Difference between revisions of "2020 GM Workshop: Merkabah"

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(Created page with "=2020 Merkabah GM Session= <br>''Wednesday, February 26, 2020, 8:26 PM'' Tacomancer Supreme says, "One or two may be late. If this happens, I will award shamelessly to whomev...")
 
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Q. Merek says, "Is using black-tech an 'evil' act?"''
 
Q. Merek says, "Is using black-tech an 'evil' act?"''
  
=Raw Dump=
 
<br>'''This can probably be deleted - Cryo''
 
tb - Wednesday, February 26, 2020, 8:26 PM
 
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Tacomancer Supreme says, "One or two may be late. If this happens, I will award shamelessly to whomever can plop this onto the website. Shamelessly. :|"
 
Tacomancer Supreme says, "So, tonight! We'll be covering a few items:
 
1. Merkebah
 
2. Mixed Level Scenes!
 
3. Social Combat!
 
4. Misc!"
 
Merek volunteers Cryo, the wiki master.
 
Tacomancer Supreme says, "As always, please feel free to ask questions or for clarification."
 
Cryosanthia is totally fine with doing it, if others want to get the RPP she doesn't have to.
 
Kaydin has disconnected.
 
Tacomancer Supreme says, "So...Merkebah? What the hell is this thing? Well, first. Dangerous. Secondly, Merkabah was crafted by the High Artificers and presumably crashed during their fall."
 
Davienne has connected.
 
Kaelyn has arrived.
 
Kaelyn arrives from IC.
 
Davienne says, "Lag so bad I got booted"
 
Tacomancer Supreme says, "What does that mean, exactly? It means it contains elements of High Artifice that at one point, the hubris of the Eldanar used to attempt to challenge the gods."
 
Kaelyn peeerrrrs O.O
 
Seldan has reconnected.
 
Seldan has partially disconnected.
 
Tacomancer Supreme says, "Welcome back! There's a logger up if connection issues bubble up. ^^;"
 
Zapolklnex says, "so it's the Necrohol of Nabudis?"
 
Merek says, "The what."
 
Tacomancer Supreme says, "I am the worst geek ever for Pop Culture References. I will admit that right now. So...yes? Tacos? XD"
 
Kaelyn peers... "Salsberry steak!
 
Cryosanthia looks that up.
 
Kaelyn had tacos for lunch
 
Garrett has connected.
 
Tacomancer Supreme says, "Merkabah was at one time a floating fortress. It would have been forgotten to the world had not Saluven raised it. Saluven was one of the last known surviving High Artificers, or perhaps THE last. For some time, he posed as a Myrrish Governor under the name Lucien Shrike. He secretly worked to heighten the tensions between Alexandria and Myrridon until those tensions erupted into the war."
 
Tacomancer Supreme says, "His aim was to bring back the age of artifice, and the power within it. Obviously, this is a bad idea."
 
Stirling hand wobbles.
 
Tacomancer Supreme says, "His actions weakened the Seal on the Void. He was probably unaware of this. Worse, he was unaware that he was possessed by a powerful daemon of the Void. Every action with which he thought he would restore the great Kulthian empire, he was secretly preparing to hurtle the world into the Void itself."
 
Tacomancer Supreme laughs.
 
Tacomancer Supreme says, "So...let's parse that for a moment. The Seal of the Void."
 
Garrett has disconnected.
 
Raethon raises hand.
 
Tacomancer Supreme says, "The Void is what corrupted Maugrim and the other Gods of Evil. It took this...hubris/nugget within them, and made it go kaboom."
 
Tacomancer Supreme says, "What's up?"
 
Caim has connected.
 
Caim goes OOC.
 
Caim arrives from IC.
 
Raethon says, "Speaking of the void. Is Heth a void dragon...and is he a part of this?"
 
Merek says, "The seal of the void, the god's ramparts?"
 
Tacomancer Supreme says, "He is not part of Merkebah, but it is a good question. A very good one."
 
<OOC> Caim says, "I say merek did this."
 
Caim says, "because he is a sith lord!"
 
Merek says, "Lol."
 
Davienne smirks. I have run into a Merek sith lord before. so this amuses me
 
Tacomancer Supreme says, "Feel free to addcom lc=LahChan too, guys. If I get a little spammy, etc. ^^;"
 
Tacomancer Supreme says, "Everyone wants to play The Evil Dude from time to time."
 
Davienne says, "I only ever like it at the ST or in superheroes..."
 
Tacomancer Supreme says, "Sometimes it's Evil. Sometimes, it is Alignment: Badass. My friend's bf likes to do the latter. I have hairy dwarven men hit on him. Now. :|"
 
Raethon says, "So the void is the big bad overall?"
 
Raethon says, "these are OOC questions so far, Lahar."
 
Tacomancer Supreme says, "When Saluven made a break in the Seal, it took Animus, Daeus, AND Maugrim to fix it."
 
Tacomancer Supreme says, "The Void is incredibly bad."
 
Tacomancer Supreme says, "...but that's the sort of power that's at play, here."
 
Raethon says, "And when Animus died...."
 
Tacomancer Supreme says, "Yes."
 
Merek is getting confused by the extra commentary.
 
Haggerty has disconnected.
 
Tacomancer Supreme says, "When Taara murdered him. >.>"
 
Raethon says, "that part of the seal weakened."
 
Tacomancer Supreme says, "Right."
 
Raethon says, "Okay. I'm caught up."
 
Tacomancer Supreme nods. XD
 
Raethon says, "Governeor's Hubris."
 
Strike says, "So we wad up Taara and stuff her into the crack and the Void is safe and secure once more :)"
 
Tacomancer Supreme says, "It is a little confusing. In the end--this part of the story matters, but it doesn't. For purposes of running plots there--it mostly serves to illustrate that Merkebah is a dangerous, and also fantastical, place."
 
Tacomancer Supreme says, "This was an entire floating fortress, crafted of High Artifice. Of the finest High Artifice. ...and it got blown up, and scattered all over the mountains."
 
[LahChan] Braelnoir has left this channel.
 
Boshter rawr!
 
Raethon says, "Hey Bosh."
 
Boshter says, "Yeah, it crashed. As I recall right, it was hit by the spellcannon back in the day!"
 
Tacomancer Supreme says, "There are giant towers shoved into the mountains, half sticking out. Or broken in two. Or floating in the air."
 
Seldan aves to Boshter. "So, it is a place where near anything can happen, both good and bad, or mostly only bad?"
 
Tacomancer Supreme says, "Door #2."
 
Tacomancer Supreme says, "Mostly bad."
 
Boshter nodnods. Is here! Is also about to run a scene or I'd have Whirl here. :)
 
JUDGE: Whirlpool summons Davienne away.
 
Davienne has left.
 
Seldan nods, thank you. "Things such as spellblights and dweomersinks are a possibility in such a place?"
 
Tacomancer Supreme says, "Constructs, half-functioning traps. The half-remains of some working Concept that some artificer had made. Spellblights, absolutely."
 
Strike says, "So, I'm a little fuzzy on the whole timeframe, but was Merkabah at large during the Sorceress wars?"
 
Boshter says, "Sure, I don't see any reason why not :D"
 
Cryosanthia says, "Are magic items/artifices that come out of there going to be mostly functional or safe, or are they 'cursed' in some fashion and more likely to be bad for you."
 
Merek says, "Black-tech is badwrong."
 
Merek says, "Necromantic in nature."
 
Tacomancer Supreme says, "It was destroyed in the year 1003, Strike. And it's a mixture, Cryo."
 
Azog says, "What year is now?"
 
Strike says, "1022"
 
Cryosanthia says, "So not so long ago. Wow."
 
Tacomancer Supreme says, "Merkebah is a dangerous, beautiful place. It's a place with a lot of history, and a fantastical landscape. Imagine the floating, shattered towers. The sweeping mountain passes. The floating, fragments of quasi-animated artifice."
 
Boshter says, "Correct. :D"
 
Tacomancer Supreme says, "There are areas with functioning magic."
 
Tacomancer Supreme says, "Areas with ...not-so-functioning magic. Or teleport blocks. Traps. Redirects."
 
Seldan nods. "Magic is tricksy/messy, then. How likely is it that anything living hides in it?"
 
Strike says, "Funtimes with gravity?"
 
Tacomancer Supreme says, "Think of it as a 3D, high-stakes dungeon scape. Going there is an opportunity to explore history. ...but it's also an opportunity to try anything you can imagine as a GM."
 
Tacomancer Supreme nods to Seldan. "Yes." :D
 
Seldan says, "Yes ... what?"
 
Strike grabs pig costume, gets ready to go HAM.
 
Tacomancer Supreme says, "Yes, it is entirely possible and likely. But the specifics of that are up to you as a GM."
 
Tacomancer Supreme says, "When describing Merkebah--the two rooms off of the RP Nexus will do most of that for you. The details of it, or 'I take my party to a specific area,' are up to you as a GM."
 
Seldan nods, very good. :) I have the image of a mix of Babel Tower from one of the really old Final Fantasies, and Shinra Tower from 7, with wonky magic/artifice throws in for good measure.
 
Seldan says, "Thrown, I am sorry. It has been a very long day."
 
Tacomancer Supreme says, "Make it multiple towers, break some of them, stab some into the mountains, and add whacky crazy half-functioning Artifice Creations, and you've got it. :3"
 
Boshter says, "Yeah, Seldan, FF is always a good place to draw from for inspiration here. Mael diod it."
 
Kira goes IC.
 
Kira has left.
 
Boshter says, "It's baked in."
 
Cryosanthia says, "So, Horror / SCP type things with the serial numbers filed off are Ok long as they're somewhat reproduceable with the PF rules/spells?
 
Boshter nods!
 
Tacomancer Supreme yep.
 
Liarora has connected.
 
Tacomancer Supreme says, "Merkebah is a fun place. Its uniqueness and challenge is why we're handling Merkebah Month as we are. We're filing off CR limits."
 
Caim says, "now I feel bad being so lowleveled"
 
Tacomancer Supreme says, "Play as hard as you like. Throw out what challenges you like--in Merkebah scenes. They're all standard PrPs, though. So, atm, there is no death."
 
Seldan says, "It sounds as if traps / environmental hazards are viable encounters in Merkabah. How do staff adjudicate those when rewarding PrP's?"
 
Tacomancer Supreme says, "This month, we're hoping you'll experiment, try something different, and explore an unusual landscape that's usually kept locked away."
 
Raethon says, "carefully?"
 
Cryosanthia says, "What about consequences? Like a magic blight bug burrows into a PC at 0HP or -10HP 'not-death' and they're stuck with it until something happens in another log."
 
Tacomancer Supreme says, "We'll be awarding these PrPs a level higher than usual."
 
Tacomancer Supreme says, "This bonus stacks with others such as roleplay, challenge, and so on."
 
Seldan nods.
 
Tacomancer Supreme says, "So basically. It could end up being worth a lot, added together."
 
Liarora has disconnected.
 
Tacomancer Supreme says, "Mind, the purpose of these scenes is not to punish PCs--it's to throw the door open, play, and try something new. Anyone going into them will know the stakes are upped. ^^;"
 
Cryosanthia says, "It's a crashed floating city in dead volcano, size / scale? Do you have a cross/section or otherwise general thing, area names, or it will develop as explored?
 
Tacomancer Supreme says, "If you'd like lasting effects, just file a +request ahead of time. And it's at least a mile wide, the crash site."
 
Raethon says, "I imagine the depth is pretty deep too. Anything that sized hitting the ground is gonna leave a decently sized hole."
 
Cryosanthia nods, "Okay, go crazy, but don't kill and don't be overly mean without asking."
 
Tacomancer Supreme says, "The overall description is provided. The depth of it is open to you as a GM. If we mapped out the entire thing--we'd end up stepping on a lot of creative toes. Such as: why no, you can't use a five-story death machine because it wasn't spec'd. >.>"
 
Tacomancer Supreme yep. And if you just want to experiment? Go nuts. Standard PrPs can't result in death (they're just KO'd). And, folks signing up for these know it will be hard and maybe, experimental.
 
Tacomancer Supreme says, "Focus on fun. That's the big thing."
 
Seldan nods. "I think that I can do that."
 
Tacomancer Supreme says, "We're removing the brakes this month, for all Merkebah scenes. :3"
 
Raethon says, "Well...not all brakes, I think."
 
Raethon says, "No facing and killing gods."
 
Tacomancer Supreme says, "Not the death one, without pre-approval, no. And well, that, yeah."
 
Strike toescuffs. Puts the List away.
 
Tacomancer Supreme laughs.
 
Tacomancer Supreme says, "Run kaiju. <3"
 
Seldan says, "hey are removing the brakes, not the breaks. English is hard."
 
Tacomancer Supreme laughs.
 
Kaelyn peeerrrs curiusly, "I resemble that remark!" Huuuufs
 
Seldan says, "What is kaiju?"
 
<OOC> Caim says, "so I can host a scene on this place?"
 
Strike says, "giant monsters"
 
<OOC> Caim says, "how do I post logs to the wiki?"
 
Tacomancer Supreme :D
 
Raethon says, "Caim...."
 
Strike says, "Godzilla"
 
Cryosanthia says, "Giant monster, Godzilla, etc.
 
Seldan says, "Oh, I see. :)"
 
Raethon says, "Caim you're OOC...you don't need to use the OOC tag."
 
<OOC> Caim says, "nonsense!!!"
 
Caim coughs
 
Caim says, "so yea how do I put logs onto the wiki?"
 
Cryosanthia says, "Get an account on the Wiki, and log in and go into edit more
 
Cryosanthia says, "mode"
 
Aftershock says, "For the moment you need to log them manually."
 
<OOC> Caim says, "so the loggers are broken?"
 
Seldan is reminded to do those PrP submishe, but so braindead. :(
 
Tacomancer Supreme rar's. That. If you need some help, Cryo and AF are good ones to ask. I can help afterwards too, though not tonight. And well--the loggers just pre-format the text for the wiki.
 
Strike says, "So, it' safe to assume news of merkabah opening spread like wildfire and the artificer community is more or less alternating between 'uh-ohs' and 'SQUEEEEEE!'?"
 
Aftershock says, "You can use a logger, but it won't set it up on the wiki automagically."
 
Tacomancer Supreme says, "Yes."
 
Cryosanthia says, "They're ok, they have issues with long logs full of ooc
 
Caim needs tacomancer's help with making a char
 
Caim says, "you free taco?"
 
Tacomancer Supreme says, "You can +log/create -ooc too. And not atm. ^^;"
 
Tacomancer Supreme is running this workshop. <3
 
Seldan says, "The loggers can sometimes lose poses with long logs and lots of OOC."
 
Strike says, "yeah, I think a few of the logs i've seen posted lost a couple of my poses"
 
Seldan says, "I recommend using a client-side logger for PrP's."
 
Boshter nods!
 
Tacomancer Supreme says, "That's Merkebah in a nutshell, guys. Any other questions related to that?"
 
Seldan says, "None, thank you, Taco. I have some ideas."
 
Tacomancer Supreme thumbs-up.
 
Cryosanthia says, "The Gooberzilla, staff is handling that?
 
Strike does as well.
 
Raethon says, "So...we're allowed just about anything in Merkabah, if it strikes our fancy, right?"
 
Seldan says, "A giant chocolate-covered raisin?"
 
Tacomancer Supreme says, "The Gobberzilla is open to use for player GMs. Just talk with me or Bols. <3"
 
Strike heard it through the grapevine.
 
Tacomancer Supreme says, "So long as it's in theme, absolutely."
 
Tacomancer Supreme laughs.
 
Cryosanthia nods, "So, it's killable, not being saved for an end of month theme, or we ask and find out?"
 
Tacomancer Supreme says, "So, there is a Colossal gobber stomping about Merkebah atm."
 
