Axiomatic
Jump to navigation
Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
Axiomatic creatures may also be fiendish or celestial, but a fair number of them occupy the pure realms of regimented order in the outer planes.
Changes
CR: No change until 5 HD, CR +1 at 5 HD or more.
Senses: Darkvision: Gains the ability to see in the dark up to 60 feet.
Defense
Spell Resistance: Gains SR equal to new CR +5.
Special Abilities
Smite Chaos: Smite Chaos 1/day as a swift action (add Cha bonus to attack rolls and damage bonus equal to HD against one chaotic foe; smite persists until target is dead or the axiomatic creature rests.)
center>10/chaos