The Desolation]] their home coupled with simple rustic tribes or monstrous races that are simply trying to survive there and exist in solitude. Humans, Orcs and Half-Orcs are most likely from there though the occasional [[Lizardfolk]] enclave also results in some curious lizardfolk berserker warriors.
 
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The iconic Emblem of Ea barbarian most likely will hail from Dran or Stormgarde though variations on this theme can produce the class anywhere in the known world and from all enlightened races. For the most part we cleave to the Pathfinder Core Rules Barbarian with the addition of some feats and custom rage powers. These various supernatural and culturally based rage powers will be available in the near future. Feats such as Destructive Rage and Reckless Rage have been contained in the system and additional ones will be worked in. Furthermore, as Paizo releases additional Rage powers through their upcoming books, they will be incorporated into play.== ==
   
   
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== Rage Powers ==
[[Bludgun]] harbors Ogres, Bugbears and other monstrous races well suited towards this mentality and way of fighting. By and large the [[elves]] do not take well to this particular brand of training and fighting, but the [[Wild elves|Wild Elves]] who dwell on the outskirts of the Periantha or who roam the edge of The Vast may produce barbarians of this nature. Beyond these well-known lands, other stories of strange and unusual origins of barbarians also rise up in taverns. Stories abound of human children stranded in distant alien lands such as the wilds of [[Jammur]] or the jungles of the [[Jade Islands]] or the countless mountain domains of [[The Roof of the World]]. Here they are saved and raised by sentient wild animals or savage humanoids resulting in another source for Barbarians.
 
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The following are custom rage powers that are unique to the Emblem of Ea or grandfathered in from earlier versions of Pathfinder.
   
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'''Elemental Fury (Su):''' All of the barbarian's attacks deal an additional 1d6 points of energy damage for 1 round. This power may be used once per encounter. The energy type must be acid, cold, electricity, or fire. This energy damage does not stack with energy damage dealt by special weapon abilities if it is of the same type. A barbarian must be at least 12th level before selecting this power.
   
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'''Iron Stature (Su):''' Coming Soon
'''Barbarian Options:''' The Emblem of Ea has included a number of feats and prestige classes from released books and have invented a number of feats of our own that work well for the barbarian.
 
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'''Thunderous Shout (Ex):''' Coming Soon
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'''Totemic Fury (Su):''' Coming Soon
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== Prestige Classes ==
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''Dran Juggernaut, ''and'' Mounted Warrior, ''are two examples of in house prestige classes that might interest a barbarian player. Although these classes do not confer an increase in Rage based powers they synergize well with the primal power represented in the Barbarian. The ''Dran Juggernaut'' represents the heroic ideal Dran Warrior, utilizing superhuman strength and supernatural abilities for herculean feats while the ''Mounted Warrio''r can be used by barbarian players to represent masters of wild beasts and outriders who patrol the fringes of their societies. The ''Indomitable ''enjoys superhuman durability and the ability to fight like an inexhaustible titan.

Revision as of 19:46, 26 February 2010

Despite the number of industrialized city-states and nations that dot the landscape of the Great Continent, there are still many wild and outlying areas consisting of unexplored and untamed regions inhabited by cultures that hold firm to the traditions and beliefs of their past. Some of these regions are quite vast, populated by proud and powerful people and others are small, inhabited by simple rustic people who are satisfied with their way of life and see no need to change. Needless to say, Barbarians can easily emerge from these locations.

The Barbarian is a warrior who is, at his core, a survivalist, and who has tapped into the rugged primal power that infuses the world to empower his physical qualities. He wields overwhelming strength by which he defeats his foes. The barbarian culture may produce any number of different classes but the Barbarian himself is the embodiment of the berserker fury inherent to the primal power of the world.

The iconic Emblem of Ea barbarian will usually hail from one of the outlying frontier areas or culturally exotic places in the world. Human, Orc and Half-Orc barbarians typically emerge from the vast realm of Dran and its regional affiliates. The nation of Dran is well known for its brutal warrior traditions and mercenary armies and they have produced some of the most staggeringly powerful warriors the world has ever known. To the northwest, the reaches of far away Stormgarde produce proud noble warriors of a number of primal heritages. The enormous Giantborn emerge from both the high north of Stormgarde and the harsh Tablelands of Dran. Legendary Storm Dwarves dwell on high mountain peaks, atop their faithful griffon mounts. Human, dwarf and Jotunbrud Barbarian might emerge from these lands as well. Among the Mountain Dwarves, barbarians sometimes emerge from among their Stonesmasher and Skyhammer clans. Halfling barbarians ride the lengths of The Vast as outriders, side by side human barbarians from the Phurai Dae tribes of horse lords and nomads.

Barbarians also often exist among the mercenary thugs, criminals and malcontents that make the depths of The Desolation their home coupled with simple rustic tribes or monstrous races that are simply trying to survive there and exist in solitude.

Bludgun harbors Ogres, Bugbears and other monstrous races well suited towards this mentality and way of fighting. By and large the elves do not take well to this particular brand of training and fighting, the Wild Elves who dwell on the outskirts of the Periantha or who roam the edge of The Vast may produce barbarians of this nature as well. Beyond these well-known lands, other stories of strange and unusual origins of barbarians also rise up in taverns. Stories abound of human children stranded in distant alien lands such as the wilds of Jammur or the jungles of the Jade Islands or the countless mountain domains of The Roof of the World. Here they are saved and raised by sentient wild animals or savage humanoids resulting in another source for Barbarians.


Barbarian Options

The iconic Emblem of Ea barbarian most likely will hail from Dran or Stormgarde though variations on this theme can produce the class anywhere in the known world and from all enlightened races. For the most part we cleave to the Pathfinder Core Rules Barbarian with the addition of some feats and custom rage powers. These various supernatural and culturally based rage powers will be available in the near future. Feats such as Destructive Rage and Reckless Rage have been contained in the system and additional ones will be worked in. Furthermore, as Paizo releases additional Rage powers through their upcoming books, they will be incorporated into play.== ==


Rage Powers

The following are custom rage powers that are unique to the Emblem of Ea or grandfathered in from earlier versions of Pathfinder.

Elemental Fury (Su): All of the barbarian's attacks deal an additional 1d6 points of energy damage for 1 round. This power may be used once per encounter. The energy type must be acid, cold, electricity, or fire. This energy damage does not stack with energy damage dealt by special weapon abilities if it is of the same type. A barbarian must be at least 12th level before selecting this power.

Iron Stature (Su): Coming Soon

Thunderous Shout (Ex): Coming Soon

Totemic Fury (Su): Coming Soon

Prestige Classes

Dran Juggernaut, and Mounted Warrior, are two examples of in house prestige classes that might interest a barbarian player. Although these classes do not confer an increase in Rage based powers they synergize well with the primal power represented in the Barbarian. The Dran Juggernaut represents the heroic ideal Dran Warrior, utilizing superhuman strength and supernatural abilities for herculean feats while the Mounted Warrior can be used by barbarian players to represent masters of wild beasts and outriders who patrol the fringes of their societies. The Indomitable enjoys superhuman durability and the ability to fight like an inexhaustible titan.