Tacomancer Supreme says, "Last door. <3"
 
Merek says, "I would feel very very meh if someone killed a kid transformed into gobberzilla."
 
Seldan cues the dancing claymation raisins, shuts up.
 
Tacomancer Supreme says, "It's effectively a kaiju, transformed by a gobber curse, and warped tech-magic."
 
Strike says, "It presents moral dillema"
 
Tacomancer Supreme says, "The endscene made pretty clear that it wasn't what it used to be anymore."
 
Seldan looks at Malik. Suddenly, I am incredibly grateful they decided IC to move out of Goblintown.
 
Tacomancer Supreme says, "Whatever the kid was, is long gone. If someone wants to run it, I can fill in some details. ':3"
 
Tacomancer Supreme says, "Oh, they're back. <.<"
 
Raethon says, "Sounds like the ending to Diablo."
 
Tacomancer Supreme says, "...just. Traveling back and forth. They've got a Project, now. ^^;"
 
Seldan says, "I see."
 
Cryosanthia says, "Do not stick gemstones in head. Very useful info for dragons."
 
Tacomancer Supreme says, "They're so tiny and harmless, Seldan. ^^;"
 
Tacomancer Supreme says, "They just want to hug you. ;_;"
 
Strike offers Cryo a sapphire bindi.
 
Seldan says, "And not hungry at all, I am certain."
 
Merek levels the entire city for hurting a kid.
 
Cryosanthia has no idea what it is; puts it on.
 
Strike says, "Don't kids usually have a lot of.... other kids?"
 
Tacomancer Supreme yes. Totally stoofed. >.>
 
Strike says, "er, cities, rather"
 
Merek says, "I was very confused until you clarified Strike."
 
Merek says, "Lol."
 
Merek says, "Also I don't... Think that there are populations of kids casually living in the broken city."
 
Tacomancer Supreme says, "If it helps."
 
Seldan says, "I was unsure whether kids had cities, cities had kids, or cities had cities."
 
Tacomancer Supreme says, "/Technically/, gobbers mature at around age 7. It's just their brains are too smart, too fast."
 
Merek says, "That would be interesting though, a society of people lost in the city."
 
Tacomancer Supreme says, "So technically, it was not a child, to begin with. And then it transformed into something entirely different."
 
Seldan says, "I ... see."
 
Tacomancer Supreme :3
 
Strike says, "Suddenly thinking of the fans stuck in the tunnels underneath Venture industries"
 
Azog says, "How old would the equivalent human be?"
 
Tacomancer Supreme will give folks details, who wish to run it. But, there's no need to focus on the gobber-kaiju, either. Merkebah is plenty dangerous enough even aside of that.
 
Boshter says, "Darn cities having cities. :)"
 
Seldan nods at Strike. Elements of Shadowrun would also be appropriate, I think.
 
Strike pages: https://dissolve.com/stock-photo/Indian-woman-bindi-royalty-free-image/101-D145-112-843
 
Tacomancer Supreme says, "17ish or so. Gobbers don't let their own out until 18 though, to force time for the brain and body to sync up."
 
Strike says, "Which, I am also down for."
 
You paged Seldan with 'yup, totally wearing'
 
From afar, Seldan laughs.
 
Strike pages: usually it's a mark, like the red dot, but sometimes a piece of jewelry is used instead
 
Tacomancer Supreme says, "The entire 'gobber curse' exists because of basically, the power of Mad Science. Too-young gobbers are basically mad science bombs, ready to go off. ^^;"
 
Merek says, "Can we find uh... Mecha golem to drive around."
 
Tacomancer Supreme says, "(Also, we don't allow underage PCs. So. ^^;)"
 
Raethon overages his.
 
Tacomancer Supreme says, "You could, as a Plot Device (TM). It wouldn't be a permanent arsenal piece, though."
 
Cryosanthia probably should have added a few more years, but it works.
 
Merek says, "Fair."
 
Tacomancer Supreme says, "Which, this is a nice segue. ^^;"
 
Merek says, "Maybe it only operates in the city for the month."
 
Merek nods sagely.
 
Strike says, "You want to form the head, don't you?"
 
Tacomancer Supreme says, "It wouldn't belong to anyone. We're lifting CR, not the rest of the MU guidelines, I'm afraid. :/"
 
Merek voltron.
 
Strike sagenods.
 
Tacomancer Supreme says, "So!"
 
Tacomancer Supreme says, "This takes us into a related area. I'm going to invert things a little, though."
 
Tacomancer Supreme says, "Skills Combat. We'll hit multilevel scenes, next. ^^; This will be a full evening, and I apologize ahead of time. ^^;"
 
Tacomancer Supreme's a little discombobulated. I'll be touching on that, also.
 
Tacomancer Supreme says, "So, Skill Combat. Also called Social Combat. ...it's an odd tie-in to Merkebah, but--considering the number of traps in Merkebah, it can work very well."
 
Seldan nods.
 
Tacomancer Supreme says, "So: T main issue with Diplomancing, Trapfinding, and Stealth, is it risks coming down to 1 character, 1 roll. The rest of the party is left out. It often lacks the sense of 'danger and dynamism' that combat can have."
 
Tacomancer Supreme says, "To make Skill Combat fun for everyone, we focus on fixing these issues."
 
Raethon says, "and it can also be rather boring for other characters."
 
Tacomancer Supreme says, "Finally, Skill Combat isn't always appropriate. Use it only when you want to add depth and tension to a scene."
 
Tacomancer Supreme says, "Yes. :3"
 
Cryosanthia nods
 
Tacomancer Supreme says, "That is its core issue. BUT."
 
Tacomancer Supreme says, "We're going to focus on fixing that. Fix those issues, and it becomes not only enjoyable, but dynamic, challenging, and fun as hell."
 
Shin has disconnected.
 
Tacomancer Supreme says, "Are there rules for Skill Combat?"
 
Tacomancer Supreme says, "Sort of. ^^;"
 
Tacomancer Supreme says, "We have rules on the site for skill-based "combat." You are welcome and encouraged to use them! They can be found, here: http://tenebraemush.net/index.php/Skill_Combat ."
 
Tacomancer Supreme says, "You're also encouraged to make your own. In a moment, I'll be hitting the core elements of doing this. If you've run regular combat before, it should sound pretty familiar."
 
Tacomancer Supreme says, "So, how do you make Skill Combat dynamic and interesting?"
 
Tacomancer Supreme says, "1. Involve everyone, even if there's a leader."
 
Tacomancer Supreme says, "2. Treat it like regular combat."
 
Tacomancer Supreme says, "This one is important. ^^;"
 
Tacomancer Supreme says, "But, what does it mean, exactly?"
 
Cryosanthia says, "So use +timestop?
 
Aftershock says, "Not necessarily."
 
Tacomancer Supreme says, "Primarily, it means: keep some sort of order, +timestop or otherwise. Just like in combat, ask players to state their intent OOCly before posing. Pose reactions of the villain dynamically--make it obvious their actions influenced the scene's action."
 
Tacomancer Supreme nods. ^^;
 
Tacomancer Supreme says, "You can use +timestop, or something more loose. I'll cover in more detail in a moment."
 
Tacomancer Supreme says, "3. If you like, raise the stakes now and then by using the environment, antagonistic NPCs, reveals, and the PCs' own actions. A collapsing building works just as well to create a sense of urgency in skill combat as it does regular combat. An antagonistic NPC changes the social landscape. PCs...oh man, PCs. PCs make a story. Respond to actions just like you would in regular combat."
 
Tacomancer Supreme says, "4. As each PC (or group of PCs) is about to pose--step OOC and remind them of the situation, and ask how they might hurt or contribute. This reminds them their actions matter. This is one of the most important items, so please hilight it. I'll come back to this, later, too."
 
Aftershock prefers to maintain a fairly strict 'one pose per DM pose' order to things that helps make sure everyone gets a turn even out of combat-combat.
 
Tacomancer Supreme nodnods.
 
Tacomancer Supreme says, "5. Add and subtract bonuses, or alter responses, based on this teamwork. Treat it like Aid Another, or Failed Aid Another (-2!). ...or have it change the landscape."
 
Tacomancer Supreme says, "6. Don't let one PC's skill, spell list dominate. This takes practice. While we don't want to make an ability someone invested in useless--but we don't want it controlling a scene either, or making everyone else feel noncontributive."
 
Tacomancer Supreme says, "One way to achieve this is diversification. For example: Allow multiple skills. Someone's k/local or prof/merchant could add needed insight. Prof/weaponsmithing could help them relate to the NPC."
 
Seldan has an idea to mitigate that.
 
Seldan says, "That."
 
Tacomancer Supreme says, "Whassat?"
 
Tacomancer Supreme nodnods.
 
Seldan says, "Require multiple skills to beat the combat."
 
Aftershock prefers something like that Seldan
 
Tacomancer Supreme says, "The rest of what our approach will do that, too. The prompts, for example, which I'll cover in more detail WHY that works, in a moment. And yes, exactly."
 
Tacomancer Supreme > Require more than one success on a roll, with each roll influenced by party actions and decisions. Usually, 2/3 is a good rule. Combat lasts multiple rounds. "One roll, done," lacks dynamism.
 
Aftershock says, "Where a number of skills are needed/able to uncover the trick."
 
Tacomancer Supreme says, "And finally, before we get into details: 9. Villains don't just stand there. This is combat."
 
Haggerty has connected.
 
Tacomancer Supreme says, "It's "skills," but for many intents and purposes--treat it like combat. :3 So."
 
Tacomancer Supreme says, "Details!"
 
Tacomancer Supreme says, "Doing the above will result in you "stepping OOC" more than you might be used to outside of regular combat. That's because skill combat -- is a style of combat. Stepping OOC helps you prompt for action, just like in regular combat. It also reminds players of the stakes."
 
Tacomancer Supreme says, "Back to Point #4: One of the reasons to for OOC prompts and going "turn-based," even loosely (this group goes, then the villain goes! for example), in skill combat, is not only does it up the stakes, it also helps eliminate the paralsis-discussion issue."
 
Tacomancer Supreme says, "Remember paralysis-decision issues? >.>"
 
Tacomancer Supreme <.<
 
Strike says, "Like using linguistics to figure out the villain's dimplmatic 'nice doggie' rhetoric has a cypher to it?"
 
Tacomancer Supreme yep. :3
 
Cryosanthia says, "So. When a battle is on-going and a PC uses Diplomacy to stop it, resolution turns into it might work if multiple PCs decided to do that, forgoing attacks, or it's mostly 'Dip doesn't work in combat'? Essentially, does skills-combat mix with combat-combat, or they are separate things?
 
Strike skwii!
 
Tacomancer Supreme says, "By using OOC prompts in skill combat, as you do in physical combat, you as the GM are prompting ONE or A FEW PEOPLE for their responses, and keeping the group responding. Keep them focused on the social event as a problem. Do it well enough, and players will play off of one another. Keep them in the action mindset. Finally, these prompts ensure everyone has a piece of the action pie."
 
Tacomancer Supreme says, "That's a good question. :3"
 
Tacomancer Supreme says, "Let's walk through a quick scenario. ^^;"
 
Tacomancer Supreme says, "Setting: Grumble the oruch is mad that the PCs insulted his grandmother! Grumble is pretty tough. So I as the GM, pose Grumble's anger and upset at the PCs. Grumble raises his frying pan, threateningly, right?"
 
Cryosanthia nods
 
Tacomancer Supreme says, "The PCs have a mixed reaction to this. Someone rolls Diplomacy--but remember, Diplomacy has Huge Penalties when facing an aggressive NPC. It also has penalties if your party doesn't work with you. This sounds like a familiar set of frustrations, doesn't it? >.>"
 
Cryosanthia smiles, "Maybe."
 
Tacomancer Supreme says, "So--as a GM, you've got a few choices. ^^;"
 
Merek says, "I've tried diplomacy before to have people practically open fire anyway."
 
Merek says, "lol"
 
Tacomancer Supreme says, "Well, let's remember the problems with these skills, too. As a GM, we're addressing those issues--taking them heads-on."
 
Boshter says, "Diplomacy can be difficult to get the chance to do, due to some PCs having different viewpoints, but also NPCS already comitted to a particular path can be very hard to sway as Beags says. We've had a lot of 'diplomancer' players who think a high enough die roll solves everything and are disappointed when it doesn't really work that way, either story wise *or* mechanically."
 
Tacomancer Supreme says, "We want to make this fun, dynamic, and challenging for everyone--while maintaining player choice."
 
Boshter says, "It tends to be very overrated."
 
Malik has disconnected.
 
Tacomancer Supreme says, "Yeah. ':3 The same goes for Trapfinding, Stealth, and similar. But, that's why we're talking about Skills Combat."
 
Tacomancer Supreme says, "These guidelines can turn about anything into a challenging, dynamic scene that involves everyone, and maintains their choices as a character."
 
Tacomancer Supreme says, "This is important."
 
Boshter does nod, though. More skill use in combat, more things to do than just throw a sword at something, is always good though :D
 
Aftershock says, "As a DM it's your job to determine if (diplomacy) would work in a given scneario. And if it is, how cooperative the group has to be to make it work. I've gon both ways."
 
Tacomancer Supreme says, "Or enemy here is Boringness."
 
Tacomancer Supreme nodnods.
 
Tacomancer Supreme says, "As a GM--our scenario is Grumpus the Oruch. He's really, really mad, and he has a potential weapon."
 
Boshter nodnods to AF!
 
Aftershock says, "I like to think that Skills Combat and Combat-Combat can go hand in hand. There's room for both in every scene. IMO"
 
Tacomancer Supreme says, "First question as a GM: 1. Do I /really/ need to move the PCs forward, to get to the Bigger Action? If yes, do the one-roll-solve and move on."
 
Tacomancer Supreme says, "If 2. No, or the scene has a lot of Potential, open it up to Combat. Whether this is Skills or Physical--well. Let's continue with the scenario. ^^;"
 
Tacomancer Supreme says, "At this point, Grumpus has raised his weapon. The scene could go into either type of Combat."
 
Boshter grump!
 
Tacomancer Supreme says, "So, to determine which way it might go, test the waters! A good way to do this is, you might ask the PCs to pose their reaction. It's probably going to be somewhat chaotic. But, it will give you a feel for things."
 
Tacomancer Supreme says, "Then, based on that reaction, you step OOC again. If someone is wanting to interact with Grumble the Angry Oruch, then POINT THAT OUT, OOC."
 
Tacomancer Supreme says, "I cannot stress this enough."
 
Aftershock nods.
 
Tacomancer Supreme says, "Poses fly fast and thick during a scene. POINT IT OUT. Then, remind everyone ooc that Grumble's reaction from here on out depends on their reactions. (And Grumble could start attacking physically, or verbally.)"
 
Tacomancer Supreme says, "From here, ask them to Declare Intent OOCly, then POSE. Just like regular combat."
 
Aftershock says, "It is SUPER important as a player to listen to your DM because they will point these things out to you btw."
 
Tacomancer Supreme yus.
 
Aftershock says, "A DM is NEVER just saying "So you want to talk to Grumble?""
 
Tacomancer Supreme nods. ^^;
 
Aftershock says, "They are saying this so that everyone knows."
 
Tacomancer Supreme says, "So in our scenario--Grumble posed being VERY ANGRY and WAVING A WEAPON."
 
Tacomancer Supreme says, "We had the PCs respond. Some shook their fists. Kisaiya tried to sell him a better frying pan. Another tried to steal something from Grumble's kitchen."
 
Donna says, "Because a team of PCs is terrible at being a team. XD"
 
Tacomancer Supreme says, "As a GM, hit pause. Point out: Okay. We have these 3 actions: some PCs are trying to fight Grumble. Another's trying to sell them an object to keep Grumble distracted, and another one is trying to steal. The latter may set off Grumble."
 
