Difference between revisions of "Anarchic"

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(Created page with '= Anarchic (template) = Anarchic creatures may also be fiendish or celestial, but a fair number of them occupy the bewildering storms of the planes of chaos. '''CR:''' No chang…')
 
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= Anarchic (template) =
 
 
Anarchic creatures may also be fiendish or celestial, but a fair number of them occupy the bewildering storms of the planes of chaos.
 
Anarchic creatures may also be fiendish or celestial, but a fair number of them occupy the bewildering storms of the planes of chaos.
   
  +
==Changes==
 
'''CR:''' No change until 5 HD, CR +1 at 5 HD or more.
 
'''CR:''' No change until 5 HD, CR +1 at 5 HD or more.
   
'''Darkvision:''' Gains the ability to see in the dark up to 60 feet.
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'''Senses:''' Darkvision: Gains the ability to see in the dark up to 60 feet.
   
  +
===Defense===
 
'''Spell Resistance:''' Gains SR equal to new CR +5.
 
'''Spell Resistance:''' Gains SR equal to new CR +5.
   
  +
===Special Abilities===
'''Special Attacks: '''Smite Law 1/day as a swift action (add Cha bonus to attack rolls and damage bonus equal to HD against one lawful foe; smite persists until target is dead or the anarchic creature rests.)
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'''Smite Law:''' Smite Law 1/day as a swift action (add Cha bonus to attack rolls and damage bonus equal to HD against one lawful foe; smite persists until target is dead or the anarchic creature rests.)
   
   
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{{TableMain}}
{| class="prettytable"
 
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{{T01}}
! <center>Hit Dice</center>
 
! <center>Resist Acid, Electricity, and Sonic</center>
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|colspan="3"|<center>Anarchic Creature Defenses</center>
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{{T02}}
! <center>DR</center>
 
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|Hit Dice
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|Resist Acid, Electricity, and Sonic
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|DR
   
 
|-
 
|-
| <center>1–4</center>
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| <center>1-4</center>
 
| <center>5</center>
 
| <center>5</center>
| <center>—</center>
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| <center>-</center>
   
 
|-
 
|-
| <center>5–10</center>
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| <center>5-10</center>
 
| <center>10</center>
 
| <center>10</center>
 
| <center>5/law</center>
 
| <center>5/law</center>
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|}
 
|}
 
&nbsp;
 
&nbsp;
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[[Category:Admin|Anarchic]]
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[[Category:Templates|Anarchic]]

Latest revision as of 17:46, 26 June 2017

Anarchic creatures may also be fiendish or celestial, but a fair number of them occupy the bewildering storms of the planes of chaos.

Changes

CR: No change until 5 HD, CR +1 at 5 HD or more.

Senses: Darkvision: Gains the ability to see in the dark up to 60 feet.

Defense

Spell Resistance: Gains SR equal to new CR +5.

Special Abilities

Smite Law: Smite Law 1/day as a swift action (add Cha bonus to attack rolls and damage bonus equal to HD against one lawful foe; smite persists until target is dead or the anarchic creature rests.)


Anarchic Creature Defenses
Hit Dice Resist Acid, Electricity, and Sonic DR
1-4
5
-
5-10
10
5/law
11+
15
10/law