Tacomancer Supreme says, "'What would you like to do at this point? If you'd like to try diplomacy, please include assisting Kisa in your pose. If you do so, I'll be adding to Kisa's chance of success. If you'd like to interfere with the theft, etc.'"
 
Caim has disconnected.
 
Garrett has connected.
 
Garrett steals from grumble all the time
 
Merek says, "Is there the possibility for fallout for theft outside of plot?"
 
Tacomancer Supreme says, "Stepping ooc like this is offering a prompt and saying, 'Guys, each of your actions here has a consequence.'"
 
Tacomancer Supreme says, "Depending, yeah."
 
Merek feels like compromising the job would get the AG upset.
 
Aftershock has had players arrested before.
 
Stirling would be mortified.
 
Tacomancer Supreme says, "Stepping ooc like this, and making the poses matter--makes each action and each pose, matter. It also brings everyone in on a Diplomance event. If someone doesn't stop the theft of Grumble's silverware, for example--well."
 
Raethon says, "Diplomancy's gonna fail, naturally."
 
Tacomancer Supreme says, "Prompting them like this as a GM too, keeps a focus on the here-and-now. It's very demanding attention to current goings-on. It removes 'let's go off and make a plan' and places the action/consequence NOW."
 
Cryosanthia nods
 
Tacomancer Supreme says, "It probably would. ...you could also have it apply a large penalty. Tell the PCs that that applied a penalty, and give the rest of the party a chance to pose counter strategies."
 
Tacomancer Supreme says, "'Raethon, Merek just stole the knife. It's likely Grumbles will attack next turn unless something happens. What do you do?'"
 
Aftershock nods
 
Tacomancer Supreme says, "Turn it entirely over to them. ^^;"
 
Raethon says, "I'd take the knife from Merek and put it back. XD"
 
Tacomancer Supreme says, "Then I'd have you declare that your action, and pose it. Just like combat."
 
Tacomancer Supreme says, "If you'd had Rae try something more complicated, I might've forced a roll. Failure on that roll could throw /everyone/ into combat."
 
Tacomancer Supreme says, "So the stakes are very much there. It's just a little different on the surface. Underneath, it is very much: "Here is a situation. What do you do? Okay, pose. Okay, consequence." ...where consequence is a penalty or bonus to diplomacy or stealth. An utter failure. A quirk to the scenario, or so on."
 
Tacomancer Supreme says, "Skill Combat isn't appropriate to every situation. Sometimes, you just want to Roll and Move On. ^^;"
 
Tacomancer Supreme says, "That is a lot of blather, and I apologize for that. Any questions? ^^;"
 
Seldan says, "So, you mention having had PC's arrested. Can this really happen as part of a PrP, or does that require staff?"
 
Cryosanthia nods, "Cool."
 
Hubert has connected.
 
Tacomancer Supreme says, "You would need to let staff know."
 
Tacomancer Supreme waves.
 
Hubert says, "Howdy!"
 
Raethon says, "Hey Hubert."
 
Boshter says, "I mean, it has happened. You'd need to tell us. Things /can/ get out of control sometimes. :)"
 
Aftershock says, "You can suggest it as a 'lasting consequence' of your PRP"
 
Raethon says, "You logged in in the middle of a workshop"
 
Boshter nodnods.
 
Tacomancer Supreme says, "Doing this would prompt a more indepth review of the log, too."
 
Seldan nods.
 
Tacomancer Supreme says, "Any more questions, concerns? Or ideas or experiences t'bring up?"
 
Tacomancer Supreme says, "That was a good question. ^^;"
 
Raethon says, "I think I have one..."
 
Tacomancer Supreme says, "Whassat?"
 
Raethon says, "relatable to actions having consequences and such."
 
Cryosanthia says, "I'm not sure if this is skills-combat, mixed level or misc, it could be any of the three. How do you calculate XP for a mob that could have been killed but was social maneuvered to back down, or was potentially hostile but not turned hostile by actions. Ie, bystanders that might step in if splashed with AoE damage."
 
Raethon says, "I rant a plot, way back when...where the group came across a wolf that was bleeding in the snow. They could've easily passed it by, but they helped it out. Later on, versus the big baddy...the wolf helped out with the baddy...."
 
Aftershock says, "That's a bit complicated but to break down Cryo."
 
Raethon says, "Not rant...ran."
 
Tacomancer Supreme says, "Calculate XP? You mean for a CR, or award?"
 
Tacomancer Supreme rar. :3
 
Aftershock says, "If the possiblity of combat is there then you calculate that the xp is there per normal. Because socially manuvering is/can be just as difficult as a fight.""
 
Raethon says, "If not more."
 
Aftershock says, "That being said, if they're 'easy' to not get into a fight with, or very low-level, you might handwave the difficulty of it."
 
Aftershock says, "For example a merchant at a stall will fight you if you punch him yea, but a reasonable person won't punch the merchant in the first place. Thus he's not really a threat."
 
Tacomancer Supreme nodnods.
 
Aftershock says, "But if he's part of a mob who's out to kill plague victims... then getting him to back down or otherwise fighting him might count."
 
Tacomancer Supreme says, "The concepts of 'Challenge' and 'Consequence' are very much key. So is indepth roleplay."
 
Cryosanthia nods, "Exactly, re: the merchant. My thoughts are if a bunch of people show up with lots of levels you want a high CR, but then if not everything in the encounter fights, it seems like it was a lower CR in reality. Or if you decide ahead of time, when 1/2 die, the rest run, does that mean you essentially buy 2x the CR value but only award what they kill, even though they were taking some damage from the extras for a while?
 
Hubert says, "Hey, I'm having a little trouble tracking this down... what is the avenue for submitting content for the Alexandria Tribune?"
 
Tacomancer Supreme says, "Just post, I think. Is it locked down?"
 
Tacomancer Supreme reads Cryo's pose.
 
Hubert says, "All the posts are from 'Tribune Staff'"
 
Tacomancer Supreme says, "It auto-tags it as that. Staff can see the author, tho. <3"
 
Hubert says, "Oh okay!"
 
Aftershock says, "It's actually fairly common that people will run if you get them down to 'half' so assuming this ahead of time you adjust the CR for the fact that they will in reality face only half the combatants for half the time. Does that make sense?"
 
Hubert says, "This is suddenly so much scarier!"
 
Tacomancer Supreme says, "That's a good question. That takes us unto our next and almost-last topic. Mixed-level scenes."
 
Tacomancer Supreme nodnods to AF.
 
Cryosanthia nods to AF. "I have a follow-on, is there a standard way to check intelligent NPC moral / will to continue fighting? Or decide ahead of time/ as RP occurs?"
 
Tacomancer Supreme says, "One of the risks of low-cr mobs is if you've got a caster in the group that's higher level. Effectively, they can fireball the lot of them. But, that's covered in your earlier comments--it's no risk to them, generally. So, that wouldn't be worth an award."
 
Aftershock says, "You have two choices there: Either decide ahead of time, or make a will save when reasonable."
 
Aftershock says, "You make the 'moral' check based on mob mentality not individual though!"
 
Tacomancer Supreme says, "https://www.d20pfsrd.com/bestiary/rules-for-monsters/creature-types#subtype-troop can also be used to simulate groups."
 
Tacomancer Supreme says, "Looks like they updated the URL. https://www.d20pfsrd.com/bestiary/rules-for-monsters/Creature-types/#Troop_Subtype then. ^^;"
 
Kaelyn has disconnected.
 
Tacomancer Supreme says, "The use of the Troop Subtype can remove some of those difficulties, and help address the fireball issue with low-level mobs, too. :3"
 
Tacomancer Supreme says, "It's one of the more important subtypes in PF. ^^;"
 
Kaelyn has connected.
 
Tacomancer Supreme rar. :3
 
Cryosanthia nods, "DC of the will save is generally? 15? 20? I didn't know Troop existed, i have looked at Swarm.
 
<OOC> Kaelyn punts connection, return with.... triple choclit brownie
 
Raethon has....another way to counteract the 'fireball everything' trope.
 
Aftershock says, "Depends on your CR!"
 
Delilah has connected.
 
Raethon says, "COllateral damage."
 
Donna says, "Troop is basicallt Swarm But For Kobolds."
 
Cryosanthia hugs all the kobolds!
 
Aftershock says, "A well-led mob will have a higher DC than a poorly led one ;3"
 
Donna says, "Hey D, Lahar's holding a workshop. :3 Check the logger."
 
Tacomancer Supreme says, "In general, it's important to have folks feel heroic and effective. So, here's another important point:"
 
Raethon says, "Lahar....I added a point for the mixed level scenes."
 
Delilah woo!
 
Tacomancer Supreme nodnods.
 
Garrett says, "when is merkabah month?"
 
Delilah has to run for dinner iRL like... RIGHT NOW. But hopefully it'll still be running when I get back!
 
<OOC> Garrett says, "march?"
 
Tacomancer Supreme saw. :D And it is the first of next month.
 
Raethon says, "kay."
 
Tacomancer Supreme says, "I've posted a BEGIN date to +events."
 
<OOC> Garrett says, "my birthday is on the 18th"
 
Aftershock says, "Yes reminding your group of the possiblity of Collateral Damage is important!"
 
Tacomancer Supreme says, "Rar. ^^;"
 
Tacomancer Supreme says, "When running a mixed-level scene, in general, don't set out to negate abilities as a means of balance. Folks should feel heroic and effective."
 
Garrett says, "so it will be on my birthday"
 
Tacomancer Supreme says, "Collateral damage is one method. Be judicious in its use, to not to paralyze them, though. If they feel too paralyzed, they can feel powerless, or uncertain of what to do. The first one is undesirable, the second one can slow down a scene."
 
Tacomancer Supreme says, "But reminding of consequence can heighten tension, too, in a v effective way."
 
Tacomancer Supreme says, "So too can 'spinning plates.' ^^;"
 
Donna nodnod. It's not a matter of making the hero sorry they did something, it's about heightening tension so they can be more celebratory when they win. :3
 
Tacomancer Supreme says, "It's a bit of a bad name, I admit. What it means is, making a battle multi-faceted."
 
Tacomancer Supreme says, "The most direct means is having a mixture of CRs in a scene. Another means is having multiple difficulties that require different skillsets. If you've a new or lower PC in a scene--this is a good chance to hand them a chance at a spotlight."
 
Raethon says, "and....it makes the lower levels feel like they're useful when a level 11 wizard doesn't come in and just start fireballing everything to ashes."
 
Tacomancer Supreme rar. That leads to Spidermanning. ^^;
 
Raethon has been on both sides of that particular scenario.
 
Aftershock nods. Which can be a huge challenge, but is also really fun
 
Huh?  (Type "help" for help.)
 
Cryosanthia says, "Spidermanning?"
 
Aftershock loves running mix-level scenes.
 
Raethon says, "With great power comes great responsibility."
 
Tacomancer Supreme says, "When you have a mixed level scene on Tene, you're in luck in some ways. Spidermanning carries with it an expectation--with great power comes great responsibility. Yus."
 
Raethon says, "A spider Man quote."
 
Cryosanthia says, "Ah, right."
 
Strike says, "You're chasing the big-nasty through a busy thoroughfare, fireball is off the table, but the low level bloodrager might be able to get off a quick web bolt"
 
Azog says, "The implication is that the higher level PCs ought to go after the higher level enemies. /If/ there's a way to tell."
 
Tacomancer Supreme says, "Part of that is, if you run a scene and it's all L4s and one L17--and the L17 goes, 'I just destroy everything, boom, do this on my own, and ignore other characters,' it's unlikely they'll get any reward for the scene."
 
Tacomancer Supreme says, "It also means, 'as you were uplifted, so you uplift others.'"
 
Cryosanthia nods
 
Tacomancer Supreme says, "So, the L17 might make a point of buffing the L4s to hell. :D"
 
Raethon says, "it's why Svarshan is a mentor to Durrankar, of a sense."
 
Aftershock has a certain expectation in mix-leveled scenes that everyone will get a chance to shine. I'll literally wait for everyone to get their shot if I have to.
 
Cryosanthia nods
 
Tacomancer Supreme says, "Or, helping hold back a challenge, while the L4s wade in. Everyone gets a chance to shine, but Spiderman means: make room for everyone, and uplift as you go. If you've got a lot of power, help other people."
 
Tacomancer Supreme says, "Yus. :3"
 
Aftershock says, "It's like... Kol is a big bad yes?"
 
Cryosanthia nods, "Well nuking the scene is a good way to not get invited to the next one too."
 
Tacomancer Supreme nods. ^^;
 
Aftershock says, "Everyone agrees that he is a huge pain in the butt and they want him dead."
 
Aftershock says, "So I made sure he had a character flaw that would make sure that low-level characters COULD hit him!"
 
Tacomancer Supreme nodnods.
 
Cryosanthia says, "Ah, meta knowledge. :)
 
Aftershock says, "So even though he has crazy AC and is super fast - low level characters have a chance against him"
 
Merek says, "Kol is small bad."
 
Aftershock laughs. "True."
 
Merek says, "Taco that's what I did recently. Cryo ran something and it was low-level so I focused upon buffing/non-combat."
 
Merek says, "Since it was open to all."
 
Tacomancer Supreme says, "So far we've covered: Mixing up CR baddies in a scene. Spinning Plates (but in a good way), and Spidermanning. AF touched on another one--making sure there are weaknesses that lower levels can exploit."
 
Merek says, "Always gotta give people time to shine."
 
Tacomancer Supreme says, "Here's another: thematic boosts. Someone's from Dran? Have them roll to gain added insight to a scene. That insight adds depth to a scene or roleplay. Perhaps it gives a bonus. In either case, it creates a spotlight."
 
Stirling dissagrees a little with earlier statements, you like to give everyone a chance to shine but especially in like... a one shot PRP you may run into a situation where a character doesn't work well. Like if there is a pacifist character and you plan to run a simple kill-the-thing sort of plot. You may focus on them during taking/completing the quest but its not going to be a great time. Or if you have a fire sorcerer and you had fire elementals planned.
 
Seldan says, "I am sorry, but for some reason I am simply unable to follow this. I'm not getting it. Can I read the log later and pose any questions I may have?"
 
Aftershock says, "And, if you fail? Run another scene. Make sure that the NEXT time player x has something fun to do. Because now you're ready for it."
 
Tacomancer Supreme says, "Sure. And, I apologize. I'm a little blurple, too. Very much some of it may be me."
 
Tacomancer Supreme nods to Stirling. Sometimes, things just do not mesh. ^^;
 
Aftershock says, "I mean not every scene/player combo is perfect"
 
Aftershock says, "That's why there's the next time ;3"
 
Seldan says, "All right, thank you. I had a very long day today and I may not be running at full power. I will read the log later and approach with any questions I may have."
 
Seldan has disconnected.
 
Tacomancer Supreme says, "Mixed level is a large topic, and deserves more time given to it. We've covered a few options, but--it's entirely possible it deserves its own workshop. ^^;"
 
Azog honestly has found multi-tier scenes frustrating. When I was lower level and the scenes involved rolls, my contributions were pretty meaningless. I'd do 15 damage, and Jareth would do 75. As I've gotten higher up, it's been a lot more diceless, where I often am not very effective in a fight. There've been times when I was the big man in the scene. But ... not usually, I think.
 
Aftershock does run more diceless mixed scenes. Because it's just flat out more fair to the beginning players.
 
Stirling says, "I think our issue there is a little Azog was a lot of 12+ scenes in a row. That level range is just a bit too big in my opinion."
 
Tacomancer Supreme says, "It can feel that way sometimes, yeah. I know when Sandy buffed Azog to heck and back--he was rolling crazy numbers."
 
Tacomancer Supreme says, "The old perception was there, though. We had to go back and go over it, and go, yeah, he was rolling +42. :3"
 
Stirling says, "And then playing with you in a 11-15 and you were crushing combat."
 
Azog was 15 at that time, though.
 
Stirling says, "Being towards the bottom of any level range is often sucky unless your entire party is there."
 
Azog expects to be on the high end when he's on top of the tier.
 
Azog nods to Stirling.
 
Tacomancer Supreme says, "Rar. Azog, if you like--you might try bringing some of Azog's abilities up in the GT, and work with folks on them, too."
 
Tacomancer Supreme says, "There may be angles you haven't looked at. Which brings me to another, and maybe final point for this."
 
Tacomancer Supreme says, "In lower level scenes, it's usual to point out options. GMs are much more open."
 
Tacomancer Supreme says, "At higher tiers, that starts going away--but it is not always a good thing. Azog, you are pretty familiar with playing a fighter. But, someone might be new to playing a wizard at that tier, for example."
 
Stirling can count on one hand how many times he has melee'd for example since hitting double digit levels. But I always have other abilities I can use instead, either helping the party or something more effective.
 
Tacomancer Supreme says, "This is part of where community comes into play. If in a scene at any time, you're unusure what to do--talk with the GM about options. Talk with your party, too."
 
Aftershock nods!
 
Azog says, "Well, now that he's 17, it probably won't be an issue. But for the multilevel ones, I'm just saying that the PCs have to be encourages to fight the right opponents. If you have 3 CR 5 goons and a CR 10 goon, your tier 1 players need to be sent after the CR 5."
 
Tacomancer Supreme nods. Providing a mixture of enemies is a good thing.
 
Tacomancer Supreme says, "So. XD"
 
Tacomancer Supreme says, "One of the last topics we have is misc."
 
Cryosanthia says, "Sometimes when I'm pointing out options it feels like I'm railroading because I can only cover so much and usually it's what I think is the most likely from my understanding of the layout of critters.
 
Tacomancer Supreme says, "One of those is GM PCs. Another one--let's go ahead and address railroading."
 
Aftershock says, "When it doubt Cryo: Slow down."
 
Aftershock says, "Make sure people know they have those options."
 
Garrett has disconnected.
 
Kaydin has connected.
 
Cryosanthia nods, "Okay. Usualy I'm trying to rush the round advance. I'll keep that in mind."
 
Tacomancer Supreme rar's. Stepping firmly OOC and summarizing a scene and options is a good way to bring people back onboard, and make things move faster.
 
Tacomancer Supreme says, "Well, in general--I am going to say, railroading is not a bad idea. ^^;"
 
Kaelyn peeers
 
Tacomancer Supreme says, "There was a scene I ran where folks snuck into an enemy camp."
 
Aftershock says, "Yea, you don't need to rush things, you can take a DM moment to be like: Okay you have these options:""
 
Kaydin says, "should I force my chars to level up to better handle these events?"
 
Raethon says, "there have been times where I had to actually talk to Whirlpool about options with Durrankar cuz....I was out of them."
 
Cryosanthia nods, "Okay. I'll keep that in mind."
 
Raethon says, "Sasha too."
 
Cryosanthia says, "I had a GM NPC Q. - Obviously not our own chars, but how detailed can we make a NPC? Effectively as a PC char, but without the high point buy. Equipment, can be level appropriate?
 
Tacomancer Supreme says, "I gave them 2 rounds to find a way to hide themselves, or they'd get ambushed. Railroading can be setting a hard time limit, for example. On a MU--one of your enemies is /keeping things moving/."
 
Kaydin says, "I ask because I created kaydin march 31 2018 and I have only made it to level 3"
 
Tacomancer Supreme says, "As detailed as you like. Just don't fall in love with the NPC to where it's as special or more so than the PCs. ^^;"
 
Aftershock says, "Okay! So personally I say go ahead and detail the heck out of them! More the merrier, but yea... don't get attached."
 
Kira has arrived.
 
Kira arrives from IC.
 
Cryosanthia nods, "Ok."
 
Tacomancer Supreme says, "When a PC gets enough xp and gp, we ask they level. The pacing is generally up to you, Kaydin."
 
Aftershock has an NPC guard who is pretty detailed but nobody ever asks about his life ;.;
 
Tacomancer Supreme ;_;
 
Tacomancer Supreme says, "Stating things/options ooc as a GM, offering summaries. Is hugely important. It can keep things moving, and offer options--as well as maintaining PC choices."
 
Cryosanthia says, "I made a lvl7 grapple barb with Azog's assistance to play around with the rules and maybe fight Braelnoir / Munch / whomever.
 
Raethon says, "the ones you get attached to, no one cares about. But you made city guard 117, they want to know his name, home life, favorite food, etc."
 
Raethon says, "*make"
 
Aftershock says, "RIGHT?"
 
Tacomancer Supreme coughs. That said, the encounter with the charging wagon was always going to run into the bbeg demon. :3 So, railroading is not all bad if it ties into story/pacing.
 
Cryosanthia nods, "That was very cool!
 
Tacomancer Supreme says, "I am glad folks thought so. ^^;"
 
Aftershock says, "Railroading, particularly when subtle is a great tool."
 
Stirling says, "Wait... 117? Is his name John and is he a Master Chief?"
 
Raethon smirks and points. "See?"
 
Tacomancer Supreme says, "Last one, GM PCs. ...basically, we don't allow it. If you're in a scene and start GMing, take the PC out of the room. Have them pose out, etc. It's been a long session already, so I'm going to keep that one short. <3"
 
Tacomancer Supreme laughs.
 
Aftershock nods!
 
Tacomancer Supreme says, "Ok! So, general announcements--Merkebah Month starts first of March. It runs all month. Plots don't need pre-approval unless you want to kill ppl. :|"
 
Tacomancer Supreme says, "We're removing the brakes--have fun, wreck things. Go into these scenes knowing it's possible. ^^; Experiment. Use Mad Science (TM!)!"
 
Strike says, "One thing when I was Gming a scene elsemu* and my char was in the room, I'd have something take them out of the picture. Granted, the genre at the time was superhero stuff, but with so much artifice, magic, etc. the same thing could apply"
 
Tacomancer Supreme says, "We'll be adding extra gp/xp for doing this. The purpose is to Have Fun (TM)."
 
Kaelyn peerrrs
 
Tacomancer Supreme says, "So, that's all of the big stuff. I have one more thing after all this is over. Any questions before then?"
 
Cryosanthia nods, "So far I've managed to be there and not be there.
 
Tacomancer Supreme <3
 
Kira yays and fills the Merkabah sewers with Purple Wyrms for the newbies!
 
Raethon says, "Can I have some ice cream, Lahar?"
 
Tacomancer Supreme says, "We have Aftershock duct-taped to a chair!! Ask her questions! :D"
 
Tacomancer Supreme yus. Ice cream for everyone!
 
Aftershock O.O
 
Tacomancer Supreme :D
 
Tacomancer Supreme <3
 
Ice Cream!
 
Tacomancer Supreme :D
 
Raethon says, "So...."
 
Tacomancer Supreme rar?
 
Raethon says, "Merkabah can have rifts and all that stuff, right?"
 
Tacomancer Supreme says, "Absolutely."
 
Strike gets ready to mug a Glitter Boy.
 
Mio appears to have missed a ton of talk wow
 
Kaydin says, "and loose cannons from a buddy cop series of the 1980s?"
 
Tacomancer Supreme, <-- Failure at almost all things popcult. ^^;
 
Cryosanthia says, "Oh. So reading the CR, it said against intelligent mobs their CR assumes equiped appropriate for their level. Is there random magic item tables like there used to be in other eds, so I'm not picking stuff I know will/won't benefit the PCs if they get it?
 
Donna says, "Note:"
 
Tacomancer Supreme says, "Awards are handled by staff--so I wouldn't worry about that overmuch."
 
Aftershock ^^^
 
Donna says, "She's talking about equipping the enemies."
 
Kaydin says, "can we loot said enemies too?"
 
Tacomancer Supreme nods. There's little to no chance of them stealing the gear, so go nuts. <3
 
Aftershock says, "Don't worry about what'll benifit the players because they probably won't end up with it ;3"
 
Raethon says, "No you can't, Kaydin."
 
Donna says, "Also note, Cryo, Tenebrae's point-buy means that encounters are balanced for CR+1"
 
Tacomancer Supreme says, "We used to allow it, but. We had a husband/wife pair where it, well. 'Lol, I found this ancient, ancestral bow on the beach! What are the chances?'"
 
Tacomancer Supreme says, "And, well... :/"
 
Raethon says, "Hence the random loot table."
 
Cryosanthia nods to Donna, "Is there a random loot table?"
 
Donna says, "Sec..."
 
Kaydin says, "its like metal gear solid...items are tied to chars and are lost when they die...."
 
Tacomancer Supreme says, "Standard PrPs award gold and xp. BUT. A PC could craft or purchase an item with the story theme."
 
Raethon holds up staff. "case in point."
 
Tacomancer Supreme says, "DC PrPs (PrPs involving Chardeath) can have loot. You can request a loot theme for those, too."
 
Merek says, "So I can find a magic bow ICly while OOCly it was paid for with my coin?"
 
Tacomancer Supreme says, "DC PrPs require pre-approval because well, we want to make sure folks know what they're doing. And sure."
 
Merek gives me ideas.
 
Aftershock has had a player request to have an axe that might have been weilded by a NPC for PLOT reasons and I was like: YES.
 
Tacomancer Supreme says, "Staff uses random online treasure generators, Cryo. Sometimes, we roll dice on our MI listings on the wiki. ^^;"
 
Cryosanthia might dig out her old DMG or look around online then.
 
Donna is hunting up a link.
 
Donna says, "Or two."
 
Cryosanthia says, "Mostly I wanted to put some magic weapons/armour/consumables on the intelligent NPCs and have them do logical things with them in combat.
 
Donna says, "https://aonprd.com/RandomItemGenerator.aspx"
 
Tacomancer Supreme tends to award xp/gp, because loot division takes a lot of time and adjudication.
 
Tacomancer Supreme says, "Do that to your heart's content, Cryo."
 
Tacomancer Supreme says, "Also: https://pathfinder.d20srd.org/bestiary/monsterCreation.html ...one of the most important charts in PF. ^^;"
 
Tacomancer Supreme says, "It means not having to stat out just everything. <3"
 
Cryosanthia says, "Cool, thanks. Those will help.
 
Tacomancer Supreme says, "PF's designers have said outright--in theory, NPCs and Monsters use PC rules. In reality, no."
 
Tacomancer Supreme says, "You basically use what numbers you need to, and add on abilities that'd make sense for that level. ^^;"
 
Tacomancer Supreme says, "Or yoink something using Combat Manager. <.<"
 
Cryosanthia says, "Yes, that looks interesting. I am going to see about loading it up.
 
Tacomancer Supreme rar's. ^^;
 
Tacomancer Supreme says, "Any other q's?"
 
Raethon says, "Not from me."
 
Raethon hugs Lahar.
 
Tacomancer Supreme ^^;
 
Cryosanthia says, "How do I get people's levels without +timestop, ask?
 
Strike says, "Character story plots"
 
Raethon says, "That's one way to get them. Some can be rather up front about it."
 
Aftershock says, "You can ask, or tell them to sign up for your event!"
 
Tacomancer Supreme says, "They'll show up when they sign up for an +event. They also show up when someone's set +rpok, I believe."
 
Kira was about to say they show on signed up folks in your event.
 
Cryosanthia nods. She clearly needs to incorporate planning ahead in her lifestyle.
 
Azog says, "RPOK definitely shows it."
 
Tacomancer Supreme says, "When folks sign up for your event, you see their class and level. This will let you select and /confirm only PCs who are in range."
 
Tacomancer Supreme says, "Well..."
 
Tacomancer Supreme doesn't always plan. I have an autoimmune disorder and so energy comes and goes. But, give yourself a half hour or hour, and post to +events then. ^^;
 
Raethon did not know that. *hugs more*
 
Tacomancer Supreme says, "You can also ask Staff. That's another thing, too. Posting +events is important, even after the fact (you can backdate). This mostly lets us pull up if someone hasn't had a scene in a while, or has had a lot of scenes."
 
Tacomancer Supreme handwaves. It's paperwork, tho, so. Yeah. ^^;
 
Tacomancer Supreme says, "Good to know, people can help with it, and so on. ^^;"
 
Cryosanthia nods, "Very sorry to hear re: the autoimmune. Okay, re: +events... will try to do that."
 
Tacomancer Supreme says, "+help events2 has an example."
 
Tacomancer Supreme says, "+help events3 has /way/ too many commands and abilities that open up for you via the +events program. ^^;"
 
Tacomancer Supreme says, "It's a fully featured crazy thing. ^^;"
 
Delilah returns!
 
Tacomancer Supreme says, "Any more? ':3"
 
Cryosanthia says, "Strike had one, I thought
 
Tacomancer Supreme rar?
 
Tacomancer Supreme says, "Strike?"
 
Tacomancer Supreme apologizes, a little discombobulated. <3
 
Delilah says, "Since I just got back... what kinda questions are you fielding? Sorry, I'm a bit scatterized myself. >.<"
 
Strike says, "Mostly in framing character story type plots, and/or how much can have anything to do with the merkabah thing. more the former than the latter, but the latter could bear some hammering out"
 
Kaelyn shoves tripple choco brownie in Taco mouf
 
Stirling has disconnected.
 
Tacomancer Supreme says, "Alright."
 
You paged Delilah with 'I think we're in the 'Misc' Qs now.'
 
Tacomancer Supreme says, "I'm going to have to throw that question to Bolide, and get back with you on it. I'd only considered PrPs for the bonus, but. ^^;"
 
Tacomancer Supreme says, "In general, you're certainly welcome to incorporate Merk into any PoP, at any time."
 
Strike says, "I'm looking more in the narrative standpoint, though in hindsight, that would likely come up as a question, too"
 
Strike says, "Shiney."
 
Tacomancer Supreme says, "Normally? The only way to have a fully-fledged 'GM Scene' in Merk is via Staff, and it's a high-risk, high-chance-of-death plox."
 
Tacomancer Supreme nodnods.
 
Tacomancer Supreme <3
 
Tacomancer Supreme says, "Del: at this point, more general questions. <3"
 
Tacomancer Supreme nom brownie. :3
 
Aftershock says, "If something comes up like that though, let staff know and maybe something'll be run ;3"
 
Tacomancer Supreme rar. :3
 
Tacomancer Supreme boing boing. :D
 
Cryosanthia says, "Would that be a +request/pitch or +pitch, I forget the command, but essentially 'I'd like something along these lines to happen to my PC in Merkabah, would a GM run it?'
 
Strike says, "I'll try to come up with a 'pitch' email or something once I'd solidified the concept some"
 
Strike says, "....or that...?"
 
Tacomancer Supreme says, "Getting a GM to run a scene for you?"
 
Tacomancer Supreme says, "Oh!"
 
Tacomancer Supreme says, "If you'd like a plot point to happen to your PC, what I would do is post to the Rumors board. I'd also send in a +pitch or request."
 
Tacomancer Supreme says, "Basically, reach out as much as possible with a fishing lure, and find someone to work with. <3"
 
Aftershock would actually suggest talking to a GM personally. Because details are needed.
 
Tacomancer Supreme rar. :3
 
Aftershock says, "Both is good :3"
 
Tacomancer Supreme says, "Posting to Rumors, talking in the GT too, is good. ALSO. If someone does help you? Or you help someone, please, PLEASE note that in the +request/prp."
 
Tacomancer Supreme says, "Bc we like rewarding people for helping others tell stories, here."
 
Tacomancer Supreme says, "Caveat to that--"
 
Cryosanthia nods
 
Tacomancer Supreme says, "--please do not ever, ever feel pressured to run multiple scenes for one person."
 
Tacomancer Supreme says, "In fact, please don't do that. ^^;"
 
Delilah says, "This... might be a d"
 
Aftershock whispers. "Even if those people are GMs ;3"
 
Delilah says, "This... might be a 'dumb question' but what is the Merkabeth thing?"
 
Kaydin says, "giant artifice city"
 
Tacomancer Supreme says, "If you include a plot point for someone in your scene, celebrate it. Ask them to help you with a PoP, next. There is give and take."
 
Kaydin says, "with a gobber godzilla stomping about"
 
Kira imagines that most staff or DMs are amenable to working with PCs for entwining personal things in events. "Especially those needing unpleasant things to occur in a plot. Blood for the Blood God and all that."
 
Tacomancer Supreme says, "Merkebah is a dangerous, explodified/fallen fortress city crafted from High Artifice that landed in the Redridge north of Alexandria. It's now open for plox, after being closed for something like 10 years. It's also a place that no one will ever, ever remember how to spell. Including me."
 
Hubert has disconnected.
 
Tacomancer Supreme points. Visit the RP Nexus, then TEMP3, to visit it. It is amazing and horrible all at once. <3
 
Delilah says, "Hey, Aftershock recently worked me into a plot, and did it in a way that I suggested, and it was *awesome* and a ton of fun and I'm totally grateful. :3"
 
Tacomancer Supreme nodnods.
 
Cryosanthia says, "Typo 'Murky Bath' and you'll get pretty close.
 
Tacomancer Supreme <3
 
Tacomancer Supreme laughs.
 
Aftershock blushes.
 
Tacomancer Supreme says, "Alright, guys."
 
Tacomancer Supreme needs to wind this down. <3
 
Tacomancer Supreme says, "Cryo, is it okay if I get rid of the logger?"
 
Cryosanthia nods, "Yes."
 
Boshter says, "AF is great. :)"
 
Scene Logger by Tacomancer Supreme has been removed by Tacomancer Supreme
 
Scene Logger by Tacomancer Supreme has left.
 
Tacomancer Supreme says, "Alright."
 
Tacomancer Supreme says, "Last note is small, but a bit personal. ^^; I wanted y'all to know, though."
 
Strike hugs, TY for the workshop :)
 
Aftershock says, "If there are any /more/ questions. Feel free to ping me ;3"
 
Tacomancer Supreme's been here for about....13? years? More? Less? About 5 years ago, I developed Hashi's. It is an autoimmune disorder.
 
Tacomancer Supreme says, "I've also had heart issues. The long and short of it is, they've mostly figured it out. The downside is, addressing it is going to be unfun and stressful. I'm giving it about 2 years on this."
 
Delilah hugs!!
 
Tacomancer Supreme says, "So!"
 
Cryosanthia says, "Oh, ow."
 
Tacomancer Supreme says, "The long and short of /that/ is, I am not going to be the person I want to be. What you see now is about the maximum energy that I have or will have, for anything. I might also get grumpy when I don't wish to."
 
Tacomancer Supreme says, "I am working on it, though. Just...this is about what I have. <3 So!"
 
Strike hugs
 
Raethon hugs lots.
 
Delilah says, "We're all here for you!"
 
Tacomancer Supreme says, "With that in mind. Thank y'all for being here. ^^;"
 
Tacomancer Supreme <3
 
Raethon agrees with Delilah.
 
Cryosanthia nods, hugs. "This was very awesome, and what Delilah said."
 
Tacomancer Supreme says, "We have some amazing staff, and an amazing community here. I'm glad everyone could make it, tonight."
 
Strike says, "Can try and run little plot scenes for you if you want to manage a big plot or something"
 
Tacomancer Supreme says, "If you've further questions, please do not hesitate to bribe Aftershock copiously. They are amazing people. Combat dynamics, especially mid and high tier, duct-tape Whirl until he talks. He has a lot of experience in that."
 
Tacomancer Supreme says, "Story dynamism, AF, Bolide have a lot of xp in that, too. And, I am around also, just with caveats. <3 We are here for you guys. ^^;"
 
Bolide o_o
 
Raethon is mostly a helper though. Dunno if I need a staffly bit for that.
 
Bolide totally forgot about this and was cooking dinner for the last couple hours 'n' what not.
 
Raethon bonks Bolide with a squeaky mallet.
 
Bolide says, "I AM SORRY BEAGLE!"
 
Tacomancer Supreme >:(
 
Tacomancer Supreme...changes Bolide's alignment to...dun dun dun!
 
Bolide D:
 
Bolide O_O
 
Tacomancer Supreme...PANCAKES!!!
 
Bolide D:
 
Tacomancer Supreme >:( !!!!
 
Strike SYRUPS!
 
Bolide is alignment Pancakes now.
 
Cryosanthia says, "Nummy pancakes?"
 
Raethon butters
 
Strike chase!
 
Bolide says, "Does anyone have any questions thought that I can field? :3"
 
Kaydin presents his beagle to beaglefinder
 
Kira adds choco chips.
 
Azog says, "Pancakes is a good alignment. A tasty alignment."
 
Kaelyn yays for pancakes.... waggles on eating triple choco brownies
 
Kaelyn ooohs and perches on Bolide nogginz, whilst nomming on brownies... dragon moufs are great for crumbs too!!!
 
Merek says, "My question is, will anything we do in the city have lasting changes?"
 
Tacomancer Supreme says, "The standard PrP and game rules still apply."
 
Tacomancer Supreme says, "Everything but us busting open CR. ^^;"
 
Merek says, "ok!"
 
Kaelyn peeerrrrs curiously
 
Merek says, "Appreciate it!"
 
Azog says, "I think I'm not clear on what changed with CR?"
 
GAME: Tacomancer Supreme has awarded you 60 XP for being in character!
 
GAME: RPG - Staff gives you 4725 copper.
 
Tacomancer Supreme pages: For logging. <3
 
Tacomancer Supreme says, "We're uncapping it this next month for Merk plots."
 
Tacomancer Supreme says, "+event 19."
 
Tacomancer Supreme says, "Oh!"
 
You paged Tacomancer Supreme with 'Thanks! I'll do my best with it and have it up soon.'
 
Azog says, "What does uncapping it mean?"
 
Tacomancer Supreme says, "If folks are unsure what is going on with Merkabah Month, +events is a good place to direct them. And well, it means they could throw a CR+40 at you."
 
Tacomancer Supreme says, "...not that that's a good idea, but. ^^;"
 
Bolide ponders, chin-scratch, "Well.... The short version is "it depends." The longer version is a lot more complex and kinda makes the question "what is lasting changes to the city?" On the kinda, literal, "can I destroy a building" side of things, not without staff permission if it's within Alexandria or like... a major city. If you mean "Can I fix all their problems?" It kinda goes back to "What city and what problems?" So it's a bit of a-" hand-waffle, "But you can have a lot of fun trying to fix things and hopefully it'll 'stick' but it also might not."
 
Tacomancer Supreme says, "Also: waffles are magical."
 
Bolide says, "Yus."
 
Bolide says, "V. magical."
 
Delilah says, "WAFFLES!!"
 
Tacomancer Supreme bumbles off. Y'all are amazing. <3
 
Tacomancer Supreme goes home.
 
Tacomancer Supreme has left.
 
Azog ahhhhhhs
 
Delilah lives near a place that offers all you can eat waffles.
 
Merek says, "Ya my idea was like 'let's set up a small forward base in Merk'."
 
Strike says, "That sounds awesome"
 
Kaydin says, "Can Merek organize a group to MAKE a forward base?"
 
Merek says, "Probably."
 
Merek says, "He has friends."
 
From afar, Tacomancer Supreme rar's. Take your time. But, please? When you do? Please include the URL. I've had folks asking about a log. So it'll go on the Discord and bboard, too. I just hope it was helpful. One of the big things was Skill Combat.
 
Kaydin says, "if so I feel uncomfortable with that level of organization"
 
From afar, Tacomancer Supreme really hopes that gets used. And ty for logging, again. ^^;
 
Bolide says, "But yeah, for the moment, you theoretically could run a scene and have the CR of the creature be waaaaaaaaaaaaaaaaaaaaaaay too high for the group, if it's based out of Merkabah. Mind you, that doesn't mean that you'll get more experience. It's fun.""
 
Merek ????
 
Merek says, "I mean it's not like he's making an army."
 
Merek says, "I like the idea of Skill Combat."
 
Raethon says, "Hey Bolide?"
 
Kaelyn peeerrrs curiously... continues nomming on brownies happily, whislt perch on Bolide nogginz, many crumbs ensue
 
Kaydin still need to make his constantine based char
 
Raethon says, "Speaking of a forward base...."
 
Merek says, "Perhaps 'maze of the minotaur' style where you need to outrun a crazy thing."
 
Bolide says, "As far as the forward base...." hand-waffle, "We are very, err... it's a bit much. You /could/ for instance, participate in taking supplies out to a nearby area where someone is setting something up. I did that with Serraphine actually.""
 
Azog says, "Yes, but if you make a CR+6 encounter, the PCs all lose, but it's not death consent so no one dies ... does anyone get anything from ti?"
 
Merek says, "Fun."
 
Merek says, "XP."
 
Abracadabrahil has arrived.
 
Idle message from Tacomancer Supreme: Zzzzzzzzzzzzzzzzzzz.
 
Long distance to Tacomancer Supreme: Cryosanthia nods, "No worries. I'll see what I can do to make it beautiful."
 
Bolide says, "But it wouldn't be "Merek is setting up base" it would be "These people out of Alexandria are trying to set up an encampment, and Merek is helping bring supplies." It's very much a difference in where the power is."
 
Merek says, "Makes sense!"
 
Raethon says, "What about the goblinkind, Bolide? Would they?"
 
Raethon says, "Like a waypoint for adventurers to arrive at."
 
Bolide says, "So, like, treat is like a plot. Your character can't run it, your character can't be in charge, but your character could say they're helping out. And I would put money on the Arvek trying to organize something, and the Gobbers complaining it's too orderly and not enough explosions."
 
Raethon says, "that was the idea Bolide. Felicia would put people to work trying to get some sort of temp fortification up."
 
Bolide says, "The Oruch would probably look at it, /faserub, and then set up a barracks on the ou tskirts with much beer/ale/stuff."
 
Merek says, "Who's Felicia?"
 
Raethon says, "My cleric of Serriel."
 
Raethon says, "She's an Arvek."
 
Merek says, "Wouldn't putting people to work to set things up be the same as organizing?"
 
Kaelyn remains curled up on Bolide's noggin whilst chewing on brownies happily....
 
Bolide says, "You could have Felicia directing some people where to put the fortifications, or offering suggestions where at least. Probably better to say she's advising."
 
Raethon nodnods.
 
Merek says, "makes sense, merek will totally bring healing supplies."
 
Abracadabrahil says, "A big no-no is making your PC the Fluttercape Heroman. ^^;"
 
From afar, Tacomancer Supreme <3
 
Raethon says, "No. I do that elsewhere. XD"
 
Azog gets Felicia and Serraphine mixed up all the time.
 
Merek says, "Are people really a hero for like..."
 
Merek says, "Organizing building projects."
 
Kaydin says, "but I enjoy being heroman!"
 
Cryosanthia says, "i sent a legwork about that."
 
Bolide says, "UNFORTUNATELY, I'm totes getting a call because (I totally spaced about this) and things have been busy. And yeah, Azog, Felicia and Serraphine actually started off as v. close friends. :3"
 
Bolide says, "They're both Arvek, not Sith."
 
Azog says, "You can be a hero, just not in your own plot. You can be a hero in someone else's plot."
 
Raethon says, "then Serraphine became addicted to cookies."
 
Abracadabrahil points to Bolide. Will let them explain. And hee.
 
Bolide says, "THIS IS TRUE"
 
Bolide says, "MUCH COOKIES>"
 
Merek says, "Ah."
 
Kaelyn pshaws! Brownies better
 
Merek says, "So if I'm running the supply plotline, I can't be the one organizing it."
 
Merek says, "Got it."
 
Bolide says, "Well, Serraphine at one point ran with the idea to help set up a town. Other players got involved. And this was how Tref was born."
 
Merek says, "Is using black-tech an 'evil' act?"
 
 
Bolide says, "So, organizing things definitely can be heroic. Being /in charge/ of the organizing though leads too much to giving your character an implied higher status, which we frown on. We like to encourage the idea that all characters are equal unless /they/ don't want to be. Not, all characters are unequal until you work up to the others."
 
Merek nods!
 
Bolide says, "Like, you could think of it as... Every character, from level 1 onward, could be seen as someone who "matters" within Alexandria. It's only if you /don't/ want your character to matter that they don't. This is counter to the usual theme people go with, which is to say, "Every character at level 1 is a peon, and everyone higher than that matters more. And will always matter more until the character proves otherwise." Because that leads to a toxic environment of trying to "one up" people."
 
Merek says, "can you delete inventory items?"
 
Merek says, "i have a blank item"
 
Merek says, "Thanks!"
 
 
Merek says, "i think it was an item removed from the game"
 
Kaydin says, "so anyone good with inquisitors?"
 
Kaydin is making an exorcist/magic user
 
Merek says, "I mean being higher level does make you more powerful."
 
Merek says, "You probably don't have different social status though."
 
Aftershock is gonna wander offline for the evening. "You all have a great night!"
 
Merek says, "But you're definitely taking different foes on."
 
Merek says, "Be well!"
 
Cryosanthia says, "night AS!"
 
Raethon says, "nini"
 
Bolide says, "This is part of the reason that we discourage nobility unless a few things are met: 1) It's a spoof/joke on the character who has the title. 2) You amount to a country-bumpkin level of nobility. 3) There are so many nobility with the similar rank that it's of the same importance as a commoner."
 
Bolide says, "Night AF!"
 
Azog says, "Goodnight"
 
Aftershock goes home.
 
Aftershock has left.
 
Merek says, "I kinda want it just for the silly title."
 
Merek says, "Lol."
 
Bolide says, "And sure, Merek, you can take on bigger tasks, you can deal with bigger threats, and you are "more powerful" in mechanics, but it doesn't necessarily grant any status or power over anyone else. That's the big take away to it. :3"
 
Merek says, "That said Merek's family was former nobility but it doesn't translate because they lost it when they ran from their homeland."
 
Raethon has....one character that has any sort of Nobility. She just refuses to admit that she's nobility.
 
Merek nods at Bol!
 
Bolide says, "Like... Sandy is a great example."
 
Bolide says, "Sandy is, arguably, one of the most powerful characters in the game."
 
Merek says, "Serene is too."
 
Bolide says, "You would never realize that just chatting or RPing with them."
 
Cryosanthia nods, "That aspect is nice."
 
Bolide checks....
 
Merek says, "She was here throwing CL 20."
 
Merek lol
 
Kaydin has disconnected.
 
Bolide says, "Yeah, Sandy is, probably more (or could be easily)."
 
Cryosanthia was really expecting a "'Oh you're lvl 2' attitude, and it isn't present here."
 
Merek ah
 
Kira says, "Sandy is also really nice, sweet, and pleasant... but you'd never realize that RPing with her, either. ;P"
 
Merek says, "I view adventurers as special anyway."
 
Azog never got that impression from Sandy, no. :)
 
Merek says, "Like there's something inherant to them."
 
Merek says, "Merek does like to show off, though usually in a fun way."
 
Merek says, "And I like to take a step a bit back if the scene is mostly low levels."
 
Merek says, "Cryo can tell you i put more into support magic in the skelly fight."
 
Cryosanthia nods
 
Bolide says, "Yeah! But, anyway, okay. I need to run. Phone call. But, just... kinda remember the important part. No one is more important than anyone else. The only reason someone would be less important, is because it's a self-imposed less importance. :3 That's not to say we don't have growth, or that you don't grow more powerful (even amongst Social situations more powerful). It's just not greater on the player side of things. It's a bit fiddly at times."
 
Merek says, "It's also fun to give level 2-3 people blessing of fervor."
 
Merek rofl.
 
Raethon salutes Bolide.
 
Merek says, "Be well!"
 
Merek shoots the wall.
 
GAME: Merek rolls ranged: (17)+11: 28
 
Cryosanthia says, "Thanks!"
 
GAME: Merek rolls 1d8: (8): 8
 
<OOC> Merek says, "oh wait it's 2d8"
 
GAME: Merek rolls 1d8+8: (6)+8: 14
 
Donna nods, it's *always* fun to give Tier I's a Haste-esque buff, and watch them revel in a taste of powa. XD
 
Serene says, "For the record... Eldanar, hubris? Pfft."
 
Donna says, "I CAN DO SOOOO MANYYYY THIIIIIINGS~!"
 
Serene says, "And I am a what now too?"
 
Merek says, "Ya."
 
Donna says, "GREAT PALADIN!"
 
Merek says, "Most went for double-attack."
 
Serene says, "Good evening."
 
Merek says, "Some went for AC bonus."
 
Kaelyn now has a virtual crumb pile on Bolide while she happily noms brownie
 
Merek says, "Arguably the strongest on the game"
 
Merek nods at Serene.
 
Serene says, "Oh, I'm glad you feel that way, but no."
 
Serene has little IC clout in the city, and mechanically resembles something more like the result of too many cooks in a tiny kitchen.
 
Donna says, "GREAT PALADIN~! Goblintown has suddenly been empty, as if all the Goblins therein are planning something in secret! Do we purge them pre-emptively, or wait for them to unveil their fiendish machinations?"
 
Strike says, "Someone cast enlarge person on Strike in one plot, she went ham on everything"
 
Serene says, "Donna, goblins are always planning something in secret. The best way to deal with this is give them what they love the most. Explosions. And fire."
 
Kaelyn peers at Talk of powah anyhoo "Weak and crunchy I am! Oh and currently very floofy n.n
 
  
 
[[Category:Logs|2020 GM Workshop: Merkabah]]
 
[[Category:Logs|2020 GM Workshop: Merkabah]]
 
[[Category:Tenebrae GMs Guild|2020 GM Workshop: Merkabah]]
 
[[Category:Tenebrae GMs Guild|2020 GM Workshop: Merkabah]]

Revision as of 02:41, 28 February 2020

2020 Merkabah GM Session


Wednesday, February 26, 2020, 8:26 PM

Tacomancer Supreme says, "One or two may be late. If this happens, I will award shamelessly to whomever can plop this onto the website. Shamelessly. As always, please feel free to ask questions or for clarification. So, tonight! We'll be covering a few items:

  1. Merkebah
  2. Mixed Level Scenes!
  3. Social Combat!
  4. Misc!"

Merkebah

Tacomancer Supreme says, "So...Merkebah? What the hell is this thing? Well, first. Dangerous. Secondly, Merkabah was crafted by the High Artificers and presumably crashed during their fall. What does that mean, exactly? It means it contains elements of High Artifice that at one point, the hubris of the Eldanar used to attempt to challenge the gods.

Tacomancer Supreme says, "Merkabah was at one time a floating fortress. It would have been forgotten to the world had not Saluven raised it. Saluven was one of the last known surviving High Artificers, or perhaps THE last. For some time, he posed as a Myrrish Governor under the name Lucien Shrike. He secretly worked to heighten the tensions between Alexandria and Myrridon until those tensions erupted into the war. His aim was to bring back the age of artifice, and the power within it. Obviously, this is a bad idea. His actions weakened the Seal on the Void. He was probably unaware of this. Worse, he was unaware that he was possessed by a powerful daemon of the Void. Every action with which he thought he would restore the great Kulthian empire, he was secretly preparing to hurtle the world into the Void itself."

Tacomancer Supreme says, "So...let's parse that for a moment. The Seal of the Void. The Void is what corrupted Maugrim and the other Gods of Evil. It took this...hubris/nugget within them, and made it go kaboom. When Saluven made a break in the Seal, it took Animus, Daeus, AND Maugrim to fix it....but that's the sort of power that's at play, here. And when Animus died....When Taara murdered him, that part of the seal weakened. It is a little confusing. In the end--this part of the story matters, but it doesn't. For purposes of running plots there--it mostly serves to illustrate that Merkebah is a dangerous, and also fantastical, place. This was an entire floating fortress, crafted of High Artifice. Of the finest High Artifice. ...and it got blown up, and scattered all over the mountains. There are giant towers shoved into the mountains, half sticking out. Or broken in two. Or floating in the air.

Tacomancer Supreme says, "Merkebah is a dangerous, beautiful place. It's a place with a lot of history, and a fantastical landscape. Imagine the floating, shattered towers. The sweeping mountain passes. The floating, fragments of quasi-animated artifice. There are areas with functioning magic. Areas with ...not-so-functioning magic. Or teleport blocks. Traps. Redirects. Think of it as a 3D, high-stakes dungeon scape. Funtimes with gravity. Going there is an opportunity to explore history. ...but it's also an opportunity to try anything you can imagine as a GM. When describing Merkebah--the two rooms off of the RP Nexus will do most of that for you. The details of it, or 'I take my party to a specific area,' are up to you as a GM. Make it multiple towers, break some of them, stab some into the mountains, and add whacky crazy half-functioning Artifice Creations, and you've got it.

Merkebah is a fun place. Its uniqueness and challenge is why we're handling Merkebah Month as we are. We're filing off CR limits. Play as hard as you like. Throw out what challenges you like--in Merkebah scenes. They're all standard PrPs, though. So, atm, there is no death. This month, we're hoping you'll experiment, try something different, and explore an unusual landscape that's usually kept locked away.

Tacomancer Supreme yep. And if you just want to experiment? Go nuts. Standard PrPs can't result in death (they're just KO'd). And, folks signing up for these know it will be hard and maybe, experimental. Focus on fun. That's the big thing. We're removing the brakes this month, for all Merkebah scenes. Run kaiju.

Questions
Q. Delilah says, "This... might be a 'dumb question' but what is the Merkabeth thing?"
A. Kaydin "giant artifice city with a gobber godzilla stomping about"
A. Tacomancer Supreme "Merkebah is a dangerous, explodified/fallen fortress city crafted from High Artifice that landed in the Redridge north of Alexandria. It's now open for plox, after being closed for something like 10 years. It's also a place that no one will ever, ever remember how to spell. Including me."
A. Cryosanthia "Typo 'Murky Bath' and you'll get pretty close.
A. Tacomancer Supreme points. Visit the RP Nexus, then TEMP3, to visit it. It is amazing and horrible all at once. <3

Q. Garrett says, "when is merkabah month? march? my birthday is on the 18th"
A. Tacomancer Supreme saw. :D And it is the first of next month. I've posted a BEGIN date to +events.

Q. Raethon "Is Heth a void dragon...and is he a part of this?"
A. "He is not part of Merkebah, but it is a good question. A very good one."

Q. Raethon:"So the void is the big bad overall?"
A. "The Void is incredibly bad."

Q. Raethon says, "Merkabah can have rifts and all that stuff, right?"
A. Tacomancer Supreme says, "Absolutely."

Q. Boshter says, "Yeah, it crashed. As I recall right, it was hit by the spellcannon back in the day!"
Q. Strike "So, I'm a little fuzzy on the whole timeframe, but was Merkabah at large during the Sorceress wars?"
A. "It was destroyed in the year 1003, Current year is 1022."

Q. Seldan "So, it is a place where near anything can happen, both good and bad, or mostly only bad?"
A. "Door #2. Mostly bad."

Q. Seldan "Things such as spellblights and dweomersinks are a possibility in such a place?"
A. "Sure, I don't see any reason why not. Constructs, half-functioning traps. The half-remains of some working Concept that some artificer had made. Spellblights, absolutely."

Q. Cryosanthia "Are magic items/artifices that come out of there going to be mostly functional or safe, or are they 'cursed' in some fashion and more likely to be bad for you."
Q. Merek says, "Black-tech is badwrong. Necromantic in nature."
Q. Seldan "Magic is tricksy/messy, then. How likely is it that anything living hides in it?"
A. Yes, it is entirely possible and likely. But the specifics of that are up to you as a GM.

Q. Zapolklnex "so it's the Necrohol of Nabudis?"
Q. Seldan nods, very good. :) I have the image of a mix of Babel Tower from one of the really old Final Fantasies, and Shinra Tower from 7, with wonky magic/artifice thrown in for good measure.
A. Boshter "Yeah, Seldan, FF is always a good place to draw from for inspiration here. Mael diod it."

Q. Seldan says, "It sounds as if traps / environmental hazards are viable encounters in Merkabah. How do staff adjudicate those when rewarding PrP's?"
A. We'll be awarding these PrPs a level higher than usual. This bonus stacks with others such as roleplay, challenge, and so on. So basically. It could end up being worth a lot, added together.

Q. Cryosanthia "So, Horror / SCP type things with the serial numbers filed off are Ok long as they're somewhat reproduceable with the rules?
A. yep.

Q. Cryosanthia "What about consequences? Like a magic blight bug burrows into a PC at 0HP or -10HP 'not-death' and they're stuck with it until something happens in another log. So, it's okay to go crazy, but don't kill and don't be overly mean without asking?
A. "Mind, the purpose of these scenes is not to punish PCs--it's to throw the door open, play, and try something new. Anyone going into them will know the stakes are upped. If you'd like lasting effects, just file a +request ahead of time.

Q. Cryosanthia "It's a crashed floating city in dead volcano, size / scale? Do you have a cross/section or otherwise general thing, area names, or it will develop as explored?
Q. Raethon says, "I imagine the depth is pretty deep too. Anything that sized hitting the ground is gonna leave a decently sized hole."
A. "And it's at least a mile wide, the crash site. The overall description is provided. The depth of it is open to you as a GM. If we mapped out the entire thing--we'd end up stepping on a lot of creative toes. Such as: why no, you can't use a five-story death machine because it wasn't spec'd. >.>"

Q. Caim says, "so yea how do I put logs onto the wiki?"
A. http://tenebraemush.net/index.php/How_to_Post_a_Log
For the moment you need to log them manually.
The loggers are not broken, the loggers just pre-format the text for the wiki, but it won't set it up on the wiki automagically.
They have issues with long logs full of ooc. The loggers can sometimes lose poses with long logs and lots of OOC. You can +log/create -ooc to get around that. If you need some help, Cryo and AF are good ones to ask.
Recommended to use a client-side logger for PrP's.

Q. Raethon says, "So...we're allowed just about anything in Merkabah, if it strikes our fancy, right?"
Q. Raethon "Well...not all brakes, I think? No facing and killing gods."
A. "So long as it's in theme, absolutely. Not the death one, without pre-approval, no. And well, No Godkilling, yeah."

Q. Merek says, "Can we find uh... Mecha golem to drive around."
A. "You could, as a Plot Device (TM). It wouldn't be a permanent arsenal piece, though. It wouldn't belong to anyone. We're lifting CR, not the rest of the MU guidelines, I'm afraid. :/

Gobberzilla and Goblins
Q. Seldan says, "What is kaiju?"
A. "giant monsters. Godzilla

Q. Cryosanthia says, "The Gooberzilla, staff is handling that? It's killable, not being saved for an end of month theme, or we ask and find out?
A. "The Gobberzilla is open to use for player GMs. Just talk with me or Bols. Last door. <3"

Q. Merek "I would feel very very meh if someone killed a kid transformed into gobberzilla."
Q. Strike says, "It presents moral dillema"
A. "So, there is a Colossal gobber stomping about Merkebah atm. It's effectively a kaiju, transformed by a gobber curse, and warped tech-magic. The endscene made pretty clear that it wasn't what it used to be anymore. Whatever the kid was, is long gone. If someone wants to run it, I can fill in some details. /Technically/, gobbers mature at around age 7. It's just their brains are too smart, too fast. So technically, it was not a child, to begin with. And then it transformed into something entirely different. Tacomancer Supreme will give folks details, who wish to run it. But, there's no need to focus on the gobber-kaiju, either. Merkebah is plenty dangerous enough even aside of that.

Q. Azog says, "How old would the equivalent human be?"
A. "17ish or so. Gobbers don't let their own out until 18 though, to force time for the brain and body to sync up. The entire 'gobber curse' exists because of basically, the power of Mad Science. Too-young gobbers are basically mad science bombs, ready to go off. (Also, we don't allow underage PCs. So. ^^;)

Tacomancer Supreme says, "Ok! So, general announcements--Merkebah Month starts first of March. It runs all month. Plots don't need pre-approval unless you want to kill ppl. :| We're removing the brakes--have fun, wreck things. Go into these scenes knowing it's possible. ^^; Experiment. Use Mad Science (TM!)! We'll be adding extra gp/xp for doing this. The purpose is to Have Fun (TM). So, that's all of the big stuff. I have one more thing after all this is over. Any questions before then? We have Aftershock duct-taped to a chair!! Ask her questions!

Skills Combat

Tacomancer Supreme says, "This takes us into a related area. I'm going to invert things a little, though. Skills Combat. We'll hit multilevel scenes, next. ^^; This will be a full evening, and I apologize ahead of time. ^^; So, Skill Combat. Also called Social Combat. ...it's an odd tie-in to Merkebah, but--considering the number of traps in Merkebah, it can work very well. So: The main issue with Diplomancing, Trapfinding, and Stealth, is it risks coming down to 1 character, 1 roll. The rest of the party is left out. It can also be rather boring for other characters. It often lacks the sense of 'danger and dynamism' that combat can have. To make Skill Combat fun for everyone, we focus on fixing these issues. Finally, Skill Combat isn't always appropriate. Use it only when you want to add depth and tension to a scene.

Tacomancer Supreme says, "That is its core issue. BUT. We're going to focus on fixing that. Fix those issues, and it becomes not only enjoyable, but dynamic, challenging, and fun as hell. Are there rules for Skill Combat? Sort of. ^^; We have rules on the site for skill-based "combat." You are welcome and encouraged to use them! They can be found, here: http://tenebraemush.net/index.php/Skill_Combat .

Tacomancer Supreme says, "You're also encouraged to make your own. In a moment, I'll be hitting the core elements of doing this. If you've run regular combat before, it should sound pretty familiar. So, how do you make Skill Combat dynamic and interesting?

  1. Involve everyone, even if there's a leader."
  2. Treat it like regular combat. This one is important. ^^; But, what does it mean, exactly?"
  3. If you like, raise the stakes now and then by using the environment, antagonistic NPCs, reveals, and the PCs' own actions. A collapsing building works just as well to create a sense of urgency in skill combat as it does regular combat. An antagonistic NPC changes the social landscape. PCs...oh man, PCs. PCs make a story. Respond to actions just like you would in regular combat.
  4. As each PC (or group of PCs) is about to pose--step OOC and remind them of the situation, and ask how they might hurt or contribute. This reminds them their actions matter. This is one of the most important items, so please hilight it. I'll come back to this, later, too."
  5. Add and subtract bonuses, or alter responses, based on this teamwork. Treat it like Aid Another, or Failed Aid Another (-2!). ...or have it change the landscape.
  6. Don't let one PC's skill, spell list dominate. This takes practice. While we don't want to make an ability someone invested in useless--but we don't want it controlling a scene either, or making everyone else feel noncontributive. One way to achieve this is diversification. For example: Allow multiple skills. Someone's k/local or prof/merchant could add needed insight. Prof/weaponsmithing could help them relate to the NPC."
  7. Villains don't just stand there. This is combat.

Tacomancer Supreme says, "Primarily, it means: keep some sort of order, +timestop or otherwise. Just like in combat, ask players to state their intent OOCly before posing. Pose reactions of the villain dynamically--make it obvious their actions influenced the scene's action. The rest of what our approach will do that, too. The prompts, for example, which I'll cover in more detail WHY that works, in a moment. And yes, exactly. Require more than one success on a roll, with each roll influenced by party actions and decisions. Usually, 2/3 is a good rule. Combat lasts multiple rounds. "One roll, done," lacks dynamism. And finally, before we get into details: It's "skills," but for many intents and purposes--treat it like combat.

Q. Cryosanthia says, "So use +timestop?
A Not necessarily. You can use +timestop, or something more loose. I'll cover in more detail in a moment. Aftershock prefers to maintain a fairly strict 'one pose per DM pose' order to things that helps make sure everyone gets a turn even out of combat-combat.

Q. Seldan has an idea to mitigate that. Seldan says, "Require multiple skills to beat the combat."
A. Aftershock prefers something like that Seldan. Where a number of skills are needed/able to uncover the trick. Like using linguistics to figure out the villain's dimplmatic 'nice doggie' rhetoric has a cypher to it?

Details!
Tacomancer Supreme says, "Doing the above will result in you "stepping OOC" more than you might be used to outside of regular combat. That's because skill combat -- is a style of combat. Stepping OOC helps you prompt for action, just like in regular combat. It also reminds players of the stakes. Back to Point #4: One of the reasons to for OOC prompts and going "turn-based," even loosely (this group goes, then the villain goes! for example), in skill combat, is not only does it up the stakes, it also helps eliminate the paralsis-discussion issue. Remember paralysis-decision issues? >.> By using OOC prompts in skill combat, as you do in physical combat, you as the GM are prompting ONE or A FEW PEOPLE for their responses, and keeping the group responding. Keep them focused on the social event as a problem. Do it well enough, and players will play off of one another. Keep them in the action mindset. Finally, these prompts ensure everyone has a piece of the action pie.

Q. Cryosanthia "So. When a battle is on-going and a PC uses Diplomacy to stop it, resolution turns into it might work if multiple PCs decided to do that, forgoing attacks, or it's mostly 'Dip doesn't work in combat'? Essentially, does skills-combat mix with combat-combat, or they are separate things?
A. That's a good question. :3 Let's walk through a quick scenario. ^^;"

Setting: Grumble the oruch is mad that the PCs insulted his grandmother! Grumble is pretty tough. So I as the GM, pose Grumble's anger and upset at the PCs. Grumble raises his frying pan, threateningly, right? The PCs have a mixed reaction to this. Someone rolls Diplomacy--but remember, Diplomacy has Huge Penalties when facing an aggressive NPC. It also has penalties if your party doesn't work with you. This sounds like a familiar set of frustrations, doesn't it? >.> So--as a GM, you've got a few choices. ^^; Well, let's remember the problems with these skills, too. As a GM, we're addressing those issues--taking them heads-on. We want to make this fun, dynamic, and challenging for everyone--while maintaining player choice. The same goes for Trapfinding, Stealth, and similar. But, that's why we're talking about Skills Combat. These guidelines can turn about anything into a challenging, dynamic scene that involves everyone, and maintains their choices as a character. This is important. Or enemy here is Boringness. As a GM--our scenario is Grumpus the Oruch. He's really, really mad, and he has a potential weapon.

Tacomancer Supreme says, "I like to think that Skills Combat and Combat-Combat can go hand in hand. There's room for both in every scene. IMO First question as a GM:

  1. Do I /really/ need to move the PCs forward, to get to the Bigger Action? If yes, do the one-roll-solve and move on.
  2. No, or the scene has a lot of Potential, open it up to Combat. Whether this is Skills or Physical--well. Let's continue with the scenario. ^^;

Tacomancer Supreme says, "At this point, Grumpus has raised his weapon. The scene could go into either type of Combat. So, to determine which way it might go, test the waters! A good way to do this is, you might ask the PCs to pose their reaction. It's probably going to be somewhat chaotic. But, it will give you a feel for things. Then, based on that reaction, you step OOC again. If someone is wanting to interact with Grumble the Angry Oruch, then POINT THAT OUT, OOC. I cannot stress this enough. Poses fly fast and thick during a scene. POINT IT OUT. Then, remind everyone ooc that Grumble's reaction from here on out depends on their reactions. (And Grumble could start attacking physically, or verbally.) From here, ask them to Declare Intent OOCly, then POSE. Just like regular combat. It is SUPER important as a player to listen to your DM because they will point these things out to you btw. A DM is NEVER just saying "So you want to talk to Grumble? They are saying this so that everyone knows.

Tacomancer Supreme says, "So in our scenario--Grumble posed being VERY ANGRY and WAVING A WEAPON. We had the PCs respond. Some shook their fists. Kisaiya tried to sell him a better frying pan. Another tried to steal something from Grumble's kitchen. As a GM, hit pause. Point out: Okay. We have these 3 actions: some PCs are trying to fight Grumble. Another's trying to sell them an object to keep Grumble distracted, and another one is trying to steal. The latter may set off Grumble. 'What would you like to do at this point? If you'd like to try diplomacy, please include assisting Kisa in your pose. If you do so, I'll be adding to Kisa's chance of success. If you'd like to interfere with the theft, etc.' 'Stepping ooc like this is offering a prompt and saying, 'Guys, each of your actions here has a consequence.' Stepping ooc like this, and making the poses matter--makes each action and each pose, matter. It also brings everyone in on a Diplomance event. If someone doesn't stop the theft of Grumble's silverware, for example--well. Prompting them like this as a GM too, keeps a focus on the here-and-now. It's very demanding attention to current goings-on. It removes 'let's go off and make a plan' and places the action/consequence NOW. It probably would. ...you could also have it apply a large penalty. Tell the PCs that that applied a penalty, and give the rest of the party a chance to pose counter strategies. Raethon, Merek just stole the knife. It's likely Grumbles will attack next turn unless something happens. What do you do?' Turn it entirely over to them.

Raethon says, "I'd take the knife from Merek and put it back. XD" Tacomancer Supreme says, "Then I'd have you declare that your action, and pose it. Just like combat. If you'd had Rae try something more complicated, I might've forced a roll. Failure on that roll could throw /everyone/ into combat. So the stakes are very much there. It's just a little different on the surface. Underneath, it is very much: "Here is a situation. What do you do? Okay, pose. Okay, consequence." ...where consequence is a penalty or bonus to diplomacy or stealth. An utter failure. A quirk to the scenario, or so on. Skill Combat isn't appropriate to every situation. Sometimes, you just want to Roll and Move On.

Q. Merek says, "Is there the possibility for fallout for theft outside of plot?"
A. Tacomancer Supreme says, "Depending, yeah.
A. Aftershock has had players arrested before.

Q. Seldan says, "So, you mention having had PC's arrested. Can this really happen as part of a PrP, or does that require staff?"
A. "You would need to let staff know. I mean, it has happened. You'd need to tell us. Things /can/ get out of control sometimes. You can suggest it as a 'lasting consequence' of your PRP. Doing this would prompt a more indepth review of the log, too.

Q. Raethon says, "relatable to actions having consequences and such. I ran a plot, way back when...where the group came across a wolf that was bleeding in the snow. They could've easily passed it by, but they helped it out. Later on, versus the big baddy...the wolf helped out with the baddy....

Q. Merek "I've tried diplomacy before to have people practically open fire anyway."
Q. Boshter "Diplomacy can be difficult to get the chance to do, due to some PCs having different viewpoints, but also NPCS already comitted to a particular path can be very hard to sway as Beags says. We've had a lot of 'diplomancer' players who think a high enough die roll solves everything and are disappointed when it doesn't really work that way, either story wise *or* mechanically. It tends to be very overrated. Boshter does nod, though. More skill use in combat, more things to do than just throw a sword at something, is always good though :D
A. Aftershock "As a DM it's your job to determine if (diplomacy) would work in a given scneario. And if it is, how cooperative the group has to be to make it work. I've gon both ways."

Calculating CR and XP reward related
Q. Cryosanthia says, "I'm not sure if this is skills-combat, mixed level or misc, it could be any of the three. How do you calculate XP for a mob that could have been killed but was social maneuvered to back down, or was potentially hostile but not turned hostile by actions. Ie, bystanders that might step in if splashed with AoE damage."
A. That's a bit complicated but to break down Cryo. If the possiblity of combat is there then you calculate that the xp is there per normal. Because socially manuvering is/can be just as difficult as a fight. That being said, if they're 'easy' to not get into a fight with, or very low-level, you might handwave the difficulty of it. For example a merchant at a stall will fight you if you punch him yea, but a reasonable person won't punch the merchant in the first place. Thus he's not really a threat. But if he's part of a mob who's out to kill plague victims... then getting him to back down or otherwise fighting him might count. The concepts of 'Challenge' and 'Consequence' are very much key. So is indepth roleplay.

Q. Tacomancer Supreme says, "Calculate XP? You mean for a CR, or award?"
Q. Cryosanthia nods, "Exactly, re: the merchant. My thoughts are if a bunch of people show up with lots of levels you want a high CR, but then if not everything in the encounter fights, it seems like it was a lower CR in reality. Or if you decide ahead of time, when 1/2 die, the rest run, does that mean you essentially buy 2x the CR value but only award what they kill, even though they were taking some damage from the extras for a while?
A. Aftershock "It's actually fairly common that people will run if you get them down to 'half' so assuming this ahead of time you adjust the CR for the fact that they will in reality face only half the combatants for half the time. Does that make sense?"
A. Tacomancer Supreme reads Cryo's pose. "One of the risks of low-cr mobs is if you've got a caster in the group that's higher level. Effectively, they can fireball the lot of them. But, that's covered in your earlier comments--it's no risk to them, generally. So, that wouldn't be worth an award."

Mixed Level Scenes

Tacomancer Supreme says, "That's a good question. That takes us unto our next and almost-last topic. Mixed-level scenes." Tacomancer Supreme nodnods to AF.

Morale and Will save
Q. Cryosanthia nods to AF. "I have a follow-on, is there a standard way to check intelligent NPC moral / will to continue fighting? Or decide ahead of time/ as RP occurs? DC of the will save is generally? 15? 20? I didn't know Troop existed, i have looked at Swarm.
A. Aftershock "You have two choices there: Either decide ahead of time, or make a will save when reasonable. You make the 'moral' check based on mob mentality not individual though!"
A. Tacomancer https://www.d20pfsrd.com/bestiary/rules-for-monsters/creature-types#subtype-troop can also be used to simulate groups. https://www.d20pfsrd.com/bestiary/rules-for-monsters/Creature-types/#Troop_Subtype then. The use of the Troop Subtype can remove some of those difficulties, and help address the fireball issue with low-level mobs, too. It's one of the more important subtypes in PF.
A. Troop is basically Swarm But For Kobolds.
A. Aftershock says, "Will Dave Depends on your CR! A well-led mob will have a higher DC than a poorly led one

Q. Raethon has....another way to counteract the 'fireball everything' trope. Collateral damage.
A. Aftershock "Yes reminding your group of the possiblity of Collateral Damage is important!"

Tacomancer Supreme says, "In general, it's important to have folks feel heroic and effective. So, here's another important point:" Raethon says, "Lahar....I added a point for the mixed level scenes. When running a mixed-level scene, in general, don't set out to negate abilities as a means of balance. Folks should feel heroic and effective. Collateral damage is one method. Be judicious in its use, to not to paralyze them, though. If they feel too paralyzed, they can feel powerless, or uncertain of what to do. The first one is undesirable, the second one can slow down a scene. But reminding of consequence can heighten tension, too, in a v effective way. It's not a matter of making the hero sorry they did something, it's about heightening tension so they can be more celebratory when they win. So too can 'spinning plates.' ^^;"

Tacomancer Supreme says, "It's a bit of a bad name, I admit. What it means is, making a battle multi-faceted. The most direct means is having a mixture of CRs in a scene. Another means is having multiple difficulties that require different skillsets. If you've a new or lower PC in a scene--this is a good chance to hand them a chance at a spotlight. When you have a mixed level scene on Tene, you're in luck in some ways. Spidermanning carries with it an expectation--with great power comes great responsibility. Yus. Part of that is, if you run a scene and it's all L4s and one L17--and the L17 goes, 'I just destroy everything, boom, do this on my own, and ignore other characters,' it's unlikely they'll get any reward for the scene. It also means, 'as you were uplifted, so you uplift others.' So, the L17 might make a point of buffing the L4s to hell. Or, helping hold back a challenge, while the L4s wade in. Everyone gets a chance to shine, but Spiderman means: make room for everyone, and uplift as you go. If you've got a lot of power, help other people.

Q. Raethon "and....it makes the lower levels feel like they're useful when a level 11 wizard doesn't come in and just start fireballing everything. Raethon has been on both sides of that particular scenario.
Q. Strike "You're chasing the big-nasty through a busy thoroughfare, fireball is off the table, but the low level bloodrager might be able to get off a quick web bolt"
Q. Azog "The implication is that the higher level PCs ought to go after the higher level enemies. /If/ there's a way to tell."
A. Tacomancer Supreme rar. That leads to Spidermanning. ^^;
A. Raethon "With great power comes great responsibility."
A. Raethon "it's why Svarshan is a mentor to Durrankar, of a sense."
A. Merek "Taco that's what I did recently. Cryo ran something and it was low-level so I focused upon buffing/non-combat. Since it was open to all."

Aftershock nods. Which can be a huge challenge, but is also really fun Aftershock loves running mix-level scenes. Aftershock has a certain expectation in mix-leveled scenes that everyone will get a chance to shine. I'll literally wait for everyone to get their shot if I have to. It's like... Kol is a big bad yes? Everyone agrees that he is a huge pain in the butt and they want him dead. So I made sure he had a character flaw that would make sure that low-level characters COULD hit him! So even though he has crazy AC and is super fast - low level characters have a chance against him"

Tacomancer Supreme says, "So far we've covered: Mixing up CR baddies in a scene. Spinning Plates (but in a good way), and Spidermanning. AF touched on another one--making sure there are weaknesses that lower levels can exploit. Here's another: thematic boosts. Someone's from Dran? Have them roll to gain added insight to a scene. That insight adds depth to a scene or roleplay. Perhaps it gives a bonus. In either case, it creates a spotlight."

Q. Stirling dissagrees a little with earlier statements, you like to give everyone a chance to shine but especially in like... a one shot PRP you may run into a situation where a character doesn't work well. Like if there is a pacifist character and you plan to run a simple kill-the-thing sort of plot. You may focus on them during taking/completing the quest but its not going to be a great time. Or if you have a fire sorcerer and you had fire elementals planned.
A. Aftershock "And, if you fail? Run another scene. Make sure that the NEXT time player x has something fun to do. Because now you're ready for it. Not every scene/player combo is perfect. That's why there's the next time
A. Tacomancer Supreme nods to Stirling. Sometimes, things just do not mesh. ^^;

Tacomancer Supreme says, "Mixed level is a large topic, and deserves more time given to it. We've covered a few options, but--it's entirely possible it deserves its own workshop. ^^; Aftershock does run more diceless mixed scenes. Because it's just flat out more fair to the beginning players.

Q. Azog honestly has found multi-tier scenes frustrating. When I was lower level and the scenes involved rolls, my contributions were pretty meaningless. I'd do 15 damage, and Jareth would do 75. As I've gotten higher up, it's been a lot more diceless, where I often am not very effective in a fight. There've been times when I was the big man in the scene. But ... not usually, I think. Azog was 15 at that time, though.
Q. Stirling "I think our issue there is a little Azog was a lot of 12+ scenes in a row. That level range is just a bit too big in my opinion. Being towards the bottom of any level range is often sucky unless your entire party is there. And then playing with you in a 11-15 and you were crushing combat.
A. Tacomancer Supreme "It can feel that way sometimes, yeah. I know when Sandy buffed Azog to heck and back--he was rolling crazy numbers. The old perception was there, though. We had to go back and go over it, and go, yeah, he was rolling +42. :3"
A. Azog expects to be on the high end when he's on top of the tier.
A. Tacomancer Supreme "Rar. Azog, if you like--you might try bringing some of Azog's abilities up in the GT, and work with folks on them, too. There may be angles you haven't looked at.

Tacomancer Supreme "Which brings me to another, and maybe final point for this. In lower level scenes, it's usual to point out options. GMs are much more open. At higher tiers, that starts going away--but it is not always a good thing. Azog, you are pretty familiar with playing a fighter. But, someone might be new to playing a wizard at that tier, for example. This is part of where community comes into play. If in a scene at any time, you're unusure what to do--talk with the GM about options. Talk with your party, too.

Tacomancer Supreme nods. Providing a mixture of enemies is a good thing.

Misc

Tacomancer Supreme says, "One of the last topics we have is misc."

  • Levels
  • GM NPCs
    • Detailed as you like
    • Keep your PC out of the scene
  • Railroading
  • CR & XP and Equiping NPCs
    • Random Loot tables
    • Awards handled by staff
  • How to see player levels
  • Character Tie ins
  • +pitch to get a GM to run things for you

Bolide Q&A

  • Characters setting up bases in Merkabah
  • Nobles, and perceived character importance
  • Uncapped CR

Levels
Q. Stirling can count on one hand how many times he has melee'd for example since hitting double digit levels. But I always have other abilities I can use instead, either helping the party or something more effective.
Q. Azog "Well, now that he's 17, it probably won't be an issue. But for the multilevel ones, I'm just saying that the PCs have to be encourages to fight the right opponents. If you have 3 CR 5 goons and a CR 10 goon, your tier 1 players need to be sent after the CR 5."
Q. Kaydin "should I force my chars to level up to better handle these events? I ask because I created kaydin march 31 2018 and I have only made it to level 3
A. Tacomancer Supreme "When a PC gets enough xp and gp, we ask they level. The pacing is generally up to you, Kaydin."

Tacomancer Supreme says, "Let's go ahead and address railroading. Stating things/options ooc as a GM, offering summaries. Is hugely important. It can keep things moving, and offer options--as well as maintaining PC choices. That said, the encounter with the charging wagon was always going to run into the bbeg demon. :3 So, railroading is not all bad if it ties into story/pacing. Railroading, particularly when subtle is a great tool.

Q. Cryosanthia "Sometimes when I'm pointing out options it feels like I'm railroading because I can only cover so much and usually it's what I think is the most likely from my understanding of the layout of critters. Usualy it's because I'm trying to rush the round advance. A. Aftershock says, "When it doubt Cryo: Slow down. Make sure people know they have those options. You don't need to rush things, you can take a DM moment to be like: Okay you have these options:"
A. Tacomancer Supreme rar's. Stepping firmly OOC and summarizing a scene and options is a good way to bring people back onboard, and make things move faster. Well, in general--I am going to say, railroading is not a bad idea. There was a scene I ran where folks snuck into an enemy camp. I gave them 2 rounds to find a way to hide themselves, or they'd get ambushed. Railroading can be setting a hard time limit, for example. On a MU--one of your enemies is /keeping things moving/.
A. Raethon says, "there have been times where I had to actually talk to Whirlpool about options with Durrankar cuz....I was out of them."

Tacomancer Supreme "One of those is GM PCs. Another one. Last one, GM PCs. ...basically, we don't allow it. If you're in a scene and start GMing, take the PC out of the room. Have them pose out, etc. It's been a long session already, so I'm going to keep that one short. Strike says, "One thing when I was Gming a scene elsemu* and my char was in the room, I'd have something take them out of the picture. Granted, the genre at the time was superhero stuff, but with so much artifice, magic, etc. the same thing could apply"

How detailed can a GM NPC be?
Q. Cryosanthia says, "I had a GM NPC Q. - Obviously not our own chars, but how detailed can we make a NPC? Effectively as a PC char, but without the high point buy. Equipment, can be level appropriate?
A. Tacomancer Supreme says, "As detailed as you like. Just don't fall in love with the NPC to where it's as special or more so than the PCs. ^^; It means not having to stat out just everything. The Monster Creation chart is one of the most important charts in PF. PF's designers have said outright--in theory, NPCs and Monsters use PC rules. In reality, no. You basically use what numbers you need to, and add on abilities that'd make sense for that level. ^^; Or yoink something using Combat Manager. <.<"
A. Aftershock says, "Okay! So personally I say go ahead and detail the heck out of them! More the merrier, but yea... don't get attached. Aftershock has an NPC guard who is pretty detailed but nobody ever asks about his life
A. https://pathfinder.d20srd.org/bestiary/monsterCreation.html

Q. Cryosanthia "Oh. So reading the CR, it said against intelligent mobs their CR assumes equiped appropriate for their level. Is there random magic item tables like there used to be in other eds, so I'm not picking stuff I know will/won't benefit the PCs if they get it?
Q. Donna "Note: She's talking about equipping the enemies. Also note, Cryo, Tenebrae's point-buy means that encounters are balanced for CR+1"
Q. Kaydin says, "can we loot said enemies too?
A. Tacomancer Supreme "Awards are handled by staff--so I wouldn't worry about that overmuch. There's little to no chance of them stealing the gear, so go nuts. <3 We used to allow it, but. We had a husband/wife pair where it, well. 'Lol, I found this ancient, ancestral bow on the beach! What are the chances?'
A. Aftershock "Don't worry about what'll benifit the players because they probably won't end up with it ;3"
A. Kaydin "its like metal gear solid...items are tied to chars and are lost when they die...."

Q. Cryosanthia nods to Donna, "Is there a random loot table?" Cryosanthia might dig out her old DMG or look around online then.
A. Donna "https://aonprd.com/RandomItemGenerator.aspx"

Tacomancer Supreme says, "Standard PrPs award gold and xp. BUT. A PC could craft or purchase an item with the story theme. DC PrPs (PrPs involving Chardeath) can have loot. You can request a loot theme for those, too. Staff uses random online treasure generators, Cryo. Sometimes, we roll dice on our MI listings on the wiki. Tacomancer Supreme tends to award xp/gp, because loot division takes a lot of time and adjudication.

Q. Merek says, "So I can find a magic bow ICly while OOCly it was paid for with my coin? That gives me ideas.
A. Tacomancer Supreme says, "DC PrPs require pre-approval because well, we want to make sure folks know what they're doing. And sure."
A. Aftershock has had a player request to have an axe that might have been weilded by a NPC for PLOT reasons and I was like: YES.

Q. Cryosanthia "Mostly I wanted to put some magic weapons/armour/consumables on the intelligent NPCs and have them do logical things with them in combat. Is this OK?"
A. Tacomancer Supreme says, "Do that to your heart's content, Cryo."

How to get people's levels
Q. Cryosanthia says, "How do I get people's levels without +timestop, ask?
A. Raethon "That's one way to get them. Some can be rather up front about it."
A. Aftershock "You can ask, or tell them to sign up for your event!"
A. Tacomancer Supreme "They'll show up when they sign up for an +event. They also show up when someone's set +rpok, I believe. When folks sign up for your event, you see their class and level. This will let you select and /confirm only PCs who are in range."
A. Azog "RPOK definitely shows it."

Q. Cryosanthia nods. She clearly needs to incorporate planning ahead in her lifestyle?
A. Tacomancer Supreme doesn't always plan. I have an autoimmune disorder and so energy comes and goes. But, give yourself a half hour or hour, and post to +events then. You can also ask Staff. That's another thing, too. Posting +events is important, even after the fact (you can backdate). This mostly lets us pull up if someone hasn't had a scene in a while, or has had a lot of scenes. It's paperwork, tho, so. Yeah. Good to know, people can help with it, and so on.
A. Tacomancer Supreme "+help events2 has an example."
"+help events3 has /way/ too many commands and abilities that open up for you via the +events program. ^^;"
"It's a fully featured crazy thing. ^^;"

Characer tie-ins with Merkabah
Q. Strike says, "Character story plots. Mostly in framing character story type plots, and/or how much can have anything to do with the merkabah thing. more the former than the latter, but the latter could bear some hammering out. I'm looking more in the narrative standpoint, though in hindsight, that would likely come up as a question, too Shiney."
A. Tacomancer Supreme says, "Alright. I'm going to have to throw that question to Bolide, and get back with you on it. I'd only considered PrPs for the bonus, but. ^^; In general, you're certainly welcome to incorporate Merk into any PoP, at any time. Normally? The only way to have a fully-fledged 'GM Scene' in Merk is via Staff, and it's a high-risk, high-chance-of-death plox."
A. Aftershock says, "If something comes up like that though, let staff know and maybe something'll be run ;3"

Getting a GM to run a plot for you
Q. Cryosanthia "Would that be a +request/pitch or +pitch, I forget the command, but essentially 'I'd like something along these lines to happen to my PC in Merkabah, would a GM run it?'
Q. Strike "I'll try to come up with a 'pitch' email or something once I'd solidified the concept some ....or that...?"
A. Tacomancer Supreme "Getting a GM to run a scene for you? Oh! If you'd like a plot point to happen to your PC, what I would do is post to the Rumors board. I'd also send in a +pitch or request. Basically, reach out as much as possible with a fishing lure, and find someone to work with. Posting to Rumors, talking in the GT too, is good. ALSO. If someone does help you? Or you help someone, please, PLEASE note that in the +request/prp.
A. Aftershock would actually suggest talking to a GM personally. Because details are needed. Both is good :3"
A. Delilah "Hey, Aftershock recently worked me into a plot, and did it in a way that I suggested, and it was *awesome* and a ton of fun and I'm totally grateful. :3"
A. Kira imagines that most staff or DMs are amenable to working with PCs for entwining personal things in events. "Especially those needing unpleasant things to occur in a plot. Blood for the Blood God and all that."
A. Strike says, "Can try and run little plot scenes for you if you want to manage a big plot or something"

Tacomancer Supreme says, "Bc we like rewarding people for helping others tell stories, here. Caveat to that--please do not ever, ever feel pressured to run multiple scenes for one person. In fact, please don't do that. Even if those people are GMs. If you include a plot point for someone in your scene, celebrate it. Ask them to help you with a PoP, next. There is give and take.

Tacomancer Supreme says, "We have some amazing staff, and an amazing community here. I'm glad everyone could make it, tonight. If you've further questions, please do not hesitate to bribe Aftershock copiously. They are amazing people. Combat dynamics, especially mid and high tier, duct-tape Whirl until he talks. He has a lot of experience in that. Story dynamism, AF, Bolide have a lot of xp in that, too. And, I am around also, just with caveats. <3 We are here for you guys.

Bolide Q&A

Q. Merek says, "My question is, will anything we do in the city have lasting changes?"
A. Tacomancer Supreme says, "The standard PrP and game rules still apply. Everything but us busting open CR."
A. Bolide ponders, chin-scratch, "Well.... The short version is "it depends." The longer version is a lot more complex and kinda makes the question "what is lasting changes to the city?" On the kinda, literal, "can I destroy a building" side of things, not without staff permission if it's within Alexandria or like... a major city. If you mean "Can I fix all their problems?" It kinda goes back to "What city and what problems?" So it's a bit of a-" hand-waffle, "But you can have a lot of fun trying to fix things and hopefully it'll 'stick' but it also might not."

Uncapped CR
Q. Azog says, "I think I'm not clear on what changed with CR? What does uncapping it mean? If you make a CR+6 encounter, the PCs all lose, but it's not death consent so no one dies ... does anyone get anything from it?"
A. Tacomancer Supreme says, "We're uncapping it this next month for Merk plots. If folks are unsure what is going on with Merkabah Month, +events is a good place to direct them. And well, it means they could throw a CR+40 at you. ...not that that's a good idea, but.
A. Bolide says, "But yeah, for the moment, you theoretically could run a scene and have the CR of the creature be waaaaaaaaaaaaaaaaaaaaaaay too high for the group, if it's based out of Merkabah. Mind you, that doesn't mean that you'll get more experience. It's fun."

Merek FOB in Merkabah
Q. Merek says, "Ya my idea was like 'let's set up a small forward base in Merk'."
Q. Kaydin says, "Can Merek organize a group to MAKE a forward base?"
Q. Merek says, "Probably. He has friends."
Q. Kaydin says, "if so I feel uncomfortable with that level of organization"
Q. Merek ???? I mean it's not like he's making an army. I like the idea of Skill Combat. Perhaps 'maze of the minotaur' style where you need to outrun a crazy thing.
A. Bolide says, "As far as the forward base...." hand-waffle, "We are very, err... it's a bit much. You /could/ for instance, participate in taking supplies out to a nearby area where someone is setting something up. I did that with Serraphine actually. But it wouldn't be "Merek is setting up base" it would be "These people out of Alexandria are trying to set up an encampment, and Merek is helping bring supplies. It's very much a difference in where the power is. Serraphine at one point ran with the idea to help set up a town. Other players got involved. And this was how Tref was born."

Goblinoid FOB in Merkabah
Q. Raethon says, "What about the goblinkind, Bolide? Would they? Like a waypoint for adventurers to arrive at. The idea is Felicia would put people to work trying to get some sort of temp fortification up, this work? The Oruch would probably look at it, /faserub, and then set up a barracks on the ou tskirts with much beer/ale/stuff.
Q. Merek says, "Wouldn't putting people to work to set things up be the same as organizing? Are people really a hero for like... Organizing building projects. So if I'm running the supply plotline, I can't be the one organizing it.
A. Bolide says, "So, like, treat is like a plot. Your character can't run it, your character can't be in charge, but your character could say they're helping out. And I would put money on the Arvek trying to organize something, and the Gobbers complaining it's too orderly and not enough explosions. You could have Felicia directing some people where to put the fortifications, or offering suggestions where at least. Probably better to say she's advising.
A. Abracadabrahil says, "A big no-no is making your PC the Fluttercape Heroman. Abracadabrahil points to Bolide. Will let them explain. And hee.
A.Azog says, "You can be a hero, just not in your own plot. You can be a hero in someone else's plot."

Organizing, Nobility, and perceived character importance
Bolide says, "So, organizing things definitely can be heroic. Being /in charge/ of the organizing though leads too much to giving your character an implied higher status, which we frown on. We like to encourage the idea that all characters are equal unless /they/ don't want to be. Not, all characters are unequal until you work up to the others. Like, you could think of it as... Every character, from level 1 onward, could be seen as someone who "matters" within Alexandria. It's only if you /don't/ want your character to matter that they don't. This is counter to the usual theme people go with, which is to say, "Every character at level 1 is a peon, and everyone higher than that matters more. And will always matter more until the character proves otherwise." Because that leads to a toxic environment of trying to "one up" people. This is part of the reason that we discourage nobility unless a few things are met:

  1. ) It's a spoof/joke on the character who has the title.
  2. ) You amount to a country-bumpkin level of nobility.
  3. ) There are so many nobility with the similar rank that it's of the same importance as a commoner."

Bolide says, "And sure, Merek, you can take on bigger tasks, you can deal with bigger threats, and you are "more powerful" in mechanics, but it doesn't necessarily grant any status or power over anyone else. That's the big take away to it. Like... Sandy is a great example. Sandy is, arguably, one of the most powerful characters in the game. You would never realize that just chatting or RPing with them. But, just... kinda remember the important part. No one is more important than anyone else. The only reason someone would be less important, is because it's a self-imposed less importance. :3 That's not to say we don't have growth, or that you don't grow more powerful (even amongst Social situations more powerful). It's just not greater on the player side of things. It's a bit fiddly at times.

Q. Hubert says, "Hey, I'm having a little trouble tracking this down... what is the avenue for submitting content for the Alexandria Tribune? All the posts are from 'Tribune Staff
A. Tacomancer Supreme says, "Just post, I think. Is it locked down? It auto-tags it as that. Staff can see the author, tho.

Q. Merek says, "I kinda want it just for the silly title. That said Merek's family was former nobility but it doesn't translate because they lost it when they ran from their homeland."
Q. Raethon has....one character that has any sort of Nobility. She just refuses to admit that she's nobility.

Q. Merek says, "Is using black-tech an 'evil' act?"